The Wiki is a great place for information for (mostly newer) users. It can aid them in, not only, teambuilding but, in battle and in general - when it comes to pokemon! My (new) idea is to make a section (or various sections) discussing the various playstyles / team styles that are viable (and not gimmicky - like Baton Pass) in Wifi OU (since this is the OU section and I'm the only OU QC, thought It'd be a good place to post it here and generate some discussion!) Anyway, pretty much - I'm going to be doing it like this: Wifi OU Rain Offensive Stall Balanced Sand Offensive Known as "Standard" throughout late Black and White One, Sand Offensive is still a prominent play-style in Wifi OU. Tyranitar is a staple on most Sand Offensive teams; while Hippowdon is viable, Tyranitar's amazing special bulk and power let it easily setup Stealth Rocks, use Choice Scarf or Band, and abuse its amazingly versatile movepool. Rotom-W and Keldeo are both common Water-types which seem to find their way onto every Sand Offensive Team. Keldeo synergizes well with Tyranitar - the common CB Tyranitar+Scarf Keldeo Core is very effective! Rotom-W is a nice special wall and check to Rain / Water moves, with Volt Switch making it a helpful offensive pivot, too. Jirachi, Heatran, Scizor, And Lucario are all good Offensive Steel types. Offensive Steel types are really beneficial to tank dragon hits and set up in things that otherwise wall a good portion of your team. Lucario is a potent late game Sweeper; Scizor can sweep or utilize a Choice Band; Heatran can be Offensive with Air Balloon or run one of its many other viable sets; Jirachi can use Choice Scarf or be a Special Wall. Grass type Pokemon, like these, make good options as they resist water and make it easier to defeat rain - sadly they are killed by hurricane, still - Celebi is viable as a Specially Defensive Wall / Supporter, and can abuse Nasty Plot, too. Breloom can use SD, Choice Band, or whatever you'd like to abuse its capabilities--not to forget Spore. Onto the big dogs. Terrakion is a key member to so many teams - Choice Band, Scarf, SubSD, Double Dance, and even Stealth Rock Setter are all viable options. Garchomp can do many of the things Terrakion can do - while it has 6 less speed, it has slightly more bulk and different STAB. Another dominant force is Landorus, who uses Sheer Force to sweep through OU with strong special attacks--however, it can also take advantage of Sand with a physically offensive Sand Force set. Latios and Latias can act as Wallbreakers, and Latias can serve as a bulky sweeper, too. Here is an Example Team. It shows how an average Sand Offensive team looks and works in Wifi OU. - Finchinator Stall - Ever since the Adv era, Sand Stall has been a popular style. The synergy that Tyranitar, and later Hippowdon, bring to the table, combined with the extra residual damage, has attracted many a player over the years. In the fast-paced and offensive metagame that BW2 is, however, Sand Stall isn’t nearly as common as it was in the past. Out of the 2 inducers that can bring forth Sand, Hippowdon is most commonly used. It’s an amazing mixed wall, capable of running both Defensive and Specially Defensive sets. With a fully invested Defense stat, Hippowdon is capable of consistently beating powerhouses like Terrakion. It’s also a solid Stealth Rocker, has reliable recovery and it can phase. Often times, he’s used with Skarmory. It provides those other hazards, Spikes, and when paired with Hippowdon, few Physical attackers can dream of beating this core. Forretress is used in a similar role, exchanging reliable recovery and a phasing move, for the ability to spin, and moves like Volt Switch and Toxic Spikes. With all these hazards, a spinblocker is called for. Jellicent is a great utility check with its hipster typing that keeps hazards on the opponent’s field. Only Starmie with LO Thunder(bolt) can really dream of beating it. Next on, a Specially Defensive component is needed. Heatran is seen a lot, resisting Draco Meteor. It also provides an excellent Sun check, especially with a Shed Shell. To complement this core, a Grass type is oftentimes used. There are quite a few options: Ferrothorn’s Steel type is a great facet, and it has access to Stealth Rocks and Spikes. Celebi is an amazing Specially Defensive pivot, and one of the few Landorus-I counters. Amoonguss can form an amazing Regenerator core with Slowbro, and is a sturdy wall who seems to never die. Not quite as bulky as Amoonguss, Roserade still sees use on Sand Stall. It has access to Spikes and Toxic Spikes, and doesn’t carry a nasty Fighting weakness like Ferrothorn does. There’s a lot of options in the last slot. Defensive