Spoiler http://pastebin.com/raw.php?i=K56rbDLm[/HIDE] Theme and Role summary. Spoiler In the land of Amestris, war has been waged! Edward Elric, along with his brother Alphonse, must fight along side the State Alchemists and government to bring down the Homunculi, Scar, who is an Ishbalan survivor out for revenge for his people, Shao Tucker, who is an alchemist who experiments with making chimeras, and Kimblee, an ex-state alchemist with evil intentions, and Father, the creator of the Homunculi, who is out with his own plans! Ed is an inspector who gets a daykill if his brother, the bodyguard dies. And if Edward dies, rather than Alphonse, Alphonse becomes a raging night killer with a self protect! There are the basic state alchemists (villagers) as well as the stronger alchemists. There's a daykiller - Alex Armstrong! And an exposer - Roy Mustang. There's our strong Vigilante - Lt. Hawkeye. And our Mayor/BOMB, (Ed and Al's) Teacher! Quite a few roles also have converts. the Ishbalans (who reveal as and win with Scar or alchemists), Scar, who has an inspect along with a daykill with 15% chance to reveal, and 10% chance to avoid night kills. There's Shao Tucker, who in small games is a conspirator, and in large games he creates chimeras to do his bidding. There's Kimblee, who has a night (and occasional day) kill. And then there are the Homunculi... Wrath, who kills and is a mayor because he is believed to be important. If Pride dies, Wrath becomes a priority one killer with a voteshield of -5! Lust, who distracts and poisons in one move. Greed, a stealthy night kill evader who can inspect two people per night. Envy, who can reveal or fake reveal pretending to be Roy. Gluttony, who protects two allies per night. And who could forget lovable Sloth? After 8 nights, he becomes a slaughtering madman with multiple kills! And last, but certainly not least... Pride, who kills once per night and can betray his own team by devouring its bodyguard, resulting in more powerful, dark being who can protect itself and makes it very difficult to be lynched. There's so much to be done in the Full Metal Alchemist theme![/HIDE] Theme Code Spoiler { "name": "FMA", "author": [ "Brogent", "Roild" ], "summary": "In Amestris, war has been declared. The Homunculi and State Alchemists are at each other’s throats! But Scar and Shao Tucker are still on the loose, and now is their time to strike!", "sides": [ { "side": "village", "translation": "State Alchemists", "winmsg": "The State Alchemists (~Players~) have brought justice to Amestris!" }, { "side": "mafia1", "translation": "Homonculi", "winmsg": "The Homunculi could not be stopped! (~Players~) have turned all citizens of Amestris into Philosopher Stones, and are now all powerful!" }, { "side": "mafia2", "translation": "Scar", "winmsg": "Scar (~Players~) has enacted his revenge on the military and homunculi who killed his people!" }, { "side": "mafia3", "translation": "Abominations", "winmsg": "Shao and his abominations (~Players~) have corrupted Amestris! All citizens are subject to his testing!" }, { "side": "mafia4", "translation": "Father", "winmsg": "Father (~Players~) has overthrown the powers that be! He now controls all of Amestris and the world, and can do as he wishes! " }, { "side": "mafia5", "translation": "Kimblee", "winmsg": "Kimblee (~Players~), has created his own philosopher’s stone and overthrown the government, homunculi, citizens, and abominations. Bow down to him!" }, { "side": "mafia6", "translation": "Pride", "winmsg": "~Players~ has betrayed his brethren and devoured all their philosopher's stones. No one has a chance to challenge him now!" } ], "roles": [ { "role": "ed1", "translation": "Edward Elric", "side": "village", "help": "You are the youngest state alchemist, Edward Elric. You can find one player’s role per night with /inspect [name]! ", "info": "Inspects one player at night. Sided with State Alchemists. ", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } } } }, { "role": "ed2", "translation": "Edward Elric", "side": "village", "help": "You are the youngest state alchemist, Edward Elric. You can find one player’s role per night with /inspect [name]! ", "info": "Inspects one player at night. If Al dies, becomes Enraged Edward. Sided with State Alchemists.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } }, "startup": { "revealRole": "Al2" }, "onDeath": { "convertRoles": { "Al2": "Al3" }, "convertmsg": "After Edward’s demise, Alphonse promises to avenge his brother!" } } }, { "role": "Al1", "translation": "Alphonse Elric", "side": "village", "help": "You are Edward’s younger brother, Alphonse! Your soul is trapped in a suit of armour, so you vowed to always protect your older brother. You can protect one player using /protect [name]. You get hax on inspections to help you protect your brother.", "info": "Can protect one player at night. Sided with State Alchemists.", "actions": { "hax": { "inspect": { "revealRole": 1, "revealPlayer": 1 }}, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 4, "broadcast": "role" } } } }, { "role": "Al2", "translation": "Alphonse Elric", "side": "village", "help": "You are Edward’s younger brother, Alphonse! Your soul is trapped in a suit of armour, so you vowed to always protect your older brother. You can protect one player using /protect [name]. If Edward dies, you become Enraged, getting one self protect and one kill per night.", "info": "Can protect one player at night. If Ed dies, becomes Enraged Alphonse. Sided with State Alchemists.", "actions": { "startup": { "revealRole": "ed2" }, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 4, "broadcast": "role" } }, "onDeath": { "convertRoles": { "ed2": "ed3" }, "convertmsg": "Alphonse has died! Edward is enraged, and vows to kill all who have crossed him!" } } }, { "role": "villager", "translation": "State Alchemist", "side": "village", "help": "You are a dog of the military. Your abilities allow you to find out who is killing someone else.", "info": "No night actions. Gets occasional hax on kill. Sided with State Alchemists..", "actions": { "hax": { "kill": { "revealTeam": 0.1, "revealPlayer": 0.02 } } } }, { "role": "ed3", "translation": "Enraged Edward", "side": "village", "help": "Alphonse has died! You are filled with fury, and can now kill during the day with /fury!", "info": "Can /inspect one player during the night, and kill one player during the day with a 35% chance to reveal. Sided with State Alchemists.