Here I need new moves/abilities/items with their effect so I can code them! New Moves [secret] Baby-Doll Eyes Fairy Type Other 25PP --BP 100Acc +1 Priority,-1 Attack on opponent Boomburst (NOTE THIS COULD BE INACCURATE) Normal type Physical 10PP 100BP 100Acc Hits all adjacent pokémon Crafty Shield Fairy Type 10PP --BP --Acc Protects user/allies from status moves Dazzling Gleam Fairy Type Special 15PP 80BP 100Acc No additional effect Draining Kiss (NOTE THIS COULD BE INACCURATE) Fairy Type Physical 10PP 75BP 100Acc Recovers 50% of damage done to target Fairy Wind Fairy Type Special 30PP 40BP 100Acc No additional effect Flying Press Fighting Type Physical 10PP 80BP 95Acc Deals both Fighting type and Flying type damage Forest Curse (NOTE THIS COULD BE INACCURATE) Grass Type Other 20PP --BP 100Acc Changes type of target to grass Freeze Dry (NOTE THIS COULD BE INACCURATE) Ice Type Special 15PP 70BP 100Acc 10% chance of freezing. Super effective against water types. Geomancy Fairy Type Other 15PP --BP --Acc Charges up first turn, second turn increases Sp Atk, Sp Def, Speed by 2 Glow Punch Fire Type Physical 20PP 70BP 100Acc No addition effects Infestation Bug Type Physical 20PP 20BP 100Acc Traps target for 4-5 turns Moonblast Fairy Type Special 10PP 95BP 100Acc 30% chance to lower target's sp atk by 1 stage Mystical Fire Fire Type Special 15PP 65BP 100Acc 30% chance to lower target's sp atk by 1 stage Noble Roar Normal Type Other 15PP --BP 100Acc Lowers target's Atk and Sp Atk by 1 stage Nuzzle (NOTE THIS COULD BE INACCURATE) Electric Type Special 10PP 20BP 100Acc 100% chance of paralysing target Oblivion Wing Flying type Special 5PP 80BP 100Acc Recovers 75% of damage done to target. Parabolic Charge (NOTE THIS COULD BE INACCURATE) Electric Type Physical 10PP 75BP 100Acc Recovers 50% of damage done to target Phantom Force Ghost Type Physical 5PP 90BP 100Acc Disappears first turn, hits second turn. Hits through protect Play Around (NOTE THIS COULD BE INACCURATE) Fairy Type Physical 20PP 70BP 100Acc No addition effect Play Nice Normal Type Other 20PP --BP 100Acc Lowers targets attack 1 stage Trick-or-Treat Ghost Type Other 20PP --BP 100Acc Changes type of target to ghost Water Shuriken Water Type Physical 30PP 15BP 100Acc Hits 2-5 times. [/secret] New Abilities [secret] Aerilate Turns normal type moves into flying type Aura Break Reverses effect of Dark Aura and Fairy Aura Cheek Pouch Heals HP when berry is consumed (UNKNOWN AMOUNT) Dark Aura Increases power of dark type moves (UNKNOWN AMOUNT) Fairy Aura Increases power of fairy type moves (UNKNOWN AMOUNT) Flower Viel Prevents lowering of ally grass type stats Fur Coat Halves physical damage done to wielder Mega Launcher Increases power of pulse moves (UNKNOWN AMOUNT) (Possibly 20%) Parental Bond Hits Twice in one turn (UNKNOWN DAMAGE) Pixilate Turns normal type moves into fairy Protean Changes user into type of move last used Refrigerate Turns normal type moves into ice Stance Change Changes form dependent on type of move. Status = defense form, damage moves = offense form (INCOMPLETE DATA) Strong Jaw Increases power of biting moves by 50% Sweet Veil Prevents allies from sleeping Tough Claws Increases power of physical moves (UNKNOWN AMOUNT) (Possibly 20%) [/secret] Item data / list needed Moves I need clarification about: - Does Fairy Lock have any priority? - Ion Deluge: Priority? How many turns does it last?
Abilities: Strong Jaw - Increases the power of biting moves. Fur Coat - Halves damage from physical moves. Sweet Veil - Prevents the user's allies from falling asleep.
