Lalala plants! We all love plants! And gardeners ♥ Today, t3 and Flonne productions present to you.... Gardens! I told you there'd be more. Btw, I coded and t3 helped fix errors. But I had a lot of errors, so I kinda had to, like, credit him. The Pastebin Spoiler http://pastebin.com/raw.php?i=vnVTGWEb [/HIDE] The Original Script Spoiler { "name": "Garden", "author": [ "Angel Flonne", "t3 the third" ], "summary": "Welcome to the world of plants! There are lots of plants, like the Scented Geranium, the Rose, the Adonis, and many more! All roles start as tiny seedlings, bar the Gardener, who can water the plants and let them grow! On the third night, all plants can pop out of their seeds and grow into a plant. It's up to the Gardener, and the Gardener only, to prioritize which seed becomes a plant first. ", "minplayers": 7, "sides": [ { "side": "consp", "translation": "Gardener", "winmsg": "The Gardener, ~Players~, hums as he walks out of his garden." }, { "side": "village", "translation": "Sweet Scented", "winmsg": "Do you smell it? It's the sweet smell of victory for ~Players~!" }, { "side": "mafia1", "translation": "Proposal Plants", "winmsg": "Love me, love me not! All the other plants have fallen to the beauty of ~Players~!" }, { "side": "mafia2", "translation": "Tenacious Trees", "winmsg": "The big, daring trees, ~Players~, rule the lush garden once more." }, { "side": "mafia3", "translation": "Lucky Leaves", "winmsg": "~Players~ , although small, dominated the garden with their sheer willpower." }, { "side": "mafia4", "translation": "Unflowery", "winmsg": "Not all beautiful plants have flowers! ~Players~ are the proof of this." }, { "side": "ww", "translation": "Mushroom", "winmsg": "Heehee! The evil mushroom, ~Players, has invaded your garden grounds! Go mushroom!" }, { "side": "seeds", "translation": "Seeds", "winmsg": "Did the seeds just win? That's nearly impossible! Congratulations, ~Players~!" } ], "roles": [ { "role": "consp", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] twice per night on your seeds to grow them.", "info": "Can water 2 seeds per night. Evades nightkills and daykills. Wins with any plant. Sided with Gardener.", "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Role", "limit": 2, "priority": 1, "newRole": { "geranium": [ "geranium2" ], "jasmine": [ "jasmine2" ], "citrus": [ "citrus2" ], "eucalyptus": [ "eucalyptus2" ], "grass": [ "grass2" ], "sweetpea": [ "sweetpea2" ], "gardenia": [ "gardenia2" ], "begonia": [ "begonia2" ], "adonis": [ "adonis2" ], "stephanotis": [ "stephanotis2" ], "rose": [ "rose2" ], "forgetmenot": [ "forgetmenot2" ], "alder": [ "alder2" ], "beech": [ "beech2" ], "cypress": [ "cypress2" ], "magnolia": [ "magnolia2" ], "maple": [ "maple2" ], "clover": [ "clover2" ], "cabbage": [ "cabbage2" ], "fern": [ "fern2" ], "moss": [ "moss2" ], "algae": [ "algae2" ], "connifer": [ "connifer2" ] }, "silent": true } } } }, { "role": "consp2", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] thrice per night on your seeds to grow them.", "info": "Can water 3 seeds per night. Evades nightkills and daykills. Wins with any plant. Sided with Gardener.", "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Role", "limit": 3, "priority": 1, "newRole": { "geranium": [ "geranium2" ], "jasmine": [ "jasmine2" ], "citrus": [ "citrus2" ], "eucalyptus": [ "eucalyptus2" ], "grass": [ "grass2" ], "sweetpea": [ "sweetpea2" ], "gardenia": [ "gardenia2" ], "begonia": [ "begonia2" ], "adonis": [ "adonis2" ], "stephanotis": [ "stephanotis2" ], "rose": [ "rose2" ], "forgetmenot": [ "forgetmenot2" ], "alder": [ "alder2" ], "beech": [ "beech2" ], "cypress": [ "cypress2" ], "magnolia": [ "magnolia2" ], "maple": [ "maple2" ], "clover": [ "clover2" ], "cabbage": [ "cabbage2" ], "fern": [ "fern2" ], "moss": [ "moss2" ], "algae": [ "algae2" ], "connifer": [ "connifer2" ] }, "silent": true } } } }, { "role": "consp3", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] four times per night on your seeds to grow them.", "info": "Can water 4 seeds per night. Evades nightkills and daykills. Wins with any plant. Sided with Gardener.", "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Role", "limit": 4, "priority": 1, "newRole": { "geranium": [ "geranium2" ], "jasmine": [ "jasmine2" ], "citrus": [ "citrus2" ], "eucalyptus": [ "eucalyptus2" ], "grass": [ "grass2" ], "sweetpea": [ "sweetpea2" ], "gardenia": [ "gardenia2" ], "begonia": [ "begonia2" ], "adonis": [ "adonis2" ], "stephanotis": [ "stephanotis2" ], "rose": [ "rose2" ], "forgetmenot": [ "forgetmenot2" ], "alder": [ "alder2" ], "beech": [ "beech2" ], "cypress": [ "cypress2" ], "magnolia": [ "magnolia2" ], "maple": [ "maple2" ], "clover": [ "clover2" ], "cabbage": [ "cabbage2" ], "fern": [ "fern2" ], "moss": [ "moss2" ], "algae": [ "algae2" ], "connifer": [ "connifer2" ] }, "silent": true } } } }, { "role": "geranium", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "geranium2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "jasmine", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "jasmine2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "citrus", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "citrus2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "eucalyptus", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "eucalyptus2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "grass", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "grass2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "sweetpea", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "sweetpea2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "gardenia", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "gardenia2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "begonia", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "begonia2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "adonis", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "adonis2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "stephanotis", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "stephanotis2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "rose", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "rose2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "forgetmenot", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "forgetmenot2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "alder", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "alder2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "beech", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "beech2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "cypress", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "cypress2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "magnolia", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "magnolia2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "maple", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "maple2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "clover", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "clover2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "cabbage", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "cabbage2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "fern", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "fern2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "moss", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "moss2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "algae", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "algae2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "connifer", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 