Hey PO, i'm here to bring a LU team that is very successful, peaking at 1300 on the ladder. This team is built around Typhlosion, one of the most underrated but powerful pokes in LU. With that, i present you, typhlosion and friends: The Nuke BurnItDown (Typhlosion) (F) @ Choice Scarf Trait: Blaze EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Eruption - Fire Blast - Focus Blast - Hidden Power [Grass] Typhlosion is the star of my LU team. Its well-placed stats and decent-sized movepool contains one of the rarest and most sought-after gems: Eruption. Eruption is an insanely powerful move, and powered by Typhlosion's fantastic special attack makes it really a nuke that is hard to play around with. However, even the brightest of jewels have its flaws. Eruption, while having a deceptively powerful base power, is extremely dependent on that health bar. Moreover, Typhlosion's typing really hurts it as well, while it does get STAB on that overwhelmingly huge volcanic eruption, its weakness to all 3 hazards really hurt it, and being weak to Stealth Rock isn't helping as well, which strips away 25% of its health per switch-in, which takes away the power of eruption instantly. This is when its ability and second STAB attack comes in. Its ability:blaze, powers up its fire moves by a whooping 50%, and fire blast's firepower can even surpass eruption. Focus blast is just icing on cake, demolishing the fireproof rocks to hell, while hidden power grass makes short work of the bulky water types in the tier. The Glue and Special Wall Snowflake (Cryogonal) @ Leftovers Trait: Levitate EVs: 248 HP / 236 SDef / 24 Spd Calm Nature (+SDef, -Atk) - Ice Beam - Rapid Spin - Haze - Recover Obviously, Typhlosion is in need of a spinner to erradicate Typhlosion;s entry hazards problem, and this snowflake is my spinner of choice. Cryogonal holds the title of being the most reliable spinner in LU, and of course there is a very good reason for it. It is, first of all, the only spinner in LU to have reliable recovery, which is already a major boon for Cryo. Its defensive stats, while being pathetically weak on the physical side, is one of the best on the special side ironically. Coupled with high speed, and usable special attack, it makes its life much easier as a spinner. His claim to fame, however, lies in its ability, levitate. While weak to stealth rock, he can rely on its ability to dodge the deathly spikes which are increasingly common in the tier. Ice beam hits off its very decent special attack, letting him do some damage. Haze is specifically for lilligant, which can really manhandle my team, who fails to get past cyro even with multiple quiver dance boosts under its belt. Recover is recover, letting it regenerate health and continue tanking special-based hits. All in all, Cyro is really the glue to my team, the ability to spin and tank special hits is really a major team player in my team. The Physical Beast Cavalier (Escavalier) (M) @ Choice Band Trait: Swarm EVs: 252 Atk / 132 SDef / 124 Spd Adamant Nature (+Atk, -SAtk) - Megahorn - Iron Head - Pursuit - Sleep Talk Escavalier has 3 main roles on the team. The first is the sleep absorber, as Escavalier really has nothing other to use in its last slot, and my team needed a sleep fodder. The Second is the pursuit trapper. Many don't even know such a slow as molasses poke gets pursuit, and its fantastic defensive typing compels me to choose it as the prime ghost-buster. Choice banded pursuit is going to do a huge ton even in they don't switch out, but in the event they do, they will almost certainly die to pursuit, unless it is neutral to it, such is the case of spiritomb. The third is fairly obvious, a brutal physical killing machine, wallbreaking nearly everything. Choice banded megehorn reduces anything not resisting it to ashes. Megahorn, coming from its high attack stat, boosted by choice band, STAB, and can even be further boosted by swarm, really makes it a behemoth to face against. Iron Head is its rarely used STAB, and i only use it when against a sturdy rock type or when I can just freely kill without resorting to megahorn's poor accuracy. The EV spread is for Speedcreeping spiritomb, max out attack, and the rest if flushed into special defense to provide more bulk. The Physical Wall and Backbone Rock On! (Regirock) @ Leftovers Trait: Clear Body EVs: 252 HP / 148 Atk / 108 Def Impish Nature (+Def, -SAtk) - Stealth Rock - Thunder Wave - Stone Edge - Drain Punch Entry hazards, while are Typhlosion's bane, is also its key to success, turning 2hkos into OHKOs.Regirock's