Title says it all. I'm going to start it off with 2 Pokémon. Suggest a Pokémon that you think would work well with them and why. At the end of each day, I'll include the suggestion I think would work best. Include an importable. So, to kick it off: Haxorus @ Lum Berry Trait: Mold Breaker Adamant Nature (+Atk -SAtk) EV: 4 HP / 252 Atk / 252 Spd Dragon Dance Outrage Earthquake Aqua Tail The team's primary sweeper. Dragon Dance lets it outrun the unboosted metagame and hit unbelievably hard. Outrage gets STAB and wrecks anything not resisting it. Earthquake takes care of most of the stuff that does. In Rain, Aqua Tail 2HKOs physically defensive Skarmory at +1 after Stealth Rock. EVs are self explanatory: Lum Berry lets Haxorus use Outrage without confusion and stops it being crippled by status once. Politoed @ Choice Specs Trait: Drizzle Modest Nature (+SAtk -Atk) EV: 252 HP / 252 SAtk / 4 SDef Hydro Pump Focus Blast Ice Beam Hidden Power Electric Rain summoner and general wallbreaker. Hydro Pump hits for a massive 270 power with STAB and rain. Focus Blast mauls Ferrothorn. Ice Beam hits the Grass and Dragon types that resist Hydro Pump. Hidden Power Electric hurts fellow Water types. The EVs maximise bulk and power. [Black Knight]Gawain Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 108 Def / 148 Spe Timid Nature (+Spe, -Atk) - Thunder - Water Pulse - Substitute - Calm Mind Switches in on the Ice Beams and Outrages Haxorus draws and sets up on them. Substitute shields it from status and gives it protection from revenge killing. Calm Mind makes it powerful and specially bulky. Thunder and Water Pulse both greatly benefit from both Rain and Serene Grace: Thunder gets perfect accuracy and has a 60% chance to paralyse. Water Pulse gets a pseudo STAB and a 60% chance to confuse. EVs let it outrun 252 Modest Landorus with HP maximised for optimum bulk with the rest in defence for increased physical bulk. Weiss Breloom (M) @ Focus Sash Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Focus Punch - Mach Punch - Bullet Seed A lead designed to combat slower hazard setter out. Spore puts them out of commission, often permanently. Focus Punch gets STAB, and once Spore is used allows for a one off super powerful attack. Mach Punch gets priority, and hits as hard as Scizor's Bullet Punch thanks to Technician. Bullet Seed also benefits from Technician, being at worst only slightly weaker than Seed Bomb and at best has 280 power! EVs maximise speed and attack. Raiza Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef IVs: 0 Spd Sassy Nature (+SDef, -Spd) - Stealth Rock - Leech Seed - Gyro Ball - Power Whip The Dragon type switch in and the hazard setter. Stealth Rock is the best hazard. Leech Seed gives Ferrothorn recovery, and can force out most Pokémon with high HP. Gyro Ball is the main STAB - due to Ferrothorn's appalling speed, 90% of the time it will get the full 150 power. Power Whip takes out bulky Water and Ground type Pokémon. The EVs make Ferrothorn very bulky on both sides. Leftovers keep it alive longer. Full importable: Spoiler Haxorus @ Lum Berry Trait: Mold Breaker Adamant Nature (+Atk -SAtk) EV: 4 HP / 252 Atk / 252 Spd Dragon Dance Outrage Earthquake Aqua Tail Politoed @ Choice Specs Trait: Drizzle Modest Nature (+SAtk -Atk) EV: 252 HP / 252 SAtk / 4 SDef Hydro Pump Focus Blast Ice Beam Hidden Power Electric Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 108 Def / 148 Spe Timid Nature (+Spe, -Atk) - Thunder - Water Pulse - Substitute - Calm Mind Breloom (M) @ Focus Sash Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Focus Punch - Mach Punch - Bullet Seed Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Leech Seed - Gyro Ball - Power Whip [/HIDE]
Eh first of all, may I suggest a change to Politoed? Cuz there is honestly no point in having 252 EVs in speed. Why not opt for more bulk in HP? (252 HP does wonders to help its survival) Anyways, a good Pokemon would be classic Dugtrio. Dugtrio @ Focus Sash Trait: Arena Trap Jolly Nature (+Atk -SAtk) EV: 4HP, 252 Atk, 252 Spd Earthquake Reversal Sucker Punch Memento Trapper and pretty much ends Tales and TTar if Rocks are not up. Honestly quite self-explainatory, really. Something dies to opponent's weather inducer/sweeper, send in Duggy and KO. Memento the next Poke or Sucker Punch if said Pokemon is Scarfed. Just don't switch it into a DNite or something.
