I think V-Generate is a move learned by Victini through a special method. I think it was serebii who mentioned Victini got its own special move which couldnt be learned through normal methods. Probably will be an event giveaway.
I thought it inflicted damage to your allies too, when you attacked the opponent. But maybe this is only fire burst.
Next move: Synchro Noise! And i'll test it by using the move Mirror Type in double battles! =D Edit: Sorry for double, I wrote it on the first page so I didn't know I am the last one to comment... Edit 2: Okay, I tested Synchro Noise, here are the results... I used Noctowl LV 51 with the following stats: HP: 172/172 Att: 63 Def: 64 Sp.A: 92 Sp.D: 104 Spe: 83 My Noctowl knows Synchro Noise. And a Stamie LV 53 with the following stats: HP: 132/132 Att:76 Def: 119 Sp.A: 122 Sp.D: 101 Spe: 127 My Starmie knows Mirror Type. I went on a double battle (Route 3) VS the bird and the dog >_<". Turn 1: Noctowl Choose Synchro Noise (Target: All pokemon on the field including starmie) Starmie Choose Recover. The Bird used Quick attack on Starmie. Stamrie used Recover. Noctowl used Synchro Noise (Doesn't affect Starmie, both opponents fainted (since they are Normal or Flying Type). Then I went on a Second double battle (VS a dog and a cat LOL): Turn 1: Noctowl choose Synchro Noise Starmie (Fastest) choose Mirror Type, Targeted Noctowl. Starmie used Mirror Type on Starmie AND IS NOW A Flying/Normal POKEMON. Noctowl used Synchro Noise, Failed to hit the cat (Since it is a Dark TYPE POKEMON). The dog Fainted, and Starmie lost 21 HP (now it has 111/132 HP). Turn 2: Noctowl choose Synchro Noise. Used X Speed Item on Starmie's turn on Starmie. X speed executed. Noctowl used Synchro Noise on Stamie (Critical hit), leaving it with 70/132 HP this time (41 Damage) Annoying cat used Scratch on Stamrie, and it lost 1HP (now 69/132 HP) Turn 3: Noctowl choose Synchro Noise. Used Full-Restore on Starmie. Starmie healed to full health (132/132 HP) Noctowl Used Sychro Noise, and Starmie lost 22 HP this time (110/132 HP) Cat scratched Starmie again, leaving it with 109/132 HP. Turn 4: Same choices as turn 2. Starmie speed up. Noctowl used Synchro noise, Starmie lost 21 HP (leaving it with 88/132 HP) This time the cat targeted Noctowl (: Turn 5: I HATE THE CAT Starmie used Thunderbolt on it. it fainted. battle over. CONCLUSION ----------------------------- Synchro Noise has 70 Base power, that's obvious. It Damages EVERY POKEMON ON THE FIELD with the same type as the user. 1 type is enough (Yooterii [Normal] fainted from one Synchro Noise of a Noctowl [Noraml/Flying]) The move fails if no pokemon on the field has a type in common with the user. The Base Power is still 70, it doesnt matter if there's only one type in common, or both types. In case a Flying pokemon used Roost before Synchro Noise was used by a flying pokemon, the move wouldn't hit the Pokemon that used Roost. Thats all (:
Decided to make an actual account for this thing :P Just got an update about the old moves, I'd say we've missed some, but I'm not entirely sure, I'll keep checking:o
You'r right, that's my bad. It raised it's evaisness when i used Synchro Noise on it (Edit: I was testing it with chimecho back then ^_^). I missed and i thought it's because it is not flying anymore. Thanks for correcting.
My bad, Crystal >< Anyway, i would have still programmed it right because i don't have to look at that part of the code... but my bad ^^
I found the client today, and upon testing it, I found a huge bug. When you attempt to challenge someone in cc, the server crashes. I'm not sure if this was said or warned, but I'm posting it anyway.
Trickery works regarding your opponents attacking stat. I used Trickery on my own pokemon in a triple battle and it did more damage on my Adamant fire monkey than on my Modest (who has better defenses)
Synchro Noise, Just tested it on my Munna <3 Works on Same Type (Useless), has no recoil, and hits all same type pokemon on the field, Knowing this I won't be using that move anythime soon :cool:
If the Client can be used, how come the Gen 5 hideout server keeps being taken down? I keep having to download a new client JUST to battle in a different metagame. When is Gen 5 going to stay? It works perfectly as it is.
