Use this thread to suggest and talk about sets and Pokemon, that are uncommon yet viable in the current metagame. Only post competitively viable Pokemon, you have tested (Do not theorymon). Give a description of the set you are posting and try to make your post look good. Please avoid posting well known sets, "troll" sets (They are not funny, unless you are 10 years old) and outclassed sets (Like LO Entei, because LO Arcanine outclasses it in every single possible way).
I'll post a set that I used mostly in BW1, first. Although I plan on contributing quite a few sets of mine. Rain (chesto-resto) Volcarona Finchinator (Volcarona) (F) @ Chesto Berry Trait: Flame Body EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Quiver Dance - Rest - Hurricane - Bug Buzz This set was the first set which I successfully used which in no means is "standard" or "unoriginal." I created this about a year ago and used it on the Smogon Universitu Pokemon-Online Server. While hitting a ladder peak of #2 (and winning a POWC battle) and destroying all of my unprepared opponents with my obscure team, I took notice of this moth and how it prospered in OU. Against stall it sets up on things you'd call "counters." For example, it easily gets +6 on SpDefHeatran (without Taunt) and Chansey/Blissey. Then, it sweeps through teams, wit ease (especially rain stall.) On the contrary, grabbing a free turn vs Offensive teams is a challenge but, it will be explosive and decimate opponents teams if it gets a Quiver under its belt. Even if it seems to be an ineffective sweeper since it is missing a Fire Stab Move, Pokemon like Skarmory and Jirachi are scared out due to suspiscion of me carrying Fire Blast (or even Fiery Dance.) Using this prediction and a bit of high level play, Volcarona stealthily Quiver Dances until your foe is at a loss for answers to the bug. In Black / White 2, it isn't as deadly but, it still gets the job done! Please give this set a try if you seek fun and a potent rain sweeper that is unconventional.
Virizion @ Light Clay Trait: Justified EVs: 252 HP / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Reflect - Light Screen - Close Combat - Taunt It's great for dual screens, and can set up easily on things like Rotom-W, Tyranitar, Ferrothorn etc. Usually, it can come in many times during the game and get screens back up, as it is relatively fast. Once screens are up, you can do whatever you want such as Gorebyss Smash Pass, and with Hydration + White Herb, it can be GG quite quickly. :)
Do you use this as a lead or mid-game screen setter? Also, isn't it kind of obsoleted by Deo-D (bulk and hazards) and Latios (memento)? Otherwise, seems like an interesting set, definitely original!
It's significantly faster than Deo-D and unlike Latios it has Taunt. I guess it also has the surprise factor.
Kyurem @ Life Orb Trait: Pressure Nature: Hasty (+Spd -Def) EVs: 32 Atk, 252 SAtk, 220 Spd Draco Meteor Blizzard Outrage Earth Power This is a set I use on my Hail team, and it wrecks. Since Kyurem's weak to Stealth Rock, it doesn't want to switch in and out too much if it can help it. With this set it doesn't have to. Draco Meteor and Blizzard get STAB and wreck anything that doesn't resist or named Chansey or Blissey. When the special walls like the pink blobs and Gastrodon switch in, they're taken down by Outrage. Earth Power hits most of the Steel types who resist the STABs for neutral damage or better. EVs allow it to outrun max speed Landorus-T and Lucario and nuetral Hydreigon and Haxorus (very rarely do either run a Speed boosting nature). Special Attack is maximised to pump up Draco Meteor and Blizzard. The rest is put into Attack to give Outrage some force. There are some variations you could use on this set. A Mild or Lonely nature can be used to improve the attacking stats; Blizzard can be replaced with Ice Beam; Earth Power can be replaced with HP Fire although that's not recommended since Heatran will wall you completely and you'll need more speed EVs to make up for HP Fire's negative Speed IV.
True but, Latios can Memento after it gets both screens up giving you a free switch to a sweeper. Deo-D has the ability to use Hazards in culmination with it and the speed difference is so little. Surprise factor is big nowadays, I guess. (This, offensive Latias, offensive Zapdos, etc.)
How about this Sableye @ Leftovers Trait: Prankster Nature: Bold (+Def , - Atk) Evs: 252 hp / 252 Def / 8 SpD - Recover - Calm Mind - Will-O-Wisp - Dark Pulse
It has potential, sure. However, it needs so many boosts just to tank special hits and deal out decent damage that it might not be the best.
Yeah u are rite about that, sableye would had been uber with that set, if its stats is not that medicore ..... still i tested it, and so far its working great, taking hit from special side and physical relatively well (even against fighting type), only counter is breloom, conkeldurr(However none of its move threatned me), specs chandelure (if im not over +3), HERACROSS...... And on a side note, its relatively easy to get to over +6 with sableye, since its typing give it no weakness and it can set up on either a hazard setup poke or a burned physical poke
Another set I'd like to nominate. I used in a while ago on my sun team that peaked at about 50. I'm also currently using it on my MonoSteel team in Monotype. Credit to Smogon, but since according to the usage stats it gets less than 1%, I thought I'd mention it. Heatran @ Choice Specs Trait: Flash Fire Modest Nature (+SAtk -Atk) EVs: 4 HP, 252 SAtk, 252 Spd Overheat Earth Power Dragon Pulse Flamethrower It's best used it as an early to mid game battering ram. Heatran's an excellent candidate for Choice Specs due to its power and bulk, and that unlike most Fire types it isn't weak to Stealth Rock. Overheat is Heatran's main attack move - it packs astonishing power, especially in sun. Although it forces Heatran out after use, that's generally how a Choice Specs Pokemon plays anyway. Although 2 STAB moves may seem unnecessary, Flamethrower has no drawbacks, meaning it has Overheat for when it needs the power and Flamethrower for when it needs the consistency. Earth Power and Dragon Pulse take care of the most of the Pokemon that resist the Fire moves. If it gets a Flash Fire boost, Overheat OHKOs 252/0 Blissey in sun, after Stealth Rock and Spikes. Since this set's all about the power, the EVs and nature make the most of this. You could run a Timid nature instead for the extra speed, although generally you're better off with Modest. Fire Blast is an option over Overheat, although Overheat's generally better since it's more powerful and more accurate, and since this Heatran rarely stays in for more than 2 turns at a time it doesn't mind the stat penalties. Hidden Power Grass is an option over Flamethrower in the last slot to hit the bulky Water/Ground/Rock types for super effective damage. It 2HKOs bulky Rotom-W and 1HKOs Gastrodon after Stealth Rock. Although it's best used in a sun team, it also works in sand, hail and weatherless teams that need a battering ram. Still not convinced? Here are some calcs to show what a badass Specs Heatran is: Spoiler 252SpAtk Choice Specs Heatran (+SAtk) Overheat in Sun vs 4HP/252SpDef Leftovers Blissey (Neutral): 55% - 65% (361 - 426 HP). Guaranteed 2HKO. 252SpAtk Choice Specs Heatran (+SAtk) Overheat in Sun vs 4HP/0SpDef Levitate Rotom-Wash (Neutral): 110% - 129% (267 - 314 HP). Guaranteed OHKO. 252SpAtk Choice Specs Heatran (+SAtk) Overheat in Sun vs 252HP/220SpDef Water Absorb Jellicent (+SpDef): 49% - 58% (201 - 237 HP). Guaranteed 3HKO. 25% chance to 2HKO. 2HKO after Stealth Rock 252SpAtk Choice Specs Heatran (+SAtk) Earth Power in Sandstorm vs 252HP/0SpDef Tyranitar (Neutral): 53% - 63% (216 - 256 HP). Guaranteed 2HKO. 252SpAtk Choice Specs Heatran (+SAtk) Dragon Pulse in Sun vs 252HP/0SpDef Leftovers Dragonite (Neutral) (Multiscale intact): 41% - 49% (162 - 190 HP). Guaranteed 3HKO. 252SpAtk Choice Specs Heatran (+SAtk) Dragon Pulse in Sun vs 252HP/0SpDef Leftovers Dragonite (Neutral) (Multiscale broken): 83% - 98% (324 - 382 HP). Guaranteed 2HKO.[/HIDE]
