WWII 2.0 *UPDATED TO 2.3* Changes Spoiler 2.3 • Denmark added as a less OP villager (usually starts as occupied) • Glaring bug fix: Netherlands can be occupied and liberated now • China appears 2 roles later 2.2 • Occupied villagers spawn • Bug fixes etc etc etc. 2.1 • Germany buffed >The first two Germany Empire upgrades get a one time /gas. >Final stage German Empire has infinite /gas (can you say OP?) >After the first upgrade, /invade gets a chance to kill instead (from 20-65%) • Priorities updated • Axis randomized Massively updated to 2.0 • Entire convert system revamped >Occupied roles are no longer part of the Axis-they are Allies >Occupied roles are poisoned initially, and when they die, Germany gains power and abilities >The mechanic is actually important now >Strategy completely changed • Germany no longer kills (at first) >3 levels of upgrades >Each may either invade as a team, or attack separately >2nd and 3rd upgrades may /gas twice, which distracts and poisons • Romania and Italy can no longer be converted • Various percentages adjusted (too long to list) • Roles list randomized (I had way too much fun with this) >Especially the villagers Once again, I cannot understate how big of a change this is, although it may seem like it. [/HIDE] Balanced themes you say? Blasphemy! fixed with 2.0 (I think) OLD Code (see pastebin for latest): Spoiler { "name": "WWII", "author": "Tesla Elesa", "summary": "WWII 2.0- THE HUGE MASSIVE MEGA UPDATE (hai exploud)! Relive everybody's favourite World War in mafia form! Will the Allies defend the world from the tyranny of Axis opression? Will history be irrevocably altered as the Axis Powers complete their aspirations of world domination? Or will the neutral Switzerland tear its way to victory, unbeknownst to the other countries? Huge thanks to Li Q. Assir for helping out a ton with 2.0, and FPT for providing concepts and flavour text. Please PM Tesla Elesa with bugs, suggestions, and comments, or post in this thread: http://pokemon-online.eu/forums/showthread.php?15918-WWII. (AKA WWII 2.0): Game mechanics completely revamped. See thread for more info (there is a TON of new stuff).", "sides": [ { "side": "axis", "translation": "Axis Powers", "winmsg": "The Axis Powers (~Players~) completely take over the world, and establish brutal and tyrannical regimes throughout. Oh, how democracy has fallen..." }, { "side": "allies", "translation": "Allied Powers", "winmsg": "And has history would have it, the Allies (~Players~) defeat the Axis Powers, keeping democracy safe for another day." }, { "side": "swiss", "translation": "Neutral Powers", "winmsg": "The supposedly neutral countries (~Players~) have won the war. They bring about perennial peace and prosperity for everyone in the world, and everyone lives happily ever after." } ], "roles": [ { "role": "villager1", "translation": "Belgium", "side": "allies", "help": "Poor Belgium, you can’t help being the doormat of Europe. If you are defeated, the Allies shall rally against Germany, as they had done in WWI. You can vote, and might even find out your attackers!", "actions": { "hax": { "kill": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "onDeath": { "convertRoles": { "france": "franceb", "uk": "ukb", "ukfr": "ukbfr" }, "convertmsg": "Poor Belgium. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." }, "initialCondition": { "clearPoison": true } } }, { "role": "villager1a", "translation": "Occupied Belgium", "side": "allies", "winningSides": [ "axis" ], "help": "Seems like your little army couldn't hold back the Germans. You can still vote, and find out your attackers. Get the UK to liberate you before it is too late and the Germans take you out the next night!", "actions": { "hax": { "kill": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany1", "germany1": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Belgium, into its empire." } } }, { "role": "villager2", "translation": "Poland", "side": "allies", "help": "As Poland, you were the first nation to be invaded, marking the beginning of World War II. Try not to get invaded by both sides, and vote to your advantage! You might see who the invaders are, and know all the other Poland roles. You are part of the Allies.", "actions": { "hax": { "invade": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "onDeath": { "convertRoles": { "france": "francep", "uk": "ukp", "ukfr": "ukpfr" }, "convertmsg": "Poor Poland. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." }, "initialCondition": { "clearPoison": true }, "startup": "role-reveal" } }, { "role": "villager2a", "translation": "Occupied Poland", "side": "allies", "winningSides": [ "axis" ], "help": "You knew this was going to happen. Those Nazis were preparing for war right next to you, and no one batted an eye until it was too late. Your your voting and invasion finding powers are intact; however, you will die and be annexed by Germany if the allies don't free you!", "actions": { "hax": { "invade": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany1", "germany1": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Poland, into its empire." }, "startup": "role-reveal" } }, { "role": "villager3", "translation": "Norway", "side": "allies", "help": "You are Norway. Small but vocal, destroy your German foes with an additional vote! You also have a chance of finding the bad guys. You are part of the Allies.", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.15, "revealPlayer": 0.01 }, "invade": { "revealTeam": 0.15, "revealPlayer": 0.01 } }, "onDeath": { "convertRoles": { "sweden": "norden" }, "convertmsg": "The nations of Norway and Sweden have forged an alliance." }, "initialCondition": { "clearPoison": true } } }, { "role": "villager3a", "translation": "Occupied Norway", "side": "allies", "winningSides": [ "axis" ], "help": "You have been invaded by Germany! You still have 2 votes, but you will die and be annexed by Germany if you are not liberated by 2 turns!", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.15, "revealPlayer": 0.01 }, "invade": { "revealTeam": 0.15, "revealPlayer": 0.01 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany1", "germany1": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Norway, into its empire." } } }, { "role": "villager4", "translation": "Netherlands", "side": "allies", "help": "You are the Netherlands. Although technically a kingdom, your people have always favoured democracy. You have a good chance of discovering Germany's plans. You are part of the Allies.", "actions": { "hax": { "kill": { "revealTeam": 0.25 }, "invade": { "revealTeam": 0.25 } }, "initialCondition": { "clearPoison": true } } }, { "role": "villager4a", "translation": "Occupied Netherlands", "side": "allies", "winningSides": [ "axis" ], "help": "Germany has overthrown your government! The will of the Dutch people fights on, though, and you have a higher chance of finding your Nazi oppressors. You will die and be annexed by Germany if you are not liberated by next turn!", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.33, "revealPlayer": 0.05 }, "invade": { "revealTeam": 0.33, "revealPlayer": 0.05 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany1", "germany1": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Netherlands, into its empire." } } }, { "role": "france", "translation": "France", "side": "allies", "help": "You are France, and as you are right in the middle of the conflict, you can /inspect nations to view their roles. If you are defeated, your army flees into the UK and establish the French Resistance.