Starmie is a great spinner. Jirachi can be used as a hard Tornadus-T counter, and a general Special sponge. Instead of covering these last holes by a hard counter, many people chose to run revenge killer. Jirachi does a great job with its Scarf set, but there are many options. A special mention goes to Scary Tyranitar. It was really common on Sand Stall in DPP, and it’s still really good. It makes short work of Latias, Latios, Starmie, Gengar and other troublesome pokes for Stall. Its Pursuit is a really handy move in general to safely remove heavily weakened pokes. Overall, Sand Stall is an extremely viable play style, and used by many top tier players because of its consistency. Many pokemons will return on Sand Stall teams, but nonetheless there’s a certain diversity in Sand Stall teams. Stall Sun Offensive Balances / Stall (Sun isn't that common - bar Offensive) Other DeoGarDeoGar - Must change to Spike Stacking HO. Mention Custap Skarm/Forretress. During late B/W 1, a new playstyle emerged that we know as: DeoGar, HyperOffensive. In a nutshell, DeoGar is the combination of Deoxys-D (the lone Deoxys form unbanned) and Gengar, surrounded by synergetic Offensive Pokemon that, in culmination with eachother, should have enough intensity to destroy the overused metagame. Deyoxs-D has acces to Stealth Rocks, Spikes, Taunt, Magic Coat, and a plethora of other support options. Gengar is the tiers most offensive Spinblocker, as well as an annoyer that forces switches - specifically with it's sub disable set - forcing extra hazard damage. Once you have the two (usually) mandatory elements to your team, this is where it gets fun. Usually, you want a scarfer, to revenge kill and generally outspeed sweeping threats / things in the metagame which are problematic. Some examples of good scarfers are: Jirachi, Terrakion, Keldeo, Latios, Garchomp, Thundurus-T, and Salamence. All of these Pokemon not only have speed to utilize scarf to outrun necessary threats but, they also pack a punch - even without LO / Band or Specs. From there, a sweeper (or two) is recommended. Rain Dance LO Kingdra, RP Landorus, Double Dance / SubSalacSd Terrakion, SD Breloom, SD Lucario, DD Dragonite, SD Scizor, Calm Mind Keldeo, and Double Dance Thundurus-T are all viable sweepers. (Note: If you feel you like an alternative scarfers or sweeper(s) then, feel free to object and/or change. Remember, these Pokemon should be synergetic. For example, Rain Dance Kingdra / Scarf Jirachi (Rachi resists Dragon and Kingdra resists fire - while Gengar seals up the ground resistance.) Finally, once you have Deoxys-D, Gengar, a scarfer, and a sweeper or two, the last spit(s) should be filled with a "glue" or something that beats things that are threatening to your team. For example, if you're sun weak - I'd advise using Baloon Heatran. While being Rain weak may lead you into using a Roost Zapdos. (Yes, it works.) If you cannot find glaring weaknesses, use a WallBreaker, like CB Terrakion, Specs Latios, CB Dragonite, or CB Landorus-T. If you want a HO weather team, with Deoxys-D, the weather user can fit in this spot. For example, a Sand DeoGar team could be: Deoxys-D, (sub disable)Gengar, (Choice band)Tyranitar, (RockPolish)Landorus, (Scarfed)Keldeo, and another Pokemon - of your choice (Breloom, Heatran, Latias, Jirachi, Terrakion, etc.) it works the same as any other HO team, just revolves around a weather, like any other weather based OU team. An example of a standard DeoGar HO team is: Deoxys-D (Standard Speedy Hazarder), Gengar (SubDisable), Jirachi (Scarf w/ Healing Wish), Breloom (Swords Dance), Landorus (Rock Polish), and Kingdra (LO Raind Dance - it works!) (Yes, this is one of my teams. :c) - Finchinator Weatherless Stall Weatherless Offensive Trick Room - Trick Room is commonly seen as one of the most anti-metagame type of teams, as it punishes fast teams such as DeodGar and Sun Offense by setting up Trick Room. What this -7 priority move does is allows the slower Pokémon to go first and the faster Pokémon going last. Teams which carry multiple fast frail sweepers/glass cannons such as Tornadus-T, Thundurus-T, or Gengar and teams which rely on quick weather abusers such as Venusaur and Stoutland often struggle beating these teams, as their greatest advantage is suddenly disadvantageous. Another reason Trick Room is so hard to counter is the range of unorthodox sweepers it can accommodate, from Conkeldurr to Reuniclus to Marowak and even Jellicent. Trick Room is almost always a more offensive type of team because it works better in the time span, the best Pokémon which set it up are more offensively oriented and because it’s not near as helpful to defensive teams as it is to offensive