This theme is one that has been started and planned last December, but I decided to finish up the code once and for all! Pastebin: Spoiler { "name": "Paranormal", "author": [ "Angel Flonne", "Navz", "Cat Fart" ], "summary": "http://wiki.pokemon-online.eu/wiki/Theme:Paranormal", "sides": [ { "side": "village", "translation": "Animated Animism", "winmsg": "~Players~ have scared everyone else away, and the ghosts are safe! Yay!" }, { "side": "witch", "translation": "The Witch's Crew", "winmsg": "And with an evil cackle, the Witch's Crew (~Players~) fly off into the night!" }, { "side": "scifi", "translation": "Futuristic Sci-Fi", "winmsg": "The Sci-Fi creatures have abducted all the good guys, and the land now belongs to ~Players~!" }, { "side": "halloween", "translation": "Halloween Haunts", "winmsg": "Well, it looks like the Halloween Haunts (~Players~) have arrived early!" }, { "side": "helldemon", "translation": "Hell Demon", "winmsg": "From the depths of Hell, the barbaric cheers of ~Players~ can be heard!" }, { "side": "angel", "translation": "Celestial Angel", "winmsg": "The Celestial Angel of Light won by herself. And you wonder, how did she do that?" }, { "side": "hero", "translation": "Earth Hero", "winmsg": "The Earth Hero, ~Players~, got rid of all the ghosts and monsters and now only the alive people is allowed at Earth!" } ], "roles": [ { "role": "lilghost", "translation": "Little Ghost", "side": "village", "info": "Can stalk others once per game. Sided with Animated Animism", "help": "Oooh! You're the little ghost. You can't really do anything, besides using /haunt [name] to follow them and find out what they did. However, you can only use this once per game.", "actions": { "avoidHax": [ "haunt" ], "night": { "haunt": { "command": "stalk", "target": "AnyButSelf", "common": "Self", "charges": 1, "priority": 110 } } } }, { "role": "sillyspookz", "translation": "Confused Ghost", "side": "village", "help": "Boo! Wait, what? Oh well. You're the most foolish one around, so your vote counts as -2! You tend to scare away all your stalkers, so you know who stalked you the previous night!", "info": "Vote counts as -2. Sided with Animated Animism.", "actions": { "vote": -2, "stalk": { "mode": "identify", "msg": "~Target~, the ~Role~, tried to ~Action~ you during this night!" } } }, { "role": "banshee", "translation": "Mansion Banshee", "side": "village", "help": "You are the ghost girl of the Lost Mansion. You turned into a banshee after losing your family. Screaming deafeningly in someone's ear with /scream [name] usually prevents someone from moving, but it will kill them 15% of the time!", "info": "Can distract once per night (may kill 15% of the time). Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "night": { "scream": { "target": "AnyButSelf", "common": "Self", "priority": 1, "command": { "distract": 0.85, "kill": 0.15 }, "msg": "The Mansion Banshee tried to distract you with a loud scream! However, it was too much for your ears and you died!!" } } } }, { "role": "potspirit", "translation": "Potential Spirit", "side": "village", "help": "Potential is your name, and you sure live up to it! You can choose to change into Explosive Spirit (/explode [yourname]), Fiery Spirit (/fire [yourname]), Cool Spirit (/cool [yourname]), Lunar Spirit (/lunar [yourname]) or Star Spirit (/star [yourname]).", "info": "Can choose to turn into Explosive Spirit, Fiery Spirit, Cool Spirit, Lunar Spirit or Star Spirit.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "initialCondition": { "clearPoison": true }, "night": { "explode": { "command": "convert", "convertmsg": "The Potential Spirit is now a Explosive Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "espirit", "canConvert": [ "potspirit" ], "silent": false }, "fire": { "command": "convert", "convertmsg": "The Potential Spirit is now a Fiery Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "fspirit", "canConvert": [ "potspirit" ], "silent": false }, "cool": { "command": "convert", "convertmsg": "The Potential Spirit is now a Cool Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "cspirit", "canConvert": [ "potspirit" ], "silent": false }, "lunar": { "command": "convert", "convertmsg": "The Potential Spirit is now a Lunar Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "lspirit", "canConvert": [ "potspirit" ], "silent": false }, "star": { "command": "convert", "convertmsg": "The Potential Spirit is now a Star Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "sspirit", "canConvert": [ "potspirit" ], "silent": false } } } }, { "role": "espirit", "translation": "Explosive Spirit", "side": "village", "help": "Warning! Warning! You die in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! Your abilities consist of being able to revenge day and night kills! You also have a vote of 2!", "info": "Dies in five nights. Can clear itself to turn back into Potential Spirit. Can revenge day and night kills. Has a vote of 2. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "night": { "clear": { "command": "convert", "convertmsg": "The Explosive Spirit is now a Potential Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "potspirit", "canConvert": [ "espirit" ], "silent": false } }, "vote": 2, "kill": { "mode": "killattackerevenifprotected" }, "daykill": "bomb", "daykillrevengemsg": "~Target~ tried to kill ~Self~, but both exploded and died!", "initialCondition": { "poison": { "count": 5, "poisonDeadMessage": "You died after five nights!" } } } }, { "role": "fspirit", "translation": "Fiery Spirit", "side": "village", "help": "Warning! Warning! You die in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! Anyway, you can guard others by using /guard [name], and they won't be killed or poisoned.", "info": "Dies in five nights. Can clear itself to turn back into Potential Spirit. Can protect and safeguard (one command) other players. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "initialCondition": { "poison": { "count": 5, "poisonDeadMessage": "You died after five nights!" } }, "night": { "guard": { "target": "AnyButSelf", "common": "Self", "priority": 10, "command": [ "protect", "safeguard" ] }, "clear": { "command": "convert", "convertmsg": "The Fiery Spirit is now a Potential Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "potspirit", "canConvert": [ "fspirit" ], "silent": false } } } }, { "role": "cspirit", "translation": "Cool Spirit", "side": "village", "help": "Warning! Warning! You die in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You have the ability of getting hax on nightkills and distracts. You also have a vote of 2.", "info": "Dies in five nights. Can clear itself to turn back into Potential Spirit. Gets hax on nightkills and distracts. Has a vote of 2. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "initialCondition": { "poison": { "count": 5, "poisonDeadMessage": "You died after five nights!" } }, "hax": { "haunt": { "revealTeam": 0.2, "revealPlayer": 0.1 }, "bite": { "revealTeam": 0.2, "revealPlayer": 0.1 }, "beam": { "revealTeam": 0.2, "revealPlayer": 0.1 }, "scream": { "revealTeam": 0.25, "revealPlayer": 0.15 } }, "vote": 2, "night": { "clear": { "command": "convert", "convertmsg": "The Cool Spirit is now a Potential Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "potspirit", "canConvert": [ "cspirit" ], "silent": false } } } }, { "role": "lspirit", "translation": "Lunar Spirit", "side": "village", "help": "Warning! Warning! You die in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You can find out a person's identity and what they had done with /moon [name]!", "info": "Dies in five nights. Can clear itself to turn back into Potential Spirit. Can stalk and inspect (one command) once per night. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "initialCondition": { "poison": { "count": 5, "poisonDeadMessage": "Your died after five nights!" } }, "night": { "moon": { "target": "AnyButSelf", "common": "Self", "priority": 170, "command": [ "inspect", "stalk" ] }, "clear": { "command": "convert", "convertmsg": "The Lunar Spirit is now a Potential Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "potspirit", "canConvert": [ "lspirit" ], "silent": false } } } }, { "role": "sspirit", "translation": "Star Spirit", "side": "village", "help": "Warning! Warning! You die in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You get to control a shooting star so that it hits the next turn with /drop [name]!", "info": "Dies in five nights. Can clear itself to turn back into Potential Spirit. Can poison once per night, and the enemy will die the next night. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "initialCondition": { "poison": { "count": 5, "poisonDeadMessage": "You died after five nights!" } }, "night": { "drop": { "command": "poison", "target": "AnyButSelf", "common": "Self", "priority": 100 }, "clear": { "command": "convert", "convertmsg": "The Star Spirit is now a Potential Spirit!", "target": "OnlySelf", "common": "Self", "priority": 150, "newRole": "potspirit", "canConvert": [ "sspirit" ], "silent": false } } } }, { "role": "phantom", "translation": "Phantom", "side": "village", "help": "Squeee! You're a strange one, so that allows you to slip away from kills in the night which would otherwise leave you dead! Sometimes if you're lucky, your vote counts as 2!", "info": "Evades nightkills. Has a vote of 1, but sometimes can be 2. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "vote": [ 1, 3 ], "kill": { "mode": "ignore" } } }, { "role": "phenomena", "translation": "Unexplained Phenomena", "side": "village", "help": "What? Where? When? Who? Why? It's all these questions that have formed you. You have a vote of -5, and in addition, you can magically turn Little Ghosts into Potential Spirits with /convert [name]. However, this fails 40% of the time.", "info": "Has a vote of -5. Can turn Little Ghosts into Potential Spirits. Fails 40% of the time. Sided with Animated Animism.", "actions": { "vote": -5, "night": { "convert": { "convertmsg": "A Little Ghost is now a Potential Spirit", "target": "AnyButSelf", "common": "Self", "priority": 150, "failChance": 0.4, "newRole": "potspirit", "canConvert": [ "lilghost" ], "silent": false } } } }, { "role": "lostsouls", "translation": "Lost Souls", "side": "village", "help": "I don't know, you don't know, no-one knows. You just bump into walls most of the time. All this bumping has made you see the unseeable, so you get hax on most night actions! Sad thing is, if one you die, the Departed Souls die too, and vice versa. You know them from the start.", "info": "Gets hax on most night actions. Knows the Departed Souls. If Departed Souls dies, Lost Souls die too, and vice versa. Sided with Animated Animism.", "actions": { "onDeath": { "killRoles": [ "departedsouls" ], "killmsg": "±Game: When ~Self~, the Lost Souls, died, all the Departed Souls (~Target~) died too!", "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "startup": { "revealRole": "departedsouls" }, "hax": { "haunt": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "doom": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "protect": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "guard": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "bite": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "beam": { "revealTeam": 0.1, "revealPlayer": 0.05 }, "scream": { "revealTeam": 0.2, "revealPlayer": 0.05 } } } }, { "role": "departedsouls", "translation": "Departed Souls", "side": "village", "help": "You're the partner of the Lost Souls, and as such, you know them from the start. You can haunt someone at night to freak them out and kill them with /haunt [name]! One last thing, when you die, Lost Souls die too, and vice versa.", "info": "Can kill once per night. Knows Lost Souls from the start. If Lost Souls die, Departed Souls dies too and vice versa. Sided with Animated Animism.", "actions": { "onDeath": { "killRoles": [ "lostsouls" ], "killmsg": "±Game: When ~Self~, the Departed Souls, died, all the Lost Souls (~Target~) did it too!", "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "startup": { "revealRole": "lostsouls" }, "night": { "haunt": { "command": "kill", "target": "AnyButSelf", "common": "Role", "priority": 60 } } } }, { "role": "grimreaper", "translation": "Grim Reaper", "side": "village", "help": "You're the reaper of the souls. You have saved them. However, there are still some that resist, and you can type /reap [name] to destroy them during the day! You can also protect yourself every two nights with /protect [name], but it has a 10% chance of you dying instead!", "info": "Can daykill once per day. Can protect once every two nights, but there's a 10% chance of killing himself instead. Sided with Animated Animism.", "actions": { "onDeath": { "convertRoles": { "darkveng7": "helldemon", "darkveng6": "darkveng7", "darkveng5": "darkveng6", "darkveng4": "darkveng5", "darkveng3": "darkveng4", "darkveng2": "darkveng3", "darkveng1": "darkveng2", "darkveng": "darkveng1" }, "convertmsg": "±Paranormal: When ~Self~ died, the Dark Vengeance absorbed his soul, getting his votes too! " }, "night": { "protect": { "target": "OnlySelf", "common": "Self", "priority": 10, "recharge": 2, "command": { "protect": 0.9, "kill": 0.1 }, "msg": "You tried to protect yourself, but you killed yourself instead!" } }, "standby": { "reap": { "command": "kill", "target": "AnyButSelf", "msg": "Now, you can use /reap [name] in order to get rid of your enemies!:", "killmsg": "~Self~, the Grim Reaper, killed ~Target~!" } } } }, { "role": "helldemon", "translation": "Hell Demon", "side": "helldemon", "help": "Yes.... YES...! You have absorbed all you need... And now, you can finally be free. Now, you're on your own, away from the silly ghosts. You're too powerful for them. You have 99 votes, and you can daykill once every two days with /kill [name]. Show them the power of the awakened Hell Demon.", "info": "Has a vote of 666. Can daykill once every two nights. Sided with himself.", "actions": { "vote": 666, "standby": { "kill": { "target": "AnyButSelf", "msg": "Now, you can get rid of your enemies with /kill [name]! :", "killmsg": "±Hell Demon: Suddenly, an evil mist surrounded ~Target~ ... and a blazing fire burnt him up! More souls for me, the Hell Demon!! Muahahaha!!", "recharge": 2 } } } }, { "role": "darkveng7", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 7 votes.", "info": "Has a vote of 7. If a power role dies, he will turn into Hell Demon.", "actions": { "vote": 7 } }, { "role": "darkveng6", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 6 votes.", "info": "Has a vote of 6. If a power role dies, he will gain another vote.", "actions": { "vote": 6 } }, { "role": "darkveng5", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 5 votes.", "info": "Has a vote of 5. If a power role dies, he will gain another vote.", "actions": { "vote": 5 } }, { "role": "darkveng4", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 4 votes.", "info": "Has a vote of 4. If a power role dies, he will gain another vote.", "actions": { "vote": 4 } }, { "role": "darkveng3", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 3 votes.", "info": "Has a vote of 3. If a power role dies, he will gain another vote.", "actions": { "vote": 3 } }, { "role": "darkveng2", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. Some of your partners have died. It's time for you to avenge their deaths. Now, you have 2 votes.", "info": "Has a vote of 2. If a power role dies, he will gain another vote.", "actions": { "vote": 2 } }, { "role": "darkveng1", "translation": "Dark