Abilities: Dark Aura: Boosts all Dark type moves of the pokes in the battle. Icluding opps. Fairy Aura: Same as Dark Aura but with Fairy Type moves. Tough Claws: Boosts the power of contact moves. Mega Launcher: Boosts pulse-based attacks. Refrigerate: Causes all Normal-type moves used by the Pokémon to become Ice-type. Cheek Pouch: Causes a Pokémon to regain some HP when it consumes a Berry, on top of the effect the Berry will have when eaten. Parental Bond: Allows the Pokémon to attack twice each turn. Moves: Baby-Doll Eyes (Fairy Type): Has an increased priority and lowers the target's Attack. Draining Kiss (Fairy): Does damage and restores the user's HP. Freeze-Dry (Ice): Deals damage and may freeze the foe. It does super effective damage against Water-type Pokémon. Moonblast (Fairy): Does damage and may lower the target's Special Attack. Noble Roar (Normal): Lowers the target's Attack and Special Attack. Nuzzle (Electric): Inflicts damage and is capable of paralyzing its target. Topsy-Turvy (Dark): Reverses all stat changes on the target Pokémon, making positive changes negative and negative changes positive. Parabolic Charge (Electric): Does damage and restores the user's HP equal to half of the damage dealt. Parting Shot (Unknown type): Lowers the target's Attack and Special Attack, then switches the user out.
Ability Sweet Veil gives "Insomnia" effect on allies in Double and Triple battles. Ability Flower Veil gives "Clear Body" effect on Grass-type allies in Double and Triple battles. Moves Charm and Sweet Kiss are retyped to Fairy.
Refer to Serebii for the last reliable and confirmed data and updates about Moves, Abilities, Pokémon and specific events. List of New Moves [partial] [secret] Infestation: [secret]Move: Infestation (TM83) Type: Bug Category: Special Power: 20 Accuracy: 100 PP: 20 (max. 32) Introduced: Generation 6 Effects: The target is infested and attacked for four to five turns. The target can't flee during this time. Infestation inflicts damage on first turn then traps the opponent, causing them to lose 1/16 of their maximum HP after each turn for 4-5 turns. If the user holds Grip Claw then it is always 5 turns. It is also affected by Binding Band. Move target: Targets a single adjacent Pokémon.[/secret] Spiky Shield [secret]Move: Spiky Shield Type: Grass Category: Status Power: --- Accuracy: --- PP: 10 (max. 16) Introduced: Generation 6 Effects: In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. Spiky Shield prevents any attacks targeted at the user from striking on that turn. If a move that makes contact is targeted at the user on that turn, the attacker receives damage. Move target: Targets the user.[/secret] Mystical Fire [secret]Move: Mystical Fire Type: Fire Category: Special Power: 65 Accuracy: N/A PP: 10 (max. 16) Introduced: Generation 6 Effects: May opponent's Special Attack by 1 stage. Move target: Targets a single adjacent Pokémon. [/secret] Water Shuriken [secret]Move: Water Shuriken Type: Water Category: Physical Power: 20 Accuracy: 100 PP: 20 (max. 36) Introduced: Generation 6 Effects: User hits the target with 2 to 5 times with a Priority +1. Move target: Targets a single adjacent Pokèmon. [/secret] Flying Press [secret]Move: Flying Press Type: Fighting/Flying Category: Physical Power: 80 Accuracy: 95 PP: 10 (max. 16) Introduced: Generation 6 Effects: The user dives down onto the target from the sky. This move is Fighting and Flying simultaneously. Is super-effective against Flying type. Move target: Targets a single adjacent Pokèmon.[/secret] Crafty Shield [secret]Move: Crafty Shield Type: Fairy Category: Status Power: --- Accuracy: --- PP: N/A Introduced: Generation 6 Effects: Protects from status moves, does not stop moves that do damage. Move target: Targets the user. [/secret] Power-Up Punch [secret]Move: Power-Up Punch (TM __) Type: Fighting Category: Physical Power: 40 Accuracy: 100 PP: N/A Introduced: Generation 6 Effects: Striking opponents over and over makes the user's fists stronger. Hitting a target raises Attack by 1 stage with 100% chance. Move target: Targets a single adjacent Pokèmon.