stats obviously scream out as a massive physical tank, and also acts as my team's flying check, being able to sponge flying attacks with ease with its amazing physical bulk. Stealth Rock is the best move in the tier(heck the game).Thunder Wave is to slow down threats, perhaps enabling escavalier to nab a free kill. Stone Edge is regirock's STAB move of choice, hitting from its decent base 100 attack stat. Drain Punch is exceptionally useful to use, letting it hit for decent damage of its okay-ish attack while recovering your own hp. Overall, Regirock is my backbone of the team, setting up Stealth rock efficiently with its fantastic defense bulk. The Water Killer Mammoth (Tangrowth) (M) @ Leftovers Trait: Regenerator EVs: 112 HP / 252 SAtk / 144 Spd Modest Nature (+SAtk, -Atk) - Leaf Storm - Hidden Power [Ice] - Sleep Powder - Focus Blast Obviously, typhlosion has trouble getting past the bulkiest of water types, most notably laturn and slowking that can really wall typhlosion to hell and back. Tangrowth acts as the water killer in the team, being able to utterly destroy the water types that can really dampen typhlosion's day with their bulk alone. Life orb goes extremely well in conjunction with regenerator, and leaf storm allows Tangrowth to fire off a powerful blow before switching out and regaining even more health. The EV spread is to hit hard, as well as outspeed minimum speed lanturn, who can be a pain in the ass to deal with, and the rest of the EVs are flushed to hp to retain its good bulk. Sleep powder is a great move, putting a poke to sleep and really be crucial, and with enough offensive pressure, the sleeping poke might never wake up until it is already dead, where it sleeps for eternity. Focus Blast is for blasting off the troublesome steel types that simply love switching into Tangrowth and setting up all over it. Hp ice is really just for the grass types, as well as they meddlesome flying types that seek to kill Tangrowth. The Mixed Wall Genius (Slowking) (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 144 Def / 112 SDef Calm Nature (+SDef, -Atk) - Fire Blast - Scald - Slack Off - Toxic At this point of my team, i realised I was extremely weak to Band Entei, and slowking is among the best in the tier that can check it. The EV spread given allows it to tank 2 choice banded flare blitz from Entei, after Stealth rock. Slowking also serves as the mixed wall in my team, being able to effectively check the majority of the tier as it has a very favourable defensive typing and well-balanced stats. Scald is really for spreading burns and doing damage throughout the tier, while Fire Blast is for the grass and bug types that love to switch-in on slowking, most notably escavalier, who is actually slower than slowking, contradictory to slowking's name. :3 Toxic is a great stalling move, weakening the foe until it is weak enough for typhlosion to go for the kill. Slack off is slowking's recovery move, letting it be a stalling machine throughout the match. Coupled with even more recovery in the form of regenerator, slowking holds his head high as the best staller in the tier. Importable Spoiler BurnItDown (Typhlosion) (F) @ Choice Scarf Trait: Blaze EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Eruption - Fire Blast - Focus Blast - Hidden Power [Grass] Snowflake (Cryogonal) @ Leftovers Trait: Levitate EVs: 248 HP / 236 SDef / 24 Spd Calm Nature (+SDef, -Atk) - Ice Beam - Rapid Spin - Haze - Recover Cavalier (Escavalier) (M) @ Choice Band Trait: Swarm EVs: 252 Atk / 132 SDef / 124 Spd Adamant Nature (+Atk, -SAtk) - Megahorn - Iron Head - Pursuit - Sleep Talk Rock On! (Regirock) @ Leftovers Trait: Clear Body EVs: 252 HP / 148 Atk / 108 Def Impish Nature (+Def, -SAtk) - Stealth Rock - Thunder Wave - Stone Edge - Drain Punch Mammoth (Tangrowth) (M) @ Leftovers Trait: Regenerator EVs: 112 HP / 252 SAtk / 144 Spd Modest Nature (+SAtk, -Atk) - Leaf Storm - Hidden Power [Ice] - Sleep Powder - Focus Blast Genius (Slowking) (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 144 Def / 112 SDef Calm Nature (+SDef, -Atk) - Fire Blast - Scald - Slack Off - Toxic[/HIDE] That's it from me, comment, steal, rate and do all those bullshit~~
It looks like your team has trouble with Flying types like Moltres, Tornadus, and Braviary. To remedy this you could use Regirock over Golurk or Kabutops over Cryogonal. Is there any reason you're pumping Golurk's Speed instead of shifting the EVs into HP? Golurk is great at absorbing Electric and Bug attacks but it can't tank many of them with a fully offensive spread.
