We're here with holidays! Do you approve it or not? The code : Spoiler { "name": "Holidays", "author": [ "Happy atheist", "Lucas", "District 12", "YoungGregg" ], "summary": "The Holidays are finding themselves being threatened by the rest of the days of the year. Also, the winter Holidays are fighting for total dominance. Finally there's President's day which wants all the power and can vote anyone off. Suggestions and stuff? Pm Lucas. Update 3, changed topic and fixed some things!", "sides": [ { "side": "village", "translation": "Holiday Team", "winmsg": "The Holidays, ~Players~, will be around to give much needed days off, forevermore!" }, { "side": "weekdays", "translation": "Weekdays Team", "winmsg": "The Weekdays, ~Players~, have taken over, now everyone go back to work!" }, { "side": "winter", "translation": "Winter Holidays Team", "winmsg": "The winter Holidays, ~Players~, have proven their superiority, and have replaced all other holidays." }, { "side": "presidents' day", "translation": "Presidents' Day Team", "winmsg": "With its victory, ~Players~, every day is now President's day." }, { "side": "conspiside", "translation": "Saturday Team", "winmsg": "Is it even possible that the conspirator(s), ~Players~, won?" } ], "roles": [ { "role": "kuja", "translation": "Presidents' Day", "side": "presidents' day", "help": "You have a vote of 220. Also, if anyone dares to attack you during the day, they die. If you die, you kill inauguration day too... ", "info": "Presidents' day has 220 votes. Anyone who dares it to attack it during the day dies. Kills inauguration day with him. Sided with Presidents' day team.", "winIfDeadRoles": [ "vigi", "exposer", "day1", "day2", "day3", "day4", "mayor2", "samurai", "year1", "daykiller" ], "actions": { "daykill": "bomb", "daykillrevengemsg": "~Target~ tried to kill ~Self~, ~Self~ activated the emergency MT. Rushmore mecha before dying. ~Target~ was annihilated by the presidential pulverizing power poot.", "vote": 220, "startup": "team-reveal", "onDeath": { "killRoles": [ "kujahelper" ], "killmsg": "~Player~ died, so he killed his other day ~Target~ (~Role~) with him." } } }, { "role": "kujahelper", "translation": "Inauguration Day", "side": "presidents' day", "help": "You are teamed with the Presidents' day and you can /kill someone every night. Once in the four nights (starting with the first night), you can /speech (kill) someone during the night too. President's day kill you when he dies, so look out!", "info": "A killer with an extra kill once in the four nights. Sided with President's day team.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 14 }, "speech": { "target": "AnyButTeam", "command": "kill", "common": "Self", "priority": 15, "recharge": 4 } }, "startup": "team-reveal" } }, { "role": "villager", "translation": "Labor Day", "side": "village", "help": "You are Labor day. Ironically, you are working all the time so you can't do much except vote people off in the day.", "info": "Labor day is the villager of this theme. Teamed with the Holidays. ", "actions": {} }, { "role": "inspector", "translation": "Groundhog Day", "side": "village", "help": "You are Groundhog day. You come out of your borrow and use /inspect to find out roles. You sometimes mistake the identities of your targets. As a form of self defense you can also protect yourself once per game with /burrow [your name]", "info": "An uncertain Inspector. He can protect itself once in the game. Sided with the Holidays", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30, "Sight": { "true": 0.7, "villager": 0.2, "daykiller": 0.1 } }, "burrow": { "command": "protect", "target": "OnlySelf", "common": "Self", "priority": 2, "recharge": 99 } } } }, { "role": "samurai", "translation": "Veteran's Day", "side": "village", "help": "Experienced from your days in the war, you can use /kill during the day to eliminate anyone who wants to bring even more war to this world. ", "info": "A samurai that can kill one person during the standby, and he is sided with the Holidays.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "You can kill now using /kill [name] :", "killmsg": "~Self~ quietly waits in their perch waiting for ~Target~ to pass by. Then ~Self~ snipes ~Target~ and leaves them dying on the floor.!" } } } }, { "role": "pretty guard", "translation": "Valentine's Day", "side": "village", "help": "You are Valentines day, you utilize the power of love to distract people with /distract [target]. Also, you can use your golden heart shield to protect 1 person with /shield [target] ", "info": "A distractor and protector. Sided with the Holidays", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 1, "distractmsg": "Valentine's day shot you with a love arrow barrage, you