35, "newRole": "connifer2", "common": "Role", "initialrecharge": 2 } } } }, { "role": "geranium2", "translation": "Scented Geranium", "side": "village", "help": "You have grown into the Scented Geranium! You let out an array of scents, and most of these are so fragrant that you can immobilize an enemy once per night by typing /fragrant [name].", "info": "Can distract one person during the night. Sided with Sweet Scented.", "actions": { "night": { "fragrant": { "command": "distract", "target": "AnyButSelf", "common": "Role", "priority": 2, "distractmsg": "The Scented Geranium's fragrance allured you away from what you were supposed to do!" } } } }, { "role": "jasmine2", "translation": "Arabian Jasmine", "side": "vil: { lage", "help": "You are the Arabian Jasmine! You have grown into the Arabian Jasmine! You can gather information with your shrubby vines by typing /find [name], and you'll find their identity.", "info": "Can inspect one person. Sided with Sweet Scented.", "actions": { "night": { "find": { "command": "inspect", "target": "AnyButSelf", "common": "Role", "priority": 35 } } } }, { "role": "eucalyptus2", "translation": "Eucalyptus", "side": "village", "help": "You have grown into the Eucalyptus! Your big size allows you to protect your partner with /guard [name]. You cannot be poisoned.", "info": "Can protect one person during the night. Sided with Sweet Scented.", "actions": { "poison": { "mode": "ignore" }, "night": { "guard": { "command": "protect", "target": "AnyButSelf", "common": "Role", "priority": 1 } } } }, { "role": "gardenia2", "translation": "Gardenia", "side": "village", "help": "You have grown into the Gardenia! You get 10% hax on any poisons and kills and 7% hax on the killers or poisoners themselves. ", "info": "Can hax poisons and kills. Sided with Sweet Scented.", "actions": { "hax": { "poison": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "spike": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "memento": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "whack": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "leaf": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "consume": { "revealTeam": 0.1, "revealPlayer": 0.07 } } } }, { "role": "citrus2", "translation": "Citrus", "side": "village", "help": "You have grown into the Citrus! As a Citrus, you have a 40% chance of evading nightkills. You also counter daykills.", "info": "Can evade nightkills 40% of the time. Counters daykills. Sided with Sweet Scented. ", "actions": { "kill": { "mode": "ignore" }, "daykill": "revenge", "daykillrevengemsg": "~Target~ tried to wilt the sour Citrus! However, the sourness kept it going, while ~Target~ died!" } }, { "role": "grass2", "translation": "Grass", "side": "village", "help": "You have grown into Grass! You are extremely commonly seen, so you are unable to do anything except type vote.", "info": "Sided with Sweet Scented" }, { "role": "adonis2", "translation": "Adonis", "side": "village", "help": "You are the Adonis. Although beautiful, you are toxic. Therefore, you can type /poison [name] twice per night so that they will die two nights later.", "info": "Can poison two people during the night. Sided with Sweet Scented.", "actions": { "night": { "poison": { "target": "AnyButSelf", "common": "Role", "count": 2, "priority": 10 } } } }, { "role": "sweetpea2", "translation": "Sweet Pea", "side": "village", "help": "You have grown into the Sweet Pea! Your tingling aroma allows you to safeguard your partners with /aroma [name]. You can also use it on yourself. You have 2 votes.", "info": "Can safeguard others and self. Vote counts as 2. Sided with Sweet Scented.", "actions": { "night": { "safeguard": { "target": "Any", "common": "Role", "priority": 2 } }, "daykill": "revealkiller", "daykillrevengemsg": "~Self~ shouts out that ~Target~ killed him before ~Target~ takes the Cannonball down.", "vote": 2 } }, { "role": "begonia2", "translation": "Begonia", "side": "village", "help": "You have grown into the Begonia! You can daykill once per day with /bloom [name], but you will be revealed. You get role reveal on Citrus.", "info": "Can kill one person during the day. Gets role reveal on Citrus. Sided with Sweet Scented.", "actions": { "startup": { "revealRole": [ "citrus2" ] }, "standby": { "bloom": { "command": "kill", "target": "AnyButSelf", "msg": "You can use /bloom [name] to defeat an enemy, but reveal yourself.!", "killmsg": "The Begonia's beautiful colours shine in a beautiful hue from ~Self~! ~Target~ died!" } } } }, { "role": "stephanotis2", "translation": "Stephanotis", "side": "mafia1", "help": "You are the Stephanotis! Often used as a wedding bouquet, you know all the tricks to make people fall in love, so you can type /propose [name] twice a night to distract them.", "info": "Can distract twice per night. Sided with Proposal Plants.", "actions": { "night": { "propose": { "command": "distract", "target": "AnyButTeam", "common": "Role", "limit": 2, "priority": 7, "broadcast": "team", "distractmsg": "Will you marry me? The Stephanotis proposed to you all night, so you could not carry out your ~Action~!" } }, "startup": "team-reveal-with-roles" } }, { "role": "rose2", "translation": "Rose", "side": "mafia1", "help": "You are the Rose! You can spike someone with your thorns with /spike[name] once per night,and every two nights, you can type /poison [name]to make them die the next night.", "info": "Kill once per night. Every two nights, can poison once(lasts 1 night).Sided with Proposal Plants.", "actions": { "night": { "spike": { "command": "kill", "target": "AnyButTeam", "common": "Role", "limit": 2, "priority": 17, "broadcast": "team" }, "poison": { "target": "AnyButTeam", "common": "Role", "count": 1, "recharge": 1, "priority": 6, "broadcast": "team" } }, "startup": "team-reveal-with-roles" } }, { "role": "forgetmenot2", "translation": "Forget-Me-Not", "side": "mafia1", "help": "You have grown into the Forget-Me-Not! You cannot be nightkilled or poisoned. You can type /memento[name] once per game to kill someone.", "info": "Cannot be nightkilled or poisoned. Can nightkill once per game. Sided with Proposal Plants.", "actions": { "night": { "memento": { "command": "kill", "target": "AnyButTeam", "common": "Team", "priority": 12, "broadcast": "team", "charges": 1 } }, "kill": { "mode": "ignore" }, "poison": { "mode": "ignore" }, "startup": "team-reveal-with-roles" } }, { "role": "alder2", "translation": "Alder", "side": "mafia2", "help": "You have grown into the Alder! By typing /stalk[name], you can find out what they did to someone the previous