Based off the TV Show of the Same name. House Robots: Sir Killalot: Kills distractors as well as having a seperate kill to the other House Robots. Dead Metal: Has an inspect as well as kill. Matilda: Daykill bomb as well as kill. Shunt: Can safeguard as well as Kill. Sgt Bash: Has a 1 time poison as well as kill. Flippers: Chaos 2: Kills while avoiding hax. If it dies, the team get a seperate kill which can only be used 3 times, once a night. Thermidor 2: Can distract as well as kill. Wheely Big Cheese: Can protect once a night, as well as kill. Bigger Brother: Has a 1 time poison, as well as kill. Firestorm: Has a 1 time immunity to lynches as well as kill. Hazards: Floor Flipper: If lynched, receives 5000 vote. Is a bomb. The Pit: Like Kefka, but reveals as Plunderbird. Razer: Razer: Kills all inspectors, protectors, stalkers, distractors and convert. Unrevealing daykill during the day. The Regular Competitors: Pussycat: Can't be nightkilled or poisoned. Vote counts as 0. Panic Attack: Has a dual command which Inspects and distracts. Can evades kill 30% of the time. Tornado: Has a revealing daykill. Can't be daykilled. Ignores the Pit's kill. Behemoth: Can protect and can't be distracted. Hypnodisc: After third night, can kill once a night. Diotoir: Inspects as The Pit. Has a command which can do anything but convert. Roadblock: Can safeguard once with a 4 vote. X-Terminator: After seven nights, gets a daykill. Wild Thing: An insane inspector. Dominator 2: Haxes poison and kill. Is a poison bomb. TerrorHurtz: Has -9998 vote. Can distract once a night. S3: Can stalk twice during the night. Once in smaller games. Stinger: Kills killers. Has a 9998 voteshield. Has a reveal. Plunderbird: Haxes either inspect, distract, protect, stalk and convert. (x5) Gemini: Both have a shared kill. If one dies, so does another. (x2) Refbot: Wins with anyside. Can yellow card (poison) 3 times and red card (kill) once. The Judges: Poison 99 times a night without being haxed which last 7 days. Can self protect without being haxed. Can't be distracted. Hope you guys like it/give me good improvement tips!
I am assuming that most of these guys share a kill? Also how long does the Judge's poison take to kill?
Hate having to bump this again. But if I must. I really want some feedback, all I've had is one question.
Since Diotor was shown to be able to escape the pit (him or behemoth idk) I think that he should possibly have a 30% evade chance of his kills?
I'm a big nerd when it comes to RW. Chaos 2 escaped the pit twice vs Wild Thing. I could possibly give Diotoir some evade chance, but not as much as PA.
Can X-Terminator be poisoned? Because if takes 7 nights to get the daykill and the Judge's poison kills after 7 nights the role would be useless. Also, I think that 7 nights are a bit much to get the daykill, and it'd be probably more difficult in this theme since the high number of kills, so X-Terminator'd hardly survive for this (I'd change the turns to get the daykill to 5) I'm still reviewing the theme, so probably I'll post more later. Anyway, I think the concept it's good and more people should review this (I've the feeling that the Theme Critique subforum isn't visited by most of the people)
I meant give whoever could escape the pit get evade chance. Not just diotor. Whether it was him or behemoth I don't know.
First and foremost, thanks for analyzing my theme in detail. The main reason I made it 7 was because X-Terminator got the flywheel in Series 7, which was a great weapon. I am however, willing to lower it to 5 for balance sake (I'm not that fussy over a simple series number, if balance is concerned.). Thanks for saying my concept is good, it means a lot to me. @Chip: I think Chaos 2 (that is who you are thinking of) is fine as he is. Behemoth is also fine as he is. As for Diotoir, I might give him something extra, just not yet.