That's NOT the official server. Please read this thread http://pokemon-online.eu/forums/showthread.php?1958-5th-gen-alpha-testing
Well, that's what I said :o I will answer the questions about Trickery right away! =D *working on it right now* EDIT: My Warubiaru (Red Crocodile... looks like he's wearing cool sunglasses =D) LV.100 knows Trickery [Ground/Dark] HP: 321 Att: 253 Def: 174 Spe: 211 Ability: Intimidate. Then, I cought like a million Golducks in order to get these two: Gold#1: HP: 274/274 Att: 263 (MAX!!! =D) Def: 168 Spe: 269 Gold#2: HP: 282/282 Att: 152 (min... =/) Def: 168 Spe: 295 (Both Golducks are faster than my Crocodile). Went to double battle VS glowing Zebra, and a bird in route 3. used Gold#1 and Warubiaru. Used X speed on Golduck. Warubiaru used Trickery, targeting Gold#1. Turn1: Zebra used quick attack on golduck. HP -1 (273/274) Warubiaru used Trickery on Gold#1 HP -172 (101/274) Bird used gust on Golduck, Hp -1 (100/274) ---- Warubiaru choose Trickery on Gold#1. Healed Gold#1 with Full Restore. Turn 2: Zebra used quick attack on golduck. HP -1 (273/274) Warubiaru used Trickery on Golduck. HP -184 (89/274) ---- Same choices as turn 2. Turn 3: Warubiaru used Trickery on Gold#1. HP -175 (99/274) ---- Same choices as turn 2. Turn 4: Warubiaru used Trickery on Gold#1. HP -169 (105/274) ---- Same choices as turn 2. Turn 5: Warubiaru used Trickery on Gold#1. HP -179 (95/274) Bird used Growl. Both of my pokemon are not capable of testing anymore cause of that Growl. both opponents fainted after i attacked them, battle over. Now,swiched Gold#1 in Gold#2. Second double battle VS the same pokemons, again...: Turn 1: Warubiaru used Trickery on Gold#2. HP -103 (179/282). Bird used Gust on Golduck. HP -1 (178/282) ---- Warubiaru choose Trickery on Gold#1. Healed Gold#1 with Full Restore. Turn 2: Zebra used Quick attack on Golduck. HP -1 (281/282) Warubiaru used Trickery on Gold#2. Critical hit. HP -196 (85/282) ---- Same choices as turn 2. Turn 3: Zebra used Quick attack on Golduck. HP -1 (281/282) Warubiaru used Trickery on Gold#2. HP -113 (168/282) ---- Same choices as turn 2. Turn 4: Warubiaru used Trickery on Gold#2. HP -100 (182/282) ---- Both opponents fainted after i attacked them. well... The damage was very... random... :confused: Gold#1 lost 169~184 HP, while Gold#2 lost 100~113 HP. Both Golducks have the same defences, but Gold#1 has max attack, while Gold #2 has minimum attack. I'll now test it on a Choice Band Golduck.
So, here is a 3rd double battle, this time VS a Squirl, and a Bird. I used the same Warubiaru, and Gold#2 Holding a Choice Band. Warubiaru choose Trickery, targeted Gold#2. Used X speed on Gold#2. Turn 1: Warubiaru used Trickery on Gold#2. HP -103 (179/282). ---- Warubiaru choose Trickery, targeted Gold#2. Used Full Restore on Gold#2. Turn 2: Warubiaru used Trickery on Gold#2. HP -96 (186/282). ---- Same as Turn 2: Turn 3: Warubiaru used Trickery on Gold#2. HP -109 (173/282). turn 4: attacked both opponents, battle is over. Now, since the range is 96~109, i'd say the move power is the same even if target is holding Choice Band.
Alright, thanks! Now you must test if the target has stat boosts or what happens when its ability is "huge power" or "pure power" Cheers!
Okay C: I'll just go to the white forest, catch a bunch of Azurills, Evolve them all (Holy sh*t) and take 2 with the same attack, same deffence, but diffrent abilities. level 'em up to 100 with Rare Candy... and test it. EASY!!! =D It's like building the great wall of china! *working on it*
Okay, same Warubiaru, two new Azumarills. Both have: 341 HP 149 Att 196 Def One of them has the ability: "Hugh power", and the other: "Think Fat". Lucky us, Trickery isn't Fire or Ice type, but a dark type move (: I named one Azurill: Thicky, and the other: Mr.Hugh (Wonder why?) Came to double battle VS a Bird and a Zebra. I used Thicky and Warubiaru. ---- Used Xspeed on Thicky. Warubiaru targeted Thicky for Trickery. Turn 1: Zebra used Quick attack on Thicky... HP -3 (338/341). Warubiaru used Trickery on Thicky. HP -82 (256/341). ---- Used Full Restore on Thicky. Warubiaru targeted Thicky for Trickery. Turn 2: Warubiaru used Trickery on Thicky. HP -82 (259/341). I think that's enough. Pro Azumarill bublebeamedboth opponent, and battle over. Swiched Thicky with Mr.Hugh. Then i went into a 2nd double battle VS two Squirls (lol). ---- Used Xspeed on Mr.Hugh. Warubiaru targeted Mr.Hugh for Trickery. Turn 1: Warubiaru used Trickery on Mr.Hugh. HP -93 (248/341) --- Used Full Restore on Mr.Hugh. Warubiaru targeted Mr.Hugh for Trickery. turn 2: Warubiaru used Trickery on Mr.Hugh. HP -93 (248/341) (again)... ---- Same choices as turn 2... Warubiaru used Trickery on Mr.Hugh. HP -90 (251/341). CONCLUSION --------------------------- well, as you can see, the damage is kind of random, but within a certin range... My opinion: The ability doesn't matter. I think the fact the damage was higher on Mr.Hugh is a coincidence. You may think diffrently, so, ill try it again if you want.
only that Hugh Power doesnt affect the damage calculation. It does take the target's attack stat (including attack boosts)... O: Your own Choice Band, or any Power-up (or down) doesn't change the damage...
