Last time I tried to make a weather based team, everyone was like This time, I'm determined to test this shiet(even though it sucks) I guess this is kinda a hyper offense rain team but I dunno Poseidon (Kyogre) @ Choice Scarf Trait: Drizzle EVs: 252 HP / 252 SAtk / 4 Spd Modest Nature (+SAtk, -Atk) - Water Spout - Surf - Thunder - Ice Beam Works like a charm. Surfs helps me deal with ground and fire types, thunder w/ perfect accuracy in rain, water spout is very strong @ full HP, and Ice Beam.. can't name anything off the top of my head, but for coverage I guess. Why I chose SpecsOgre: Helps my team out offensively, and can still take special hits very well. Dickhead (Palkia) @ Haban Berry Trait: Pressure EVs: 4 Atk / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Surf - Spacial Rend - Aura Sphere - Thunder Another must have for a rain team. Lustrous orb boosts Dragon and Water moves for Palkia, so naturally, Surf and Spacial Rend are gonna do a fuck ton of damage. Aura Sphere because I despise Darkrai, and Thunder for dat perfect accuracy. Why I chose Palkia: Pretty self-explanatory. It's a must have on a rain team. One of the top threats in Ubers. It has great coverage, on top of Lustrous Orb to further boost his STABS. Mufasa (Landorus-T) (M) @ Leftovers Trait: Intimidate EVs: 228 HP / 252 Def / 30 Spd Impish Nature (+Def, -SAtk) - Earthquake - Stealth Rock - U-turn - Stone Edge This thing is a beast. Intimidate further enhances his physical bulk, and with all the physical attackers in ubers, it can be a great annoyance to them. I chose this bulky set to even out my defenses and whatnot. Suggested by puregenius >god (Arceus-Normal) @ Lum Berry Trait: Multitype EVs: 252 HP / 252 Atk Adamant Nature (+Atk, -SAtk) - Swords Dance - ExtremeSpeed - Shadow Claw - Recover I've had so many nightmares with this thing in the beginning of Gen 4. IN EVERY UBERS FIGHT ME AND MY FRIENDS HAD, IT WAS ALWAYS 6-0 WITH EKA It isn't bad. It's good, actually.+2 Extreme Speed off of that base 80 power hurts, man. Once you let Arceus set up, it's pretty much gg. Why I chose Arceus-Normal: Since almost every team has this, I wanted to try it out, and it's really good. I needed a threat, so my team can look threatening, basically. USEDTOOMUCHGODDAMN (Darkrai) @ Leftovers Trait: Bad Dreams EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Dark Void - Dark Pulse - Substitute - Nasty Plot Another one that is on every fucking ubers team. Like almighty Arceus, it isn't bad at all. Base 125 Spd and 135 SpA is sexy, man. I slyly set up a sub as they switcch in on Mewtwo, so I won't be KO'd by Aura Sphere, and KO them with Dark Pulse. Dark Pulse for dat STAB, Dark Void and Nasty Plot for obvious reasons. Why I picked Darkrai:Well, I picked him mainly because I needed another threat to make this team looks threatening. I just threw him in there one day, because I thought, "Why the fuck not" It's helped me win lots of matches. Kamishini no Yari (Terrakion) @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Earthquake - Sleep Talk - Stone Edge Other revenge killer. CC for darkrai, EQ for Heatran, Sleep Talk to absorb those Dark Voids, and abuse sleep talk, stone edge for Ho-Oh Why I chose Terrakion: I needed a Revenge Killer. First, I thought of Keldeo. Then, I realized how good this thing was. It's a great revenge killer, for any type of team, especially sandstorm teams. Importable: Spoiler Dickhead (Kyogre) @ Choice Scarf Trait: Drizzle EVs: 220 HP / 252 SAtk / 36 Spd Modest Nature (+SAtk, -Atk) - Water Spout - Surf - Thunder - Ice Beam Dickhead (Palkia) @ Haban Berry Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Surf - Spacial Rend - Aura Sphere - Thunder Dickhead (Landorus-T) (M) @ Leftovers Trait: Intimidate EVs: 232 HP / 252 Def / 24 Spd Impish Nature (+Def, -SAtk) - Earthquake - Stealth Rock - U-turn - Stone Edge Dickhead (Arceus) @ Lum Berry Trait: Multitype EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Swords Dance - ExtremeSpeed - Shadow Claw - Recover Dickhead (Darkrai) @ Leftovers Trait: Bad Dreams EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Dark Void - Dark Pulse - Substitute - Nasty Plot Dickhead (Terrakion) @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Earthquake - Sleep Talk - Stone Edge[/HIDE]
Team Is Good But Using Arceus-Ghost you need Shadow Claw or Shadow Force Because if ur opponent use Giratina what will u do ?