night! You have -6 votes.", "info": "Can stalk once per night. Has a vote of-6. Sided with the Tenacious Trees.", "actions": { "night": { "stalk": { "target": "AnyButTeam", "priority": 50, "common": "Role", "broadcast": "team" } }, "vote": -6, "startup": "team-reveal-with-roles" } }, { "role": "beech2", "translation": "Beech", "side": "mafia2", "help": "You have grown into the Beech! You can protect yourself and safeguard yourself with /protect[name] and /safeguard[name] respectively, and you have 4 votes.", "info": "Can protect and safeguard self. Vote counts as 4. Sided with the Tenacious Trees.", "actions": { "night": { "protect": { "target": "OnlySelf", "priority": 3, "common": "Self" }, "safeguard": { "target": "OnlySelf", "priority": 3, "common": "Self" } }, "vote": 4 } }, { "role": "cypress2", "translation": "Cypress", "side": "mafia2", "help": "You are the Cypress! You can type /whack[name] once per night to smash an opponent with your thick branches! You evade nightkills 10% of the time.", "info": "Evades nightkills 10% of the time. Can kill one person during the night. Sided with the Tenacious Trees.", "actions": { "night": { "whack": { "command": "kill", "target": "AnyButTeam", "priority": 17, "common": "Role" } }, "kill": { "mode": { "evadeChance": 0.1 } } } }, { "role": "magnolia2", "translation": "Magnolia", "side": "mafia2", "help": "You have grown into a Magnolia! You can daykill once without being revealed by typing /stump[name]. Only twice per game, you can distract with /blossom[name].", "info": "Can daykill without being revealed. Can distract twice per game. Sided with Tenacious Trees.", "actions": { "night": { "blossom": { "command": "distract", "target": "AnyButTeam", "priority": 2, "common": "Role", "charges": 2, "distractmsg": "YouweredistractedbytheMagnolia!" } }, "standby": { "stump": { "command": "kill", "target": "AnyButTeam", "msg": "You can kill now by typing /stump[name]! You won't be revealed!", "killmsg": "The Magnolia stumped ~Target~, and they fell to the ground, motionless!" } }, "startup": "team-reveal" } }, { "role": "maple2", "translation": "Maple", "side": "mafia3", "help": "You have grown into the Maple Leaf, known for making Maple Syrup! You can type /inspect[name] to find out their role!", "info": "Can inspect one person during the night. Sided with Lucky Leaves.", "actions": { "night": { "inspect": { "target": "AnyButTeam", "common": "Self", "priority": 45 } }, "startup": "team-reveal" } }, { "role": "clover2", "translation": "Clover", "side": "mafia3", "help": "You have grown into the Clover! With your luck, you get huge hax on distract, nightkills and poisons!", "info": "Gets hax on distracts, poisons and kills. Sided with Lucky Leaves.", "actions": { "hax": { "poison": { "revealTeam": 0.15, "revealPlayer": 0.15 }, "spike": { "revealTeam": 0.2, "revealPlayer": 0.15 }, "memento": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "whack": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "leaf": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "consume": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "fragrant": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "propose": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "spore": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "distract": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "blossom": { "revealTeam": 0.3, "revealPlayer": 0.2 } } } }, { "role": "cabbage2", "translation": "Cabbage", "side": "mafia3", "help": "You have grown into the Cabbage! Type /plant[name] during the day to expose a role,and type /leaf[name] at night to kill them!", "info": "Can expose a role during the day. Sided with Lucky Leaves.", "actions": { "standby": { "plant": { "command": "expose", "target": "AnyButTeam", "msg": "You can type /plant [name] to expose a role!", "exposemsg": "Eat your fruits, eat your veggies! The Cabbage does a psycho dance, and reveals that ~Target~ is the ~Role~!" } }, "night": { "leaf": { "command": "kill", "target": "AnyButTeam", "priority": 11, "common": "Role", "broadcast": "team" } }, "startup": "team-reveal" } }, { "role": "fern2", "translation": "Fern", "side": "mafia4", "help": "You have grown into the Fern! You can send out your spores on to other plants so that they don't move with /spore[name]. You have a voteshield of -3.", "info": "Can distract one person per night. Has a voteshield of-3. Sided with Unflowery.", "actions": { "night": { "spore": { "command": "distract", "target": "AnyButTeam", "common": "Role", "broadcast": "team", "priority": 6, "distractmsg": "The fern tickled you, so you were not able to move!" } }, "startup": "team-reveal", "voteshield": -3 } }, { "role": "moss2", "translation": "Moss", "side": "mafia4", "help": "You have grown into the Moss! You have a vote of -50, so most of the time, you can save a person during the vote phase.", "info": "Has a vote of -50. Sided with Unflowery.", "actions": { "startup": "team-reveal", "vote": -50 } }, { "role": "connifer2", "translation": "Connifer", "side": "mafia4", "help": "You have grown into the Connifer! Leafy, you bomb nightkills. You can also poison once every two nights, so that they die two nights after with /poison [name].", "info": "Bombs nightkills. Can poison once every two nights (they die two nights later). Sided with Unflowery.", "actions": { "night": { "poison": { "target": "AnyButTeam", "broadcast": "team", "common": "Role", "count": 2, "priority": 13 } }, "startup": "team-reveal", "kill": { "mode": "ignore" } } }, { "role": "algae2", "translation": "Algae", "side": "mafia4", "help": "You have grown into the Algae! Dirty and wet, you can type /poison [name] to poison them so they will die the next night.", "info": "Can poison one person so they die the next night. Sided with Unflowery.", "actions": { "night": { "poison": { "target": "AnyButTeam", "broadcast": "team", "common": "Role", "count": 1, "priority": 12 } } } }, { "role": "mushroom", "translation": "Mushroom", "side": "ww", "help": "You are the Mushroom! The only lone role, you can type /consume [name] twice per night to eat a plant! You can also type /distract [name] once every two nights to distract them!", "info": "Can kill twice per night. Can distract once every two nights.", "actions": { "night": { "consume": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 39 }, "distract": { "target": "AnyButSelf", "common": "Self", "priority": 50, "distractmsg": "The Mushroom mushed you, so you could not do your ~Action~." } } } } ], "roles1": [ "consp", "geranium", "jasmine", "eucalyptus", "rose", "gardenia", "stephanotis" ], "roles2": [ "consp", "gardenia", "jasmine", "sweetpea", "fern", "grass", "moss", "grass", "adonis", "cabbage", "maple", "eucalyptus" ], "roles3": [ "consp2", "gardenia", "geranium", "citrus", "beech", "grass", "algae", "grass", "adonis", "cabbage", "alder", "connifer", "cypress", "rose", "begonia", "forgetmenot", "mushroom" ], "roles4": [ "consp3", "eucalyptus", "grass", "citrus", "beech", "grass", "algae", "grass", "adonis", "cabbage", "alder", "connifer", "cypress", "rose", "begonia", "forgetmenot", "geranium", "jasmine", "maple", "grass", "sweetpea", "magnolia" ], "roles5": [ "consp3", "eucalyptus", "grass", "citrus", "fern", "grass", "maple", "algae", "grass", "adonis", "cabbage", "alder", "cypress", "moss", "gardenia", "grass", "begonia", "forgetmenot", "geranium", "jasmine", "grass", "sweetpea", "mushroom", "stephanotis", "cabbage", "clover", "connifer", "rose", "magnolia", "citrus", "grass", "jasmine", "eucalyptus", "citrus", "clover", "fern", "grass" ], "villageCantLoseRoles": [ "geranium2", "jasmine2", "adonis2", "citrus2", "gardenia2", "begonia2", "sweetpea2", "eucalyptus2" ], "killmsg": "±Mother Nature: ~Player~ the ~Role~ wilted into the ground, and rose to plant heaven.", "killusermsg": "You wilted!", "lynchmsg": "±Mother: ~Player~ was voted to be made into a beautiful bouquet of flowers!", "border": "**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**<@()@>**" } [/HIDE] The Edited Script Spoiler { "name": "Garden", "author": [ "Angel Flonne" ], "summary": "Welcome to the world of plants! There are lots of plants, like the Scented Geranium, the Rose, the Adonis, and many more! All roles start as tiny seedlings, bar the Gardener, who can water the plants and let them grow! On the third night, all plants can pop out of their seeds and grow into a plant. It's up to the Gardener, and the Gardener only, to prioritize which seed becomes a plant first.", "minplayers": 7, "sides": [ { "side": "consp", "translation": "Gardener", "winmsg": "The Gardener, ~Players~, hums as he walks out of his garden." }, { "side": "village", "translation": "Sweet Scented", "winmsg": "Do you smell it? It's the sweet smell of victory for ~Players~!" }, { "side": "mafia1", "translation": "Proposal Plants", "winmsg": "Love me, love me not! All the other plants have fallen to the beauty of ~Players~!" }, { "side": "mafia2", "translation": "Tenacious Trees", "winmsg": "The big, daring trees, ~Players~, rule the lush garden once more." }, { "side": "mafia3", "translation": "Lucky Leaves", "winmsg": "~Players~ , although small, dominated the garden with their sheer willpower." }, { "side": "mafia4", "translation": "Unflowery", "winmsg": "Not all beautiful plants have flowers! ~Players~ are the proof of this." }, { "side": "ww", "translation": "Mushroom", "winmsg": "Heehee! The evil mushroom, ~Players~ , has invaded your garden grounds! Go mushroom!" }, { "side": "gf", "translation": "Zebra Finch", "winmsg": "Chirp chirp! Yummy plants! ~Players~ flies off, looking for more plants to eat." }, { "side": "seeds", "translation": "Seeds", "winmsg": "Did the seeds just win? That's nearly impossible! Congratulations, ~Players~!" } ], "roles": [ { "role": "consp", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] twice per night on your seeds to grow them. On the third night, you can switch your Gardener suit for a Business one with /change [yourname]!", "info": "Can water 2 seeds per night. Evades nightkills and daykills. Wins with any plant. Can change to Business Man. Sided with Gardener.", "winningSides": [ "village", "mafia1", "mafia2", "mafia3", "mafia4" ], "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Self", "limit": 2, "priority": 1, "newRole": { "geranium2": [ "geranium" ], "jasmine2": [ "jasmine" ], "citrus2": [ "citrus" ], "eucalyptus2": [ "eucalyptus" ], "grass2": [ "grass" ], "sweetpea2": [ "sweetpea" ], "gardenia2": [ "gardenia" ], "begonia2": [ "begonia" ], "adonis2": [ "adonis" ], "stephanotis2": [ "stephanotis" ], "rose2": [ "rose" ], "forgetmenot2": [ "forgetmenot" ], "alder2": [ "alder" ], "beech2": [ "beech" ], "cypress2": [ "cypress" ], "magnolia2": [ "magnolia" ], "maple2": [ "maple" ], "clover2": [ "clover" ], "cabbage2": [ "cabbage" ], "fern2": [ "fern" ], "moss2": [ "moss" ], "algae2": [ "algae" ], "connifer2": [ "connifer" ] }, "silent": true }, "change": { "command": "convert", "target": "OnlySelf", "common": "Self", "limit": 4, "priority": 1, "newRole": "man" } } } }, { "role": "consp2", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] five times per night on your seeds to grow them. On the third night, you can switch your Gardener suit for a Business one with /change [yourname]!", "info": "Can water 5 seeds per night. Evades nightkills and daykills. Wins with any plant. Can change to Business Man. Sided with Gardener. ", "winningSides": [ "village", "mafia1", "mafia2", "mafia3", "mafia4" ], "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Self", "limit": 5, "priority": 1, "newRole": { "geranium2": [ "geranium" ], "jasmine2": [ "jasmine" ], "citrus2": [ "citrus" ], "eucalyptus2": [ "eucalyptus" ], "grass2": [ "grass" ], "sweetpea2": [ "sweetpea" ], "gardenia2": [ "gardenia" ], "begonia2": [ "begonia" ], "adonis2": [ "adonis" ], "stephanotis2": [ "stephanotis" ], "rose2": [ "rose" ], "forgetmenot2": [ "forgetmenot" ], "alder2": [ "alder" ], "beech2": [ "beech" ], "cypress2": [ "cypress" ], "magnolia2": [ "magnolia" ], "maple2": [ "maple" ], "clover2": [ "clover" ], "cabbage2": [ "cabbage" ], "fern2": [ "fern" ], "moss2": [ "moss" ], "algae2": [ "algae" ], "connifer2": [ "connifer" ] }, "silent": true }, "change": { "command": "convert", "target": "OnlySelf", "common": "Self", "limit": 4, "priority": 1, "newRole": "man" } } } }, { "role": "consp3", "translation": "Gardener", "side": "consp", "help": "You are the Gardener! You evade nightkills and daykills, but you are vulnerable to poisons from your plants. You can type /water [name] six times per night on your seeds to grow them. On the third night, you can switch your Gardener suit for a Business one with /change [yourname]!", "info": "Can water 6 seeds per night. Evades nightkills and daykills. Wins with any plant. Can change to Business Man. Sided with Gardener.", "winningSides": [ "village", "mafia1", "mafia2", "mafia3", "mafia4" ], "actions": { "kill": { "mode": "ignore" }, "daykill": "evade", "night": { "water": { "command": "convert", "target": "AnyButSelf", "common": "Self", "limit": 6, "priority": 1, "newRole": { "geranium2": [ "geranium" ], "jasmine2": [ "jasmine" ], "citrus2": [ "citrus" ], "eucalyptus2": [ "eucalyptus" ], "grass2": [ "grass" ], "sweetpea2": [ "sweetpea" ], "gardenia2": [ "gardenia" ], "begonia2": [ "begonia" ], "adonis2": [ "adonis" ], "stephanotis2": [ "stephanotis" ], "rose2": [ "rose" ], "forgetmenot2": [ "forgetmenot" ], "alder2": [ "alder" ], "beech2": [ "beech" ], "cypress2": [ "cypress" ], "magnolia2": [ "magnolia" ], "maple2": [ "maple" ], "clover2": [ "clover" ], "cabbage2": [ "cabbage" ], "fern2": [ "fern" ], "moss2": [ "moss" ], "algae2": [ "algae" ], "connifer2": [ "connifer" ] }, "silent": true }, "change": { "command": "convert", "target": "OnlySelf", "common": "Self", "limit": 4, "priority": 1, "newRole": "man" } } } }, { "role": "man", "translation": "Business Man", "side": "consp", "winningSides": [ "village", "mafia1", "mafia2", "mafia3", "mafia4" ], "help": "You are now a Business Man! However, you are now vulnerable to kills in addition to poison! You have 9999 votes, allowing you to sell a plant!", "info": "Wins with all but Zebra Finch and Mushroom. Has 9999 votes. Sided with Gardener.", "actions": { "vote": 