This is NOT the one in the theme critique and advice forum. This one I made last summer and steeledges called it a "noobkiller". Even I'm not sure what's entirely in this theme. Coding: http://pastebin.com/raw.php?i=uDKBW7Lq Raw Plans: http://pastebin.com/raw.php?i=T5j3dBNb It's an Arceus Themed Mafia Theme. Let me explain the fundamentals of Arceus. The Heroes: Fire, Water, Electric, Grass, Ice. These are the Elementals. ls. The other Heroes: Rock, Ground, Fighting, Steel, Flying These are the Phsyicals. The Evil Arceus: Dark, Poison, Ghost, Bug, Psychic. They destroy the world. These three duke it out in order to to see who triumphs over each other. Arceus has babies that will join the fray. He put forth their eggs. (Uxie, Mesprit, Azelf, Palkia, Dialga) they are the other anti-hero that work for humanity to try to put Arceus to sleep. Other Arceus... Dragon Arceus: He's a super sized power role. True Arceus: The Original One has the most power of all the other Arceus with a mighty daykill. ??? Arceus: They are villagers. They add powerless roles to the fray. They win with any side so they don't lose at the end. And this was Darkkis' idea to add Pokémon that randomly join a side. The battle has awakened Deities. Kyogre, Groudon, Rayquaza, and Kyurem will randomly join a side depending on the percentage I put. I would like constructive criticism and tell me ways to fix it so it can go up. Just check it out.
Error:Expecting string or }, not comma.[Code 4, Structure 263] Error:Strings should be wrapped in double quotes.[Code 17, Structure 264] Error:Invalid characters found.[Code 18, Structure 264] Spoiler "meteor":{ , w "target":"AnyButSelf", Error is in Dragon Arceus. I'm sure you have it in your "Coding Plans" but can we (I) get a run down of maximum night kills (in a capacity game), maximum standby actions, and a general analysis on each side (Example: "Blue Rogues have more votes than the other clans, but have less kills. They protect more than the others. "). These things make the reviewing process go much quicker as, at least for me, this is what I look for. If not, I'll eventually get around to doing it myself but that could be delayed due to hectic school and work schedule.
There really is no strategy to this. People called it a cross between clanwar and castle mixed with the 18 Arceus.
8 daykills is extremely excessive and spammy. You have the potential to lose 16 players between the night kills and the daykills and a lynch, which is over half your current players. The chance of joining the theme, then dying before voting is extremely large. This is a literal killfest, and even you stated it. As for the error, I pulled the exact thing that was causing an issue: a random "w" in your code. I can't help but think you completely disregarded what Steel said about your theme the last time, nor do you seem to know what is in your theme because of that quote too. In conclusion: You need to tone down the amount of kills, to something less than half what you have now. I can't seriously review a killfest theme where 16 / 30 players have the potential to be out before Night 2 begins. I have no real choice except to Decline [1].
Yeah I have two arceus themes. This one was too overpowered. My new Arceus theme is in theme critique but its not finished. I figured I'd see what people say about this theme.
Your siggy is invalid; drapion is not bug type. And on topic, IMO this has as much flavour as an unown theme with legendaries added in :p (Not to be mean)
Too many kills. It's pretty much impossible to justify that number of kills, I don't think even castle has the potential for that many kills, tho it probably comes close. Decline [2]
Fuzzy already stated the main issues. When these are fixed, we can start to talk about minor ones. Sorry, but reject [3].
The JSON isn't working. You claim it has no strategy. Too many kills and it doesn't seem like you're interested in fixing any of these problem. I'm going to have to decline [4]
Echoing the above posters. There's too much hax, too many kills, different sides etc. It's not really 'mafia' any more because the strategy is lost among the chaos. Even kill-heavy themes like Castle need a little creativity to get through QC. Your coding errors are just a few typos but on top of my issues with the theme's balance and setup I'm gonna decline [6] this one.