Arceus-Ghost should be Jolly with 252 Attack and Speed EVs to check Arceus-Normal and other fast Pokemon(Lati@s).As you already have scarfed Ogre,I'd suggest changing Kyurem's item to choice specs to deal heavy damage to the switch ins with Draco Meteor. EDIT:Brick break instead of Recover,because recover is only good on CM Ghostceus.
Both Kyurem-W and Palkia need to change their Nature to Timid. They have NO physical attacks so why lower Defense when you can lower Atk? Choice Scarf Kyogre should always run Max Speed EVs or the scarf was just a waste.
Hey Mr Krabs pretty solid team so i just have one nitpick you have 5 special attackers what if someone uses chansey,blissey or any other specially defensive pokemon Acreus-Ghost himself your only physical attacker has problem even mewtwo's psystrike doesn't do the best damage I would advise you change kyurem-w to a physical attacker such as terrakion who can deal with similar threats or zekrom or kyurem-b(might work better) hope this helps
Make your lines longer please. The importable does not match your team '-' Clearly i doubt you have actually tested it for real... Firstly you have forry on the importable but you have mewtwo instead. Secondly, you have Arecus-Normal on the importable but arceus-ghost instead.... Im not seeing the use of palkia's nature of hasty, so change it to timid, as the drop in defense can really prove to be quite costly. Same with kyurem-w. I dont know whether you want mewtwo or forretress, but im thinking forry would be a better choice because ubers is a hazards filled metagame and you need a spinner and someone to set up the hazards as well. Plus, i dont see how forry can manage to set up both stealth rock and spikes, and spin efficiently mainly due to the fact that forry will get killed even before it sets up a layer of spikes and stealth rock. I would think deoxys-s would be better over palkia to set up spikes while forry only needs to set up SR, and can still efficiently spin away hazards. I would think volt switch would be a good move over spikes to maintain offensive momentum. Again, i dont even know if it is arceus-ghost or arceus-n, but in my opinion arceus-ghost seems like the better choice for the team mainly because of its ability to spinblock. Brick break>Recover or Arceus gets walled to hell and back by ferro, so brick break allieviates the problem. Missing 4 evs on kyurem-w... Actually i dont even see the use of kyurem-w on this team, it looks like a placeholder to me :x I would think scarfTerrakion is a better poke to revenge-kill pokes mainly because of its high speed and its dual stabs are really powerful in the meta. Plus you already have darkrai taking care of lugia, so I dont see how kyurem-w has a place in this team. I'm really not seeing the point of SCARFkyogre having max hp max special attack when it should clearly be having more speed so that it can outspeed other pokes and conserve its hp so that it can fire off more powerful water spouts. Speaking of choice items, I also feel that choice specs would be a much better item on kyogre mainly because specs kyogre is a really lethal wallbreaker and can demolish teams with its specs water spout/surf. Other than that, pretty okay team, i suppose it can be improved. (I wonder if you can get 1300 in the first place) but GL with getting 1500.
Totally forgot about the natures.Idk why are you using -def nature when your Pokemon don't have any attack.That's quite weird.And,GL with 1500.
Change Mewtwo to Forretress, as suggested above. Arceus-Ghost should also be ExtremeKiller Normal Type, as Special Walls like Chansey, Latios/Latias etc. wall this team so hard. Run Max Attack/Speed Jolly on Arceus, Life Orb, with Swords Dance/Extreme Speed/Shadow Claw/Earthquake.
Seems like this could be a decent team when you play with it well. I'd just get rid of ScarfOgre. You already have Terrakion who's like way better at the whole revenging thing. You could either change it to a Specs set for more raw power (and easier play, for real hit Water Spout and everything goes down), but on this team a SpDef Ogre seems like a better fit. You don't really have anything for any CMer. A ResTalk set with Scald / Roar and max special defense will phase all of them out. Next, since your RMT is contradictory on a whole lot of points, what item are you running on Palkia? The description mentions Lustruous Orb, but the set has Ebelt (which is a horrible option). You should either stick with Lustruous or give it Haban, to troll opposing Dragon types who seem quite annoying since you don't have a decent switch in. As you mentioned, Earthquake on Terrakion is not needed at all (except for Tentacruel maybe, but locking you into a weak move like that is asking for trouble). Give it Toxic instead. It hurts incoming GhostCeus among others harder than anything else. Other than that, please make your descriptions a little longer next time. It's hard to rate when we don't know why you chose the poke and what job it has when YOU are using it. Hope I helped and good luck! PS: What battle thingy and why do you "need" to get 1500? I'm confused.
