Hey guys! Today I will be making an offensive Volt-Turn team. Plz critique and help me become better :) Thanx. So teambuilding process: Spoiler -First off I started with Rotom-W, who is one of my new favourite Water pokemon. It is part of the Volt-turn combo as well, and is easy to use since it only has one rare weakness. -Mienshao is a great, self-healing pokemon who has great Attack and Speed and can KO many threats of Rotom-W (namely Terrakion, Celebi, and the fat pink blobs). -So I tried Landorus, since Rotom-W complemented each other’s weaknesses well. Landorus was also a physical attacker, unlike Rotom-W. -Then came Scizor, who was a staple of any Volt-Turn team. He could also trap annoying psychic types like Latios (choice locked of course) and Gengar. Magnezone, Scizor’s greatest counter, was already taken care by Landorus and Mienshao. I also didn’t chose Magnezone since I plenty of ways to get around them. -I tried Alakazam, who was a full-fledged ready to attack guy. He also was a special attacker, to balance things out. -Next up, I tried a rapid spinner: Forretress. Tentacruel worked best on rain teams, and Forretress was a sturdy physical wall. -Noticing my pokemon could be taken out by neutral attacks over the time, and Alakazam could usually only kill one pokemon, I replaced it with a Wish support and mixed wall pokemon: Chansey. -I noticed that Forretress had the same typing, and compounded weakness of Fire, and since Rotom-W was my only fire-resist, so I tried a new, perhaps better pokemon from an OU RMT from Smogon: Xatu.I noticed that Xatu could learn both U-turn and Wish, and my pokes had low HP to take advantage and heal most of their HP with Xatu’s Wishes, so both Chansey and Forretress weren’t needed. (And they were too stally XD) -I noticed my team lacked a fire attacker, and Skar was walling it like Heil, so I went and tried a new poke: Jirachi. -Then I noticed 2 huge problems: 4 of my pokemon were physical attackers and Gastrodon was becoming really popular, and REALLY wrecking my team. And Jirachi wasn’t really “walling” Skarmory. So I replaced Jirachi and tried Virizion. -But then, Virizion couldn’t really sweep by itself, had typing like Mienshao and couldn’t U-turn, so I tried a new pokemon who could- Celebi. -Meh. Mienshao did its job, but I still had some problems with Skarmory and especially Scizor. So I replaced it with Infernape. [/HIDE] And that’s how my team was formed :D Now, off to my real team: Hydrovolt (Rotom-W) @ Choice Scarf Trait: Levitate EVs: 4HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hydro Pump - Volt Switch - Hidden Power [Ice] - Trick Spoiler A staple and only Volt Switcher on my team, Rotom-W is my best pokemon and a revenge killer out there. Hydro Pump is the only water type move on my team, and one really need. Volt Switch is there to make the Volt-Turn combo. Hidden Power Ice is there to revenge kill Dragons, which something my team hates.Timid nature is to outpace dragons/ +1 Gyarados and kill them off. Choice Scarf is the obvious choice here, as Rotom-W is meant to be a revenge killer. 252SAtk for maximum power without Specs, 252Spd for more Speed, and 4HP for slight bulk. Possible Changes: I could change Hidden Power Ice into Fire, but with Celebi, Scizor and Infernape with their Fire, Fighting, or both respectively, Ferrothorn shouldn’t be hard to take down. Also, Xatu just almost walls it completely.[/HIDE] Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Spoiler The 2nd staple to any Volt-Turn team. This is also my backup revenge-killing dragon counter. Technician for obvious reasons, and EVs are that of a standard set. But if u don’t know, 248HP are for bulk, 252Atk for max damage and 8 Spd to outspeed some pokemon. Adamant for most output damage, and Choice Band is there to help that. U-Turn to help complete the combo, Bullet Punch to revenge kill opponents, Superpower to finish off other Scizor/ against DD Scrafty, and Pursuit to kill Choice-locked Latios, among other frail Psychic Types. Possible Changes: I could change Superpower to Quick Attack, but Superpower is generally the superior choice.