Spoiler This set works well in OU but, I'd advise HP Ice over Dragon Pulse. This is so you can OHKO Gliscor, Landorus, Dragons (some it hits 4x), etc. While dragon pulse doesn't do that. (It also makes it so you don't have to lock into Overheat for -2SpAtk and possible miss chance.) On the other hand, I have my own Heatran set (possibly the exact opposite of the offensive, Specs, set) Aye (Heatran) @ Shed Shell Trait: Flash Fire EVs: 248 HP / 8 Def / 252 SDef Careful Nature (+SDef, -Atk) - Lava Plume - Roar - Rest - Sleep Talk Ever wonder what can tank an outrage, make using sun nearly impossible, wall Genesect, and Rest it all off? If you have, here is your Pokemon! This Heatran is a RestTalk Heatran. Tanking anything from Specs Draco to Genesects most powerful (non-HP Ground) attacks, Heatran is one of the most versatile and well-typed Special Wall, in OU. Not only does it work as a Special tank but, Heatran can destroy sun teams as it absorbs Fire Attacks and takes Grass Type attacks, all day. Then, I slapped on a Shed Shell for Dugtrios (Wobbufets, and Gothitelles.) It can swiftly escape, shocking my opponent, and giving me momentum (likely with a sweeper like Sub-CM Latias, which I use.) Finally, Heatran can come in on Spore / (insert sleep move here) from Breloom, Amoongus, Roserade, Smeargle, etc. and surprise them with Sleep Talk (roar / LavaPlume) as they set up / over predict and Stun Spore (@ Amoongus and Roserade.) Here's a somewhat known but, rarely used set in OU. Non-Hazard Forretress Forretress (M) @ Leftovers Trait: Sturdy EVs: 248 HP / 252 Ded / 8 SAtk Relaxed Nature (+Def, -Spd) IVs: 2 Spd - Gyro Ball - Volt Switch - Hidden Power [Ice] - Rapid Spin This might seem like a waste as Forretress gets Stealth Rocks, Spikes, and Toxic Spikes but, this set allows you to gain momentum with Volt-Switch (which works well on my stall teams), do some nice damage with Gyro Ball (80% to Gengar, 2hko +1 Dragons, 2hko Latios, OHKO -1 Defense Terrakion, and 2hko Tornadus-T (after LO / Rocks.) Then, HP Ice is a killer coverage move, 2HKO'n Gliscor, Landorus, Landorus-T, Salamence, Dragonite, Haxorus (after Rocks), and Breloom. Finally, Rapid Spin is there, for obvious, hazard removing, purposes. Furthermore, this is kind of like a bulky pivot but, it has a suprisingly useful damage output. I almost play it like every other mixed attacker or offensive Pokemon on volturn (although it works better on stall.) HP Ice Forretress is a cool thing to use, in OU. (This set, at least. Most other Forrys are dead weight.)
Note: I created a separate thread for this a few days ago (before the creation of this, obviously), and even though I hate reposting, I think it's the perfect thing to post here. Cuddles (Tyranitar) (F) @ Focus Sash Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Stone Edge - Earthquake - Ice Punch At first glance, it looks gimmicky, but if you can eliminate its would-be counters, this Tyranitar is capable of ripping through entire teams after one Dragon Dance boost. With max speed and a Jolly nature, this variant is able to speed creep base 110 pokemon after one turn of set-up. In addition to this, Tyranitar now sports the raw power of a choice banded set and retains its ability to switch moves. If it gets up +2, it is able to outpace the entire OU tier. Focus Sash seems like a weird item to equip on a pokemon like Tyranitar with respectable defenses on both sides, but it's actually what makes this set deadly. Because it poses an immediate offensive threat due to its excellent base stats (despite normally fulfilling a more supportive role), Tyranitar will often force switches. It can use these opportunities to secure a Dragon Dance. Should you mispredict, Tyranitar is still guaranteed at least one boost, granted its sash has not been broken. The particular niche of this Tyranitar is being able to beat any Terrakion set one-on-one (minus the rare anti-lead set that is equipped with a focus sash of its own) granted it is at full HP. Dragon Dance is the crux of this set, as its boosts to attack and speed are what allow it to function. Stone Edge is used as the obligatory rock STAB. Factoring in Tyranitar's mammoth attack stat and a +1 boost, it will leave a dent in anything that doesn't resist it. Rock Slide is a noticeably less powerful option, although it is 10% more accurate and has a nifty chance to flinch the opponent. You may also choose to forgo a rock type STAB entirely and instead use Crunch, though it doesn't really hit anything that a rock STAB wouldn't and is inferior in most cases. Earthquake is used to hit Jirachi, Heatran, and other Tyranitar super-effectively as well as forming the infamous EdgeQuake combination. In the last slot, Ice Punch is used for super-effective coverage against the dragons that infest the OU tier, as well as scoring an OHKO on 252 HP/252 Def Gliscor. The icing on the cake is the sand Tyranitar summons when it switches in, which can effectively neuter weather-dependent teams under the right circumstances.
Not to be underestimating tyranitar and not to mock ur so call anti-metagame Ttar.... but i think DD Ttar is not gonna work out well in the current OU (not to mention its not even anti-metagame at all) 1st, the metagame simply evolve, into a much more hard hittting and faster pace environment that Ttar cant take on hit that well as it used to and cant outspeed many thing even with +2 speed (122 speed btw) 2nd, In today metagame, fighting type simply dominate the field (not as in the pokemon typing, as in the move typing), Ttar just cant take the lots of fighting type move that the current game has and not to mention other non-fighting move nowadays hit pretty hard too, like hydro pump for instance 3rd, This gen has been very unkind to Ttar, heavily emphasizing on priority move which is pretty much for this set to not work...... used to be scizor BP is the only thing threatening Ttar, now Breloom, conkeldurr, Lucario (LOL mach punch/vacumm wave), metagross simply threatned it enough. 4th, New threats, terrakion and keldeo are probably the most obvious of the all, able to outspeed +1 Ttar and wearing a scarf simply really outspeed Ttar at +3 (not to mention ttar is most likely not able to get to +2 and above), and with their STAB move able to overkill Ttar, not to mention there is sableye to played with as it can Taut+willowisp both are which of priority 5th, It simply outclassed by Dragonite, gyrados, haxorus and even scrafty ..... Who can DD and kill much better then this guy can (and they have dragonite has better coverage than Ttar) 6th, Weather, yes weather, the own boon of Ttar is now the biggest bane it has.... due to the nature of todays metagame Ttar is the number one target to kill so as to win weather war, ur set obviously required Ttar to stay on the field which is asking for alot of strategy/poke specifically to kill it to come in (ex. Sableye, dugtrio, scizor) On a side note FS is probably not the best item to a DD Ttar since it can only work as a lead, which is easily checked at the start and it will lose its sash anyway. Also with hazard everywhere nowadays is better if u have LO/Those reduce SE damage berry on it.
