OK this is a new and interesting theme I've come up with, but I need a coder so if you're up for it please PM me or reply to this thread. Without further ado...I present the Juggernaut theme! [Maybe a shorter name could be used, but I can't think of anything] Story: Spoiler A local city-state has been left with a ruthless and powerful ruler, the Juggernaut! However, the only villagers left are the powerful Gunners, who are hell-bent on getting rid of the Juggernaut! Each night, the Juggernaut gets to max priority kill a Gunner, but the Gunners each get one kill too (immune to X-fire)! However, if a Gunner kills the Juggernaut, he assumes his role and corrupts, making him the new Juggernaut![/HIDE] Roles: Spoiler Juggernaut: You are the Juggernaut! Most of the peaceful villagers have fled to neighboring villages, and every night, you get a chance to /kill one of the violent Gunners at maximum priority and assert control of the village! Gunner: You are a Gunner! As a Gunner, you are fed up with the totalitarian rule of the Juggernaut and gets to /shoot once per night in an attempt to kill the Juggernaut. If you manage to kill the Juggernaut, you will become the new Juggernaut! Gunners are immune to crossfire, so shoot away! [/HIDE] Right now, I'm not sure if I should have a lynch in the game. There are two ways I could design the game. One is to be the last one standing by being the last Juggernaut in the game. The other is for the village to lynch the Juggernaut ASAP and win. Please help me decide by posting in the thread. If you have any suggestions or would like to help code, PM me (Epikhairz0603) or post below!
If New New Juggernauts come in, then what is the point of killing him? Theres nothing in priority, the roles which are coded first in the code get's first kill. This theme can long last but the idea of changing a NEW GUNNER to JUGGERNAUTS leaves the importance of Gunners. I think you've more ideas to be inserted, so only this much suggestions, I can give you now. But when you finish, hahahahaha, I'd like to see your post once again.
Well, in a no-lynch game, the Gunners have to try and become new Juggernaut to stay alive, but for a lynch game I can kind of see your point, though if I removed their kill, it'll basically be a Vanilla game, so the kills help advance the game as well as put some strategy into it (e.g. claim kills if you think your victim is not Juggernaut?). Also, with the possible upgrade to Juggernaut for the Gunners, no one is clean.
No Lynch with a single winner (person to survive with the Juggernaut role) is more interesting, but also takes more time (very rarely you would see more than 2 deaths per night) (Edit: Oh right, Possibly Non-Peak :x). This concept is an interesting twist to Vepix-like themes. Code should be simple, so I'll try coding the no-lynch version, but I think the version where Gunners need to lynch Juggernaut need a better concept, since lynch is obsolete when everyone can get their own shot at finding the bad guy (even if the game won't end when that happens). Please don't spread wrong information. Priority is only defined by code order when roles get the same priority value. EDIT 2: As I said, simple to code (not even 100 lines of code!): https://dl.dropboxusercontent.com/u/10065307/Mafia/Juggernaut.js This is the no-lynch version. I did a preliminary test, and the main mechanic seems to be working. As I said before, this is an interesting concept. Could even be Vepix's sucessor, specially if you work on a better concept for the version with lynches.
Thank you very much IceKirby. The help was very much appreciated :D. If I don't come up with anything or don't get any ideas here for a lynch version, then I'll post your code into Mafia Review for the QCs, but until then, I'm going to leave this in limbo for any new suggestions anyone else might have.
I've seen this in action, and I have to say, I'm very interested in this theme. The concept certainly seems original as well as fun- like Vepix with a much clearer objective and strategy. :) My biggest gripe about this, though, is that the spawned Juggernaut will find it extremely hard to win, considering the spread of kills, even with max priority. May I suggest trying changing for the command "kill" for Gunners to a [copy, convert] that will turn targeted Juggernauts into Gunners while still having the killing Gunner assume the role? I know it's probably not what you had in mind, but every player should have a somewhat equal chance to win, especially when sided with itself, and this wouldn't stall the game because Juggernaut still kills every night. And this way, the original Juggernaut still has a chance to win instead of waiting to die early to randkilling.
Thanks for the compliments Seb :D. About the copy, convert thing, I was thinking about that too, but once there is a new Juggernaut, the old Juggernaut is as good as dead anyways because the new one will go straight for who he previously targeted if he's smart. Soooo...that may make the game drag unnecessarily.
Well I think I've got a solid idea of what to do and the code...sooo this is going to review. Wish me luck! :D