At least Windblown is being honest which is good I suppose We will see how the public perceives it, if it is approved
hey! Note form as usual ;D scientist2 protects himself(30% fail chance)! "failChance": 0.15, no corroboration same with other scientist killer3 You evade poison 80% of the time! "kill": { should be poison? "mode": { "evadeChance": 0.8 Evades 80% of night-kills! etc cicada You can also /identify (inspect) a person every two nights! where in the code? SUB POINT: Should be 25% Fail Chance so that the inspect isnt just rubbish I think cos like every two nights AND a 0.5 failc is probability wise like an inspect every 4 nights, if down to .25 then inspect every 3 nights ish which is better... kinda I dont think spy can hax Killers??? Which it should. so yeah hax on Poison needed seagull (has a 90% chance of working) "Use follow to stalk an opponent with a 10% of working. (you mean failing) really like the fake/killer relationship Protector 3 should have increased vote, probably up to 3 as the vs is 3 as well. Probably just remove voteshield for 3 vote imo. lol @ pretty skeleton ;D dk ghost should have "isnt revealed" in the help texts gost 5 You have between -3 and 3 votes. EITHER -3 or 3, if you wanted between you'd need [-3, -2, -1.....2,3] ok thats me done :D Overall I think that this is nice theme that I enjoyed to play when it was in testing. There are lots of little quirks to each of the sides which makes it interesting to play as well and keeping those playing on their toes which is what i like best in themes. Another odd bit which makes it nice is that there is a last side involved which is everyone dying. Odd how that may sound you have everyone battling each other but also trying to be conservative enough so that everyone doesnt die, or that if one side is going down they may have the ability to take everyone else down with them. So Yeah I really like this theme and above are some bits that need changing before I can accept! - Jhen
k, JhenMohran Thought I fixed the scientists The killer avoids kills because the Skeleton Swordsman avoids poisons Look at the OP, it's there
Eh, my vote doesn't matter now anyway but given the changes and the effort made to re-balance the theme and improve the flavor you have my Approve [6]. I still don't think this theme has tapped into its full potential but, since it's playable and the author is active and making strides towards improvement it can, at the very least, take a place on the server and be patched up further when the occasion rises.