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } }, "initialCondition": { "clearPoison": true }, "onDeath": { "convertRoles": { "uk": "ukfr", "ukb": "ukbfr" }, "convertmsg": "The French Army escapes across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "french", "translation": "French Resistance", "side": "allies", "help": "Unfortunately the Nazi-run puppet government were not expelled. The Allies do recognize your government as legitimate, though. Resist with all your might by sending out spies to infiltrate German intelligence and gather information. If the UK converts you again, you become France.", "actions": { "initialCondition": { "clearPoison": true }, "hax": { "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } }, "onDeath": { "convertRoles": { "uk": "ukfr", "ukb": "ukbfr" }, "convertmsg": "The French Resistance escapes across the English Channel, and establishes a base in the UK." } } }, { "role": "francep", "translation": "France", "side": "allies", "help": "The invasion of Poland started this war, and and its annexation only serves to anger you. You have increased your border security and now avoid 15% of invasions and kills. You may also /safeguard a country from invasion (50% chance).", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 }, "safeguard": { "target": "AnyButSelf", "common": "Self", "priority": 6, "failChance": 0.5 } }, "onDeath": { "convertRoles": { "ukp": "ukpfr", "ukb": "ukbfr" }, "convertmsg": "The French Army escapes across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "franceb", "translation": "France", "side": "allies", "help": "You shall not let Belgium fall in vain! Your army receives thousands of new enlistments, and you are now able to /safeguard a nation from German invasion once every two nights, and avoid 10% of nightkills and invasion.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 }, "safeguard": { "target": "AnyButSelf", "common": "Self", "priority": 6, "recharge": 2 } }, "kill": { "mode": { "evadeChance": 0.1 } }, "convert": { "mode": { "evadeChance": 0.1 } }, "onDeath": { "convertRoles": { "ukb": "ukbfr", "ukp": "ukpfr" }, "convertmsg": "The French Army has escaped across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "francea", "translation": "Vichy France", "side": "allies", "help": "O mighty France, reduced to a mere puppet of a government run by the Nazis. You may still /inspect and are still sided with the Allies. It is imperative you be liberated, lest you fall to Germany in 2 turns.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4", "uk": "ukfr", "ukb": "ukbfr", "ukp": "ukpfr" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, France, into its empire. The French army has escaped across the English Channel, and establishes the French Resistance in the UK. Where are you Napoleon :(" } } }, { "role": "uk", "translation": "UK", "side": "allies", "help": "You are the United Kingdom, and your powerful navy, which has allowed you to create the largest empire the world has ever known, can /protect other countries from invasion. You have a 15% chance of avoiding both day and nightkills, a 60% chance of avoiding invasion, and may also /liberate a country from Axis control (70% chance). You have a chance of finding the USSR. You are part of the Allies.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.3, "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "uk": [ "uka" ] } } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.15 } }, "daykill": { "mode": { "evadeChance": 0.15 } }, "convert": { "mode": { "evadeChance": 0.6 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukb", "translation": "UK", "side": "allies", "help": "Those Germans have attacked Belgium twice too many times! As the news spreads, thousands of young men and women enlist in the British army. Your forces rejuvenated, you now avoid 20% of all kills, 75% of invasions, and can /liberate nations 75% of the time, in addition to your /protect.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.25, "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "uk": [ "uka" ] } } }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.75 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukp", "translation": "UK", "side": "allies", "help": "Poland got you into this war, and now that it has been annexed, it will get you out (by defeating Nazi Germany, of course). As the news spreads, thousands of young men and women enlist in the British army. Your forces rejuvenated, you now avoid 75% of invasions, 25% of kills, and can /liberate twice at night (50% chance) in addition to your /protect.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": "role" }, "shield": { "command": "protect", "target": "Any", "common": "Role", "failChance": 0.4, "priority": 5, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "limit": 2, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.5, "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "uk": [ "uka" ] } } }, "kill": { "mode": { "evadeChance": 0.25 } }, "daykill": { "mode": { "evadeChance": 0.25 } }, "convert": { "mode": { "evadeChance": 0.75 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukfr", "translation": "UK and French Resistance", "side": "allies", "help": "'Twas truly a miracle when several thousand French soldiers made it safely across the Channel, taking refuge in England. The French Army offers their support and establishes the French Resistance, vowing to bring down the Nazi regime once and for all. In addition to your /protect and /liberate (now 75% success rate), you now evade 20% of all kills, 80% of invasions, and get hax on both.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.25, "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea", "french" ], "uk": [ "uka" ], "french": [ "francea" ], "ussr": [ "ussra" ] } } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.8 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "kill": { "revealTeam": 0.4, "revealRole": 0.05 }, "invade": { "revealTeam": 0.4, "revealRole": 0.05 } } } }, { "role": "ukbfr", "translation": "UK and French Resistance", "side": "allies", "help": "You have had enough of this nonsense. Keep calm and carry on? Ha! You can now /protect twice a night, /liberate (100% chance), avoid 35% of all kills, and cannot be invaded. Should you /liberate Germany, she shall cower under your might and be defeated.