Castle

Discussion in 'Active Themes' started by Narshen, Sep 12, 2012.

  1. Narshen

    Narshen Dragon Lord

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    {
    "name": "Castle",
    "summary": "The battle commences anew! The paladins are besieged in their holy bastion by the forces of the Dragon Alliance, each of them fighting for what they believe to be just. Unbeknownst to them, however, greater forces are at work. The Mystic Dark Angel and Gale-Blade Samurai each lurk around every corner, both possessing god-like strength. Defeat everyone not allied with you to win! [Edit: v3, Enchantress / Priestess] ",
    "sides": [
    {
    "side": "mafia1",
    "translation": "Paladin Crusade"
    },
    {
    "side": "village",
    "translation": "Draconic Alliance"
    },
    {
    "side": "Cloud Warrior",
    "translation": "Cloud Warrior"
    },
    {
    "side": "godfather",
    "translation": "Dark Angel"
    }
    ],
    "roles": [
    {
    "role": "rune",
    "translation": "Rune Dragon",
    "side": "village",
    "help": "Invoking ancient magics, you find out the true nature of your target. Type /inspect [name] during the night! You are able to perform this action twice per night. Additionally, you're good friends with the Rocket Drake - you know who he is.",
    "actions": {
    "night": {
    "inspect": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 30,
    "limit": 2
    }
    },
    "startup": {
    "revealRole": [
    "rocket"
    ]
    }
    }
    },
    {
    "role": "rocket",
    "translation": "Rocket Drake",
    "side": "village",
    "help": "This look dangerous to you, bro?' You're the Rocket Drake, a fresh recruit to the Draconic Alliance. You're all fired up and ready to go, thanks to the new magic provided to you by the Rune Dragon! If anyone attacks you during the day, they will definitely regret it- they'll be blown up! You know who the Rune Dragon is since he has to do constant maintenence on your explosive runes, of course.",
    "actions": {
    "daykill": "bomb",
    "daykillrevengemsg": "~Target~ managed to defeat the Rocket Drake but not before ~Self~'s explosive runes detonated and destroyed ~Target~!",
    "startup": {
    "revealRole": [
    "rune"
    ]
    }
    }
    },
    {
    "role": "enchantress",
    "translation": "Dragon Enchantress",
    "side": "village",
    "help": "You're the mystic Dragon Enchantress. Using your mystic powers you can, every night, type /enchant [role] to send a player back in time. This converts Dragons to Hatchlings and Paladins to Squires. This change lasts until the end of the next night. Due to their sheer strength, you are unable to enchant the Mystic Dark Angel or the Gale-Blade Samurai. You and the Templar Priestess use the same source of magic: you can't /enchant her, either.",
    "actions": {
    "night": {
    "enchant": {
    "command": [
    "curse",
    "convert"
    ],
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 59,
    "newRole": {
    "squire": [
    "mage",
    "dyna",
    "rpk",
    "holy"
    ],
    "hatchling": [
    "rune",
    "rocket",
    "bdm",
    "flame"
    ]
    },
    "canConvert": [
    "mage",
    "dyna",
    "rpk",
    "holy",
    "rune",
    "rocket",
    "bdm",
    "flame"
    ],
    "convertmsg": "Dazzle! ~Target~ has been cast a spell on by the Templar Priestess, making them a ~New~!",
    "usermsg": "~Target~ (~Old~) is now a ~New~!",
    "cursedRole": {
    "mage": [
    "mage"
    ],
    "dyna": [
    "dyna"
    ],
    "rpk": [
    "rpk"
    ],
    "holy": [
    "holy"
    ],
    "rune": [
    "rune"
    ],
    "rocket": [
    "rocket"
    ],
    "bdm": [
    "bdm"
    ],
    "flame": [
    "flame"
    ]
    }
    }
    }
    }
    },
    {
    "role": "priestess",
    "translation": "Templar Priestess",
    "side": "mafia1",
    "help": " Using your mystic powers you can, every night, type /enchant [role] to send a player back in time. This converts Dragons to Hatchlings and Paladins to Squires. This change lasts until the end of the next night. Due to their sheer strength, you are unable to enchant the Mystic Dark Angel or the Gale-Blade Samurai. You and the Dragon Enchantress use the same source of magic: you can't /enchant her, either.",
    "actions": {
    "night": {
    "enchant": {
    "command": [
    "curse",
    "convert"
    ],
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 60,
    "newRole": {
    "squire": [
    "mage",
    "dyna",
    "rpk",
    "holy"
    ],
    "hatchling": [
    "rune",
    "rocket",
    "bdm",
    "flame"
    ]
    },
    "canConvert": [
    "mage",
    "dyna",
    "rpk",
    "holy",
    "rune",
    "rocket",
    "bdm",
    "flame"
    ],
    "convertmsg": "Shine! ~Target~ has been cast a spell on by the Templar Priestess, making them a ~New~!",
    "usermsg": "~Target~ (~Old~) is now a ~New~!",
    "cursedRole": {
    "mage": [
    "mage"
    ],
    "dyna": [
    "dyna"
    ],
    "rpk": [
    "rpk"
    ],
    "holy": [
    "holy"
    ],
    "rune": [
    "rune"
    ],
    "rocket": [
    "rocket"
    ],
    "bdm": [
    "bdm"
    ],
    "flame": [
    "flame"
    ]
    }
    }