were too busy oogling that sexy door in your room.", "teammsg": "Valentine's day shot your partner and made them too lovestruck to act." }, "shield": { "command": "protect", "target": "AnyButSelf", "common": "Self", "priority": 2 } } } }, { "role": "miller", "translation": "Halloween", "side": "village", "help": "You are Labor day. Ironically, you are working all the time so you can't do much except vote people off in the day.", "info": "A costumed holiday, is inspected as wednesday. Sided with the Holidays", "actions": { "inspect": { "revealAs": "day3" }, "lynch": { "revealAs": "miller" }, "startup": { "revealAs": "villager" }, "onlist": "day3" } }, { "role": "lucky", "translation": "St. Patrick's Day", "side": "village", "help": "With the luck of St. patrick you dance around night kills and have a slight chance of evading daykills too. You have a chance to hax distractors. However, with so much luck, your vote counts as 0.", "info": "A night kill evader with a chance to evade daykills and find out distractors, vote counts as 0. Sided with the Holidays.", "actions": { "kill": { "mode": "ignore" }, "daykill": { "mode": { "evadechance": 0.4 } }, "vote": 0, "hax": { "distract": { "revealTeam": 0.4, "revealPlayer": 0.1 } } } }, { "role": "lucky1", "translation": "St. Patrick's Day", "side": "village", "help": "With the luck of St. patrick you have a slight chance of evading daykills. You have chance to hax a distractor. However, with so much luck, your vote counts as 0.", "info": "St. Patrick's day has a chance to evade daykills and he can find out distractors, vote counts as 0, sided with the Holidays.", "actions": { "daykill": { "mode": { "evadechance": 0.4 } }, "vote": 0, "hax": { "distract": { "revealTeam": 0.4, "revealPlayer": 0.1 } } } }, { "role": "exposer", "translation": "Mothers' Day", "side": "village", "help": "You are Mothers' day. You can use /expose (name) during the standbye .(You will not be revealed!) Don't die, or else you reveal father's day!!!! You evade daykills too", "info": "Can expose someone during the day. Can't be daykilled. Reveals Father's day when she dies. Sided with the Holidays.", "actions": { "standby": { "expose": { "target": "AnyButSelf", "msg": "You can type /expose [name] to reveal someone's role!", "exposemsg": "Mother's day grabs ~Target~ (~Role~) by the ear and drags them into the house to do their chores. " } }, "daykill": "evade", "onDeath": { "exposeRoles": [ "vigi" ], "exposemsg": "±Game: Before dying, ~Self~ asked her man ~Target~ (~Role~), to protect her children!" } } }, { "role": "vigi", "translation": "Fathers' Day", "side": "village", "help": "You are Father's Day. You can use /ground to eliminate someone from the game. You two get along so well that you know her at the start", "info": "Can /ground (kill) one person during the night, knows Mothers' day. Sided with the Holidays.", "actions": { "night": { "ground": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 13 } }, "startup": { "revealRole": [ "exposer" ] } } }, { "role": "day1", "translation": "Monday", "side": "weekdays", "help": "The most evil day of the week. You lead the other weekdays so you get a separate /kill from them. And since you are as dull and boring as can be, you ignore any distractors.", "info": "Leader of the weekdays, gets separate kill, ignores distractors . Sided with the weekdays.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 10, "msg": "Monday arrived, you felt so drained of happiness that you died" } }, "distract": { "mode": "ignore", "msg": "The distractor came to you, but since you hold no love in your soul, you ignored it." }, "startup": "team-reveal" } }, { "role": "day2", "translation": "Tuesday", "side": "weekdays", "help": "You are Tuesday, an evil killer and distractor. Use /kill and /distract to help your team reach victory. ", "info": "An evil distractor with a shared kill. Sided with the weekdays", "actions": { "night": { "distract": { "target": "AnyButTeam", "common": "Self", "priority": 1, "distractmsg": "It was tuesday, so you decided not to do anything.", "teammsg": "Your partner said it was tuesday, so you could not do anything" }, "kill": { "target": "AnyButTeam", "common": "Team", "priority": 11, "broadcast": "Team" } }, "startup": "team-reveal" } }, { "role": "day3", "translation": "Wednesday", "side": "weekdays", "help": "You are Wednesday, an evil killer. Remember you share the kill with Tuesday. Also, you can protect someone once every 2 nights with /protect.", "info": "An evil protector with a shared kill. He can protect someone once in the 2 nights. Sided with the weekdays.