[BW2 Ubers] 6 Sandy Beasts

Discussion in 'Team Showcase' started by Donkey, Jun 7, 2012.

  1. Donkey

    Donkey Banned

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    Introduction:

    What's up, Donkey here. I already posted this RMT on Smogon and got very good criticism, making it into issue 20 of the Smog. I'd prefer not to get any suggestions as this team is basically finalized, and I know it has problems with late game Darkrai, Mewtwo, Arceus-Fight, Lustrous Palkia, and a few other pokes. I'm posting this here just to show it to you guys. Also, I stopped laddering with this team a while ago.

    Anyways, onto the team. This team is probably the best team I've built. It's currently sitting at rank one on PO and peaked around 1470 on smogon. My old team had lots of problems with taunt and a few offensive cores, but this one has very few weaknesses since it's a lot more balanced. Sand is incredibly anti-meta in ubers, and when used well it can be nearly impossible to beat. To use this team successfully, you have to focus on wearing down opposing weather starters, getting up hazards, and preserving Excadrill for a late game sweep. Groudon and Kyogre have a very hard time staying alive against this team.

    At a Glance:
    [​IMG] [​IMG] [​IMG][​IMG] [​IMG] [​IMG]

    In Depth:

    [​IMG]

    Tyranitar (M) @ Lum Berry
    Trait: Sand Stream
    EVs: 252 HP / 64 Atk / 184 SDef / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Superpower
    - Stone Edge
    - Pursuit

    Tyranitar is one of the best anti-leads in the current uber metagame. It guarantees you sand 100% of the time, and also acts as a check to some of the common non-weather leads. Lum Berry absorbs Dark Void and Spore, allowing Superpower to bring Darkrai and Smeargle down to their focus sashes, which are taken out by sand. Tyranitar single-handedly prevents losing a pokemon to sleep and shuts down smashpass. Stone Edge is mainly a filler move to hit things hard on switches and stop Ho-Oh/Rayquaza from setting up (although Arceus-Rock can switch in on both of these). However, Pursuit is the most important move on the set. Since Ferrothorn can't really take specs Water Spouts, my usual switch-in for Kyogre is Giratina. Eventually, my opponent catches on to this and locks themselves into Ice Beam. At this point, I'll go into Tyranitar, easily take the Ice Beam, and do about 45% with Pursuit as Kyogre is called back, quickly wearing it down. Pursuit is also nice to use on Palkia or Reshiram after they Draco Meteor and drop to -2. Stealth Rocks rack up switch-in damage and wear down the opponent's weather inducer.

    Possible Changes: Roar or Dragon Tail could be used instead of Stone Edge. This would rack up more hazard damage, while still preventing Ho-Oh/Rayquaza from setting up. Roar is also guaranteed to stop smashpass. Ice Beam can also work to help deal with opposing Gliscors and still hit Rayquaza. Similarly, Fire Blast could be used to hit Ferrothorn/Forretress/Skarmory, but I prefer having an all physical Tyranitar to optimize my EVs.

    [​IMG]

    Excadrill (M) @ Life Orb
    Trait: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Shadow Claw/Rock Slide
    - Rapid Spin

    Excadrill is a great cleaner and revenge killer. Any team, offensive or stall, needs a pokemon that can sweep late game. Excadrill fits this role perfectly with Sand Rush. However, weather inducers such as Groudon, Rayquaza and Kyogre are the biggest threats to Excadrill since they stop it's sweep. This shows how well Arceus-Rock and Giratina synergize with Exca. Rockceus can switch in on virtually any of Rayquaza or Ho-Oh's moves and OHKO back, while Giratina takes hits from Kyogre all day. Groudon is also worn down by Earthquake spam + hazards pretty quickly (especially if I can burn it). Shadow Claw is specifically for Giratina-O. Rock Slide doesn't do enough damage to break Gira-O, so I prefer using Shadow Claw to help me spin. This being so, Earthquake hits Giratina-A harder because of STAB. Skarmory does completely wall this set, but at the expense of Excadrill getting free rapid spins. Excadrill's speed is maxed so as to speed tie other Excadrills. Excadrill not only can sweep, but provides great defensive support.