    }
    }
    },
    {
    "role": "mda",
    "translation": "Mystic Dark Angel",
    "side": "godfather",
    "help": "Cruel and merciless, you are intent on eliminating every opposing player. Pitch black darkness will consume their very cores. Kill up to 3 people with /kill [name]. You are immune to death at night. Death awaits...",
    "actions": {
    "night": {
    "kill": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 20,
    "limit": 3
    }
    },
    "kill": {
    "mode": "ignore"
    },
    "distract": {
    "mode": "ChangeTarget",
    "hookermsg": "You encountered the Dark Angel on a secluded road. You've perished into nothingness...",
    "msg": "The ~Distracter~ came to you last night! She has perished into nothingness..."
    },
    "avoidHax": [
    "kill"
    ]
    }
    },
    {
    "role": "holy",
    "translation": "Holy Paladin",
    "side": "mafia1",
    "help": "A steadfast Paladin with a strong sense of justice, it is your goal to eliminate the unjust. Type /kill [name] during the standby phase. Beware of those who might counter your attack!",
    "actions": {
    "standby": {
    "kill": {
    "target": "AnyButSelf",
    "msg": "You can kill now using /kill [name] :",
    "killmsg": "A javelin flies out of nowhere and pierces ~Target~'s chest, an instant death."
    }
    }
    }
    },
    {
    "role": "dyna",
    "translation": "Dynamite Knight",
    "side": "mafia1",
    "help": "To the vanguard! You're the Dynamite Knight, self-proclaimed 'most explosive paladin' (this title is not contested by anyone). You're a new recruit and have been suitably outfit with special, ancient magics given to you by the Mage Knight! Your amazing armor won't render you invincible but it will kill anyone who defeats you! You know who the Mage Knight is due to his constant assistance.",
    "actions": {
    "daykill": "bomb",
    "daykillrevengemsg": "~Target~ managed to defeat the Dynamite Knight but not before ~Self~'s explosive armor plating detonated and destroyed ~Target~!",
    "startup": {
    "revealRole": [
    "mage"
    ]
    }
    }
    },
    {
    "role": "mage",
    "translation": "Mage Knight",
    "side": "mafia1",
    "help": "Well versed in the magic arts, you can pierce the night darkness and identify anyone with /inspect [name]. You've been helping the Dynamite Knight with a few minor problems with his armor so you know his identity.",
    "actions": {
    "night": {
    "inspect": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 29,
    "limit": 2
    }
    },
    "startup": {
    "revealRole": [
    "dyna"
    ]
    }
    }
    },
    {
    "role": "bdm",
    "translation": "Blazing Dragon Monarch",
    "side": "village",
    "help": "As the leader of the Dragons, your flames sear the night sky, providing a glorious sight. Unleash your fury up to two times during the night with /kill [name].",
    "actions": {
    "night": {
    "kill": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 15,
    "limit": 2
    }
    }
    }
    },
    {
    "role": "rpk",
    "translation": "Radiant Paladin Knight",
    "side": "mafia1",
    "help": "The strongest Paladin alive, you are a force to be reckoned with. Swing your mighty blade two times at night to dispatch of enemies with /kill [name].",
    "actions": {
    "night": {
    "kill": {
    "target": "AnyButSelf",
    "common": "Self",
    "priority": 16,
    "limit": 2
    }
    }
    }
    },
    {
    "role": "elf",
    "translation": "Wood Elf",
    "side": "village",
    "winningSides": [
    "mafia1"
    ],
