UI sizing for OpenPandora

Discussion in 'Development General' started by eyecreate, Feb 7, 2013.

  1. eyecreate

    eyecreate New Member

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    I have compiled a preliminary version of PO for the OpenPandora device. I've been examining the code for ways to make the interface fit better since the screen on this device is 800x480. Is it possible to fit the windows into this size easily without redoing parts of the interface? Would I enforce the size just through the maxmimumsize param in the .ui files or somewhere else?
     
  2. Lamperi

    Lamperi I see what you did there

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    I tried to run PO on N900 several years ago with the 800x480 screen. I think it would require more than just little reprogramming - unfortunately lots of UI windows are not as .ui files which means that the C++ source code should be changed too.

    Here are some screenshots:
    http://valssi.fixme.fi/~lamperi/pokemononline/n900/
     
  3. eyecreate

    eyecreate New Member

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    Ah, so it looks like I'll have to keep the windows full sized for now and rely on window moving to see the whole thing. Looks like what I feared was true and on trying to squish the UI, the elements start to overlap. Thanks for your input!