[/HIDE] Forceclash (Landorus) (M) @ Expert Belt Trait: Sand Force EVs: 4HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Stone Edge - U-turn - Hidden Power [Ice] Spoiler One of my guys who stayed with me since the very beginning :D. Expert Belt is there to score some surprise KOs, and Jolly Nature is to outrun most opponents since Landorus isn’t carrying Scarf. Earthquake and Stone Edge make an invaluable combo, Hidden Power Ice is to kill other Landorus/Gliscor, and U-turn is to scout. 4HP are for teeny tiny bulk and 252Atk and 252Spd for ultimate fast, attacking power. Possible Changes: I could make his set into a Smack Down, Scarf or Band set, but Expert Belt is awesome and Rotom-W kills Skar and Xatu walls shiz out of it and Bronzong, so they shouldn’t be too much to worry. However, Scarf could revenge kill Latios, although Scarf has let me into many bad situations, unlike Rotom-W somehow (‘-_-).[/HIDE] Su Wu Kong (Infernape) (M) @ Life Orb Trait: Iron Fist EVs: 252 Atk / 4 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Overheat - Close Combat - U-turn - Mach Punch Spoiler Ya. This guy’s potential is just EPIC. He has killed weakened teams, and a lot of pokemon just die when they face him. So my ability is Iron Fist, so I can do more damage with Mach Punch. His item is Life Orb, which gives him more power to fight through walls and etc. Overheat is there as a good stab, and can deal AMAZING amounts of damage to Gliscor who think they can just wall me and others Steel types like Jirachi. Close Combat is AMAZING, and few like Infernape can utilize it so well. Mach Punch can kill weakened pokemon, and help especially against Terrakion/other Infernape/weakened CB Scizor using Bullet Punch. Hasty Nature is top Infernape’s speed and prevent it from being outsped by certain pokemon. I chose Hasty instead of Naïve as my team is slightly weaker specially defensively. 252Atk to power up Close Combat and Mach Punch, 4Atk to slightly power up Overheat, and 252Spd to max his Speed. Possible Changes: Change back Iron Fist to Blaze, though I don’t use Overheat that much, and besides, I probably woudn’t have used it at 30% health, as Xatu bounces those entry hazards back. By the time I’m at 30% health, I’ve likely to used Overheat and have a SAtk drop. I could also drop down Mach Punch for Stone Edge/HP Ice, but Landorus already takes care of that, and surprisingly boosting sweepers can be taken down by my Close Combat/Mach Punch combo, and Mach Punch serves as a priority if Scizor is down.[/HIDE] Tinkerbell (Celebi) @ Leftovers Trait: Natural Cure EVs: 176 HP / 152 SAtk / 180 Spd Modest Nature (+SAtk, -Atk) - Leaf Storm - Hidden Power [Fire] - Earth Power - U-turn Spoiler Ok. One of my major problems is this slug thing-a-whatever called Gastrodon. Gastrodon basically walls my team like shiz, for at least one pokemon will probably die in the process if were not for this beauty here. Celebi is fabulous, and fixes the holes against bulky waters in case my Rotom-W should have died. Leaf Storm is my ace in the hole, killing so many Water types while laughing at them. Hidden Power Fire kills many who think they get can just kill Celebi, such as Scizor. Earth Power is also there for people who think they can just kill Celebi, namely Heatran. Leftovers are there for recovery, as this Celebi doesn’t carry Recover. Possible Changes: I think I might not want a Modest nature, and instead Mild or Rash, as Modest contradicts U-turn’s damage output. Could u guys help decide which one is better? Or is Modest the best?