    "help": "You're just a simple Elf! You have no commands whatsoever and, quite honestly, you want nothing to do with this war at all. That's not up to you to decide, sadly. Either way, neither the Draconic Alliance nor the Paladin Crusade has anything to gain from killing you - you'll win with both of those groups. The Mystic Dark Angel and Gale-Blade Samurai are not your allies, however - they'll kill you on sight. Be careful, you just want to get back to your forest! If there are any other elves in the game, you will know who they are.",
    "actions": {
    "startup": "role-reveal"
    }
    },
    {
    "role": "gbs",
    "translation": "Gale-Blade Samurai",
    "side": "Cloud Warrior",
    "help": "You are a fabled warrior from the heavenly cloud tribe, the last of your kind. You've descended to the battlefield to put an end to the wickedness of the Mystic Dark Angel, the force responsible for the destruction of your race. Her tyranny will be stopped! Your wind-infused blade allows you to parry any daytime kill and destroy the attacker (no command). Additionally, you also have the ability to invoke the power of the storm to kill up to two people during the daytime but this command is your ultimate attack - IT CAN ONLY BE USED ONCE. Let the great purge commence! ",
    "actions": {
    "standby": {
    "kill": {
    "target": "AnyButSelf",
    "msg": "The wind...is blowing. During any standby-phase you may kill up to two foes with /kill but be warned - you may only do this once. :",
    "killmsg": "A floating leaf. A serene breeze. This is all that is left of the fury of the storm, the Gale-Blade Samurai has dispatched another unworthy opponent.",
    "limit": 2,
    "recharge": 99
    }
    },
    "daykill": "revenge",
    "daykillrevengemsg": "Whoosh! ~Target~'s attack was stopped mid-air by a rising air current. He was then struck down in the blink of an eye by the Gale-Blade Samurai!"
    }
    },
    {
    "role": "hatchling",
    "translation": "Hatchling",
    "side": "village",
    "help": "Oh no! You've been teleported back in time. You're now a mere hatchling. You are unable to do anything but wait. You will revert into your previous form at the end of the next night.",
    "actions": {}
    },
    {
    "role": "squire",
    "translation": "Squire",
    "side": "mafia1",
    "help": "Oh no! You've been teleported back in time. You're now a mere squire. You are unable to do anything but wait. You will revert into your previous form at the end of the next night.",
    "actions": {}
    },
    {
    "role": "flame",
    "translation": "Flame Dragon",
    "side": "village",
    "help": "The pinnacle of dragon evolution, you are a true warrior. You may type /kill [name] during the day to envelop a target in flames. Beware of those who might counter your attack!",
    "actions": {
    "standby": {
    "kill": {
    "target": "AnyButSelf",
    "msg": "You can kill now using /kill [name] :",
    "killmsg": "A molten fireball swiftly strikes ~Target~ and only ashes remain..."
    }
    }
    }
    }
    ],
    "roles1": [
    "flame",
    "holy",
    "rune",
    "mage",
    "flame",
    "holy",
    "bdm",
    "rpk",
    "priestess",
    "enchantress",
    "flame",
    "holy",
    "dyna",
    "rocket",
    "mda",
    "gbs",
    "mage",
    "rune",
    "dyna",
    "rocket",
    "flame",
    "holy",
    "flame",
    "holy",
    "flame",
    "holy",
    "flame",
    "holy",
    "dyna",
    "rocket"
    ],
    "villageCantLoseRoles": [
    "bdm",
    "flame"
    ],
    "silentVote": true,
    "ticks": {
    "standby": 35,
    "night": 35
    }
    }[/HIDE]