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } }, "standby": { "fury": { "command": "kill", "target": "AnyButSelf", "killmsg": "Edward clapped his hands together, and slammed his palms to the ground, encasing ~Target~ in concrete. They were killed immediately!", "revealChance": 0.35, "msg": "Kill the people who murdered your brother with /fury!", "revealmsg": "After the debris settled, Edward was revealed to be ~Self~!" } } } }, { "role": "Al3", "translation": "Enraged Alphonse", "side": "village", "help": "You are enraged by your brother’s death! You can /protect yourself, and /kill one person at night! Unfortunately, your rage blinds you during the voting phase causing your vote to count for 0. Avenge your brother.", "info": "Can /protect [self] at night, and /kill one player at night. Vote of 0. Sided with State Alchemists.", "actions": { "inspect": { "revealAs": "villager" }, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 25 }, "protect": { "target": "Self", "common": "Role", "priority": 4 } }, "vote": 0 } }, { "role": "hawk", "translation": "Lt. Hawkeye", "side": "village", "help": "You are Lieutenant Hawkeye! You can kill during the night with /kill. You also have a one-time priority 1 kill with /snipe. You inspect as a State Alchemist.", "info": "Can kill during the night, and has a one time /snipe that is priority 1. Inspects as State Alchemist. Sided with State Alchemists.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 5 }, "snipe": { "command": "kill", "common": "Self", "charges": 1, "target": "AnyButSelf", "priority": 1, "msg": "You see a gleam from atop a roof. But before you could duck, it was too late! Lt. Hawkeye put a bullet straight through your head." } }, "inspect": { "revealAs": "villager" } } }, { "role": "ross", "translation": "Maria Ross", "side": "village", "help": "You are 2nd Lieutenant Maria Ross. While you’re a well-to-do officer in the military, somebody claims you were seen killing Brigadier General Hughes Maes, so you inspect as Envy. ", "info": "No actions at night. Inspects as Envy. Sided with State Alchemists.", "actions": { "inspect": { "revealAs": "envy" } } }, { "role": "teacher", "translation": "Teacher", "side": "village", "help": "You are Ed and Al’s teacher, Izumi Harnet! Because of your authoritative personality, you can get people to do what you want with a 1.5 vote. Your raw physical and alchemic power allows you to kill anyone who tries to kill you during the night or day.", "info": "A mayor who revenge kills any attacker during the night or day. Sided with State Alchemists.", "actions": { "kill": { "mode": "killattacker", "msg": "±Teacher: You dare attack me!?" }, "daykill": "bomb", "daykillrevengemsg": "Teacher was attacked during the day. She wasn’t too happy about that and broke all her attacker's bones!", "vote": 1.5 } }, { "role": "may", "translation": "May Chang", "side": "village", "winningSides": [ "village", "mafia2" ], "help": "You are May Chang, an expert in Alkahestry! You are friends with the Elric brothers, so you help them by distracting bad guys by using /lost [name]! Who wouldn’t help a 'lost' little girl? You have a special bond with Scar, so you win with him as well!", "info": "Expert in Alkahestry. Can distract one person a night with /lost. Can also win with Scar. Sided with State Alchemists.", "actions": { "night": { "lost": { "common": "Self", "command": "distract", "target": "AnyButSelf", "priority": 3, "distractmsg": "A lost little girl asked you to help her find the train station. You couldn’t deny her! You decided to help her and not perform any actions this night." } } } }, { "role": "armstrong", "translation": "Alex Armstrong", "side": "village", "help": "You are Major Armstrong! Your brute strength is unrivaled, so you can /smash during the day. Whenever you kill someone, you remove your clothing and shine bright! There is a chance people will most likely know who you are!", "info": "Flashy daykiller with a high chance to be revealed. Sided with State Alchemists.", "actions": { "standby": { "smash": { "command": "kill", "target": "AnyButSelf", "killmsg": "Major Armstrong puts on his steel knuckles, and pounds ~Target~ into the ground! They didn’t have a chance! Major Armstrong rips his shirt off, and strikes a pose!", "revealChance": 0.6, "msg": "When the time comes, use /smash to eliminate an enemy! Be careful, as you will most likely tear off your clothing and flex afterwards!.", "revealmsg": "~Self~, you were too flashy! You’ve been revealed as Major Armstrong! -Flexes muscles and sparkles-" } } } }, { "role": "Roy", "translation": "Roy Mustang", "side": "village", "help": "You are the Flame Alchemist, Roy Mustang. Using your flames, you can expose one person’s role during the day with /spark. If anyone kills you during the day, you will reveal their role. You have a chance to be revealed when you expose. Your high position in the military gives you 1.5 votes", "info": "Day exposer with a chance to be revealed. Reveals killer if killed during the day. Vote of 1.5. Sided with State Alchemists.", "actions": { "vote": 1.5, "standby": { "spark": { "command": "expose", "target": "AnyButSelf", "exposemsg": "With a flick of his fingers, Roy Mustang creates a circle of fire around ~Target~, illuminating them to be ~Role~!", "revealChance": 0.2, "msg": "Burn a light on an person to see who they are with /spark.", "revealmsg": "Bystanders swear they saw ~Self~ walking away from the flames." } } } }, { "role": "marcoh", "translation": "Tim Marcoh", "side": "village", "help": "You are the Crystal Alchemist, Tim Marcoh. You have always wanted to bring your medicine to the people who need it, and as such, you can /protect one person during the night. Your research in alchemy allows you to create poisons that will kill the target in one night, but you only have enough material for 2 uses. Use /poison to use them!", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 4 }, "poison": { "target": "AnyButSelf", "common": "Self", "charges": 2, "priority": 30 } } } }, { "role": "ishbalan", "translation": "Ishbalan", "side": "village", "winningSides": [ "village", "mafia2" ], "help": "You are an Ishbalan citizen! You don’t have any actions, but vote to remove people during the day. Due to your looks, you’re inspected as Scar. You can win with Scar or with the State Alchemists!", "info": "Inspects as Scar. Wins with Scar or State Alchemists.", "actions": { "inspect": { "revealAs": "scar1" } } }, { "role": "scar1", "translation": "Scar", "side": "mafia2", "help": "You are Scar! You’re an angry Ishbalan with a cursed arm, out for revenge! You can kill once per night with /kill [name]!", "info": "One kill per night. Sided with Scar.