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "limit": 2, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea" ], "uk": [ "uka" ], "ussr": [ "ussra" ], "germanydead": [ "germany" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.35 } }, "daykill": { "mode": { "evadeChance": 0.35 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } } } }, { "role": "ukpfr", "translation": "UK and French Resistance", "side": "allies", "help": "You have had enough of this nonsense. Keep calm and carry on? Ha! You can now /liberate twice a night (80% chance), /protect, avoid 40% of all kills, and cannot be invaded. Should you /liberate Germany, she shall cower under your might and be defeated.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "limit": 2, "broadcast": "role" }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "limit": 2, "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.2, "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea" ], "uk": [ "uka" ], "ussr": [ "ussra" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.4 } }, "daykill": { "mode": { "evadeChance": 0.4 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } } } }, { "role": "ukfra", "translation": "Occupied UK", "side": "allies", "help": "The French Resistance has been forced to flee as your nation is overrun with Nazis. But do not be discouraged. Keep calm and carry on, after all. You may attempt to expel your occupiers each night yourself with /liberate (35% chance), in addition to your /protect. Should you fail to do so in 3 turns, Germany will annex you into its empire!", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": "role" }, "liberate": { "target": "OnlySelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived from all over the world to England. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and the ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.65, "silent": false, "newRole": { "ukfr": [ "ukfra" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.8 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. The world is at a loss. We could have had it all :(" } } }, { "role": "uka", "translation": "Occupied UK", "side": "axis", "help": "Cut off from your navy, your government has fallen. You fought a valiant attempt, but the constant bombings broke down national morale, allowing Nazi Germany to take over. You may continue to support the Allies with /protect, as well as attempt to rid yourself of your occupiers with /liberate (30% chance). Should you fail to do so in 3 turns, Germany will annex you into its empire!", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 4, "broadcast": "role" }, "liberate": { "target": "OnlySelf", "common": "Self", "priority": 20, "convertmsg": "The British navy has arrived from all over the world to England. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and the ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.7, "silent": false, "newRole": { "ukfr": [ "ukfra" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. The world is at a loss. We could have had it all :(" }, "kill": { "mode": { "evadeChance": 0.15 } } } }, { "role": "germanydead", "translation": "Germany", "side": "axis", "help": "Churchill says hi.", "actions": { "initialCondition": { "poison": { "count": -1, "poisonDeadMessage": "Churchill says hi." } } } }, { "role": "germany", "translation": "Germany", "side": "axis", "help": "You are Germany, and your blitzkrieg strategy allows you to /invade a country and bring its government under Nazi control (shared). After a few nights, you annex them into your glorious empire and grow stronger (no command)! Should you fall, you empower Japan.", "actions": { "night": { "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany1", "translation": "German Empire", "side": "axis", "help": "With your expanded borders, you are 10% harder to defeat. You may either /invade as before, or launch multiple offensives with /attack (not shared). Be careful, though- each has only a 50% chance of working!", "actions": { "night": { "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "restrict": [ "attack" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 19, "failChance": 0.5, "restrict": [ "invade" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.1 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany2", "translation": "German Empire", "side": "axis", "help": "Bolstered by your victories, thousands have enlisted for the glory of the Third Reich! Your troops are replenished, and each /attack (not shared) now has a 65% chance of success. You may /invade (shared) instead if you wish. You have taken careful note to protect the homefront as well, and now avoid 20% of kills.", "actions": { "night": { "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "restrict": [ "attack" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 19, "failChance": 0.35, "restrict": [ "invade" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.2 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany3", "translation": "German Empire", "side": "axis", "help": "Your scientists have developed the chemical weapons tabun and sarin. Deploy them against your enemies with /gas (poison and distract) and watch as they helplessly flounder about. You only have enough gas to do so twice. You may continue to either /invade (shared, 100% chance) or /attack (not shared, 65% chance).", "actions": { "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 6, "charges": 2, "command": [ "poison", "distract" ] }, "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "restrict": [ "attack" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 19, "failChance": 0.35, "restrict": [ "invade" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.2 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany4", "translation": "German Empire", "side": "axis", "help": "At last, Lebensraum for the superior German peoples to inhabit! There's still the pesky matter of the war at hand though. Science marches forward at a brisk pace, and your have developed the even deadlier gases of soman and cyclosarin. You may /gas (distract and poison) twice more, and continue to either /invade (shared, 100% chance) or /attack (not shared, 65% chance). Sieg heil!", "actions": { "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 4, "charges": 2, "command": [ "poison", "distract" ] }, "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "restrict": [ "attack" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 19, "failChance": 0.35, "restrict": [ "invade" ], "command": "convert", "silent": false, "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.2 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "japan", "translation": "Japan", "side": "axis", "help": "You are Japan, and your imperialist desire to take over the entirety of the Pacific has led you to join forces with Nazi Germany. With your highly trained soldiers, and advanced military technology, you may /kill during the night. Should you fall in battle, you shall empower your fellow