Clash

Discussion in 'Review' started by Roild, Mar 11, 2013.

Thread Status:
Not open for further replies.
  1. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    Welp, inspiration for this came from pokemon fights. Specifically doubles and triples fights.

    The roles don't need much explaining. They're all the same, except for flavour. Each player is on a team (who they know). Each player is allowed one of four moves, and each team can only use an individual move once per night. So if a player decides to attack another directly, teammates aren't allowed to. Teammates must coordinate who will protect their members and who will attack others. Prediction, like in a pokemon battle, is key.

    There is no vote phase. The game ends when one or less teams are alive. Day phases can be used to coordinate moves.

    Pastebin code.
    http://pastebin.com/raw.php?i=1jc7hrXw[/HIDE]

    Priorities
    Protect and Safeguard are fastest. Poison (which kills at the end of the turn used) is faster than kills. [/HIDE]

    Spawns are switched around repeatedly so that different pokemon types are used, while maintaining 2-3 players per team, depending on player count.

    Raw Code
    {
    "name": "Clash",
    "author": [
    "Roild"
    ],
    "summary": "Pokemon have gathered from across the land to be in the largest Pokémon battle royale ever held. Different types will compete to prove who is best, and teamwork will be required to vanquish all the other types. The question is simple. Who will be the very best?",
    "minplayers": 4,
    "nolynch": true,
    "border": "๑۩۞۩๑..............................................................................๑۩۞۩๑",
    "ticks": {
    "night": 30,
    "standby": 15
    },
    "sides": [
    {
    "side": "rock",
    "translation": "Stone Munchers",
    "winmsg": "Rock has proved victorious as ~Players~ adamantly return to their cave."
    },
    {
    "side": "water",
    "translation": "Hydro Jets",
    "winmsg": "No one can quench Water's desire to win. ~Players~ will now return to their oceans and lakes."
    },
    {
    "side": "fire",
    "translation": "Pyro Blasters",
    "winmsg": "The burning desire of ~Players~ is testament to their victory. They will now return to their lava home."
    },
    {
    "side": "electric",
    "translation": "Thunder Strikers",
    "winmsg": "People say electricity doesn't strike twice. ~Players~ proved that electricity strikes as many times as it takes to defeat all who oppose it."
    },
    {
    "side": "grass",
    "translation": "Grassholes",
    "winmsg": "The Grass types, ~Players~, have proven victorious! They will sing a sweet melody back in their lush forest."
    },
    {
    "side": "psychic",
    "translation": "Kinetic Psychos",
    "winmsg": "~Players~ have no need for physical strength. They defeated their competition with pure brain power and will."
    },
    {
    "side": "ice",
    "translation": "Winter's Solace",
    "winmsg": "~Players~ came and froze the competition. Now they return to their tundra homes, as winners."
    },
    {
    "side": "fighting",
    "translation": "Assault Squad Alpha",
    "winmsg": "There can be no weakness in this dojo. ~Players~ made sure to remove all weakness from sight."
    },
    {
    "side": "flying",
    "translation": "Winged Aces",
    "winmsg": "Who's that soaring through the sky? It's ~Players~! They managed to squash those silly earth and sea creatures and will now return to their avian habitats!"
    },
    {
    "side": "bug",
    "translation": "Hive Mind",
    "winmsg": "~Players~ have swarmed over the competition, proving that bugs can overpower all!"
    },
    {
    "side": "normal",
    "translation": "Usual Suspects",
    "winmsg": "What a simple victory. ~Players~ have shown that you don't need to be colorful to be tough!"
    },
    {
    "side": "steel",
    "translation": "Metal Mashers",
    "winmsg": "Steel is too tough to beat. ~Players~ leave the battle without even a scratch."
    },
    {
    "side": "ground",
    "translation": "Geo Dudes",
    "winmsg": "How can any enemy fight the very ground? ~Players~ have proven that all who try to fight the ground fail."
    }
    ],
    "roles": [
    {
    "role": "rock1",
    "translation": "Rampardos",
    "side": "rock",
    "help": "You are a brute that tears down jungle trees while catching prey. Your skull is hard as iron, allowing you to /smash a target. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It's skull is as hard as iron. Uses a charging head smash to attack enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "smash": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "rock2",
    "translation": "Roggenrola",
    "side": "rock",
    "help": "You are a Roggenrola. You were discovered 100 years ago in an earthquake fissure. Your tough body allows you to /smash one target to attack. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "A rock pokemon with an energy core inside. Uses a rock smash to attack enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "smash": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "rock3",
    "translation": "Nosepass",
    "side": "rock",
    "help": "You are the rock pokemon, Nosepass. You can /smash an enemy during the night. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "A powerful magnet who's nose always points North. Uses rock smash to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "smash": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "count": -1,
    "priority": 19,
    "target": "AnyButTeam",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "smash",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "water1",