I like to add another set Tornadus-I @ Life Orb Traits: Prankster Nature: Modest (+SpA , -Atk) EVs: 248 HP / 252 SpA / 8 Spe - Rest - Sleep Talk - Hurricane / Air Slash - Focus Blast This Set aim to abuse Tornadus High SpA and dish out powerful damage with STAB Hurricane, which has neutral coverage on many thing,also abusing its prankster ability to the fullest. Hurricane pair with LO give tornadus insane power in rain. Air Slash can be used over hurricane if its outside of rain but it has very low power compare to hurricane massive damage. Focus Blast is there to hit Steel type (hoping that it does not miss). Well after it have taken enough damage either from LO or the opponent. It can abuse priority rest and heal up full,well sleep talk gains priority, meaning that u are going to outspeed many thing with sleep talk (however at the price of randomly chosen move)
Hey there, Darina. First off, rather than double-posting, just edit this, Tornadus-I, set into your previous post. Don't worry, you'd get recognition for contributing them both to the conversation and it's just easier to deal with when people don't double post (organization, lack or repetitiveness, etc.) Anyway, onto this innovative Tornadus-I you posted! I'd like to say that is seems "cool" in OU but, without a decent / maximum speed investment, Tornadus-I fails to outrun so many potent threats in the current metagame. Genesect (all variants), Latios, Latias, Terrakion, Infernape, Keldeo, Virizion, Lucario, Haxorus, Hydreigon, Ninetales, Salamence (all variants), Gengar, Landorus, Thudurus-T, (Jolly)Mamoswime, and Volcarona now out speed when they otherwise, wouldn't have (barring Scarf / +1 (or more) speed.) Then, your concept, RestTalk, isn't exactly viable on frail Pokemon, such as Tornadus-I, since it needs to waste a whole turn Sleeping and possibly more, if it SleepTalks the wrong attack / Rest. Although I find it extremely interesting that you're able to utilize prankster so well, with Sleep Talk, it just wouldn't work with Tornadus-I's lack of bulk (even with investment in HP.) Furthermore, wasting a turn on sleep and possibly more, if you run out of luck, just isn't efficient with Tornadus-I. And the lack of speed, when you can control your attack, is another drawback which it cannot necessarily afford. This seems a bit more gimmicky than cool.
I disagree. I've been using it a lot on the ladder and it actually works out pretty well if it snags +1. I know there are better DD sweepers that require less team support. The advantage to using this Ttar is being able to defeat things like Terrakion 1-on-1 with its sash intact as well as the fact that no one really expects a Tyranitar to set up, which means they won't see it coming and will have to rethink their strategy to play around it. Also, since it goes without saying that the metagame is litered with entry hazards and its item is a focus sash, I figured it would be obvious to pair it with a reliable rapid spin user. This set isn't meant to set up and sweep first turn. It's meant to come in mid/late game (granted you kept away hazards or it can set up with impunity) and sweep. You wouldn't be sending it out on things it can't kill in the first place. Oh, and by the way, at +2 Ttar achieves 486 speed and is only outsped by scarf Tornadus-T, scarf Alakazam, scarf Jolteon, and scarf Dugtrio. All of which are either not very viable or see little to no use. Edit: I'm going to have to agree with Flinchinator on this one. This would be more of a gimmick than an actual, usable set. First of all, you should use a +speed nature as well as max speed EVs when using Tornadus in general. Its unique base 111 speed is what allows it to beat things that would otherwise destroy it with the appropriate move. Second, one of the biggest drawbacks to Tornadus-I is its frailty. Much like Gengar and Infernape, its defenses often let it down and mean that even a strong neutral attack or standard fare priority (most notably E-speed). Third, RestTalk on a frail pokemon always spells disaster. If you fail to sleep-talk an attack, you're already in trouble. Since both attacks have shaky accuracy (Focus Blast tends to miss a lot and Hurricane is a very weather-dependent move) you have a 33% chance to get rest on top of those already annoying chances to miss. Fourth, the EV spread simply won't due. Even with max HP investment, Tornadus-I is as frail as ever. The role of bulky special attacker is best left to pokes like Reuniclus, who has the bulk to take all the hits it needs to and the movepool to abuse it such as Trick Room, Calm Mind, Recover, Etc. and is basically immune to status due to Magic Guard. Finally, you're incorrect about Sleep Talk. Sleep Talk counts as an attack and will therefore not be prioritized by prankster. In fact, sleep talk can actually cause negative-priority moves to go first (example: if your sleeping Snorlax outspeeds an enemy Ferrothorn and sleep-talks a Whirlwind, you still attack first and it gets phazed out). I'll conclude with mentioning what you said about "the price of a randomly chosen move." Because of the things I said above, Tornadus-I cannot afford to use a random move.
the fact that no one really expects a Tyranitar to set up I do really ..... i have seen LOTs of DD ttar in the game, none have ever succeed in sweeping my team. Your Set may work, but its not very anti metagame at all IMO, more like a grimmick set that many team can check it ( Sableye is one) Btw seeing how genesect / rotom W / scizor/ tornadus T is so common, chance are they are gonna u-turn on Ttar , meaning it loses a sash and scizor can just punch it with 2HKO with Ttar unable to retaliate ....... On a side note , gengar is pretty much common so as sableye, which works as spin blocker and something will at least lure out Ttar. But still good jop on ur side for able to predict well and use Ttar to its fullest. Don't take this wrong, im not trying to say its a bad set, is just that it might not work out well in the current metagame Btw sleep talk is count as a status move not a attacking move (go check it if u dont believe me) @Flinch Sorry for the double posting, i will be careful next time , and yeah this set seems gimmick but work in a interesting way, for example scarf terakion which it normally cant outright killed it, now it have the chance (2/3) to either have priority FB or priority Hurricane which both hit it (Hopping for no Focus Miss) OHKO. And maybe deal surprise damage to other poke like Ttar, Ferrotorn, rotom W (hopping for 2 FB in a row without the MISSES) ...... although it seem to relies heavily on luck , but those may be better than a sure fire counter , still its gimmick like u said and its surprisingly frail (dam u tornadus =.=)..... but very fun to use =D
Personally I think that tornadus set is pretty cool although it still might not be the best set going it's definitely creative and I can see it working. I used a similar bulky set on a thunderus before it was banned and have done something similar with rest + chesto berry bulk up tornadus nice to see you're trying new things.
