http://www.serebii.net/xy/battles.shtml This is a pretty interesting type of battle, where super effective attacks are swapped with not very effective and vice versa attacks when calculating damage. It would be pretty cool if implemented on PO, since terrible Pokémon with wretched typing would become very powerful.
I'd like to see ot happen. The scripting would be annoying, but it definitely adds new sets and strategies
We can at least wait until gen 6 is fully implemented though... Anything that's not implementing gen 6 is not a priority
True.. This could have insane possibilities. Ice and Rock being the new best defensive types, and poison and stuff like that being better offensive types. And it would be for all of us counterintuitive. Could be interesting. And dragon's neutral coverage would be nice, except against other dragons xD Seriously, could have mad implications.
Immunities are turned into standard weaknesses. E.g. Poison is super effective against Steel, which means there are no immunities. EDIT: Snorlax is broken. One weakness, one resist, 3 types weak to it.
Aren't immunities turned into normal effectiveness? Anyway, Swimming95 implemented this, so in next release it'll be available as a clause.
I think more like coyo, 0x -> 1x since that's how it works when a Flying-type/Levitator comes into a Gravity field - or simply because I feel that a Pokémon that is immune to Poison thanks to a Steel carapace would still be susceptible (and not surely resistant, or weak for that matter) to that Poison just as much as any other Pokémon. nvm this last part, edited it out >_>