ones. Because Trick Room only lasts for 5 turns, these teams usually carry 2 or even 3 Pokémon which can use the move, so faster teams don’t crush them midgame. Trick Room’s duration is so short that multiple Pokémon that can set it up are a given if the team is to be successful. Common but effective setters usually include Pokémon such as Slowbro, Bronzong, Slowking, Reuniclus, Cofagrigus, Victini and Porygon2, most of which are Psychic type. Once you have the two or three strong Pokémon which can set up Trick Room, it’s time to start thinking about strong sweepers which can patch up potential weaknesses. Trick Room teams usually need one fast Pokémon (these are mostly equipped with a Choice Scarf, but not always) to take out potential threats stopping TR being activated and to clean-up late game when all the setters have been KO’d. Some examples of good scarfers are: Salamence, Latios, Terrakion, Thundurus-T and Jirachi. Cleaners don’t necessarily need a Scarf though – Sharpedo and Lucario are just as formidable late-game as any of the above. Now it’s time to get to the mainstays of the team: the main sweepers under TR. These are many and varied, but commonly used ones include Conkeldurr, Metagross, Victini, Chandelure, Scizor, Slowking, Reuniclus, Heatran and even Ferrothorn. As the majority of setters are Psychic type, synergy is a must, otherwise a Choice Band Tyranitar could OHKO every single member. For example, Gastrodon/Scizor synergises well. Gastrodon takes the Fire attacks which Scizor dislikes, and Scizor 4x resists the Grass moves which could OHKO Gastro back. Another Pokémon such as Landorus-T could be put in to tank Fighting and Ground type attacks, while Gastro takes the Water attacks and Scizor the Ice attacks. Finally, once you have your setters, your Scarfer and your sweepers (often the setters are sweepers too – see Victini/Reuniclus/Slowbro), the last slot should be filled with something which can eliminate common threats to TR such as SubSeeders and TauntDD Gyarados (Taunt Gengar, while rare, is usually fatal as well). If Choice Band Tyranitar is being problematic, Mach Punch Conkeldurr can come in on either STAB and force it out or even KO it. If weathers are being troublesome, TR has answers to all of them, like Heatran/Ferrothorn/Landorus-T. If you don’t feel you’re very weak to anything (this is highly doubtful), why not throw in another sweeper or a support Pokémon? Trick Room is also quite viable in any weather as none of the setters are very fast, especially Abomasnow, Hippowdon and Tyranitar. For example, a Sun Trick Room team could be: Ninetales (sun setter, quite fast and so could theoretically clean late-game with powerful moves like Solarbeam/HP Ground/Fire Blast), Victini (nothing can take a V-Create in the sun), Ferrothorn (stops rain and is one of the slowest Pokémon around with powerful attacks), Landorus-T (huge base Atk takes no prisoners, also can gather momentum), Slowking (another setter and completes the FWG core, has monstrous SAtk), Porygon2 (strong bulky setters, able to take a hit and retaliate back). An example of a standard Trick Room team is: Bronzong (bulky, can set up Rocks and Trick Room, EQ and Gyro Ball hit very hard and can go out with an Explosion), Reuniclus (the most common TR sweeper, Magic Guard allows LO abuse and great bulk combined with serious power forms a huge threat), Conkeldurr (titanic stats, excellent abilities, huge movepool and power, and can lower Speed with Hammer Arm), Dragonite (huge movepool and power, with a mixed moveset nearly unstoppable), Victini (V-Create makes it even better in Trick Room and it can gather momentum with U-turn) and Choice Scarf Salamence (in case something sets up outside of TR, and a great late-game cleaner with Moxie). - TheSexiOne Hail Weatherless Volturn DragMag Insert other viable style here! I'll write a description for each one and then everyone can take a more in-depth look. Just wondering for everyones thoughts - prior to me writing this! ___________________________________________________ How To Write a Team Style Description! First, be sure to incorporate some of the viable and common Pokemon, that are used with-in this playstyle! (Example: Keldeo is used on Sand Offensive commonly - it synergies well with CB Tyranitar! Scarf Keldeo and Banded Tyranitar is a common Offensive Sane core. ) Also, don't be afraid to link an RMT of this team type that gives users background on the style and informative but, hands-on (seeing an actual team) help! (Example: I'd use this for an example of Sand Offensive. Finally, be sure to say what this play style has advantage / disadvantages against, and anything else relevant that comes to mind!