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 14 } } } }, { "role": "scar2", "translation": "Scar", "side": "mafia2", "help": "You are Scar! You can /inspect and /kill one player per night. You can kill one person during the day, every other day with /kill. Your daykill might be revealed! You also have a chance to evade kills at night! ", "info": "Can /inspect and /kill one player per night. Can /kill one person per day, every other day. Has a 15% chance to reveal on the daykill, and a 30% chance to avoid kills at night. Sided with Scar.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 27 } }, "kill": { "mode": { "evadeChance": 0.1 } }, "standby": { "kill": { "target": "AnyButSelf", "msg": "Destroy the alchemic abomination with /kill!", "killmsg": "Scar placed his right arm on ~Target~'s forehead, and it exploded!", "recharge": 2, "revealChance": 0.15, "revealmsg": "People swear they saw ~Self~, a man with a scar on his face, walk away from the scene of the murder" } } } }, { "role": "shao1", "translation": "Shou Tucker", "side": "mafia3", "help": "You are Shou Tucker, a crazy state alchemist who loves to experiment with people! Your abilities allow you to be accepted by all teams!", "winningSides": "*" }, { "role": "shao2", "translation": "Shou Tucker", "side": "mafia3", "help": "You are Shou Tucker! You can make one chimera per night with /chimera [name]. You can't convert certain roles, so be careful!", "winningSides": [ "village", "mafia3" ], "info": "A converter who is sided with himself. If he dies, all his chimeras die with him.", "actions": { "onDeath": { "killRoles": [ "chimera" ] }, "night": { "chimera": { "command": "convert", "newRole": "chimera", "target": "AnyButSelf", "common": "Self", "priority": 20, "failChance": 0.4, "canConvert": [ "villager", "Roy", "hawk", "kim1", "kim2", "ross", "ishbalan", "teacher", "armstrong", "may", "scar1" ], "convertmsg": "Shou has dragged his victim into his laboratory, where he has created a new chimera!", "usermsg": "Shou Tucker has dragged you into his laboratory and did horrible things to your body. You are now a grotesque chimera who will do Shou’s bidding. Use /gaze to distract his enemies and your -1 vote to keep him alive!" } } } }, { "role": "chimera", "translation": "Chimera", "side": "mafia3", "help": "You are a Chimera! You've been experimented on by Shou Tucker, and you're a part of his crew now! You can distract one person per night with /gaze, and your vote counts as -1!", "info": "Can distract with /gaze. Vote counts as -1. Sided with Abominations.", "actions": { "vote": -1, "night": { "gaze": { "target": "AnyButTeam", "command": "distract", "distractmsg": "You were filled with fear and disgust by the sight of this chimera, and you couldn't perform any actions this night!", "priority": 3, "common": "Team" } } } }, { "role": "lust", "translation": "Lust", "side": "mafia1", "help": "You are the Homunculus of Lust! You can distract (AND poison) one person per night with /pierce! Your target will die after 2 nights. Since you have a close relationship with Gluttony, you automatically know him.", "info": "A homunculus who can distract and poison at once. Knows Gluttony. Sided with the Homunculi.", "actions": { "startup": { "revealRole": "gluttony" }, "night": { "pierce": { "command": [ "distract", "poison" ], "common": "Self", "target": "AnyButSelf", "priority": 2, "count": 2, "distractmsg": "Lust has pierced you through the liver. You were unable to do any actions and are slowly bleeding out." } } } }, { "role": "greed", "translation": "Greed", "side": "mafia1", "help": "You are the homunculus of greed. Your want to have more in life allows you to /inspect two people per night. Your abilities also allow you to be able to dodge some kills during the night. Once per game, you can /poison one person during the night.", "info": "Can inspect two people a night and has a one-time poison. Also has a chance to dodge night kills. Sided with homunculi.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30, "limit": 2 }, "poison": { "target": "AnyButSelf", "common": "Self", "priority": 31, "charges": 1 } }, "kill": { "mode": { "evadeChance": 0.15 } } } }, { "role": "wrath2", "translation": "Empowered Wrath", "side": "mafia1", "help": "Your teammate has fallen and you are furious! You can kill anyone with utmost speed with /slash! You have a voteshield of -2 because you refuse to get lynched, but a vote of 0 because everyone knows that you are actually a homunculus.", "info": "A very fast killer with 0 vote and -3 voteshield. Sided with Homunculi.", "actions": { "vote": 0, "voteshield": -2, "night": { "slash": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } } } }, { "role": "gluttony", "translation": "Gluttony", "side": "mafia1", "help": "You are the homunculus of Gluttony! You can /protect 2 people per night, and your vote counts as -2 because you’re so odd! Due to your close relationship with Lust, you automatically know her. If you get lynched, you will escape, but without any powers or votes left!", "info": "Can protect 2 people per night. Has a vote of -2. Sided with Homunculi.", "actions": { "startup": { "revealRole": "lust" }, "lynch": { "convertTo": "gluttony1", "convertmsg": "Gluttony was captured by the state alchemists, but before he could be fully killed, he escaped! With the loss of most of his philosopher's stones though, he has no powers left. He has no vote either. Be careful, as Pride might take the opportunity to devour the rest of his stones..." }, "vote": -2, "night": { "protect": { "common": "Self", "priority": 4, "limit": 2, "target": "AnyButSelf" } } } }, { "role": "gluttony1", "translation": "Gluttony", "side": "mafia1", "help": "You are the homunculus of Gluttony, but you have lost most of your philosopher's stones! Your body is now weak and tired, so you only have a vote of 0 and no other actions. If Pride devours you, he will power