    File: http://pastebin.com/raw.php?i=LVCuU1Ur

    Castle is simple, almost mindbogglingly so. You have two sides, the Dragons and the Paladins, duking it out in what is basically a free for all. You also have two god roles with the Mystic Dark Angel and Gale-Blade Samurai, both capable of dealing tons of damage. This game, actually, started as my idea of a tweak to a very old theme called Ninja versus Samurai. In that theme, you had a Vepix-level amount of nightkillers with very few daykillers. I figured that the game would be a lot more entertaining if it was made to be "real-time" with the deaths happening in the standby phase.

    This is probably one of the more controversial themes out there as it definitely isn't high on strategy (though I'd argue it still has a fair bit). I think it's fun though and is worth having.
     
    Last edited: Dec 16, 2012
  2. Zzyzx Road

    Zzyzx Road Member

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    Zzyzx Road
    While a rather cool theme from the old days, I don't see much that it adds to Mafia Channel. Kind of Daypix with a taste of a two-sided war. Less kills and more Mafia, maybe? Making it a Village vs. Village as opposing to a faction game or Village vs. Mafia would be something interesting to see, especially out of a classic from Mafia Channel.
     
  3. "Bad To The Bone" Balla

    "Bad To The Bone" Balla so B.A.D.

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    This theme albeit being a classic, its basically luck. While most themes are undeniably luck based, this theme basically requires no village discussion and is basically who gets the less x-fire during the first Night-Day cycle wins.

    Anyways, the inspectors are nearing on useless, hook roles are basically useless unless you get lucky and are still alive to be of some use late game.

    While being a pretty fun theme in my opinion, and the carnage is awesome, the inherent luck that surrounds this theme makes me think it needs a few changes.

    It definitely needs to slow down a bit, getting a non killing role in this theme sucks, as they are nearing on useless. Slowing down this somehow (roles getting every second day-kills, or not as much daykillers, a team limit of kills per day [some of theme idk if possible but just randomshit suggestions] )

    Id like to wait and see how this theme evolves before approving it.
     
  4. BebbZ

    BebbZ Member

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    I find there is a little ability for strategy, even in non-killing roles however it is very limited compared to the luck factor.

    I agree that slowing the game down a little might improve it, however it has been a classic for such a long time because it does work, and any changes made should not change the essence of what the theme is, imo.
     
  5. Hobbes2

    Hobbes2 Aren't I dead or something

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    The charm and reason people play Castle is because of the speedy and quick (and to some people, including me, fun) game. It also comes with creative role(names), allowing it to be, in my opinion, a better daypix. Because of this the best way in my opinion is to see only one of castle and daypix, and i know i prefer Castle.

    That being said if that's not going to happen, i say that Vuvu's edits should be done as they are a good way of slowing down the theme.
     
  6. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    I agree with Vuvu as well
     
  7. Professor Oak

    Professor Oak same Forum Administrator Server Owner Social Media Rep Forum Administrator Server Owner Social Media Rep

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    See my comments on Daypix, and add the fact that there is more than 1 player per side, and that it is mostly luck based...

    ...and I say reject.
     
  8. "Bad To The Bone" Balla

    "Bad To The Bone" Balla so B.A.D.

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    vuvu has'nt even posted in this thread? do you mean mine?
     
  9. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    vuvu is clearly slow
     
  10. Zzyzx Road

    Zzyzx Road Member

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    vintage bookszelabzzzz
     
  11. Saltopus

    Saltopus P.I. Saltopus

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    I'd like to bring this theme back up for discussion considering the last few posts have been complete and utter garbage. First of all, I feel that a lot of people confuse 2 main factors when judging a theme: strategy and procedures. Mainly the procedures that most themes follow; a PR of great importance claims, obtains information on other PRS while the bad guys try to assassinate PRS that are in the way of the main PR. Castle clearly doesn't follow those procedures hence it is confused as being mindless and lacking strategy. While yes there are plenty of daykills and nightkills, maybe too many, this theme has clearly held the test of time. Some may argue that castle has lived it's life and no longer lives up to our standards, well I say nay. Castle is different type of mafia, one that involves understanding priority and when to kill and not to kill. It teaches a different approach to mafia other than what I like to call the procedural method of mafia. It's the first of it's kind and mafia classic, for this I label an approval.
     
  12. Dark Phoenix

    Dark Phoenix Multidimensional Hero

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    I don't have much to say about themes that require little to no strategy to play at all.

    It's a kill-fest, inspector roles are useless. Anyone/everyone can die.
    The selling point of this theme is and always will be the day-kills. At one point this game was acceptable because it was utilizing a feature everyone wanted (Samurai from default); and now that the luster shine of the appeal is just "meh" no one will be as hyped about this theme as it used to be. I loved it, back when it was first released. Now it has run out of its' shelf like much like most trends and arguably should be retired to the Mafia hall of fame (if one existed).


    all in all. declined
     
  13. Ozma

    Ozma Grunt in the machine

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    It's very luck-based. There was potential here but it's wasted. There's no teamwork whatsoever and everyone's basically trying to kill whoever, whenever. Inspector and Distracting roles are completely worthless and getting it was nothing short of groan inducing.
     
  14. Xinc

    Xinc Time for Oras?