@Dsm01 My team does have some problem with flying types if they are not checked properly, however, my team does have some checks to them. Moltres is checked by SR and slowking, Tornadus is checked by cryo. The physical flying types is really what i fear the most, as i have to sack something before typlo can come in and burn it to death. I really dont see the need of regirock being swapped for golurk as golurk really checks the pokes that i am relatively weak to, such as sap sipper miltank. Thanks for the rate though!
Great, a new LU team! Looks decent too. Few things I personally would change. 1. Slowking is going to be outsped by a lot of Escavalier who speedcreep, so up the speed to 96 or something if that's a big worry for you. As well as that, Flamethrower is a lot better than Fire Blast. I'd prefer Psyshock over Slack Off too, to rip Lanturn and Cryogonal apart. It's personal preference though. Apart from that, I haven't played with a lot of your pokes so I don't want to say too much. Maybe Leaf Storm over Giga Drain on Tangrowth. You just have a couple of grammar errors in the RMT that might confuse people: "Entry hazards, while are Typhlosion's bane, is also dentrimental to its success,". Detrimental is a negative word, meaning they hinder it getting KOs, which clearly isn't what you want to say ^^ "hidden power grass makes short work of the bulky grass types in the tier". Water. :c Overall it's a strong team though, good luck!
@Scizor I'm derping o.o o.o o.o n__n I really do need the bulk on slowking or i would fail to effectively check entei, which can cause major problems for my team. Thanks scizor <3
Cool team here, keep it up. I'm curious how you deal with hazards Crustle + Banded Spiritimb, as it seems your spinner is highly susceptible to being Pusuit-trapped as it tries to rid the field of hazards. 252 Atk Choice Band Spiritomb (+Atk) Pursuit vs 248 HP/0 Def Cryogonal: 121.57% - 143.44% Guaranteed OHKO And that's without switching. It's a rather nitpicky criticism, but seeing as the combo isn't that uncommon nowadays, it's worth taking into consideration. You also seem to have a slight slowking weakness, but I'm assuming you've found ways to deal with that.
This is a pretty cool team, but as DSM01 pointed out you have a huge Flying-type weakness. For one, BU Tornadus simply 6-0s this team if it comes in on Tangrowth. It can't really set up a Sub anywhere else, so you can at least revenge it with Typhlosion. For this reason, I suggest giving it HP Ice > Fire, for the sake of not giving Tornadus a free sub. Also, I don't get your reasoning why you rejected the Regirock suggestion. It's a great one, and prevents stuff like CB Braviary, Swellow and many others from demolishing your rather slow team one by one. You say that it checks Miltank, who's an incredibly minor thread compared to the birds. If you don't like Regirock for some reason, Steelix does the same job while keeping the Ground type to prevent Electric types from running over this team. Hope I helped and good luck!
Your team is quite weak to fire. Three weaknesses and only one resist. If Slowking bites the dust Banded Entei has a field day on your team. So getting a Regirock sounds like a good idea indeed.