[/HIDE] Dawnflare (Xatu) (F) @ Leftovers Trait: Magic Bounce EVs: 252 HP / 76 Def / 180 SDef Relaxed Nature (+Def, -Spd) - U-turn - Wish - Protect - Psychic Spoiler This. Is. A good pokemon and one that rips stall teams down. Remember how SR is a huge problem for Volt-Turn? Well Xatu just stops that, and the rest of status and entry hazard stalling. But anyways, lets go back. 252HP are for bulk, and 76Def, 180SDef, and Relaxed nature make Xatu a mixed wall, as my team is bit frail specially defensively. Why Relaxed? Xatu has attacks both physically and specially, and it isn’t really that fragile, so Relaxed makes a good nature. U-Turn is one of the 2 major reasons I use Xatu. Hm…Heatran used Stealth Rock! It was bounced back. Then the opponent switches to Dragonite! Xatu used U-turn! Victor sent out Rotom-W! Rotom-W use Hidden Power! It was so super effective! The foe’s Dragonite fainted. See? By using U-Turn, Xatu can’t be walled by any of these boosting sweepers, and not just standing there like a totem pole. Psychic is there to weaken Conkeldurr, who is a big problem to my team. After having damaging it heavily, any of my other teammates can come in and kill it. Wish? Now who uses Wish, out of all moves, on a Xatu? Well, fortunately my pokemon all have small HP stats, and thus can take advantage of Xatu’s Wishes. In fact, Wish has perfect synergy with U-turn, being able to deal damage and heal her teammates in the same turn. Protect is there to semi-scout, as well as Wish-heal herself if needed. Wish may seem gimmick, but trust me, it has worked, and heavily damaged Rotom-W has comed out anew, only to laugh at its opponents.[/HIDE] Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Threatlist: Spoiler -Venusaur: This guy can just say “Game Over” when it uses Growth. However, granted it doesn’t have Hidden Power Fire, Scizor can take it down.Otherwise, I can only hope for a crit with either Scizor or Infernape. Any help here? -Latios: Scizor can kill Choice Variants, but Life Orb variants, especially with Recover, is almost impossible to kill. However, if I can predict that Latios ain’t gonna switch, I will Bullet Punch it to low health, then finish the job with Rotom-W’s HP Ice. -Dragonite: Gawd, It will take chunks out of my team, but only if it hasn’t DD and/or especially if Multiscale isn’t broken. My best chance is for Scizor to Bullet Punch, then for Rotom-W or Landorus (case it doesn’t DD) to revenge-kill with Hidden Power Ice. -Wobbufet: This guy will just take chunks out of my health. No kidding. My best shot is to fake it out with Celebi, then U-turn with Scizor, let Xatu die, then U-turn with Scizor again. -Salamence: Most sets I can counter, but ScarfMoxieMence is a headache. My best shot is Rotom-W, which can revenge-kill with HP Ice. -Rotom-W: Believe me or not, Rotom-W is also a check to my team. However, Celebi laughs at it. -Gastrodon: Celebi laughs at it too. -Mienshao: Xatu can take a hit, and Scizor deals with it quite well.[/HIDE] K guys. Thanx for reading, and plz help critique my team. Thanx :D Importable: Spoiler Hydrovolt (Rotom-W) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hydro Pump - Volt Switch - Hidden Power [Ice] - Trick Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Forceclash (Landorus) (M) @ Expert Belt Trait: Sand Force EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Stone Edge - U-turn - Hidden Power [Ice] Su Wu Kong (Infernape) (M) @ Life Orb Trait: Iron Fist EVs: 252 Atk / 4 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Overheat - Close Combat - U-turn - Mach Punch Tinkerbell (Celebi) @ Leftovers Trait: Natural Cure EVs: 176 HP / 152 SAtk / 180 Spd Modest Nature (+SAtk, -Atk) - Leaf Storm - Hidden Power [Fire] - Earth Power - U-turn Dawnflare (Xatu) (F) @ Leftovers Trait: Magic Bounce EVs: 252 HP / 76 Def / 180 SDef Relaxed Nature (+Def, -Spd) - U-turn - Wish - Protect - Psychic[/HIDE]
This is very standard, and it's been a long time since I've really rated a team, but since no one answers this thread, I think I can help you. First of all you are ridiculously weak to sun teams and especially their main sweepers, Volcarona and Venusaur. Since you don't even have Stealth Rock it'll be very easy for Volcarona to switch into Scizor locked into Bullet Punch or something like Infernape, set up a Quiver Dance (which is gonna be enough) and completely annihilate your team. You can't rely on Xatu to get Stealth Rock on the other side of the field, especially when weak to such a threat. Venusaur after a Growth can also do a whole lot of damage to this team. My first recommendation would be switching your Landorus to a Scarf version instead of Rotom-W. Scarf Landorus is