I tried the 2.6.1 beta -4 evs for 252 and if u are in pm box and u slide to next pm chat it crashes( not every time tho i think if u get a pm when u are already in pm chat with another and slides ,it crashes) Edit: idk why but it crashes in pms a lot
marshmallow this is what if found: - the -4 ev thing, doesn't seem to matter but its annoying af. - the app crashes when I try to open pms via notification bar, it also crashes when I just click the name. The only way to not crash is go to name and click send message - I'm not able to copy text anymore in chat. It works in pm tho
Copying text was just too buggy to stand. Maybe I'll add a setting to enable it on startup. https://www.dropbox.com/s/tafmnwgbq69uz6i/android-client-261.apk?dl=0
Downloaded the new apk and everything seems to be working well for me. -No more crashing when receiving a pm, swiping between different messages, or switching to long view mode when replying in pm. -The -4=252 EV's in Team builder is fixed as well. *The setting isn't showing up for me to enable :v
If you're in the PM window, it won't tell you when you get a PM still. That issue is almost more annoying than the c/p bug in the last build, with how much I PM. Is the next update going to fix that? Official update that is. If my post doesn't make sense, I can record what I'm talking about, if needed.
ANDROID Freshly installed twice to make sure ALSO did a reboot. I can't see chat or battle in the pokemon online server. I can't join other channels in Pokémon online. But I can in Español. Or other servers. I can battle or change channels. I can't find a fix anywhere. GS4, not rooted. Ive had PO on my S3 and S2 just having trouble with my S4. I can see people. But no chat. I can see tohjo falls beginning messages but nothing else.
I did a thing to registry's settings button http://www.mediafire.com/download/4juuuzzgu27e9r5/android-client-animation.apk If you do test this post your FPS
Spoiler A more serious attempt mixing two systems together. Two sandslash are animated. This apk is quite bigger and has a little problem with releasing memory. The apk won't install if you don't have OpenES 2.0 or higher on your phone. Every time you go to settings (only from the registry) it will be a different background and pokemon. I think there is a missing pokemon resource because I got a one time crash. Let me know about any pokemon that do something strange, some animate really slowly something might be wrong with the gif decoder. If you interact with the screen the OpenGL thread gets better priority and will keep the FPS closer to 60, idling will make it slow down as wake lock gets closer to activating. http://www.mediafire.com/download/k2q2132ibec8tnv/android-client-animation2.apk
Very impressive work. Truly outstanding. Now, I've gotten 2 crashes while going to the settings from registry. Most pokemon so far have animated really well. The only one's I've seen animate slowly are Swablu, Metang, Samurott, and Mamoswine. Combusken while it animated very good when you look at yours it's fine but looking at the opponents Combusken his 3 feathers on his head aren't all there. Only the lower half of his 3 feathers appear. P.S. This apk takes up 100MB
Spoiler *Every time the opponents Grovyle turns it head to the side you can see as I posted above the top of it's head just poofs then reappears when it faces forward again. Spoiler *Frosslass
Spoiler Spoiler Looks legit on yours. As for mine, pretty much the same for every pokémon as the 2 picture's I posted.
https://drive.google.com/file/d/0B8HSdrWfcTxzRmYzaDg5ZWpiU2c/view?usp=docslist_api So. As you can see in the screenshot above, I am seeing lines of code while opening the team builder while I was offline. However the app force closes. I tried reinstalling over and it persisted. I had to uninstall and reinstall to fix this issue but I have lost all my teams. Js this is version 2.6.0
It's not lines of code silly. It's what is known as a stack trace. It says you have a Pokemon with the move number -10240 not sure how you managed that.
I was fiddling with a GSC OU. Guess that's some trigger? I changed happiness of Snorlax to 255 and changed Frustration to Return and this happens.
Spent awhile but I've managed to write a program turn all back sprites (not including XY/ORAS) gifs of 35 MB to compressed texture/atlas pairs of 7.65MB, and then made the app able to read the information. I'm not really worried about fitting all the needed assets in the app anymore.
App to 62.24mb with all sprites (no shinies :c) with an even a new compression type that has a much better look up ability. Damn gen 6 animations have huge amount of animation data. Also taught pokemon how to dance on the screen
That's awesome you were able to save MB's. Those 100MB's were a killer on my phone lol (RIP photos & app's). Can't wait to see & test all this awesome new stuff you doing MidwayMarshmallow c: Keep up the excellent work!