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Self", "priority": 2, "recharge": 2 }, "kill": { "target": "AnyButTeam", "common": "Team", "priority": 11, "broadcast": "Team" } }, "startup": "team-reveal" } }, { "role": "consp", "translation": "Saturday", "side": "conspiside", "winningSides": [ "village", "weekdays" ], "help": "You are saturday. You are the conspirator(you can only win with weekdays or village). After the third night you can join the holidays or the weekdays permanently. Use /lazy to be a holiday, and /yesterday to be a weekday.", "info": "Conspirator that can join a side permanently after the 3rd night with /lazy or /yesterday. Can win with weekdays. Can also win with Holidays", "actions": { "night": { "lazy": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 1, "initialrecharge": 3, "newRole": "mayor1", "canConvert": [ "consp" ], "silent": true }, "yesterday": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 1, "initialrecharge": 3, "newRole": "mayor2", "canConvert": [ "consp" ], "silent": true } } } }, { "role": "mayor1", "translation": "The Weekend", "side": "village", "help": "Ahh, the weekend. A holiday at heart, you have a vote of 10 and a one time self protect in order to avoid hate, but it has a 30% chance of failing", "info": "The Weekend is the mayor with 10 votes, he can selfprotect itself once with a 30% chance of failing. Teamed with the Holidays.", "actions": { "night": { "protect": { "target": "OnlySelf", "common": "Self", "priority": 9, "recharge": 99, "failChance": 0.3 } }, "vote": 10 } }, { "role": "mayor2", "translation": "Friday", "side": "weekdays", "help": "You are Friday. You can poisone one person each turn. However due to the hangover you'll suffer your vote is -10. You also get a one time self protect that has a 30% of failing.", "info": "Friday, is a very bad mayor. He can selfprotect itself once with a 30% chance of failing. He can also poison someone and he has a vote of -10. Sided with the weekdays.", "actions": { "night": { "poison": { "target": "AnyButTeam", "common": "Self", "broadcast": "Team", "priority": 4, "poisonDeadMessage": "Friday slipped something in your drink and you died from poison!" }, "protect": { "target": "OnlySelf", "common": "Self", "priority": 9, "recharge": 99, "failChance": 0.3 } }, "vote": -10, "startup": "team-reveal" } }, { "role": "day4", "translation": "Thursday", "side": "weekdays", "help": "You are Thursday. You are the day some people tend to ignore, so you take advantage of that and poison people when they aren't looking.", "info": "Thursday is a weekday that poisons one person every night. Teamed with the weekdays.", "actions": { "night": { "poison": { "target": "AnyButTeam", "common": "Self", "priority": 4, "broadcast": "Team", "poisonDeadMessage": "Thursday's poison finally did you in." } }, "startup": "team-reveal" } }, { "role": "safeguarder", "translation": "Peace Day", "side": "village", "help": "You are the day of peace. You can /guard (safeguard) 1 people per night and are immune to poison. Your vote counts as 1.5", "info": "Peace day can safeguard 1 people per night with /guard and he is immune to poison. It's vote counts as 1.5", "actions": { "night": { "guard": { "command": "safeguard", "target": "AnyButSelf", "common": "Role", "priority": 8, "limit": 1 } }, "poison": { "mode": "ignore" }, "vote": 1.5 } }, { "role": "spy", "translation": "Winter Solstice", "side": "winter", "help": "You are the winter solstice. You have the shortest daytime of any day of the year, but also the longest night. Due to this fact, you can find out what happens in the night", "info": "a haxer than can discover distractors and killers. Sided with the winter holidays.", "actions": { "hax": { "distract": { "revealTeam": 0.4, "revealPlayer": 0.15 }, "kill": { "revealTeam": 0.5, "revealPlayer": 0.2 } } } }, { "role": "daykiller", "translation": "Christmas", "side": "winter", "help": "You are christmas. Along with your winter holiday partners, you try to eliminate the other holidays and the pesky weekdays. use /kill during the day to sing them into oblivion", "info": "A non-revealing daykiller. Sided with the winter holidays.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "You can kill now using /kill [name]!", "killmsg": "♪Dashing through the snow, hear the sleigh bells ring ♫ , going to keep singing ♪ until you're perishing! ~Target~ got sick of the song and died." } }, "startup": "team-reveal" } }, { "role": "year1", "translation": "New Year's eve", "side": "winter", "help": "You are new year's eve.You can kill someone and after 3 nights, you can use /midnight to turn into New year's day or Chinese New Year!. Also, your vote counts as 2.", "info": "A killer with a vote of 2.