up into his ultimate form.", "info": "Has a vote of 0 and no abilities. Sided with Homunculi.", "actions": { "vote": -2 } }, { "role": "envy", "translation": "Envy", "side": "mafia1", "help": "You are the homunculus Envy. You can reveal one person during the day with /spark, or reveal somebody falsely with /envy [name], /wrath [name], or /pride [name]! You are so good at copying other people that you appear as a state alchemist when inspected.", "info": "Can reveal one player during standby, or fake reveal a player to be Envy, Wrath, or Pride. Inspects as State Alchemist. Sided with Homunculi.", "actions": { "inspect": { "revealAs": "villager" }, "standby": { "envy": { "command": "expose", "target": "AnyButSelf", "exposemsg": "With a flick of his fingers, Roy Mustang creates a circle of fire around ~Target~, illuminating them to be Envy!" }, "wrath": { "command": "expose", "target": "AnyButSelf", "exposemsg": "With a flick of his fingers, Roy Mustang creates a circle of fire around ~Target~, illuminating them to be Wrath!" }, "pride": { "command": "expose", "target": "AnyButSelf", "exposemsg": "With a flick of his fingers, Roy Mustang creates a circle of fire around ~Target~, illuminating them to be Pride!" }, "spark": { "command": "expose", "target": "AnyButSelf", "exposemsg": "With a flick of his fingers, Roy Mustang creates a circle of fire around ~Target~, illuminating them to be ~Role~!" } } } }, { "role": "wrath1", "translation": "Wrath", "side": "mafia1", "help": "You are the homunculi of Wrath and anger. You can /kill once per night, and your vote counts as 5 since you are the Fuhrer of Amestris, and a leader amongst the Homunculi. You also inspect as a State Alchemist. Since you’re very close with Pride, you automatically know him. You also know Envy, because you often check with each other. If Pride dies, you will become enraged, becoming revealed and gaining a priority kill.", "info": "One kill per night. Vote counts as 5. Inspects as State Alchemist. Sided with Homunculi.", "actions": { "startup": { "revealRole": [ "envy", "pride1" ] }, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 20, "msg": "Wrath opened his left eye, seeing all of your weak points. He drew his sword, and stabbed it through your heart!" } }, "vote": 5 } }, { "role": "sloth", "translation": "Sloth", "side": "mafia1", "help": "Mmmmm..... The sky is so pretty... I'll just rest here for... 6 nights... Then I'll crush all enemies that stand in my way... Mmmmmm....", "info": "Has no actions until night 6. Then he can kill 5 people during the night.", "actions": { "night": { "rush": { "common": "Self", "command": "kill", "target": "AnyButSelf", "priority": 4, "initialrecharge": 6, "limit": 5 } } } }, { "role": "pride1", "translation": "Pride", "side": "mafia1", "help": "You are the homunculus of pride. You can /shadow to kill one person in the night without being distracted or haxed. With your incorporeal body, you can consume one person with /devour starting night 3. If you devour homunculus Gluttony's weaker form, you will gain more power, but become an enemy of everyone, even the other homunculus! Your dark shape gives you a -1 voteshield against being lynched. When you die, Wrath will become enraged, being revealed.", "info": "A night killer who can’t be distracted or haxed. Can devour gluttony's weak form to gain more power starting the third night and become its own team. Has a voteshield of -1.", "actions": { "startup": { "revealRole": "wrath1" }, "voteshield": -1, "night": { "shadow": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 12 }, "devour": { "command": [ "copy", "kill" ], "target": "AnyButSelf", "copyAs": { "pride2": [ "gluttony1" ] }, "common": "Self", "initialrecharge": 3, "silent": true, "priority": 34, "charges": 1 } }, "distract": { "mode": "ignore", "msg": "You saw someone trying to take your attention, but you continued with your task instead." }, "onDeath": { "convertRoles": { "wrath1": "wrath2" }, "exposeRoles": [ "wrath2" ], "exposemsg": "With Pride’s death, Wrath (~Target~) has sworn to avenge him! Enemies of the Homunculi, beware!" } } }, { "role": "father", "translation": "Father", "side": "mafia4", "winningSides": [ "mafia4", "mafia1" ], "help": "You are Father! You have a non-revealing /kill during the standby, and a second, revealing daykill with /erase! You have a voteshield of -3, and can win alone or with the Homunculi!", "info": "Has a non-revealing daykill, and a second daykill which reveals. Voteshield of -3. Wins alone or with Homunculi. Sided with Father.", "actions": { "standby": { "kill": { "command": "kill", "target": "AnyButSelf", "msg": "The time has come for you to /kill someone (no reveal). You can /erase one additional person, but will be revealed.", "killmsg": "Father draws a transmutation circle, and slams his palms on the ground, opening a chasm. ~Target~ fell into the chasm and was never to be seen again!" }, "erase": { "command": "kill", "target": "AnyButSelf", "limit": 2, "killmsg": "~Self~ envelops ~Target~ in a ball of pure light. When the light fades, only Father stands." } } } }, { "role": "kim1", "translation": "Kimblee", "side": "mafia5", "help": "You are the Crimson Lotus Alchemist. Your background as a state alchemist means inspectors believe you are one. You can /kill one person per night.", "info": "Can kill one person per night. Reveals as state alchemist. Sided with Kimblee.", "actions": { "inspect": { "revealAs": "villager" }, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 7 } } } }, { "role": "kim2", "translation": "Kimblee", "side": "mafia5", "help": "You are the Crimson Lotus Alchemist. Your background as a state alchemist means inspectors believe you are one. You can /kill one person per night. In addition, you can /explode one person during the standby once every three nights. Be careful, as you might get revealed. You sometimes have a partner, Archer, who can work with you to remove threats. You can betray him in order to survive a lynching, yet still remain accomplices.", "info": "Can kill one person per night. Reveals as state alchemist. Can /explode one person during standby every 3 days. Sided with Kimblee.", "actions": { "inspect": { "revealAs": "villager" }, "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 7 } }, "standby": { "explode": { "command": "kill", "target": "AnyButSelf", "recharge": 