Uh, not sure if it helps much, but I saw the other post saying lack of information, and this is quoted from Smogon's official data thread: Confirmed: Healing Heart works only in Double\Triple battles, and has a 30% chance every turn of healing an ally of status conditions if they are directly adjacent to the Pokemon on the field. Tentative: Fire Burst deals a small amount of typeless damage (about 1/16 of max HP) to the target's adjacent allies in a double/triple battle. This damage is not blocked by Flash Fire, and is blocked by Magic Guard. So Healing Heart data is confirmed but they're still not sure about Fire Burst.
Tested in a double battle. I have reshiram and zekrom. Zekrom uses Cross Thunder (like 30% damage) Reshiram uses Cross Flame (like 60% damage) I tried again (but i made reshiram faster now). Same double battle. Reshiram uses Cross Flame (30%) Zekrom uses Cross Thunder (60%)
Test Cross Thunder and Cross Flame Zekrom Stats-Hp:404 Reshiram Stats-Hp404 Attack: 336 Attack: 248 Def: 276 Def: 236 Sp.Att: 248 Sp.Att: 336 Sp.Def:236 Sp.Def: 276 Speed:306 Speed: 306 Wild Double Battle: Kakuna lv.59 Pinsir lv. 60 Zekrom lv.100 Reshiram lv.100 Turn 1 Killed Pinsir just in case it ruin my test! Turn 2 Reshiram used Cross Flame, Critical Hit, Zekrom takes 159hp damage. Zekrom used Cross Thunder, Reshiram takes 162hp damage. Kakuna used Harden. Observations: Zekrom takes a critical hit when Reshiram used Cross Fire and lost almost half of it's HP, Next Zekrom used Cross Thunder with the "boost" that is given after using Cross Flame.....they almost lost the same amount of damage. Turn 3 Used Full Restore on Reshiram and Zekrom to test again!!!! Turn 4 Reshiram used Cross Flame, Zekrom takes 84Hp damage. Zekrom used Cross Thunder, Reshiram takes 178Hp damage. Observations:Zekrom's Cross Thunder does more damage on Reshiram after it used Cross Flame. Turn 4 Reshiram used Cross Flame, Zekrom takes 83Hp damage. Zekrom used Cross Thunder, Reshiram takes 178Hp damage. Observations:Now Reshiram's Hp bar marks "red" while Zekrom's Hp is almost in half! Semi-Conclution: Cross Thunder and Cross Fire may have and increase of 50%!
ok One question. Do the attacks need to be right after another? Test that with pokemon of various speeds.
Yes the attack must be right after another, this time I made my Reshiram to hold a Choice Scarf and look for a double batte, Battled again Kakuna lv. 59 and Pinsir lv. 60 I made Reshiram attack Pinsir with Cross Fire, Pinsir fainted! Next Zekrom uses Cross Thunder against Reshiram and the "boost" was given to Cross Thunder! Next Reshiram attacked Zekrom, Zekrom takes 86Hp damage, Zekrom used Cross Thunder to Reshiram, Reshiram takes 178Hp damage(boost) Used Full restore on Reshiram, Zekrom used Cross Thunder on Reshiram.........Reshiram takes 84Hp damage Example: (Ficticius battle) Let's say we are battling against Arceus with same stats def. and sp def. Zekrom uses Cross Thunder, Arceus takes 100Hp damage Reshiram uses Cross Fire, Arceus takes 200hp damage The boost of both attacks only dure 1 turn! And has to be one after the other! And only one of them (i mean the last to hit) will get the boost! Hope im right! One more thing, this effect can only work with Zekrom and Reshiram in the field. Once Zekrom or Reshiram faint or switch....No boost. Or let's say we are fighting: You have Reshiram and I have Zekrom Coyotte's Reshiram uses Cross Fire, Zekrom takes 100Hp damage. Josechato10 Zekrom uses Cross Thunder, Reshiram takes 200Hp damage. If im missing something please let me know :)
Yeah that i know but thanks ^^ What i meant is: Reshiram uses Cross Fire on Arceus Arceus uses Judgment on Reshiram Zekrom uses Cross Thunder on Arceus Does Cross Thunder still gain power? Because arceus attacked in the middle. If reshiram fainted from Arceus' Attack, does Cross Thunder still gain power? You can test that in triples or doubles... Whichever you want!
Sorry for dissapearing for awhile, I upgraded to Windows 7 Ultimate and I have some issues that has to be done. As soon as i'm finished i will test abilities as well as moves (:
This is a problem on the regular PO as well. Pikachu / Raichu can't use Encore + Volt Tackle, despite being actually legal. (Breed a male Clefairy with encore with a female Pikachu holding a Lightball)