    "translation": "Vaporeon",
    "side": "water",
    "help": "Your body's cellular structure is similar to the molecular composition of water. As such, you can shoot powerful blasts of water with /hydro to defeat your enemies. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Its cell composition is similar to water molecules. As a result, it can melt away into water. Uses a hydro pump to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "hydro": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "water2",
    "translation": "Octillery",
    "side": "water",
    "help": "Your instinct is to bury yourself in holes. But not today. Today, you will have to defeat your enemies with /hydro. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It often steals the holes of others to sleep in them. Defeats its enemies with hydro pump.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "hydro": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "water3",
    "translation": "Mudkip",
    "side": "water",
    "help": "You are the cute, blue, water pokemon, Mudkip! You can use /hydro to defeat your enemies! You can also /toxic a target to instantly kill them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "More mellow than its fellow evolutions, Mudkip defeats its enemies by using hydro pump from its mouth.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "hydro": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fire1",
    "translation": "Rapidash",
    "side": "fire",
    "help": "With incredible acceleration, you reach your top speed of 150 mph after running just ten steps. Use /blast to burn the competition! You can also /wisp a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "An incredibly fast pokemon capable of reaching 150 MPH. Uses Fire Blast to obliterate enemies. Has will-o-wisp to burn enemies to death.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "blast": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "wisp": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fire2",
    "translation": "Typhlosion",
    "side": "fire",
    "help": "You can rub your blazing fur together to create powerful explosions of heat. Use /blast to kill your enemies.You can also /wisp a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "When its rage peaks, its heat becomes so hot that anything it touches will burn up. Uses fire blast to defeat enemies. Uses will-o-wisp to burn enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "blast": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "wisp": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fire3",
    "translation": "Ninetails",
    "side": "fire",
    "help": "Legends claim that each of your tails contains mystic power. Use their power to /blast an enemy during the night. You can also /wisp a target to instantly burn them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "A pokemon who's tails are told to hold mystical powers. Uses Fire Blast to defeat enemies and Will-O-Wisp to instantly burn them.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "blast": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "wisp": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "hydro",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "blast",
    "wisp",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "electric1",
    "translation": "Electabuzz",
    "side": "electric",
    "help": "Your body constantly discharges electricity, running across the surface of your body. You can /bolt to electrocute one person during the night. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Loves to feed off electricity. Blackouts occur when this pokemon eats electricity at Power Plants. Uses thunderbolt to attack enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "bolt": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "electric2",
    "translation": "Flaaffy",
    "side": "electric",
    "help": "If your coat becomes fully charged with electricity, your tail lights up. You fire hairs that zap on impact with /bolt.You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Not even downy wool will grow on its rubbery, nonconductive patches of skin that prevent electrical shock. Uses thunderbolt to attack people.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "bolt": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "electric3",
    "translation": "Shinx",
    "side": "electric",
    "help": "All of your fur dazzles if danger is sensed. You can blind and then defeat your foe with /bolt. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "The extension and contraction of its muscles generates electricity. It glows when in trouble. Uses thunderbolt to attack people.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "bolt": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "bolt",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "grass1",
    "translation": "Venusaur",
    "side": "grass",
    "help": "You are able to convert sunlight into energy. As a result, you may defeat an enemy with /solar. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy. Uses Solarbeam to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "solar": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "grass2",
    "translation": "Whimsicott",
    "side": "grass",
    "help": "Like the wind, you can slip through any gap, no matter how small. You can defeat enemies with /solar. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "They appear along with whirlwinds. They pull pranks, such as moving furniture and leaving balls of cotton in homes. Uses solarbeam to defeat enemes.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "solar": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "grass3",