Vaporeon @ Leftovers Trait: Hydration EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Rest - Work Up - Scald / Surf - Ice Beam / Hidden Power Really simple set, abuse Vaporeon's massive bulk combined with Hydration + Rest to set up and then proceed to wreck with its boosted 110 base SAtk. Scald is a reliable STAB and its burn is nice, but if you want more power use Surf. The last move is for coverage, Ice Beam hits dragons and HP Grass hits Water-type Pokemon, specially Jellicent. fun fact: Ferrothorn needs to avoid the Scald burn a get Power Whip crit to beat this set.
I've lost about 200 teams, with wonderful neverseen/neverused sets but i have some here: Murkrow Nite/Saur Slasher Spoiler Murkrow (F) @ Focus Sash Trait: Prankster EVs: 252 HP / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Thunder Wave - Foul Play - Haze/Brave Bird/Taunt - Swagger[/HIDE] Forretress the quaker Spoiler Fortress (Forretress) (F) @ Leftovers Trait: Sturdy EVs: 180 HP / 252 Atk / 76 Def Brave Nature (+Atk, -Spd) - Gyro Ball - Earthquake - Rapid Spin - Stealth Rock[/HIDE] Hello TarToad Spoiler Victini @ Choice Scarf Trait: Victory Star EVs: 240 HP / 172 Atk / 96 Spd Jolly Nature (+Spd, -SAtk) - V-create - U-turn - Final Gambit - Will-O-Wisp/WhateverYouWant[/HIDE] GoldBat Spoiler Golbat (F) @ Eviolite Trait: Inner Focus EVs: 184 HP / 96 Def / 4 SAtk / 224 SDef <- i change it many times but it work as hell Calm Nature (+SDef, -Atk) - Nasty Plot - Roost - Giga Drain - Air Slash[/HIDE] Bronzong The smashing bell Spoiler Bronzong @ Choice Band/Iron Ball Trait: Levitate EVs: 180 HP / 252 Atk / 76 SDef Brave Nature (+Atk, -Spd) - Earthquake - Gyro Ball - Rock Slide/Stealth Rock/Toxic - Trick[/HIDE]
Spoiler Spoiler Spoiler Spoiler Spoiler I don't mean to be a critic but, this is horrid. Not only are a majority of these sets not viable, in Wifi OU but, the few that are viable, your sets are wrong / bad. I'll go in the order you listed them! Murkrow - I assume this is your attempt to troll around with Prankster ParaFusion. If so, why use Max Speed EVs when most of your attacks have priority? Then, if you ass bulk, why use Focus Sash (regardless of bulk / no bulk, Why use Focus Sash with Brave Bird? Contradictory, Much?!) And even if I could get over all of that, you're murkrow is obsoleted by Liepard. And EVEN IF I COULD GET OVER THAT, relying on pure luck and not taking into account that you could just end up giving them a free +2 attack, is not acceptable. Forretress- The set (move-wise) is decent but, the EV spread...if you're going to not be a hazarding Forretress, you should still have bulk. So many Pokemon tank it and kill it easier since it lacks bulk. Max Attack Earthquake or barely invested Earthquake, it OHKOs Magnezone, max attack gyro ball or barely invested gyro ball, it OHKOs Terrakion, etc. I could go on and on about how the bulk is more useful than the Attack but, I have other sets to patronize. Victini- This set is already somewhat well-known and published on PO (wiki) (and Smogon.) But, your version of it ruins it. You don't run Max HP to assure KOs on Tyranitar and other base 100 HP Pokemon which will likely end up biting you in the ass. Then, you don't run Max Speed, Or +Speed nature when a majority of the time you'll just Final Gambit (else you'll be worn down and the set loses its niche.) Finally, will-o-wisp on a scarfer, a suicide scarfer, at that.....why in the world would you slash that? Fusio Bolt! Zen Headbutt! Brick Break! Trick! Even HP Ground would be better..... Golbat- This Pokemon shouldn't even be considered on any even close to serious OU team and if you are considering it you should either move down to NU / NEU or quit. Weakness to SR, pitiful Special Attack, Horrid Coverage you chose, average bulk (only with Evilite and investment), and the inability to sweep unless your opponent goes out of there way to let you get plus 6, are just the reasons I have off the top of my head why this isn't viable. Bronzong- This set is also not-custom, it is well-known and published on PO (and Smogon.) However, similar to Victini, your version of it is incorrect. Earthquake, Gyro Ball - both fine. Trick - alright, could use Zen Headbutt (or Sleep Talk for Breloom, Amoongus, etc, - seen it work before) But, Rock Slide / Stealth Rock / Toxic.... stealth rock and toxic are both stupid moves to lock into, for obvious reasons. Rock Slide gets you literally no coverage that it can use. Explosion is by far a better choice. Now that I'm done reviewing, Please use discretion, logic, and know what you're talking about prior to posting. And @ Hikari / BR / Kneesocks Nice Vaporeon set.
Mean but true... Anyhow... A set I call Stingin' in the Rain. Genesect @ Life Orb Trait: Download Modest Nature (+SAtk -Atk) EVs: 4 HP, 252 SAtk, 252 Spd Rock Polish Thunder Hidden Power Water Bug Buzz/ Ice Beam A Variation of Genesect's existing Rock Polish set, obviously designed for use on rain teams. Switch into something with low special defence to get a Download boost, boost with Rock Polish and then sweep. After a Download boost, Genesect's special attack sits at 558; after using Rock Polish, its speed sits at 594. Thunder hits very hard, and in rain gets perfect accuracy. Hidden Power Water gets a Pseudo-STAB in rain, and OHKOs offensive Heatran if Genesect gets +1. Even 252 HP/ 252 SDef Calm Heatran is OHKOd after Stealth Rock and Spikes. The last move is up for grabs. Bug Buzz gets STAB; Ice Beam OHKOs most of OU's Dragons at +1. EVs are self explanatory. Life Orb is the best boosting item for this set, since you're not trying to bluff a Choice Item. Thanks to Rock Polish, you can run a Modest nature and put everything into Genesect's impressive special attack. It needs a bit of support to work. Conkeldurr is valuable for its ability to check Blissey, and hazard support is always vital. Dugtrio can trap and kill Ninetales, although Tyranitar won't enjoy taking a +1 Bug Buzz to the face.
As you said "mean but, true." I tell it how I see it and I see this set as being a bit strange but, I'll take your word on the usefulness of HP Water. (Sounds "cool.") One quick question, why not drop it's speed to 284?(the number, not 284 EVs, obviously.) Then, it still out speeds: Timid Politoed, Jolly Mamoswine, Jolly Breloom, Jolly Dragonite, Adamant Lucario, Adamant Offensive Landorus-T, Adamant Haxorus(if they run the recommended small HP investment), Timid Venasuar (obviously in Rain, not sun but, at +2 in Sun), Timid Heatran, Bulky Volcarona, Gliscor (the ones that outspeed Lucario by 1-2 points), and many others. 284 (less specifically) outruns +speed base 80's, Neutral speed base 91 (which happens to be Landorus-T's speed) speed pokemon and lower speed pokemon. (Obviously, without a boost. I preffer using Genesect as an LO attacker since it gets many free turns but, it isn't always ready to sweep (and when it is, even with less speed, at +2 it still outspeeds the whole tier.) Note: 290 speed can be used to outspeed Kyurem-B and other neutral natured base 95s. Oh and extra EVs go into HP, obviously.