samurai.", "actions": { "night": { "kill": { "target": "Any", "common": "Self", "priority": 10 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "japan2", "translation": "Japan", "side": "axis", "help": "The spirit of your fallen ally has strengthened you. You may /shield yourself this round, and avoid distraction 50% of the time. When all hope is lost, you may /kamikaze during the day, killing instantly but revealing yourself.", "actions": { "night": { "kill": { "target": "Any", "common": "Self", "priority": 10 }, "shield": { "command": "protect", "target": "Any", "common": "Self", "priority": 2, "charges": 1 } }, "standby": { "kamikaze": { "target": "AnyButSelf", "msg": "You may use your kamikaze attack now with /kamikaze (but you shall be revealed)!", "killmsg": "~Self~ (Japan) orders its planes to crash into ~Target~, who is destroyed instantly.", "command": "kill", "recharge": 2 } }, "distract": { "mode": { "evadeChance": 0.5 } }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "japan3", "translation": "Japan", "side": "axis", "help": "Even as your allies fall, you vow to fight on. Japan will never surrender, you say to yourself. Never. You have divided your army in two, hoping that with some luck, you can still win. You can /kill twice at night, each with a 50% chance of hitting, and /shield yourself once during the night. You are immune to petty distractions, have a vote of 1.5, and may /kamikaze in the day as a last resort.", "actions": { "night": { "kill": { "target": "Any", "common": "Self", "priority": 10, "failChance": 0.5, "limit": 2 }, "shield": { "command": "protect", "target": "Any", "common": "Self", "priority": 2, "charges": 1 } }, "standby": { "kamikaze": { "target": "AnyButSelf", "msg": "You may use your kamikaze attack now with /kamikaze (but you shall be revealed)!", "killmsg": "~Self~ (Japan) orders its planes to crash into ~Target~, who is destroyed instantly.", "command": "kill" } }, "vote": 1.5, "distract": { "mode": "ignore", "msg": "Distractions are but a child's game." }, "startup": "team-reveal", "onDeath": { "convertRoles": { "japan": "japan2", "japan2": "japan3" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "italy", "translation": "Italy", "side": "axis", "help": "You are Italy, the third member of the Axis Powers! Smaller and weaker than your neighour Germany, your shared /kill (50% chance) with Romania is not very reliable. Try not to kill if it is alive. Contribute your part in the war by protecting (70% chance) your fellow Axis nations.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Team", "priority": 12, "failChance": 0.5 }, "protect": { "target": "AnyButSelf", "common": "Team", "priority": 5, "failChance": 0.3 } }, "onDeath": { "convertRoles": { "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." }, "startup": "team-reveal" } }, { "role": "romania", "translation": "Romania", "side": "axis", "help": "You are Romania! Your king declared neutrality on the onset of the war, but the growing appeal of fascism has led you into an alliance with Nazi Germany. You share a /kill with your Italian allies (90% chance). Be careful though- the USSR lingers, waiting.", "actions": { "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Team", "priority": 12, "failChance": 0.1 } }, "onDeath": { "convertRoles": { "ussr": "ussrr" }, "convertmsg": "Romania has been annexed by the Soviet Union." }, "startup": "team-reveal" } }, { "role": "sweden", "translation": "Sweden", "winningSides": [ "allies" ], "side": "swiss", "help": "You are Sweden, and you have decided to join forces with Switzerland to prove to the world the power of neutrality. Your avid support of the League of Nations (while it lasted) grants you 2 votes. You have a 20% chance of avoiding nightkills and invasion, and veto a single vote against you. For your rescue of nearly the entirety of Denmark's Jewish population, the Allies are grateful, so you win with them as well. You forge an alliance with Norway should it be defeated. How nice of you.", "actions": { "vote": 2, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.2 } }, "startup": "team-reveal", "voteshield": -1, "onDeath": { "convertRoles": { "villager3": "norden" }, "convertmsg": "The nations of Norway and Sweden have forged a union." } } }, { "role": "norden", "translation": "Sweden and Norway", "side": "swiss", "winningSides": [ "allies" ], "help": "As was the case in the 19th century, your two nations have decided to set aside your differences and form a powerful union. You get hax on all Axis actions, have 2.5 votes, cannot be invaded, and a 30% chance of avoiding all kills. You win with both Switzerland and the Allies.", "actions": { "vote": 2.5, "hax": { "kill": { "revealTeam": 0.25, "revealPlayer": 0.05 }, "invade": { "revealTeam": 0.25, "revealPlayer": 0.05 } }, "daykill": { "mode": { "evadeChance": 0.3 } }, "kill": { "mode": { "evadeChance": 0.3 } }, "startup": "team-reveal" } }, { "role": "swedena", "translation": "Occupied Sweden", "winningSides": [ "swiss" ], "side": "axis", "help": "Your shipments of iron ore to Germany were so helpful that they decided to take you over and get direct access to it instead. Maybe that wasn't such a good idea. You are now on the Axis side, but Switzerland still considers you an ally. Continue to use your 2 votes to your advantage as you wait for Allied liberation. Make sure they do, or you will die and be annexed by Germany after 2 days.", "actions": { "vote": 2, "kill": { "mode": { "evadeChance": 0.2 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "onDeath": { "convertRoles": { "germany": "germany1", "germany1": "germany2", "germany2": "germany3" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Sweden, into its empire." }, "startup": "team-reveal", "voteshield": -1 } }, { "role": "swiss", "translation": "Switzerland", "side": "swiss", "help": "You are Switzerland, and although you are officially neutral in World War II, you have no intention of staying out of it. Being surrounded by the Alps, you are incredibly hard to invade, meaning you avoid 50% of nightkills and cannot be invaded. In addition, you veto up to 2 votes against you. With your small, but professional army, you can /kill once during the day (15% chance of reveal). Show those other countries the true strength of Switzerland!", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "Let's show 'em how mild-mannered the Swiss really are with /kill.", "revealChance": 0.15, "revealmsg": "The Swiss army, led by ~Self~, decides to station for the day.", "killmsg": "Swiss troops attack ~Target~. Oh crap, they're all armed with Swiss Army Knives." } }, "kill": { "mode": { "evadeChance": 0.5 } }, "startup": "team-reveal", "voteshield": -2 } }, { "role": "ussr", "translation": "USSR", "side": "allies", "help": "You are the Soviet Union, and as the only nation on the Eastern Front actively opposing Germany, you bear the brunt of the casualities of the war. /Distract the Axis from the Western Front, and due to your harsh climate, it is harder for other countries to attack or invade you (30% chance to avoid). You have a chance of finding the UK. You are part of the Allies.