faster than +1 Volcarona and can easily OHKO it with Stone Edge, allowing you to at least revenge kill it. Changing Rotom-W to a bulkier version can also help you take hits and imo would make your team better. I'd also recommend getting something that can handle Sun teams as a whole, because Volcarona isn't the only threat you'll encounter in them. Heatran, Venusaur, etc. are all very dangerous pokémon in sun and can pretty much blast your whole team away with their powerful moves, as an exemple, you can't switch into Heatran's Fire Blast at all. Yes, you can revenge it with Infernape, but chances are it's gonna switch out, as Sun teams often carry a pokémon that can easily switch into Infernape, such as Lati@s or Dragonite. In my opinion, you should get a safe switch in these kind of threats otherwise your team is gonna lose badly against Sun teams. Getting your own Dragonite would be a very good solution, because it's very bulky and can generally handle sun team very well, setting up Dragon Dances on them and going for an easy sweep. Be warned though: this will come at the cost of momentum, since Dragonite doesn't know either Volt Switch or U-Turn. Even then, I think it would be a great member on this team, as VolTurn is pretty good at weakning entire teams which Dragonite is good at cleaning up. To be fair I'd drop Infernape for this guy, as the threats it handles are very well covered by Scizor/Rotom-W. tl;dr version: Make Rotom bulky, Landorus scarf, and drop Infernape for Dragonite. sets: Spoiler Rotom-W @ Leftovers Modest Levitate EVs: 104 HP / 252 SpA / 152 Spe -Hydro Pump -Volt Switch -Will-O-Wisp -Pain Split Landorus @ Choice Scarf Jolly Sand Force EVs: 4 HP / 252 Atk / 252 Spe -Earthquake -Stone Edge -U-Turn -Hidden Power Ice Dragonite @ Leftovers Adamant Multiscale EVs: 4 HP / 252 Atk / 252 Spe -Outrage -Fire Punch -Earthquake -Dragon Dance Good luck with your team, I hope I helped you.
Hey Victor! Pretty standard team, not a big fan of the 6-turn combination core but w/e. Main Changes 1.Firstly, I don't see why you need Xatu. It sucks as a Pokemon, and is only good for *cough-unreliable-cough* hazard blocking, when your team doesn't even fear hazards all much. It is because your afraid of stall? Also, like Jirachee said, you are a bit weak to sun. To compromise to both of these weaknesses, I would replace Infernape for SubSD Terrakion or Double Dance Terrakion. Double Dance Terrakion works a lot better against sun offensive teams (which can be a bit of a problem) while SubSD destroys stall, for the exchange of not fighting sun offense as well. I recommend SubSD as it destroys stall and that substitute is nice to set up on Ninetales, but Double-Dance Terrakion allows you to out speed chlorophyll abusers. 2.Anyways, Xatu is really not needed. Why not replace it for something like HO (Heavy Offensive) SashTar? Sash Tar is nice for getting up fast, guaranteed rocks and it also catches banded Scizor with FB (by using my custom spread you can outspeed Scizor). Minor Changes 1.I don't see the need for Celebi to run Earth Power when you own a Landorus; switch it for Thunder Wave to catch more sweepers. 2.30 Hp / 30 Def IV's for Landorus (do not run 30 IVs in speed) so that you maintain maximum spes[/COLOR]d for out speeding other Landorus. Sets Tyranitar @ Focus Sash Trait: Sand Stream Nature: Gentle EV's: 188 Atk / 64 SAtk / 252 Spe ~ Stealth Rock ~ Crunch ~ Fire Blast / Flamethrower ~ Superpower / Ice Beam 1. Set Comments Spoiler Fire Blast hurts things like Ferrothorn more, but Flamethrower does offer reliable accuracy, so it is a preference choice. Superpower is for things like Terrakion that try to set up on Tyranitar, while Ice Beam hits Glsicor fairly hard (and OHKO's for that matter). Crunch is the best option in my opinion, however, you could switch it for a pursuit if your keen on trapping Pokes but I don't recommend it too much. Terrakion @ Rock Gem Trait: Justified Nature: Jolly EV's: 252 Atk / 4 SDef / 252 Spe ~ Close Combat / Sacred Sword ~ Stone Edge / Rock Slide ~ Swords Dance ~ Substitute 2. Set Comments Spoiler I do NOT recommend you use Rock Slide, but if SE's accuracy is THAT bad, you can try it :P However, +2 Rock Gem SE OHKOs Gliscor and its way worth it more to use that instead. Meanwhile Sacred Sword can be used if you want to keep defenses at level, but again, CC has more powah so not too recommended. Conclusion Hope I helped! Nice offensive Volt-Turning team. You don't need a 6 core, as a 4 Turn core is good enough to get the job done. Hope this team succeeds and see you around! Dragon Rider