[/secret] Oblivion Wing [secret]Move: Oblivion Wing Type: Flying Category: Special Power: 80 Accuracy: 100 PP: 10 (max. 16) Introduced: Generation 6 Effects: The user flies high into the sky then releases a beam of red light that scorches the ground. User recovers HP equal to the (75%-100% ?) inflicted damage. Move target: Targets a single adjacent Pokèmon.[/secret] Geomancy [secret]Move: Geomancy Type: Fairy Category: Status Power: --- Accuracy: --- PP: 10 (max. 16) Introduced: Generation 6 Effects: The user absorbs energy during its first turn and raises by +2 its Special Attack, Special Defense and Speed on the next turn. Move target: Affects the user. [/secret] Boom Burst [secret]Move: Boom Burst Type: Normal Category: Special Power: N/A Accuracy: 100 PP: N/A Introduced: Generation 6 Effects: Boomburst deals massive damage and targets all adjacent Pokémon in battle, including allies. Move target: Targets all adjacent Pokemon.[/secret] Baby-Doll Eyes [secret]Move: Baby-Doll Eyes Type: Fairy Category: Status Power: --- Accuracy: 100 PP: 30 (max. 48) Introduced: Generation 6 Effects: Baby-Doll Eyes has a high priority. It lowers the Attack of the target by 1 stage. The move has +1 priority. Move Target: Targets a single adjacent Pokemon.[/secret] Light Ray [secret]Move: Light Ray Type: Grass/Electric Category: Special Power: N/A Accuracy: N/A PP: N/A Introduced: Generation 6 Effects: N/A Move Target: N/A [/secret] King's Shield [secret]Move: King's Shield Type: N/A Category: Status Power: --- Accuracy: --- PP: N/A Introduced: Generation 6 Effects: King's Shield allows the user to take a Fefensive Stance while protecting itself from damage. Harshly lowers the Attack of the attacker who makes direct contact. Lowers opponent Attack by 2 stages if the attacker makes contact. Move Target: Targets the user and a single adjacent Pokemon if the latter uses an attack that makes contact on the user.[/secret] Dazzling Gleam [secret]Move: Dazzling Gleam (TM99) Type: Fairy Category: Special Power: 80 Accuracy: 100 PP: 10 (max. 16) Introduced: Generation 6 Effects: The user damages opposing Pokémon by emitting a powerful flash. Move Target: Targets a single adjacent Pokemon.[/secret] Trick-or-Treat [secret]Move: Trick-or-Treat Type: Ghost Category: Status Power: --- Accuracy: 100 PP: 20 (max. 36) Introduced: Generation 6 Effects: The user takes the target treak-or-treating. This adds Ghost type to the targets type. Trick-or-Treat does not affect Pokémon with the Ability Multitype. Trick-or-Treat fails if used on a substitute. Move Target: Targets a single adjacent Pokemon.[/secret] Forest's Curse [secret]Move: Forest's Curse Type: Ghost Category: Status Power: --- Accuracy: 100 PP: 20 (max. 36) Introduced: Generation 6 Effects: The user puts a forest curse on the target. Afflicted targets are now Grass type as well. Turns the target into a Grass type. Forest's Curse does not affect Pokémon with the Ability Multitype. Forest's Curse fails if used on a substitute. Move Target: Targets a single adjacent Pokemon.[/secret] Moonblast [secret]Move: Moonblast Type: Fairy Category: Special Power: 95 Accuracy: 100 PP: 15 (max. 24) Introduced: Generation 6 Effects: Borrowing the power of the moon, the user attacks the target. This may also lower the target's Special Attack statistics by 1 stage. Move Target: Targets a single adjacent Pokemon. [/secret] Misty Terrain [secret]Move: Misty Terrain Type: N/A Category: Status Power: --- Accuracy: --- PP: 10 (max. 16) Introduced: Generation 6 Effects: The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from Status conditions. Target: Affects all Pokémon on the field.