Hello people! This is my second theme! Most of its ideas come from this thread. Thank you Fegelein! Oh, and a very special thanks for BeastCharizard who coded big part of the theme ^.^ Here is the pastebin Lonk and this is the coding: Spoiler { "author": "Li Q. Assir", "name": "Body", "summary": "Welcome to the fight that happens every day inside our bodies: our body defending itself against diseases. Some genetic diseases are harming our body and they are almost unstoppable late game. There are some psychological diseases that can make you go crazy! There are some bacterial ones who are hard to get rid of because of their sporulation. Rabies is hardly stopped when its incubation time ends... (Suggestions or problems? PM Li Q. Assir or post here: http://pokemon-online.eu/forums/showthread.php?16448-Body ) Check the wiki guide as soon as it is made! D:", "sides": [ { "side": "village", "translation": "Body", "winmsg": "~Players~ saved the body from all kind of diseases!" }, { "side": "mafia", "translation": "Genetic Diseases", "winmsg": "~Players~ messed up the nuclei of all the cells and caused the most fearsome genetic diseases." }, { "side": "mafia1", "translation": "Psychological Diseases", "winmsg": "What is happening? Everything is so confusing. ~Players~ have spread craziness, illusions and all sorts of mind problems." }, { "side": "mafia2", "translation": "Idiopathic Diseases", "winmsg": "~Players~ used all sort of causes for diseases and managed to spread them. Health is over." }, { "side": "viral", "translation": "Viral Diseases", "winmsg": "~Players~, the virus(es), destroyed all kind of cells, eliminating life as we know it." }, { "side": "bacteria", "translation": "Bacterial Diseases", "winmsg": "~Players~ used their adaptability to spread pathogenic bacteria everywhere!" } ], "roles": [ { "role": "pineal", "translation": "Pineal Gland", "side": "village", "info": "Night Action: distract. Knows Eye. Sided with the Body.", "help": "You are a gland that produce a hormone called melatonin, which induces sleepiness at night. This production is controlled by the light, so you know the eye, which is the gateway for the light. At night, you can put someone to sleep with /distract, preventing them from performing night actions.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3, "distractmsg": "Melatonin from pineal was stronger than your will, so you spent this night sleeping.", "teammsg": "Your teammate slept more than they should. You had to try to wake up him/her and couldn't ~Action~." } }, "startup": { "revealRole": "eye" } } }, { "role": "pineal2", "translation": "Pineal Gland", "side": "village", "info": "Night Action: distract (can be used 2 times per night). Sided with the Body.", "help": "Now that you have no more source of light, the melatonin production is out of control! Now you can put 2 people to sleep with /distract, preventing them from performing night actions.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 2, "limit": 2, "distractmsg": "Melatonin from pineal was stronger than your will, so you spent this night sleeping.", "teammsg": "Your teammate slept more than they should. You had to try to wake up him/her and couldn't ~Action~." } } } }, { "role": "bone", "translation": "Bone Marrow", "side": "village", "info": "Night Action: safeguard. Knows Immune System. On Death: converts the Immune System to Leukemia. Sided with the Body.", "help": "You are the bone marrow, where every blood cell is produced. You renew the body's blood, being able to /safeguard someone at night. The Immune System can't harm you, because you are its origin. You also know the Immune System, because of the important relationship between you. ", "actions": { "night": { "safeguard": { "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "kill": { "mode": { "ignore": ["immune"] } }, "onDeath": { "convertRoles": { "immune": "leukemia", "immunesmall": "leukemia" }, "convertmsg": "±Bone Marrow: The white blood cell production has gone out of control! The Immune System has been corrupted and is now attacking friendly organs!" }, "startup": { "revealRole": [ "immune", "immunesmall" ] } } }, { "role": "immune", "translation": "Immune System", "side": "village", "info": "Night Action: protect (protect [94.00%] or Kill [6.00%]). Can be used 2 times per night. Knows Bone Marrow. Converted to Leukemia if Bone marrow dies. Sided with the Body", "help": "You are the Immune System, which helps the body defend against disease, but you may cause some autoimmune diseases. Well, it's your choice. You can try to /protect twice at night, but be warned: your protection has a 6% chance of killing the person you tried to protect! And you also get infected with Leukemia when Bone Marrow dies.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 6, "limit": 2, "command": { "protect": 0.94, "kill": 0.06 }, "msg": "The Immune System attempted to protect you. Unfortunately, it couldn't control its antibodies and destroyed you instead." } }, "startup": { "revealRole": "bone" } } }, { "role": "immunesmall", "translation": "Immune System", "side": "village", "info": "Night Action: protect (protect [94.00%] or Kill [6.00%]). Sided with the Body", "help": "You are the Immune System, which helps the body defend against disease, but you may cause some autoimmune diseases. Well, it's your choice. You can try to /protect once at night, but be warned: your protection has a 6% chance of killing the person you tried to protect!", "actions": { "startup": { "revealRole": "bone" }, "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 6, "command": { "protect": 0.94, "kill": 0.06 }, "msg": "The Immune System attempted to protect you. Unfortunately, it couldn't control its antibodies and destroyed you instead." } } } }, { "role": "liver", "translation": "Liver", "side": "village", "info": "Night Actions: kill; inspect (has a 50% chance of failing). Has a 50% chance of evading nightkill. Sided with the Body.", "help": "You are an organ with multiple functions! You can metabolize many things, allowing you to /kill someone. You are also able to /inspect someone (50% failure chance) because of your intricate relationship with every part of the body. You also have a high metabolism that allows you to evade nightkills sometimes.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 20, "msg": "The liver metabolized you!" }, "inspect": { "failChance": 0.5, "target": "AnyButSelf", "common": "Self", "priority": 56 } }, "kill": { "mode": { "evadeChance": 0.5 } } } }, { "role": "brain", "translation": "Brain", "side": "village", "info": "Night Action: know (inspect). Sided with the Body.", "help": "You are the Brain! You control most functions of the body and play an extremely important role in human life. You are the intelligence center, which guarantees you the power to /know someone's role at night.", "actions": { "night": { "know": { "command": "inspect", "target": "AnyButSelf", "common": "Self", "priority": 55 } } } }, { "role": "brain2", "translation": "Brain", "side": "village", "info": "Night Action: know (inspect). Vote counts as 5. Sided with the Body.", "help": "You are the Brain! You control most functions of the body and play an extremely important role in human life. Because of this, your vote is +5! You are also the intelligence center, which guarantees you the power to /know someone's role at night.", "actions": { "night": { "know": { "command": "inspect", "target": "AnyButSelf", "common": "Self", "priority": 55 } }, "vote": 5 } }, { "role": "eye", "translation": "Eye", "side": "village", "info": "Standby Action: expose (user is not revealed). Reveals attacker when daykilled. On Death: converts Pineal Gland (to Pineal Gland - 2 distracts). Gets night hax on know (player reveal 15%). Knows Pineal Gland. Sided with the body.", "help": "You're the organ responsible for vision. Everyone you look at during the day is revealed (/expose). You also may look at what the brain is doing at night. You provide light for the pineal gland, so you know it and empower it when you die.", "actions": { "daykill": "revealkiller", "daykillrevengemsg": "±Eye: Before dying, ~Self~ looked at ~Target~ and knew that it was the ~Role~!", "standby": { "expose": { "target": "AnyButSelf", "msg": "Reveal someone's role with /expose.", "exposemsg": "Eye: 'HEY, LISTEN! Err... I mean HEY, LOOK! ~Target~ is ~Role~!'" } }, "hax": { "know": { "revealTeam": 0.25, "revealPlayer": 0.15 } }, "startup": { "revealRole": "pineal" }, "onDeath": { "convertRoles": { "pineal": "pineal2" }, "convertmsg": "±Game: The Pineal Gland's source of light has disappeared! Melatonin production has increased!" } } }, { "role": "ear", "translation": "Ear", "side": "village", "info": "Gets night hax on kill (player reveal 15%) and poison (player reveal 4%). Sided with the Body.", "help": "Shhh... Hey! You can listen to what the bad guys and the liver are doing! (No command for that)", "actions": { "hax": { "kill": { "revealTeam": 0.25, "revealPlayer": 0.15 }, "poison": { "revealTeam": 0.10, "revealPlayer": 0.04 } } } }, { "role": "stem", "translation": "Stem Cell", "side": "village", "info": "Can convert itself into ear, brain, heart, pineal, immune or liver. Each of these commands have a fail chance between 91% (for ear) and 94% (for heart), have a suicide chance between 15% (ear) and 55% (heart), if they are converted. Sided with the Body.", "help": "You are a Stem Cell, which means you can potentially grow up into any organ you want! You can /ear, /brain, /heart, /liver, /immune OR /pineal [your name] to try to become something more useful than you actually are. Unfortunately, current research involving you is not very advanced, so you don't have a good chance of differentiating and also have a chance of killing yourself instead. You must wait a few nights before attempting to become the same organ again. Anyways, vote to remove people!", "actions": { "night": { "ear": { "recharge": 4, "suicideChance": 0.15, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "liver", "pineal", "immune"], "newRole": { "ear": ["stem"] }, "failChance": 0.91 }, "immune": { "recharge": 4, "suicideChance": 0.3, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "liver", "pineal", "ear"], "newRole": { "immunesmall": ["stem"] }, "failChance": 0.92 }, "brain": { "recharge": 4, "suicideChance": 0.2, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["ear", "heart", "liver", "pineal", "immune"], "newRole": { "brain": ["stem"] }, "failChance": 0.92 }, "heart": { "recharge": 4, "suicideChance": 0.55, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "ear", "liver", "pineal", "immune"], "newRole": { "heart": ["stem"] }, "failChance": 0.94 }, "pineal": { "recharge": 4, "suicideChance": 0.2, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "liver", "ear", "immune"], "newRole": { "pineal": ["stem"] }, "failChance": 0.92 }, "liver": { "recharge": 4, "suicideChance": 0.45, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "ear", "pineal", "immune"], "newRole": { "liver": ["stem"] }, "failChance": 0.93 } } } }, { "role": "heart", "translation": "Heart", "side": "village", "info": "Standby Action: kill (45% chance of revealing user). Vote counts as 2. Sided with the Body.", "help": "You are a blood bomb! You can kill someone during the standby phase, but you have a high chance (45%) of revealing yourself. Your vote is worth 2 because you are very important to life processes.