9999 } }, { "role": "geranium", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "geranium2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "jasmine", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "jasmine2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "citrus", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "citrus2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "eucalyptus", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "eucalyptus2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "grass", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "grass2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "sweetpea", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "sweetpea2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "gardenia", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "gardenia2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "begonia", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "begonia2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "adonis", "translation": "Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "adonis2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "stephanotis", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "stephanotis2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "rose", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "rose2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "forgetmenot", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "forgetmenot2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "alder", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "alder2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "beech", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "beech2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "cypress", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "cypress2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "magnolia", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "magnolia2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "maple", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "maple2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "clover", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "clover2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "cabbage", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "cabbage2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "fern", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "fern2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "moss", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "moss2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "algae", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "algae2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "connifer", "translation": "Bad Seed", "side": "seeds", "help": "You are the Seed! You will grow into a random plant. If the Gardener does not water you after two days, you can type /grow [name] on the third day to grow by yourself.", "info": "Can grow into big plant on third day with a 10% failchance. Can be watered by Gardener. Sided with Seeds.", "actions": { "night": { "grow": { "command": "convert", "target": "OnlySelf", "priority": 21, "newRole": "connifer2", "common": "Role", "initialrecharge": 3, "failChance": 0.1 } } } }, { "role": "geranium2", "translation": "Scented Geranium", "side": "village", "help": "You have grown into the Scented Geranium! You let out an array of scents, and most of these are so fragrant that you can immobilize an enemy once per night by typing /fragrant [name].", "info": "Can distract one person during the night. Sided with Sweet Scented.", "actions": { "night": { "fragrant": { "command": "distract", "target": "AnyButSelf", "common": "Role", "priority": 3, "distractmsg": "The Scented Geranium's fragrance allured you away from what you were supposed to do!" } } } }, { "role": "jasmine2", "translation": "Arabian Jasmine", "side": "village", "help": "You are the Arabian Jasmine! You have grown into the Arabian Jasmine! You can gather information with your shrubby vines by typing /find [name], and you'll find their identity.", "info": "Can inspect one person. Sided with Sweet Scented.", "actions": { "night": { "find": { "command": "inspect", "target": "AnyButSelf", "common": "Role", "priority": 20 } } } }, { "role": "eucalyptus2", "translation": "Eucalyptus", "side": "village", "help": "You have grown into the Eucalyptus! Your big size allows you to protect your partner with /guard [name]. You cannot be poisoned.", "info": "Can protect one person during the night. Sided with Sweet Scented.", "actions": { "poison": { "mode": "ignore" }, "night": { "guard": { "command": "protect", "target": "AnyButSelf", "common": "Role", "priority": 9 } } } }, { "role": "gardenia2", "translation": "Gardenia", "side": "village", "help": "You have grown into the Gardenia! You get 10% hax on any poisons and kills and 7% hax on the killers or poisoners themselves. ", "info": "Can hax poisons and kills. Sided with Sweet Scented.", "actions": { "hax": { "poison": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "spike": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "memento": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "whack": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "leaf": { "revealTeam": 0.1, "revealPlayer": 0.07 }, "consume": { "revealTeam": 0.1, "revealPlayer": 0.07 } } } }, { "role": "citrus2", "translation": "Citrus", "side": "village", "help": "You have grown into the Citrus! As a Citrus, you have a 40% chance of evading nightkills. You also counter daykills.", "info": "Can evade nightkills 40% of the time. Counters daykills. Sided with Sweet Scented. ", "actions": { "kill": { "mode": { "evadeChance": 0.4 } }, "daykill": "revenge", "daykillrevengemsg": "~Target~ tried to wilt the sour Citrus! However, the sourness kept it going, while ~Target~ died!" } }, { "role": "grass2", "translation": "Grass", "side": "village", "help": "You have grown into Grass! You are far too common to do anything other than sway with all the other Sweet Scented during the day to vote someone out!", "info": "Sided with Sweet Scented" }, { "role": "adonis2", "translation": "Adonis", "side": "village", "help": "You are the Adonis. Although beautiful, you are toxic. Therefore, you can type /poison [name] twice per night so that they will die two nights later.", "info": "Can poison two people during the night. Sided with Sweet Scented.", "actions": { "night": { "poison": { "target": "AnyButSelf", "common": "Role", "count": 2, "priority": 11 } } } }, { "role": "sweetpea2", "translation": "Sweet Pea", "side": "village", "help": "You have grown into the Sweet Pea! Your tingling aroma allows you to safeguard your partners with /aroma [name]. You can also use it on yourself. You have 2 votes.", "info": "Can safeguard others or self. Vote counts as 2. Sided with Sweet Scented.", "actions": { "night": { "safeguard": { "target": "Any", "common": "Role", "priority": 2 } }, "daykill": "revealkiller", "daykillrevengemsg": "~Self~ shouts out that ~Target~ killed him before ~Target~ takes the Cannonball down.", "vote": 2 } }, { "role": "begonia2", "translation": "Begonia", "side": "village", "help": "You have grown into the Begonia! You can daykill once per day with /bloom [name], but you will be revealed. You get role reveal on Citrus.", "info": "Can kill one person during the day. Gets role reveal on Citrus. Sided with Sweet Scented.", "actions": { "startup": { "revealRole": [ "citrus2" ] }, "standby": { "bloom": { "command": "kill", "target": "AnyButSelf", "msg": "You can use /bloom [name] to defeat an enemy, but reveal yourself.!", "killmsg": "The Begonia's beautiful colours shine in a beautiful hue from ~Self~! ~Target~ died!" } } } }, { "role": "stephanotis2", "translation": "Stephanotis", "side": "mafia1", "help": "You are the Stephanotis! Often used as a wedding bouquet, you know all the tricks to make people fall in love, so you can type /propose [name] twice a night to distract them.", "info": "Can distract twice per night. Sided with Proposal Plants.", "actions": { "night": { "propose": { "command": "distract", "target": "AnyButTeam", "common": "Role", "limit": 2, "priority": 5, "broadcast": "team", "distractmsg": "Will you marry me? The Stephanotis proposed to you all night, so you could not carry out your ~Action~!" } }, "startup": "team-reveal-with-roles" } }, { "role": "rose2", "translation": "Rose", "side": "mafia1", "help": "You are the Rose! You can spike someone with your thorns with /spike[name] once per night,and every two nights, you can type /poison [name]to make them die the next night.", "info": "Kill once per night. Every two nights, can poison once(lasts 1 night).Sided with Proposal Plants.", "actions": { "night": { "spike": { "command": "kill", "target": "AnyButTeam", "common": "Role", "priority": 18, "broadcast": "team" }, "poison": { "target": "AnyButTeam", "common": "Role", "count": 1, "recharge": 2, "priority": 12, "broadcast": "team" } }, "startup": "team-reveal-with-roles" } }, { "role": "forgetmenot2", "translation": "Forget-Me-Not", "side": "mafia1", "help": "You have grown into the Forget-Me-Not! You cannot be nightkilled or poisoned. You can type /memento[name] once per game to kill someone.", "info": "Cannot be nightkilled or poisoned. Can nightkill once per game. Sided with Proposal Plants.", "actions": { "night": { "memento": { "command": "kill", "target": "AnyButTeam", "common": "Team", "priority": 13, "broadcast": "team", "charges": 1 } }, "kill": { "mode": "ignore" }, "poison": { "mode": "ignore" }, "startup": "team-reveal-with-roles" } }, { "role": "alder2", "translation": "Alder", "side": "mafia2", "help": "You have grown into the Alder! By typing /stalk[name], you can find out what they did to someone the previous night! You have -6 votes.", "info": "Can stalk once per night. Has a vote of-6. Sided with the Tenacious Trees.", "actions": { "night": { "stalk": { "target": "AnyButTeam", "priority": 23, "common": "Role", "broadcast": "team" } }, "vote": -6, "startup": "team-reveal-with-roles" } }, { "role": "beech2", "translation": "Beech", "side": "mafia2", "help": "You have grown into the Beech! You can protect yourself and safeguard yourself with /protect[name] and /safeguard[name] respectively, and you have 4 votes.", "info": "Can protect and safeguard self. Vote counts as 4. Sided with the Tenacious Trees.", "actions": { "night": { "protect": { "target": "OnlySelf", "priority": 8, "common": "Self" }, "safeguard": { "target": "OnlySelf", "priority": 8, "common": "Self" } }, "vote": 4 } }, { "role": "cypress2", "translation": "Cypress", "side": "mafia2", "help": "You are the Cypress! You can type /whack[name] once per night to smash an opponent with your thick branches! You evade nightkills 10% of the time.", "info": "Evades nightkills 10% of the time. Can kill one person during the night. Sided with the Tenacious Trees.", "actions": { "night": { "whack": { "command": "kill", "target": "AnyButTeam", "priority": 17, "common": "Role" } }, "kill": { "mode": { "evadeChance": 0.1 } } } }, { "role": "magnolia2", "translation": "Magnolia", "side": "mafia2", "help": "You have grown into a Magnolia! You can daykill without being revealed by typing /stump[name]. Only twice per game, you can distract with /blossom[name].", "info": "Can daykill without being revealed. Can distract twice per game. Sided with Tenacious Trees.", "actions": { "night": { "blossom": { "command": "distract", "target": "AnyButTeam", "priority": 4, "common": "Role", "charges": 2, "distractmsg": "YouweredistractedbytheMagnolia!" } }, "standby": { "stump": { "command": "kill", "target": "AnyButTeam", "msg": "You can kill now by typing /stump[name]! You won't be revealed!", "killmsg": "The Magnolia stumped ~Target~, and they fell to the ground, motionless!" } }, "startup": "team-reveal" } }, { "role": "maple2", "translation": "Maple", "side": "mafia3", "help": "You have grown into the Maple Leaf, known for making Maple Syrup! You can type /inspect[name] to find out their role!", "info": "Can inspect one person during the night. Sided with Lucky Leaves.", "actions": { "night": { "inspect": { "target": "AnyButTeam", "common": "Self", "priority": 22 } }, "startup": "team-reveal" } }, { "role": "clover2", "translation": "Clover", "side": "mafia3", "help": "You have grown into the Clover! With your luck, you get huge hax on distract, nightkills and poisons!", "info": "Gets hax on distracts, poisons and kills. Sided with Lucky Leaves.", "actions": { "hax": { "poison": { "revealTeam": 0.15, "revealPlayer": 0.15 }, "spike": { "revealTeam": 0.2, "revealPlayer": 0.15 }, "memento": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "whack": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "leaf": { "revealTeam": 0.2, "revealPlayer": 0.2 }, "consume": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "fragrant": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "propose": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "spore": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "distract": { "revealTeam": 0.3, "revealPlayer": 0.2 }, "blossom": { "revealTeam": 0.3, "revealPlayer": 0.2 } } } }, { "role": "cabbage2", "translation": "Cabbage", "side": "mafia3", "help": "You have grown into the Cabbage! Type /plant[name] during the day to expose a role,and type /leaf[name] at night to kill them!", "info": "Can expose a role during the day. Sided with Lucky Leaves.", "actions": { "standby": { "plant": { "command": "expose", "target": "AnyButTeam", "msg": "You can type /plant [name] to expose a role!", "exposemsg": "Eat your fruits, eat your veggies! The Cabbage does a psycho dance, and reveals that ~Target~ is the ~Role~!" } }, "night": { "leaf": { "command": "kill", "target": "AnyButTeam", "priority": 16, "common": "Role", "broadcast": "team" } }, "startup": "team-reveal" } }, { "role": "fern2", "translation": "Fern", "side": "mafia4", "help": "You have grown into the Fern! You can send out your spores on to other plants so that they don't move with /spore[name]. You have a voteshield of -3.", "info": "Can distract one person per night. Has a voteshield of-3. Sided with