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3 } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.3 } }, "convert": { "mode": { "evadeChance": 0.3 } }, "hax": { "protect": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ussrr", "translation": "USSR", "side": "allies", "help": "Conquering Romania was easy enough, adding another Soviet Socialist Republic to your already sprawling empire. You are that much closer to encircling Germany, giving you a 35% chance of avoiding invasions and kills, as well as an additional /distract2 every 2 nights.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3 }, "distract2": { "command": "distract", "target": "AnyButSelf", "common": "Self", "priority": 3, "recharge": 2 } }, "kill": { "mode": { "evadeChance": 0.35 } }, "convert": { "mode": { "evadeChance": 0.35 } }, "hax": { "protect": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ussra", "translation": "Occupied USSR", "side": "allies", "help": "Poor you, going from one radical government to another. At least the commies are gone, and hopefully the Allies will come around and kick out these Nazis later. You may attempt to /expel them yourself only once after 2 nights (60% chance), but should you fail, Germany shall annex you! You are still hard to invade and can /distract other nations, though, so use those to your advantage.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3 }, "expel": { "target": "OnlySelf", "common": "Self", "priority": 31, "convertmsg": "As brutal blizzards and repeated guerrila assaults slowly decimate their army, the Nazis are forced to retreat back to Germany. The Communists re-establish control, and the ~New~ rejoins the Allies.", "command": "convert", "initialrecharge": 2, "recharge": 45, "failChance": 0.4, "canConvert": [ "ussra" ], "silent": false, "newRole": { "ussr": [ "ussra" ] } } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "kill": { "mode": { "evadeChance": 0.3 } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the USSR, into its empire. Not even commies deserve this :(" } } }, { "role": "ussrra", "translation": "Occupied USSR", "side": "axis", "help": "Poor you, going from one radical government to another. At least the commies are gone, and hopefully the Allies will come around and kick out these Nazis later. You may attempt to /expel them yourself after a night (50% chance), but should you fail, Germany shall annex you! You are still hard to invade and can /distract and /distract2, so use those to your advantage.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "command": "distract", "recharge": 3, "priority": 3 }, "expel": { "target": "OnlySelf", "common": "Self", "priority": 31, "convertmsg": "As brutal blizzards and repeated guerrila assaults slowly decimate their army, the Nazis are forced to retreat back to Germany. The Communists re-establish control, and the ~New~ has successfully rejoined the Allies.", "command": "convert", "initialrecharge": 1, "recharge": 45, "failChance": 0.4, "canConvert": [ "ussra" ], "silent": false, "newRole": { "ussr": [ "ussra" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire :(" } }, "kill": { "mode": { "evadeChance": 0.35 } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. Not even commies deserve this :(" } } }, { "role": "usa", "translation": "USA", "side": "allies", "help": "You are the United States of America, and you have joined the conflict on the Allied side after an surprise attack on Pearl Harbor by the Japan decimated your forces. Since you are so far removed from Europe and Asia, you cannot be invaded and have a 35% chance of avoiding nightkills. However, it takes 3 days for your forces to arrive on the continent. When they do, you can /kill the Axis Powers (broadcasted to Canade, the USSR, the UK and France), and /liberate your fallen allies (75% chance). You know your neighbour Canada. You are part of the Allies.", "actions": { "night": { "kill": { "target": "AnyButSelf", "initialrecharge": 3, "broadcast": [ "usa", "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "ussr", "ussrr", "ussrra", "canada" ], "common": "Team", "priority": 12 }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 31, "convertmsg": "The American army sweeps through ~Old~, and ousts the Nazis from power. The old government is restored and ~New~ rejoins the Allies.", "command": "convert", "initialrecharge": 3, "failChance": 0.25, "canConvert": [ "villager1a", "villager2a", "villager3a", "francea", "ussra", "swedena" ], "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "france": [ "francea" ], "ussr": [ "ussra" ], "uk": [ "uka" ] } } }, "kill": { "mode": { "evadeChance": 0.35 } }, "startup": { "revealRole": [ "canada", "usa" ] } } }, { "role": "canada", "translation": "Canada", "side": "allies", "help": "You are Canada, and you must not let your contributions in WWII go unnoticed! Send your spies throughout the the world to see what other nations are doing. You can /spy on someone to discover a nation's plans, and know your neighbour the USA. You are part of the Allies.", "actions": { "night": { "spy": { "target": "AnyButSelf", "common": "Self", "priority": 31, "command": "stalk" } }, "hax": { "kill": { "revealTeam": 0.33, "revealPlayer": 0.075, "revealRole": 0.05 } }, "startup": { "revealRole": [ "usa" ] } } }, { "role": "china", "translation": "China", "side": "allies", "help": "You are China! It seems as though, at least for the moment, your Communists and Nationalists have set aside their differences to unite and /kill the invading Japanese, and anyone else that dare attack. As the most populated country in the world, your vote counts as 3. You are part of the Allies.", "actions": { "vote": 3, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 11 } } } }, { "role": "australia", "translation": "Australia", "side": "allies", "help": "You are Australia, and you have tamed your country’s deadly animals. Send them out during the day to /kill one country during the day (you will be revealed)! Though effectively independent, you are legally a colony of the United Kingdom, whom you know.