[/secret] Phantom Force [secret]Move: Phantom Force Type: Ghost Category: Physical Power: 90 Accuracy: 100 PP: 10 (max. 16) Introduced: Generation 6 Effects: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. Move Target: Targets a single adjacent Pokemon. [/secret] Fairy Wind [secret]Move: Fairy Wind Type: Fairy Category: Special Power: 40 Accuracy: 100 PP: 30 (max. 48) Introduced: Generation 6 Effect: The user stirs up a fairy wind and strikes the target with it. Move Target: N/A [/secret] Electric Field [secret]Move: Electric Field Type: Electric Category: Status Power: --- Accuracy: --- PP:5 (max. 8) Introduced: Generation 6 Effects: The field becomes electrified and Electric-type moves become stronger. Abilities Volt Absorb, Lighting Rod and Motor Drive(?) activate each turn while the effect of this weather is on. Move Target: Affects all Pokémon on the field. [/secret] Draining Kiss [secret]Move: Draining Kiss Type: Fairy Category: Special Power: 50 Accuracy: 100 PP: N/A Introduced: Generation 6 Effect: Recovers over half the HP of the damage this move inflicts. Move Target: Targets a single adjacent Pokemon. [/secret] Play Nice [secret]Move: Play Nice Type: Normal Category: Status Power: --- Accuracy: 100 PP: N/A Introduced: Generation 6 Effect: The user and the target become friends, and the target losses its will to fight. This move lowers the target's Attack by 1 stage. Move Target: Targets a single adjacent Pokemon.[/secret] Disarming Voice [secret]Move: Disarming Voice Type: Fairy Category: Special Power: 40 Accuracy: --- PP: 15 (max. 24) Introduced: Generation 6 Effect: Cannot be evaded. Move Target: Affects all adjacent foes, but not allies. [Affects all adjacent foes, but not allies(?)][/secret] Mat Block [secret]Move: Mat Block Type: Fighting Category: Status Power: --- Accuracy: --- PP: 10 (max. 16) Introduced: Generation 6 Effect: Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. Does work only once during the first turn the Pokemon is sent out. The move can be used again after the user switches out and comes back in battle. In-game message: "USER intends to flip up a mat and block incoming attacks!" "MOVE was blocked by the kicked-up mat!" Move Target: Affects the user and all allies.[/secret] Petal Blizzard [secret]Move: Petal Blizzard Type: Grass Category: Physical Power: 90 Accuracy: 100 PP: 10 (max. 16) Introduced: Generation 6 Effect: The user stirs up a violent petal blizzard and attacks everything around it. Move Target: Affects all Pokémon adjacent to the user.[/secret] Freeze Dry [secret]Move: Freeze Dry Type: Ice Category: Special Power: 70 Accuracy: 100 PP: 20 (max. 32) Introduced: Generation 6 Effect: The user rapidly cools the target. This may also leave the target frozen. It's super effective on Water types. Move Target: Targets a single adjacent Pokemon.[/secret] Nuzzle [secret]Move: Nuzzle Type: Electric Category: Physical Power: 20 Accuracy: 100 PP: 20 (max. 36) Introduced: Generation 6 Effect: The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. Move Target: Targets a single adjacent Pokemon. [/secret] Frost Breath [secret]Move: Forst Breath (TM97) Type: Ice Category: Special Power: 60 Accuracy: 90 PP: 10 (max. 16) Introduced: Generation 5 Effect: The users blows its cold breath on the target. This attack always results in a critical hit. Move Target: Targets a single adjacent Pokemon. [/secret] Storm Throw [secret]Move: Storm Throw Type: Fighting Category: Physical Power: 60 Accuracy: 100 PP: 10 (max. 16) Introduced: Generation 5 Effect: The user strikes the target with a fierce blow. This attack always results in a critical hit. Move Target: Targets a single adjacent Pokemon.