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    I agree with Ozma. There is absolutely nothing about teamwork here. Teamkills galore! And non-killing roles were pretty pointless, sans the gale-samurai. You could have just said it was a free-for-all, since the chaos was just as much.
     
  15. two sides of one coin

    two sides of one coin sick of all her shit

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    I agree 100% with this. Had you not MA, I would nominate you for it.
     
  16. SteelEdges

    SteelEdges The Poll Dancer

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    I don't care if a killfest is old. It's still a killfest. Let it die gloriously.

    This theme, however, can be added to a quirky, ClanWars-like, setup. Saltopus says it is a break from the procedural ways of default - something that should change - which is true. However, so are Vepix, Daypix, and Rotom.

    Unlike Vepix and Daypix - and probaably unlike Rotom - Castle can be edited to be intellectual, I believe.

    Decline but open to heavy alteration.
     
  17. two sides of one coin

    two sides of one coin sick of all her shit

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    I will stop arguing the point soon but there is basically no skill in Vepix. However, in Castle there is skill, eg you are Flame Dragon vs 2 Paladins, you claim first, have one kill the other and win.
     
  18. TheUnknownOne

    TheUnknownOne Member

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    Night | day bombs is an interesting idea you could add.
     
  19. Katia

    Katia Haxy Haxy!

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    There is a flaw with the two pl roles. Between princess knight and dragon princess, I believe dragon princess is the better role for one good reason. Dragons are mostly daykillers. So even if princess knight gets lucky and manages to hit a dragon, she still probably won't do anything since she probably hit a flame dragon who doesn't care if he is distracted during the night. As a result dragon princess doesn't have to worry so much about fouling up her own team.

    2ndly we have the mayor roles. Honestly, I just don't see them serving much point since they almost never make it to end game. I honestly don't think I can recall any game when it was a mayor vote that won the game. Probably would be better if they were just taken out. They certainly wouldn't be missed.

    Now am not sure how to improve the pls, but I see a simple way ti improve inspectors. Give them more then one inspect per night. Better chance to get some good info and find someone who can actually use it.

    Now this aside, I have some other thoughts on the theme which I am going to share below.

    Is this a noobkiller? Yes. Is it luck based? Yes. Yet despite this, I rather enjoy playing this theme. I enjoyed this theme far more then I enjoyed either daypix or vepix. As Saltopus said, it's a nice break from the play style of default. It's fun, fast and chaotic and I adore wondering what team is going to get utterly screwed this time. It's also one of the more amusing themes to watch. *tends to silently root for the dragons*

    Is it anything like the traditional version of mafia. Nope and I honestly don't give a crap.

    Now do I think Castle can be improved. Of course. However I don't want to see improvements that completely change it to another procedural theme. After all, sometimes it nice to just say: Screw you procedure, I want to kill people!
     
  20. Tesla Elesa

    Tesla Elesa Almost Quality

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    There is a level of skill involved in this theme, should you choose to follow through with it. The problem? What's the point if you get a daykilling role? Why waste your time strategizing when you have the power to haphazardly take someone out of the game forever?

    And if you get a regular role, you might as well beg the Flame Dragons and Holy Paladins and Gale-Blade Samurais and God knows what else killing roles are out there to put you out of your misery. No one strategizes in Castle. It's just a noobkilling, luck based, killfest.

    However, I do like the theme itself, despite how agonizingly stupid it is to get a non daykilling role. Tentatively declining this until further changes are made.

    Some things I'd like to see:
    1. Day bombs for sheer lulz value
    2. No lynch phase
    2a. No roles with extra votes
    3. Kill evasion chances (if the theme is based on luck, might as well take some of that power out of the hands of the players and place it into the definitely not broken RNG)
    4. Fail chances for daykills

    We can't do anything drastic without ruining the feel of the theme, but a few minor changes would make this even more lulzy and luck based, which would actually make for a better theme. Sort of like how movies that are really bad can be quite entertaining to watch for whatever the reason.
     
  21. Narshen

    Narshen Dragon Lord

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    This generated more discussion than I had imagined it would!

    To be fair, it is really hard to please everyone - especially with a theme as simple as Castle. When the theme was still played, I would constantly be bombarded with messages telling me "This theme has too many killers!" or "Dude, you should add more killers, I keep getting Rune Dragon!" and, honestly, I can't please both groups.