Ok thanx for the suggestions guys. Here is the new RMT: Forceclash (Landorus) (M) @ Choice Scarf Trait: Sand Force EVs: 4 HP / 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Earthquake - Stone Edge - Hidden Power [Ice] - U-turn Spoiler My lead and late game-sweeper. Naive nature is to let Landorus outspeed certain pokemon and retain’s its power with HP Ice. Adamant is not chosen as Landorus’s EQ and Stone Edge are already boosted by the time it comes out late-game. Speaking of that, EQ and Stone Edge are there to abuse Sand Force, and U-turn is for early game scouting. 4HP EVs is for slight bulk, and 252Atk and 252Spd is for maximum fast attacking power. Choice Scarf is used as a fail-safe to sweep late-game, and revenge kill +1 Dragons and Volcarona, who at +1 could otherwise say “GG.”[/HIDE] Hydrovolt (Rotom-W) @ Leftovers Trait: Levitate EVs: 104 HP / 252 SAtk / 152 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Spoiler My favourite Water-type and just favourite pokemon, Rotom-W is so good at countering Water types, destroyer of physical Dragon types without Lum Berry and so much more. 152Spd EVs give Rotom-W a speed of 245, enough to out speed many pokemon. Modest and 252Satk give maximum damage output, while the extra EVs are dumped into HP for more bulk. Lefties are for recovery/sandstorm negation, and Pain Split is an extra backup recovery method. Will-o-Wisp is amazing, ruining Gliscor, Breloom, Ferrothorn and other physical walls/attacker switch-ins. Hydro Pump is there for a good STAB move that can destroy ground/rock/fire types, especially other T-tar/Hippowdon and Heatran. Volt Switch is the crux of this set; after Rotom-W uses Pain Split against special walls like Blissey, it can switch out to another teammate who can absorb status etc. Possible Changes: Shift EVs to Def for bulk. Would this be a good choice? However, I like the idea of Rotom-W coming in, taking a hit, then Hydro Pump/Volt Switch counters to my team like Gliscor, Heatran, Donphan, and Gyarados away. However, this can only happen with a Modest and max 252SAtk EVs. Also, I can run a Choice set, but I don’t think it is a good idea as Landorus is already Scarf and Rotom has no Wish support.[/HIDE] Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Spoiler Oh. My. Gawd. I love this guy. With Choice Band, 252Atk EVs, and Adamant nature, Scizor can certainly do more than what it’s worth. 248HP go into bulk, while the extra 8Spd outpaces some opponents. U-Turn is there for a scouting move, as well as complete dat awesome Volt-Turn cycle. Pursuit is for troublesome psychic/ghost types, and Superpower for Scrafty and opposing Scizor. Possible Changes: I could change it into SD Scizor. However, I like CB Scizor more[/HIDE]. Psychoshift (Reuniclus) (F) @ Life Orb Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Psyshock - Focus Blast - Recover Spoiler This is really funny, cuz somehow this is my sun counter O.o. For no reason, a lot of the time Ninetales switches into it and proceeds to set up on it. However by this time, my Reuniculus is at +1 and uses Psyshock, killing Ninetales and winning the Weather War. Weird, right? Well this thing checks Venusaur too, which is a major threat to my team with sun or not. Magic Guard is the reason I use it in the first place. Bold nature, 252HP and 252Def EVs help me take hits better from the physical side, and the last into SDef. Calm Mind makes my Reuniclus stronger on the special side, so no need to put any Def’s EVs into SDef. This is meant to be a bulky sweeper, so it has no EVs in SAtk. Psyshock is for a good STAB that hits the pink blobs and other special SDef boosting attackers (Volc