Very nice team! As suggested above, Steelix or Regirock would be better than Golurk, as strong Physical Birds have a field day with this team. :c Also, I don't see the point of running Max SpDef on Escavilier, personally I'd run that in HP and enough Speed to creep on Slowking and other Mons with the same base Speed as it. Hope I helped and good luck! :]
Very cool team, I can't see anything really wrong with it, although I can see Entei doing a number on your team. You've heard about the flying weakness, so no comments. Again, cool team, and good luck! Scarf Golurk OP, pls ban.
@ DelanHarr6 I've seen the crustle/spiritomb core before, but i throw a sleep powder at crustle before he set up hazards. ^_^ But banded spiritomb is quite a threat to my team, so if it manages to get into cryo, i have to sack it and give up laying hazards. But after that escavalier can come in and wreck something. @Zoro fine i'll take regirock. Hp ice seems logical enough as well, i'll test it. @Liar 3 Weak 2 RESISTS i'll test out regirock and hopefully that will allievate my entei problem. @Mew I have seen more fire blast slowking of late(me :]), so i'll try pumping some speed into it to speedcreep slowking. However, Escavalier is actually also my trick room check, as in trick room it is one of the fastest pokes on the twisted dimension. But I'll make a mental note about that thanks :) @Wander Turn 1, uxie tricks scarf, golurk sets up SR. Late game, golurk sweeps team, GG (Pls dont ban, it was so good Q__Q)
I took this team for a spin and made a few minor changes. I definitely like it. I went from 1234 points to 1385 (#13) and could've gone higher if not for a last-turn Stone Miss. The team as I'm using it: Spoiler Typhlosion (F) @ Choice Scarf Trait: Blaze EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Eruption - Fire Blast - Focus Blast - Hidden Power [Grass] Cryogonal @ Leftovers Trait: Levitate EVs: 248 HP / 236 SDef / 24 Spd Calm Nature (+SDef, -Atk) - Recover - Ice Beam - Rapid Spin - Haze Escavalier (F) @ Choice Band Trait: Swarm EVs: 152 HP / 252 Atk / 104 Spd the speed creep for slowking Adamant Nature (+Atk, -SAtk) - Megahorn - Iron Head - X-Scissor I'd rather have a 2/3 chance of mauling Tangrowth with Sleep Talk. - Sleep Talk Regirock @ Leftovers Trait: Clear Body EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Stealth Rock - Thunder Wave - Rock Slide because missing sucks - Earthquake Tangrowth (M) @ Life Orb it says lefties in the set but LO in the description in your RMT...typo perhaps? Trait: Regenerator EVs: 252 HP / 252 SAtk I'm not as concerned with Lanturn. Also I forgot 4 Evs, lol. Modest Nature (+SAtk, -Atk) - Giga Drain allows me to regain even more HP and switch moves more freely - Hidden Power [Ice] - Focus Blast - Sleep Powder Slowking (F) @ Leftovers Trait: Regenerator EVs: 252 HP / 144 Def / 92 SDef / 20 Spd more speed creep Calm Nature (+SDef, -Atk) - Scald - Flamethrower Again, I like my accuracy. I'm not sure Fire Blast gets any crucial OHKOs or 2HKOs anyway. - Slack Off - Toxic
Cool ranking Tbh the only reason i use pursuit over X-Scissor is mainly because it traps ghost for cryo to spin, and tbh it is the best ghost-killer in the meta, Dark+Bug attacks really bring all ghosts to their knees. Might change the EV spread though :P Thanks for the rate and gratz on your ranking! Dammit i dropped to 1270, better get back up to 1300
Your team looks rather solid, despite the weakness in SR and spikes, which is why you have rapid spin. Moltres may give your team some trouble (especially if Slowbro dies too early on). Also, you have some susceptibility to fighting moves. (Hitmonlee Unburden?) If Slowking dies too early, that might be a problem for you, so you need to take good care of that Slowking.