*Sided with the Winter Holidays.", "actions": { "vote": 2, "night": { "midnight": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": 21, "newRole": { "year1": [ "year2", "year3" ] }, "canConvert": [ "year1" ], "initialrecharge": 3, "convertmsg": "Happy new years! New years eve passed to be New years day or Chinese New Year!" }, "kill": { "target": "AnyButTeam", "common": "Self", "priority": 12 } }, "startup": "team-reveal" } }, { "role": "year2", "translation": "New Year's Day", "side": "winter", "help": "Happy new years! Now that you are New years day, you can expose someone during the day(you could get revealed), or poison someone that dies in 3 nights. You keep your vote of 2.", "info": "A poisoner with a vote of 2, who can expose but has a 20% chance of revealing in the process. Sided with the Winter Holidays. Someone who is poisoned by him, dies in 3 nights.", "actions": { "standby": { "expose": { "target": "AnyButTeam", "msg": "Use /expose to blow someones cover!", "exposemsg": "All caught up in the celebrating, ~Target~ the ~Role~ went around shaking everyone's hand singing and looking tipsy.", "revealChance": 0.2, "revealmsg": "~Self~ Wasn't careful and lit some leftover firecrackers, revealing them to everone and their grandmother." } }, "vote": 2, "night": { "poison": { "target": "AnyButTeam", "common": "Team", "priority": 8, "count": 3, "poisonDeadMessage": "All that celebrating from new year's finally caught up to you." } }, "startup": "team-reveal" } }, { "role": "year3", "translation": "Chinese New Year", "side": "winter", "help": "Happy Chinese new years!*You can use your dragon to kill someone twice! Your vote changed to -2!*", "info": "Chinese New Year can kill two people and he has a vote of -2", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 12, "limit": 2 } }, "startup": "team-reveal", "vote": -2 } } ], "roles1": [ "pretty guard", "day3", "inspector", "villager", "villager", "day3", "miller", "lucky", "miller", "consp", "villager" ], "roles2": [ "pretty guard", "day1", "villager", "inspector", "day3", "villager", "spy", "daykiller", "villager", "vigi", "miller", "exposer", "day2", "kuja", "villager", "samurai", "safeguarder", "day4", "consp", "lucky1", "year1", "miller", "villager", "villager" ], "roles3": [ "pretty guard", "day1", "villager", "inspector", "day3", "spy", "daykiller", "kujahelper", "exposer", "miller", "day2", "kuja", "year1", "villager", "samurai", "safeguarder", "consp", "day3", "lucky1", "miller", "villager", "day4", "vigi", "miller", "consp", "samurai", "pretty guard", "villager", "year1", "miller", "spy", "villager" ], "villageCantLoseRoles": [ "samurai", "vigi", "exposer", "pretty guard", "mayor1" ], "killmsg": "+Father time: ~Player~ (~Role~) has been removed from the calendar forever!", "killusermsg": "You died in the battle of the holidays!", "lynchmsg": "±Game: ~Player~ (~Role~) was lynched! Someone voted you, and now you die! Bye holiday!", "drawmsg": "All holidays died, so father time decided to sui. Bye!" }[/HIDE] and the file: http://pastebin.com/raw.php?i=z3rESK77 yes, more updates are coming! EDIT: Chinese New Year!!! Here is the role listing! Spoiler Holiday side: labor day: A normal villager, who DON'T claim!!!! Groundhog day: This is the inspector of this theme, BUT sometimes, he sees an inspected target wrong (if that don't works after a time, i give him a higher true inspect chance), and for the late game, i give him one /burrow ( protect ) Veteran's day: This is the samurai, but he better don't kill until christmass is gone. Valentine's day: A combined pr, pretty lady AND bg in one role. Needs to protect mother's day>father's day>veteran's day>other holidays. Halloween: The miller, inspected as wednesday . He does not know that he is halloween. Sint-Patrick's day, the spy. He spies on DISTRACT and not on kills, he has a chance to survive daykills and he has a vote of 0. In smaller games, he evade nightkills too (good for connecting prs). Mother's day, the exposer can't be killed during the day and she reveals father's day when she is killed. Father's day, the vigilante, he knows mother's day from the beginning, and that's all. Peace day, can't be poisoned and can safeguard someone, she has a vote of 1.5 The weekend: Conspirator can selfconvert into it. He has 10 votes, and can protect itself once in the game with a 30% chance of failing. He needs to help village as much as possible after he changed. The protect is good for late game. President' s day side President's day: He is a kuja with 220 votes, and a day bomb. Cause inauguration day can't live without him, he dies when president's day is killed. Inauguration day: He can kill someone every night and a second person once in the 4 nights with /speech. Only appears in bigger games. Weekdays side Monday: Can kill someone different than it's team, and he can't be distracted. Tuesday: Can distract someone and