Unflowery.", "actions": { "night": { "spore": { "command": "distract", "target": "AnyButTeam", "common": "Role", "broadcast": "team", "priority": 7, "distractmsg": "The fern tickled you, so you were not able to move!" } }, "startup": "team-reveal", "voteshield": -3 } }, { "role": "moss2", "translation": "Moss", "side": "mafia4", "help": "You have grown into the Moss! You have a vote of -50, so most of the time, you can save a person during the vote phase.", "info": "Has a vote of -50. Sided with Unflowery.", "actions": { "startup": "team-reveal", "vote": -50 } }, { "role": "connifer2", "translation": "Conifer", "side": "mafia4", "help": "You have grown into the Conifer! Leafy, you bomb nightkills. You can also poison once every two nights, so that they die two nights after with /poison [name].", "info": "Bombs nightkills. Can poison once every two nights (they die two nights later). Sided with Unflowery.", "actions": { "night": { "poison": { "target": "AnyButTeam", "broadcast": "team", "common": "Role", "recharge": 2, "count": 2, "priority": 14 } }, "startup": "team-reveal", "kill": { "mode": "ignore" } } }, { "role": "algae2", "translation": "Algae", "side": "mafia4", "help": "You have grown into the Algae! Dirty and wet, you can type /poison [name] to poison them so they will die the next night.", "info": "Can poison one person so they die the next night. Sided with Unflowery.", "actions": { "night": { "poison": { "target": "AnyButTeam", "broadcast": "team", "common": "Role", "count": 1, "priority": 10 } } } }, { "role": "gf", "translation": "Zebra Finch", "side": "gf", "help": "You are the Zebra Finch! You can type /consume [name] twice per night to eat a plant! You can also type /distract [name] once every two nights to distract them!", "info": "Can kill twice per night. Can distract once every two nights. Sided with Zebra Finch.", "actions": { "night": { "consume": { "command": "kill", "target": "AnyButSelf", "limit": 2, "common": "Self", "priority": 19 }, "distract": { "target": "AnyButSelf", "common": "Self", "recharge": 2, "priority": 6, "distractmsg": "The Zebra Finch sang for you, so you could not do your ~Action~!" } } } }, { "role": "mushroom", "translation": "Mushroom", "side": "ww", "help": "You are the Mushroom! You can type /consume [name] to kill them. You kill distractors.", "info": "Can kill once per night. Kills distractors. Sided with Mushroom.", "actions": { "night": { "consume": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 15 } }, "distract": { "mode": "ChangeTarget", "hookermsg": "You tried to distract the Mushroom. Sorry, it consumed you instead!", "msg": "The ~Distracter~ tried to distract you last night! You ate the silly plant up!" } } } ], "roles1": [ "consp2", "geranium", "jasmine", "eucalyptus", "rose", "gardenia", "stephanotis", "mushroom" ], "roles2": [ "consp2", "gardenia", "jasmine", "sweetpea", "fern", "grass", "moss", "grass", "adonis", "cabbage", "maple", "eucalyptus", "mushroom" ], "roles3": [ "consp3", "gardenia", "geranium", "citrus", "beech", "grass", "algae", "grass", "adonis", "cabbage", "alder", "connifer", "cypress", "mushroom", "rose", "begonia", "forgetmenot", "gf" ], "roles4": [ "consp3", "eucalyptus", "grass", "citrus", "beech", "grass", "algae", "grass", "adonis", "cabbage", "alder", "connifer", "cypress", "rose", "begonia", "forgetmenot", "geranium", "jasmine", "maple", "grass", "sweetpea", "magnolia" ], "roles5": [ "consp3", "eucalyptus", "grass", "citrus", "fern", "grass", "maple", "algae", "grass", "adonis", "cabbage", "alder", "cypress", "moss", "mushroom", "gardenia", "grass", "begonia", "forgetmenot", "geranium", "jasmine", "grass", "sweetpea", "gf", "stephanotis", "cabbage", "clover", "connifer", "rose", "magnolia", "citrus", "grass", "jasmine", "eucalyptus", "citrus", "clover", "fern", "grass" ], "killmsg": "±Mother Nature: ~Player~ the ~Role~ wilted into the ground, and rose to plant heaven.", "killusermsg": "You wilted!", "lynchmsg": "±Florist: ~Player~ (~Role~) was sold for $~Count~" } [/HIDE] Summary + Why this theme is Different Spoiler In this theme, everything bar the mushroom, zebra finch and the gardener, start off as a Seed. A random Seed that they don't know what they will turn into. However, each Seed has a different codename, and the codename determines what they will be when they grow into the plant. How will these seeds grow? Well, these seeds can't grow themselves; they have to rely on the Gardener. The Gardener can water 2, 3 or 4 (depending on the size of the game) seeds. Just in case the Gardener is selfish, the seeds can grow themselves on the third day. You may think: The first three nights are just a waste of time! Why would you even need to make the seeds? Intermission Time! Today's quote is... the Mafia theme "Garden" is totally random! :D Well, this is the reason why this theme is different! The Gardener gets to choose who to give priority to! For example, if he watered a plant that can kill, then the plant who can kill can actually kill the seeds while they are still vulnerable and have no abilities! The Gardener is literally game-defining, if I do say so myself. Also, if you look, there are up till role5! This is because I randomized the roles in roles 1, 2, 3 and 4 while still making sure all sides were able to win![/HIDE] Mm. Roles and Teams Spoiler http://pastebin.com/uZ2rmrTm[/HIDE] Spawn Amount Spoiler http://pastebin.com/68rbfiWE[/HIDE] EDITS Added Robin as GF, changed Mushroom to WW. Added "Business Man" who is converted from Gardener. Changed the Seeds that would grow into Mafia into Bad Seeds for clarity. Added the amount of waters for Gardener. Seriously, too many complaints!
Believe it or not, this isn't the first Garden theme that's been submitted ;o That said, I think you handled the seed-growing mechanic a lot better than I did. Add "winningSides": "*", (or "{"consp","village",... etc.}" if you don't want him to win with the Mushroom) to Gardener's roles. You would have to make some changes to the sides if you did this, otherwise all the seeds would win n1 if he decided not to water any (as long as the Mushroom isn't present, of course). You could split the seeds' side in two, if you want. I see a lot of roles that have the ability to cause stalling... I'll list them and provide some remedies. -Stephanotis: Give it plus votes or a rechargeable kill -Forget-Me-Not: Again, plus votes or turn its one-charge kill into a rechargeable one -Alder: Increase its vote. -Fern: Reduce its voteshield. -Moss: Give it the ability to kill or poison, make it immune to distraction. Just a couple of suggestions. Remove Geranium, Jasmine, Citrus, Gardenia, and Eucalyptus from villageCantLoseRoles. Add daykilling Crow y/y? (that's a joke btw)
Yes, I do know this isn't the first garden theme! Ah, yes. Conspirator. Forgot to make it conspirator. Irma, could I say that Gardener cannot win with Seeds?
<3 I like the concept of the theme but maybe having a bird/insect as the GF would be good and make the Mushroom a normal WW instead?
>Bird/Insect turns into mushroom Spoiler [/HIDE] Amusing gifs aside, this theme is on the right track. Keep at it!