    "translation": "Parasect",
    "side": "grass",
    "help": "The bug host is drained of energy by the mushrooms on its back. They appear to do all your thinking. You can defeat a target with /solar. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "A mushroom grown larger than the host’s body controls Parasect. It scatters poisonous spores. Uses Solarbeam to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "solar": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "solar",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "psychic1",
    "translation": "Alakazam",
    "side": "psychic",
    "help": "You have an IQ of 5000. You calculate many things in order to gain the edge in every battle. You can use /psy to defeat an enemy. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /safeguard (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes. Uses psychic to eliminate enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "psy": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "safeguard": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    }
    }
    }
    },
    {
    "role": "psychic2",
    "translation": "Gardevoir",
    "side": "psychic",
    "help": "You apparently do not feel the pull of gravity because you support yourself with psychic power. You will give your life to protect your team. Defeat enemies with /psy. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /safeguard (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It will try to guard its trusted teammates with its life. It has the ability to see the future. Uses psychic to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "psy": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "safeguard": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    }
    }
    }
    },
    {
    "role": "psychic3",
    "translation": "Gothita",
    "side": "psychic",
    "help": "Your ribbonlike feelers increase your psychic power. You are always staring at something. Use /psy to defeat your enemies.You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It stares intently at everything. It can become so obsessed with watching that it doesn’t notice attacks. Uses psychic to defeat it's enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "psy": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    },
    "safeguard": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "psy",
    "toxic",
    "protect",
    "safeguard"
    ]
    }
    }
    }
    },
    {
    "role": "ice1",
    "translation": "Vanilluxe",
    "side": "ice",
    "help": "Swallowing large amounts of water, you make snow clouds inside your bodies and, when angry, cause violent blizzards. You can /beam to defeat enemies at night. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "If both heads get angry simultaneously, this Pokémon expels a blizzard, burying everything in snow. Fights enemies using Ice Beam.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "beam": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "ice2",
    "translation": "Glaceon",
    "side": "ice",
    "help": "You cause small ice crystals to form by lowering the temperature of the surrounding atmosphere. You can defeat enemies using /beam. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "By controlling its body heat, it can freeze the atmosphere around it to make a diamond-dust flurry. Fights using Ice Beam.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "beam": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "ice3",
    "translation": "Cubchoo",
    "side": "ice",
    "help": "Your nose is always running. You sniff the snot back up because the mucus provides the raw material for your moves, including /beam to defeat enemies.You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases. Fights enemies using Ice Beam.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "beam": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "beam",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fighting1",
    "translation": "Machamp",
    "side": "fighting",
    "help": "Using your heavy muscles, you throw powerful punches that can send the victims clear over the horizon. You can defeat enemies with /punch. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /detect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon. Defeats enemies with Dynamicpunch and protects with detect.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "punch": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "detect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fighting2",
    "translation": "Hitmonlee",
    "side": "fighting",
    "help": "When in a hurry, your legs lengthen progressively. You run smoothly with extra long, loping strides. You can defeat enemies with /punch. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /detect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It is also called the Kick Master. It uses its elastic legs to execute every known kick. Uses Mach Punch to defeat enemies. The irony. Also uses detect to defend.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "punch": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "detect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "fighting3",
    "translation": "Riolu",
    "side": "fighting",