[/secret] Noble Roar [secret]Move: Noble Roar Type: Normal Category: Status Power: --- Accuracy: 100 PP: N/A Introduced: Generation 6 Effect: Lowers the target's Attack and Special Attack by 1 stage each. Move Target: N/A [/secret] Parting Shot [secret]Move: Parting Shot Type: N/A Category: Status Power: --- Accuracy: 100 PP: N/A Introduced: Generation 6 Effect: Lowers the opponent's Attack and Special Attack by 1 stage, then the user switches out. Move Target: N/A [/secret] Parabolic Charge [secret]Move: Parabolic Charge Type: Electric Category: Special Power: 50 Accuracy: 100 PP: 20 (max. 32) Introduced: Generation 6 Effect: Deals damage and the user will recover 50% of the HP drained. Move Target: It targets all adjacent Pokémon. [/secret] Topsy-Turvy [secret]Move: Topsy-Turvy Type: Dark Category: Status Power: --- Accuracy: N/A PP: N/A Introduced: Generation 6 Effect: Reverses the stat changes of the target Pokémon. Move Target: N/A [/secret] Thunder [secret]Move: Thunder (TM25) Type: Electric Category: Special Power: 110 Accuracy: 70 PP: 10 (max. 16) Introduced: Generation 1 Effect: A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. Move Target: Targets a single adjacent Pokemon. [/secret] Fire Blast [secret]Move: Fire Blast (TM38) Type: Fire Category: Special Power: 110 Accuracy: 85 PP: 5 (max. 8) Introduced: Generation 1 Effect: The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. Move Target: Targets a single adjacent Pokemon.[/secret] Blizzard [secret]Move: Blizzard (TM14) Type: Ice Category: Special Power: 110 Accuracy: 70 PP: 5 (max. 8) Introduced: Generation 1 Effect: A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. Move Target: Affects all adjacent foes, but not allies. [/secret] Hurricane [secret]Move: Hurricane Type: Flying Category: Special Power: 110 Accuracy: 70 PP: 10 (max. 16) Introduced: Generation 5 Effect: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. Move Target: Targets a single adjacent Pokemon. [/secret] Play Around [secret]Move: Play Around Type: Fairy Category: Physical Power: 90 Accuracy: N/A PP: N/A Introduced: Generation 6 Effect: The move causes damage to the Pokèmon. Move Target: Targets a single adjacent Pokemon.[/secret] Hidden Power [secret]Move: Hidden Power (TM10) Type: Normal Category: Special Power: 60 Accuracy: 100 PP: 15 (max. 24) Introduced: Generation 2 Effect: A unique attack that varies in type and intensity depending on the Pokémon using it. Move Target: Targets a single adjacent Pokemon.[/secret] Glow Punch [secret]Move: Glow Punch Type: N/A Category: N/A Power: N/A Accuracy: 100 PP: N/A Introduced: Generation 6 Effect: The move causes damage to the Pokemon. Move Target: Targets a single adjacent Pokemon. [/secret] [/secret] List of New Items: [secret]Ability Capsule: The item allows a Pokemon with two Abilities to switch between those ones when it's used. It's currently uknown if it does work on Pokemon with more than two abilities.Whipped Dream: Evolves Swrilix into Slurpuff. Sachet: Evolves Spritzee into Aromatisse. Damp Rock: Lengthens duration of Rain Dance and Drizzle from 5 turns to 10 turns when used by the holder. Heat Rock: Lengthens duration of Sunny Day and Drought from 5 turns to 10 turns when used by the holder. Icy Rock: Lengthens duration of Hail and Snow Warning from 5 turns to 10 turns when used by the holder. Smooth Rock: Lengthens duration of Sandstorm and Sand Stream from 5 turns to 10 turns when used by the holder. ???: Raises by 2 stages the holder's Attack and Special Attack if hit by a super effective move. ???: If the user holds this vest its Special Defense raises, but the holder can only use damaging moves. ???: If the holder wears thoses glasses it becomes unaffected by weather damage and also by powder attacks. [/secret] Will complete the missing parts once those will be confirmed. Needless to say we need the released copies to check if the moves are affected by other specific items and moves.