Mention Hail, and maybe even Trick Room. Anyways, I encourage this idea. It's a great way to get users involved.
I plan on doing Sand Offensive and Deo-Gar But, if other users would like to reserve team styles and post there descriptions of the style (all in this thread!!) then, I'd be willing to accept that (I'd do a bit of the QC still but, power to the people!) So for now a user can reserve two styles (one more once they finish both!) If it isn't done with-in 3 days from their post - without telling me / the thread why - it'll be unreserved. Note: Reserving is not a whole weather or section but, a subsection. Example: User A cannot reserve rain. User A can reserve Rain Stall! User B cannot reserve Sun. He can reserve Sun Balanced / Stall.
Missing Volt-Turn, and perhaps dual screens hyper offense or even short pass which is a lot more viable then dedicated chains. I think this is a good idea and I look forward to reading them and making suggestions once you have written them.
Volt-Turn = Sand Offensive, a majority of the time. Weatherless volturn will get a mention in "other" section. Thanks for input - will talk with a few others on dual screens!
Great idea Finch! I think you have all the playstyles noted so far, at least I don't feel like you've forgotten one. I feel flattered that you used my RMT too. I'll contribute for sure later, when real life isn't so busy.
And obviously DragDrag, shame on you Michael! Anyway, best idea I've seen in a while, might do some myself if I get time. 3 days seems rather harsh though....
Sand Offensive Known as "Standard" throughout late Black and White One, Sand Offensive is still a prominent play-style in Wifi OU. Tyranitar is a staple on most Sand Offensive teams; while Hippowdon is viable, Tyranitar's amazing special bulk and power let it easily setup Stealth Rocks, use Choice Scarf or Band, and abuse its amazingly versatile movepool. Rotom-W and Keldeo are both common Water-types which seem to find their way onto every Sand Offensive Team. Keldeo synergizes well with Tyranitar - the common CB Tyranitar+Scarf Keldeo Core is very effective! Rotom-W is a nice special wall and check to Rain / Water moves, with Volt Switch making it a helpful offensive pivot, too. Jirachi, Heatran, Scizor, And Lucario are all good Offensive Steel types. Offensive Steel types are really beneficial to tank dragon hits and set up in things that otherwise wall a good portion of your team. Lucario is a potent late game Sweeper; Scizor can sweep or utilize a Choice Band; Heatran can be Offensive with Air Balloon or run one of its many other viable sets; Jirachi can use Choice Scarf or be a Special Wall. Grass type Pokemon, like these, make good options as they resist water and make it easier to defeat rain - sadly they are killed by hurricane, still - Celebi is viable as a Specially Defensive Wall / Supporter, and can abuse Nasty Plot, too. Breloom can use SD, Choice Band, or whatever you'd like to abuse its capabilities--not to forget Spore. Onto the big dogs. Terrakion is a key member to so many teams - Choice Band, Scarf, SubSD, Double Dance, and even Stealth Rock Setter are all viable options. Garchomp can do many of the things Terrakion can do - while it has 6 less speed, it has slightly more bulk and different STAB. Another dominant force is Landorus, who uses Sheer Force to sweep through OU with strong special attacks--however, it can also take advantage of Sand with a physically offensive Sand Force set. Latios and Latias can act as Wallbreakers, and Latias can serve as a bulky sweeper, too. Here is an Example Team. It shows how an average Sand Offensive team looks and works in Wifi OU. DeoGar Will do Asap
Fix'd XD Note: Synergizes shows up in red on Google Chrome, but Synergies is a noun and so cannot be used in that manner. Note: Most capitalization changes are not italicized. Note: Parts that have been cut out have not been italicized.
