007 vs. 00mastar...... jk HP: 70 Attack: 60 Defense: 125 Special Attack: 115 Special Defense: 70 Speed: 55 ==General== Omastar is so cool looking; just look at those tentacles and that spiked shell! It even has solid Defense and Special Attack stats, two stats that are generally not outstanding at the same time if you are not a legendary. You cannot teach an old dog new tricks; well, Omastar is not a dog, and it has access to Shell Smash, which gives him +2 to all offenses in exchange for -1 defenses, and becomes extremely hard to wall. Omastar can also lay down any of the three entry hazards, which is a cool attribute. A 4x resistance to Fire makes Omastar a good check to Choice Band {{5glu|Entei}}. Add all of these attributes together, and both an offensive and defensive threat is present in this ancient ammonite. However, our ancient friend has flaws; its 55 base speed leaves it outsped at +2 by Choice Scarf users like {{5glu|Manectric}} and {{5glu|Rotom}}; furthermore, its HP is low, and its special defense does not compensate its weaknesses to Grass and Electric too well; it also is weak to the common Fighting and Ground-type moves. It also has a pitiful attack stat, preventing a mixed Shell Smash set from being viable. However, do not dismiss Omastar as not-a-threat, as its new tricks will destroy your team. ==Shell Smash== {{set |name=Shell Smash |item=White Herb|item1=Lum Berry|item2=Life Orb |ability=Swift Swim |ev=24 HP / 252 SAtk / 232 Spd |nature=Timid |move1=Shell Smash |move2=Hydro Pump|move21=Surf |move3=Ice Beam |move4=Hidden Power Grass}} Omastar's Shell Smash set is insanely powerful; in fact, it can bruise a lot of pokemon in the metagame with raw power alone. STAB Hydro Pump wrecks everything that does not resist it, and with Life Orb, can OHKO Specially Defensive {{5glu|Clefable}}. Surf is more accurate, albeit much weaker. Ice Beam hits Sceptile and other grasses for Super Effective damage, and hits Druddigon harder. Hidden Power Grass forms the Water-Ice-Grass coverage, hitting Slowking, Lanturn, Quagsire, and other water types for super effective damage. Earth Power can be used to hit Lanturn harder, but being walled by Quagsire is not a pretty sight. Hidden Power Fire can be used to hit Ferroseed, but HP Grass is needed more for better coverage; a simple Magneton or Fire-type can dispose of Ferroseed for Omastar. The EVs allow Omastar to hit as hard as possible. Timid Nature and 232 Speed EVs allow Omastar to outspeed Choice Scarf Rotom-C at +2. Modest Nature can be used for more power, but then Scarf Rotom-C outspeeds and KOs the ammonite with Thunderbolt or Leaf Storm. The item is based on preference; White Herb allows Omastar to take hits better, Lum Berry keeps it safe from status, and Life Orb allows it to hit harder; Life Orb Hydro Pump actually has a chance to OHKO Specially Defensive Clefable. Focus Sash can also be used, but Rapid Spin support from Claydol or Hitmonchan (not Kabutops, because bad synergy) would be needed to be consistently effective. ===Synergy=== Entry hazard support is great for any team; {{5glu|Uxie}}, {{5glu|Miltank}}, {{5glu|Steelix}}, or {{5glu|Claydol}} can lay down Stealth Rock. Uxie and Claydol resist Fighting type moves, Claydol has Rapid Spin, Miltank has Heal Bell + Milk Drink, and Steelix is immune to Toxic and Electric-type moves. Spikers like {{5glu|Ferroseed}} and {{5glu|Scolipede}} are good partners for Omastar. If a Rapid Spinner is desired, {{5glu|Claydol}} or {{5glu|Hitmomchan}} are the best candidates; Claydol can lay down Stealth Rock and annoy {{5glu|Hitmonlee}}, while Hitmonchan has Foresight to annoy ghosts. {{5glu|Kabutops}} has poor synergy with Omastar due to having the same typing. Choice Scarf {{5glu|Manectric}} and {{5glu|Rotom}} outspeed a +2 Omastar; {{5glu|Krookodile}} can handle them both. Finally, other than Krookodile, offensive teammates like {{5glu|Mismagius}} and {{5glu|Escavalier}} are good modern partners for the ancient RBY ammonite. ==Defensive Hazard Setter== {{set |name=Defensive |item=Leftovers |ability=Shell Armor |ev=252 HP / 252 Def / 4 SAtk |nature=Bold |move1=Stealth Rock |move2=Spikes |move3=Ice Beam |move4=Scald}} Omastar can also take the defensive role and lay down entry hazards for the team. Thanks to its 2x resistance to ExtremeSpeed, 4x resistance to Flare Blitz, and solid defense, it can also be good as a wall to Choice Band Entei. It can also switch into most neutral or resisted attacks without much of a problem. Stealth Rock is basically a support move that 99% of all teams