    Possible Changes: Lum Berry breaks Giratina-A easily, but it means that leftover recovery is lost and Exca is worn down faster. Air Balloon works well too, since then Exca only takes resisted SR damage. I wouldn't recommend life orb, since it means you can't spam spins vs skarmory.

    [​IMG]

    Arceus-Rock @ Stone Plate
    Trait: Multitype
    EVs: 252 HP / 120 Def / 136 Spd
    Timid Nature (+Spd, -Atk)
    - Will-O-Wisp
    - Judgment
    - Calm Mind/Perish Song
    - Recover

    Arceus-Rock has a very special role on this team. It's main purpose is to check Rayquaza and Ho-Oh, which can cause the rest of the team trouble. Rockceus outspeeds both and OHKOs with Judgment, and can take +1 Life Orb Earthquakes from Rayquaza. Ho-Oh can't do anything to it besides land a burn. It also walls Specs Reshiram in sand, and Will-O-Wisps Groudon (and other physical attackers) with the benefit that common sun abusers such as Reshiram or Ho-Oh can't switch in on the expected Will-O-Wisp as they would vs Giratina. Non-Timid SD Arceus is outsped and burned while Arceus takes +2 Extremespeeds with ease. Physical attackers such as Excadrill, Garchomp, or Terrakion are walled by Ferrothorn and Giratina. I am starting to use Calm Mind over Perish Song a lot more since it helps with my Palkia weakness and is a nice sweeper. In sand, Arceus also is able to stall out Mewtwo, Palkia, and Dialga. With Gliscor spreading toxic, Arceus's becomes very threatening. It's not an easy poke to take down.

    Possible Changes: Calm Mind can be used instead of Perish Song. Arceus-Rock can then setup on Palkia and other special attackers, and sometimes pull off a sweep. Since Kyogre is commonly brought it to check it, if you predict right you can hit Kyogre on the switch.

    [​IMG]

    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Leech Seed
    - Spikes
    - Protect
    - Power Whip

    Ferrothorn is a self-explanatory poke. With its evs maxed out in special defense, its a solid check to TG Manaphy, CM/Bulky Kyogre, and Scarf ogre. Protect helps scout scarfers, although Lustrous Palkia must be watched out for. It's water resistance and steel typing makes it a great option on sand, and synergizes well with Tyranitar and Arceus-Rock. If Arceus-Rock is low health, Ferrothorn also sponges physical attacks, particularly Zekrom. Leech Seed wears down pokes on switch-ins as well.

    Possible Changes: Protect could be replaced with Thunder Wave or Toxic, but I find that Protect helps keep Ferro alive longer.

    [​IMG]

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 200 Def / 56 Spd
    Impish Nature (+Def, -SAtk)
    - Substitute
    - Earthquake
    - Toxic
    - Taunt

    Since this is a wifi team, I always lead with Gliscor vs Groudon. Taunt stops SR, Toxic cripples Groudon for the entire match and stalls offensive Groudon, and sub blocks dragon tail. Gliscor also beats Sub HC Zekrom, dealing over 50% with Earthquake and forcing Dragon Claws or Outrages. Gliscor is also great because it can switch in on Giratina-A, stall mons such as Chansey, Ferro, Forry, Skarm, etc, and setup a sub, Taunt, or Toxic/Earthquake on the switch. It helps put a lot of pressure on any offensive team with a few stall pokes. Toxic also cripples CM Arceus forms, which can be very important. Reaching 240 speed, it can Toxic Ho-Oh before it can sub, Earthquake Tentacruel, and Sub/Toxic stall any slower mon. Poison heal also means it can absorb Will-O-Wisps for the team, which is very important for Excadrill. Gliscor is the most fun poke to use on the team, and by far the MVP. Since it's set is unexpected, it can really do damage early on.