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "/kill someone now! You may be revealed, though.", "killmsg": "The heartbeat rapidly increased for a moment! It was so strong that ~Target~ was cast off the body, totally covered in blood! How lovely <3", "revealChance": 0.45, "revealmsg": "~Self~ is exhausted, and has to lower its heartbeat to avoid fibrillation." } }, "vote": 2 } }, { "role": "prader", "translation": "Prader-Willi Syndrome", "side": "mafia", "info": "Night Action: kill (shared with team). On Death: converts Angelman Syndrome to Developed AS and exposes it. Knows teammates. Sided with Genetic Diseases.", "help": "You are a common chromosomal disease, caused by a defective Chromosome #15, just like Angelman Syndrome. When one of you is eliminated, the other gets an incredible boost, at the cost of being revealed to everyone. But, for now, you share a /kill at night.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 24, "broadcast": "team", "msg": "A problem was detected on your 15th Chromosome. They tried to save you, but there was nothing they could do against the genetic disease." } }, "onDeath": { "convertRoles": { "angel": "angel2" }, "convertmsg": "±Game: Prader-Willi Syndrome has been eliminated!", "exposeRoles": [ "angel2" ], "exposemsg": "±Game: But, uh, it seems that Angelman Syndrome (~Target~) is developing..." }, "startup": "team-reveal-with-roles" } }, { "role": "angel", "translation": "Angelman Syndrome", "side": "mafia", "info": "Night Action: kill (shared with team). On Death: converts Prader-Willi Syndrome to Developed PWS and exposes it. Knows teammates. Sided with Genetic Diseases.", "help": "You are a common chromosomal disease that originates from a defective 15th Chromosome, just like Prader-Willi Syndrome. When one of you is eliminated, the other gets an incredible boost, at the cost of being revealed to everyone. But, for now, you share a /kill at night.", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 24, "broadcast": "team", "msg": "A problem was detected on your 15th Chromosome. They tried to save you, but there was nothing they could do against a genetic disease." } }, "onDeath": { "convertRoles": { "prader": "prader2" }, "convertmsg": "±Game: Angelman Syndrome has been eliminated!", "exposeRoles": [ "prader2" ], "exposemsg": "±Game: But, uh, it seems that Prader-Willi Syndrome (~Target~) is developing..." } } }, { "role": "angel2", "translation": "Developed Angelman Syndrome", "side": "mafia", "info": "Night Action: kill (shared with role). Has a 40% chance of evading nightkill. Can't be distracted. Vote counts as 1000. Knows teammates. Sided with Genetic Diseases.", "help": "Your twin disease is out of the game. Your night kill bypasses protections and distractions. Now you're known - and feared - by everyone, so your votes instantly eliminate one person. Because you are developed, it's almost impossible to get rid of you, so you evade 40% of the nightkills aimed at you.", "actions": { "startup": "team-reveal-with-roles", "onlist": "angel", "distract": { "mode": "ignore", "msg": "You continued to attack, even with your memory and sleep problems, they can't distract you. You are already causing them." }, "kill": { "mode": { "evadeChance": 0.4 } }, "vote": 1000, "night": { "kill": { "target": "AnyButTeam", "common": "Role", "priority": 5, "broadcast": "team", "msg": "When Angelman Syndrome is developed, it's almost impossible to survive. You didn't." } } } }, { "role": "prader2", "translation": "Developed Prader-Willi Syndrome", "side": "mafia", "info": "Standby Action: kill (reveals user). Has a 45% chance of evading nightkill. Vote counts as 1000. Knows teammates. Sided with Genetic Diseases.", "help": "Your twin disease is out of the game. You can kill during the standby, instead of your nightkill. Now you're known - and feared - by everyone, so your votes instantly eliminate one person. Because you are developed, it's almost impossible to get rid of you, so you evade almost half of the nightkills aimed at you.", "actions": { "startup": "team-reveal-with-roles", "onlist": "prader", "standby": { "kill": { "target": "AnyButSelf", "msg": "Now you can /kill someone.", "killmsg": "~Target~ survived for a long time with Prader-Willi Syndrome (~Self~), but then ~Target~ couldn't take it anymore." } }, "kill": { "mode": { "evadeChance": 0.45 } }, "vote": 1000 } }, { "role": "down", "translation": "Down Syndrome", "side": "mafia", "info": "Night Action: poison (kills after 2 days/3 nights). Can be used 3 times per night. Vote counts as 2. Knows teammates. Sided with Genetic Diseases.", "help": "You are one of the most well-known genetic diseases, you are also known as the trisomy of the 21st Chromosome and you have a good prognosis. Thus, you can /poison 3 people every night and they will die 3 nights after. Your vote has been increased to 2.", "actions": { "startup": "team-reveal-with-roles", "night": { "poison": { "target": "AnyButTeam", "common": "Self", "priority": 8, "limit": 3, "count": 3, "poisonDeadMessage": "Down Syndrome has taken its toll on you.", "broadcast": "team" } }, "vote": 2 } }, { "role": "alz", "translation": "Alzheimer", "side": "mafia1", "info": "Night Actions: distract (shared with role), convert (shared with role - can be used every 2 nights - can convert most PRs to Stem Cell or most diseases to Alzheimer) and kill (shared with team). Vote counts as 0.5. Knows teammates. Sided with Psychological Diseases.", "help": "You're a disease that affects people's memory and elder people are more affected by you. You can /distract someone to make them to forget what they would do at night. You can also /forget someone, every two nights, to change their role (if they are on the good team, they'll become a Stem Cell - villager, if they are a disease, they will become another Alzheimer; you can't convert the bone marrow and some diseases). You share a kill with your team. Due having memory problems, your voting power was reduced to 0.5.", "actions": { "vote": 0.5, "startup": "team-reveal-with-roles", "night": { "distract": { "target": "AnyButTeam", "common": "Role", "priority": 4, "broadcast": "team", "distractmsg": "Hun? What was I supposed to do this night??", "teammsg": "Your teammate forgot what he was supposed to do and you spent your night trying to explain it to them." }, "forget": { "command": "convert", "target": "AnyButTeam", "common": "Role", "recharge": 2, "broadcast": "team", "priority": 44, "newRole": { "stem": [ "heart", "ear", "eye", "liver", "pineal", "immune", "immunesmall", "bone" ], "alz": [ "angel", "down", "prader", "blood", "leukemia", "leukemiasmall", "flu", "tetanus", "anthrax" ] }, "convertmsg": "A/an ~Old~ forgot its design and now is a/an ~New~!" }, "kill": { "target": "AnyButSelf", "common": "Team", "priority": 28, "broadcast": "team", "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } } } }, { "role": "schiz", "translation": "Schizophrenia", "side": "mafia1", "info": "Night Action: kill (shared with team). Standby Actions: kill (reveals user) and expose or fake-expose someone as Tetanus, High Blood Pressure, Rabies, Heart, Brain, Stem Cell or Bone Marrow (doesn't reveal user). Knows teammates. Sided with Psychological Diseases.", "help": "You are a disease caused by random overloads of some neurotransmitters, characterized by some hallucinations and an incredible strength during psychotic outbreaks. You have a nightkill shared with your team. You can expose or fake expose someone during the day (you aren't revealed). You can daykill, but this is revealed. Use your powers wisely!", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 12, "broadcast": "team", "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } }, "standby": { "expose": { "target": "Any", "msg": "You can expose or fake-expose someone's roles (including yours). Use /expose to expose someone's actual role.", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is ~Role~, ~Target~ is ~Role~, ~Target~ is ~Role~, ~Target~ is ~Role~...'" }, "tetanus": { "command": "expose", "target": "Any", "msg": " Or you can use /high, /tetanus, /rabies, /heart, /brain, /stem or /bone to fake expose someone as being one of these roles.", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Tetanus, ~Target~ is Tetanus, ~Target~ is Tetanus, ~Target~ is Tetanus...'" }, "high": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure...'" }, "rabies": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Rabies, ~Target~ is Rabies, ~Target~ is Rabies, ~Target~ is Rabies...'" }, "heart": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Heart, ~Target~ is Heart, ~Target~ is Heart, ~Target~ is Heart...'" }, "brain": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Brain, ~Target~ is Brain, ~Target~ is Brain, ~Target~ is Brain...'" }, "stem": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Stem Cell, ~Target~ is Stem Cell, ~Target~ is Stem Cell, ~Target~ is Stem Cell...'" }, "bone": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controlling them. The only thing that can be heard is '~Target~ is Bone Marrow, ~Target~ is Bone Marrow, ~Target~ is Bone Marrow, ~Target~ is Bone Marrow...'" }, "kill": { "target": "AnyButSelf", "msg": "If you want, /kill someone. But you WILL be revealed, if you do it.", "killmsg": "~Self~ is out of control! He screams and hits everything. Oh, no! ~Target~ wanted to stop ~Self~ but nothing can stop a schizophrenic during a psychotic outbreak. Poor ~Target~..." } } } }, { "role": "depression", "translation": "Depression", "side": "mafia1", "info": "Night Action: kill (shared with team). Gets night hax on distract (player reveal 2%), protect (player reveal 3%) and know (player reveal 3%). Knows teammates. Sided with Psychological Diseases.", "help": "Many people suffer of you, caused when the level of some neurotransmitters is very low. You can /kill someone at night (shared with your team). You get hax on some actions too.", "actions": { "startup": "team-reveal-with-roles", "hax": { "distract": { "revealTeam": 0.1, "revealPlayer": 0.02 }, "protect": { "revealTeam": 0.1, "revealPlayer": 0.03 }, "know": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 12, "broadcast": "team", "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } } } }, { "role": "blood", "translation": "High Blood Pressure", "side": "mafia2", "winningSides": [ "mafia", "mafia1", "mafia2", "viral", "bacteria" ], "info": "Night Action: poison (can be used every 2 nights). Wins with any side but the Body.", "help": "You're a disease spread all around the world, without just one cause. That's why you can win the game when any of the other disease groups win. Other than that, you can /poison every other night.", "actions": { "night": { "poison": { "target": "AnyButSelf", "common": "Self", "priority": 27, "poisonDeadMessage": "You failed to control your blood pressure. It's too late...", "recharge": 2 } } } }, { "role": "leukemia", "translation": "Leukemia", "side": "mafia2", "winningSides": [ "mafia", "mafia1", "mafia2", "viral", "bacteria" ], "info": "Night Action: kill. Kills anyone that distract this role. Wins with any side but the Body.", "help": "You are a cancer caused when white blood cells are being overproduced. Now you are by yourself, but you can win with any disease groups. You can /kill at night.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 9 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "The antibodies can't be stopped. You were destroyed by them, because you tried to do it.", "msg": "~Distracter~ came to you. All your antibodies bonded to it and destroyed them." } } },{ "role": "leukemiasmall", "translation": "Leukemia", "side": "mafia2", "info": "Night Action: kill. Kills anyone that distract this role.", "help": "You are a cancer caused when white blood cells are being overproduced. You are by yourself. You can /kill at night and kill anyone who tries to distract you.