Note: All of this'd be fixed if I didn't type that up on my phone. But, you did it, regardless. Thanks a ton! :D Implemented revisions. DeoGar During late B/W 1, a new playstyle emerged that we know as: DeoGar, HyperOffensive. In a nutshell, DeoGar is the combination of Deoxys-D (the lone Deoxys form unbanned) and Gengar, surrounded by synergetic Offensive Pokemon that, in culmination with eachother, should have enough intensity to destroy the overused metagame. Deyoxs-D has acces to Stealth Rocks, Spikes, Taunt, Magic Coat, and a plethora of other support options. Gengar is the tiers most offensive Spinblocker, as well as an annoyer that forces switches - specifically with it's sub disable set - forcing extra hazard damage. Once you have the two (usually) mandatory elements to your team, this is where it gets fun. Usually, you want a scarfer, to revenge kill and generally outspeed sweeping threats / things in the metagame which are problematic. Some examples of good scarfers are: Jirachi, Terrakion, Keldeo, Latios, Garchomp, Thundurus-T, and Salamence. All of these Pokemon not only have speed to utilize scarf to outrun necessary threats but, they also pack a punch - even without LO / Band or Specs. From there, a sweeper (or two) is recommended. Rain Dance LO Kingdra, RP Landorus, Double Dance / SubSalacSd Terrakion, SD Breloom, SD Lucario, DD Dragonite, SD Scizor, Calm Mind Keldeo, and Double Dance Thundurus-T are all viable sweepers. (Note: If you feel you like an alternative scarfers or sweeper(s) then, feel free to object and/or change. Remember, these Pokemon should be synergetic. For example, Rain Dance Kingdra / Scarf Jirachi (Rachi resists Dragon and Kingdra resists fire - while Gengar seals up the ground resistance.) Finally, once you have Deoxys-D, Gengar, a scarfer, and a sweeper or two, the last spit(s) should be filled with a "glue" or something that beats things that are threatening to your team. For example, if you're sun weak - I'd advise using Baloon Heatran. While being Rain weak may lead you into using a Roost Zapdos. (Yes, it works.) If you cannot find glaring weaknesses, use a WallBreaker, like CB Terrakion, Specs Latios, CB Dragonite, or CB Landorus-T. If you want a HO weather team, with Deoxys-D, the weather user can fit in this spot. For example, a Sand DeoGar team could be: Deoxys-D, (sub disable)Gengar, (Choice band)Tyranitar, (RockPolish)Landorus, (Scarfed)Keldeo, and another Pokemon - of your choice (Breloom, Heatran, Latias, Jirachi, Terrakion, etc.) it works the same as any other HO team, just revolves around a weather, like any other weather based OU team. An example of a standard DeoGar HO team is: Deoxys-D (Standard Speedy Hazarder), Gengar (SubDisable), Jirachi (Scarf w/ Healing Wish), Breloom (Swords Dance), Landorus (Rock Polish), and Kingdra (LO Raind Dance - it works!) (Yes, this is one of my teams. :c)
Looking great Finch. You might want to add Lucario to that list of sweepers, since it's incredibly scary to face for most standard Sand teams (mine included). You might note how Deoxys-D is actually banned on Smogon as an example of its strength.
Alright, will implement when I finish it. By the way, everyone, feel free to Reserve a Playstyle and write it!
Reserving sand stall Finch Edit: noted your reservation in OP. Just PM it to me or, edit it into this post and notify me via VM / Pm (here or server.)