@Doer Mm, could use a bit of work there. Murkrow oughta be using Roost and Eviolite, for one, and Brave Bird isn't necessary at all. Forretress is pretty much fine. Presumably, that Victini set isn't ALWAYS a suicide set, which is prob why it's there. T'would be nice if you explained what the Speed EVs and the random HP number were for, though :P I'm liking the Golbat just because it's Golbat. Doesn't it have better coverage moves, though? Finchinator's Bronzong review is fine. @Finchinator Mm, they're pretty fun sets, though. They have potential. Though I generally used Whimsicott over Murkrow when I wanted Parafusion, Murkrow does have Foul Play to work with. Paired with a Ditto, they're surprisingly powerful and capable of forcing plenty of ragequits. Forretress having max attack stats could still be handy when considering that, although it can still OHKO many of the same threats with lesser investment, there are probably plenty of other threats that would be much happier to switch into Forretress without it. I find that 2HKOs are often just as important as OHKOs. Victini's EVs are just odd, it would be nice to have some explanation for those. Using Golbat really is just a terrible thing to do in OU, but it's pretty funny nonetheless. And Bronzong with choice items is actually not that new so I'll trust your knowledge on that. Overall, terrible but possibly entertaining sets to use. Do they work? Probably not. When they do work, though, it's prob pretty epic. Additional note: It is possible to say things that are true without being mean. Perhaps you might want to think about that. ;)
@User Name I find it that constructive criticism comes through best when it has a bit of a point behind it and is explained, weather harshly or just drawn out. Also, the last OU Sets thread ended with Scarf Arbok. I'd like to have this one at a higher level than that. Murkrow isn't at all at a high level. Golbat is probably worse than Arbok. Offensive Forretress isn't a great OU set, either.
Well it's a bit like Terrakion - it's not winning prizes for its bulk, so you might as well just maximise Speed and Special Attack. Could be worth bulking it up a bit though, since it's not weak to priority moves. Hidden Power Water is Genesect's second strongest coverage move in rain - as well as Heatran, in rain it also OHKOs Mamoswine, bulky Rotom-H, and offensive Volcarona on the switch in without hazards if Genesect is at +1. Even outside rain, Volcarona still has a 64% chance to be OHKOd, bulky Rotom-H has 73% chance to be OHKOd, and bulky Mamoswine is OHKOd come in any weather but sun.
I think you'd have more success with BoltBeam, Giga Drain, and an Expert Belt. One of the major boons to using Genesect is its incredible ability to hit most of the metagame super-effectively. BoltBeam gives fantastic coverage while Giga Drain lets you deal with Gastrodon as well as recover some lost HP. Expert Belt will boost all your super-effective hits and will prevent Genesect being worn down from LO Recoil and being revenge-killed by priority later on. Granted the set would be completely countered by Heatran, if you pair it with Conkeldurr, Dugtrio, or both, it wouldn't be much of a problem. Overall it's an interesting set, and it could definitely be good with all the rain teams running around OU.
Mienshao: Spoiler Mienshao (M) @ Life Orb/Fist Plate Trait: Regenerator/Reckless EVs: 252 Atk / 28 SAtk / 228 Spd Naive Nature (+Spd, -SDef) - Fake Out/Stone Edge - Hi Jump Kick - Hidden Power [Ice] - U-turn[/HIDE] This is the Mienshao I have used to great success in OU. It 2hkos Skamory with LO HJK (regenerator) after SR damage 100% of the time and ohkos all Gliscor and Landorus-T. I usually run Fake Out in order to fake priority, make my opponents switch to their ghost or use Protect (if they run). Stone Edge can be used to ohko Flying types on the switch as well as Volcarona. If you choose to run Fist Plate then you have to use Reckless as Mienshao will not be taking little to no damage, it also helps fake a scarf, always run Stone with FP and SE. With FP and Reckless Skarmory is cleanly 2hko while 252hp/252def+ Hippowdon is 2HKO all the time after SR damage (something that LO HJK with no Reckless fails to do). With the given speed evs Mienshao reaches 332 speed (I use the 30 speed IVs HP Ice) letting it outspeed Landorus, Thundurus-T that are not scarfed (333 or more is useless anyway, unless you play on PS! and use Smogon's tiers in which case you should move 8 EVs from SP. Atk to Speed so that Mienshao outspeeds non Scarf Garchomp). Ttar deleted coz Smogfags have posted an identical set with a slightly different ev spread (max hp and sp def). Just so we r are clear, I am using this ttar since early BW1(like one week after Gen5 was implemented in PO/one week after PO2 creation). Lucario: Spoiler Lucario (F) @ Life Orb Trait: Justified EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - Close Combat - ExtremeSpeed - Swords Dance[/HIDE] I love double Priority Lucario. he kills Gengar, Terrakion and some other pokemon resisting/are immune Espeed. Make sure that bulky ghosts, Gliscor, Landorus-T, Amoonguss(defensive) and Hippowdon are gone and this set will shine. You can use Inner Focus or Steadfast to avoid speed invested Jirachi's flinching. This set works best with SR down. EDIT for Finchinator: This set is used and definitely not my own but I post it for people who believe that Lucario can be run with only Espeed as priority (aka believing BP to not be viable). Hippowdon: Spoiler Hippowdon (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 128 Def / 128 SDef Impish Nature (+Def, -SAtk) - Earthquake - Slack Off - Stealth Rock/Ice Fang/Stone Edge - Whirlwind[/HIDE] This is my Hippowdon EV spread. It avoids the 3hko from Gengar and the 2hko from LO Gengar as well as not getting 2hko by Band Terrakion's CC without prior damage. SR is the primary choice for the 3rd moveslot but Ice Fang can be used to hit Landorus, Landorus-T, Gliscor, Flygon, Salamence, Dragonite for x4 SE damage instead of phazing while also hitting other Flying and Dragon types very hard. Stone Edge ohkos Volcarona, Torn-T and Thun-T, the latter two after SR damage. These are the sets (mostly made by me, coz I get comments about them being standard) I will share for now, I got many more ^^, way gimmick but working sets, ev spreads for some different pokemon that I am still testing and actively using.
Spoiler Spoiler Spoiler Spoiler That's pretty much standard Mienshao (except for the sp atk evs and possibility of fist plate), standard Lucario, Standard SpDef Tyranitar with Speed over more SpDef / Special Attack / Attack, and Standard Hippowdon except instead of Slashing the second attack with Whirlwind, you do it with Stealth Rocks...(well, the mix-def EVs but, that's been used before.) Point of this thread is to share custom / creative sets that are viable (and good.) These are good and viable but, not really custom, nor creative (bar fist plate which isn't as good as LO, imo.)