Vengeance", "side": "village", "help": "Oooh. One of your partners have died. It's time for you to avenge their deaths. Now, you have 1 vote.", "info": "Has a vote of 1. If a power role dies, he will gain another vote.", "actions": { "vote": 1 } }, { "role": "darkveng", "translation": "Dark Vengeance", "side": "village", "help": "You are the creature made from all the hatred and the revenge. As such, you learnt to do so as well, and when any of your partners bar the Little Ghost die, you get their vote, making you a bigger and stronger monster. For now you have 0. When you reach 8 votes, you turn into something stronger...", "info": "Has a vote of 0. If a power role dies, he will gain another vote.", "actions": { "vote": 0 } }, { "role": "blackcat", "translation": "Black Cat", "side": "witch", "help": "Meow. You're a scary black cat. You can bring bad luck to somebody if they use any night action on you, barring protects and safeguards, and they will die the next night.", "info": "Poisons all roles that use any night action on it, barring protects and safeguards. Sided with Witch's Crew.", "actions": { "startup": "team-reveal-with-roles", "kill": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." }, "curse": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." }, "inspect": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." }, "distract": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." }, "stalk": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." }, "poison": { "mode": "poisonattackerevenifprotected", "count": 2, "poisonDeadMessage": "Suddenly, a thunderbolt struck you! Seems like you have some bad luck..." } } }, { "role": "broom", "translation": "Enchanted Broom", "side": "witch", "help": "Huh? You're just a broom... But wait! You can fly because you've been enchanted by the witch! Type /protect [name] during the night in order to prevent your partners from being killed, keeping them away from dangers in the air!", "info": "Can protect its partners once per night. If dies, Witch turns into Fallen Witch. Sided with Witch's Crew.", "actions": { "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "witch": "fallenwitch" }, "convertmsg": "±Paranormal: When the Enchanted Broom died, ~Target~, the Witch, fell from the air and became enraged, becoming a Fallen Witch!!" }, "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 10, "broadcast": "team" } } } }, { "role": "witch", "translation": "Witch", "side": "witch", "help": "Ohohohoh! Who will be victim to my potions today? You can use your magic to destroy someone one per night with /beam [name]. If your broom fails, you will fall to the ground. This will reveal you, but also you'll get a daykill because you'll have better aim!", "info": "Can kill once per night. If Enchanted Broom dies, Witch turns into Fallen Witch. Sided with Witch's Crew.", "actions": { "startup": "team-reveal-with-roles", "night": { "beam": { "command": "kill", "target": "AnyButTeam", "common": "Role", "priority": 55, "broadcast": "team" } } } }, { "role": "fallenwitch", "translation": "Fallen Witch", "side": "witch", "help": "Oh no! Your enchanted broom stopped working, and you dropped to the ground! Everyone knows your identity now, but you have a voteshield of 1000. In addition, you get a daykill with your better aim by using /beam [name]! Protect yourself once per game with /protect [yourname].", "info": "Everyone knows her identity, but she has a voteshield of 1000. Can daykill once per day. Can protect herself once per game. Sided with Witch's Crew.", "actions": { "startup": "team-reveal-with-roles", "voteshield": -1000, "night": { "protect": { "target": "Self", "common": "Self", "priority": 10, "charges": 1 } }, "standby": { "beam": { "command": "kill", "target": "AnyButTeam", "msg": "Now, you can get rid of your enemies with /beam [name]! :", "killmsg": "~Self~, the Fallen Witch, used his beam on ~Target~, who was reduced to ashes!" } } } }, { "role": "jack", "translation": "Jack o' Lantern", "side": "halloween", "help": "You're the creepy ol' Pumpkin. No one really knows how you came about. Anyway, you can protect and safeguard someone with your hard skin by using /guard [name]. You evade daykills 20% of the time and have a vote of 6.", "info": "Can protect and safeguard (one command) a teammate. Evades daykills 20% of the time. Has a vote of 6. Sided with Halloween Haunts.", "actions": { "startup": "team-reveal-with-roles", "daykill": { "mode": { "evadeChance": 0.2 } }, "vote": 6, "night": { "guard": { "target": "AnyButSelf", "common": "Self", "priority": 10, "command": [ "protect", "safeguard" ] } } } }, { "role": "nosferatu", "translation": "Nosferatu Curse", "side": "halloween", "help": "Fufufufu.... You're the curse of doom. You can type /doom [name] someone, and they'll die two nights later. Also, twice per game, you can use /curse [name] on anyone in the Animated Animism so they turn into a normal Little Ghost two nights later!", "info": "Can poison any role and they will die two nights later. Can curse any role in the Animated Animism twice per game so they'll turn into Little Ghost two nights later. Sided with Halloween Haunts.", "actions": { "startup": "team-reveal-with-roles", "night": { "doom": { "command": "poison", "target": "AnyButTeam", "common": "Role", "priority": 150, "broadcast": "team", "count": 3 }, "curse": { "target": "AnyButTeam", "common": "Role", "priority": 90, "charges": 2, "broadcast": "team", "broadcastmsg": "±Paranormal: Nosferatu has decided to curse ~Target~!", "cursedRole": "lilghost", "curseCount": 3, "canCurse": [ "sillyspookz", "banshee", "potspirit", "espirit", "fspirit", "cspirit", "lspirit", "sspirit", "phantom", "phenomena", "lostsouls", "departedsouls", "grimreaper", "darkveng", "darkveng1", "darkveng2", "darkveng3", "darkveng4", "darkveng5", "darkveng6", "darkveng7" ], "curseConvertMessage": "±Curse: Here is the Nosferatu's curse!! An Animated Animism was converted into a Little Ghost!" } } } }, { "role": "dracula", "translation": "Deadly Dracula", "side": "halloween", "help": "Myaaaaah! Whose blood should we take? You can kill someone every night with /bite [name]! By the way, when you bite them, they can't move at all, so you don't need to worry about them killing you first!", "info": "Can quick-kill and distract (one command) once per night. Sided with Halloween Haunts.", "actions": { "startup": "team-reveal-with-roles", "night": { "bite": { "target": "AnyButTeam", "common": "Role", "broadcast": "Team", "priority": 5, "command": [ "distract", "kill" ] } } } }, { "role": "ufo", "translation": "UFO", "side": "scifi", "help": "You are the mysterious flying saucer who likes to steal people with /abduct [name]! They'll be sucked up and they'll turn into a mini-UFO! Beware, as this only works 3 times in a game, and it fails 20% of the time.", "info": "Can convert others into Mini-UFO 3 times per game. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "night": { "abduct": { "command": "convert", "common": "Role", "priority": 200, "failChance": 0.2, "broadcast": "team", "newRole": "ufobaby", "target": "AnyButTeam" } } } }, { "role": "ufobaby", "translation": "Mini-UFO", "side": "scifi", "help": "You got abducted and converted into a Mini-UFO by the UFO! You have a vote of -1, and you can stop someone in their tracks for one night, and they'll die 2 nights later. Type /abduct [name] to do so!", "info": "Can distract and poison with one command, and the target will die 2 nights later. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "night": { "abduct": { "command": [ "distract", "poison" ], "common": "Role", "count": 3, "broadcast": "team", "priority": 30, "target": "AnyButTeam" } }, "vote": -1 } }, { "role": "robot", "translation": "Self-Destructive Robot", "side": "scifi", "help": "Robo. Robo. You can start the self-explosion countdown with /destruct [yourname], and the 3-turn process of you dying, while being able to bring down 4 other people down with you, will begin.", "info": "If he chooses to self-destruct, he will take 3 turns to die, while being able to bring 4 others down with him. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "night": { "destruct": { "command": "convert", "common": "Role", "broadcast": "team", "priority": 250, "target": "OnlySelf", "convertmsg": "Warning. Warning. Self-Destructive Robot has initiated self-destruction, and is entering Phase 1. Get ready for lots of casualties on the third night.", "newRole": "robot1" } } } }, { "role": "robot1", "translation": "Exploding Robot (Phase 1)", "side": "scifi", "help": "Robo. Robo. You have initiated the self-destructive process. During this phase, you are not able to die in any way. This is turn 1, and you may choose to bring down 2 other players with /explode [name].", "info": "Will die in three turns. Can poison two others to die in two turns. Identifies distractors. Evades nightkills, daykills and cannot be voted off. Turns into Exploding Robot (Phase 2) in 1 turn. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "initialCondition": { "curse": { "cursedRole": "robot2", "curseCount": 2, "curseConvertMessage": "Warning. Warning. Robot has selected its first 2 victims and is now entering Phase 2." } }, "distract": { "mode": "identify", "msg": "Someone came to you last night, but they were scared when they heard a ticking sound. You looked up and saw ~Player~ running away like a little girl!" }, "kill": { "mode": "ignore" }, "voteshield": -9999, "night": { "explode": { "command": "poison", "count": 3, "broadcast": "team", "limit": 2, "common": "Role", "priority": 300, "target": "AnyButTeam" } } } }, { "role": "robot2", "translation": "Exploding Robot (Phase 2)", "side": "scifi", "help": "Robo. Robo. You are now in the second phase. During this phase, you are not able to die in any way. This is turn 2, and you may choose to bring down 1 other player with /explode [name].", "info": "Will die in two turns. Can poison one other to die the next turn. Identifies distractors. Evades nightkills, daykills and cannot be voted off. Turns into Exploding Robot (Phase 3) in 1 turn. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "initialCondition": { "curse": { "cursedRole": "robot3", "curseCount": 1, "curseConvertMessage": "Warning. Warning. Robot has selected its next victim and is now entering the final phase." } }, "kill": { "mode": "ignore" }, "distract": { "mode": "identify", "msg": "Someone came to you last night, but they were scared when they heard a ticking sound. You looked up and saw ~Player~ running away like a little girl!" }, "voteshield": -9999, "night": { "explode": { "command": "poison", "count": 2, "broadcast": "team", "common": "Role", "priority": 300, "target": "AnyButTeam" } } } }, { "role": "robot3", "translation": "Exploding Robot (Final Phase)", "side": "scifi", "help": "Robo. Robo. You will explode in this phase. You may choose to bring down 1 last player with /explode [name].", "info": "Will die in two turns. Can poison one other to die in one turn. Evades nightkills, distracts, daykills and cannot be voted off. Turns into Exploding Robot (Phase 3) in 1 turn. Sided with Futuristic Sci-Fi.", "actions": { "startup": "team-reveal-with-roles", "initialCondition": { "poison": { "count": 1, "poisonDeadMessage": "Boom. You exploded. Goodbye." } }, "kill": { "mode": "ignore" }, "distract": { "mode": "ignore" }, "voteshield": -9999, "night": { "explode": { "command": "kill", "common": "Role", "priority": 300, "broadcast": "team", "target": "AnyButTeam" } } } }, { "role": "angel", "translation": "Angel of Light", "side": "angel", "info": "Can protect and safeguard (one command) to prevent them from being poisoned or killed. Evades nightkills 20% of the time. Wins with everyone.", "help": "Love, peace, happiness! You win with everyone, and you're real keen on helping them, so you can /guard [name] to prevent them from being poisoned or killed! Also, you evade nightkills 20% of the time.", "winningSides": [ "village", "halloween", "helldemon", "witch", "hero" ], "actions": { "night": { "guard": { "target": "AnyButSelf", "common": "Self", "priority": 10, "command": [ "protect", "safeguard" ] } }, "kill": { "mode": { "evadeChance": 0.2 } } } }, { "role": "hero", "translation": "Earth Hero", "side": "hero", "info": "Can kill once per night. Kills distractors. Avoids hax and evades kills 20% of the time. Sided with Earth Hero.", "help": "You are a hero, and you will defeat these ghosts for Earth! Type /kill [name] once per night to defeat them. Also, you kill anyone who dare distract you! You avoid hax and evade kills 20% of the time!", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 50 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "You tried to distract the Earth Hero, but he wasn't interested and killed you instead!", "msg": "The ~Distracter~ tried to distract you the last night, but you killed him instead!" }, "kill": { "mode": { "evadeChance": 0.2 } }, "avoidHax": [ "kill" ] } }, { "role": "hero2", "translation": "Earth Hero", "side": "hero", "info": "Can kill once per night. Kills distractors. Avoids hax and evades kills 50% of the time. Sided with Earth Hero.", "help": "You are a hero, and you will defeat these ghosts for Earth! Type /kill [name] once per night to defeat them. Also, you kill anyone who dare distract you! You avoid hax and evade kills 50% of the time!", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 50 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "You tried to distract the Earth Hero, but he wasn't interested and killed you instead!", "msg": "The ~Distracter~ tried to distract you the last night, but you killed him instead!" }, "kill": { "mode": { "evadeChance": 0.5 } }, "avoidHax": [ "kill" ] } } ], "roles1": [ "potspirit", "lilghost", "potspirit", "hero", "witch", "banshee", "lilghost", "blackcat", "broom", "phenomena" ], "roles2": [ "potspirit", "lilghost", "potspirit", "lostsouls", "witch", "banshee", "lilghost", "blackcat", "phenomena", "broom", "departedsouls", "angel", "lilghost", "darkveng", "ufo" ], "roles3": [ "potspirit", "dracula", "potspirit", "lostsouls", "witch", "banshee", "jack", "blackcat", "phenomena", "broom", "departedsouls", "angel", "lilghost", "darkveng", "ufo", "sillyspookz", "lilghost", "phantom", "robot", "grimreaper", "lilghost", "hero2", "nosferatu", "lilghost", "potspirit", "lilghost", "phenomena", "potspirit" ], "killmsg": "±Paranormal: Boo! ~Role~ can be seen fading off! So much for ~Player~!", "killusermsg": "***Oh noez~! You died!" } Roles: Spoiler Theme: Paranormal Creators: Angel Flonne, Navz, Cat Fart Summary: Sides: Animated Animism, Witch's Crew, Halloween Haunts, Hell Demon Roles: Animated Animism 1) Little Ghost Oooh! You're the little ghost. You can't really do anything, besides using /haunt [name] to haunt and find out what they did. However, you can only use this once. 2) Silly Spookz Boo! Wait, what? Oh well. You're the most muddled one around, so your vote counts as -2! You tend to scare away all your stalkers, so you know who stalked you the previous night! 3) Dark Vengeance You are the creature made from all the hatred and the revenge. As such, you learnt to do so as well, and when any of your partners bar the Little Ghost die, you get their vote, making you a bigger and stronger monster. Now you have 0. When you reach 8 votes, you turn into something stronger... 3.1) Dark Vengeance Oooh. One of your partners have died. It's time for you to avenge their deaths. Now, you have 1 vote. 3.2) Dark Vengeance Oooh. Two of your partners have died. It's time for you to avenge their deaths. Now, you have 2 votes. 