MoveMachine and Database troubles

Discussion in 'Database Modifications' started by leccosta, Aug 14, 2012.

  1. leccosta

    leccosta New Member

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    Hi, I'm trying to make a modded server with characters from the anime Fairy Tail as pokemons. So I started replacing Bulbasaur for my first Fakemon. Then I ran into two problems:

    First, I erased ALL the moves from Bulbasaur from ALL generations and put my Fakemon's moves in the Level category from BW2. But when I load the mod in teambuilder there still are some breeding and tutor moves from Bulbasaur! (To use MoveMachine in the mod, I copied and pasted the MoveMachine.exe and .dll foles in the folder above the mod)

    And second, I switched the type of Bulbasaur to my Fakemon's type (Fire/Dragon), and in the teambuilder it appears Fire/Dragon. But in the battles its still treated as a Grass/Poison (fire-type moves are super effective etc.

    Any help with those problems?
     
  2. Arceus

    Arceus Member

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    Did you remove the moves in the various subgen files?

    Make sure the server is also running the same mod as your client is. I am guessing that is your problem.
     
  3. leccosta

    leccosta New Member

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    Yes, I removed the moves in the subgen files and my server has the same mod, but the moves are still there. I only removed from the subgen files from folder 5G, do I need to remove from all of them?

    And about my second problem? Any help?
     
  4. Arceus

    Arceus Member

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    You will need to remove the moves from 4G and 3G for it since a Pokemon in 5G could get moves from that far back.
     
  5. leccosta

    leccosta New Member

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    Okay, I removed the moves manually from all generations folders but it didn't help. Another suggestion?