    "help": "Your body is lithe yet powerful. You can crest three mountains and cross two canyons in one night. You defeat enemies with /punch. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /detect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It uses the shapes of auras, which change according to emotion, to communicate with others. Uses Bullet Punch to defeat enemies and protects with detect.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "punch": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    },
    "detect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "punch",
    "toxic",
    "detect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "flying1",
    "translation": "Tornadus",
    "side": "flying",
    "help": "The lower half of your body is wrapped in a cloud of energy. You zoom through the sky at 200 mph. You can defeat enemies with /ace. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "In every direction it flies, creating winds so powerful, they blow everything away. Defeats its enemies with Aerial Ace.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "ace": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "flying2",
    "translation": "Staraptor",
    "side": "flying",
    "help": "The muscles in your wings and legs are strong. You can easily fly while gripping a small Pokémon. You can use /ace to defeat enemies. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It never stops attacking even if it is injured. It fusses over the shape of its comb. Uses Aerial Ace to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "ace": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "flying3",
    "translation": "pidgey",
    "side": "flying",
    "help": "You are docile and prefers to avoid conflict. If disturbed, however, you can ferociously strike back with /ace. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Common in grassy areas and forests, it is very docile and will chase off enemies by flapping up sand. Uses Aerial Ace to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "ace": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "ace",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "bug1",
    "translation": "Accelgor",
    "side": "bug",
    "help": "Having removed your heavy shell, you become very light and can fight with ninja-like movements. You can use /buzz to defeat enemies. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "When its body dries out, it weakens. So it wraps a membrane around itself for protection while it spits poison. Uses Bug Buzz to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "buzz": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "bug2",
    "translation": "Illumise",
    "side": "bug",
    "help": "With your sweet aroma, you guide VOLBEAT to draw signs with light in the night sky. You can defeat enemies with /buzz. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "A nocturnal POKéMON that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed. Defeats enemies with Bug Buzz.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "buzz": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "bug3",
    "translation": "Kricketune",
    "side": "bug",
    "help": "By allowing your cry to resonate in the hollow of your belly, you produce a captivating sound. You can /buzz enemies to defeat them. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It signals its emotions with its melodies. Scientists are studying these melodic patterns. Uses Bug Buzz to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "buzz": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "buzz",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "normal1",
    "translation": "Snorlax",
    "side": "normal",
    "help": "You are not satisfied unless you eat over 880 pounds of food every day. When you are done eating, you promptly go to sleep. While awake, you can /return to defeat an enemy. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly. Defeats enemies with Return.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "return": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "normal2",
    "translation": "Furret",
    "side": "normal",
    "help": "The mother of your species puts its offspring to sleep by curling up around them. You corner foes with speed and defeat them with /Return. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "There is no telling where its tail begins. Despite its short legs, it is quick at hunting RATTATA. Defeats enemies with Return.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "return": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "normal3",
    "translation": "Dunsparce",
    "side": "normal",
    "help": "When spotted, you escape backward by furiously burrowing into the ground with your tail. If forced to fight, you can defeat enemies with /return. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail. Defeats enemies with Return.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "return": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "return",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "steel1",
    "translation": "Klinklang",
    "side": "steel",
    "help": "The gear with the red core is rotated at high speed for a rapid energy charge, which you can unlesash with /cannon [enemy]. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire. Uses Flash Cannon to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "cannon": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "steel2",
    "translation": "Mawile",
    "side": "steel",