Clan war. In my clan, I need to get 1500, or I'll be kicked out of the clan, since I probably won't do very good in the clan war. I'm in InD, honestly, I don't know why. I suck lol
UPDATE: Changed Poseidon to a Specially Defensive set, added reasons why I chose the pokemon, changed EQ to Toxic on Terrakion.
You have a spinner, so why not run Focus Sash on Darkrai? It allows you to get a guaranteed Void and it can get you out of last-ditch situations vs annoying things like Scarf Terrakion/Extremekiller.
I don't have much to say that hasn't already been said, except watch out for stall teams, and Excadril. An Excadril can make a huge dent in your team if they get past Kyogre, and every good sand team has a Kyogre counter. A stall team played right will hurt you. Deoxys-A can OHKO half your team so those could be a threat. Can't really come up with any changes so... Good luck!
IF YOU DON'T BELIEVE IN YOURSELF YOU CANNOT WIN >:O EVEN IF KICKED OUT OF IND YOU CAN ALWAYS TRY TO GET BACK IN >:O YOU ARE ALREADY SHOWING PROGRESS >:O #caps c: Also, remember not to bring out EKA until the time is ripe. Once it is gone, your team becomes really passive.
I'd suggest using this Terrakion. Spoiler Kamishini no Yari (Terrakion) @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Earthquake - Sleep Talk - Stone Edge[/HIDE] This set let's you deal with Darkrai very well,and you don't need toxic on a choice Pokemon.Also,for Groudon counter,I'd suggest Latios>Palkia,as it can OHKO Groudon with grass knot most of the time.I'd also suggest specsOgre instead of Bulky ogre on your team for sand teams.A sub/nastyplot Darkrai can be really dangerous if used correctly,so I'd suggest you also try that(sub>focus blast).As for Genesect,I'd suggest this moveset: Spoiler Genesect @ Choice Scarf Trait: Download EVs: 252 Atk / 32 SAtk / 224 Spd Naive Nature (+Spd, -SDef) - U-turn - Ice Beam - Iron Head - Explosion[/HIDE] This set let's you scout and build offensive momentum at the start of the battle.In late game,it can come handy against +1 cm ghostceus as +1 Iron head does quite a lot and also has a nasty chance to flinch the opponent.Explosion is for Ho-oh mainly,but can come in handy in late game against opponent's last mon if you have 2 pokemon left.The EVs let it outspeed base 95 mons,so 32 EVs for sAtk to make ice beam a little more stong.
Spoiler Spoiler Thank you :D Gonna add those sets now, although I AM keeping Palkia, since he helps me deal with numerous pokes, and really, just helped me win so many matches. Thanks for the suggestion though :)
hey man pretty cool team, but there is a lot of room for improvements ok first darkrai running a sash with no spin/taunt/magic bounce support isnt a great idea unless u play to lead with him most games sub and sash is just bad if u really want sash use dark pulse/ focus blast/ nasty plot/ dark void alternatively u could run leftovers with your current set which would make it much more effective ive said this a billion times before, running adamant and 252 speed is redundant there are very few things u outspeed with the extra speed jolly and 252 is a different story because it lets u tie with cm ghostceus who usually would be able to check u as for your set, 252hp 252atk adamant is most appropriate for a recover variant it lets you tank a lot more stuff and having something to tank hits while maintaining pressure is always a good thing on HO teams as for item choice id suggest leftovers to really emphasise the extra bulk, silk scarf and lum work as well you have some pretty glaring weaknesses as well kingdra, kabutops, terrak and gene all give this team a very hard time max hp arceus would help with kingdra, but id still put haban berry over lust orb as a trump card for pretty much all dragons terrak ohkos or 2hkos ur entire team and you can do shit all back except sack something and send kyogre/palkia in (in which case he can switch out) lets be honest gene is pretty useless for ur team he doesnt beat anything u need and u already have another scarfer hurts ghostceus? u have darkrai revenges ray? u have terra explosion for ho oh? he has a good point there and u are a bit weak to it, which is why i suggest lando t a defensive lando t beats terra, exca, weakens tops, maintains offensive pressure with u turn and supplies rocks, something u sorely need also beats groudon and intimidate is always good as a last minute check to physical atkers id suggest max bulk and max def with an impish nature, but i would speed creep a bit u definitely want u turn, rocks and eq the last move is optional, i run superpower for arceus and ferro, but for ur team stone edge probably would be better for ho oh u could also use protect to scout out gene's ice beam or u turn, which could bring momentum to ur side alternatively u could run groudon over kyogre, since kyogre doesnt do all