3.3) Dark Vengeance Oooh. Three of your partners have died. It's time for you to avenge their deaths. Now, you have 3 votes. 3.4) Dark Vengeance Oooh. Four of your partners have died. It's time for you to avenge their deaths. Now, you have 4 votes. 3.5) Dark Vengeance Oooh. Five of your partners have died. It's time for you to avenge their deaths. Now, you have 5 votes. 3.6) Dark Vengeance Oooh. Six of your partners have died. It's time for you to avenge their deaths. Now, you have 6 votes. 3.7) Dark Vengeance Oooh. Seven of your partners have died. It's time for you to avenge their deaths. Now, you have 7 votes. 3.8) Dark Vengeance Oooh. Eight of your partners have died. It's time for you to avenge their deaths. Now, you have 8 votes. 3.9) Hell Demon Yes.... YES...! You have absorbed all you need... And now, you can finally be free. Now, you're on your own, away from the silly ghosts. You're too powerful for them. You have 99 votes, and you can daykill once every two days with /kill [name]. Show them the power of the awakened Hell Demon. 4) Mansion Banshee You are the ghost girl of the Lost Mansion. You turned into a banshee after losing your family. Screaming in someone's ear with /scream [name] usually prevents someone from moving, but it will kill them 15% of the time! 5) Potential Spirit Potential is your name, and you sure live up to it! You can choose to change into Explosive Spirit (/explode [yourname]), Fiery Spirit (/fire [yourname]), Cool Spirit (/cool [yourname]), Lunar Spirit (/lunar [yourname]) or Star Spirit (/star [yourname]). 5.1) Explosive Spirit Warning! Warning! You die on the fifth night! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! Your own abilities consist of being able to revenge day and night kills! 5.3) Fiery Spirit Warning! Warning! You die on the fifth night! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! Anyway, you can guard others by using /guard [name], and they won't be killed or poisoned. 5.5) Cool Spirit Warning! Warning! You die on the fifth night! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You have the ability of getting hax on nightkills and distracts. You get a vote of 2. 5.7) Lunar Spirit Warning! Warning! You die on the fifth night! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You can find out a role's identity and what he had done with /moon [name]! 5.9) Star Spirit Warning! Warning! You die on the fifth night! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! You get to send a star from above so that it hits the next turn with /drop [name]! 6) Phantom Squeee! You're a strange one, so that allows you to slip away from kills in the night which would otherwise leave you dead! Sometimes if you're lucky, your vote counts as 2! 7) Unexplained Phenomena What? Where? When? Who? Why? It's all these questions that formed you. You have a vote of -5, and in addition, you can strangely turn Lil' Ghosts into Potential Spirits. This fails 40% of the time. 8) Lost Souls I don't know, you don't know, no one knows. You just bump into walls all the time. All this bumping has made you see the unseeable, so you get hax on most night actions! Sad thing is, if one you die, the Departed Souls die too, and vice versa. You know them from the start. 9) Departed Souls You're the partner of the Lost Souls, and as such, you know them from the start. You can haunt someone at night to freak them out and kill them with /haunt [name]! Oh yes. When you die, Lost Souls die too, and vice versa. 10) Grim Reaper You're the reaper of the souls. You have saved them. However, there are still some that resist, and you can type /reap [name] to destroy them during the day! You can also protect yourself every two nights with /protect [name], but it has a 10% chance of you dying instead! Witch's Crew 1) Black Cat Meow. You're a scary black cat. You can bring bad luck to somebody if they use any night action on you bar protects and safeguards, and they will die the next night. You have a vote of 0, as you're an animal. 2) Enchanted Broom Huh? You're just a broom... But wait! You can fly because you've been enchanted by the witch! Type /protect [name] during the night in order to prevent your partners from being killed, keeping them away from dangers in the air! 3) Witch Ohohohoh! Who will be my potion target today? Anyway, you can use your magic to destroy someone one per night with /beam [name]. If your broom fails, you will fall to the ground. This will reveal you, but also you'll get a daykill because you have better aim! 3.5) Fallen Witch Oh no! Your enchanted broom stopped working, and you dropped to the ground! Everyone knows your identity now, but you have a voteshield of 1000. In addition, you get a daykill with your better aim by using /beam [name]! Protect yourself once per game with /protect [yourname]. Halloween Haunts 1) Jack o' Lantern You're the creepy ol' Pumpkin. No one really knows how you came about. Anyway, you can protect and safeguard someone with your hard skin by using /guard [name]. You evade daykills 20% of the time and have a vote of 2. 2) Nosferatu Curse Fufufufu.... You're a curse of doom. You can type /doom [name] someone, and they'll die two nights later. Also, twice per game, you can use /curse [name] on anyone in the Animated Animism so they turn into a normal Little Ghost two nights later! 3) Deadly Dracula Myaaaaah! Whose blood should we take? You can kill someone every night with /bite [name]! By the way, when you bite them, they can't move at all, so you don't need to worry about them killing you first! Celestial Angel 1) Angel of Light Love, love, love! You win with everyone, and you're real keen on helping them, so you can /guard [name] to prevent them from being poisoned or killed! Also, you can't die at all, so it's pretty good for you. Try not to get voted off! Earth Hero 1) Earth Hero You are a hero, and you will defeat these ghosts for Earth! Type /kill [name] once per night to defeat them. Also, you kill anyone who dare distract you! This theme, Paranormal, is one that is filled with many unique roles, such as Dark Vengeance, who grows stronger with votes once an ally PR is killed. On the tenth death, Dark Vengeance splits away from his team into a Kuja! The Witch's side is unique in itself; if the Broom dies, the Witch gets a daykill. Aside from the unique roles, the fact that Potential Spirits can switch into any form they like, it can make for a very interesting game, especially if it is a small one. Small games rely on Potential Spirits to lead the game. For example, the Potential Spirit can claim as one and change to a Explosive Spirit, knowing the enemy would attack him. Maybe, the Potential Spirit could not claim and change to a Lunar Spirit, inspecting enemies' silently. Other intresting strategies in bigger games include the used of the muddled Silly Spookz, which can find out who stalked him the previous night. You could use a Grim Reaper, the Samurai, or maybe you could try winning by converting Lil' Ghosts into Potential Spirits? On the other hand, the baddies are unique. The Fallen Witch may seem very tough, but remember that they are revealed, and the Grim Reaper can swiftly deal with the Witch. The Black Cat can be voted off easily, while the Enchanted Broom can be daykilled easily. The next group, the Halloween Haunts, consists of the Nosferatu Curse, which can curse PRs into Little Ghosts. Now, the PRs can easily take advantage of that and turn them into more Potential Spirits. The Angel of Light is a conspirator who can turn the tides of the game by being able to protect and safeguard a player, while the Earth Hero is a Werewolfesque role to shake things up in smaller games. All in all, Paranormal is a theme with many unique roles that each have their own niche. Thanks in advance for reviewing!