    To call Castle a "noobkiller" is, in my opinion, a bit of a stretch. The first night and day are pretty much up to luck but you'll need to use some modicum of mafia skill in order to deduce who to kil and who to not kill. In this fashion, having a themetype of "us vs them", it allows Castle endgames to be diverse and fun to watch.

    Of course, I'm not blind to suggestions. I can, potentially, revamp entire parts of the theme to make it more fun for people who get non-killing roles and to reduce redundancy as well. Removing the voting phase isn't a bad idea. Giving the inspectors additional powers would be cool too. I could potentially redo the PL-style roles to have more of an impact on the game and probably just remove the mayor roles. There's a lot more to be done with the theme now that mafia has a lot of interesting gimmicks like convert / poison that would work out nicely in a theme like this.

    That said, despite how heavily I change parts of the theme to be more fun and enjoyable, the core of it is going to be the Castle that everyone is familiar with. Any strategy I manage to add will only be layers added to the strategy that already exists, I can't change the very core of the theme - you kill people and, in doing so, assemble your team and win. As such, I don't want people to get the wrong idea about this - I am willing to put in the time / effort required to make the theme more enjoyable but it's not going to change the theme into something it isn't. If people are cool with Castle as a concept existing then I will gladly begin work on an overhaul.
     
  22. Saltopus

    Saltopus P.I. Saltopus

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    Castle, one of my favorite themes. Deria, please do the voodoo that you do so well. Nothing would please me more than to see this theme get revamped for a shot at being passed through MR. At the rate these declines are going, I doubt there would be any objections.
     
  23. TheUnknownOne

    TheUnknownOne Member

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    Bombs would add a lot of strategy, because you don't want to die killing someone.
     
  24. SteelEdges

    SteelEdges The Poll Dancer

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    I have to agree. Although this version is a reject, a revamped Castle for Mafia 2.0 would be incredible.
     
  25. Yttrium

    Yttrium Well-Known Member Developer Developer

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    Um... hi. Aren't the Paladins mostly daykillers, too? ._. And it's not really too uncommon for the mayors to have an effect on the game late game...

    Anyway, I think perhaps having a daykilling role reveal could help - it would allow people to claim to someone and perhaps add more strategy. Although, I always liked the idea of how Castle didn't have any BGs :<
     
  26. Altaria

    Altaria (':

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    Agreeing with this. However, without a kill evade, the samurai would just get daykilled by the other team. Perhaps every daykiller could get a chance of role reveal akin to a Mow Rotom's, or a Mike Kirby within each team (which would make the role incredibly OP).
     
  27. Narshen

    Narshen Dragon Lord

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    Here's a non-comprehensive list of changes planned to make the game faster, smoother and more fun for all players involved. The core is, of course, the same but the strategy level should definitely increase as a result of these changes. I've provided the reasons for the sake of the curious:

    - Removed Voting Phase [Ultimately useless, waste of 30 seconds]
    - Extended Night Phase from 30 seconds to 35 seconds [Quality of life change, allows Mystic Dark Angel to select kills more easily]
    - Extended Standby Phase from 30 seconds to 45 seconds [More time to think, strategize and utilize 'real-time' function]
    - Removed Aged Scholar and Elder Dragon [No voting phase? No need for + votes!]
    - Removed Dragon Princess and Princess Knight [Were only able to distract a grand total of...2 roles. Pointless]
    - Added Dynamite Knight and Rocket Dragon, bombs that detonate upon being daykilled. They know who Mage Knight / Rune Dragon are [Added to present risk in wanton daykilling, tied with Inspector role to add 'mafia' aspect to games]
    - Mage Knight and Rune Dragon now have 2 inspects (instead of 1) and start off by knowing who the Dynamite Knight / Rocket Dragon is [Allows for faster team roundup]
    - Quality of life changes to Mystic Dark Angel & Gale-Blade Samurai [Hard to summarize but overall good changes]

    More stuff is planned but nothing concrete as of yet. Let me know if you like these changes and would approve the theme if it were to include these, of course.
     
  28. Nainil

    Nainil The International of PO

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    I would love to see these changes in Castle. It gets my approval if I saw these changes made.