    Possible Changes: You can run either a larger speed creep to outspeed other Gliscors, or a smaller speed creep to ensure that Ferrothorn Power Whips don't break subs. Protect is always nice to have on Gliscor, but there isn't really a moveslot available.

    [​IMG]

    Giratina @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 244 SDef / 16 Spd
    Calm Nature (+SDef, -Atk)
    - Rest
    - Sleep Talk
    - Will-O-Wisp
    - Roar

    Special Defensive Giratina + Tyranitar is as close as you can get to a counter for Specs Kyogre without using Shedninja (lol) or Gastrodon. As I mentioned before, Giratina baits Ice Beam allowing TTar to Pursuit. Giratina is also a backup SD Arceus check. Without physical defense EVs, it can still tank one Shadow Claw and get a burn/remove lum berry. Gira also phases CM Arceus forms and Mewtwo; racking up hazard damage with Roar. Last but definitely not least, it spinblocks. Forretress can setup on it, but in that case I usually try to predict around it. Gliscor can taunt it and wear Forry down. Giratina is incredibly durable, and undoubtedly the best Kyogre check/Spin blocker in the game. Although this set is taunt weak, the rest of my team doesn't have that many problems with it.

    Possible Changes: Dragon Tail instead of roar, but then sub Mewtwo, sub Ho-Oh, sub Exca, and sub Steelceus all become big problems. The lower pp means that Giratina has to use its moves more carefully as well.

    Conclusion:
    Thanks for reading, here's the importable for anyone who wants to try out this team. Hope you guys enjoyed. I will be posting a complete threat list when I get the chance.
    Shoutouts to Faint, Dotteh, Rudy, Loco, Hugen, Syrim, Princess Bri, Soulwind, Noodlez and all my PO bros.

    Importable:

    Tyranitar (M) @ Lum Berry
    Trait: Sand Stream
    EVs: 252 HP / 64 Atk / 184 SDef / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Superpower
    - Stone Edge
    - Pursuit

    Excadrill (M) @ Life Orb
    Trait: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Shadow Claw
    - Rapid Spin

    Arceus-Rock @ Stone Plate
    Trait: Multitype
    EVs: 252 HP / 120 Def / 136 Spd
    Timid Nature (+Spd, -Atk)
    - Will-O-Wisp
    - Judgment
    - Calm Mind
    - Recover

    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Leech Seed
    - Spikes
    - Protect
    - Power Whip

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 200 Def / 56 Spd
    Impish Nature (+Def, -SAtk)
    - Substitute
    - Earthquake
    - Toxic
    - Taunt

    Giratina @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 244 SDef / 16 Spd
    Calm Nature (+SDef, -Atk)
    - Rest
    - Sleep Talk
    - Will-O-Wisp
    - Roar[/HIDE]
     
    Last edited: Jun 7, 2012
  2. Trainer_Red

    Trainer_Red aka Novᴀ =)

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    From what I can see, it's a near perfect team mate. But really, what else do you expect in Ubers from Donkey? =)
     
  3. Monsters of Men

    Monsters of Men Just Keep Fightin' Till You Fall

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    Hey Donkey! haha, i've seen so many people use your team, it's great. I really like it & think that your usage of underrated and yet great pokemon like Arceus-Rock and Gliscor is great. :) Gratz on your peak (again) bro! :)
     
  4. Emperor PPP

    Emperor PPP PKMNPurePower

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    Congratz on the peak Donkey
    CM Arceus-Ice with focus blast (or to a lesser extent Arceus-Fight with ice beam as you said) looks like a huge threat to your team
    I guess that giving Ferrothorn thunder wave over protect might help - Arceus-Rock can take on IceCeus though
    4 of your pokemon are weak to fighting but the other two take practically no damage from it

    I thought standard Tentacruel ran 240 speed - and ice beam
     
  5. Donkey

    Donkey Banned

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    Thanks man!