That is a really interesting theme you have there, however the mafia sides are too small I think and village too large. Try to make it so haloween haunts and earth hero have just as much of a chance at winning.
Halloween Haunts gets a kill and a poison, what's not to like? Earth Hero is just like Werewolf, Skull Kid and friends. Alone, and yet just one kill. I could buff him up somehow, though. Ideas? In fact, the kill Halloween Haunts get is a Kefkakill, lol.
Several Earth Hero's? It is impossible for him to win alone...... almost impossible that is. Maybe extra votes, but then when the dark vengeance converts to hell demon, it's useless, don't give hell demon extra votes, he is OP enough... give them to earth hero. That would help him a little.
some balance issues with the village, but I can assume that this can be easily remedied with the roles list and order after a few play-tests, but it is an interesting theme approve [1]
Who would want to be explosive spirit? You need to make some of the forms more appealing in my opinion or else they won't all get equal play time. Reaper's protect needs to have target OnlySelf Spoiler { "role": "angel", "translation": "Angel of Light", "side": "angel", "help": "Love, peace, happiness! You win with everyone, and you're real keen on helping them, so you can /guard [name] to prevent them from being poisoned or killed! Also, you can't die at all, so it's pretty good for you. When voted off, you turn into a Fallen Angel!", "winningSides": [ "village", "halloween", "helldemon", "witch" ], "actions": { "night": { "guard": { "target": "AnyButSelf", "common": "Self", "priority": 4, "command": [ "protect", "safeguard" ] } }, "daykill": "evade", "kill": { "mode": "ignore" } } }, [/HIDE] Where is the bolded part? Earth Hero needs to be told they avoid hax. Personal Note: I don't like the border but that doesn't effect anything. It is just an opinion.
Some refinements: Little Ghost (lilghost) Help Text: Oooh! You're the little ghost. You can't really do anything, besides using /haunt [name] to follow them and find out what they did. However, you can only use this once per game. Explosive Spirit (espirit) [And all other spirits] Help Text: Warning! Warning! You die on the fifth night in five nights! To remedy this, you can change back to the Potential Spirit with /clear [yourname]! Your abilities consist of being able to revenge day and night kills! You also have a vote of 2! Your convert changes are backwards if I'm not mistaken. It will literally convert Dark Vengeance 1 into Hell Demon after just 1 role dies because it will do the first convert, then the 2nd one's conditions are met, so it would just send the player through the roles with a huge spam message. So 1 death = instant Hell Demon. Something like this happened with ROTK when the converts would overlap and you'd be able to convert like 4 times a night just because the conditions were met to do that. Lost Souls killing Departed (and visa versa) would also spam power up the Dark Vengeance I dislike the fact Angel of Light cannot be killed at all... And it says it "wins with everyone" but Earth Hero is not included in that list. Recommending changes + playtesting before I pass judgement due to these reasons explained above.
Approval [3] for testing. I will retract my approval if it isn't balanced after an appropriate amount of time and testing however.
Before the added vote you were not able to really win with that role. The added extra vote made it way more appealing. Angle, is there are a reason you decided not to have a VillageCantLoseRoles? Just out of curiosity.
Spoiler (20:45:09) *************************************************************************************** (20:45:09) Times Up! : (20:45:09) The Roles have been Decided! : (20:45:09) Current Roles: Black Cat, Earth Hero, Little Ghost, Little Ghost, Mansion Banshee, Potential Spirit, Potential Spirit, Unexplained Phenomena, Witch. (20:45:09) Current Players: Angel Flonne, Avon Purr, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, lukien, x-Yalaa-x. (20:45:09) Time: Night 1 (20:45:09) Make your moves, you only have 30 seconds! : (20:45:09) *************************************************************************************** (20:45:13) Karp Karpity: im playing 2 games at once (20:45:15) Karp Karpity: lawl (20:45:15) Angel Flonne: only Mario, Paranormal and Default are enabled (20:45:24) Angel Flonne: lil' ghosts pm (20:45:29) Angel Flonne: or claim (20:45:36) Black Mage: Default should be disabled (20:45:39) Angel Flonne: i'm just a lil ghost (20:45:39) *************************************************************************************** (20:45:39) Times Up! : (20:45:39) ±Game: The Potential Spirit is now a Cool Spirit! (20:45:39) ±Game: The Potential Spirit is now a Lunar Spirit! (20:45:39) No one died! : (20:45:39) *************************************************************************************** (20:45:39) Current Roles: Black Cat, Cool Spirit, Earth Hero, Little Ghost, Little Ghost, Lunar Spirit, Mansion Banshee, Unexplained Phenomena, Witch. (20:45:39) Current Players: Angel Flonne, Avon Purr, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, lukien, x-Yalaa-x. (20:45:39) Time: Day 1 (20:45:39) You have 30 seconds to debate who are the bad guys! : (20:45:39) *************************************************************************************** (20:45:47) x-Yalaa-x: me 2 (20:46:10) *************************************************************************************** (20:46:10) Current Roles: Black Cat, Cool Spirit, Earth Hero, Little Ghost, Little Ghost, Lunar Spirit, Mansion Banshee, Unexplained Phenomena, Witch. (20:46:10) Current Players: Angel Flonne, Avon Purr, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, lukien, x-Yalaa-x. (20:46:10) Time: Day 1 (20:46:10) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (20:46:10) *************************************************************************************** (20:46:28) ±Game:Black Mage voted for lukien! (20:46:31) Black Mage: he was pled (20:46:31) Black Mage: ! (20:46:32) ±Game:x-Yalaa-x voted for lukien! (20:46:33) ±Game:lukien voted for Black Mage! (20:46:34) ±Game:YellowManilai voted for lukien! (20:46:35) lukien: ok. (20:46:39) lukien: witch out. (20:46:41) *************************************************************************************** (20:46:41) Times Up! : (20:46:41) ±Game: lukien (Witch) was removed from the game! (20:46:41) Current Roles: Black Cat, Cool Spirit, Earth Hero, Little Ghost, Little Ghost, Lunar Spirit, Mansion Banshee, Unexplained Phenomena. (20:46:41) Current Players: Angel Flonne, Avon Purr, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, x-Yalaa-x. (20:46:41) Time: Night 2 (20:46:41) Make your moves, you only have 30 seconds! : (20:46:41) *************************************************************************************** (20:46:44) YellowManilai: nice (20:46:45) Black Mage: #1 (20:47:11) *************************************************************************************** (20:47:11) Times