3, "killmsg": "Kimblee approaches ~Target~, appearing to be a normal state alchemist. Before anyone knew what was happened, Kimblee had transmuted his victim into a giant explosion.", "revealChance": 0.2, "revealmsg": "The explosion drew too much attention, and Kimblee was revealed to be ~Self~!" } } } }, { "role": "archer", "translation": "Archer", "side": "mafia5", "help": "You are the infamous Colonel Archer. You work with Kimblee to remove anyone who stands in your wake. You have a vote of 2 because of your standing as a state alchemist, but if you are voted for at all, you will receive an extra 5 votes. When lynched, however, you will be reincarnated as Cyborg Archer who can kill up to two targets a night.", "actions": { "voteshield": 5, "vote": 2, "lynch": { "convertTo": "archer1", "convertmsg": "Colonel Archer, after being strung up and left to die, was recreated as a cyborg. He now requires vengeance!" } } }, { "role": "archer1", "translation": "Cyborg Archer", "side": "mafia5", "help": "You are the recently transformed Cyborg Archer. Your blood boils at how everyone let you die. Work with Kimblee to /kill one target (shared) during the night. In addition, you can /beam an additional target every two nights with your mouth laser (not shared). You have 0 vote because you only want to kill!", "info": "A cyborg with a kill and a non-shared kill every two nights. Has 0 votes", "actions": { "vote": 0, "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 7 }, "beam": { "command": "kill", "common": "Team", "target": "AnyButSelf", "recharge": 2, "priority": 12 } } } }, { "role": "pride2", "translation": "Pride", "side": "mafia6", "help": "After devouring Gluttony’s philosopher’s stone, you have absorbed his power and abilities. You have betrayed your brethren, but now you can now kill someone during the night as well as protect yourself. You will kill any distractors in your path without getting haxed and refuse to get lynched with -4 voteshield.", "info": "After devouring Gluttony, Pride has gained the ability to protect himself as well as a night kill and a voteshield -4. Kills any distractors and sided with itself", "actions": { "voteshield": -4, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 8 }, "protect": { "target": "OnlySelf", "common": "Self", "priority": 5 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "You were foolish enough to approach the wrong shadows. Pride took no pity and destroyed you.", "msg": "~distractor~ tried to distract you. You left no survivors." }, "avoidHax": [ "kill", "protect" ] } } ], "minplayers": 5, "roles1": [ "ed1", "Al1", "kim1", "villager", "lust", "ross", "greed", "shao1", "scar1", "ishbalan" ], "roles2": [ "ed2", "Al2", "kim2", "villager", "lust", "greed", "scar2", "ross", "ishbalan", "Roy", "envy", "ishbalan", "gluttony", "hawk", "wrath1", "may", "pride1", "armstrong", "father", "shao2", "sloth", "villager", "marcoh", "archer", "ishbalan", "villager", "chimera", "villager", "ishbalan", "villager", "villager" ], "villageCantLoseRoles": [ "Al2", "Roy", "armstrong", "ed2", "teacher", "hawk" ], "killmsg": "±Hughes: ~Player~, ~Role~, was found in pieces!", "killusermsg": "You have lost all your life force!" }[/HIDE] Roles: Spoiler Village: Edward Elric: In small games, basic inspector. In larger, inspector who converts Alphonse into enraged Alphonse. Enraged Edward: Inspects at night, 35% revealing daykill. Alphonse Elric: In small games, basic bodyguard. In larger, bodyguard who converts Edward into enraged Edward. Enraged Alphonse: Gets a night kill, Protects one other, inspected as state alchemist (since body back.) 0 vote Lt. Hawkeye: Night kill, one-time priority kill, inspected as state alchemist. Maria Ross: Basic miller, inspects as envy. Teacher: night and day bomb with 1.5 vote May Change: Distracts, wins with state alchemists or Scar. Alex Armstrong: Daykills, 60% reveal Roy Mustang: Exposer with 20% reveal, vote of 1.5 Ishbalan: Win with state alchemists or Scar, inspected as Scar. Tim Marcoh: Protects one target per night, can poison up to two targets per game. (Sided with state alchemists) Homonculi: Lust: distracts and poisons in one action. One night death. Greed: inspects 2 per night, one-time poison, 15% NK dodge Wrath: Night kills, vote counted as 5. Starts game knowing Pride and Envy. Envy: Fake exposes (or real) one person, pretending to be Roy. Inspected as villager. Sloth: Does nothing for 6 nights, then gets 5 kills per night. Gluttony: Bodyguards 2 people Pride: Can't be distracted, gets a night kill, after the third night can devour Gluttony and gain self-bg and a voteshield as well as own kill. Enrages Wrath if dies. Enraged Wrath: Top priority killer, 0 vote. Scar: Small games - Night kill. Large games - night inspect, daykill with 15% reveal, 10% night kill evade Abominations Shao Tucker: In small games, a consp with no actions. Wins with all. Shao Tucker: In large games, can convert one state alchemist (some PRs included) into a chimera with 40% failure rate. Chimera: Distract shared with team. -1 vote Father Father: Daykill. Secondary revealing daykill. Wins with homonculi. Kimblee Kimblee (Small games): Night killer who inspects as state alchemist. Kimblee (Large games): night killer and daykiller (20% reveal, every 3 days) who inspects as state alchemist Archer: 2 vote, +5 voteshield. If lynched, turns into cyborg archer. Doesn't know Kimblee. (sided with Kimblee) Cyborg Archer: 1 kill (shared), one recharging kill (not shared), 0 vote. Doesn't know Kimblee. (sided with Kimblee) Pride, form 2 After devouring Gluttony, Pride gets a self-bg and voteshield of -4. Kills distracts[/HIDE] Priority List Spoiler [1] Lt. Hawkeye (Snipe) [1] Empowered Wrath (Slash) [2] Lust (Pierce) [3] May Chang (Lost) [3] Chimera (Gaze) [4] Alphonse Elric (Protect) [4] Tim Marcoh (Protect) [4] Gluttony (Protect) [4] Alphonse Elric (Protect) [4] Enraged Alphonse (Protect) [4] Sloth (Rush) [5] Lt. Hawkeye (Kill) [5] Pride (Protect) [7] Kimblee (Kill) [7] Kimblee (Kill) [7] Cyborg Archer (Kill) [8] Pride (Kill) [12] Cyborg Archer (Beam) [12] Pride (Shadow) [14] Scar (Kill) [20] Wrath (Kill) [20] Shou Tucker (Chimera) [25] Enraged Alphonse (Kill) [27] Scar (Inspect) [30] Enraged Edward (Inspect) [30] Tim Marcoh (Poison) [30] Edward Elric (Inspect) [30] Greed (Inspect) [30] Edward Elric (Inspect) [31] Greed (Poison) [34] Pride (Devour) [/HIDE] Spawn Spoiler List 1 (5~10 players): Edward Elric (ed1) Alphonse Elric (Al1) Kimblee (kim1) State Alchemist (villager) Lust (lust) Maria Ross (ross) Greed (greed) Shou Tucker (shao1) Scar (scar1) Ishbalan (ishbalan) List 2 (11~31 players): Edward Elric (ed2) Alphonse Elric (Al2) Kimblee (kim2) State Alchemist (villager) Lust (lust) Greed (greed) Scar (scar2) Maria Ross (ross) Ishbalan (ishbalan) Roy Mustang (Roy) Envy (envy) Ishbalan (ishbalan) Gluttony (gluttony) Lt. Hawkeye (hawk) Wrath (wrath1) May Chang (may) Pride (pride1) Alex Armstrong (armstrong) Father (father) Shou Tucker (shao2) Sloth (sloth) State Alchemist (villager) Tim Marcoh (marcoh) Archer (archer) Ishbalan (ishbalan) State Alchemist (villager) Chimera (chimera) State Alchemist (villager) Ishbalan (ishbalan) State Alchemist (villager) State Alchemist (villager)[/HIDE]