shares it kill with his team. Wednesday: Normal mafia who can protect a teammate once in the 2 nights. Shares his kill with tuesday Friday: A selfconverting role from the conspirator, he has a vote of -10, can selfprotect itself once with 30% failing chance, and he can poison someone, PM your teammates and ask them to /myrole, that's the only way that they can know that he is in your team. Thursday: A poisoner who can poison someone each turn. He can't kill. Winter solstice side Winter solstice: shortest day and longest night, he is a spy for distractors and killers. Christmas: non-revealing daykiller. New-Year's Eve: can selfconvert after 3 days, before that, he is a nightkiller and he has a vote of 2 New-Year's Day: the selfconverted form from new-year's eve, he can expose someone (with a revealing chance) and he can poison someone who dies in 3 nights, and he has a vote of 2. Chinese New Year: the selfconverted form from new-year's eve, he can killl twice and has a vote of -2 Conspirator side Saturday: he can win with HOLIDAYS OR WEEKDAYS, not with other teams. He can selfconvert itself after 3 nigths. That's all!!! [/HIDE]
First off ^ I'm generally against having shoutouts in the summary. I feel like it should be 3 sentences at the most. Anything more than that probably won't get read by most people. I feel like too many of your roles rely on chance (5 if I counted right, not including spy) as well as tying certain PRs to each other makes it a bit too luck oriented for my tastes. That said it seems like the teams are fairly balanced and I think this could be a pretty cool theme.
I like this theme idea a lot, but I think it needs some fixes: - Presidents' day: Kuja + Day Bomb + Night Bomb? The only chance for village is sacrificing their Fathers' day or Veterans' day or hoping that a bad guy poison/kill him. This is too OP! And it also has a helper with a nightkill! - Holidays: They have an exposer and a samurai who can't be daykilled? Plus: they have a safeguarder who is immune to poison! This also seems to be OP for me. Btw, Fathers' and Mothers' day don't know each other according to the coding: you'd fix that. - I also noticed some minor typo errors. On the other side, I liked a lot the Winter Holidays and the Saturday! The Weekdays seems to be fine too! I appreciated the theme, generally speaking! :) If I could, I'd approve it, if (most of) those things are changed
few things, summary is way too long. shorten it please. and also please add a description of roles etc to this thread so its easier to review. Thanks!
Spoiler There are two different St. Patrick's days, cause the first evades nigthkills and appears in medium>small games and the second who don't evades appear in bigger games.
Can you edit your first post and put the role listings in there? That would make it a lot easier to review your theme. Also, I think that you should put all the roles in the same Spoiler tags. It saves more clicks for the person reading it and it would also make reviewing your theme easier. Why are there two different St. Patrick's Day in this theme? They aren't carbon copies of each other but it is just weird to me.
Same here. You just don't have enough time to read it within 30 seconds AND perform your action. Only have necessary information in help.
New update: Chinese New Year! New Year's eve has a random chance to become New Year's Day or Chinese New Year. Chinese New Year can kill twice during the night and has a vote of -2.
'Ironically. Lunar New Year is nearing. At least your helpmsgs appear shorter. It's an OK theme, in my opinion.
BUMPing, cause the team needs to review this (and other old themes). 1 reject now. (the one from steeledges is fixed)
You should probably let Mother's Day know who Father's Day is. I might have missed it but I don't think I did. Tell Tuesday they share a kill. Christmas should be told they don't reveal. Valentine's Day and Mother's Day don't need to be in the villageCantLoseRoles. This theme reminds me of another theme but I can't quite put my finger on which one it is. It kind of seems like you gave up on the theme. You haven't come back to bump it or anything. I am going to Reject[3] due to lack of updates and I feel like this is not unique. When I read Holidays I don't expect to see weekdays, that was just weird to me. I really hope you come back and do stuff on this theme.
Hmmm... inactive author, nothing has been done to fix most pointed issues... I'm sorry, but I have to reject [6] it.
I have to concur with the others. At this point it does not look like this theme will be going anywhere any time soon, so reject [7].
I dont know If I can or not but I Reject this theme, it just isn't good and we have plenty of better themes waiting for approval.