Venom Drench: [Secret] Move: Venom Drench Type: Poison Category: Status Power: --- Accuracy: 100 PP: 20 (max. 36) Introduced: Generation 6 Effects: It lowers the Sp. Attack and Speed of a Poisoned Pokémon. Fails if used on a Pokémon that isn't Poisoned. Move target: Targets a single adjacent Pokémon[/SECRET]
I haven't got all data about these moves yet, but I have some data for now, and I'll update them as soon as when more is released. Boom Burst Spoiler Move: Boom Burst Type: Normal Category: ???????? Power: ?? Accuracy: ??? PP: ?? Introduced: Generation 6 Effects: This move is a sound move that creates a massive sound explosion around the entire field. It causes damage to all Pokémon within range, including any allies. Move target: Targets a single adjacent Pokémon. Fairy Wind Spoiler Move: Fairy Wind Type: Fairy Category: ??????? Power: ?? Accuracy: ??? PP: 30 (max. ??) Introduced: Generation 6 Effects: Does severe damage to the opponents. Geomancy Spoiler Move: Geomancy Type: ?? Category: ??????? Power: ?? Accuracy: ??? PP: ?? Introduced: Generation 6 Effects: This move sends out an aura around the Pokémon. Oblivion Wing Spoiler Move: Oblivion Wing Type: ?? Category: ??????? Power: ?? Accuracy: ??? PP: ?? Introduced: Generation 6 Effects: This move will do severe damage to the opponent. It has Yveltal fly up high and then do massive damage to the opponent.
I got all this from http://pokemondb.net/x-y and some of these all mentioned. New moves Spoiler Baby-Doll Eyes: Effects- Baby-Doll Eyes has high priority. It lowers the attack of the target by one stage. Move Data- Type: FAIRY Category: Status POWER: - ACCURACY: - PP: 30 (max. 48) Boomburst Effects- Boomburst deals massive damage and targets all adjacent Pokémon in battle, including allies. Note: this is a new move introduced in Pokémon X & Y; the full details are not yet confirmed. Move Data- Type: NORMAL CATEGORY: POWER: - ACCURACY: - PP: Draining Kiss Effects- Draining Kiss deals damage and the user will recover 50% of the HP drained. If the user is holding a Big Root, the move instead recovers 65% of the damage dealt (30% more than normal). If used on a Pokemon with the ability Liquid Ooze, the user instead loses the HP it would have otherwise gained. Move Data- TYPE: FAIRY CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 Fairy Wind Effects- Fairy Wind deals damage and has no known added effects. Note: this is a new move introduced in Pokemon X & Y; the full details are not yet confirmed. Move Data- TYPE: FAIRY CATEGORY: POWER: - ACCURACY: - PP: 30 (max. 48) INTRODUCED: Generation 6 Freeze-Dry Effect- Freeze-Dry deals damage and may freeze the target. It is also super-effective against the Water type. Move Data- TYPE: ICE CATEGORY: POWER: - ACCURACY: - PP: INTRODUCED: Generation 6 Moonblast Effect- Moonblast deals damage and may lower the opponent's Attack. Note: this is a new move introduced in Pokemon X & Y; the full details are not yet confirmed. Move Data- TYPE:FAIRY CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 Noble Roar Effect- Noble Roar lowers the target's Attack and Special Attack by one stage each. Stats can be lowered to a minimum of -6 stages each. Move Data- TYPE: NORMAL CATEGORY: Status Status POWER: ACCURACY: PP: INTRODUCED: Generation 6 Nuzzle Effect- Nuzzle deals damage and paralyzes the target. Move Data- TYPE: ELECTRIC CATEGORY: POWER: - ACCURACY: - PP: INTRODUCED: Generation 6 Parabolic Charge Effect- Parabolic Charge deals damage and the user will recover 50% of the HP drained. Note: this is a new move introduced in Pokemon X & Y; the full details are not yet confirmed. Move Data- TYPE: ELECTRIC CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 Parting Shot Effect- Parting Shot lowers the opponent's Attack and Special Attack, then the user switches out. Note: this is a new move introduced in Pokemon X & Y; the full details are not yet confirmed. Move Data- TYPE: CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 Topsy-Turvy Effect- Topsy-Turvy reverses the stat changes of the target Pokémon. For example, if the target has boosted their attack by 2 stages using Swords Dance, Topsy-Turvy will reduce their Attack down to -2 stages. Similarly, if the opponent has used Draco Meteor (lowering their Special Attack), Topsy-Turvy will raise their Special Attack to +1 stages. Move Data- TYPE: DARK CATEGORY: Status Status POWER: ACCURACY: PP: INTRODUCED: Generation 6 Geomancy Effect- Geomancy deals damage. It is the signature move of Xerneas. Added effects are not yet known. In battle, rainbow-colored light erupts from the ground around the user. Move Data- TYPE: FAIRY CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 Oblivion Wing Effect- Oblivion Wing deals damage. It is the signature move of Yveltal. Added effects are not yet known. In battle, the user flies high into the sky then releases a beam of red light that scorches the ground. Move Data- TYPE:DARK CATEGORY: POWER: ACCURACY: PP: INTRODUCED: Generation 6 [/HIDE] New abilities Spoiler I'll do these later Im tired Cheek Pouch Fur Coat Mega Launcher Parental Bond Refrigerate Strong Jaw Sweet Veil Fairy Aura Dark Aura [/HIDE]
Guys, this isn't quite good enough. In order to code a move, you need PP, BP, type, category, and effect. Since the games have not been officially released and we cannot completely reverse-engineer the effects, we cannot be 100% certain of the effects. For example, I know Moonblast is a 95 power Special Fairy move with 15 PP without PP Max, and I know that it drops the target's SpAtk, but I don't know the hax rate of that effect, so that's not the full info of the move. I think it would be more effective to not post a move's effects unless you have every single component, in order to save space and limit errors. I mean, I'd love to help, but nothing is confirmed right now.