Could we get a list of all the roles, organized by side, that include all of their actions? That would make it much easier for everyone. I know you pretty much have it there, but if it was laid out cleanly like this or something like this, it would be easier for us to look at. Spoiler Town --Villager: nothing --Inspector: inspects one person per night Mafia --Boss: cannot be distracted, kills [/HIDE]
Alright. I organized the roles by team. Also, add this to the OP please Brogent. So that people can see. Roles: Spoiler Village: Edward Elric: In small games, basic inspector. In larger, inspector who converts Alphonse into enraged Alphonse. Enraged Edward: Inspects at night, 35% revealing daykill. Alphonse Elric: In small games, basic bodyguard. In larger, bodyguard who converts Edward into enraged Edward. Enraged Alphonse: Gets a night kill, Protects one other, inspected as state alchemist (since body back.) 0 vote Lt. Hawkeye: Night kill, one-time priority kill, inspected as state alchemist. Maria Ross: Basic miller, inspects as envy. Teacher: night and day bomb with 1.5 vote May Change: Distracts, wins with state alchemists or Scar. Alex Armstrong: Daykills, 60% reveal Roy Mustang: Exposer with 20% reveal, vote of 1.5 Ishbalan: Win with state alchemists or Scar, inspected as Scar. Homonculi: Lust: distracts and poisons in one action. One night death. Greed: inspects 2 per night, one-time poison, 15% NK dodge Wrath: Night kills, vote counted as 5. Starts game knowing Pride and Envy. Envy: Fake exposes (or real) one person, pretending to be Roy. Inspected as villager. Sloth: Does nothing for 6 nights, then gets 5 kills per night. Gluttony: Bodyguards 2 people Pride: Can't be distracted, gets a night kill, after the third night can devour Gluttony and gain self-bg and a voteshield as well as own kill. Enrages Wrath if dies. Enraged Wrath: Top priority killer, 0 vote. Scar: Small games - Night kill. Large games - night inspect, daykill with 15% reveal, 10% night kill evade Abominations Shao Tucker: In small games, a consp with no actions. Wins with all. Shao Tucker: In large games, can convert one state alchemist (some PRs included) into a chimera with 40% failure rate. Chimera: Distract shared with team. -1 vote Father Father: Daykill. Secondary revealing daykill. Wins with homonculi. Kimblee Small games, night killer who inspects as state alchemist. Large games, night killer and daykiller (20% reveal, every 3 days) who inspects as state alchemist Pride, form 2 After devouring Gluttony, Pride gets a self-bg and voteshield of -4. Kills distracts [/HIDE]
It is. The funny part is that I did it today at some point while checking it over. Brogent needs to update his shit. x3 And the update is complete!
Not passing judgement yet, just pointing out possible errors/inconsistencies and granting you a chance to fix them. OCD List (Grammar, spacing, etc): Enraged Alphonse (Al3)- Needs a period/exclamation mark at the end of the help text. Lt. Hawkeye (hawk)- Needs a period at the end of the help text. Alphonse Elric (Al1)- Needs a period/exclamation mark at the end of the help text. Teacher (teacher)- You're using a generic name instead of Izumi Harnet. Also, put a space between the period in "with a 1.5 vote._Your raw" Kimblee (kim2)- Needs a period/exclamation mark at the end of the help text. Concerned List (Things that should be addressed but the roles didn't have anything else wrong with them): Enraged Alphonse (Al3)- Tell the user what their command is Envy (envy) / Wraith (wraith1)- Make the reveal mutual. This way if a player doesn't PM, the team isn't hurt. Kimblee (kim1)- Tell the user what their command is Kimblee (kim2)- tell the user what their command is (for /kill) Just drawing more attention to it (it is mentioned more in Alex's section) You can use "msg": "Use /smash to perform a daykill (60% chance of revealing)." as an attribute for the daykill to inform the player what they need to do. A similar thing should be done for all daykillers or exposers. (Roy Mustang, Enraged Edward, etc.) Enraged Edward (ed3) Spoiler Help Text: Alphonse has died! You are filled with fury, and can now kill during the day with /fury! Abilities: Night Actions: Inspect: Standby Actions: Fury: Kill. 35% chance of revealing user. Should mention there is a chance to reveal, should tell the user they can still inspect. State Alchemist (villager) Spoiler Help Text: You are a dog of the military. Your abilities allow you to find out who is killing or inspecting someone else. Abilities: Gets night hax on: Kill: Team/Action/Target (10%). Player/Team (2%). Inspect hax is not coded. May Chang (may) Spoiler Help Text: You are May Chang, an expert in Alkahestry! You are friends with the Elric brothers, so you help them by distracting bad guys by using /lost [name]! Who wouldn’t help a 'lost' little girl? Win Conditions: If the following sides win: State Alchemists or Scar. Abilities: Night Actions: Lost: Distract. Should tell the user they win with Scar as well. Alex Armstrong (armstrong) Spoiler Help Text: You are Major Armstrong! Your brute strength is unrivaled, so you can kill during the day. Whenever you kill someone, you remove your clothing and shine bright! There is a chance people will most likely know who you are! Abilities: Standby Actions: Smash: Kill. 60% chance of revealing user. Nothing is coded to tell the user what to kill with. You can use "msg": "Use /smash to perform a daykill (60% chance of revealing)." as an