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 9 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "The antibodies can't be stopped. You were destroyed by them, because you tried to do it.", "msg": "~Distracter~ came to you. All your antibodies bonded to it and destroyed them." } } }, { "role": "flu", "translation": "Flu", "side": "viral", "info": "Night Action: kill (shared with role). Knows players with the same role. Sided with Viral Diseases.", "help": "You are a flu! If underestimated, you may prove fatal. /kill someone at night (shared with other flus). If rabies is on the game, try to finding it and teaming up before it is too late - it can't be nightkilled (don't forget, the Liver evades some nightkills).", "actions": { "night": { "kill": { "target": "AnyButRole", "common": "Role", "priority": 23, "broadcast": "Role" } }, "startup": "role-reveal" } }, { "role": "rabies", "translation": "Rabies", "side": "viral", "info": "Night Action: convert (can only be used on itself - first use only after 4 nights - converts to daykiller Rabies). Can't be nightkilled. Sided with Viral Diseases.", "help": "You are a viral disease that is hardly early diagnosed, and it's fatal when late diagnosed! For now you are just incubated, meaning you can't be nightkilled and have to wait till the 4th night, when you'll be able to /convert yourself.", "actions": { "night": { "convert": { "target": "OnlySelf", "common": "Self", "priority": 43, "newRole": "rabies2", "initialrecharge": 4, "convertmsg": "Rabies incubation time ended up!" } }, "kill": { "mode": "ignore" } } }, { "role": "rabies2", "translation": "Rabies", "side": "viral", "info": "Standby Actions: kill (user is not revealed - can be used up to 3 times). Can't be nightkilled. Kills anyone that distract it. Sided with Viral Diseases.", "help": "Finally!!! Your incubation is over and you can do a big harm to the body now! Some of your symptoms are aggressiveness and photophobia (or aversion to light), so you can /kill up to 3 people during the day phase. If flu is on the game, PM them if you get to discover their identity.", "actions": { "standby": { "kill": { "target": "AnyButTeam", "msg": "/kill now. You won't be revealed and can do it 3 times. Have fun.", "killmsg": "~Target~ was a victim of the Rabies...", "limit": 3 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "How foolish... you tried to get rabies' attention. Yes, you got it.", "msg": "~Distracter~ came to you and you simply destroyed it!" }, "kill": { "mode": "ignore" } } }, { "role": "tetanus", "translation": "Tetanus", "side": "bacteria", "info": "Night Actions: spore (protect and safeguard - can only be used on itself - has a 10% chance of failing) or kill (shared with team). Can't use both night actions at the same night. Vote counts as 1.1. Knows teammates. Sided with Bacterial Diseases.", "help": "You are a bacterial disease that can stop muscles movements. Being caused by a bacteria, you can EITHER form some spores, with /spore [your name] at night OR share a /kill with the other bacterial diseases at night. Due being deadly, your vote was increased to 1.1.", "actions": { "vote": 1.1, "startup": "team-reveal-with-roles", "night": { "spore": { "command": [ "safeguard", "protect" ], "target": "OnlySelf", "common": "Self", "priority": 7, "failChance": 0.10, "broadcast": "team", "restrict": ["kill"] }, "kill": { "target": "AnyButSelf", "common": "Team", "priority": 25, "broadcast": "team", "msg": "Accidentally, you hurt yourself with a rusty pin. Unfortunately, it was contaminated with some /Clostridium Tetani/ and then you died.", "restrict": ["spore"] } } } }, { "role": "anthrax", "translation": "Anthrax", "side": "bacteria", "info": "Night Actions: kill (shared with team) or spore (protect and safeguard - can only be used on itself - has a 20% chance of failing). Inspected as Stem Cell. Vote counts as 100. Knows teammates.", "help": "You are a bacterial disease, used recently to frighten the world, in a form of an unsuspicious white powder. Being caused by a bacteria, you can EITHER form some spores, with /spore [your name] at night OR share a /kill with the other bacterial diseases at night. Your vote was increased to 100, because people are very afraid of you. You are also unsuspicious at inspections and look like Stem Cells.", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 25, "broadcast": "team", "restrict": ["spore"], "msg": "You opened a suspicious letter and you touched a white powder. Few hours later, you died of Anthrax." }, "spore": { "command": [ "safeguard", "protect" ], "target": "OnlySelf", "common": "Self", "priority": 7, "broadcast": "team", "failChance": 0.20, "restrict": ["kill"] } }, "vote": 100, "inspect": { "revealAs": "stem" } } } ], "roles1": [ "immunesmall", "leukemiasmall", "pineal", "flu", "brain", "stem" ], "roles2": [ "bone", "heart", "alz", "flu", "flu", "brain", "immune", "stem", "stem", "depression", "down", "stem", "tetanus" ], "roles3": [ "bone", "immune", "heart", "pineal", "brain2", "depression", "prader", "angel", "liver", "alz", "stem", "eye", "blood", "ear", "stem", "stem", "down", "schiz", "rabies", "stem", "tetanus", "tetanus", "liver", "anthrax", "stem", "depression", "stem", "heart", "stem", "flu", "flu", "flu", "stem", "depression", "brain2", "tetanus" ], "killmsg": "±Doctor: The ~Role~ (~Player~) is no longer viable.", "villageCantLoseRoles": [ "liver", "heart", "brain2", "immune", "immunesmall" ] }[/HIDE] First of all: what would be a better name for it? I'm not sure if Body, Disease or Diseases Ok, its name will be Body So... what is different on this theme? Spoiler This is another village x mafia theme. The PRs from village have some ways of connecting: liver (the vigilante) has an inspection with a fail chance (no, not insane inspector - the inspection just fails) and its kill has a pretty good priority; the eye (exposer, who doesn't reveal itself) can hax the brain (the inspector and +5 votes on big games) and has reveal on the Pineal Gland from the startup; heart (the samurai wth +2 votes) has a chance of revealing itself when it daykills; ear may hax liver, but this shouldn't spam when Depression is alive; and to finish the ways village gets connected, bone marrow (safeguarder) and immune system (double bodyguard) have also startup reveal to each other. The most different things at the moment is that the samurai doesn't reveal every time and the good exposer doesn't reveal itself. Ok, that was nothing too exceptional. Let me explain a bit more: let's mix flavour and uncommon stuff? If the eye dies, Pineal becomes stronger: it can distract twice. The Immune System have a small chance of killing its "protected" target. It also becomes a Leukemia (WW-like conspirator who wins only with bad guys) if Bone Marrow dies (by the way, Bone Marrow ignores kills from Immune system). <--- it uses one of these new features, on death actions, making the BG to become a WW. Another different thing is that the BG has a chance of killing instead of protecting its target! And also there is a role who evades kills from just one attacker. And what are the villagers?? What is the village side with no mass to have the power of voting? Here I introduce you the Stem Cells! For they not to be boring, I had to do something. I was thinking on making them able to become a power role, but another approved theme, Ragnarok <3 , has already this feature, so how could I make it different? Let themselves to decide what they will become! They can become most of the PRs, with a bit higher chance, but on the other side, they can try to become each PR just twice and have a suicide chance!!! To try to not making all the villagers to become liver or heart (the most obvious options, I think) these have smaller success chance and bigger suicide chance. <--- just read this part :) Let me introduce you the conspirators! I've told earlier about the Leukemia. It's a conspirator role, who just can't win the good guys. It is similar to the WW from default: his kill has the highest priority of those who can be stopped by the protect command. But it only appears on 5~6 people game and when Bone Marrow dies on bigger games, if the Immune System is alive. Another conspirator role with Leukemia's charachteristics is the High Blood Pressure. It just has a poison every two nights, but appears on every game with 16 poeple or more. Is it a bit more interesting now?? Ok, let's see who are the real bad guys! Hmm... from where should I start... Let's follow the code ^.^ The first mafia is the Genetic Diseases. They have at most 3 players. The first role is the Down Syndrome, who can poison 3 people every night, and they die 3 nights later, this is very annoying! The other roles are Prader-Willi and Angelman Syndromes. They are bad prio mafias, but when one of them dies, the other get a super boost, at the cost of being revealed. One get a nightkill that bypasses protection and ignores distractors, the other get a daykill. And both recieve Kuja powers and some nightkill evasion. <--- Here you can see a mafia with a multi poisoner, but the targets take a bit long time to die. The other members SUPER empowers each other when one of them dies, at the cost of being revealed, so it will become a universal target. This way, they will not be overpowered. (I hope x.x) The second mafia is the Psychologic Dieases. All of them share a nightkill. One of them (who may come repeated on big games) gets some hax. The other is a distractor (to adapt to the flavour... and to make it not be underpowered), with 0.5 vote and can convert most roles every other night: power roles become villagers, other bad guys join his team. This mafia's final member is like the Pen, mightier than the sword, form Weapons, with a revealing daykill. <--- This is an interesting situation: one member gets hax, to give more information to the others. Another is a cult-like, who can troll the village making it to lose their PRs (they must be very lucky to become a PR again), and has a distract with less voting power, because this team may become overpopulated. The other member is an exposer/fake exposer... I wanted to see what would happen if Pen became part of a bad team and this last member has a dual behaviour during the standby to fit the flavour perfectly: unrevealed (fake)expose and revealed daykill. The other mafia, the Bacterial Diseases, have a selfprotect (with a fail chance) and a shared kill, but they have to choose between one of these night actions! Most of them is just it, but there is a single role that, besides this, is inspected as Stem Cell AND has 100 votes: can only be outvoted by the empowered genetic mafia. <--- This team needs a LOT of planning before doing any action, according to what Rice explained here, if they want to selfprotect AND kill, one of them must not selfprotect and wait all of their teammates to selfprotect. They have a bad priority kill, in case they are targeted by a killer and can't selfprotect, making them not too OP (I think) and the Immune System can kill them, because it's protect/kill has a higher priority than this mafia's selfbg. For last, but not least: the Viral Diseases. They have 2 initial roles: Flu (basic mafia) and Rabies. The flu, have reveal on themselves, but they don't know rabies. Rabies is the interesting role on this side: it does nothing the first 3 nights and then it can selfconvert (stopped by safeguard and distract) to get 3 daykills! In any of the forms, rabies can't be nightkilled. It's like the Black Knight, from FE, but I think that the daykills frighten people more. To connect (on really big games) flu have to try to kill a person who evades, but they must be aware that liver also evades. [/HIDE] Here it is a brief explanation for each role: Spoiler - The Body (village) --Pineal: ---PL, knows eye (exposer). Converted to double PL if eye dies. --Bone Marrow: ---Safeguarder, knows Immune System (BG). Converts Immune System to Leukemia if Bone Marrow dies. --Immune System: ---Double BG for games with more than 6 people. each /protect has 6% of chance of killing the target. Converted to Leukemia (nightkill, kills distractors, wins the game with any bad team) if Bone Marrow dies. --Liver: ---Vigilante. /inspect with 50% of failure. 