[BW2 OU] Newbie Sand Team! (RMT)

Discussion in 'Rate My Team' started by 9000Chainz, Sep 29, 2013.

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  1. 9000Chainz

    9000Chainz New Member

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    Alright. This is my first RMT or whatever these thingys are called. I used to be into competitive play around 2007-2009, but I fell out. Now coming back in, I decided to stick to something very similar to what I had before. A sand balanced team. This is not the most original team ever - in fact I'm more than sure you can find one online that is pretty close to this one. Nonetheless, here it is. Any suggestions on a replacement for Jirachi is appreciated, as it will be losing its strength against Gengar come X and Y. As said before, this is my first, so I don't know how to make it fancy with the Pokemon Gifs or the exportable so bear with me please. I just want the team rated, not an award for greatest art gallery.



    [​IMG]
    Reptar (Tyranitar) (M) @Leftovers
    252 HP/196 SpATK/60 Spd
    Quiet Nature
    Stealth Rock
    Fire Blast
    Ice Beam
    Roar


    My main leader. I played Special Tyranitar back in the day to deal with Skarmory, and it has proven to be so great for this team to deal with Ferrothorn. This team never really minded Spikes or Stealth Rock, but it's nice to not have to worry about it. Leftovers because it would need to last against anything that sets a constant weather mood. Roar has proven to be so great in place of Crunch or Pursuit because it will ruin any attempt that they have of switching in to kill Tyranitar (Once that I see that there is no opposing weather threat he is pretty expendable) while eating away at them with Stealth Rock. Ice Beam for more coverage in general. I wouldn't play Scarf or Band because it does nothing for this team.


    [​IMG]
    Jabberjaw (Garchomp) (M) @Leftovers
    252 Atk/252 Spd/4 Def
    Jolly Nature
    Substitute
    Swords Dance
    Earthquake
    Outrage


    Did someone say Revenge? With your almost typical bread-and-butter setup, Garchomp ties with Sigilyph for most rarely seen team member. He pops in and out, cleaning up whatever killed the last team member. Since the Ubering of Sand Veil, I find Jolly + Leftovers to be better for me in the long run, because he's decently bulky, save for Ice moves. Great switch in, it'll put pressure on your opponent. With the exception of Scizor, Tyranitar usually deals with all steel-type threats and anything popular that flies or has Levitate is usually child's play for Gliscor, so Outrage is always a very reliable switch in. It's also great because when they see me switch in and outspeed them with Outrage, they'll think that I'm playing Scarf so they'll switch into something that can set up. They get shocked and pull it back out when they see SubDance. Probably my favorite dragon in OU.


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    Isis (Sigilyph) (F) @Flame Orb
    232 HP/80 Def/140 SpDef
    Bold Nature
    Psycho Shift
    Cosmic Power
    Roost
    Stored Power


    Back in Gen 4 this used to be Spiritomb. I got the idea of this from a friend, so I have no clue if this is a "typical" setup for this or if it's "commonplace" on a team like this. I can see why you'd think it isn't very good, but it's great. It's amazing to take stress off of Tyranitar if you're against a rain team and they play Conkeldurr. After one Cosmic Power you can take a non crit Ice Punch and then Roost yourself back up. It's very easy to get too greedy off of Cosmic Power, so be advised. Stored Power will sweep almost the whole team if you have 3 or more Cosmic on board. I learned that (sorry if this is old news, again still getting my feet back up on returning) Flame Orb locking in a status will prevent it from getting another, as well as its ability keeping it safe from said Flame Orb. It's also wonderful for Psycho Shift because I can get a burn on problem Pokemon to lighten the load for the rest of my guys. Probably going to replace if I find something more promising from Gen 6.


    [​IMG]
    Washee (Rotom-W) @Leftovers
    230 HP/44 Def/236 SpDef
    Modest Nature
    Will-O-Wisp
    Volt Switch
    Hydro Pump
    Pain Split


    In the Gen 4 days, this was Swampert. When I came back in (and finished laughing that Rotom turned itself into a lawnmower, fridge, oven and washing machine) and saw the moveset it got, I praised the heavens. Playing around with the EVs showed that he gets into the 300s for Special Defense, so I wanted to go with that setup. Will-O-Wisp is obvious. Volt Switch is because I like using him sparingly because he is a very good switch in to almost anything, Hydro Pump is dead obvious, Pain Split over HP Ice personally because it promotes longevity. I want the opponent to be annoyed that they cannot rid themselves of this thing. He's also the only thing that can truly not mind Ice hits on this team, a very important thing to cover. We have a small hole in Ice, but this and Jirachi sew that hole right up.


