Will Android support other battle formats in the next update? (Doubles, Triples etc ) Also , is there any chance for it to support multiple teams in any future update?
We do have the option to mega evolve. Click options once your Pokemon is out and you should be able to see it.
I don't there could ever.. Be a option for that. Most Android players usually play by Phone. A very few play by Tablet. Which leaves the question is the size of the screen big enough to support 3 Sprites on each screen. Which if we look at it from Android Phones. It'll probably be a bit to big for 3 sprites to be supported at once.
Android Version 2.5.3 Teambuilder Move info on long click - http://i.imgur.com/NEEx2Mw.png Shiny option - ugly little button Pikachu and Vivillon fixes - http://i.imgur.com/XhuT0nS.png (fixed in battle and teambuilder) Gen 2 Hidden Power (Started not finished) Direct download from pastebin to current team Battling Added checks to stop crashes from unknown pokemon Shinies will now appear correctly in battle - http://i.imgur.com/z3zIemn.png Database corrections - new forms, sprites, fixed sets, TODO: new Pokemon cries for ORAS, this is crashing some users Added gender to team list - http://i.imgur.com/9VcKrK4.png (works in teambuilder too) More info on opponents pokemon - stats, moves used - http://i.imgur.com/zMi2SsY.png (Very helpful for people who suck at pokemon like me) Settings Added settings for various things recently added - http://i.imgur.com/l0nNrtS.png (Now Flash might not be so annoying ^.^) PMs Links clickable in PM - http://i.imgur.com/0cLV64V.png Chat Tabbing function (just finds first match, no button for it) Copying Names/Text Line (Clunky don't like how it works) Servers Connecting to servers with password now possible on android phones (thank coyo!) Edit: Fixed server password Issue
Will there be a way where you can change the colour of your name without logging out and going into teambuilder?
More like it was disabled for the official 2.5.3 release because it wasn't working (clunky) 100% when it was released. (Tabbing function was also disabled) (.5 to match beta testing versions) Anyways; things done for 2.5.3.5: Multiple PM crash fixes Spanish/German translations for new features as well as more screens translated. Attempt to make rearranging Pokemon better on smaller screens. More Pokemon cries. Pokemon cry sound PM notification settings Download team button now works with /importable links
para que yo pueda ayudar* so that I can help I gave him 3 download links. None of them installed. I tried to help him last night but found no solution
berry fix http://www.mediafire.com/download/pvf25yqneww3luo/android-client.apk Edit: How I build a signed apk in intelliJ Get the keystore + the passwords from someone who has them. Set up an artifact like the one below http://i.imgur.com/1ktRxaG.png Then press Build -> Build Artifacts... -> Click Artifact you want to build -> Build You have even have the artifact deploy with debug versions without overwriting data due to different signs.
Spoiler: Channel Events +some import fixes +moonblast bellossom +real name of pokemon displayed next to nicknames in battle +change level and happiness in teambuilder - battle events commented out Beta download link: http://www.mediafire.com/download/bei3m58h30dqxvo/android-client.apk
http://www.mediafire.com/download/pvf25yqneww3luo/android-client.apk https://www.dropbox.com/s/b4erdh6f2zw300k/android-client.apk?dl=0 Probably my last client. This one has a modified player list similar to the one on pc
Hey, when will be images able to see? I'm waiting too time. And when can we enter Teambuilder without quiting a server?
I did make an htmlimagegetter in the past. But I don't think url images will work with it. I might work on this. This runs into synchronicity issues though :c
Will Android support doubles and triples? I play on an RPG Server and I can't battle against Tate & Liza if there isn't doubles. I use a tablet.
http://www.mediafire.com/download/6p0co54w4lzfcaw/android-client2.apk @Creeper See if this helps with your memeing PS I added item images to this version. PPS Dropbox: https://www.dropbox.com/s/ulb3vfojngewp6y/android-client2.apk?dl=0
The same versions. Tell me what server you are trying this on. It might be using a format I'm not familiar with
Updated the links. Edit: I broke something on accident and reupdated the links (it made people crash) http://www.mediafire.com/download/6p0co54w4lzfcaw/android-client2.apk
hmm mind if I make a suggestion on this thread? The ability to tweak IVs should be included as that will be very useful for people looking for LO numbers and min. Foul Play damage.
It is fixed. I just hate you all and didn't upload it. Nor did I test it for any major issues. http://www.mediafire.com/download/yd84ou6jkv5kb43/android-client-zoroark.apk
I may be able to help answer that issue. I'm a co-owner in Mostly Harmless. Our script has commands where you can make the Pokémon sprites display (and even using % instead of / will make their Shiny sprite show), and the new ORAS trainer sprites as well. Those are all .PNG format. We also have a long list of meme commands, and being an Android exclusive user (RIP laptop HDD), I couldn't see the memes or sprites before. Now, I can see most of our meme commands in chat. Maybe the memes need to be .PNG format to display on Android. If that is the case, there's really nothing that can be done on the devs' end. The only thing that can be done is to have the server's scripter replace ALL of the meme commands with .PNG format images.
By format I meant the means in which the data is sent. Not the end result since it ether uses a resource it has or it creates a png from the raw bytes sent to the device. e.i. <img src="pokemon=2"></img> or certain Base64 strings.
App documentation: http://midwaymarshall.github.io/ Will work on this sporadically. Started working on animations on android app. http://imgur.com/spH2QeU It was a lot of work to get one done.
I made a little program to learn how to animate in a certain way. It runs using 2.78MB but slowly builds up garbage but that isn't really an issue if I ask the VM to take out the trash whenever a pokemon is set out. It switches frames every 35ms. http://www.mediafire.com/download/xwocjjm6j3mmwhv/testanimation.apk