==General== Bisharp is so badass; just look at that design! Sword Hands are so killer. Anyways, despite struggling in OU, in Ubers, Bisharp can be a force to be reckoned with. Steel/Dark is an excellent typing in Ubers, and Bisharp's Attack stat is passable for the metagame, especially after a Swords Dance. It is also immune to Psychic type moves and Toxic Spikes. It also resists Stealth Rock to boot. All of these qualities, when backed up with a Swords Dance and STAB Sucker Punch, makes a terryifying sweeper. However, not everything is great for the Dark Knight; it is fragile. Even with several resistances, 65/100/70 is not the best bulk for Ubers; it lacks a lot of Special bulk. It is also 4x weakness to Fighting type moves, making Choice Scarf {{5gubers|Terrakion}} a huge issue for Bisharp. When this is compiled with Life Orb recoil, the stability is not pretty. As a result, you may overlook Bisharp for Extremekiller {{5gubers|Arceus}} or {{5gubers|Darkrai}} for sweepers. However, despite its flaws, the Dark Knight can rip holes into the opponent's teams. ==Swords Dance== {{set |name=Swords Dance |pkmn=Bisharp |item=Life Orb |ability=Inner Focus |nature=Adamant |ev= 252 Atk / 4SDef / 252 Spd |move1=Swords Dance |move2=Low Kick |move3=Sucker Punch |move4=Night Slash|move41=Stone Edge}} Swords Dance is what makes Bisharp so frightening. After a boost or two, Bisharp can 2/OHKO the entire tier after Stealth Rock. Sucker Punch is a priority STAB move, and does heavy damage after a Swords Dance; it is so strong that it does more damage than Arceus' Extremespeed. Low Kick rounds off the coverage, hitting {{5gubers|Tyranitar}} and Steels like {{5gubers|Dialga}} harder. Since Sucker Punch is not going to activate on non-attacks, another Dark STAB will be needed; Night Slash is a bit weaker, but can get the job done. However, Stone Edge can be used if {{5gubers|Ho-Oh}} is a major threat to the team. The EVs give maximum power and speed, especially with Life Orb as item. EVs can be invested into HP or Special Defense rather than speed to increase bulk. However, Dual Screens would just be a better idea, as Bisharp is slow as is. ===Synergy=== Bisharp does need a bit of support to sweep. Bronzong is a great partner, as it can lay down Stealth Rock and Dual Screens, which make Bisharp's sweep much easier. Kyogre can power down Fire type moves for Bisharp, and can wear down some of its counters, like Ho-Oh and Terrakion. If Spikes are a big problem, Tentacruel and Forretress can Rapid Spin away Spikes and lay down Toxic Spikes, and Forretress can lay Spikes of his own, which come handy against Groudon, one of Bisharp's bigger counters. A bulky ghost, whether it be either {{5gubers|Giratina-A}}, {{5gubers|Giratina-O}}, or {{5gubers|Arceus-Ghost}}, offers that key immunity to Fighting type moves that Bisharp likes. {{5gubers|Genesect}} is a pain to Bisharp's sweep, so a Genesect counter/check is advised. Outside of rain, Ho-Oh or {{5gubers|Heatran}} can handle Genesect. In rain, a good Choice Scarf user works, though {{5gubers|Rayquaza}} can lure in and kill Genesect with Air Lock + V-Create, though the opponent may probably suspect it. ==Checks and Counters== Terrakion is the king of Bisharp counters; it resists the Dark STAB, and gets +1 attack off of it thans to Justified. However, Low Kick will do heavy damage to it. Ho-Oh is in a similar boat, as it can use Sacred Fire to burn Bisharp, but must be wary of Stone Edge. Arceus-Fighting resists Sucker Punch and can OHKO Bisharp with Judgment, though Low Kick does a good deal of damage to it. {{5gubers|Groudon}} can survive a +2 and can KO back with Earthquake. {{5gubers|Skarmory}} does the same, except with phazing out with Whirlwind, rather than KOing. Genesect can easily revenge kill Bisharp, as Download allows for a boost in Sp Atk to kill with Bug Buzz or Flamethrower. Finally, {{5gubers|Darkrai}} can use Dark Void on the first turn to avoid Sucker Punch, and then KO with Focus Blast. ==Other Options== Bisharp has a movepool of moderate size, but not many practical options are left. Brick Break is more consistent than Low Kick, and can break screens, but there are so many heavy pokemon in Ubers, like Dialga, Groudon, Tyranitar, etc. Iron Head works as a STAB, but Dark has better coverage than Steel. Defiant can be usedfor more power, but Bisharp is slow + a bit fragile, and would be hampered by a Def or Speed drop to begin with. Finally, support moves like Stealth Rock or Thunder Wave, but that is better left to bulkier pokemon like Groudon, Kyogre, Dialga, etc.
Looks good enough to me.Darkrai can be a good check as it can put it to sleep and then finish it out with focus blast(trying to finish it off in the first turn can result in heavy damage by sucker punch).
Oh, the old QC system is more or less defunct now. Once it's gotten approval from at least one, it's good to upload.
Don't forget to edit the OP when you're done, Alfalfa. :3 Oh, and @ Pure: I'm pretty sure MewtwoHidden was just being lazy. Like he was with the entirety of that analysis pretty much, huh? =/