and other Reuniclus), while Focus Blast rounds off the combo to hit Scizor and T-tar better. Life Orb is for max damage, since Reuniclus will probably not get a lot of CMs off. Possible Changes: Replace Life Orb with Lefties. Although this may help against some, I think Life Orb is what makes me KO Ninetales at +1 in the first place. Gliscor is also hard to counter with this set, so Psychic is viable, but my Reun becomes weaker against the majority. Besides, Rotom-W and Landorus take care of it. [/HIDE] Terminatress (Breloom) (F) @ Toxic Orb Trait: Poison Heal EVs: 236 HP / 212 SDef / 60 Spd Careful Nature (+SDef, -SAtk) - Spore - Bulk Up - Seed Bomb - Drain Punch Spoiler Funny even though Rotom-W is my main counter to Water types, Breloom is the one I usually switch in after being poisoned to Scalds, as Rotom-W does not appreciate any status of any sort. Now back to it. Spore is a great move, handling threats like Skarmory and certain dragon types easier. Bulk Up makes Breloom hard to revenge-kill, and boosts her attacks to higher levels. Seed Bomb is a great move, as it counters Gastrodon-Another threat to my team. Drain Punch is used to recover lost HP against powerful threats like CB Scizor. Toxic Orb and Poison Heal gives Breloom back 1/8 (or 1/16 under sandstorm), so it is needed. Careful Nature and 212SDef is used to take special hits better, 236HP to maximize the use of Toxic Orb and for good overall bulk, and 60Spd to outpace certain opponents. [/HIDE] Tyrancrush (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 76Atk / 4 SDef / 176Spd Lonely Nature (+Atk, -Def) - Stealth Rock - Pursuit - Fire Blast - Roar Spoiler K. Last one up. This. Is. My sandstorm inducer, as well as my Stealth Rock supplier. Pursuit is a fail-safer to kill Ghost/Psychics, as well as Chandelure, who can otherwise roast Scizor. Fire Blast is to roast steel types, and Roar is good for pokes who think they can just set up in front of me. Lonely nature and 76Atk can comfortably kill Latios (and not lower the power of Fire Blast), while 252HP and 4SDef give more bulk. Not much else there is to it. Stealth Rock is needed, and one major reason why I use T-tar in the first place. Lefties is to survive the weather war much better. 176Spd is to out speed most Scizor and surprise-kill them with Fire Blast (assuming they don't use BP). Possible Changes: Put EVs in Attack to SDef. While this makes it more as a tank, T-tar’s purpose is to trap-kill certain pokes.[/HIDE] Importable: Spoiler Forceclash (Landorus) (M) @ Choice Scarf Trait: Sand Force EVs: 4 HP / 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Earthquake - Stone Edge - Hidden Power [Ice] - U-turn Hydrovolt (Rotom-W) @ Leftovers Trait: Levitate EVs: 104 HP / 252 SAtk / 152 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Psychoshift (Reuniclus) (F) @ Life Orb Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Psyshock - Focus Blast - Recover Terminatress (Breloom) (F) @ Toxic Orb Trait: Poison Heal EVs: 236 HP / 212 SDef / 60 Spd Careful Nature (+SDef, -SAtk) - Spore - Bulk Up - Seed Bomb - Drain Punch Tyrancrush (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 76Atk / 176Spd Lonely Nature (+Atk, -Def) - Stealth Rock - Pursuit - Fire Blast - Roar[/HIDE] And also, this team is really good, as it is making me go to the 1200's. Well thanx for the views and edits everybody! :D -Wait- Got into the 1300's! XD Come on, try my team :D
I got into 1400s, hah! No, jk I'm not a gonna boast This is a bit weird but if I were you I would run 144 speed EVs so your slower than other Rotom-W's and you can volt switch second - as a pose to being faster
Rotom-W isn't the best counter to Rotom-W. Well most Rotom-W's are scarfed and Tyrancrush is a fail name xD
Yes But I didn't say Rotom-W is the best counter to Rotom-W - but in 1v1 situation Rotom-W will only volt switch and then go into a different pokemon, where you volt switch and gain switch initiative Also if you predict the switch to a ground type you don't want to hit the Rotom-W with a hydro pump as a pose to the incoming Landorus for example