Up! : (20:47:11) Boo! Black Cat can be seen fading off! So much for Avon Purr! (20:47:12) *************************************************************************************** (20:47:12) Current Roles: Cool Spirit, Earth Hero, Little Ghost, Little Ghost, Lunar Spirit, Mansion Banshee, Unexplained Phenomena. (20:47:12) Current Players: Angel Flonne, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, x-Yalaa-x. (20:47:12) Time: Day 2 (20:47:12) You have 30 seconds to debate who are the bad guys! : (20:47:12) *************************************************************************************** (20:47:17) YellowManilai: karp (20:47:24) YellowManilai: karp karpity is bad (20:47:26) ScorchedSwords: so, who self BG's here? (20:47:27) YellowManilai: killed avon pourr (20:47:30) YellowManilai: i'm lunar (20:47:34) Karp Karpity: im hero (20:47:36) YellowManilai: no (20:47:37) Karp Karpity: i did (20:47:42) *************************************************************************************** (20:47:42) Current Roles: Cool Spirit, Earth Hero, Little Ghost, Little Ghost, Lunar Spirit, Mansion Banshee, Unexplained Phenomena. (20:47:42) Current Players: Angel Flonne, Black Mage, Karp Karpity, Kedu The Great, ScorchedSwords, YellowManilai, x-Yalaa-x. (20:47:42) Time: Day 2 (20:47:42) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (20:47:42) *************************************************************************************** (20:47:46) YellowManilai: i mean yes (20:47:48) *** *********************************************************************** *** (20:47:48) ±Role: Cool Spirit (20:47:48) ±Ability: (20:47:48) ±Game: Players (20:47:48) *** *********************************************************************** *** (20:47:50) YellowManilai: oops (20:47:51) *** *********************************************************************** *** (20:47:51) ±Role: Lunar Spirit (20:47:51) ±Ability: (20:47:51) ±Game: Players (20:47:51) *** *********************************************************************** *** (20:47:53) ±Game:YellowManilai voted for Karp Karpity! (20:47:54) MeowMix: Angel Flonne (20:47:55) Karp Karpity: poisoned (20:47:58) ±Game:Kedu The Great voted for Karp Karpity! (20:47:58) Angel Flonne: yes (20:48:00) ±Game:Karp Karpity voted for Karp Karpity! (20:48:02) MeowMix: you have no help info (20:48:04) *** *********************************************************************** *** (20:48:04) ±Role: Black Cat (20:48:04) ±Ability: (20:48:04) ±Game: 8-26 Players (20:48:04) *** *********************************************************************** *** (20:48:04) ±Game:x-Yalaa-x voted for Karp Karpity! (20:48:05) Angel Flonne: ik (20:48:07) x-Yalaa-x: XD (20:48:07) Angel Flonne: i'll fix that (20:48:12) *************************************************************************************** (20:48:12) Times Up! : (20:48:12) ±Game: Karp Karpity (Earth Hero) was removed from the game! (20:48:12) YellowManilai, Angel Flonne, Kedu The Great, Black Mage, x-Yalaa-x and ScorchedSwords have scared everyone else away, and the ghosts are safe! Yay! (20:48:12) *************************************************************************************** (20:55:28) *** ::: ::: Log for Paranormal-themed mafia game ::: ::: *** (20:55:28) Players: lukien (Witch), YellowManilai (Potential Spirit), Angel Flonne (Unexplained Phenomena), Karp Karpity (Earth Hero), Kedu The Great (Potential Spirit), Black Mage (Mansion Banshee), x-Yalaa-x (Little Ghost), Avon Purr (Black Cat), ScorchedSwords (Little Ghost) (20:55:28) *** NIGHT *** (20:55:28) lukien used: /beam Angel Flonne (20:55:28) Black Mage used: /scream lukien (20:55:28) ScorchedSwords used: /haunt Kedu The Great (20:55:28) Kedu The Great used: /cool Kedu The Great (20:55:28) Angel Flonne used: /convert YellowManilai (20:55:28) YellowManilai used: /lunar YellowManilai (20:55:28) *** STANDBY *** (20:55:28) *** NIGHT *** (20:55:28) Karp Karpity used: /kill Avon Purr (20:55:28) Black Mage used: /scream ScorchedSwords (20:55:28) YellowManilai used: /moon Karp Karpity (20:55:28) Angel Flonne used: /convert x-Yalaa-x (20:55:28) *** STANDBY *** [/HIDE]
Wait, you tested themes on the backup server... without me QQ (how do you get the colour) Hmmm, this is coincidentally like the theme that a posted down a bit, with the Hero type person and the beings of darkness that stalk. The topic kind of lends itself to it I suppose. Village looks a bit OP in this. And although Dark Vengeance certainly is interesting, I think it won't work out too well. It takes too long for it to reach its final form, it can't really vote unless it wants to give itself away , and Hell Demon isn't strong enough for what it takes to reach it (look at Black Knight, evades nightkills, 5 priority kills after 5 nights). Maybe give it a - voteshield so you can't self vote to find it. And I hate the "Silly Spookz" role name. Also lay off on the alliteration a bit. It's juvenile imo.
Blah, I lost everything I had typed up because I accidentally hit the backspace key after clicking off the text box... Here's the gist of it: 1. I agree on the alliterations, to an extent. It provides flavor but also detracts a bit too much. 2. Yes @ Adding another Mafia side 3. Hell Demon/DV should be left alone except for changing Hell Demon to be village sided. In additions, slightly (not too much) buffing the Mafias will help balance. Hell Demon parallels Toxic Anemone, with it at 8 kills required. Its a role that almost never appears, but when it does, can help shift balance to the losing team. Clearly, losing 8 people on your team constitutes as being the "losing team." Giving the Mafia 8 chances to find the DV or suffering the consequences is a good idea. DV helps keep the village powerful even after losing roles, which is what makes the village truly OP. Buffing the Mafia is an easy way to counter, throw them some more votes, maybe another kill, upgrade some hax rates or something. And... train of thought just derailed.
Added another side which consists of 2 roles only: the Futuristic Sci-Fi side. The overview of the roles: UFO - He can convert any role into a Mini UFO three times per game, but it fails 20% of the time. Mini-UFO - They each have a vote of -3, and they have a command which distracts and poisons; the enemy will die 2 nights later. Self-Destructing Robot - Oh, he's a very very confusing role. Basically, he can set off a /destruct [selfname], and he'll start to self-destruct. He'll be converted into a Exploding Robot (Phase 1), who can poison two other players who will die in two nights. After that night, he'll turn into a Exploding Robot (Phase 2), who can poison one other player who will die the next night. After that night, he'll convert into a Exploding Robot (Final Phase), who can then kill another player. After that night, the Robot will die. On that night, the two people he poisoned on Phase 1, the person he poisoned on Phase 2, and the person he killed on the Final Phase will all die. Gosh that was confusing. Self-Destructing Robot can't be killed or voted off when he starts exploding.