attribute for the daykill to inform the player what they need to do. A similar thing should be done for all daykillers or exposers. (Roy Mustang, Enraged Edward, etc.) Lust (lust) Spoiler Help Text: You are the Homunculus of Lust! You can distract (AND poison) one person per night with /pierce! Your target will die after 2 nights. Since you have a close relationship with Gluttony, you automatically know him. Abilities: Night Actions: Pierce: Distract and Poison (Kills after 1 days) Not sure if it was intended, but the poison WILL bypass any safeguard. Lust is not coded to know Gluttony from the start. In addition, the distractmsg should not include how many days they have left to live. The system will provide a message as well and it can be confusing if the person is distracted two nights in a row. Greed (greed) Spoiler Help Text: You are the homunculus of greed. Your want to have more in life allows you to inspect two people per night. Your abilities also allow you to be able to dodge some kills during the night. Abilities: Night Actions: Inspect: Can be used 2 times per night. Poison: Can be used every 69 nights. Has a 15% chance of evading kill. The user is not told they have a one time poison. Also, you can use "charges": 1 to replicate the same effect while looking cleaner than a recharge of 69. User is not told what the command for their action is. Empowered Wrath (wrath2) Spoiler Help Text: Your teammate has fallen and you are furious! You can kill anyone with utmost speed. You have a voteshield of -3 because you refuse to get lynched, but a vote of 0 because everyone knows that you are actually a homunculus. Abilities: Night Actions: Slash: Kill. Vote counts as 0. Voteshield of -3. User is not told what their command is. Sloth (sloth) Spoiler Help Text: Mmmmm..... The sky is so pretty... I'll just rest here for... 8 nights... Then I'll crush all enemies that stand in my way... Mmmmmm.... Abilities: Night Actions: Rush: Kill. Can be used 5 times per night. First use only after 6 night(s). Help and code do not match (8 ≠ 6) Pride (pride1) Spoiler Help Text: You are the homunculus of pride. You can kill one person in the night without being distracted or haxed. With your incorporeal body, you can consume one person with /devour. If you devour homunculus Gluttony, you will gain more power, but become an enemy of everyone, even the other homunculus! Your dark shape gives you a -1 voteshield against being lynched. Abilities: Night Actions: Shadow: Kill. Devour: Copy and Kill Can be used every 999 nights. First use only after 3 night(s). Can copy as Pride (Gluttony). Can't be distracted. On Death: Convert the following roles: Wrath (to Empowered Wrath). Expose the following roles: Empowered Wrath. Voteshield of -1. Knows Wrath. This one has a lot: User is not told /shadow is the command, User is not told about initial recharge on /devour, User can be haxed however I don't think anyone gets hax on either of his commands, Devour should use "charges": 1, instead of "recharge". Father (father) Spoiler Help Text: You are Father! You have a non-revealing /end during the standby, and a second, revealing daykill with /erase! You have a voteshield of -3, and can win alone or with the Homunculi! Win Conditions: If the following sides win: Father or Homonculi. Abilities: Standby Actions: End: Kill. User is not revealed. Erase: Kill. Reveals user. There's no 100% way to have 2 different daykills, however, right now it is not coded to allow both. If you want both you need to put "limit": 2, in the /erase. This will make it so they can only do a non-revealing kill once per day, a non-revealing and revealing, or 2 revealing (though, just like Meta Knight, people never use /slice twice so it's just to allow two kills during the day). Pride (pride2) Spoiler Help Text: After devouring Gluttony’s philosopher’s stone, you have absorbed his power and abilities. You have betrayed your brethren, but now you can now kill someone during the night as well as protect yourself. You will ignore any distractors in your path and refuse to get lynched with -4 voteshield. Abilities: Night Actions: Kill: Can't be haxed. Protect: Can't be haxed. Can only be used on itself. Kills anyone that distract this role (action is canceled). Tell the user what their command is. Help text says ignore, but it is coded to kill. Voteshield is not coded. These are just the things I noticed on my first skim. Also, make sure the "info" tags include everything that is coded. I didn't look over them at all, just referred to the code for like 2-3 minor things. EDIT: Code skim results: "sides": Spoiler { "side": "mafia2", "translation": "Scar", "winmsg": "Scar (~Player~) has enacted his revenge on the military and homunculi who killed his people!" }, { "side": "mafia4", "translation": "Father", "winmsg": "Father (~Player~) has overthrown the powers that be! He now controls all of Amestris and the world, and can do as he wishes! " }, { "side": "mafia5", "translation": "Kimblee", "winmsg": "Kimblee (~Player~), has created his own philosopher’s stone and overthrown the government, homunculi, citizens, and abominations. Bow down to him!" }, { "side": "mafia6", "translation": "Pride", "winmsg": "~Player~ has betrayed his brethren and devoured all their philosopher's stones. No one has a chance to challenge him now!" } Should be ~Players~, regardless of the number of players. Enraged Edward Spoiler "killmsg": "Edward clapped his hands together, and slammed his palms to the ground, encasing ~Target~, the ~Role~, in concrete. They were killed immediately!", I'm one to talk, but you can't use ~Role~ in a killmsg. Shao Tucker wins with every side but Shao Tucker 2 only wins with village and mafia3. Shao Tucker 2 does not have "onDeath" coded to kill all the Chimeras. Refer to Nergal in FE for how to do this. "usermsg" repeats what is displayed when the role is converted. I suggest removing it as when you are converted, you get the help message for that role Lust's distractmsg should not include how many nights left, I mentioned this earlier Pride1 doesn't tell the user they expose Wrath1, Wraith1 should also be told this occurs Pride2 avoids hax but isn't told Spoiler "msg": "The ~distracter~ tried to distract you. You left no survivors." Should be ~Distractor~ killmsg should have a comma after ~Role~ to be grammatically correct.