Instead of escavalier I'd put in a dugtrio it can trap pokemon and catch them off guard Also instead of tangela I'd personally put in a feraligator because it can dragon dance and waterfall
@Xinc Fighting types can really be a pain in the ass to kill, which is why slowking is probably one of the most important members on the team, basically because of its bulk and sporting good resistences. @chum lee Dugtrio is in OU like a long time ago, lol'd Feraligatr does not even synergise well on my team xd Tangrowth is really there to tank hits as well as dish out hits. Feraligatr fails to do the job of being a water-killer, and cannot tank as well as Tangrowth or even slowking for that matter @Archeops Lol you ninja'd me ;p
aye dracooo. cool team c: suggestions: I saw the fly weakness but Regi covers it I think you should use Scissor over Pursuit; I'd rather Dish out a shit load on a hard switch than trap stuff :o If your going to use an offensive Tangrowth of any sort, play HP Fire. Hitting Escav is crucial. Also the occasional Durant switch if the opp is mindfucked -w- Explain the Speed EV's on Tang? What are thier purpose. I can see u want to hit Ice types so I'm going to suggest a VERY nooby move. Sleep Powder/HP Fire/Storm/... here we go!! Ancient Power. :] Its good; reveal HP Fire, they bring a Molty, and they die. It's essentially 2 Hidden Powers, but that's just me. How about T Wave on Slowking? if you want to use something for things like Lanturn, just play Psyshock. idk :o T Wave just cripples stuff like Sceptile that on it. (believe me. it happens alot). That's all I can say as the rest has been covered. gl witht he team~
Standard FWG team with TangKing core, not bad. The one thing making this team not standard is the addition of Regirock, which I think is cool, but honestly makes your team REALLY weak to fighting. Slowking takes some hits, though it honestly doesn't want to take some HJKs or CCs, though Tangrowth takes them pretty well. Can't argue too much about it. I would also use Rock Slide over Stone Edge to avoid missing as much and have more PP. (I also prefer HP Fire over HP Ice on Tangrowth). It's funny, this team is like a semi-stall team, but it relies on Typhlosion to win. This is the problem though, once Typhlosion is gone, you have no win condition anymore. Slowking with Toxic is a plus, though Toxic over Thunder Wave on Regirock will really help you out with stalling if Typhlosion does happen to get caught.
Hmm I've tried this team out with a bit of my own sugar and spice to it and imo it runs a lot smoother with either ivaysaur with an eviolite in place of typhlosion for better typing or a ferroseed for better defenses. Up to you though! Let me know how it goes Also no offense but I don't see what place tangrowth has in this team at all lol. Is he even legal for this tier j/w
First Of All Ivysaur sucks in lu even in nu and for this team no no no and the reason he uses typhlosion is because he built this team around it don't you see also tangrowth functions as a regenerator tank to check most of his pokemon and please stop putting your posts 2 times just put what you want to say in 1...
@gr0v I have really found escavalier doing its job as the ghost killer extremely well, the bug+dark core smashes down most ghosts in the tier without much difficulty unless they run WoW. Hp fire is worth a go, but hp ice is there because i really need to kill the flying types, often my regirock dies prematurely and i need to have enough weapons to deal against the flying types. Hence, hp ice. While ancient power is worth a go, it is really situational, and does not hit hard at all. @Tyki Oh yeah, will try Toxic over T-Wave. Most of my teams are mostly built around semi-stall and balanced ;p Should typhlo fail, I would then rely on the offensive and defensive cores to break down the team until it is beyond repair before cryo goes for the kill(ice has decent coverage i guess :X) @Chumlee Ivysaur sucks really hard, like even in neu. It doesnt even have a specific niche other than its poor defenses boosted by eviolite to average levels. Tangrowth acts as the teams water killer, which can really help out in the long run in helping break down Typhlo's checks/counters. Tangrowth is fully LEGAL. Please do play a bit of the tier before rating >:( @Archeops Yeh you covered it.
