Name: Narcolepsy Effect: This Pokemon falls asleep and heals HP + status if it is awake at the end of each turn Distribution: Snorlax, Slakoth, Slaking
Name: Swolen Muscle Effect: The pokemon has doubled attack and Defense. Speed is quartered(x0.25) Distribution: Mega Swampert Name: Perfect Perm Effect: The pokemon has 1.5x special defense and cannot be poisoned. Distribution: Mega Ampharos Name: Wish Maker Effect: When switching out, this pokemon automatically heals the incoming pokemon by 50% of its health.* When using Wish on self, it heals 75% HP and clears its status. When using Healing Wish, the move extends to the entire party. Distribution: Jirachi *this means Jirachi's HP. Name: Draconic Skin Effect: Contact moves deal 12.5% damage to the attacker, super effective moves deal half damage and this pokemon takes a quarter of normal damage from Physical and Special moves. Distribution: Mega Garchomp Name: Engineer Effect: Moves less than or equal to 60 BP have their power boosted by 100%, and moves less than or equal to 70 BP have their power boosted by 50%. Bug moves gain +1 priority. Distribution: Mega Scizor Name: Natural regeneration Effect: Upon switching out the pokemon cures its own status and heals 50% of its HP. Distribution: Mega Audino Name: Volcanic activity Effect: The pokemon gains +1 to Attack, Defense, Special Attack and Special Defense at the end of each turn. This is the last thing to happen every turn. On the beginning of the third turn this pokemon is out, it must use a Fire move, and after using one immediately drops 4 levels in Attack and Special Attack, and loses all Defense and Special Defense boosts. Water moves deal neutral damage. Distribution: Mega Camerupt Name: Unbroken Steel Effect: The pokemon cannot be hit super effectively and cannot be hit with critical hits. It cannot raise its Defense or Special Defense by any means. Distribution: Mega Steelix Name: Earthly might Effect: Super effective moves' power are reduced by 25%, Rock and Ground type moves are boosted in power by 50% and Steel type moves are boosted in power by 100% Distribution: Mega Aggron Name: Absolute Zero Effect: Normal type moves are changed into Ice-Type and are boosted in power by 75%. Fire type moves cannot be used, Fire type pokemon's Attack, Special Attack and Speed are reduced by 1 stage, Rock types Defense and Special Defense are reduced by 1 stage and Fighting types' Speed is reduced by 1 stage. The pokemon resists Dragon type moves. Distribution: Mega Glalie Wanted to give some of the mega pokemon a real reason to be restricted to 1 per team. Mainly aimed at OU and/or Ubers since this would completely break them in anything lower than UU. Not that most of them would be balanced in UU. Plus I feel Jirachi and most other legendary pokemon need amazing abilities too. Should be some of the most broken pokemon around.
Name: Hyperactive Effect: The Pokemon attacks twice every other turn. The second attack does 50% less damage. Distribution: Vigoroth It's like the opposite of Traunt
Changes I'd like to see to existing abilities: Blaze/Torrent/Overgrow/Swarm: Powers up respective move type by 50% when user is below 50% HP. Unburden: Gives a raw +2 Speed boost to the user (which can be Baton Passed and copied with Impostor) if the user has no item. If they have an item which is used/consumed, they get the boost immediately after the item is gone. Mold Breaker: When the user is on the field, all abilities are nullified. If a Pokémon with Drought etc. has already set up their weather, it continues - however, it won't work if they try to switch in. Arceus with a Plate is unaffected; Aegislash stays in whatever forme it was in when the Mold Breaker Pokémon switched in (if it comes in on the Mold Breaker mon it stays in Shield form); Zen Mode Darmanitan won't transform; Castform stays in its neutral form. Terravolt: Electric type moves hit Ground types for X1 damage. Turboblaze: Reduces Fire resists on targets (X4 resist - X2; X2 resist - neutral). Basically Tinted Lens for Fire moves. (new ability) Superfreeze: Same as above for Ice moves (all Kyurem formes)
It would only happen every other turn; so one would go from Slakoth not attacking every other turn to Vigoroth getting 2 attacks every other turn.
Some more changes I'd like to see to pre existing abilities: Truant: User can only attack every other turn. However, on turns when they're not attacking they get a +1 Defence and Special Defence boost Slow Start: For the first 5 turns of the battle, Attack and Speed are halved and Defence and Special Defence are doubled. Countdown timer doesn't reset if the user switches out Iron Fist: Punching moves get 50% more power (as is it's just an inferior Tough Claws) Cursed Body: If the opponent makes contact, they have a 30% chance to get Cursed. Doesn't work on Ghost types Some more new abilities Blademaster: Moves that involve slashing get 50% more power (Cut, Slash, Night Slash, Leaf Blade, Sacred Sword, Psycho Cut, Shadow Claw, Cross Poison, X-Scissor). Distribtuion: Honedge, Doublade, Mega Gallade
Large Tongue: Adds a 20% Paralysis chance to all attacks Distribution: Lickitung, Lickilicky Burning Fist: Adds a 20% Burn chance to all attacks Distribution: Monferno, Infernape Cute Wiles: Adds a 50% chance to lower Attack to all attacks Distribution: Mawile, Sylveon Bloodlust: All attacks drain 10% of the damage dealt Distribution: Zubat, Golbat, Crobat
Final Cadence: All moves used by the user have +1 priority, +10% accuracy, and +15% power, but the user loses 1/6 of its max HP at the end of each round. Distribution: Lepidence
Iron Will Physical version of Competitive. Distribution: Steels or Quick Boost Doubles stat raises. Distribution: Popular stat boosters. or Doppelgänger Steals max HP of highest HP opponent. Distribution: Future Mega Shedinja