Curse (non-peak)

Discussion in 'Review' started by TheUnknownOne, Mar 8, 2013.

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  1. TheUnknownOne

    TheUnknownOne Member

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    Raw | w/ beautiful colours to improve readability

    Inspired by Tag.
    For 4-15 player games. (so all of you can have some fun even if the channel is dead :])

    ____________________________

    Plot
    The "plot" (lol.) of the story is that there was once a village, long, long ago. Everything changed when a citizen of the village spotted an evil ghost alien robotic laser shooting thingy close to the town. Since then Zombies have been attacking and Citizens have gone missing. Will you save the village from utter doom and destruction? Probably not, but you can still try.

    Roles
    There are basically only 4 roles (and 2 sides, just felt like mentioning that). Citizens are very basic, only being able to vote, but are of course, just like in default, very important (even though we all know that's not true :x).

    The Cursed is able to curse (shared with other Cursed) Citizens, turning them into Zombies (that are supposed to kill all the Citizens), but they can only do it once. The Cursed also become Cursed Zombies when they're lynched, but only if there are > 6 players. More on that later.

    Anyway, onto the Zombie. The Zombie is typically supposed to kill you. They're sided with the Cursed and should kill Citizens (kill is shared between Zombies, with the exception of Cursed Zombies). They have 0 votes and are easily defeated in the voting stage.

    I'll explain what the Cursed Zombie (keep in mind that it only appears when there are > 6 players) does lastly, because he's more complicated than a regular Zombie. Essentially, what a Cursed Zombie does, is kill Citizens. They appear when the Cursed is lynched. They don't share kills between the Zombies or even themselves, making them quite dangerous in groups (of course it's easy to know who a Cursed Zombie is, because the Cursed first has to be lynched in order to become one). Cursed Zombies actually poison their targets(count: 2), which they can do only once (charges).

    That should be just about it!

    ____________________________

    Rated F for Functional.

    [​IMG]
     
    Last edited: Mar 8, 2013
  2. Beast

    Beast I do what I want

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    Just want to point you said for between 3-15 people. Well, the minplayers is set to 4.
    Why not just have one roles list? It isn't like the spawn of the first six roles change in roles2.
    I am pretty sure that at 4 people evil auto-wins. He converts n1 and that makes it 2v2. if he is lynched then there are two kills taking out the two citizens. if his partner is lynched he just gets to convert another villager making vote tie therefore he wins. If a villager is lynched then the final villager gets killed by the newly converted zombie. That means you must have minplayers of 5 or change the mechanics for this game to be plausible at all.
     
  3. TheUnknownOne

    TheUnknownOne Member

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    Edit:
    2) Kept in order to fix #3
    3) Should be fixed now
     
    Last edited: Mar 8, 2013
  4. Jalmont

    Jalmont nothere

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    My only real concern is I feel like the Cursed Zombies might be broken as it forces the village to "waste" a lynch on them, while the zombie gets the 2 kills. This to me puts the village at a tremendous disadvantage since they lose there only way of hurting the cursed, with the lynch. I am also feel like it would be very simple to find the mafia via voting. That being said, it really is impossible to tell if it is broken because I think you've put adequate safeguards to ensure both sides are evenly balanced. Thus, I think we need to test this theme to determine whether or not one side has a significant advantage.

    Test #1
     
  5. citro

    citro CRYING LIGHTNING

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    i playtested this for a while in your private server and it seemed promising (ish). it's balanced enough for a non-peak theme and i'm happy to test [2]; my biggest concern is that most games i was in played out the exact same way, and there's not a whole lot of different possibilities, i.e. in vengeful. i'm not sure how active you are either, which could be a problem :(
     
  6. MewtwoHidden

    MewtwoHidden My Hax Makes Me Famous

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    MewtwoHidden
    Ok Since in a game of 4 It would be like This

    Cursed
    Civvy
    Civvy
    Civvy

    Then at d1

    Cursed
    Zombie
    Civvy
    Civvy

    Currently VCLR would enact and Zombies would win- once you change this however
    Either of these could happen

    Result #1
    Village lynches a Civvy and this is the result
    Zombie
    Cursed
    Civvy
    Zombie kills civvy gg! Mafia Win!

    Result #2
    Village lynches Cursed
    Cursed Zombie
    Zombie
    Civvy
    Civvy
    Both Zombie and Cursed kill gg! Mafia Win!

    Result #3/4
    Or Village lynches Zombie
    Cursed
    Civvy
    Civvy

    D2
    Village lynches Civvy
    Civvy
    Cursed

    D3
    Village lynches Cursed
    Cursed zombie
    Civvy
    Zombie kills civvy gg! Mafia Win!

    OR Back to D2
    Village Lynches Cursed
    Cursed Zombie
    Civvy
    Civvy
    Cursed kills Civvy

    D3 Village lynches Cursed gg! Village win

    So I don't think this theme is suitable for a Non-Peak theme just because of how scum-sided it is! I mean LOOK There are 4 ways a game can turn. Which isn't very good anyways. But out of 4 games mafia will win 3 ways results with village losing, but village can only win one way!

    I do see promise in this theme and we do need more Non-Peak themes, but you might need a little more work on this one

    For starters you need to put you villager into the VCLR because without it Cursed always would win
     
    Last edited: Apr 8, 2013
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