So I did out a basic template for Trick Room. It will need a lot added to it, but I decided to put it here, to get opinions and see if I had anything wrong in/something blatantly obvious or needed missing. Feel free to criticise, it's all helpful. Spoiler Trick Room Trick Room is commonly seen as one of the most anti-metagame type of teams, as it punishes fast teams such as DeodGar and Sun Offense by setting up Trick Room. What this -7 priority move does is allows the slower Pokémon to go first and the faster Pokémon going last. Teams which carry multiple fast frail sweepers/glass cannons such as DDNite or Gengar and teams which rely on quick weather abusers such as Venusaur and Stoutland often struggle beating these teams, as their greatest advantage is suddenly neutralised. Another reason Trick Room is so hard to counter is the range of unorthodox sweepers it can accommodate, from Gastrodon to Heatran to Marowak and even Jellicent. Trick Room is almost always a more offensive type of team because it works better in the time span, the best Pokémon which set it up are more offensively oriented and because it’s not near as helpful to defensive teams as it is to offensive ones. Because Trick Room only lasts for 5 turns, these teams usually carry 2 or even 3 Pokémon which can use the move, so faster teams don’t crush them midgame. Trick Room’s duration is so short that multiple Pokémon that can set it up are a given if the team is to be successful. Common but effective setters usually include Pokémon such as Slowbro, Bronzong, Slowking, Reuniclus, Cofagrigus, Victini and Porygon2, most of which are Psychic type. Once you have the two or three strong Pokémon which can set up Trick Room, it’s time to start thinking about strong sweepers which can patch up potential weaknesses. Trick Room teams usually need one fast Pokémon (these are mostly equipped with a Choice Scarf, but not always) to take out potential threats stopping TR being activated and to clean-up late game when all the setters have been KO’d. Some examples of good scarfers are: Salamence, Latios, Terrakion and Jirachi. Cleaners don’t necessarily need a Scarf though – Sharpedo and Lucario are just as formidable late-game as any of the above. Now it’s time to get to the mainstays of the team: the main sweepers under TR. These are many and varied, but commonly used ones include Conkeldurr, Metagross, Victini, Chandelure, Scizor, Slowking, Reuniclus, Heatran and even Ferrothorn. As the majority of setters are Psychic type, synergy is a must, otherwise a Choice Band Tyranitar could OHKO every single member. For example, Gastrodon/Scizor synergises well. Gastrodon takes the Fire attacks which Scizor dislikes, and Scizor 4x resists the Grass moves which could OHKO Gastro back. Another Pokémon such as Landorus-T could be put in to tank Fighting and Ground type attacks, while Gastro takes the Water attacks and Scizor the Ice attacks. Finally, once you have your setters, your Scarfer and your sweepers (often the setters are sweepers too – see Victini/Reuniclus/Slowbro), the last slot should be filled with something which can eliminate common threats to TR such as SubSeeders and TauntDD Gyarados (Taunt Gengar, while rare, is usually fatal as well). If Choice Band Tyranitar is being problematic, Mach Punch Conkeldurr can come in on either STAB and force it out or even KO it. If weathers are being troublesome, TR has answers to all of them, like Heatran/Ferrothorn/Landorus-T. If you don’t feel you’re very weak to anything (this is highly doubtful), why not throw in another sweeper or a support Pokémon? Trick Room is also quite viable in any weather as none of the setters are very fast, especially Abomasnow, Hippowdon and Tyranitar. For example, a Sun Trick Room team could be: Ninetales (sun setter, quite fast and so could theoretically clean late-game with powerful moves like Solarbeam/HP Ground/Fire Blast), Victini (nothing can take a V-Create in the sun), Ferrothorn (stops rain and is one of the slowest Pokémon around with powerful attacks), Landorus-T (huge base Atk takes no prisoners, also can gather momentum), Slowking (another setter and completes the FWG core, has monstrous SAtk), Porygon2 (strong bulky setters, able to take a hit and retaliate back). An example of a standard Trick Room team is: Bronzong (bulky, can set up Rocks and Trick Room, EQ and Gyro Ball hit very hard and can go out with an Explosion), Reuniclus (the most common TR sweeper, Magic Guard allows LO abuse and great bulk combined with serious power forms a huge threat), Conkeldurr (titanic stats, excellent abilities, huge movepool and power, and can lower Speed with Hammer Arm), Dragonite (huge movepool and power, with a mixed moveset nearly unstoppable), Victini (V-Create makes it even better in Trick Room and it can gather momentum with U-turn) and Choice Scarf Salamence (in case something sets up outside of TR, and a great late-game cleaner with Moxie).[/HIDE]
Spoiler Thank you for your contribution - greatly appreciated. I added this to the OP, which'll ultimately be a large article. I did make a few nitpicks and might look into it a bit more thoroughly soon but, it looks good!