You are about right for Lucario, I shared it coz most people are stuck with SD/CC/Espeed/Ice Punch or Crunch or Thunderpunch. Mienshao isnt completely standard as many people fail to use correctly these evs, while the Fist Plate set is completely my own: it can fake a scarf or even regen band (early game that) and it is a huge wallbreaker. LO is run with Regen, destroying the surprise factor and being less powerful as a wallbreaker than the Fist Plate one. About TTar: Just checked Smogon and I see my fucking set, w/e I will just delete it. Hippowdon is unique in his EVs not item or moves and is by far more utile than a fully defensive or sp defensive spread most of the time.
Spoiler [/HIDE] Murkrow explanation: 1- I wouldn't post any already used set, so i posted this one. 2- BraveBird Is an Option, which offer you to deal some damage an a safe switch. 3- Max Speed for a simple foul play, some times you only need to hit. 4- No need to bulk because his role is switching in something uncounterable. 5- Use swagger and twave isn't called relying on luck, because is an AND probability and not an OR probality so you have (1/2*1/4)*100=1/8*100=12,5 to hit. 6- I usually run it w/o brave bird, so no attacking move, that's why max hp (basically they're useless). 6- It worked nearly-every time (extremespeed i hate u). Forretress explanation: 1- I was too lazy to grant any particular bulk, there are too many threats, it work since ko's many sweepers like terrakion, but yes you're right maybe i should calculate his attack evs on the bulkiest frail threat in order to gain some evs. 2- Anyway here my motivations: 252 in attack to do a great damage, then spread between hp (divisible by 16 for leftovers) to resist some special moves (sometimes i run multiple turns prediction) and for the defensive evs spread calculation and the rest on def Victini explanation: 1- speed is enough to surpass +1 base 80, so in this way i have some more evs to put in attack 2- this is a set did in a metagame where there were less tar with full hp, but yes now will work even better with 252 evs in hp 3- Wow because i didn't really care about last move, his role was to die. Gobat explanation: 1- Oh well, i've used it in some ou teams, i mean it don't fear conkeldurr, pretty badass, but yeah maybe you're right, it's kinda not usable for normal people. 2- No coverage, i've never needed coverage on golbat, srly people is a golbat. Ok, i quit kidding cause you've already missjudged me, so let gimme my reasons... The main reasons of giga were recover on kill, then it worked so i kept it, then i see the real effectiveness of this coverage 26 Not Very Effective, 352 Normal Effectiveness, 291 Super Effective , so it isn't this bad. But once again yes, with hp fighting it could do even better. 3- Sorry for it i kinda started enjoy posting this creepy sets, so i put my little creepy bat... Bronzong explanation: 1- I didn't see it on smogon so, go with posting doer! 2- Rockslide hits volcarona and somewhat zapdos, and it gives a general better coverage, but yes explosion could be an option. 3- As i said for murkrow theese are options and they have a sense, once you get off your cb you can set stealth rock, or you can put them when you know you could do nothing better than srock. Toxic helps with bulky water and dunno. Finally: I posted old sets, and for fun, so don't blame my logic this way, i love my unlogic logic Sir. Major changes: Victini Spoiler Victini @ Choice Scarf Trait: Victory Star EVs: 252 HP / 4 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - V-create - Final Gambit - Zen Headbutt - U-turn dealing with flinchinator raging[/HIDE] Forretress Spoiler Forretress (M) @ Leftovers Trait: Sturdy EVs: 244 HP / 196 Atk / 68 Def Brave Nature (+Atk, -Spd) - Gyro Ball - Earthquake - Stealth Rock - Rapid Spin it deal 51% damage to a jolly salamence w/o intimidate[/HIDE] For the others i've already explained my reasons i won't change them. I read your post too, using eviolite murkrow sounds nice, but imho it is frail anyway, so let's ALLAHAKBAR over sweepers. Then 401 hp it's quiet embarassing to say, but i thought it was possible switch-in 4 times with victini in a match (sometimes i'm overconfident), so HP/4+1 for stealth rock. Then i'm able to play with pokes such as golbat in ou but, i know it's a pretty bad idea sometimes. Well choiceband bronzong it wasn't common in the past neither now so i've just put him here.
I'm afraid I will have to agree with Finchinator a lot of these sets are not that unique. I have plenty of sets that are semi unique like this I'll try to post some of the more interesting ones. Warning many of these are very specific to teams a I build and not viable on the average team. My take on Rain Tank Dragonite Spoiler Dragonite (M) @ Leftovers Trait: Multiscale EVs: 248 HP / 252 SAtk / 8 SDef Modest Nature (+SAtk, -Atk) - Roost - Thunder Wave - Hurricane - Surf [/HIDE] I drew inspiration from Smogon's Tank set which I really enjoyed the idea of (paralysis something roost until they get paralysised and then attack) however I did not like how after you have attacked them, life orb broke your multiscale before the next pokemon switched in so I looked for a way around that at first trying draco plate which worked okay but I still wanted leftovers so I could use it in sand if need be I decided to use the most powerful move I could spam repeatedly which put outrage/draco meteor out of the question I chose Hurricane in the end with maximum special attack and surf as the coverage move to hit the ground types you can't paralysis although many other coverage moves work(waterfall has an awesome flinch chance but cannot 1hko gliscor/landy-t). Alternative sets you can use are dragon claw/earthquake on weatherless teams or dragon claw/fire punch on a sun team although I find that first set works best. Slightly unorthodox set that probably won't work on the average team Spoiler Conkeldurr (M) @ Choice Band Trait: Iron Fist EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Ice Punch - Mach Punch - Drain Punch - ThunderPunch [/HIDE] I built this set for a stall team I was using this was the only thing I could think of that could could beat tyranitar, scrafty, terrakion 1v1 basically scrafty can only be walled by skarmory on stall teams and even then not well tyranitar isn't a huge problem for most stall teams but it is dangerous in that you never know exactly what it's using this set has the advantage of being able to safely switch into banded/mixed/scarf/dd/special def ect. ttars it is also the only pokemon I can think of that can beat 1v1 a +2 terrakion behind a sub with stealth rock up. It also has some use against other teams it's not that subjective it beats a lot of generic physical attackers 1v1 such as banded scizor locked into bullet punch with drain punch healing off enough of the damage it also gives some fairly strong priority for stall teams. Ice punch hits dragons/gliscor/landorus thunderpunch hits tentecruel/jellicent/gyarados/skarmory and all the moves are boosted by iron fist I was using a cleric however guts is a perfectly acceptable substitute. Latias trying to be tinkerbell Spoiler Latias (F) @ Life Orb Trait: Levitate EVs: 224 HP / 252 SAtk / 32 Spd Modest Nature (+SAtk, -Atk) - Thunder Wave - Recover - Draco Meteor - Hidden Power [Fire][/HIDE] I drew inspiration from smogon's tinkerbell celebi for this set I was looking for a bulkier dragon that could still have an offensive presence it's still an