    "help": "Your giant jaws are actually steel horns that transformed. You fool foes into complacency with its adorable gestures, then chomps them with your huge jaws.You can /cannon an enemy during the night. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "You use your docile-looking face to lull foes into complacency, then bite with your huge, relentless jaws. Uses a Flash Cannon to defeat foes.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "cannon": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "steel3",
    "translation": "Registeel",
    "side": "steel",
    "help": "You are sturdier than any kind of metal. Your body hardened due to pressure underground over tens of thousands of years. You can defeat an enemy with /cannon. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Tempered by pressure underground over tens of thousands of years, its body cannot be scratched. Uses Flash Cannon to defeat enemies.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "cannon": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "cannon",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "ground1",
    "translation": "Donphan",
    "side": "ground",
    "help": "The longer and bigger your tusks, the higher your rank is in your herd. Your tusks take a long time to grow. You can /quake one enemy per night. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won’t even leave a scratch. Uses Earthquake to attack. ",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "quake": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "ground2",
    "translation": "Cubone",
    "side": "ground",
    "help": "You wear the skull of your deceased mother. Your cries echo inside the skull and come out as a sad melody. You can defend yourself by using /quake. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. It will defend itself by Earthquaking enemies. ",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "quake": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    },
    {
    "role": "ground3",
    "translation": "Sandslash",
    "side": "ground",
    "help": "You are adept at attacking with the spines on your back and your sharp claws while quickly scurrying about. Use /quake to defeat an enemy. You can also /toxic a target to instantly defeat them. If you choose not to attack, you can /protect or /subs (safeguard) yourself or an ally. Your attacks need to recharge and you have a miniscule chance to miss.",
    "info": "SANDSLASH’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones. Uses Earthquake to attack.",
    "actions": {
    "startup": "team-reveal-with-roles",
    "night": {
    "quake": {
    "command": "kill",
    "failChance": 0.02,
    "recharge": 2,
    "common": "Team",
    "priority": 20,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "toxic": {
    "command": "poison",
    "failChance": 0.02,
    "recharge": 2,
    "broadcast": "team",
    "common": "Team",
    "priority": 19,
    "count": -1,
    "target": "AnyButTeam",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "protect": {
    "command": "protect",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    },
    "subs": {
    "command": "safeguard",
    "broadcast": "team",
    "common": "Team",
    "priority": 4,
    "target": "Any",
    "restrict": [
    "quake",
    "toxic",
    "protect",
    "subs"
    ]
    }
    }
    }
    }
    ],
    "roles1": [
    "fire1",
    "fire2",
    "electric1",
    "electric2"
    ],
    "roles2": [
    "ground1",
    "ground2",
    "flying1",
    "flying2",
    "ice1"
    ],
    "roles3": [
    "water1",
    "water2",
    "water3",
    "psychic1",
    "psychic2",
    "psychic3"
    ],
    "roles4": [
    "bug1",
    "bug2",
    "normal1",
    "normal2",
    "water1",
    "water2",
    "water3"
    ],
    "roles5": [
    "flying1",
    "flying1",
    "fighting1",
    "fighting2",
    "ice1",
    "ice2",
    "psychic1",
    "psychic2",
    "steel1",
    "steel2"
    ],
    "roles6": [
    "bug1",
    "bug2",
    "bug3",
    "normal1",
    "normal2",
    "normal3",
    "water1",
    "water2",
    "water3",
    "rock1",
    "rock2",
    "rock3"
    ],
    "roles7": [
    "ground1",
    "ground2",
    "grass1",
    "grass2",
    "fire1",
    "fire2",
    "psychic1",
    "psychic2",
    "steel1",
    "steel2",
    "electric1",
    "electric2",
    "electric3"
    ],
    "roles8": [
    "water1",
    "water2",
    "grass1",
    "grass2",
    "fire1",
    "fire2",
    "psychic1",
    "psychic2",
    "steel1",
    "steel2",
    "electric1",
    "electric2",
    "ice1",
    "ice2"
    ],
    "roles9": [
    "bug1",
    "bug2",
    "bug3",
    "normal1",
    "normal2",
    "normal3",
    "water1",
    "water2",
    "water3",
    "rock1",
    "rock2",
    "rock3",
    "ice1",
    "ice2",
    "ice3"
    ],
    "roles10": [
    "water1",
    "water2",
    "grass1",
    "grass2",
    "fire1",
    "fire2",
    "fire3",
    "psychic1",
    "psychic2",
    "steel1",
    "steel2",
    "electric1",
    "electric2",
    "electric3",
    "ice1",
    "ice2",
    "ice3",
    "psychic3",
    "steel3",
    "water3",
    "grass3"
    ],
    "roles11": [
    "ice1",
    "ice2",
    "ice3",
    "normal1",
    "normal2",
    "normal3",
    "steel1",
    "steel2",
    "steel3",
    "ground1",
    "ground2",
    "rock1",
    "ground3",
    "rock2",
    "electric1",
    "electric2",
    "rock3",
    "electric3",
    "grass1",
    "grass2",
    "bug1",
    "bug2",
    "flying1",
    "flying2",
    "flying3",
    "fighting1",
    "fighting2",
    "fire1",
    "fire2",
    "psychic1",
    "psychic2",
    "grass3",
    "bug3",
    "flying3",
    "fighting3",
    "fire3",
    "psychic3"
    ],
    "killmsg": "±Game: CRITICAL HIT! ~Player~ (~Role~) has fainted!",
    "killusermsg": "CRITICAL HIT! You have been defeated!",
    "drawmsg": "The battle is over...but there is no victory today. Everyone has fainted!"