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "You are ready to strike, /kill now!", "killmsg": "~Self~ summons marsupials, snakes, platypuses, jellyfish, and all sorts of other beasts, who ravenously devour and destroy ~Target~'s entire nation!" } }, "startup": { "revealRole": [ "uk" ] } } } ], "roles1": [ "uk", "germany", "germany", "france", "ussr", { "villager1": 0.7, "villager2": 0.2, "villager4": 0.1 }, { "villager1": 0.2, "villager2": 0.7, "villager4": 0.1 }, "japan", "canada", { "villager1": 0.1, "villager2": 0.1, "villager3": 0.5, "villager4": 0.3 }, "usa", { "italy": 0.3, "romania": 0.7 } ], "roles2": [ "uk", "germany", "germany", "france", "ussr", { "villager1": 0.6, "villager2": 0.2, "villager3": 0.05, "villager4": 0.15 }, { "villager1": 0.2, "villager2": 0.6, "villager3": 0.05, "villager4": 0.15 }, "japan", { "villager1": 0.1, "villager2": 0.1, "villager3": 0.4, "villager4": 0.4 }, "usa", { "villager1": 0.2, "villager2": 0.2, "villager3": 0.2, "villager4": 0.4 }, { "italy": 0.7, "romania": 0.3 }, "china", "canada", "swiss", { "villager1": 0.3, "villager2": 0.3, "villager3": 0.1, "villager4": 0.3 }, "sweden", { "villager1": 0.5, "villager2": 0.2, "villager3": 0.1, "villager4": 0.2 }, "japan", "australia", { "italy": 0.3, "romania": 0.7 }, { "villager1": 0.3, "villager2": 0.3, "villager3": 0.1, "villager4": 0.3 }, { "germany": 0.5, "japan": 0.5 }, { "villager1": 0.2, "villager2": 0.5, "villager3": 0.1, "villager4": 0.2 }, "usa", { "villager1": 0.2, "villager2": 0.2, "villager3": 0.1, "villager4": 0.5 }, { "romania": 0.5, "italy": 0.4, "japan": 0.05, "germany": 0.05 }, "sweden", { "villager1": 0.3, "villager2": 0.3, "villager3": 0.1, "villager4": 0.3 } ], "killmsg": "±Game: ~Player~ (~Role~) has surrendered and has lost the war!", "killusermsg": "+Game: Your army destroyed, your supplies exhausted, and your country ruined, you have no choice left but to surrender.", "drawmsg": "±Game: War. All it has wrought upon this world is mutual destruction. Humanity has forever perished." }[/HIDE] linky Roles: Spoiler *Exact percentages may be slightly off, as this theme is incessantly updated* Allies France- An ordinary inspector at first. When either Poland or Belgium dies, it gets upgraded to safeguard either 50% every night or 100% every other one. Converts the UK when defeated. UK-An bodyguard that avoids 10% of day and night kills, and 60% of invasions. It can also liberate (60% chance) a country to return it to Allied control. Gets hax on the USSR. It gets successively upgraded whenever Poland, Belgium or France is killed. Ends up being able to either protect or liberate twice and getting hax. USSR- A distractor with a 25% chance of avoiding kills and invasions. Gets hax on the UK. When Romania dies, it gets an additional distract every other night. USA- A vigilante that can liberate (75% chance) and has a 35% chance of avoiding kills. The catch is it has to wait 3 turns before being able to use these commands. Can't be converted. Knows Canada. Canada- A spy that can stalk at night to see what someone is doing. I should be more biased here, but eh. Can't be converted. Knows the USA. China- A vigilante with 3 votes. Can't be converted. Australia- A samurai that kills with its squadron of deadly animals (koalas <3). Can't be converted. Belgium- A villy with a small chance of hax on kill. Converts France and the UK when defeated. Poland- A villy with a small chance of hax on invade. Converts France and the UK when defeated. Norway- A mayor (2 votes) with a small chance of hax on both kill and invade. Converts Sweden when defeated. Netherlands- A villy with a good chance of hax on both kill and invade (but doesn't get revealPlayer). Denmark- A villy with hax on all of Germany's actions (no revealPlayer). Usually starts out as occupied. French Resistance- A spy that may appear when Vichy France is liberated. Occupied Nations- Actually a few different roles that have been invaded by Germany. Can be converted back to original role by the UK or the USA. If they aren't, they die and are annexed by Germany (so get to it!). They win with the Axis, but will probably die from poison first. Axis Germany- A converter that brings governments under its control. After an Occupied nation dies, it annexes them and gains in power. 1st upgrade may split its invade into two attacks (50% chance each) and a chance of avoiding kills. 2nd has a 65% chance on each. 3rd may gas twice at night. 4th and final form may gas twice more at night (higher priority). Each upgrade can also use poison gas (distract and poison) a number of times. Converts Japan when defeated. Japan- A standard killer (not shared with either other Japan roles, or the European Axis members). When Germany or another Japan dies, it gets upgraded to avoid 50% of distracts, shield itself once, and kill someone in the day (reveals). If another dies, it can no longer be distracted. has a voteshield of -1, and splits its army in half to kill twice at night (50% chance). Italy- a secondary killer (50% chance). Can also protect a teammate (70% chance). Converts Japan when defeated. Romania- A secondary killer (90% chance). Annexed by the USSR when defeated. Converts Japan when defeated. Switzerland Switzerland- A totally neutral daykiller (15% chance of reveal) that avoids 50% of kills, cannot be invaded, and has a voteshield of -2. Sweden- An equally neutral mayor (2 votes) that avoids 30% of kills and invasions, and has a voteshield of -1. Wins with Allies as well. Sweden and Norway- A commensurately neutral role that appears when Norway is defeated and Sweden is alive. Has 2.5 votes, a voteshield of -1, cannot be invaded, and avoids 30% of day and night kills. [/HIDE] Meet WWII, the greatest battle of history, now in mafia form. Now, this theme is a remake of my old, buggy, and surprisingly popular WWII theme (also my first) that was on the server from November 2011 to God knows when it was removed for being so poorly coded. This time around, I've decided to take out all the troll sides like Aliens and Cockroaches and make it a lot more historical. And so, this is a theme with only 3 sides. The Allies, the Axis, and Switzerland (and Sweden). And Switzerland is like 2 roles, so. Make no mistake, this is no less hectic than a theme with 10+ sides. In fact, WWII is just about the most intense theme on the server yet. I've tried to capture the feel of the uncertainty and suspense of total war by throwing out failChances and evadeChances (to be adjusted as necessary), and mark the progression of the battle with perhaps the most intricate use of conversion ever to be found in a theme. The basis is a unique implementation of convert. Germany can invade other countries, putting them on a (poison) timer. When their time is up, the country is no more, annexed into the German empire, which grows into a bigger and bigger threat as it gains in territory, and conversely, power. Fear not, though, all is not so bleak. The UK can combat this spread of Nazism by liberating occupied nations from their oppression, and grow to be a formidable power itself. The flavour text is written accordingly, in such a manner as to show the ongoing development of the war, allowing every role to continue supporting their teams well into their death, ultimately building a dramatic crescendo of intensity. With each game is a new chapter of history rewritten again and again and again. WWII is a simple to play, yet hard to master theme, requiring both strategy and luck, as a real war. There is little room for tactics such as randing, as each role serves a purpose, and players must prudently manage their actions and their teammates in order to prevail. The fate of the entire world is in your hands, and nothing is certain.