excellent switch into breloom/politoed (which it outspeeds) yet it has a very good damage output as well. It hates Tyranitar's pursuit however, you can use surf over hidden power fire particularly on rain teams hitting heatran/tyranitar in particular. Another slightly unorthodox set that probably won't work on the average team Spoiler Hydreigon (M) @ Leftovers Trait: Levitate EVs: 252 HP / 4 Atk / 252 SDef Sassy Nature (+SDef, -Spd) - Earthquake - Dragon Tail - Roost - Fire Blast[/HIDE] I used this set on another stall team that had a particular issue with Sub CM Jirachi it might be a little specific but it still makes a pretty good specially defensive phazer earthquake is needed to hit jirachi dragon tail is obviously for phasing purposes and fire blast for hitting steel/bugs and ferrothorn as well as using its higher special attack. Dark Pulse could be used I suppose. Weird Reun set Spoiler Reuniclus (F) @ Choice Specs Trait: Regenerator EVs: 248 HP / 8 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Future Sight - Psyshock - Focus Blast - Shadow Ball [/HIDE] I will admit Micheal inspired this I had used specs regenerator Reuniclus before however I was using Hp Fire or Psychic or Trick over Future Sight however after watching him use it I agree future sight is a great addition to the set it works great against stall teams when you need to break a wall as it allows you to hit twice in one turn it plays quite similarly to specs doom desire jirachi in gen 4 so if you have used that before you know how to use this already. My favourite Genesect set Spoiler Genesect @ Choice Scarf Trait: Download EVs: 252 Atk / 36 SAtk / 220 Spd Lonely Nature (+Atk, -Def) - U-turn - Iron Head - Thunder - Hidden Power [Water][/HIDE] While I know rock polish/band is good I have never liked any Genesect set other then scarf having a fast STAB U-Turn is too good for me to give up I never was a huge fan of using all special attack ev's as I spammed U-Turn most of the time so I decided to make a custom set on the surface it looks like I'm just trying to use all the moves that abuse rain however I did not plan for this I calced all the moves and looked at what U-Turn/Iron Head could not hit Thunder hits water types that resist Iron Head particularly Jellicent/Tentacruel/Gyarados/Keldeo which also resist U-Turn while Hp water is the only move that hits Heatran/Gliscor/Landorus-T since Hp water lowers your speed ev's by one there was no point in maxing speed so I gave enough to outrun landorus-t/gyarados/dragonite at + 1 with a positive speed nature. Extremely specific set that probably only works on a couple of teams Spoiler Poliwrath (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 252 Def / 8 SDef Impish Nature (+Def, -SAtk) - Circle Throw - Rock Slide - Rest - Protect [/HIDE] Now before you start laughing let me explain how many sets do you know that can beat scizor/tyranitar/gyarados/some volcarona/terrakions locked into stone edge/heatran/anything locked into a water move (keldeo/rotom-w/politoed). The moves may seem weird and they are a little specific I was using it with a cleric on my team circle throw phazes and hits terrakion/tyranitar super effecively protect prevents gyarados from touching you with bounce while rock slide hits volcarona/gyarados.
I have to explain again why i have add 248 hp to the Pranktalk tornadus I (looks like dont understand why i add it instead of speed) ..... for a strategy involving Rest , u need to survive to be able to use it or any other move (and pretty much why as tornadus have frail defenses) , thus i have to invest greatly so that tornadus at least have a chance to survive, and priority sleep talk already help with the speed (in case u never read my post , SLEEP TALK IS COUNT AS A STATUS MOVE NOT A ATTACKING MOVE, thus it is counted to the priority). Anyway its a gimmick set at most, but it can prove deadly to stall team/semi-stall especially Rain stall. The most obvious counter/check blissey cant do a thing to tornadus in this set, while tornadus can still dish out some damage to it (altough it cant do much either , thus they both are force to switch in a way) In any case, the speed issue like u all said is probably the main issue with Restalk tornadus to work as against other threat, it cant outspeed, thus i have another Tornadus I set which work more on speed instead Spoiler Tornadus-I @ Choice Specs Traits: Prankster Nature: Modest (+SpA , - Atk) / Timid (+Spe , -Atk) EVs: 4 HP / 252 SpA / 252 Spe - Sleep Talk - Hurricane / Air Slash - Focus Blast - Heat Wave / Hp Ice Seeing how spore / sleep powder / hypnosis is so common , this set aim to absorb those and make use of the status to abuse its ability .... taking the same concept from the PrankTalk Tornadus. Hurricane is the main STAB of choice, able to hit many thing neutral and deal INSANE AMOUNT OF DAMAGE with choice specs, while air slash can be used over it if u want a more non-weather reliant STAB. Focus Blast for hitting the steel type in the game (ferro/heatran/lucario) and rock type (Ttar / terrakion). Well Heat Wave let tornadus deal with Scizor,genesect and jirachi, who normally it cant touch at all. Altough Heat Wave is a better choice, hp ice can still be chosen over it to hit the dragon that surrounds OU and gliscor/lando hard, thats if ur team needed it. Finally, the crux of the set, sleep talk, allowing tornadus to absorb sleep status and let it moves gain priority , not to mention it can switch around those move even tough its choice locked (which is really impressive). Modest Nature is the prefer choice of nature as it hit everything hard while Timid is well for those who have the speed issue. Even if it cant absorb sleep it still works great as a specs pokemon. Here a few more set i would like to nominate, Spoiler Laprass @ Leftovers / Grip Claw Trait: Hydration Nature: Bold (+Def , -Atk) EVs: 252 HP / 136 Def / 120 SpD - Rest - Protect - Whirlpool - Perish Song This set aim to take care of pokemon(specifically weather starters, especially politoed and ninetails) by preventing them to escape. Being the ONLY pokemon who can have Perish Song / Whirlpool with a good ability LEGALLY (Damn u drizzle toed =,=), whirlpool act as a pseudo trapping move while perish song make the pokemon simply perish after 3 turns , with hydration + rest, lapras is hard to kill and protect can help to stall time. Still it must be noted that lapras have a BAD defensive typing so its really hard to pull this right. And that whirlpool can stop before 5 time (if theres no grip claw). Spoiler Gigalith @ Leftovers Trait: Sand Force Nature: Careful (+SpD , - SpA) EVs: 248 HP / 16 Atk / 16 Def / 228 SpD - Curse - Rock Blast / Stone Edge - Earthquake - Gravity Gigalith in Sand is very potent (wonder why no one use it, maybe its outclassed too much?), it have high notch defense and atk pair with 85 HP and an okay Special defense, which the only thing it lacks is speed. In sand its SpD increased thus factoring the given Evs it reached 384 SpD making it able to tank hit from specialy side effectively, well curse (since its already slow enough) increase both its defense and attack making it a behemoth to be content with. Rock Blast is used so to break sub and to defeat dragonite easily while stone edge is choose over it if u wan consistent power. There is no reason why not to put earthquake on such a monster, this also allow it to form the infamous Edgequake combo. While gravity its the surprise move as it allow things like skarmory