Wth the absence of Golurk, I can't help but think your team is now rather weak to Aggron and Gallade. CB Aggron and CB Gallade can both tear holes in your team when given a safe switch in opportunity, in Gallade's case that's anything bar Escav and Typhlosion. I know why you switched to Regirock, I just couldn't help but mention it (Also Scarf Regirock is no where near as cool ;-; ). I personally would recommend running Power Whip on Tangrowth if you're going for a Water killer. It hits Sowking hard unboosted, and is sufficient in breaking Gallade's Substitutes. I recommend it over Focus Blast as I think it's rather redundant, and I would personally switch out HP Ice for HP Rock to better help you with Fire-types (Like, imagine Moltres or Entei switching in, this way you can 2/OHKO it on the switch). Still strong.
Uh, HP Ice for Fly mons? Ancient Power hits them harder. ^^ 2x on Moltres. JS (It's a threat to your team). It's seriously works. Leaf Storm, Ancient Power and HP Fire make nothing resist it. Think of having to Hidden Powers. It's a surprise factor, and works like a charm. 60 power doesn't hit very hard, yet 10 more power makes a big difference? HP ice Hits Drudd additionally, with Power and HP, and thats it. Think about it. I don't use it for no reason. Aggron rapes you now, which is kinda normal; It's so uncommon, and one of the best wallbreakers. Power Whip is interesting over Giga, however I think it's more important his other moves hit harder, and that uninvested Power Whip will be weak. Giga Drain would work better, so He could just max the investment out, and hit as hard as possible. If he wants to hit Slow harder, his Escav can just Speed Creep with the 104 investment ^^ @Wander. :) Sorry, I'm not very good at rating teams.
@Wander Yeah, banded pokes tend to be quite a pain to face, despite many physically bulky pokes there are on the team(Regirock/Slowking/Tangrowth). I really can only sack a poke should it come in and revenge it with something else/smash it till it dies. Tbh I had not even seen a single aggron or gallade for the past 20 matches, so i would think while power whip is a welcome addition, the power to hit other steel/rock/whatever shit is really noticeable. The ironic thing is i faced 10 uxies in that 20 matches and 8 were trickscarf... o.o where is my golurk ;-; @Gr0v lol ancient power is really worth a go, but seeing slowking and regirock can take moltres unless it is specs easily, i dont really see a problem with it anymore. Of late i have also seen an increase in trick room teams, and therefore i might actually change escavalier's nature to brave to fight against the trick room teams and beat them at their own game :P Hp ice really hits the flying types that arent called moltres for harder damage, and if i am able to continually put up SR, moltres will be quite hard-pressed to wreck my team. Thanks for the rates guys <3
I used this team and won an LU tourney with this team. It's really solid but I would give this tip: Make Tangrowth Fully Physically Defensive Thanks to that one little change I did to Tangrowth, it helped me survive a +3 Acrobatics from Sceptile, kill it off, preventing a sweep. It helped me go through multiple teams that had Kabutops, forcing the switch all the times and getting a free Leech Seed/Sleep Powder off. Regirock/Slowking/Tangrowth made a great Defensive core which whittled away the team till Typhlosion was ready to come in and use Eruption on everything. I also changed the EVs for Escavalier, giving it 84 EVs in Speed and 172 EVs in HP. It gave it a lot of bulky while the speed EVs helped me Speed Creep against neutral non-invested Base 30s speed(Most Noteably Slowking). With the 84 EVs, it reaches a speed of 97, which beats neutral non-invested Base 30 speed by ONE point(96 Speed). That little one point helped me catch Slowking offguard and proceed to Megahorn it.
i've played this team over and over and no offense i can't find out how to make it win even though im a very slilled player. However after i switched in tangrowth with swords dance garchomp i did a lot better
This is an LU team. You face LU or lower tier pokemon. If you can't play each pokemon's strength, how sure can I be of your credibility of being a "skilled player"
The moment you put Garchomp in, the moment the team turned OU. It defeated the purpose of a team optimized for the LU tier.