    Thanks bro :)
    Thankfully, Arceus-Ice is hazard weak and therefore nearly nonexistent on the ladder. Excadrill can generally handle it after SR + sand as well.
    Tentacruel's speed varies, and Ice Beam is fairly rare. When I laddered with this team, I speed crept a little more on Gliscor anyways.
     
  6. Kimi15

    Kimi15 New Member

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    You don't really need advice do you? :)

    For what its worth.... I normally like to pack a sneaky weather move in ubers, so long as there's sand your team is outstanding, I'd try to get rid of ttar and then make my move as fast as possible. Takes out excadrills lethal pace and arceus' extra bulk. I doubt many will win a switchfest by going obvious with Kyogre/Groudon, maybe if you weren't top ranked, I think you'd do a fair amount of damage in the meantime. A wise taunter will still see to ferrothorn/giratina with ease, I'm not sure if you chose roar because you're sub-conscious (lol). If I couldn't change weather I'd throw whatever status I could at your Arceus, toxic, leech seed, I wouldn't want it there for more than 2 turns, sand or not, rain ferrothorn will be up for some chit chat though.
     
  7. Donkey

    Donkey Banned

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    Thanks for the rate! And yeah, Sub Mewtwo rapes this team pretty badly with Aura Sphere/Psystrike so I run Roar to phase it...also nice for random Sub Arceus forms (specifically Steel), Groudon, Exca (rare, but if Gliscor is down or low its a big threat).
     
  8. Flapo

    Flapo Member

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    Amazing team. Id just want to know how you deal with double dance Terrakion, since it will outspeed exca after a rock polish, and rock gem (which is very popular these days) allows it to ohko standard gliscor after SR. Your only counter is Giratina, and that may be a bit underwhelming with your 4 fighting weakness.

    Thinking of it, Conkeldurr must give you some hard times, even if its not used much in ubers
     
  9. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Blitz
    What can Terra do to Gira though? It's risking a burn or a phaze. Iirc, Conkeldurr will hit Gira with a 50 BP Payback if it Roars... Unless i'm being blind...

    Anyways congrats on the peak. Just curious, how do you deal with SubRai?
     
  10. -Manaphy--

    -Manaphy-- Overconsumption

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    SubRai won't have Focus blast/nasty plot so then it gets walled by TTar/Arceus.

    Anyway I've already commented on this team quite a bit. :]
     
  11. Donkey

    Donkey Banned

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    I've never played a Conkeldurr on a serious team in Ubers, nor-double dance Terrakion. Random OU pokes are always a threat to Uber stall, but Giratina + Gliscor combo handles Terrakion very well. If Terrakion gets an SD up and manages to OHKO Gliscor, it won't have a Rock Polish so Exca can just revenge. For Conkeldurr, I'd just Toxic it (knowing it will get guts) and Sub stall or spam EQ with Gliscor. I could also do what Blitz suggested.

    Sub Rai loses to Ferro and TTar after I sleep fodder something, Arceus Rock can handle it in sand, and once Sub is broken Excadrill revenges it.
     
  12. Butter

    Butter Warm, buttery goodness.

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    Lol Conkeldurr

    Swords dance Rayquaza can pose a problem should rockceus be dead, as well as a few other pokemon shrang mentioned... Other than that, your team is solid. I dont see sandstorm very often anymore :___;

    Nice rmt c:
     
  13. Dr. Fuji

    Dr. Fuji Active Member

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    I honestly think Donkey is my favourite battler ever I'm very glad he's back fantastic team while it does have problems you have acknowledged them I really like how you're using perfectly good pokemon that people just seem to ignore for some odd reason keep doing what you're doing!
     
  14. Donkey

    Donkey Banned

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    Thanks bro, appreciate it!
     
  15. Lavaman

    Lavaman Demon Shadow 7

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    Good Team At All