and bronzong to be hit by earthquake which normally would have check it and also allowing spikes/toxic spikes to be more effective. It also let Rock blast / stone edge to hit the target without worry of it missing, also stop sand veil/snow cloak from even working. Oh I almost forgot, sand force boost both stone edge/rock blast and earthquake power by 30% in sand thus making it hit harder. Spoiler Genesect @ Light Clay Trait: Download Nature: Naive (+Spe , -SpD) EVs: 162 Atk / 96 SpA / 252 Spe - Light Screen - Reflect - U-turn - Flamethrower I know support genesect is very outclassed by other dual screen setup, but it have something they dont, while the other can taut, genesect have offensive presence + unpredictability. With a great defensive typing and 71/95/95 defensive stats, its relatively easy to set up screen (which it works very well for a HO team). It Can also threatened other setup poke like deoxys D which is 2hko by +1 STAB u-turn. And flamethrower can 3HKO SpD ferro , skarm and 2hko SpD forretress in rain (IN RAIN). And most likely no one is ever gonna suspect genesect to be a dual screen setup , altough it loses its niche as a revenge killer / momentum gainer/ powerhouse. It gains in its ability to support and anti-support. Also, it may be the only dual screen setup poke to utilize u-turn, which can help gain momentum (much like a volt switch forretress) Btw Mewthree i liked ur reuniclus and hydreigon set , they are pretty good yet surprising Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Sorry for this SUPER late reply .... anyway, well flinch is mean (=.=), but flinch is absolutely right about your set. Its really horrid or THEY ARE. Murkrow Well its not really any different from the standard set (even the focus sash is quite common for lead murkrow), however unlike the other (which is WAY BETTER) , the one move that cause it to be horrible, brave bird, SERIOUSLY WTF BRAVEBIRD ?!@#>&^$ ...... Brave bird itself is a good move, but the fact that u are using a SASH and BRAVEBIRD????? Not to mention NO ATTACK EVES? (whats bravebird gonna do? hit a magikarp on its switch?). Generally if u eviolite is a much better choice for murkrow in this set as its evs OBVIOUSLY wants it to have bulk, or u can forgoe that one bravebird and its good (which is STANDARD SET BTW), on a side note , sucker punch would be a better move for attacking on murkrow than BB. Not to mention prankster with speed evs? (u want to outspeed liepard / whim?). Murkrow btw is not a very viable pokemon in OU due to it being outclassed simply by Liepard and sableye (Parafusion in the formal, taut in the latter) Forretress Seeing u corrected ur evs and everything else, its now a decent set (congratz), still i think u should run 0 speed IVs just to get that gyro ball hit even much harder (since u are gonna be outspeed anyway, and it also help against trick room user) and it would be great if u put in volt switch so to gain momentum instead of SR , but if ur forretress is the only one with SR then forget it ...... but be warn, offensive forretress may serve as a surprise and good set, but does not really hit very hard as u would think , and ferrothorn still outclassed it offensively. Victini The first set is totally rubbish (sorry for that) , now its fine , able to defeat Ttar , dragonite , non scarfed terrakion / keldeo , tprnadus T , politoed , scarfed jirachi...... which are 2day's metagame biggest threat. Its a great set but only a one time use (so u have to watch out for what u want to kill). And u must be a good predictor (so good luck on that) , oh its pretty common too actually. Golbat Not that i want to mock or underestimate golbat in OU , which I DO...... golbat is just plain NO NO NO NO........ even with eviolite and invested evs, its still frail compare to the beastly attacker of the metagame (Terrakion/keldeo/genesect/scizor/thundurus-T/tornadus-T/lando(both form)/dragonite/Ttar/etc). And No COVERAGE???? WTF ARE U THINKING? I can give U TONS OF REASON WHY THOSE TWO MOVE ARE NOT GREAT COVERAGE ..... air slash has very good neutral coverage and have the chance to flinch (thats all), air slash hit VERY LITTLE as compare to a more powerful hurricane in which golbat cant learn. Giga drain, a good move that help alot of pokemon in sweeping (RP genesect / venusaur / ludicolo / even celebi), hitting and recovering 1/6 of the damage dealth is pretty good , but it also hit surprisingly weak , not to mention its not STAB. Those two coming from a 60 SpA and a 4 SpA evs investments , does Pitful damage (IM sorry even with +6 its not gonna do much). I think ur using this in the wrong tier (its not even original too) , it work great with NU not OU. (Even in NU, its still pretty much hard to survive) Lets see some of OU poke who can outright tank it Heatran (4x resistant to GD and 2x resistant to AS) able to tank 3 STAB air slash at +6 without any spd investments and hp. Chansey able to tank 3 STAB air slash at +6 without with 0/0/0 investments in its defenses (No eviolite too, LOL) Blissey 3 STAB air slash too. Jelicent can take 3 giga drain (LOL, its a water type too) Latias and dragonite can take 3STAB air slash etc (too tired to say everything) Even Frail magikarp > eviolite golbat obviously heat wave is a better choice (given that ur golbat can even reach +6 -.-) Bronzong Choice band bronzong has been pretty well know in the past and the present. It has always existed even in dppt period. I remember that SMOGON used write about banded bronzong during BW1 but then removed it in BW2 due to the fact no much ppl used it. In conclusion, im not trying to be a critic here too (which i think im now =.=) ... but most of the set is very unoriginal (predictable), and some even being garbage (sorry for that) and not viable
That lapras set is lol I thought about posting it myself but it's more of a gimmick in my opinion. Thanks :) Gigalith is interesting however without any speed and common weaknesses I can't see it being that effective if you wanted to use it for whatever reason in OU I think a set with substitute and more attack to hit switch ins harder is your best bet I would use something like this Spoiler Gigalith (M) @ Leftovers Trait: Sand Force EVs: 248 HP / 252 Atk / 8 SDef Adamant Nature (+Atk, -SAtk) - Stone Edge - Earthquake - Substitute - Curse[/HIDE] Where curse isn't usually used unless a wall that can't break your sub switches in. Although gravity is very unique and I do like your thinking.
Again: Murkrow: There's no way he can counter the big theats with eviolite Spoiler 252Atk Life Orb +1 Mold Breaker Haxorus (+Atk) Outrage vs 252HP/252Def Eviolite Murkrow (+Def): 111% - 131% (361 - 426 HP). Guaranteed OHKO. 252Atk Life Orb Mold Breaker Haxorus (+Atk) Outrage vs 252HP/252Def Eviolite Murkrow (+Def): 74% - 87% (241 - 283 HP). Guaranteed 2HKO.[/HIDE] Then you can run haze, which sometimes it's better than other moves, saybleye and liepard can't (with taunt liepard is better anyway). Brave Bird is a good selfcleaning option, is like an less powered explosion. Theese are underused sets, so why i have to put the common ones? Forretress: I didn't mention it, but of course 0 ivs in speed. Golbat: Oh well i must be a genius to left my golbat over a pokemon where i have coverage like heatran or pokemon which i can't kill, but of course i'm talking with someone who run its blissey over terrakion. Then i didn't put it again, 'cause there's no real reason to use it, i've already given my explanations just read them.