50% nightkill evasion. --Brain: ---Inspector. +5 votes on big games. --Eye: ---Exposer (doesn't reveal itself). gets hax on brain's inspection. Gives an extra distract to pineal if it dies --Ear: ---Hax on kill and poison. --Stem Cell: ---Villager. Can try to convert twice into most prs with a big failure chance and a suicide chance (variable depending on the PR) --Heart: ---Daykill with 45% reveal chance and +2 votes -Genetic Diseases: --Prader-Willi Syndrome: ---Shared kill with Angelman. Converts and exposes Angelman when it dies. --Angelman Syndrome: ---Shared kill with Prader-Willi. Converts and exposes Prader-Willi when it dies. --Developed AS: ---Only appears when Prader-Willi dies. Has a bypassing protection nightkill, ignores distraction, has 1000 votes and 50% evadechance to nightkills. --Developed PWS: ---Only appears when Angelman dies. Has a Daykill, 1000 votes and 55% evadechance to nightkills. --Down Syndrome: ---Can poison 3 people at night. Poison takes 3 nights to kill. +2 votes. -Psychologic Diseases: --Alzheimer: ---Nightkill shared with team. Distract shared with role. 0.5 votes. Converts PRs into Stem Cells. Converts other diseases into Alzheimer. --Schizophrenia: ---Nightkill shared with team. Revealed daykill. Can expose or fake expose someone's role. --Depression: ---Gets hax on distract, protect and brain's inspection. Nightkill shared with team. -Idiopatic Diseases: (evil conspirators) --High Blood Pressure: ---Can poison every other night. With with any side but the body. --Leukemia: ---Nightkill. Kills distractors. Only appears to the game if Bone Marrow dies and Immune system is alive or at 5 or 6 people game (in this situation, it is not a conspirator). -Viral Diseases: --Flu: ---Nightkill shared with role. Knows other Flus (not the whole team!). --Rabies: ---After 4 nights, can convert itself to Rabies (can be stopped by distraction and safeguard), can't be nightkilled. --Rabies (converted): ---Can daykill three times per day, can't be nightkilled, can't kill teammates. -Bacterial Diseases: --Tetanus: ---Can either spore (protect+safeguard) itself or share a nightkill with its team. Vote counts as 1.1. --Anthrax: ---Can either spore (protect+safeguard) itself or share a nightkill with its team. Inspected as Stem Cell. Vote counts as 100. [/HIDE] Welp! This is my theme. Many more strategies can be thought than those I said. I think that it has enough different aspects to be approved. If someone think that there is any issue, mainly those related to balance, grammar and flavour, please let me know! I will listen and consider all the suggestions you point on this thread or via pm!
I am not sure that you can name a command "protect" and then it have multiple commands. Also, the village is OP...like a lot. I will come back for more later. Also, you should post what each role does. Like what you sent me when I coded the theme. It will make rating your theme a lot easier.
What do you suggest me to do? The mafias are bit OP (I think), so I think Village needs this extra info. But do you think that is too much, considering all those things? Maybe removing eye's hax on brain... I need more opinions. *cough*FE has Soren/Sothe/Sophia (I never know who is the insp '-' ) and Roy on the same team too*cough* Theme checker didn't say that there was any problem. And if you remember that old Villagers theme, all the commands were not custom (they were kill, protect...), but their actions were mixed up.
I think I'll just ask Samphire to grammar-check this but I've noticed a few mistakes. I can see that the theme has been through a lot of works and revisions. The roles are unique and well thought out. The only thing I'm worried about is the balance of the whole game. Each and every team is unique but it almost feels like borderline throw tons of stuff in although I can applaud you on your attempt to balance (probably will need more tweaking but that can only seen by testing). You can shorten Rabies' code by just giving the daykills "limit": 3. I'll come back to this later but it's very probably going to be approved (notice the non-bolded approve).
That would be very helpful :) I just had the ideas. No much thinking after I had them. Thank you very much! This is always necessary. Silly me... fixing in a few hours fixed I'm waiting with cookies and passion fruit juice ^.^
Sorry about the daykill thing Li, I could have sworn that you couldn't put limit in daykills. You learn something new everyday it seems. The name should be Body.
This as actually a very well thought out theme, I agree with it being named Body. However, with the large out of roles and PRs it's going to be extremely hard to judge the balance. Also, the thing with Roy, is that the Eye doesn't expose itself. So you pretty much have two inspectors, one who reveals the role to everyone once a day and the other just gets info during the night. Not only this, but the Eye is also connected to the PL from the start. You had some grammar errors I noticed but those can be fixed pretty easily. My only problem with this theme is balance and I think the only way we're going to be able to judge that is through playtesting of some kind, this is my personal opinion however. Nice work though.
Stem cells seem kinda useless since they can only attempt to convert twice and they have an exceptionally high fail chance. It's a nice idea, just the chances of someone actually pulling it off are almost nil. I must admit that this is a rather interesting theme that makes a decent amount of sense. Might I suggest a name of Body Wars since it's a war that is going on in the body? I am a bit concerned about balance issues however. Everything seems pretty strong so I am not so sure how balanced the theme is. This is one of those themes that really makes me wish we had a way to play test themes in review.
Ok, changing the rates... raised by 1% *sigh* the chance of being each PR EDIT: it's twice for EACH pr, leaving them with 10 attempts at all. rejecht... I mean, long name, too lazy to /votetheme body wars x.x maybe another thing with the same meaning... Fact. But, another time, mentioning FE, when you look at it, every side seems to be OP, but that theme is very well balanced. To fix the final balance it is necessary to playtest it.
This is a great idea. So much flavour. While you did a good job with the village, I find the fact that genetic diseases can kill people as somewhat disconcerting. They're not communicable, are they? Depression isn't really a disease either. More like a state of mind. And I think the proper term is mental disorders, not psychological diseases. If I was to make this theme, I would do stuff that was actually spreadable like AIDs and malaria and polio and etc, but that's just me. Having an inspector and exposer on the same team isn't necessarily OP. I mean, that's what FiM has, and I have never heard a single complaint about it. And ooh, I have a good idea. Perhaps the mental disorders/psychological diseases could make the brain go crazy and inspect incorrectly. That would be awesome.
Actually, they don't kill by themselves, but they disturb normal development, becoming incompatible to life, killing the person (like many other diseases). But, tell me: what would you expect of them, then? What do you mean by "communicable"? Talking to each other? Well, Down tells the others who is poisoned. AS and PWS may want to decide if/when one of them shoud sacrifice themselves to empower the team, like getting randed when poisoned (iminent death), so the other gets a nightkill... Ok, that was not too much, but still something :/ How could it be improved? Yes, it IS a disease. hmmm, ok, just in cases when depression, the state of mind, is prolonged for a long time and disturbs daily life. they are actually diseases... Mental Diseases, then? :P I just wanted a more technical name... I thought on this too, but I binded myself to what was discussed on Fegelein's thread. I also thought on making STDs conspirators for each team, similar to BeastCharizard's Sports theme, but when Leukemia came to my mind, totally ignored them. Finally, when each mafia was grouped by the cause factor (genetic, psychologic, bacterial and viral) I had to give them all similar importance on the theme, lacking on space for MANY other diseases that could be there. And it was not that easy balancing flavour and gamestyle for each role. Alzheimer already does it more harshly, right? And there is also Schizophrenia, who may or not expose someone's role too.
That is true, it's just that theme like this really wish we would actually get around to making a space where themes can be playtested. It's been talked to death, but it hasn't happened yet. Anyway I do like this theme.
I believe Tesla is referring to the term of a communicable disease, as in something that is contagious. Like the flu, or Meningitis.
Oh, if this is the actual situation, so, yes, they are not contagious... but NO genetic diseases are contagious anyway... These on the theme are acquired from the moment the fecundation happens and people die with them, not contagious, but present the whole life.
Spoiler Sides: Body Idiopatic Diseases Genectic Diseases Psychologic Diseases Viral Diseases Bacterial Diseases Roles: Body: - Pineal gland --PL, knows eye - Bone Marrow --Safeguarder, converts Immune system to Leukemia if lynched, knows Immune System - Immune System --Double Bodyguard (7% chance of killing target), is converted to Leukemia if Bone Marrow is lynched, knows Bone marrow - Liver --Vigilante, with inspect (50% fail chance), 50% chance of evading nightkill - Brain --Inspector, +5 votes (on big games) - Eye --Exposer (don't reveal itself)/spy for connection, knows pineal - Ear --Spy - Stem cells --Villagers, can convert into a PR with Huge fail chance. - Heart --Samurai +2 votes Genectic Diseases: - Prader-Willi Syndrome --Reveals and empowers Angelman if lynched, has one kill shared with AS - Elder PWS --Has -1000 votes, has a voteshield of -1000. Can Kefka kill, ignores pl. 50% chance of evading nightkill. - Angelman Syndrome --Reveals and empowers Prader-Willi if lynched, has one kill shared with PWS - Elder AS --Has 1000 votes, can daykill. 50% chance of evading nightkill. - Down Syndrome --Can poison 3 people at night. Poison takes 3 days. Has 2 votes. Psychologic Diseases: - Alzheimer --Can distract one person at night. Can convert PRs to Stem Cells or diseases to Alzheimer every other night. Can nightkill shared with team. - Schizophrenia --Can expose of fake expose (Tetanus, High Blood Pressure, Rabies, Heart, Stem Cell, Bone Marrow) someone during standby. Can kill during the standby (70% reveal chance). Can nightkill shared with team. - Depression --Can nightkill shared with team. Gets hax on PRs commands but kill. Idiopatic Diseases: (consps who win if village loses) - High Blood Pressure --Can poison every other night - Leukemia --Can high priority kill and kills distractors Viral Diseases: - Flu --Basic Mafia, small games. - Rabies (incubated) --Waits 4 nights untill he can convert itself to Rabies. Can't be nightkilled. - Rabies --Can daykill thrice per day. Kills distractors. Can't be daykilled. Bacterial Diseases: - Tetanus --Can protect itself (15% fail chance). Nightkill shared with team. - Anthrax --Can protect itself (25% fail chance). Nightkill shared with team. 100 votes. Inspected as Stem Cell. [/HIDE] Please add that to your Original Post. :) Fix stuff that is wrong on it though. Genetic diseases seem OP. They have 2 mayors making finding them a lot harder. I would nerf Elder AWS to make it less OP.
