Monument Theme

Discussion in 'Theme Development' started by IceKirby, Oct 5, 2012.

  1. IceKirby

    IceKirby A.K.A. RiceKirby

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    Here's a theme I don't think it's going to pass Mafia Review (at least not for now), so I'm submitting it here for comments and to share ideas.

    Monument theme: http://dl.dropbox.com/u/10065307/Mafia/Monument.js

    The idea behind this theme is that 2 teams must race to complete a monument before the other team. The teams are symmetrical, so while the Blue team gets better priority, the Red team gets their roles earlier.

    Each team has:
    -Monument: Known by all players, Can daykill every 2 days (reveals). Has 10 stages, can't be killed/daykilled, and upgrades if lynched. Team wins if Monument is complete.
    -Builder: Can upgrade its own monument 2 stages or downgrade opponent's monument 2 stages
    -Builder Trainee: Can upgrade its own monument 1 stage (recharge 2) or downgrade opponent's monument 1 stage (recharge 2)
    -Saboteur: Nightkiller, expose opponent's Engineer when dying
    -Security Guard: Can prevent (safeguard) a Saboteur from downgrading the Monument (recharge 2).
    -Medic: Protect, poison opponent's Security Guard when dying (2~3 nights)
    -Distractor: Distracts
    -Engineer: Inspector with 2 votes, can Promote Builder Trainee to a full-fledged Builder (2 charges, only after N2)

    The most important part in this theme is that Builders can only do one action per night, so they must choose between upgrading their own monument or attacking the opponent's.
    I was thinking about having a conspirator role that is the same as a Builder Trainee, but can work for both teams.

    So yeah, discuss.
     
  2. Hobbes2

    Hobbes2 Aren't I dead or something

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    This theme looks awesomely fun and strategical, though i do agree it probably wouldn't get approved.

    Forum Maf, perhaps? Could work with it. Albeit somewhat changed, the main concept could stay.
     
  3. Scatterbrain

    Scatterbrain You only live once*

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    Looks like such a slow-paced theme. Yet, it does look like a strategic one. I have mixed feelings about this one...
     
  4. Shiny Rayquaza

    Shiny Rayquaza Your nightmare!

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    Unless the kills are seperate, this game can take quite some time before ending.
     
  5. two sides of one coin

    two sides of one coin sick of all her shit

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    It's got an excellent strategic ploy, but potentially it could go on for ever. Kills would need to be added, which potentially ruins the flow of the game.....:(
     
  6. IceKirby

    IceKirby A.K.A. RiceKirby

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    No action is shared in this theme. Also, there's a nightkiller and a daykiller for each side.
    And I just added Vote Sniping (so voting phase won't go longer than 30 seconds) and reduced Standby Phase's length to 20 seconds.

    Just by reading the roles list it may be hard to notice, but the most strategical role in this theme is the Distractor. Builders can build their own Monument even if it's safeguarded, but can't attack the opponent's Monument if it's guarded, so it's easier to go up than go down. That's why having Distractors stopping the builders is a really important action.
     
  7. Xinc

    Xinc Time for Oras?

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    I can definitely imagine the game taking a bit longer, but it seems fun.
     
  8. Katia

    Katia Haxy Haxy!

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    I agree with xinc. I wish we had a way to actually test this theme. Would really help to see exactly how long the theme would take.
     
  9. Angel Flonne

    Angel Flonne Guest

    SteelEdges, about 5 days ago: "I'm gonna make a Mafia test server tomorrow!"
    <.<
    This theme is creative, and I love how the Medic can potentially kill the security guard. As everyone above has stated, this might take too long, especially if they only think of downgrading each other's monuments. But uh, how are you gonna code if the saboteur dies, expose the opponent's engineer?
    Obviously lagging behind on the new commands
     
  10. IceKirby

    IceKirby A.K.A. RiceKirby

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    The theme is already fully coded (look at the link I posted). Basically, onDeath: exposeRoles.