I would add Magnezone, to help eliminate Steel Types for Haxorus, and also hitting bulky water types hard, as well as acting as a bulky pivot with Volt Switch. Leftovers set is probably best if you are running Choice Specs Politoed (you should change this to Scarf/Bulky imo)
I think Specs Slowbro would fit well on this team, serving as a check to Keldeo and Mamoswine and luring Ferrothorns to wreck them with Fire Blast. Aside from that just spam rain-boosted Surfs :x Slowbro @ Choice Specs Trait: Regenerator EVs: 252 HP / 252 SAtk / 4 Spd Modest Nature (+SAtk, -Atk) - Surf - Psyshock - Fire Blast - Ice Beam
A subCM Jirachi maybe? Works nicely in rain, and you might be able to use it as a switch-in to Outrages aimed at Haxorus. Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 108 Def / 148 Spe Timid Nature (+Spe, -Atk) - Thunder - Water Pulse - Substitute - Calm Mind
I agree that that toed needs HP instead of speed. Breloom (M) @ Focus Sash Trait: Technician EVs: 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Focus Punch - Mach Punch - Bullet Seed This Breloom is an incredible lead. Any team I've made with this thing hits pretty high ladder positions quite easily because nobody seems to prepare for it. Azelf @ Focus Sash Trait: Levitate EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Stealth Rock - Taunt - Hidden Power [Ice] - Flamethrower Alternatively you could replace Sash on that Breloom with Fighting Gem and give it enough speed to hit 180 and the rest in HP, which lets it survive a lot of things such as close combats from Terrakion etc. I mention this because you seem to want something that sets up SR. This seems quite necessary and this Azelf does deliver. I run HP ice because Landorus-t and Garchomp are common leads and people don't expect the HP ice. I would still run the Breloom because it has a lot of synergy with Azelf, as it usually gets taken out by the Ttrs which are great set-up bait for Breloom. Seismitoad (M) @ Leftovers Trait: Water Absorb EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Toxic - Earth Power - Scald This is an awesome way to deal with Rotom-w (a priority for any rain team) and set up rocks in case you don't want to use Azelf. Gastrodon (M) @ Choice Specs Trait: Storm Drain EVs: 252 HP / 252 SAtk Modest Nature (+SAtk, -Atk) - Surf - Ice Beam - Hidden Power [Grass] - Earth Power This is also a great way to stop Rotom-w and it works wonders on offensively oriented teams, where the usual Gastrodon tends to be a bit lacking and slows down momentum that you try to build. Lanturn (M) @ Choice Specs Trait: Volt Absorb EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Hydro Pump/Surf - Ice Beam - Thunder/HP Grass Lanturn (M) @ Leftovers Trait: Volt Absorb EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Volt Switch - Heal Bell - Thunder Wave - Scald Another pokemon that turns the opponent having Rotom-w into an advantage for you instead of a disadvantage. Lanturn has a lot of options, this is only the tip of the iceberg, explore the options of its movepool a bit. Hope this helps and DON'T shoot it down because it's out of the box thinking, I have great track record and these pokemon aren't untested <_<
I like the idea of this.. I dislike the suggested initial Pokémon though xD Maybe after this is done we could do another?
Of course. Changed the Politoed EVs - you're right, it's not outrunning anything anyway, so why not maximise bulk? Added Jirachi and Breloom. I Hear your suggestions Weiss about Lanturn and Gastrodon, but I don't like stacking weaknesses and Haxorus already checks Rotom-W pretty well.
First I think that the team needs stealth rocks for an easier sweep of haxorus-breloom and a solid switchin for dragons(rachi,breloom and politoed locked in hp electric-focus blast and things are setup fooders for dragons like dragonite) so I suggest you to use Ferrothorn(it gives the necessary bulkyness to the team and a solid switchin for water moves too) Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Leech Seed - Gyro Ball - Power Whip remember the 0 ivs in spd In the last slot I suggest you to use a scarfer that doesn't suffer so much hazards(Latios/Gengar would be cool)
For Politoed i would recommend running 64 Speed because sdef heatran is annoying. ^_^ also HP Grass probably
An interesting Pokémon I've seen working in a rain team is Swanna (it more or less destroyed me). It can pack hydration, scald, hurricane, ice beam, and reasonable bulk. Not sure of the exact set.
Problem with Swanna is that it is very frail, lacks the special attack stat of most OU or even UU Pokemon, and isn't all that quick either. It has potential in NEU, not so much OU - even with drizzle being present! Anyway, Scarf Landorus-T will give you: a revenge killer / scarfer, a fighting resist, an intimidated, a StoneQuake, and a u-turner, so I would consider it. Dog (Landorus-T) @ Choice Scarf Trait: Intimidate EVs: 252 Atk / 4 SAtk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Stone Edge - U-turn - Hidden Power [Ice] / Supepower Of course, you can use a -SDef nature with HP Ice, but you get most 2hkos regardless.
Zero Hour (Infernape) (M) @ Life Orb Trait: Iron Fist EVs: 4 HP / 176 Atk / 76 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Close Combat - Fire Blast - ThunderPunch - Hidden Power [Ice] May I suggest this Pokemon. Sure, placing a Fire-type on a Drizzle team seems bizzare, but it covers tons of threats. TTar is stopped by this guy easily, and Skarmory simply can't set up. Even Tentacreul is 2KOed (Thunderpunch). Unofrtunately, no defensive synergy with above Pokemon, but offensively, it can crush Rachi's checks (see: Ferrothorn) and open up holes in the opponent's team for a quick Breloom sweep.
Cresselia @ Light Clay Trait: Levitate EVs: 248 HP / 112 Def / 12 SpD / 136 Spe Bold Nature (+Def, -Atk) - Reflect - Light Screen - Lunar Dance - Thunder Wave It may seem weird to place Cresselia on a rain team, but this set doesn't have Moonlight anyway. Cresselia aims to come in at least twice: once initially to set up screens, and again to re-set the screens and suicide with Lunar Dance. Lunar Dance allows either Haxorus or Jirachi to come in again at peak condition (possibly minus a Lum Berry on Haxorus) and sweep again, and allows Haxorus to function initially as a wallbreaker if needed, as Cresselia can just heal it back up if needed.