    }[/HIDE]


    Edits
    Added a summary I forgot to add.
    Made attacks have a recharge and a 2% fail chance. (aka a miss).
    Fixed grammar Prejudice pointed out to me.[/HIDE]
     
    Last edited: Mar 12, 2013
  2. Not L

    Not L Fairy Princess

    Joined:
    Jan 9, 2012
    Messages:
    193
    Likes Received:
    0
    Sounds...kinda bland. I mean, the design is unique, and kind of interesting, but there's nothing there that makes me want to play this theme. It sounds like it'll be another vepix...except slower
     
  3. Beast

    Beast I do what I want

    Joined:
    Sep 7, 2012
    Messages:
    925
    Likes Received:
    31
    Why is this here and in the theme critique forum at the same time? I think you should ask for one to be deleted. Probably the theme critique one.
     
  4. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    Yeah sure, delete it. I realized that not enough people check the other one, and I don't really need other improvements. I like this mechanic.
     
  5. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    Bland yet unique and interesting? Your words disagree with themselves.
    You are allowed to be biased and not play the theme if you don't like it.
    Vepix but slower? I think it's vepix with more thought involved. Instead of mindless killing, you have a team to look out for and have to decide your moves wisely.
     
    Last edited: Mar 12, 2013
  6. IceKirby

    IceKirby A.K.A. RiceKirby

    Joined:
    Apr 26, 2011
    Messages:
    2,176
    Likes Received:
    635
    PO Trainer Name:
    RiceKirby
    I can't see people truly using the strategy you want when playing this theme.
    I expect most players to think it's not worth to protect at any time because there's no real reward on doing that. If you kill/poison, you can remove an opponent, but if you protect/safeguard, the best you can do is to delay the game for a little longer.

    Also, what Not L meant is that the symmetrical teams are not helping this theme. Why have 10 sides if they are all the same? Or even, why have 3 roles for each side if none of them can do anything different?
    Maybe you should think about having something like all teams get a shared Kill and Protect for the first 2 moves, then each team gets an unique action for the 3rd move (why not try inspect, convert or distract?) and each Pokemon gets a different action not shared with their teams (doesn't matter if it's a repeated action). This way, each team could be unique and the possibility of smart play increases.

    On a last note, the way you are using Restrict for all actions is going to prevent anyone from changing targets once one is selected. That could lead to teams fighting to be the first one to type a command, which IMO would ruin the teamwork needed for the theme.
     