I Love this Theme! It is clever yet rather simple! In my opinion, the teams seem pretty balanced, and it seems you guys have thought of everything. If I were an official Mafia Reviewer I would give you a big fat Accept. But I am not. Some suggestions though, once the gardener has no one else to convert, he is pretty much a villy. Since he is a conspirator, perhaps you should give him +3 votes. Also, what if you gave certain types of plants a 2nd conversion which are either weaker or stronger than their first conversion, and only allow the gardener to convert them into that 3rd role? Even without those changes I think of this as a great theme which will be a lot of fun! Good Luck! ~Anonymous997
:3 Thanks! I got my first approve (lol)! Anyway, firstly, Gardener should have higher votes than the plants! Maybe 9999 votes, because Gardener can choose what he wants to sell in real life. Idea get! 2nd Conversion? I'm not sure. Needs moar opinions. Spoiler Mm, thanks Deria. Ahem. "Oh? This theme is very complicated. Imma reject." <--- What Deria said that time. He's sadistic, obviously. Needs moar explanation what "right track" and "keep at it" means. I can't improve anything :o And yes, mushrooms turn into birds. #YOLO Dem moving eyebrows. <.<
Why did you choose 7 people as the min? Have you thought of not making ever translation "Seed" and just using the onList thing and they reveal when lynched or something? That way when they die people will know what type of seed they were. If you give gardener 9999 votes he can not lose since he evades kills. Citrus role says it has 40% evade of night kills but if i read the code correctly it has 100% evasion just like the Gardeners. For Rose, I think that recharge 1 is the same as no recharge but I am not sure about that. That is all for now...
7 people at the min cuz at first, I thought baddies were kinda OP (and they are). Gardener can be poisoned, and I assure you, poisons are everywhere (kinda). Citrus needs to be fixed. Gonna fix it soon. Does charge really work that way? :/ That is all for now...
I think i saw somewhere that someone said the recharge 1 is the same as no recharge at all. I know he can be poisoned but the likely hood of that happening in large games might be to small for him to not be OP with the voting power.
Just to add in my 2 cents, I'm not sure if this type of theme has been attempted yet, so its pretty innovative. I haven't looked at coding or balancing issues because I cant offer much without playing it, but the basic premise seems interesting and I think it'd be cool to play, would certainly get a lot of playtime I believe. Seems kind of close to Space Invaders where mainly one guy has all the power, and thats pretty fun too. Anyways, just my few small comments.
First of all, really? You used "thrice"? That's like, a stupid word. Three times is fine thank you. My main issue with this theme is that after 3 turns, the Gardener will become completely useless. Also after everyone is revealed it seems to be a fairly standard villy vs. mafia theme, which isn't always a bad thing. Still, you might want to consider spicing things up a bit more. Wouldn't hurt, so long as you don't go overboard. And Gardener can't really give priority to anyone as he/she sees everyone as seeds. It's random. There is a definite cool factor to this theme that makes up for everything else, though I wouldn't want to wait 3 turns and end up as a villy. I want to accept this, but I'd like a little more explanation on how it is supposed to work, if you don't mind.
>lol you implemented my ideas >lol it says failChance of 10% but it's 15 in the coding >lol you didn't document the Gardener's 9999 votes in the help message Approved because I feel like the failChance makes the game possibly so much more exciting after the third round. It's quite well utilized here. Gardener now seems a tad OP though; perhaps he/she should only get 9999 votes after transforming after the 3rd night. I smell some wonderful flavour for this. "You have traded your gardening suit for a business one! Sell your newly grown plants at the market during the voting phase!"
Point 1: Yes, I implemented your ideas ♥ Point 2 & Point 3: SMH, time for more Find + Replace. Argh. Point 4: Ooh! Me Gusta! But, how do I do that? Let him change after 3 nights, or let him change after all seeds have converted? How do I code the latter? Hmm~ I got an approve~
Let the person choose when they want to convert. Just add convert with an initial charge of 3 or 4 and if they want to wait until all the seeds are changed they can or they can convert the first day the can and try to control the voting phase. That is what I would do atleast.
Actually, you wouldn't even need to give him a initialrecharge anyways since I doubt anyone would want to lose their /water powers n1.
What are you going to do if the person does decide to lose their watering powers first day though? How will that effect the game?
I think this theme has a good concept and idea, but I don't really like how so much of the game is dependent almost entirely on the Gardener....
Okay. I get it, but how do I improve that? You see, the Gardener is THE concept itself. No Gardener, no concept. I mean... No gardener, lost concept. If you want me to nerf the Gardener...
I'm very impressed in seeing what you have. Also this is one of the first times I've seen a Garden theme so props on you. After I've read what makes it different I got impressed at why. And I guess this might make it. I don't code and all so, I can't comment on your coding sorry about that.
First time you've seen a Garden theme? I've seen Irma's before. Inspiration~ Mm, thanks for the comments and all ♥ *hearts*
Well... it seems the Gardener basically controls the game... if they don't water a seed, there isn't much the seed can do about it... thus, I think it's expected that whoever the Gardener likes most would win :x
True dat. But, on the other hand, good friends mushy and birdie have already started killing stuff. And yes, this is a bit bias... Sorry bout that.
I could have sworn that some seeds can grow without the gardener though. Like after a certain amount of time meaning that the gardener does not completely control the flow of the game. I will agree that the gardener controls most of the flow but not all of it. I think the implementation of the self growing was to make sure that the gardener does not control the whole game. Also, the point of a conspirator is to help whatever side they want to win, in my opinion.
And where did you come up with that? I find this concept to be wholly original (if based off of a previous Garden theme). There is nothing that says a conspirator can't be in control of a game. He doesn't even harness that much control since after 3 turns, his power is greatly reduced, versus the inspector who dictates the game from the start, often until the end. It's a good compromise. @above Nah. Although now that I think about it, perhaps you should give the gardener a initialrecharge on self converting to avoid trolls. And why silent conversions?
actually I like it !! I find Robin a bit OP but then there are many night bombs and haxers xD I don't see what's the problem with the Gardener ..
I wouldn't really do that, as the first 3 cycles are basically what defines the game and nerfing the gardener in the early game only hurts him. Are silent conversions the type where only the user can see them? Because if so that's basically necessary since there so much converting going on, especially N3. Anyway, as I said on the server the theme is really interesting, and I've never seen a game setup where the conspirator is basically in control for most of the time. Disregarding that for a second though and looking at the actual village and mafia roles, I notice that the Trees mafia basically control the vote. As a bit of a traditionalist, I feel like the village should often control the lynch; having a super mayor on the mafia side is a bit strange, and while it's one thing for them to have negative votes and voteshields and whatnot, having extra votes in addition to an ability is often pretty powerful, especially in the late game. I would compensate for that by giving the village a mayor or adding votes to an existing PR (maybe Citrus?) and lowering Beech's just a bit.
Ah just a thought but you might want to make the Gardener unable to be distracted since if they /water a PL the first night, they could theorectically PL the Gardner the whole game and win right?