that much, except break through ferro, but he doesnt check terra as well as lando t minor things theres no reason to run aura if its solely for darkrai as surf in rain does more anyway i like fire blast for ferros, but aura still can be used for dia and a more reliable hit against ferro (doesnt 2hko though) creep a bit on kyogre to beat all the uninvested base 90's anyway heres the importable: Spoiler Dickhead (Kyogre) @ Choice Specs Trait: Drizzle EVs: 220 HP / 252 SAtk / 36 Spd Modest Nature (+SAtk, -Atk) - Water Spout - Surf - Thunder - Ice Beam Dickhead (Palkia) @ Haban Berry Trait: Pressure EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Surf - Spacial Rend - Aura Sphere - Thunder Dickhead (Landorus-T) (M) @ Leftovers Trait: Intimidate EVs: 232 HP / 252 Def / 24 Spd Impish Nature (+Def, -SAtk) - Earthquake - Stealth Rock - U-turn - Stone Edge Dickhead (Arceus) @ Leftovers Trait: Multitype EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Swords Dance - ExtremeSpeed - Shadow Claw - Recover Dickhead (Darkrai) @ Leftovers Trait: Bad Dreams EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Dark Void - Dark Pulse - Substitute - Nasty Plot Dickhead (Terrakion) @ Choice Scarf Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Earthquake - Sleep Talk - Stone Edge[/HIDE] ur clan mates sound like dickheads if theyre gonna kick u out purely because of rank so id be happy to teach u how to play ubers better than all of them come to #Genius anyway if not gl, ive patched up most of ur weaknesses (bar no dragon resist, but its a ho so u should be able to deal with it using haban palk and bulky ceus) so u should be able to get much further on the ladder
Don't do this because Darkrai becomes comeplete set up fodder for Terrakion, as Terrakion busts the Sub and kills, while getting attack boosts from Dark Pulse, Scarfrakion in particular.
And if he were battling a semi-competent player they'd predict that easily, and switch to anything to deal with Landy-T, lol.
Oh my god u never use prediction as an argument Because then the opposition can reply they also predict your move in an endless cycle Seriously that argument is worth shit
First of all,SubTerrak is a rare sight in ubers,but even if you face one,you can put it to sleep,and switch into something that can hit it real hard.And if sleep clause is intact,this team has Landorus-T,which can take hits from Terrakion and KO back with EQ(or break the sub then KO).
Ugh. First of all, don't use InD as an excuse for your inability to make 1500. All we want to do, is to see each of our members improve in ability, so don't go around shit talking InD and making people think we're a bunch of upper-ladder ranking addicts. I only told everyone to get 1500 because we were preparing for a clan war, to make everyone play better. I'd like to see the part about InD removed from the RMT, because tbh, you didn't make the requirements when Yui let you in. I never understood why we don't accept people at 1400, yet we accepted you when you were at 1050. Clans are groups of friends sure, but also groups with a purpose. InD has a full year of history, so I really want to keep that alive and prevent the clan from stagnating. No hard feelings for when you were kicked k? Secondly, Nice team. I would really think twice about putting Modest on a scarf'd Kyogre though.... or was it meant to be Specs? Specs could probably do you some good, seeing that the main sweeper on your team (Xtreme-Killer Arceus) is walled hard by Ferrothorn (and... no you're not gonna SD your way past a Ferrothorn). I suggest that you either add a wallbreaker (specifically, a ferrothorn killer), or you add Brick Break on your Arceus. I like what you did with Haban Palkia ^.^ Very clever.
Just to make this easier for others to read now that it's back on page one, update the descriptions as well.
You have Haban Palkia, but you description says lustrous orb Palkia, that needs to be fixed. As rare as this is, your team get pretty much screwed over by SD kabutops. Low Kick will OHKO half you team after rocks, and Landorous will be OHKOd by waterfall. You aren't going to out speed a swiftswimer any time soon, so I would recommend Rayquaza over Palkia. Ray ignores the effects of rain, and hits ridiculously hard after one dragon dance. Scarf Kyogre is anti Kyogre enough as is, and Ray can hit on a Kyogre's low physical bulk if it sets up. Life orb would give Ray plenty of power to OHKO much of the metagame. Give Ray overheat and it will OHKO Ferrothorn which also appears to be a threat to your team. Your descriptions aren't really long enough for me to tell what Palkia does exactly, so I think Ray would be much more beneficial. Rayquaza: Spoiler RayRay (Rayquaza) @ Life Orb Trait: EVs: 252 Atk / 4 SAtk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Outrage - Earthquake - Overheat[/HIDE]