warning tl;dr incoming ;P Ever since the Adv era, Sand Stall has been a popular style. The synergy that Tyranitar, and later Hippowdon, bring to the table, combined with the extra residual damage, has attracted many a player over the years. In the fast-paced and offensive metagame that BW2 is, however, Sand Stall isn’t nearly as common as it was in the past. Out of the 2 inducers that can bring forth Sand, Hippowdon is most commonly used. It’s an amazing mixed wall, capable of running both Defensive and Specially Defensive sets. With a fully invested Defense stat, Hippowdon is capable of consistently beating powerhouses like Terrakion. It’s also a solid Stealth Rocker, has reliable recovery and it can phase. Often times, he’s used with Skarmory. It provides those other hazards, Spikes, and when paired with Hippowdon, few Physical attackers can dream of beating this core. Forretress is used in a similar role, exchanging reliable recovery and a phasing move, for the ability to spin, and moves like Volt Switch and Toxic Spikes. With all these hazards, a spinblocker is called for. Jellicent is a great utility check with its hipster typing that keeps hazards on the opponent’s field. Only Starmie with LO Thunder(bolt) can really dream of beating it. Next on, a Specially Defensive component is needed. Heatran is seen a lot, resisting Draco Meteor. It also provides an excellent Sun check, especially with a Shed Shell. To complement this core, a Grass type is oftentimes used. There are quite a few options: Ferrothorn’s Steel type is a great facet, and it has access to Stealth Rocks and Spikes. Celebi is an amazing Specially Defensive pivot, and one of the few Landorus-I counters. Amoonguss can form an amazing Regenerator core with Slowbro, and is a sturdy wall who seems to never die. Not quite as bulky as Amoonguss, Roserade still sees use on Sand Stall. It has access to Spikes and Toxic Spikes, and doesn’t carry a nasty Fighting weakness like Ferrothorn does. There’s a lot of options in the last slot. Defensive Starmie is a great spinner. Jirachi can be used as a hard Tornadus-T counter, and a general Special sponge. Instead of covering these last holes by a hard counter, many people chose to run revenge killer. Jirachi does a great job with its Scarf set, but there are many options. A special mention goes to Scary Tyranitar. It was really common on Sand Stall in DPP, and it’s still really good. It makes short work of Latias, Latios, Starmie, Gengar and other troublesome pokes for Stall. Its Pursuit is a really handy move in general to safely remove heavily weakened pokes. Overall, Sand Stall is an extremely viable play style, and used by many top tier players because of its consistency. Many pokemons will return on Sand Stall teams, but nonetheless there’s a certain diversity in Sand Stall teams.
Bumping so this can get more attention. Thanks to everyone who contributed so far! I am sorry for my week or so of inactivity regarding the wiki as I had to attend to my Pokemon online World Cup team and playing UU for it (which doesn't mix with OU QC well.) Now that everything regarding that is under control and I got the hang of UU I'll be sure to be much more active as a QC as well as with the progression of this project.
With Deo-D banned, I think the DeoGar team style should just be changed to Spike Stacking Offense (which is what is always was anyway), and mention various Spike users that can replace Deoxys, such as Skarmory, Forry, ect.
Yeah, I'll probably edit that around this weekend. Spikes stacking HO is still important enough in the meta to get a mention. And @ TSO, I suppose stout can get a mention, I'll add it later.