Spoiler Ok, adding tomorrow, because I have to sleep now and I've changed some things from those I sent you, so I'll edit it ;) Actually, I don't think that Down being Mayor with 2 votes is a big trouble, It just saves it at late games. And you should notice that I changed to both Developed PWS and AS to be Kuja, so they are not exactly "mayor" roles... and they are revealed, which makes them easy targets for everyone! But if more people agree with you, I can nerf them a bit :)
I based what I said off of what i had in my inbox I didn't actually look at the code. So I could have been completely wrong. I did at least do something important though. :)
Here is a *BUMP* for this thread. Dear QC, if it needs some testing, when can we to do it? If no ideas suggested at Staff forum are accepted, may we just enable this theme for few moments to test it, then you can give your final decision/suggestions?
Liver is actually spelled lever iirc. Failing at a 6% chance is really frustrating, let alone killing who you should protect. If Brain died, the whole body could die as well and maybe the same for the Heart? Minor grammar error Daykilling thrice is a bit too much for a role that has the four first nights nearly guaranteed. Having an individual and a team action locking each other is like having none blocked sometimes - if Tetanus chooses to protect and Anthrax to kill, the effect is the same as if both chose kill. However, if your intention was just to have one of them be able to protect, good idea and work. On a side note, a few of those roles could be made in unique ways reflecting their real life characteristics. Anyways, good job there, I wouldn't expect that much good of a human body theme. Well done.
hun? What do you want exactly from this? Village would be extremely underpowered, if this was applied to the theme. fixed Well, that's why it's possible to stop the conversion by distraction and safeguard. Is it very OP despite these possibilities to stop the conversion? Maybe if it could wait one more night... but I need more opinions about this :x That was the point. BUT if anyone tries to kill before some players protect themselves, no one will be able to protect, that's why they should constantly PM each other to talk about strategies. Thank you very much for this feedback! :D Biology hater detected! :o
Who ever did the base coding for this theme is brilliant. :) For the thrice day kill thing if people think that is to much what if you just give them on off the bat, 2 on the second day and 3 on the third that way there is some sort of delay on how often they can kill. Maybe make the first one non-revealing, the second one have reveal chance and the third one actually reveal them completely. Just an idea to try and keep the theme as close to what you intended for it.
Game is pretty fun. At small games it can be a bit random IMO but every side definitely has a chance to win. I just think your hax'd percentages just need to be altered a little bit but from what I saw I'm down for this theme. Approved
I wasn't there for the test, but from what i heard it went very well. So I shall trust my colleagues and say Approve 2.
Definitely need to alter the amount of evadechance and hax chances, and it'll be a good theme. Approved. [3]
What do you suggest to fix the ballance on small games? roles1 (5~6 players): exactly identical to default... except the part that BG can kill and the villy can become a PR. roles2 (7~9 players): First of all... what is the OP/UP side? - mafia 1: 2 killers (shared); - mafia 2: 1 role that distracts, kills and converts PRs to villy, the other mafia to its side and half vote; - village: inspector + double BG + safeguarder + Samurai/mayor + villagers. roles3 (10~35 players): I'll consider small game with at most 15 players. and again: what is the OP/UP side? - mafia 3: 2 killers (shared), converting and exposing its teammate when one of them dies. The converted/exposed becomes Kuja + evade chance + bypassing protection nightkill/daykill depending on who survived; - mafia 2: 1 (check roles2) + killer (shared) who can hax inspection, distraction and protection; - village: mayor/inspector + double BG + safeguarder + Samurai/mayor + spy + exposer + PL + vigilante with evadechance and fail inspection + villagers Oh... and what are the hax rates to be changed?
When it comes to hax rates, they usually need to be lowered if there are any complaints about them. Other than that, I promised you an approve [5], so here you go.
THe brain/heart thingy could be worked on with a few role-reveals and some protects, but okay, it's really an idea for another theme. and about I mean that this might mean you lost by hax, and what a hax at just 6%! It could have a bigger fail chance without the killing chance, maybe. And yeah, liver and lever are pretty damn different things, sorry about that. Besides, I already said I liked it, yet I think you should sort out the daykills thing. Approve [6]
It is a possibility to be thought, maybe this won't nerf too much and may add some flavour. What aboout brain exposing the eye upon dead, so baddies may or not kill the eye, because this would empower Pineal? And Heart exposing... Bone Marrow, maybe? Well... ideas, ideas... need some support. Hax is about luck... With some luck, Immune system can even kill those bacterial diseases, because of priority... but, of course, may kill a PR. Thanks :) I gave one more day to Rabies and the third daykill may reveal it.
psychological diseases look really strong (specifically the fact that they can recruit a la nergal in FE, but the other mafia members aren't just goons), but it probably needs some actual playing to check the balance Approved [7]
(17:39:49) ±Murkrow: theme body disabled. Spoiler (17:37:15) *************************************************************************************** (17:37:15) Times Up! : (17:37:15) The Roles have been Decided! : (17:37:15) Current Roles: Alzheimer, Angelman Syndrome, Bone Marrow, Brain, Depression, Down Syndrome, Ear, Eye, Heart, High Blood Pressure, Immune System, Liver, Liver, Pineal Gland, Prader-Willi Syndrome, Rabies, Schizophrenia, Stem Cell, Stem Cell, Stem Cell, Stem Cell, Tetanus, Tetanus. (17:37:15) Current Players: CBTerrakion, Cassi., Ganondalf, IronStorm, Isaacc, Kogent, Kurapika, Kyogre KID, Midna., NightmareSlash, Pickle King, Protassium, Santa Claws, ScorchedSwords, Sergeant of Blue, Sqwerrels, Wasabi121, Wave Chill, Whimsical, karry, riku3220, s3xiLady, sky sentinel. (17:37:15) Time: Night (17:37:15) Make your moves, you only have 30 seconds! : (17:37:15) *************************************************************************************** (17:37:16) sky sentinel: never played (17:37:16) Ganondalf: ^ (17:37:38) Error on mafia command: TypeError: Result of expression 'this.teamRestrictions[player.role.side]' [undefined] is not an object. (17:37:42) riku3220: lol (17:37:43) Ganondalf: lolwut (17:37:44) Kogent: woooo (17:37:46) *************************************************************************************** (17:37:46) Times Up! : (17:37:46) ±Doctor: The Bone Marrow (s3xiLady) is no longer viable. (17:37:46) ±Game: There is no more control for the production of white blood cells. Immune system is out of control and now is part of a Leukemia! (17:37:46) *************************************************************************************** (17:37:46) Current Roles: Alzheimer, Angelman Syndrome, Brain, Depression, Down Syndrome, Ear, Eye, Heart, High Blood Pressure, Leukemia, Liver, Liver, Pineal Gland, Prader-Willi Syndrome, Rabies, Schizophrenia, Stem Cell, Stem Cell, Stem Cell, Stem Cell, Tetanus, Tetanus. (17:37:46) Current Players: CBTerrakion, Cassi., Ganondalf, IronStorm, Isaacc, Kogent, Kurapika, Kyogre KID, Midna., NightmareSlash, Pickle King, Protassium, Santa Claws, ScorchedSwords, Sergeant of Blue, Sqwerrels, Wasabi121, Wave Chill, Whimsical, karry, riku3220, sky sentinel. (17:37:46) Time: Day (17:37:46) You have 30 seconds to debate who are the bad guys! : (17:37:46) *************************************************************************************** (17:37:47) Sqwerrels: Li Q. Assir - afk its boreked. (17:37:50) Kogent: Oh dear (17:37:55) sky sentinel: do (17:37:56) ScorchedSwords: poisoned ear (17:37:56) sky sentinel: od (17:37:57) Kyogre KID: oh my... (17:37:57) Cassi.: and the Immune System is now bad (17:37:57) Kogent: Why are you flashing him (17:38:03) *************************************************************************************** (17:38:03) ±Game: Eye: 'HEY, LISTEN! Err... I mean HEY, LOOK! Pickle King is Heart!' (17:38:03) *************************************************************************************** (17:38:03) ScorchedSwords: he made it (17:38:04) *************************************************************************************** (17:38:04) ±Game: An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is 'Sergeant of Blue is Tetanus, Sergeant of Blue is Tetanus, Sergeant of Blue is Tetanus, Sergeant of Blue is Tetanus...' (17:38:04) *************************************************************************************** (17:38:06) ScorchedSwords: LOL (17:38:08) Isaacc: Evil Immune system (17:38:09) ice1232 left the channel. (17:38:10) Kogent: he is obviously afk (17:38:14) Sergeant of Blue: >.o wtf (17:38:15) ScorchedSwords: heart, kill (17:38:17) Isaacc: terrifying (17:38:17) NightmareSlash: dafuq (17:38:18) *************************************************************************************** (17:38:18) Current Roles: Alzheimer, Angelman Syndrome, Brain, Depression, Down Syndrome, Ear, Eye, Heart, High Blood Pressure, Leukemia, Liver, Liver, Pineal Gland, Prader-Willi Syndrome, Rabies, Schizophrenia, Stem Cell, Stem Cell, Stem Cell, Stem Cell, Tetanus, Tetanus. (17:38:18) Current Players: CBTerrakion, Cassi., Ganondalf, IronStorm, Isaacc, Kogent, Kurapika, Kyogre KID, Midna., NightmareSlash, Pickle King, Protassium, Santa Claws, ScorchedSwords, Sergeant of Blue, Sqwerrels, Wasabi121, Wave Chill, Whimsical, karry, riku3220, sky sentinel. (17:38:18) Time: Day (17:38:18) It's time to vote someone off, type /Vote [name], you only have 30 seconds! : (17:38:18) *************************************************************************************** (17:38:18) Whimsical: Confusing was right @_@ (17:38:20) Sqwerrels: Heart go. (17:38:24) ±Game:Wasabi121 voted for Sergeant of Blue! (17:38:28) ±Game:riku3220 voted for Sergeant of Blue! (17:38:28) ±Game:NightmareSlash voted for Sergeant of Blue! (17:38:29) Wasabi121: Tetatnus is bad (17:38:31) ±Game:Isaacc voted for Sergeant of Blue! (17:38:31) ±Game:IronStorm voted for Sergeant of Blue! (17:38:31) ±Game:Pickle King voted for Sergeant of Blue! (17:38:31) ±Game:Sqwerrels voted for Sergeant of Blue! (17:38:33) ±Game:ScorchedSwords voted for Sergeant of Blue! (17:38:34) ±Game:Kyogre KID voted for Sergeant of Blue! (17:38:34) ±Game:Protassium voted for Sergeant of Blue! (17:38:35) ±Game:Whimsical voted for Sergeant of Blue! (17:38:44) Sergeant of Blue: >.