Everyone loves turtles, so I decided to make a non-peak theme around them :3 So basically, the premise is that the turtles are hungry and they need food, but a dragon threatens to kill them! The food is only 5 steps away, so at night, they can /move [yourname] to take a step closer. If they do that 5 times without dying, they win and everyone else loses. However, the dragon gets one /kill per night (maybe 2?) so the turtles can also /protect [yourname] to render themselves invulnerable for one night, but they won't be going anywhere that night, and they can't spam it, because they will die of starvation in 10 nights. As for the vote, if the Dragon is lynched, all the turtles win :3 Roles: Spoiler Turtle: Info: Can /protect [yourname] OR /move [yourname] once per night. If /move is used succesfully, gains 1 step. Dies in 10 nights Wins if gains 5 steps or lynches Dragon. Help: You are a turtle! You are very hungry and your food is 5 steps away from you. However, a looming Dragon threatens to kill you! Use /move [yourname] to take a step closer to your food. Use the /move command 5 times successfully to win! Alternatively, you may use /protect [yourname] to shield yourself from the Dragon! However, don't use this all the time, for you will die of starvation in 10 nights. Dragon: Info: Can /kill once per night (or twice?). Wins with Dragon Help: You are the mighty Dragon! The adorable turtles have somehow angered you and you may now use /kill [name] once (or twice?) per night. Eliminate all threats and prevent the turtles from ever satisfying their hunger! [/HIDE] I'm really liking this concept of mine, but I feel as if it's lacking something. Also, I'm not sure if 10 night autopoison is ideal (more or less?) and how many kills the Dragon should get (one or two? Kills every other turn?). The lynch may also need some work. I also may need help coding this. If you see this thread, please comment on it. Feedback would be very much appreciated. Thanks.
one proplem, if there was like a 6 turtles vs 1 dragon, they can all spam /move and they win whatever dragon did
5 nights, 10 nights? Nonpeak? ...."lynches dragon". So you can win d1. Kind of defeats the purpose of the walking. 10 nights is a long time. That said, 5 nights is a long time too.
I don't really see a strategy in this. There's no real benefit to NOT spam /move. No hax, no inspects, nothing to signal someone is going to die. It is completely luck based and the dragon is at a huge disadvantage. Other than that, this is practically space invaders without the laser cannon. /protect is bunker protect, and /move is equivalent to not protecting or protecting the LC. And of course, the dragon is the alien.
If the turtles just self protect and rand then (in small games) it's just vanilla but not letting the mafia kill which looks to be a bit unbalanced.
Well, maybe I could remove the lynch and make it if you /protect, you can't do that the next night? And also, I might space out Dragon kills
Well the amount of steps will probably need to change depending on the number of players but i don't think removing the vote phase will help as it will just be too much luck based (no strategy).
Maybe some hax could remedy that? Or like an inspect or stalk? Just something to see what the Dragon is doing :/.
If you added hax/inspect in small games then dragon can't really win if the hax goes off. What if you can't protect yourself and have a stalker turtle?
When I say "hax", I meant you can see night actions, but not who performs them. A stalker turtle could work.
This sounds fun. How about if the amount of times the turtles had to move was less but they had to do it in a row, ie everytime the turtles self bg their count goes back to 0. If there was no vote the turtles could get 80-100% hax on the dragon and the dragons job would be to scare the turtles into self protecting (vote would work if the dragon could fake his own hax or if people could only hax if they were the one targeted). Only problem with this is if the turtles all spam move. Some ways to remedy this include no teams and only a single turtle/dragon wins, or by powering up the dragon if all turtles are close.