    [​IMG]
    Quasar (Jirachi) @Leftovers
    252 HP/236 SpDef/20 Spd
    Careful Nature
    Body Slam
    Iron Head
    Protect
    Wish


    I was always so proud of having a legitimate Jirachi that I worked it into everything. Typical setup I suppose. I dropped Psychic in favor of Protect to scout for things. Body Slam to get a good Paralyze going because I'm trying to protect myself from whatever I'm battling, Wish to stall, Iron Head is STAB. Amazing for general walling or type coverage. A real big sadface, cause this baby is taking a hit right in the butt on October 12th when he doesn't resist Ghost and Dark anymore. I would like to find a good enough replacement for this ASAP so I'm not left in the dark. Pun intended.


    [​IMG]
    The Count (Gliscor) (M) @Toxic Orb
    200 HP/252 Def/56 Atk
    Impish Nature
    Taunt
    Swords Dance
    Ice Fang
    Earthquake


    Ah, Gliscor. The times we've had together. I like to call him "Stupid Man's Undertaker" because allowing him to set up even one Swords Dance will surely spell the end of any team. He is best friends with the likes of Blissey, Hippowdon or any other staller because he can Swords Dance and then sweep. The diversity in the moves Ice Fang and Earthquake can rip an entire team. He is my favorite late game sweeper. Taunt is if guys like Blissey get really annoying. EV spread is to take full advantage of his godlike Physical Defense, as you should. Gen 4 left me playing Sand Veil, and it still isn't bad but now that he has Poison Heal, it's too good to not play the Toxic Orb. You're gonna want to pull him out at the first sign of Ice Punch, because he can only eat one of those usually.​




    That about wraps up this RMT. I cannot devise a threat list because I haven't found any one pokemon that is definitely GG against this team. I'm sure there are a couple out there, but none are immediately enough to worry about right off of the bat. Defiant Landorus was something at one point, but since he went Uber, my guys can breathe easier. Be nice on the suggestions, and be helpful. Thank you, and I am looking forward to seeing what you can come up with.



    Edit: Importable!
    Reptar (Tyranitar) (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 176 SAtk / 80 Spd
    Modest Nature (+SAtk, -Atk)
    - Stealth Rock
    - Fire Blast
    - Ice Beam
    - Roar

    Jabberjaw (Garchomp) (M) @ Leftovers
    Trait: Rough Skin
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Swords Dance
    - Outrage
    - Earthquake

    Isis (Sigilyph) (F) @ Flame Orb
    Trait: Magic Guard
    EVs: 252 HP / 60 Def / 140 SDef / 56 Spd
    Bold Nature (+Def, -Atk)
    - Psycho Shift
    - Cosmic Power
    - Roost
    - Stored Power

    Washee (Rotom-W) @ Leftovers
    Trait: Levitate
    EVs: 228 HP / 44 SAtk / 236 SDef
    Modest Nature (+SAtk, -Atk)
    - Will-O-Wisp
    - Volt Switch
    - Hydro Pump
    - Pain Split

    Quasar (Jirachi) @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 216 SDef / 40 Spd
    Careful Nature (+SDef, -SAtk)
    - Body Slam
    - Iron Head
    - Protect
    - Wish

    The Count (Gliscor) (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 56 Atk / 200 Def
    Impish Nature (+Def, -SAtk)
    - Taunt
    - Swords Dance
    - Ice Fang
    - Earthquake
     
    Last edited: Sep 29, 2013
  2. Sakuya Izayoi

    Sakuya Izayoi love to hate

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    This is a very solid team. You need pictures for every pokemon and an importable though. /importable on the server will get you your importable. just use the [​IMG]
     
  3. 9000Chainz

    9000Chainz New Member

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    How do I do that? I can't enter more than 5 pictures per post, and there's six pokemon. and do I type /importable and then just type whatever I need to type and end with /importable? sorry, but I'm very new to this and can't find this information anywhere.
     
  4. MewtwoHidden

    MewtwoHidden My Hax Makes Me Famous

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    PO Trainer Name:
    MewtwoHidden
    First off the team looks solid but there are some small things that I've noticed.