> i would get killed/exposed/poisoned/pl'ed first day/night (17:38:45) ±Game:CBTerrakion voted for Sergeant of Blue! (17:38:48) ±Game:Wave Chill voted for Sergeant of Blue! (17:38:49) Sergeant of Blue: always happens (17:38:56) *************************************************************************************** (17:38:56) Times Up! : (17:38:56) ±Game: Sergeant of Blue (Tetanus) was removed from the game! (17:38:56) Current Roles: Alzheimer, Angelman Syndrome, Brain, Depression, Down Syndrome, Ear, Eye, Heart, High Blood Pressure, Leukemia, Liver, Liver, Pineal Gland, Prader-Willi Syndrome, Rabies, Schizophrenia, Stem Cell, Stem Cell, Stem Cell, Stem Cell, Tetanus. (17:38:56) Current Players: CBTerrakion, Cassi., Ganondalf, IronStorm, Isaacc, Kogent, Kurapika, Kyogre KID, Midna., NightmareSlash, Pickle King, Protassium, Santa Claws, ScorchedSwords, Sqwerrels, Wasabi121, Wave Chill, Whimsical, karry, riku3220, sky sentinel. (17:38:56) Time: Night (17:38:56) Make your moves, you only have 30 seconds! : (17:38:56) *************************************************************************************** (17:39:01) IronStorm: Nice (17:39:02) Ganondalf: ...! (17:39:07) Error on mafia command: TypeError: Result of expression 'this.teamRestrictions[player.role.side]' [undefined] is not an object. (17:39:12) NightmareSlash: o h no (17:39:16) Isaacc: lol what IS that? (17:39:17) riku3220: Why does this happen? (17:39:18) DatXFire: wheee (17:39:18) Error on mafia command: TypeError: Result of expression 'this.teamRestrictions[player.role.side]' [undefined] is not an object. (17:39:20) Protassium: SSSSHHH mafia (17:39:21) sky sentinel: guys (17:39:21) *************************************************************************************** (17:39:21) ±Game: DatXFire has stopped the game! (17:39:21) *************************************************************************************** Here is a readlog of the game. Spoiler (17:41:48) *** ::: ::: Log for Body-themed mafia game ::: ::: *** (17:41:48) Players: sky sentinel (Angelman Syndrome), Wave Chill (High Blood Pressure), Sergeant of Blue (Tetanus), s3xiLady (Bone Marrow), NightmareSlash (Rabies), Isaacc (Stem Cell), ScorchedSwords (Ear), Santa Claws (Immune System), Protassium (Pineal Gland), Kyogre KID (Liver), Cassi. (Stem Cell), Ganondalf (Tetanus), Pickle King (Heart), riku3220 (Schizophrenia), CBTerrakion (Down Syndrome), IronStorm (Prader-Willi Syndrome), Midna. (Alzheimer), Kurapika (Depression), karry (Brain), Kogent (Liver), Wasabi121 (Stem Cell), Sqwerrels (Eye), Whimsical (Stem Cell) (17:41:48) *** NIGHT *** (17:41:48) Kogent used: /inspect Wave Chill, /kill s3xiLady (17:41:48) s3xiLady used: /safeguard Santa Claws (17:41:48) CBTerrakion used: /poison Kogent, /poison Kurapika, /poison Midna. (17:41:48) Ganondalf used: /protect Sergeant of Blue, /protect Ganondalf (17:41:48) Wave Chill used: /poison ScorchedSwords (17:41:48) Protassium used: /distract Midna. (17:41:48) Isaacc used: /brain Isaacc (17:41:48) Sergeant of Blue used: /kill Cassi. (17:41:48) Wasabi121 used: /liver Wasabi121 (17:41:48) Midna. used: /forget Santa Claws (17:41:48) *** STANDBY *** (17:41:48) Sqwerrels used: /expose Pickle King (17:41:48) riku3220 used: /expose Sergeant of Blue
Gotta love when an feature takes 2 weeks to show an error. That's an bug with Restrict for actions that have "common":"Team". Already submitted the fix (still need an owner to merge it).
Working on a grammar fix, WIP is here (everything up to Alzheimer's, but not including Alzheimer's, should be fixed): Spoiler { "author": "Li Q. Assir", "name": "Body", "summary": "Welcome to the fight that happens every day inside our bodies: our body defending itself against diseases. Our body is being defended by organs like the Heart (samurai), Pineal (PL), Immune System (BG x2), Eye (exposer), Brain (inspector), Bone Marrow (safeguarder), Ear (spy) and Liver (vigilante). Some genetic diseases are harming our body like the Prader-Willi and Angelman syndromes that empower themselves when the other dies and Down Syndrome which can spread poison everywhere. There are some psychological diseases that can make you crazy! There are some bacterial ones who are hard to get rid of because of their sporulation. Rabies is hardly stopped when its incubation time ends. (Suggestions or problems? PM Li Q. Assir or post here: http://pokemon-online.eu/forums/showthread.php?16448-Body-Disease(s) )", "sides": [ { "side": "village", "translation": "Body", "winmsg": "~Players~ saved the body from all kind of diseases!" }, { "side": "mafia", "translation": "Genetic Diseases", "winmsg": "~Players~ messed up the nuclei of all the cells and caused the most fearsome genetic diseases." }, { "side": "mafia1", "translation": "Psychological Diseases", "winmsg": "What is happening? Everything is so confusing. ~Players~ have spread craziness, illusions and all sorts of mind problems." }, { "side": "mafia2", "translation": "Idiopathic Diseases", "winmsg": "~Players~ managed to spread all sorts of diseases. Health is over." }, { "side": "viral", "translation": "Viral Diseases", "winmsg": "~Players~, the virus(es), destroyed all kind of cells, eliminating life as we know it." }, { "side": "bacteria", "translation": "Bacterial Diseases", "winmsg": "~Players~ used their adaptability to spread pathogenic bacteria everywhere!" } ], "roles": [ { "role": "pineal", "translation": "Pineal Gland", "side": "village", "info": "Night Action: distract. Knows Eye. Sided with the Body.", "help": "You are a gland that produce a hormone called melatonin, which induces sleepiness at night. This production is controlled by the light, so you know the eye, which is the gateway for the light. At night, you can put someone to sleep with /distract, preventing them from performing night actions.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3, "distractmsg": "Melatonin was stronger than your will, so you spent this night sleeping.", "teammsg": "Your teammate slept more than they should. You had to try to wake up him/her and couldn't ~Action~." } }, "startup": { "revealRole": "eye" } } }, { "role": "pineal2", "translation": "Pineal Gland", "side": "village", "info": "Night Action: distract (can be used 2 times per night). Sided with the Body.", "help": "Now that you have no more source of light, the melatonin production is out of control! Now you can put 2 people to sleep with /distract, preventing them from performing night actions.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 2, "limit": 2, "distractmsg": "Melatonin was stronger than your will, so you spent this night sleeping.", "teammsg": "Your teammate slept more than they should. You had to try to wake up him/her and couldn't ~Action~." } } } }, { "role": "bone", "translation": "Bone Marrow", "side": "village", "info": "Night Action: safeguard. Knows Immune System. On Death: converts the Immune System to Leukemia. Sided with the Body.", "help": "You are the bone marrow, where every blood cell is produced. You renew the body's blood, being able to /safeguard someone at night. The Immune System can't harm you, because you are its origin. You also know the Immune System, because of the important relationship between you. ", "actions": { "night": { "safeguard": { "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "kill": { "mode": { "ignore": ["immune"] } }, "onDeath": { "convertRoles": { "immune": "leukemia" }, "convertmsg": "±Game: The production of white blood cells has gone out of control! The Immune System has been infected with Leukemia!" }, "startup": { "revealRole": "immune" } } }, { "role": "immune", "translation": "Immune System", "side": "village", "info": "Night Action: protect (protect [94.00%] or Kill [6.00%]). Can be used 2 times per night. Knows Bone Marrow. Converted to Leukemia if Bone marrow dies. Sided with the Body", "help": "You are the Immune System, which helps the body defend against disease, but you may cause some autoimmune diseases. Well, it's your choice. You can try to /protect twice at night, but be warned: your protection has a 6% chance of killing the person you tried to protect! And you also get infected with Leukemia when Bone Marrow dies.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 6, "limit": 2, "command": { "protect": 0.94, "kill": 0.06 }, "msg": "The Immune System attempted to protect you. Unfortunately, it couldn't control its antibodies and destroyed you instead." } }, "startup": { "revealRole": "bone" } } },{ "role": "immunesmall", "translation": "Immune System", "side": "village", "info": "Night Action: protect (protect [94.00%] or Kill [6.00%]). Sided with the Body", "help": "You are the Immune System, which helps the body defend against disease, but you may cause some autoimmune diseases. Well, it's your choice. You can try to /protect once at night, but be warned: your protection has a 6% chance of killing the person you tried to protect!", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 6, "command": { "protect": 0.94, "kill": 0.06 }, "msg": "The Immune System attempted to protect you. Unfortunately, it couldn't control its antibodies and destroyed you instead." } } } }, { "role": "liver", "translation": "Liver", "side": "village", "info": "Night Actions: kill; inspect (has a 50% chance of failing). Has a 50% chance of evading nightkill. Sided with the Body.", "help": "You are an organ with multiple functions! You can metabolize many things, allowing you to /kill someone. You are also able to /inspect someone (50% failure chance) because of your intricate relationship with every part of the body. You also have a good resistance to disease, making you able to evade some nightkills.