http://pastebin.com/raw.php?i=E8JxJT7G Spoiler { "name": "Less Pressure", "summary": "Town versus Mafia. When only 1 Mafia remains, the village wins! For 7 to 8 players only!", "sides": [ { "side": "village", "translation": "Town" }, { "side": "mafia", "translation": "Mafia" } ], "roles": [ { "role": "townie", "translation": "Vanilla Townie", "side": "village", "winIfDeadRoles": ["goon", "goon2", "goon3"], "help": "You have no special abilities beyond the right to vote. You win when only 1 Mafia Goon is left alive.", "info": "Wins when alive and only 1 Mafia Goon remains. Sided with the Village.", "winIfDeadRoles": ["goon", "goon2", "goon3"], "actions": { "startup": { "revealRole": ["innocent"] } } }, { "role": "innocent", "translation": "Innocent Child", "side": "village", "winIfDeadRoles": ["goon", "goon2", "goon3"], "help": "You have no special abilities beyond the right to vote. Everyone knows your identity. You win when only 1 Mafia Goon is left alive.", "info": "Wins when alive and only 1 Mafia Goon remains. Identity is known by everyone. Sided with the Village.", "winIfDeadRoles": ["goon", "goon2", "goon3"], "actions": { "startup": { "revealRole": ["innocent"] } } }, { "role": "goon", "translation": "Mafia Goon", "side": "mafia", "help": "If any member of your team gets lynched, they will gain a 1 time venge kill. You win when you control 50% of the town.", "info": "Wins when the Mafia outnumber the remaining Villagers. Sided with the Mafia.", "actions": { "startup": { "revealRole": ["innocent", "goon"] }, "lynch": { "convertTo": "goon2", "convertmsg": "Before they could be lynched, ~Self~ decided to kill..." } } }, { "role": "goon2", "translation": "Mafia Goon", "side": "mafia", "hide": true, "help": "You've been lynched! You have a one time night kill! Whether or not you use it, you will die after the night is over.", "actions": { "startup": { "revealRole": ["innocent", "goon"] }, "initialCondition": { "poison": { "count": -1, "poisonDeadMessage": "Hopefully that was a good kill!" } }, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 1 } }, "onDeath": { "convertRoles": {"goon":"goon3"}, "convertmsg": "The Mafia is getting worried..." } } }, { "role": "goon3", "translation": "Mafia Goon", "side": "mafia", "hide": true, "help": "You win when you control 50% of the town.", "actions": { "startup": { "revealRole": ["innocent", "goon3"] }, "onDeath": { "convertRoles": {"goon3":"goon4"} } } }, { "role": "goon4", "translation": "Mafia Goon", "side": "mafia", "hide": true, "help": "You surrender! :(" } ], "roles1": [ "townie", "townie", "goon", "innocent", "goon", "innocent", "goon", "townie" ], "minplayers": 7, "ticks": { "night": 20, "standby": 60 } } http://wiki.mafiascum.net/index.php?title=Less_Pressure In short: 2-3 Vanilla Townies 3 Mafia Goons 2 Innocent Children Everyone knows the identity of the Innocent Children. The goal is to lynch 2 out of 3 Mafia goons. When the first Mafia Goon is lynched, he gets a Venge kill (typically used on an innocent child) Non-peak theme as max is only 8 players. Minimum is 7 players just to provide a slight variation on the amount of players needed. Not much more to it. I think it can work with 7 players, but otherwise it's a hard 8. The only problem I see with the theme is getting enough players to play while not having anyone sit out.
Being this a non-peak theme, this should allow... at least 3 people. Many themes, like SSBB, Kirby, FiM and Caterpie aren't played in "almost dead times", because the minimum necessary is more than 5... Unless you reduce the necessary number of people to play this theme (and probably improve the gameplay on those small games), decline [1]