    Also, I would say cut the standby phase from 45 secs to 35 secs or something- Mafia ultimately does not need that much time. Having played Castle for so long these are my thoughts.
    Also, there should be a good number of Rocket Dragons/Dynamite Knights as compared to the number of daykillers that are in Castle theme. This would be a good nerf to them and would keep them in check. Also, are you planning to let the bombs survive or die while getting daykilled, and if it's the former, then do they reveal their roles?
    In addition to this, just one additional Inspect seems less useful than you might think. People die in the night too- you don't want to be wasting Inspects on them. The BDM and RPK kill four people a night, and the Inspectors are vulnerable to getting killed during the day as well. This is why I think maybe you should add a sort of hax onto the Inspectors, so they actually have a chance to reveal enemies or something before they die...and reduce how underpowered they are.
     
  29. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    bombs are an excellent deterrent to the insane daykills and the extra inspects allow teams to maybe connect easier

    the extra time is a godsend, but the idea of not having a lynching phase in a mafia game seems weird to me
     
  30. Katia

    Katia Haxy Haxy!

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    I love these changes. If you put them in I will accept this theme.
     
  31. t3 the third

    t3 the third Member

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    I'd ask the same question as Nainil. Do the bombs revenge daykills or just explode? If they do revenge will they reveal themselves? Also will they have anything to do other than try to round up team-mates and sit there?
     
  32. Narshen

    Narshen Dragon Lord

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    Sure, 35 seconds sounds equally solid.

    I'm of the opinion that having too many Dynamite Knights / Rocket Dragons would result in a slower game due to the sheer fear of having it blow up in your face. I think one per side (for a total of 2) coupled with the Gale-Blade Samurai will be a strong but not ridiculous deterrent to daykilling. I'll have them die when activated simply because I want to keep the "parry" mechanic in the hands of the Gale-Blade Samurai.

    I am not against buffing the inspector but do consider that it's hard enough for the Mystic Dark Angel and Gale-Blade Samurai to do well as is. The lack of a voting phase definitely helps them but the inspectors are strong enough now to be a pain. That said, I'm considering ways to incorporate hax without making them significantly weaker!

    I don't think anyone considers Castle anything close to a "standard" mafia game, haha.

    That'll be the extent of it, really. I could, of course, add a fun gimmick where they can "upgrade" themselves after x turns to be able to survive after being hit with a daykill but that's just theorycrafting at this point.

    I am still not sure to what extent I want to include poison / onDeath / convert and all that good stuff since, honestly, the theme doesn't require much modification. That said, if any of you can think of an awesome idea, I'm always open. In the meantime, let me go ahead and write the new code!
     
  33. two sides of one coin

    two sides of one coin sick of all her shit

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    This sounds amazing, Deria. Loving the new changes.
     
  34. Narshen

    Narshen Dragon Lord

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    Here you go, guys, a fairly suitable (imo) interim version of Castle that incorporates most of the tentative changes:

    http://pastebin.com/raw.php?i=7KU9zgmx

    Dragon Princess and the newly renamed Templar Princess are still in the coding (and feature things like hax on night and daykills along with planned onDeath interactions with group bosses) but they don't appear at all in the games (for now!).

    Everything else is, more or less, exactly what I had planned. I added in some Wood Elves to the game. These guys will have no commands, know each other and will win with both Dragons and Paladins but not against the Angel or the Samurai. Dunno how popular they'll be but I think they're an interesting take on a neutral role in this game. Let me know if you guys want to keep them or not.

    The coding for the new version of Castle took at least an hour, oof. You guys had better like this one!
     
  35. two sides of one coin

    two sides of one coin sick of all her shit

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    I like the new changes but I don't think there's any need for the Wood Elves. With BDM, RPK and MDA giving 7 kills per night it's just gonna be a massacre for them, not to mention the day.
     
  36. TheUnknownOne

    TheUnknownOne Member

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    Wood Elf's winningSides doesn't have village (Dragons)
     
  37. Narshen

    Narshen Dragon Lord

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    Well, that's just the thing. RPK and BDM have no reason to kill a claimed Wood Elf so, presumably, they wouldn't do anything to them. I can remove them if you guys don't like them, though, they were meant to be a filler villy sort of thing to slightly slow down the theme.

    Their original side is the village, though. I was under the impression that winningSides was a "you also win with" type of thing.
     
  38. Narshen

    Narshen Dragon Lord

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    May as well bump this.
     
  39. two sides of one coin

    two sides of one coin sick of all her shit

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    Nobody is approving my favorite theme ;-;
     
  40. Shiny Rayquaza

    Shiny Rayquaza Your nightmare!

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    Well, I do like the changes that has been made, but Dragons is the village? I though it was Paladin's who were defending themselves from Dragons....