Garchomp is used in OU. That means overused. It is a section where the strongest but not broken pokemon go. But, this team is for Wifi LU. Wifi LU is the third lowest Wifi tier, and includes pokemon such as Lilligant, Slowking, Uxie, Tornadus and Krokorok, which are good in LU, but not so good in OU. By adding Garchomp, you have made this team into a Wifi OU team, not a Wifi LU team, thus, defeating the point.] Loving the team btw <3
I have tried out physically defensive tangrowth before, but I really needed the power to utterly destroy all water types, so that i can pave typhlosion's way to victory. Will do the Escavalier evs now. I really don't see how slowking can actually AFFORD to set up a SD, when i either cripple it with t-wave, or just burn/freeze/smash/sleep/shit on it to death. If I really need to, escavalier is hopefully bulky enough to tank a non-boosted acrobatics(used up flying gem) and proceed to demolish it with megahorn. Oh yeah, late gratz! I laughed. Chomp banned in LU GG. 10 dollars you have no idea what this tier is. Thanks a bunch~~<3 Keep firing away at your rates~
Seems like a very solid team over all, i can't see much that can be improved upon, however you may wish to test out these changes: Regirock Set: Spoiler Regirock @ Leftovers Trait: Clear Body EVs: 252 HP / 148 Atk / 108 Def Adamant Nature (+Atk, -SAtk) - Thunder Wave - Stealth Rock - Rock Slide - Drain Punch This set gives Regirock a much stronger offensive presence and offers some form of recovery with drain punch, which has very similar coverage to EQ.[/HIDE] Escavalier Set: Spoiler Escavalier (M) @ Choice Band Trait: Swarm EVs: 252 Atk / 132 SDef / 124 Spd Adamant Nature (+Atk, -SAtk) - Sleep Talk - Pursuit - Megahorn - Iron Head Not much of a change from your set, except it's EV'd to outspeed Spiritomb, which it then OHKO's with megahorn before it can be Burned. Thought it would be useful seeing how prevalent Spiritomb is nowadays.[/HIDE] Finally you state you needed Slowking to check Entei, however Regirock already hard counters Entei, and looking at your team i felt it could possibly do with some heal bell support. You could Test either of these pokes: Lanturn Set: Spoiler Lanturn (F) @ Leftovers Trait: Volt Absorb EVs: 44 HP / 212 Def / 252 SDef Bold Nature (+Def, -Atk) - Thunder Wave - Heal Bell - Volt Switch - Scald This is just a smogon standard set, you could tailor it however you like, even rest talk if you wanted the survivability Slowking offered.[/HIDE] Uxie Set: Spoiler Uxie @ Leftovers Trait: Levitate EVs: 252 HP / 240 Def / 16 Spd Bold Nature (+Def, -Atk) - Stealth Rock/Yawn/Thunder Wave - U-turn - Psychic - Heal Bell Uxie gives you an easy fighting check and just general incredible physical bulk. If you choose to run stealth rock on Uxie, you could then run rest on regirock, to give you a long term Entei counter.[/HIDE] I doubt you'll take many of these ideas on as they change the team too much, but its a testment to the quality of this team that i was struggling to find ways to improve it. Edit: Also can people please stop replying to Chum Lee, he's evidently a troll.
Spoiler Spoiler Spoiler Spoiler Thanks a bunch <3 I'll use the set for regirock and escavalier. Regirock often dies prematurely, mainly due to the fact that while it does serve as a prominent check to all flying types, as soon as it takes down one, someone on the team will need to take a powerful hit, so I have to sack regirock, which would live me defenseless against entei. Should I opt for lanturn, it would only make me more fight weak, and the added fire resist on slowking is just to good to pass up. Thanks for the rate though~