Made an apk with both battle windows, the setting is at the bottom of the settings list. I didn't test it very long for stability, but for some reason if you pop out of the battle window and go back in it switches the screen type. http://www.mediafire.com/download/80bkysqwsy44rrn/android-client-261-animation.apk
So, let's begin with what I experienced *Like MidwayMarshmallow posted above if you are in a match with the new battle window and pop out to go too chat and then back to the match it'll switch the screen back to the original one. *If you or your opponent evolve your pokémon to it's Mega form in the new window it will crash you and it will keep crashing you (As soon as you log in) until you switch back to the old window in Settings on the server selection screen before trying to log back in. *Every time you try finding a match with the new battle window option on its going to crash you. It usually crashes for me 1 or 2 times before it will let me into the match. It also crashes during the battle at times. *It lags quite a bit during matches. While battling with the new battle window, after both opponent's have selected a move, it'll take about 5-7 seconds for each opponent's moves to go through.
Team preview crashes. It irks me that it lags while at FPS is 60fps yet the main thread struggles to tell the graphics controller what to change. Random crashes at startup may be caused by the threads racing. Usually the main thread will try to update the HUD before the graphics thread has even made it. A possible solution is to make the graphics thread the main thread and have an async task builder communicating with the graphics thread from network calls, but too much work
Okay I've made a build that I think might be faster than the old, I rooted out some old methods that are obsolete with the new renderer ALSO. Looking for someone with java knowledge and a pc. The renderer I use is cross platform, so that means you can program animations on PC and test them on PC. Really for the more flavor animations like throwing a ball and it pops open revealing da pokemon inside Also want to limit the FPS down to 30, because honestly I'm pretty sure the games have been set to 30 since 3D logic was added, so the animations don't really fair better at 60.
http://www.mediafire.com/download/3oixd66dnyadckd/android-client-261test.apk https://www.dropbox.com/s/bfc2tfoy1goep9v/android-client-261test.apk?dl=0 Hopefully team preview is fixed, ORAS megas fixed (Remember you have to enable the setting to turn on animation) https://github.com/po-devs/android-client/releases/tag/2.6.1 (Not ^ Animated) 2.6.1 (prerelease) Change Log: - Battling Added animated battle screen Rearrange pokemon dialog now displays information about the pokemon in the first slot Regular battling is faster Added opponent disconnection/reconnection message - Teambuilder Import team button now prompts download; Download team option removed from menu Switch place option added to menu and functional Manual IV button enabled and functional -Chat/Network Incoming Challenges are more informative - Minor/Bug fixes Fixed Shedinja improperly showing HP other than 1 Fixed Sub improperly showing when a pokemon is forced back in Fixed issue from bad user input to happiness and level input dialogs Fixed title of the change level dialog box Fixed issue when upon disconnecting and reconnecting quickly and pressing on a user that is bolded would crash app Renamed Challenge option "Wifi Battle" to "Team Preview"
http://www.mediafire.com/download/pfnv10bfvacfspn/android-client-261-ani.apk I don't have any issue with team preview on this version
I'm still having the same Team Preview problem as the last apk. Also, tried doing the Experimental Battle and the app just freezes when I try battling with it on. I can't move or type and if I try going to the match the screen will go black. I have to close the app from the Task Manager, Restart the app and disable Experimental Battle before logging back in or it'll freeze up again.
http://www.mediafire.com/download/pu55uxvyedggs35/ColorInfo.jar Made a desktop java application that is similar to Qt's color picker in Teambuilder. Uses approximation methods on the weird color spaces to save time. But mine omits all colors that will not be accepted by the server (I think!) Will try to implement it as a dialog on android when I finish other projects
This was more technically challenging than making the animations :VVVVV I know the UI is amazing, you don't need to tell me how great I am. http://i.imgur.com/OKx37LF.png
This is not for animated version Hopefully 2.6.1 : http://www.mediafire.com/download/229gusz40l9210v/android-client-261.apk I'd be thankful if testers can test and confirm it's all is well by when I wake up, I want to push this out finally. Team Preview addition will be deferred. @TraceofLife shirfty now knows leaf blade. Color picking will only be for animated versions for now. Not working on animated version until I finish animating battles on the new webclient.
Downloaded and everything working good on my end Marshmallow. I've yet to experience any problems with it.
@Jethalal updated the github released page with that apk https://github.com/po-devs/android-client/releases/tag/2.6.1
Fix move list generation for pokemon below gen 6 Better name matching for flashing (team doesn't flash user tea) Made it so a # channel shows in the same line as a flash ("hey guest901234 click #tournaments to join") <a href:po/watch> is now handled ("±Trevenant: The final battle ...." is clickable and pops up the battle) multiple tags per line does not work Stop linking dumb shit (the La. clan won't be an eyesore in tournaments) Active channel tab lights up green (There is a new message to be read!) let "All Gen Hacksmon" tier enable the hackmon button regardless of gen (make sure to write the tier in the slot)