I'd just like it had no repeated roles, as countries are unique beings/whatever I can name them. That being just a bit of personal opinion, I also think you could add some human roles, probably influent people or just each side's main generals (yo Fegelein). I don't know if it ruins your point, sorry if it does. Summary is pretty big, you could shrink it, same for winmsgs. Other than that, good job.
I suppose I could add more villager roles, since that's pretty easy, but I'll have to repeat the Axis countries since there really aren't enough of them to go around. But really, that's not important. The theme needs some major work imo, and I can't do it myself. I need the input of the community, and how you play it instead of how I think it should be played.
Hm... on Wikipedia (at http://en.wikipedia.org/wiki/Axis_powers) they have a list of countries that had joined the Axis powers, starting with Hungary. I myself didn't look through it much so I don't know if it's what you're looking for. I had other thoughts, but thinking again I don't think they would be too helpful.
Yeah, Hungary is a good shout. Spain were also fascist at the time and Germany + Italy helped them in the civil war (although they didn't take any part in WWII.) Also this won't help your problem (if anything, it would make it worse) and it may be difficult to implement, but I was thinking you could reference the whole Hiroshima/Nagasaki thing. I don't know how you would go about it without making the USA too OP, but it's something to consider, I guess.
If you want to create the most realistic war possible then this statement: Ideally, the Allies should have the advantage, as they did in the real war, but only slightly. is not the best place to start. Imo, if you want to recreate WW2 you would have the Axis start stronger, but the Allies become stronger if the Axis don't win quickly. Maybe increase how long it takes the US to become useful, but also make them more useful (maybe even entirely immune to nightkills, as I dont think any axis member bar Japan was really going to touch them). Also to be historically accurate you could have the USSR be a bit delayed in their use. Otherwise the back and forth of which countries are on which side is something I find really interesting as both a mafia theme and an accurate telling of the war. I really hope this theme gets approved once it is perfected.
The Allies didn't have the advantage for much of the war, though. They were on the verge of defeat until the Battle of Britain and the US and USSR later joining... (I think... I'm pretty sure this was the case but not 100%)
Yeah, the turning point was 1942/43-ish. Around the time of Stalingrad and the Allied victory in North Africa.
Speaking of which, Africa is completely unrepresented in this; it wouldn't have been a World War if a large part of the world wasn't involved. I'm not saying African countries have to be added, but if you need more roles, you should consider looking to some of the African countries.
...that is what BebbZ was saying. Read his next line and he mentions that the Axis started stronger. Also no African country was a major part of WWII. It's unrepresented for a reason.
I could have sworn that wasn't there before. And Ethiopia kind of was before it, and conquering North Africa was important for the Allies' invasion of Italy.
Yeah you misunderstood me, I was actually quoting the first post where I said about the allies being stronger. I dunno why I didn't put that in quotation marks. My bad.
If you need ideas of more roles you could also perhaps go with giving multiple the same country. When converted, one player, for example, may become Vichy France, while the other would be a resistance group like the Free French. You might not want to go this route, but I think it's an interesting idea if you need more roles if you don't feel like adding more roles. If you need better balance you could also probably make the key Axis / Allied countries unrecruitable. This would still allow the game to be hectic, but add more balance as well. At the moment I believe the US and Germany cannot be converted, but I might (more like probably) am reading the code wrong.
Those are some pretty great ideas, Africa in particular, and I'm sure they would make for great expansions to it after I fix everything. I could let both sides attempt to colonize (convert) the African nations. That would be interesting. I really doubt the Axis would ever win in the end, since you know, nukes, but their initial successes were probably only due to their early preparation and militarization. They never really had the numbers to win. I think I'll play around the variables (failChance, revealChance, evadeChance, initialRecharge, recharge, hax, etc) so I can eventually represent the strength of the countries at the time. Really wish that convert evadeChance was coded in. I sort of want this to be a rather slow-paced theme, and make random luck play a much larger factor in this, but idk if that's a good idea. Any exact coding ideas though? Making the USA factor in later but be harder to kill is a good one. @jalmont Germany convertible roles: Belgium, Poland, Norway, Netherlands, France, Non-Facist Italy, Allied Romania, USSR, Sweden UK/USA convertible roles: Occupied versions of all the above, Italy, Romania So the major roles can't be converted, besides the USSR and France, atm.
Kay, massive update. I'm going to attempt show development of the war by making PRs, currently France, the UK, into stronger roles as more nations fall, with the convert On Death action that was recently coded in. >When France or the French Resistance dies, the UK becomes the UK and French Resistance. >When Belgium dies, the UK, France, and the UK and French Resistance get upgraded. This alone took like 30 minutes to code and write flavour text, so obviously completely implementing it will be a real doozy. Currently testing to make sure it will work. Other changes: >France and UK initially nerfed a bit in accordance with y'all's suggestions >Added 25% convert evade for both Sweden and the USSR >The UK is now convertible (60% default evade) >USA avoids nightkills 35% of the time but must wait 3 turns to kill and liberate. >Final stage of the UK and French Resistance can /liberate Germany and kill it instantly with initial poison >Small game Japan replaced with the normal one >Japan's /kamikaze must recharge for 2 turns I'd like to test out these new commands and see how they affect balance in the server, if you don't mind (wish I could approve my own stuff).