Theme updated to 31 players. Three new roles: Roles: Spoiler Archer: 2 vote, +5 voteshield. If lynched, turns into cyborg archer. Doesn't know Kimblee. (sided with Kimblee) Cyborg Archer: 1 kill (shared), one recharging kill (not shared), 0 vote. Doesn't know Kimblee. (sided with Kimblee) Tim Marcoh; Protects one target per night, can poison up to two targets per game. (Sided with state alchemists)[/HIDE] Brogent will update in OP when available.
Kimblee and Scar seem rather UP for solo roles. Kimblee is the weaker of the two tho. What do you mean by "can devour Gluttony." Do you mean that he can kill his teammate to get more power? If that is the case, then I must say I am against it. Deliberate team killing is against the rules and I can't approve of a role that rewards that.
Roild is currently implementing a lynch convert which leaves Gluttony alive after being voted (But is useless, therefore if Pride is dead he can just be voted again/saved for later) for Pride to devour. I'll update as soon as I get all the codes and whatnot.
Updated. Thanks, Katia. We added more things that could work well. Kimblee has a teammate, Archer. He has two votes, but a positive 5 voteshield (could lower if too high). When voted out, he becomes Cyborg Archer. shared kill and an additional recharging second kill. With Kimblee. Scar has a lot of ishbalans to buff him up. We could remove some revealChance. The issue with Pride devouring Gluttony has been slightly amended. Gluttony now goes into a secondary "stump" form when lynched. 0 vote, no actions. He's essentially a way to connect homunculi, another person to kill/vote out, OR if Pride so chooses, a target to devour to power himself up. Since it won't be hurting the old team much (if at all), I feel like these changes will suit gameplay.
I feel bad for the theme... Over a month in QC and none of us got off our asses and did anything judgement wise. Let's get the ball rolling: Test [1]
I ran the pastebin in the OP through http://icekirby.github.io/PO-stuff/mafiachecker/ and errors came up, though that might just be lazy updating... it would be nice if you fixed them before I took a proper look. edit: k now that's fixed... The Homunculi seem rather OP. With their various multivotes and voteshields they can practically control the lynch, and this becomes even worse endgame when there's not many villagers left. They also have a dangerous amount of poisons considering the village have no safeguarder; I'm pretty sure this stops the village's main PRs claiming. Scar in his second form is told he can kill at night, when in fact he only has an inspect. Shao Tucker as an actionless conspirator seems rather bland compared to the Chimera upgrade he gets, could you give him something to do? When he's making Chimeras, it frustrates me that he flat-out can't convert any Homunculi, it'd be nice if the newRole was adjusted to debuff them in some way when targeted by Shao. Standby spam seems like a bit of an issue when you've got Father, Scar, Roy, Enraged Elric, Alex Armstrong etc. Father in fact seems like a pretty unnecessary role, I'm not sure how vital he is to the actual storyline but as it stands he's just another buff to the Homunculi and adds to the kill spam. I like what you've done with the Cyborg Archer, and I think Pride devouring Gluttony is a nice touch, even though I'm not sure how it will play out in practice. Good theme you've got here. I'm perfectly happy to Test [2] and if you can fix stuff that I or other QC point out there'll be an approve headed your way. :)
OK I'm going to break down the max actions by team Village Spoiler NIGHT Kill- 2 Poison- 1 Inspect- 1 Protect- 2 Safeguard- 0 Distract-1 DAY Kill- 2 Expose- 1 Total Voting Power- 11 + 6 Villagers Nothing too far out of the ordinary I suppose Humonculi Spoiler NIGHT Kill- 7 Poison- 2 Inspect- 2 Protect- 2 Safeguard- 0 Distract- 1 DAY Kill- 2 (If Father joins them) Expose- 1 Total Voting Power-11/12 Scar Spoiler NIGHT Kill- 1 Poison- 0 Inspect- 0 Protect- 0 Safeguard- 0 Distract-0 DAY Kill- 1 Expose- 0 Total Voting Power- 1 Abominations Spoiler NIGHT Kill- 0 Poison- 0 Inspect- 0 Protect- 0 Safeguard- 0 Distract- 1 Convert- 1 DAY Kill- 0 Expose- 0 Total Voting Power- Undefined (Maybe around 4?) Father Spoiler NIGHT Kill- 1 (If he joins Humonculi) Poison- 2 (If he joins Humonculi) Inspect- 2 (If He joins Humonculi) Protect- 2 (If He joins Humonculi) Safeguard- 0 Distract-1 (If He joins Humonculi) DAY Kill- 2 Expose- 0 Total Voting Power- 1/12 (If He Joins Humonculi) Kimblee Spoiler NIGHT Kill- 2 Poison- 0 Inspect- 0 Protect- 0 Safeguard- 0 Distract-0 DAY Kill -1 Expose- 0 Total Voting Power- 3 Pride Spoiler NIGHT Kill- 0 Poison- 0 Inspect- 0 Protect- 1 Safeguard- 0 Distract-0 DAY Kill- 0 Expose- 0 Total Voting Power- 4 Ok here it is let me break-down the win rate I predict Humonculi >/= Village > Father > Kimblee > Scar >>> Pride Ok for one give Pride a way to win :< Devouring Gluttony guarantees him to LOSE Edit: Sorry I didn't read the code fully, Remember to add Pride's kill to the Roles list for easy reading by the QC
Homunculi seem WAY overpowered. I really like their roles, but I think you need to consolidate and take some of them out
Superb idea, but some of the roles are over powered, if you edit, i'll be looking forward to play. Wrath has voteshield of -5 and a kill, for me it seems WAY overpowered, As not l said Homunculi is really overpowered, are the kills and votes equal?
Okay, good comments. We'll fix some of these things up. ^_^. Brogent, PM me when you can. We'll decide on what to change.
Roild, I know I'm sexy, Zatch is my favourite and he addicted me. Is Brogent, Kogent? thier names rhymes nicely lol
Removing Father from winning with Homonculi. Adding initialrecharge to Alex's day kill. Other stuff soon.