MOD'd server = new stuff for pokemanz, like tail glow for ampharos or flare blitz flareon. This doesn't mean caterpie will have judgment. (In other words, using common sense overall) Other rules (Like SR ban, Battle tower tier, OHKO moves allowed or other stuff) can be discussed later To put this in other words: Trying to be innovative and responsible If I can help with anything, count with me. I got already a MOD'd database for Net battle, someone told me I can pass it to PO easily, so yeah.
I don't want this to be a CAP 2 (fakemons) I'm only interested on pokemon that exist already, but need some extra moves/traits that makes sense and help them.
Just saying, PO doesn't have good ways to handle MOD servers. It's still possible, but it would either require to build the team using script commands or have the client download manually a modded version of the files.
well, you could add a loader for database mods inside team builder, and an automatic mod downloader from a server. nbs is similar to PO and has this function, and shoddy battle gives the possibility to create custom pokemons, loaded when you first connect to the server.
There aren't, for two reasons. I'm assuming you're referring to Smogon CAP, which means you have to deal with whatever method they want to use to play with them because they're not our IP. The other is like Coyotte said, the program doesn't support modding new pokemon in.
Pokemon Topaz plans on modding the source to add in Topaz Pokemon. We already ran a successful test a couple of months ago and got some of our Pokemon implemented to play around. Not sure when we'll get back to it though, getting a demo of the actual game out by the end of summer is our priority. Just thought I'd throw that out there - that there will be at least one modded server. :) Although it's not going to be like CAP in the sense that the Pokemon are built with a competitive metagame in mind. If anything, it will be more of an RPG-ish server. We plan on accomplishing this by modifying the source code directly, this isn't something that is going to be built into Pokemon Online.
First off: I apologize if this is technically a necro, but it seems better than making an entirely new thread. I've got a fairly modded DB for my friends over on CSNES, with even a few changes like Poison being SE against Water, boosted stuff like a higher HP dunsparce, etc. But I can't figure out how to extend the list of available 'mons and sprites. All I'm looking to do is add about 50 or so to the number of mons we can have, and the number of sprites increased by around 60. I'm willing to do the work myself, but I don't know quite how... Anywhere I can get some help on this, or if I can get some advice on how to do so here?
To extend the number of sprites: change db/pokes/pokes.zip or something like that. To extend the number of pokémons, you must change the first line of db/pokes/pokemons_en.txt (and the corresponding line in the translation files too if you're using them) and put the new number of pokémons without formes. Then you must add those pokémons before the pokémons with formes, (look near the end of the file), and edit all the pokémon files (movesets, ...) to add moves for those pokémons. I'll upload this evening (in 10 hours or so) an executable that lets you change the movesets. Still it'll be complicated editing the other files by hand, i'll hope you succeed :)
That's... awesome in it's simplicity. And I know how to alter the movesets (and base stats), but an executable to do it WOULD make the whole thing much faster and easier. Honestly, I can't believe I didn't catch onto that before. Thank you very, very much, and I'll let you know how it goes. Edit: I've... found the hard part. The 'mon sprites... renaming so many folders... aghASDADASD!!!!!!!!11
Yes, but the exe is limited to movesets for now (if you want to edit TM/HMs, do it for both gens with the same HMs/TMs) http://pokemon-online.eu/files/MoveMachine.exe Put that in the same directory as Pokemon-Online.exe. Don't forget to save the changes (Ctrl+S) when you've finished. This is a development tool, so don't be too harsh =)
Tested- seems to work great! Thanks, that'll speed up a lot! ;3 Now for the real harsh part... Moving the 'mon sprites around.