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 20, "msg": "The liver metabolized you!" }, "inspect": { "failChance": 0.5, "target": "AnyButSelf", "common": "Self", "priority": 56 } }, "kill": { "mode": { "evadeChance": 0.5 } } } }, { "role": "brain", "translation": "Brain", "side": "village", "info": "Night Action: know (inspect). Sided with the Body.", "help": "You are the Brain! You control most functions of the body and play an extremely important role in human life. You are the intelligence center, which guarantees you the power to /know someone's role at night.", "actions": { "night": { "know": { "command": "inspect", "target": "AnyButSelf", "common": "Self", "priority": 55 } } } }, { "role": "brain2", "translation": "Brain", "side": "village", "info": "Night Action: know (inspect). Vote counts as 5. Sided with the Body.", "help": "You are the Brain! You control most functions of the body and play an extremely important role in human life. Because of this, your vote is +5! You are also the intelligence center, which guarantees you the power to /know someone's role at night.", "actions": { "night": { "know": { "command": "inspect", "target": "AnyButSelf", "common": "Self", "priority": 55 } }, "vote": 5 } }, { "role": "eye", "translation": "Eye", "side": "village", "info": "Standby Action: expose (user is not revealed). Reveals attacker when daykilled. On Death: converts Pineal Gland (to Pineal Gland - 2 distracts). Gets night hax on know (player reveal 15%). Knows Pineal Gland. Sided with the body.", "help": "You're the organ responsible for vision. Everyone you look at during the day is revealed (/expose). You also may look at what the brain is doing at night. You provide light for the pineal gland, so you know it and empower it when you die.", "actions": { "daykill": "revealkiller", "daykillrevengemsg": "±Eye: Before dying, ~Self~ looked at ~Target~ and knew that it was the ~Role~!", "standby": { "expose": { "target": "AnyButSelf", "msg": "Reveal someone's role with /expose.", "exposemsg": "Eye: 'HEY, LISTEN! Err... I mean HEY, LOOK! ~Target~ is ~Role~!'" } }, "hax": { "know": { "revealTeam": 0.25, "revealPlayer": 0.15 } }, "startup": { "revealRole": "pineal" }, "onDeath": { "convertRoles": { "pineal": "pineal2" }, "convertmsg": "±Game: The Pineal Gland's source of light has disappeared! Melatonin production has increased!" } } }, { "role": "ear", "translation": "Ear", "side": "village", "info": "Gets night hax on kill (player reveal 15%) and poison (player reveal 4%). Sided with the Body.", "help": "Shhh... Hey! You can listen to what the bad guys and the liver are doing! (No command for that)", "actions": { "hax": { "kill": { "revealTeam": 0.25, "revealPlayer": 0.15 }, "poison": { "revealTeam": 0.10, "revealPlayer": 0.04 } } } }, { "role": "stem", "translation": "Stem Cell", "side": "village", "info": "Can convert itself into ear, brain, heart, pineal or liver. Each of these commands have a fail chance between 91% (for ear) and 94% (for heart), have a suicide chance between 3% (ear, brain, pineal) and 4% (heart, liver) and must wait 4 nights before using the same command again. Sided with the Body.", "help": "You are a Stem Cell, which means you can potentially grow up into any organ you want! You can /ear, /brain, /heart, /liver OR /pineal [your name] to try to become something more useful than you actually are. Unfortunately, current research involving you is not very advanced, so you don't have a good chance of differentiating and also have a chance of killing yourself instead. You must wait a few nights before attempting to become the same organ again. Anyways, vote to remove people!", "actions": { "night": { "ear": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "liver", "pineal"], "newRole": { "ear": ["stem"] }, "failChance": 0.91, "suicideChance": 0.03, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "recharge": 4 }, "brain": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["ear", "heart", "liver", "pineal"], "newRole": { "brain": ["stem"] }, "failChance": 0.92, "suicideChance": 0.03, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "recharge": 4 }, "heart": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "ear", "liver", "pineal"], "newRole": { "heart": ["stem"] }, "failChance": 0.94, "suicideChance": 0.04, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "recharge": 4 }, "pineal": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "liver", "ear"], "newRole": { "pineal": ["stem"] }, "failChance": 0.92, "suicideChance": 0.03, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "recharge": 4 }, "liver": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 50, "restrict": ["brain", "heart", "ear", "pineal"], "newRole": { "liver": ["stem"] }, "failChance": 0.93, "suicideChance": 0.04, "suicidemsg": "You failed to differentiate. You could not successfully become a new organ and died trying.", "recharge": 4 } } } }, { "role": "heart", "translation": "Heart", "side": "village", "info": "Standby Action: kill (45% chance of revealing user). Vote counts as 2. Sided with the Body.", "help": "You are a blood bomb! You can kill someone during the standby phase, but you have a high chance (45%) of revealing yourself. Your vote is worth 2 because you are very important to life processes.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "/kill someone now! You may be revealed, though.", "killmsg": "The heartbeat rapidly increased for a moment! It was so strong that ~Target~ was cast off the body, totally covered in blood! How lovely <3", "revealChance": 0.45, "revealmsg": "~Self~ is exhausted, and has to lower its heartbeat to avoid fibrillation." } }, "vote": 2 } }, { "role": "prader", "translation": "Prader-Willi Syndrome", "side": "mafia", "info": "Night Action: kill (shared with team). On Death: converts Angelman Syndrome to Developed AS and exposes it. Knows teammates. Sided with Genetic Diseases.", "help": "You are a common chromosomal disease, caused by a defective Chromosome #15, just like Angelman Syndrome. When one of you is eliminated, the other gets an incredible boost, at the cost of being revealed to everyone. But, for now, you share a /kill at night.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 24, "broadcast": "team", "msg": "A problem was detected on your 15th Chromosome. They tried to save you, but there was nothing they could do against the genetic disease." } }, "onDeath": { "convertRoles": { "angel": "angel2" }, "convertmsg": "±Game: Prader-Willi Syndrome has been eliminated!", "exposeRoles": [ "angel2" ], "exposemsg": "±Game: But, uh, it seems that Angelman Syndrome (~Target~) is developing..." }, "startup": "team-reveal-with-roles" } }, { "role": "angel", "translation": "Angelman Syndrome", "side": "mafia", "info": "Night Action: kill (shared with team). On Death: converts Prader-Willi Syndrome to Developed PWS and exposes it. Knows teammates. Sided with Genetic Diseases.", "help": "You are a common chromosomal disease that originates from a defective 15th Chromosome, just like Prader-Willi Syndrome. When one of you is eliminated, the other gets an incredible boost, at the cost of being revealed to everyone. But, for now, you share a /kill at night.", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 24, "broadcast": "team", "msg": "A problem was detected on your 15th Chromosome. They tried to save you, but there was nothing they could do against a genetic disease." } }, "onDeath": { "convertRoles": { "prader": "prader2" }, "convertmsg": "±Game: Angelman Syndrome has been eliminated!", "exposeRoles": [ "prader2" ], "exposemsg": "±Game: But, uh, it seems that Prader-Willi Syndrome (~Target~) is developing..." } } }, { "role": "angel2", "translation": "Developed Angelman Syndrome", "side": "mafia", "info": "Night Action: kill (shared with role). Has a 40% chance of evading nightkill. Can't be distracted. Vote counts as 1000. Knows teammates. Sided with Genetic Diseases.", "help": "Your twin disease is out of the game. Your night kill bypasses protections and distractions. Now you're known - and feared - by everyone, so your votes instantly eliminate one person. Because you are developed, it's almost impossible to get rid of you, so you evade 40% of the nightkills aimed at you.", "actions": { "startup": "team-reveal-with-roles", "onlist": "angel", "distract": { "mode": "ignore", "msg": "Your memory and sleep disorders remained unaffected. You just kept at your task." }, "kill": { "mode": { "evadeChance": 0.4 } }, "vote": 1000, "night": { "kill": { "target": "AnyButTeam", "common": "Role", "priority": 5, "broadcast": "team", "msg": "When Angelman Syndrome is developed, it's almost impossible to survive. You didn't." } } } }, { "role": "prader2", "translation": "Developed Prader-Willi Syndrome", "side": "mafia", "info": "Standby Action: kill (reveals user). Has a 45% chance of evading nightkill. Vote counts as 1000. Knows teammates. Sided with Genetic Diseases.", "help": "Your twin disease is out of the game. You can kill during the standby, instead of your nightkill. Now you're known - and feared - by everyone, so your votes instantly eliminate one person. Because you are developed, it's almost impossible to get rid of you, so you evade almost half of the nightkills aimed at you.", "actions": { "startup": "team-reveal-with-roles", "onlist": "prader", "standby": { "kill": { "target": "AnyButSelf", "msg": "Now you can /kill someone.", "killmsg": "~Target~ survived for a long time with Prader-Willi Syndrome (~Self~), but then ~Target~ couldn't take it anymore." } }, "kill": { "mode": { "evadeChance": 0.45 } }, "vote": 1000 } }, { "role": "down", "translation": "Down Syndrome", "side": "mafia", "info": "Night Action: poison (kills after 2 days/3 nights). Can be used 3 times per night. Vote counts as 2. Knows teammates. Sided with Genetic Diseases.", "help": "You are one of the most well-known genetic diseases, you are also known as the trisomy of the 21st Chromosome and you have a good prognosis. Thus, you can /poison 3 people every night and they will die 3 nights after. Your vote has been increased to 2.", "actions": { "startup": "team-reveal-with-roles", "night": { "poison": { "target": "AnyButTeam", "common": "Self", "priority": 8, "limit": 3, "count": 3, "poisonDeadMessage": "Down Syndrome has taken its toll on you.", "broadcast": "team" } }, "vote": 2 } }, { "role": "alz", "translation": "Alzheimer", "side": "mafia1", "info": "Night Actions: distract (shared with role), convert (shared with role - can be used every 2 nights - can convert most PRs to Stem Cell or most diseases to Alzheimer) and kill (shared with team). Vote counts as 0.5. Knows teammates. Sided with Psychological Diseases.", "help": "You're a disease that affects people's memory and elder people are more affected by you. You can /distract someone to make them to forget what they would do at night. You can also /forget someone, every two nights, to change their role (if they are on the good team, they'll become a Stem Cell - villager, if they are a disease, they will become another Alzheimer; you can't convert the bone marrow and some diseases). You share a kill with your team. Due having memory problems, your voting power was reduced to 0.5.", "actions": { "vote": 0.5, "startup": "team-reveal-with-roles", "night": { "distract": { "target": "AnyButTeam", "common": "Role", "priority": 4, "broadcast": "team", "distractmsg": "Hun? What was I supposed to do this night??", "teammsg": "Your teammate forgot what he was supposed to do and you spent your night trying to explain it to them." }, "forget": { "command": "convert", "target": "AnyButTeam", "common": "Role", "recharge": 2, "broadcast": "team", "priority": 44, "newRole": { "stem": [ "heart", "ear", "eye", "liver", "pineal", "immune" ], "alz": [ "angel", "down", "prader", "blood", "leukemia", "flu", "rabies", "tetanus", "anthrax" ] }, "convertmsg": "A/an ~Old~ forgot its design and now is a/an ~New~!" }, "kill": { "target": "AnyButSelf", "common": "Team", "priority": 28, "broadcast": "team", "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } } } }, { "role": "schiz", "translation": "Schizophrenia", "side": "mafia1", "info": "Night Action: kill (shared with team). Standby Actions: kill (reveals user) and expose or fake-expose someone as Tetanus, High Blood Pressure, Rabies, Heart, Brain, Stem Cell or Bone Marrow (doesn't reveal user). Knows teammates. Sided with Psychological Diseases.", "help": "You are a diesease caused by random overloads of some neurotransmitters, characterized by some hallucinations and an incredible strength during psychotic outbreaks. You have a nightkill shared with your team. You can expose or fake expose someone during the day (you aren't revealed). You can daykill, but this is revealed. Use your powers wisely!", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 12, "broadcast": "team", "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } }, "standby": { "expose": { "target": "Any", "msg": "You can expose or fake-expose someone's roles (including yours). Use /expose to expose someone's actual role.", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is ~Role~, ~Target~ is ~Role~, ~Target~ is ~Role~, ~Target~ is ~Role~...'" }, "tetanus": { "command": "expose", "target": "Any", "msg": " Or you can use /high, /tetanus, /rabies, /heart, /brain, /stem or /bone to fake expose someone as being one of these roles.", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Tetanus, ~Target~ is Tetanus, ~Target~ is Tetanus, ~Target~ is Tetanus...'" }, "high": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure, ~Target~ is High Blood Pressure...'" }, "rabies": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Rabies, ~Target~ is Rabies, ~Target~ is Rabies, ~Target~ is Rabies...'" }, "heart": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Heart, ~Target~ is Heart, ~Target~ is Heart, ~Target~ is Heart...'" }, "brain": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Brain, ~Target~ is Brain, ~Target~ is Brain, ~Target~ is Brain...'" }, "stem": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Stem Cell, ~Target~ is Stem Cell, ~Target~ is Stem Cell, ~Target~ is Stem Cell...'" }, "bone": { "command": "expose", "target": "Any", "exposemsg": "An altered voice is heard. That person seems to be outside of their mind, like something else was controling them. The only thing that can be heard is '~Target~ is Bone Marrow, ~Target~ is Bone Marrow, ~Target~ is Bone Marrow, ~Target~ is Bone Marrow...'" }, "kill": { "target": "AnyButSelf", "msg": "If you want, /kill someone. But you WILL be revealed, if you do it.", "killmsg": "~Self~ is out of control! He screams and hits everything. Oh, no! ~Target~ wanted to stop ~Self~ but nothing can stop a schizophrenic during a psychotic outbreak. Poor ~Target~..." } } } }, { "role": "depression", "translation": "Depression", "side": "mafia1", "info": "Night Action: kill (shared with team). Gets night hax on distract (player reveal 2%), protect (player reveal 3%) and know (player reveal 3%). Knows teammates. Sided with Psychological Diseases.", "help": "Many people suffer of you, caused when the level of some neurotransmitters is very low. You can /kill someone at night (shared with your team). You get hax on some actions too.", "actions": { "startup": "team-reveal-with-roles", "hax": { "distract": { "revealTeam": 0.1, "revealPlayer": 0.02 }, "protect": { "revealTeam": 0.1, "revealPlayer": 0.03 }, "know": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 12, "msg": "*Head hurts... What is happening to my mind?!* You feel like you can't control yourself anymore and is found dead." } } } }, { "role": "blood", "translation": "High Blood Pressure", "side": "mafia2", "winningSides": [ "mafia", "mafia1", "mafia2", "viral", "bacteria" ], "info": "Night Action: poison (can be used every 2 nights). Wins with any side but the Body.", "help": "You're a diesease spread all around the world, without just one cause. That's why you can win the game when any of the other disease groups win. Other than that, you can /poison every other night.", "actions": { "night": { "poison": { "target": "AnyButSelf", "common": "Self", "priority": 27, "recharge": 2 } } } }, { "role": "leukemia", "translation": "Leukemia", "side": "mafia2", "winningSides": [ "mafia", "mafia1", "mafia2", "viral", "bacteria" ], "info": "Night Action: kill. Kills anyone that distract this role. Wins with any side but the Body.", "help": "You are a cancer caused when white blood cells are being overproduced. Now you are by yourself, but you can win with any disease groups. You can /kill at night.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 9 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "The antibodies can't be stopped. You were destroyed by them, because you tried to do it.", "msg": "~Distracter~ came to you. All your antibodies bonded to it and destroyed them." } } },{ "role": "leukemiasmall", "translation": "Leukemia", "side": "mafia2", "info": "Night Action: kill. Kills anyone that distract this role.", "help": "You are a cancer caused when white blood cells are being overproduced. You are by yourself. You can /kill at night and kill anyone who tries to distract you.", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 9 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "The antibodies can't be stopped. You were destroyed by them, because you tried to do it.", "msg": "~Distracter~ came to you. All your antibodies bonded to it and destroyed them." } } }, { "role": "flu", "translation": "Flu", "side": "viral", "info": "Night Action: kill (shared with role). Knows players with the same role. Sided with Viral Diseases.", "help": "You are a flu! If underestimated, you may prove fatal. /kill someone at night (shared with other flus). If rabies is on the game, try to finding it and teaming up before it is too late - it can't be nightkilled (don't forget, the Liver evades some nightkills).", "actions": { "night": { "kill": { "target": "AnyButRole", "common": "Role", "priority": 23, "broadcast": "Role" } }, "startup": "role-reveal" } }, { "role": "rabies", "translation": "Rabies", "side": "viral", "info": "Night Action: convert (can only be used on itself - first use only after 4 nights - converts to daykiller Rabies). Can't be nightkilled. Sided with Viral Diseases.", "help": "You are a viral diesease that is hardly early diagnosed, and it's fatal when late diagnosed! For now you are just incubated, meaning you can't be nightkilled and have to wait till the 4th night, when you'll be able to /convert yourself.", "actions": { "night": { "convert": { "target": "OnlySelf", "common": "Self", "priority": 43, "newRole": "rabies2", "initialrecharge": 5, "convertmsg": "Rabies incubation time ended up!" } }, "kill": { "mode": "ignore" } } }, { "role": "rabies2", "translation": "Rabies", "side": "viral", "info": "Standby Actions: kill (user is not revealed - can be used up to 3 times). Can't be nightkilled. Kills anyone that distract it. Sided with Viral Diseases.", "help": "Finally!!! Your incubation is over and you can do a big harm to the body now! Some of your symptoms are aggressivity and photophobia (or aversion to light), so you can /kill up to 2 people during the day phase and try a 3rd target with /kill3, but this may reveal your identity. If flu is on the game, try not killing them.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "/kill now. You won't be revealed and can do it 2 times. You can try to get a third daykill with kill3, but this may reveal you. Have fun.", "killmsg": "~Target~ was a victim of the Rabies...", "limit": 2 }, "kill3": { "command": "kill", "target": "AnyButSelf", "killmsg": "~Target~ was another victim of the Rabies...", "revealChance": 0.3, "revealmsg": "Is ~Self~'s rage unstoppable?" } }, "distract": { "mode": "ChangeTarget", "hookermsg": "How foolish... you tried to get rabies' attention. Yes, you got it.", "msg": "~Distracter~ came to you and you simply destroyed it!" }, "kill": { "mode": "ignore" } } }, { "role": "tetanus", "translation": "Tetanus", "side": "bacteria", "info": "Night Actions: protect (can only be used on itself - has a 10% chance of failing) and kill (shared with team). Can't use both night actions at the same night. Knows teammates. Sided with Bacterial Diseases.", "help": "You are a bacterial disease that can stop muscles movements. Being caused by a bacteria, you can EITHER form some spores, with /protect [your name] at night OR share a /kill with the other bacterial diseases at night.", "actions": { "startup": "team-reveal-with-roles", "night": { "protect": { "target": "OnlySelf", "common": "Self", "priority": 7, "failChance": 0.10, "broadcast": "team", "restrict": ["kill"] }, "kill": { "target": "AnyButSelf", "common": "Team", "priority": 25, "broadcast": "team", "msg": "Accidentally, you hurt yourself with a rusty pin. Unfortunately, it was contaminated with some /Clostridium Tetani/ and then you died.", "restrict": ["protect"] } } } }, { "role": "anthrax", "translation": "Anthrax", "side": "bacteria", "info": "Night Actions: kill (shared with team) and protect (can only be used on itself - has a 15% chance of failing). Inspected as Stem Cell. Vote counts as 100. Knows teammates.", "help": "You are a bacterial disease, used recently to frighten the world, in a form of an unsuspicious white powder. Being caused by a bacteria, you can EITHER form some spores, with /protect [your name] at night OR share a /kill with the other bacterial diseases at night. Your vote was increased to 100, because people are very afraid of you. You are also unsuspicious at inspections and look like Stem Cells.", "actions": { "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButSelf", "common": "Team", "priority": 25, "broadcast": "team", "restrict": ["protect"], "msg": "You opened a suspicious letter and you touched a white powder. Few hours later, you died of Anthrax." }, "protect": { "target": "OnlySelf", "common": "Self", "priority": 7, "broadcast": "team", "failChance": 0.15, "restrict": ["kill"] } }, "vote": 100, "inspect": { "revealAs": "stem" } } } ], "roles1": [ "immunesmall", "leukemiasmall", "pineal", "flu", "brain", "stem" ], "roles2": [ "bone", "heart", "alz", "flu", "flu", "brain", "immune", "stem", "stem" ], "roles3": [ "bone", "immune", "heart", "pineal", "brain2", "depression", "prader", "angel", "liver", "alz", "stem", "eye", "stem", "ear", "stem", "blood", "down", "rabies", "schiz", "stem", "tetanus", "tetanus", "liver", "anthrax", "stem", "depression", "stem", "heart", "stem", "flu", "flu", "stem", "depression", "brain2", "tetanus" ], "killmsg": "±Doctor: The ~Role~ (~Player~) is no longer viable.", "villageCantLoseRoles": [ "liver", "heart", "brain2" ] }[/HIDE]