This statement can't be more obvious and that's also why edits and updates exist. Of course nobody can't carefully confirm the effects of all the moves until the game is released (even if some move info lead to secure facts about the effects) but, at the same time we should at least write a description for those and list the rest of the move features in order to save some time with the research work. Otherwise we could have started this thread after October 12th waiting for XY ROMs being explored and definitely spoilered.
I compressed a folder compromising of ~130 images of the leaks since from around the start ish that i've been just saving, deleted some of the useless or duplicates and kept most of what's important including dex entry data, stats, moves, abilities, etc. you can download the folder here. cheers edit: mega aggron
[video=youtube;QJIydIvSSQU]https://www.youtube.com/watch?v=QJIydIvSSQU[/video] As seen in the video, Sand stream subsides after 5 turns meaning that most likely all weather starting abilities will be limited to 5 turns as well. No information has been released (that I've seen!) whether or not the stones (Damp rock and stuff) will lengthen the duration of the weather. This will definitely shake things up for the OU metagame considerin Sand Stream and Drizzle will now have to balance switching the weather starters in due to the limited time. This does mean that Ninetales and Abomasnow are more unfortunate thanks to their inability to take hits like the other 2 :( edit: Given the corresponding stone, the weather effects are increased to 10 turns if the correct Pokemon is holding them. Stuff like Damp Rock and Heat Rock or whatever will affect auto-weather start abilities.
Well GF realized that everyone was making a big shitstorm about weather aboos, which turned out to be quite easy to handle in the long run, so I guess they made it more viable.
I added known moves to the OP. If anyone sees anything wrong, then just post here. I had to make do with limited info on some Also did Abilities. If people can get more info on the incomplete ones, it would help!
I did new moves and abilities (except Forest's curse and Parental bond, need more data on those). I just need a list of items and their effects now!
(new item) Sweet Heart restores 20 HP to an injured Pokemon and Move: Struggle Bug Type: Bug Category: Special Power: 50 Accuracy: 100 PP: 20 (36 w/ ppmax?) Introduced: Generation 5 Effect: lowers the targets SAtk by one stage. Move Target: Hits every enemy in horde battles, unknown if it hits all enemies in triples. --- and --- Move: Fury Cutter Type: Bug Category: Physical Power: 40 (variable) Accuracy: 95 PP: 20 (?) Introduced: Gen 2 Effect: "becomes more powerful when used in succession" Idk if it goes 40, 80, etc or what; yet. Move Target: 1 pokemon ?_?
The game is AWSOME!Especially Pokemon Ami and changing clothes because in the old genererations you can't ,except from a part in HGSS when you go in disguise as Team Rocket.
Here is a website of all new Attacks http://serebii.net/xy/attacks.shtml Here is the website for all new Abilities http://serebii.net/xy/abilities.shtml
^Ninjad. Anyway, you'll also find items here with descriptions and pictures here : http://serebii.net/xy/newitems.shtml
Need testing about those moves: - Does Fairy Lock have any priority? - Ion Deluge: Priority? How many turns does it last?
Gonna edit this one if i find some new data about the moves I didn't add info about. So please keep in check I won't double post.