must have, and Spikes is a compliment to Stealth Rock to rack up more damage on grounded foes. Scald is a STAB move with a nifty 30% chance to burn the target, allowing for set-up sweepers like Mismagius and Rock Polish Aggron to have an easier time setting up. Ice Beam can damage Grass and Dragon types like Druddigon and Sceptile switch-ins. Toxic Spikes can be used in place of either if it is more needed or another pokemon is handling Stealth Rock, though {{5glu|Ammoonguss}}, {{5glu|Drapion}}, and {{5glu|Scolipede}} removal would be needed for it to be effective. The EVs maximize physical bulk, which is Omastar's big defensive stat. ===Synergy=== In terms of defensive teammates, Ferroseed resists everything with Omastar except Fighting; a 4x resistance to Grass type moves and a 4x resistance to Fire-type moves also go hand-in-hand together. Despite stacking a Fighting weakness, Specially Defensive Clefable is not a bad partner for Omastar, as Wish recovery makes up for Omastar's lack of recovery. A ghost to keep the hazards on the field by blocking Rapid Spin is also a good idea: Spiritomb can do that on any style team, but Mismagius can abuse the hazards by using Calm Mind or Nasty Plot. Pokemon that need Entei to stop mauling them, like Ferroseed or Moltres, appreciate Omastar. Offensive teammates like Clefable, {{5glu|Braviary}}, Krookodile, or Mismagius all work with Omastar, except for his fellow Water-Rock type Kabutops, as their synergy together is horrid. ==Other Options== Omastar has a couple of other options worth considering. An offensive hazard setter set of Stealth Rock|Ice Beam/Spikes/Surf|Hydro Pump/Hidden Power Grass is viable, providing both offensive and supportive momentum. Toxic Spikes can be considererd as an option on support sets to wear down threats like {{5glu|Slowking}} and {{5glu|Entei}}, but be sure to have a method of wearing down Poison types like {{5glu|Drapion}}. Physical or mixed Shell Smash sets can be used, but Omastar's base 60 Attack is not that impressive. Earth Power or AncientPower can be used on offensive sets, but Water/Grass/Ice coverage already hits everything in the tier for neutral coverage. Choice Specs sounds gimmicky on paper, but it gives immediate power; the moveset should look like Surf or Hydro Pump/Ice Beam/HP Grass/AncientPower. Toxic can be used on the defensive set to cripple walls like Slowking, but it synergizes poorly with Scald, and Omastar already has a really bad case of four moveslot-syndrome. Finally, Knock Off can be used on Defensive sets, but not that many Eviolite users are present in LU than in NU, so it is a bit gimmicky. ==Checks and Counters== Note: I did some calcs: nothing can wall Omastar, bar Mantine if Omastar lacks LO Not much can beat out Shell Smash Omastar, but there are a few. Common Choice Scarf users, like Manectric, Rotom, and Krookodile, can outspeed Omastar and hammer the ancient ammonite. Slowking, Clefable, Lanturn, and Cryogonal, are all 2HKOd by Omastar's attacks after +2, so they must switch in on the sight of Omastar. Only the rare Mantine has any possibility of walling a +2 Omastar, and that is only when +2 Life Orb is taken out of question. Hitmonchan/lee's Mach Punch can do heavy damage to Omastar, but Lee and Chan cannot switch in at all. Quagsire cannot take Hidden Power Grass. Basically, if you want to check it, get Choice Scarf Manectric, Rotom, Krookodile, or Mach Punch Hitmonchan/lee. If you want to wall a +2 Omastar by not getting 2HKOed, your only hope is Specially Defensive Mantine. Omastar's Defensive set is much easier; it cannot take Electric or Grass-type attacks, so pokemon like Manectric and {{5glu|Sceptile}} beat it out. Hariyama can use a Scald Burn to its advantage and maul Omastar with Close Combat. Strong special attacks also do the job, like Mismagius' Shadow Ball, or Slowking's Scald. [[Ditto]] can annoy both sets due to Imposter, and OHKO with Hidden Power Grass, or lay down hazards/attempt a Scald burn.
Looks really good to me, I can't see anything I'd really add. Great analysis between you and meeps, approved.
I'd mention Toxic in OO, on the defensive set it can cripple things like Slowking that switch in thinking that it is the offensive set. In Checks & Counters, you say that all the best walls are 2HKO'd, you should clarify that the 2HKO is only after a boost, meaning when they switch into play, take the hit, then cripple / KO the Omastar. The way that you say it now, it sounds like they can't do anything to Omastar, even though they are very good stops to it.