    -Change Quiet on Tyranitar to Modest, no reason to waste Speed EVs when you have no Physical Attacks. Also move those Speed EVs to Special Attack or add 16 more EVs to Speed to outrun Uninvested Base 70's
    - The Rotom set you have is wasting EVs you can hit the same numbers of SpDef Def and SpAtk with this set, not to mention that this leaves you with 16 EVs Extra which I would put in HP. i think that you're team would make better use of Thunder Wave by getting free turns to set up Subs with Garchomp or Sword Dances with Gliscor It would stop some pokes such as Keldeo from outrunning Gliscor Too; allowing for Cleaner sweeps

    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 228 HP / 44 Def / 96 SAtk / 124 SDef
    Calm Nature (+SDef, -Atk)
    - Volt Switch
    - Hydro Pump
    - Thunder Wave
    - Pain Split

    Aside from that I noticed a big Victreebel weakness after Tyranitar and/or Sigilyph are gone. Being able to do massive damage to your team. Getting a OHKO on Garchomp and Gliscor with HP Ice. I think Solar Beam gets a OHKO on Rotom-W and Weather Ball in Sun Either OHKO's or 2HKO's Jirachi
     
  5. Dr. Doom

    Dr. Doom Long time hater of stall

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    To make an importable click on Team then Export Team. THen highlight the text, and paste it in here.
     
  6. 9000Chainz

    9000Chainz New Member

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    I took the 16 out of HP and put it in Speed.

    Also, I tested Thunder Wave. It saw ups and downs for me. It made it easier to set up, but didn't do much good against things that were hard to beat. I'll continue testing it out when I get more time to play. Appreciate the suggestion!
     
  7. ZoroDark

    ZoroDark i know everything

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    Great team!

    At a quick glance, the only thing that I'd change is Salac Berry > Leftovers on Chomp. Make sure it's HP is divisible by 4, so it activates after 3 Subs. This'll greatly increase its sweeping potential. Your Ttar set looks a bit odd, but if it works it works.

    Hope I helped and good luck!
     
  8. Mad

    Mad New Member

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    Hi looks a lot like this team from super early BW1.
    http://www.smogon.com/forums/threads/solums-core.103994/

    But ya if you don't have rocks up and chomp is weakened a little bit volcarona will wreck you. It can setup on sigilyph and probably rotom-w if they were a little cheeky. roar on ttar helps but it's still not going to kill it and bug buzz will hurt. your defensive core is already weak to sun but tyranitar helps with that i guess.

    also rain offense wrecks you. specifically keldeo. it's faster than everything on your team and rotom-w is your only water resist and it can't take too many specs/lo hits.

    and sub disable gengar is probably really annoying to face since it hard counters literately 2/3 of your team and not having pursuit on ttar really makes it that much easier for gengar is do work.
     
  9. Finchinator

    Finchinator IT’S FINK DUMBASS

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    PO Trainer Name:
    Finchinator / Finch
    This team is pretty similar to KGs team that the last poster linked, but whatever.

    Regardless, it is a pretty solid team.

    I would use Bulky SubCM Latias over Siglyph and Chesto Resto SDef Rotom-W over your current set. However, they both work decently how they are now (Sigilyph and the Rotom-w set.)
    If you are to take these suggestions, maybe using Rock Slide over Roar and adding SDef to Tyranitar to kind of check Volcarona. Also, the Latias solves the Keldeo issue, to an extent.

    Good luck, cool team.

    Sets:
    Latias (F) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 136 Def / 120 Spd
    Bold Nature (+Def, -Atk)
    - Dragon Pulse
    - Substitute
    - Roost
    - Calm Mind

    Note: The EVs outspeed everything slower than + Speed base 80s. A few examples are: Dragonite, Mamoswine, Venusaur outside of sun, adamant Lucario, Heatran, Toxicroak, Breloom, and Politoed.

    Rotom-W @ Chesto Berry
    Trait: Levitate
    EVs: 248 HP / 8 SAtk / 252 SDef
    Careful Nature (+SDef, -Atk)
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Rest
     
  10. Lord Emvee

    Lord Emvee The Lord is Here

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    PO Trainer Name:
    Lord Emvee
    Sigilyph is definitely the weak link of this team. I'd replace it for CM Reuniclus, which is a lot tougher for any team to beat in general. You also lack something to clean up opponent teams during late-game, so I suggest using Scarf Garchomp (as you already have Gliscor as an SD Sweeper).
     
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