  7. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    I wanted to keep the game very simple, yet give the game lots of flavour, which is why I used 10 sides. The 3 roles are for the same reason. If this mechanic works out, I would go ahead and do a more... advanced version. I'd keep the teams, but make each pokemon have a unique (or semi-unique) moveset that actually affects gameplay moreso (Such as increase priority, kill/poison through shields, ignore specific moves from pokemon types, increase bg/safeguard speeds, etc).

    I might remove the restrict on the kill. I could also add a recharge on each kill/poison forcing players to protect/safeguard (or charges? Eh.). I understand what you mean on the no reward part and it's a good point.
    The unique actions isn't what I wanted to do with this theme at the moment. As for inspect, I don't think of this as one of those types of themes that needs it. I wanted this to be a different game style than the themes already added to Mafia. I know this might be gimmicky to a fault, but I think it would work out well for the player. Something different.
     
  8. Not L

    Not L Fairy Princess

    Joined:
    Jan 9, 2012
    Messages:
    193
    Likes Received:
    0
    Precisely. The design is unique because it hasn't been done before. It is interesting because it adheres to "I have 4 possible moves, and I get to use one per turn." It is bland because all people will do is kill and poison, and with 25 people playing, that will take several nights. That is the harsh reality of this theme.
     
  9. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    I'll add that recharge for kill and poison. And a chance to "miss" (2%). Most themes would take several nights with 25 people. And it's not like there are many reasons for game stall. Like most themes, not everyone will like it. I'm fine with that. I still think it's got potential as something different.
     
    Last edited: Mar 12, 2013
  10. citro

    citro CRYING LIGHTNING

    Joined:
    Jan 29, 2013
    Messages:
    82
    Likes Received:
    0
    I would change some of the commands around to make this a little more interesting. If you change some roles' "Toxic" and "Sub" command to things like Spore (distract) or Psychic (inspect) or Smash (protect-bypassing kill?) etc and add like 1 turn recharges to each player's kill and protect commands, I'm sure this could be more strategical instead of a glorified Vepix like now. I still think there should be less sides; imo you could stick with the basic Fire / Water / Grass / Electric / Ice, possibly Dark / Fighting / Psychic, but that's as far as I'd go.
     
  11. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    I think I've said that it isn't what I want to do with this. I will use it in the advanced format though, with the semi-unique movesets. Clash 2.0, sure. Right now, I want to keep this version to the best that this version can be. (Which is why the recharge makes sense, to promote defensive moves)
     
  12. Tesla Elesa

    Tesla Elesa Almost Quality

    Joined:
    Aug 12, 2011
    Messages:
    530
    Likes Received:
    0
    The concept is quite interesting. However, I feel as if roles should be slightly differentiated somehow, whether by hax, higher/lower failChances, evadeChances, or something else. Call me out for putting flavour over gameplay (I don't think there's a conflict here), but Rampardos and Roggenrola shouldn't be the exact same thing.

    I know you want this to be perfectly balanced, but there's actually one thing that's better than that: imbalanced balance. That is what creates an exciting, evolving (meta)game. When balance is perfect, like in chess, you get something that amounts to memorization and calculation. That might sound like a poor comparison, as Mafia is all about the random targeting, but really, I'm just showing you that perfect balance won't work out as you expect.

    You should probably shake this up a bit imo if you want it to be a truly fun theme. Right now it seems sort of boring to the average mafia player who thinks kill=good, strategy=trololo. Because who plays Mafia to think?
     
  13. Roild

    Roild Member

    Joined:
    Jul 21, 2012
    Messages:
    861
    Likes Received:
    11
    PO Trainer Name:
    Roild
    Hm. I could do a massive re-haul on moves and give some differences per team/type. I was hoping to save this for a similar version of this with each Pokemon/team having its own special moveset/abilities. It would be different than this entirely because of that, like relating gen V to the original gen I.
     
Thread Status:
Not open for further replies.