Good job - made me want a Cold War theme. Tell me when you are going to test it, I want to test too. :>
Really well-done. It's intricate and simple to grasp and play. One thing I'd like to note is change the Neutral Countries' winmsg since Sweden/Switzerland won't necessarily be alive. Also Switzerland's description says that it has a 15% chance of revealing and the code says 0.1. Other than that, this is great!
As a Mafian, it isn't fun at all to be a villager. Considering that most villagers take up half of a game, it gets boring to do nothing...and die.
Villy's play a role in a theme however. Mainly Villy's can work as "connecter" or "voice" for the insp, or any other Pr's. Or in some occasions they might be meatshielding.
Don't forget that making a great move as vanilla is a lot more rewarding than as a power role - call me weird, I love being villager sometimes.
Indeed. It may not seem like it, but villagers are the heart of any mafia game. And so with that having been said, I bring to you a new update, expanding up the convert upon death mechanic. >Poland also upgrades France and the UK upon its death. Its upgrade path is more haxy than that of Belgium, sacrificing reliability for more potential power- if you are lucky. >When Romania dies, the USSR annexes it and gains an additional distract every two nights. >Sweden and Norway form a union if the other dies, becoming a conspirator with 4 votes and hax. >The Axis gets in on this too, so whenever Germany or Japan dies, Japan is upgraded to protect itself once, gain /kamikaze, and can no longer be distracted. Pardon me if I'm being pushy, but if you don't have any major qualms about the theme, mind you accept it? If you do, please enumerate so I can fix them ASAP and get what is shaping up to be my best theme on the server.
I hate bumping without contributing, so I have coded in a third and final role for Japan. I have tried to capture the desperation of the Japanese to keep fighting on even though when the war was all but over. As such, when two of its allies fall, it splits its army into two, with a 50% chance of killing each, and a voteshield of but one. (I also had this idea of taking away Germany's kill, instead allowing it to /annex countries that it has already occupied to increase its power, at the price of losing a teammate)
That Germany idea sound pretty interesting. What do you mean by increase its power though? Making Japan desperate is also a really good idea. I really like your new implementations of the new things that have been made. I think that all of your ideas are going to greatly increase the enjoyability of the theme. It would be greatly appreciated if you could have a role summary type thing telling us what each role does so that we don't have to read the whole code just to find out. I am reading the code anyway but some people might be deterred from rating since they have to read the code. Occupied Netherlands are on the side of axis but the help says they have a greater chance of finding their oppressors. Wouldn't they want to find the allies and not the axis? That is a little confusing. I don't know how many roles you have but 20 of them have hax. I know that some of them are powered up versions but I still feel like that is more hax than should be there. Spoiler I am here because i saw how on the mafia checker thread that you were like no one is writing on here and i felt bad. I know how you feel. You worked hard on this and you want feedback or for it to be accepted and when people don't do either you get frustrated. [/HIDE] I really like your theme. :)
(muhaha that guilt tripping worked) By that I mean that I shall give the Occupied roles a convert on death action that would upgrade all Germany roles. So if I integrated this into the theme, it would go something like this: 1. Germany starts as converter 2. Occupies Poland or some other role 3. Can then /annex Poland, which kills it 4. Germany gains 2 night kills or something 5. If it occupies and annexes more countries, it becomes even more powerful. 6. Rinse and repeat 7. After it has annexed a bunch of countries, it becomes unbelievably OP Or something like that. @your second thing No, you misunderstand the point. The Netherlands are still technically good guys, their government has just been taken over by the Nazis. And no one wants Nazis up in their asses. Ideally you would want to win with the Allies by having the UK convert you. And although there is a lot of hax roles coded in, they don't all appear at once. Know how Kirby has Sleep Kirbies who get hax? Same thing here, except the villagers just have different names. As for the UK, it's just one role; one role that took me a horribly long time to code in. Excessive hax only becomes a problem when it detracts from the overall feel of the game, and I believe it is justified in WWII, since luck does play a large part in war itself, along with strategy. If enough people do complain though, I will lower it.
I understood that Netherlands WANTS to be converted back but the way you word the help is going to make people not help the side that they are on and just sit there almost afk. Unless they say they need to be converted back they might not get converted. If you worded it a little different I would see no problem with it. This is of course my opinion.
Considering that Tesla always updates her theme and that it's looking good right now. I'm pretty sure I can approve this. Oh and by the way, you might want to add ondeath kills.
I agree with t3, this theme has come a long way, so Approve [2] The converting roles make the code extremely repetitive though and rather complex....
*Big Bump* A fantastic theme indeed. Lots of concept in here. Definetly a theme I look forward to playing again.
I'm convinced that I need to make a roles list so even code challenged QC members can review the theme, so I made one. Review away. Made a few minor balance adjustments that don't need to be enumerated.
Yeah guys, Tesla has put a ton of work into this theme and has filled it up with a ton of ingenuity and strategy. It would behoove you to induct it into your pantheon of god tier themes. Oh wait.
Tsk tsk I shook my head at your narcissism. Otherwise, great theme and stuff! I look forward to it being approved.
It's a history lesson and a game all in one. I'd turn down the hax on Belgium and Poland, also not sure if I like two liberators and vigis on the village side, but I'd like to see it in action to check for balance. Approve etc [4]
I feel like all the hax roles is justified by the nature of the theme, but nonetheless I found it to be a bit excessive and toned it down across the board.
Apparently onDeath doesn't work for self-converts. That's just my two sense. Edit : Nevermind, I realized there's more than one Japan.