Looks good, except the quoted part. In the unlikely event the village had a strong presence (or really, at most 8 members) versus just him, there would be no way to end the game early if he is discovered right as he starts to destruct. However, I've got nothing better to suggest, I just wanted to point that out. Further more, he is prone to PLs. Which would mean a 2 person village (PL + villy) would be able to shut him down, and the game would be forced to go on for 2 nights longer than it needs to be. You know someone would troll just to troll even if they knew they had no chance of winning. I see it all the time where people insist on tying the vote because they are a standard mafia and think they can out speed a Kefka kill. And Mini UFO is 100% pointless to have a poison+distract ass the only targets affected by the distract is it's own team mates. If you look at Gurry Shark, it's poison is after all the kills, but before the inspects/stalks, which is what I think you might have been going for as well? [200] UFO (Abduct) [200] Mini-UFO (Abduct) [250] Self-Destructive Robot (Destruct) [300] Exploding Robot (Phase 1) (Explode) [300] Exploding Robot (Phase 2) (Explode) [300] Exploding Robot (Final Phase) (Explode)
You know, forget I mentioned that situation as it is very unlikely to occur. However, do NOT drop his vote to 0 as he'd be able to perform this stall with as little as 5 village sided roles, PL or not, further exasperating the problem I think you should make the final form immune to distract at the very least. Maybe the prior forms could identify distractors? Like "Someone came to you last night, but they were scared when they heard a ticking sound. You looked up and saw [Player name] running away like a little girl!"
But he's still affected by PLs, yes? Alright, sounds great. I'll add in the Info for every role soon.
No one's even in the least bothered to get onto PO2, even after the announce with /testtheme or whatever. We only had 5 people. :c If only testing was on PO1 on another channel Here's the five person log anyway. Spoiler (11:36:33) *************************************************************************************** (11:36:33) Times Up! : (11:36:33) The Roles have been Decided! : (11:36:33) ±Game: You are a Witch! (11:36:33) ±Game: Ohohohoh! Who will be victim to my potions today? You can use your magic to destroy someone one per night with /beam [name]. If your broom fails, you will fall to the ground. This will reveal you, but also you'll get a daykill because you'll have better aim! (11:36:33) ±Game: Your team is Angel Flonne (Witch). (11:36:33) Current Roles: Earth Hero, Little Ghost, Potential Spirit, Potential Spirit, Witch. (11:36:33) Current Players: Angel Flonne, Coolredpanda10, Geralt, MeowMix, waehofen. (11:36:33) Current Team: Witch (11:36:33) Time: Night 1 (11:36:33) Make your moves, you only have 30 seconds! : (11:36:33) *************************************************************************************** (11:36:49) ±Game: You have chosen to beam MeowMix! (11:36:52) waehofen: lol I like this theme already (11:37:03) *************************************************************************************** (11:37:03) Times Up! : (11:37:03) ±Paranormal: Boo! Potential Spirit can be seen fading off! So much for waehofen! (11:37:03) ±Paranormal: Boo! Earth Hero can be seen fading off! So much for MeowMix! (11:37:03) ±Game: The Potential Spirit is now a Star Spirit! (11:37:03) *************************************************************************************** (11:37:03) Current Roles: Little Ghost, Star Spirit, Witch. (11:37:03) Current Players: Angel Flonne, Coolredpanda10, Geralt. (11:37:03) Current Team: Witch (11:37:03) Time: Day 1 (11:37:03) You have 30 seconds to debate who are the bad guys! : (11:37:03) *************************************************************************************** (11:37:08) Coolredpanda10: It needs another rank.... (11:37:12) waehofen: o since I'm dead now (11:37:15) Angel Flonne: i'm little ghost (11:37:16) MeowMix: I'm supposed to evade nightkill, bs (11:37:19) Coolredpanda10: It needs "parinormal Investigator" (11:37:27) Coolredpanda10: and "Priest" Who can get rid of ghosts. (11:37:29) waehofen: (22:36:49) ±Game: ... cool waehofen! (11:37:34) Geralt: n (11:37:34) *************************************************************************************** (11:37:34) Current Roles: Little Ghost, Star Spirit, Witch. (11:37:34) Current Players: Angel Flonne, Coolredpanda10, Geralt. (11:37:34) Current Team: Witch (11:37:34) Time: Day 1 (11:37:34) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (11:37:34) *************************************************************************************** (11:37:34) Angel Flonne: ghosts are good (11:37:37) Geralt: you aren't cool (11:37:39) Angel Flonne: shall we vote (11:37:40) Angel Flonne: yes (11:37:42) Angel Flonne: we shall (11:37:50) Angel Flonne: actually, star can win cuz he can poison (11:38:01) Geralt: Angel Flonne are you a ghost (11:38:04) *************************************************************************************** (11:38:04) Times Up! : (11:38:04) No one was voted off! : (11:38:04) *************************************************************************************** (11:38:04) Current Roles: Little Ghost, Star Spirit, Witch. (11:38:04) Current Players: Angel Flonne, Coolredpanda10, Geralt. (11:38:04) Current Team: Witch (11:38:04) Time: Night 2 (11:38:04) Make your moves, you only have 30 seconds! : (11:38:04) *************************************************************************************** (11:38:07) Angel Flonne: little ghost (11:38:14) ±CommandBot: The command kill doesn't exist (11:38:17) ±Game: You have chosen to beam Coolredpanda10! (11:38:34) *************************************************************************************** (11:38:34) Times Up! : (11:38:34) ±Paranormal: Boo! Little Ghost can be seen fading off! So much for Coolredpanda10! (11:38:34) And with an evil cackle, the Witch's Crew (Angel Flonne) fly off into the night! (11:38:34) ±Game: The Animated Animism (Geralt) lose! (11:38:34) ***************************************************************************************
This theme seems much more natural for Mafia though the roles are somewhat a tad lacking but flavor is not as big as a factor to some I suppose. I just would desire a little bit more creativity in terms of making up such identifiers but that's beside the point! Theme looks fine - balance may be an issue but I don't think it's something that would require a major overhaul. A little skeptical but I'm going to approve [4] in lieu of the strides you have made to balance as well as attempts to play test it as well.
My two complaints are with the last two roles, the conspirator and wolf. A: Conspirator (Angel of Light) Unless I'm mistaken, this is basically an auto-win role if it can't die. In that case, what's the point of guarding anyone when you don't need to do anything? Even with just a protect it puts waaaaaaay too much power in the hands of a neutral who has no incentive to side with either side, meaning they can do whatever the hell they want. I highly recommend removing it, or I suppose you could just nerf it a tad. B: Wolf (Earth Hero) I don't like default werewolves. They are pisspoor weak, and can't really do shit. Glorified conspirator, except that it's fucked in that it's its own separate team. I would love for you to buff it, otherwise it's just a boring boring role. And take away the kills PL part. That's just dumb. A better ability would be to simply avoid the hook itself. Approved /5\ assuming changes are made etc
re: not killing PL imo it's actually detrimental to be hooked as (assuming connected village which is say, 50% of the time) the PL will/should tell someone who he/she's hooking, and boom ww is found out. either way, you've fixed my concerns so good job!
Yeah, buff the Hell Demon. It's far too weak for what needs to happen before it's converted. Maybe make a medium and a large game version. On the one hand, this does have some decent ideas. On the other, it's kind of all over the place and I have no idea how everything fits together (although i could be wrong). I'll approve [6] this right now, for testing's sake, but I'll keep on a look out for anything egregiously wrong with it.
Can't say anything that hasn't already been said by either Myself or others. I would love to play this theme though. Earth hero is still Underpowered. I can't imagine him winning.