Water Sport (and thus I assume Mud Sport)'s effect only lasts 5 turns now. Confirmed it myself. Also lasts for the entire party, not just that one Pokémon. EDIT: Thundershock is now Thunder Shock | Vicegrip is now Vice Grip
Okay, trying to code a few items here, could use some details on these: Assault Vest Known -User can't use Status moves -Sp.Def is boosted Questions -How large is the boost? -If Tricked, and the user attempts to use a Status move, does the attack fail? Safety Goggles Known -Protects from Weather damage -Protects from Powder moves Questions -Which moves are considered Powder? Weakness Policy Known +2 ATK / SP.ATK when hit with Super Effective move Questions -Is it consumed after use? -If the user has a substitute, does the item activate?
There's another move called Grassy Terrain or something. I forget what the specifics are but it heals all pokémon on the terrain for 5 turns or something. It's grass type, but flabebe's evolution learns it at level 26 or 27, I forget which!
Just saying that Nuzzle is Physical and Boomburst is Special. Draining Kiss is Special. Infestation is Special. Parabolic Charge is Special. And it's Forest's Curse not Forest Curse. Source: Serebii. Edit: Also the new items list was updated! Edit2: Draining Kiss seems to restore 75% of damage as heal to the user. Not 100% sure about this one.
Grassy Terrain Spoiler Grass Type Other 10 PP --BP --Acc Restores 1/16 HP for 5 turns. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokemon on the ground a littler every turn. It effects even the opponent's pokemon. [/HIDE] Number of HP might be a little off but it is what I calculated when using the move. Just got this move on my pokemon and the PP is higher than what GER said. Petal Blizzard: Spoiler Move: Petal Blizzard Type: Grass Category: Physical Power: 90 Accuracy: 100 PP: 15 (max. 21) Introduced: Generation 6 Effect: The user stirs up a violent petal blizzard and attacks everything around it. Move Target: Affects all Pokémon adjacent to the user. [/HIDE] Mystical Fire Spoiler Mystical Fire Fire Type Special 10PP 65BP 100Acc 30% chance to lower target's sp atk by 1 stage [/HIDE]
Not sure if y'all know this but here's the page so far for moves that have had mechanic's changes whether it is PP based/typing, base power, accuracy or other effects, etc http://www.serebii.net/xy/updatedattacks.shtml
- Does Electrify have any priority? No it does not. I didn't see an info thing on it so here it is: Electrify Spoiler Move: Electrify Type: Electric Category: Other Power: N/A Accuracy: N/A PP: 20 Introduced: Generation 6 Effect: If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. Move Target: Targets a single adjacent Pokemon. [/HIDE]
Yes it is consumed after use. can't test sub yet as bs randomised tm giver. Leveled up a Mr Mime to get sub. Weakness policy doesn't activate through sub. officially a crap item. Sticky Web: The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. Power:-- Acc:-- PP:20 Confirmed this to just be a -1 to speed when switching in. Levitate and flying unaffected. Need a trainer battle to test rapid spin, if anyone is interested PM me.
What pokémon did you use to get Sticky Web? :( I spent ages levelling an Ariados before giving up at level 57. I wanted to see it for myself
I was so close ;_; Also Jira asked about Protean and I assume it would be useful here too. Protean changes your type BEFORE you move. So you get stab on anything basically. The type change seems to last through multiple turns (I kept using items in between and I was still ghost type), obviously it ends when you use a move of a different type Hidden Power does change the type. Hidden Power Dragon turned me into a dragon type. Non attacking moves change your type too, or at least toxic does. Protect also changed my type to normal
Confuse Ray also changed the type to normal, when I was watching someone else use a Protean frog. Just to confirm.
There has been reports on smogon of moves that are changed from normal type to fairy through pixilate are boosted by about 30%. I can confirm as I tested this delphox vs mega gardevoir using echoed voice. Normally echoed voice would do 23-27 damage but echoed voice was able to hit 30 to 34 damage which would only be possible after about a 30% boost. For the record I did switch out after every echoed voice to avoid the boosted damage. I assume the other abilities such as aerilate and refrigerate work much the same vain.
Sky Drop is now weight based. I don't know the exact mechanics but an opposing braviary couldn't lift my Tyrantrum in the Battle Maisen.