Yeah, But you can avoid all prediction if you are slow and just use volt switch. Also, Most rotoms are scarfed :P
Well obviously my suggestions were not needed (and I'm in the 1450s ;-; ) Anyways, 1. That Tyranitar is a fail, try the sashtar, but with this EV spread that I made yesterday: Tyranitar @ Focus Sash Trait: Sand Stream Nature: Lonely (+Atk / -Def) EV's: 252 Atk / 80 SAtk / 176 Spe ~ Stealth Rock ~ Superpower ~ Flamethrower ~ Crunch EV's are designed to always OHKO Banded Scizor as well as outspeed Banded Scizor. Superpower is also always a OHKO on Terrakion. This is an anti-lead, which is supposed to lure leads like Terrakion / Scizor / Rotom-W and make them pay. Also, if you don't lure a lead, and you do not need to win the weather war, just get up Stealth Rocks and kill it off like a HO lead. Crunch does nice damage to Rotom-W, but SR helps against other Volt-Turn cores. Your set atm does nothing but get killed as that bulk does little to nothing for you anyways. Also, PKMNPower is right, slower Rotom-W is better, as you get volt-switch initiative, don't listen to Ace Ranger -___- I would switch Reu back to Celebi, as it can take Scalds and fire off T-Waves and damage rain better that Breloom. Also, TERRAKION IS A MUCH BETTER SUN COUNTER. Just use any Terrakion (although SubSD or Double Danec reccommended) as it would really be usefil on this team and furthermore make this a well established sand team. Take these suggestions or don't , w/e, duces, DR
THAT'S WHAT I'VE BEEN SAYING!!!! And @Dragon Rider I would be in the 1450's but I'm not bothered to ladder and I find nothing but +10,-22 battles or +8,-24 battles when I've got my max rating difference of 150 - PO logic Also DR's build will outspeed banded Scizor but DON'T GET THAT CONFUSED WITH LIFE ORB SCIZOR - I find LO Scizor best with max speed (even though most of them are bulky)
K. Thanx for the suggestions. First, the reason i use Reun over Terrakion is cuz it can beat down Venusaur, who is a menace to my team. For T-tar, i will use the spread, but keep Pursuit and Roar over Crunch and Superpower as my team has enough Fight moves. Celebi is nice, but hands down to Breloom because it can Spore things that may pose a threat to my team from time to time (ex. Skar) as well as last game sweepers As well, why Sash-tar? most likely it's gonna take a hit or kill Scizor anyways, so not much point to that. But because lots of pokemon try to reach 244Spd, and my Rotom-W's point isn't to take them, so that's why i've put 152Spd EVs to outpace them. Besides, most Rotom-W are scarfed, so it ain't really matter.
Vicotr, The entire point of SashTar is to anti-lead. It doesn't have the bulk to abuse roar, but pursuit is a viable option. The reason I offer it is because bulky Tyranitar isn't any good, this is an offensive team and some fast rocks, or the removal of Terrakion and/or Scizor help the rest of the team sweep. WHat is a bulk spread going to do? Give the opponent free turns to set up hazards and stats? Offensive teams are all about momentum, ESPECIALLY volt-turn teams, which is why I recommend Tyranitar. Also, TTar makes a good Rotom-W lure, which you can then take advanatage by leading with somehting like Banded Terrakion (or any Terrakion) and pretty much get a free kill on Rotom-W (Hydro w/o specs isn't a OHKO) or get free set up depending on what your predict. Fast rocks, TTar is like Azelf. Also, that extra speed allows you to OHKO opposing Tyranitar, and it out speeds things like Machamp, Politoed, Defensive Ninetales, and Jellicent. As for "sporing" Skarm, YOU HAVE ROTOM-W! Just get the volt-switch advanatge - kind of the entire point of the team. Why spore it? Its a waste since its volt-turn bait '-' Thunder Waving late game sweepers (with Celebi) also shuts them down so I don't see the difference between the two. Celebi also has natural cure, which allows it to freely switch into scalds as much as Breloom. Terrakion is just more powerful and better. You say Venusaur is a problem? If you win the weather war that isn't a problem. Scizor can revenge weakened Venusaur, so you need to wear it down. Vena w/o Hp [Ice] can't really hurt Lando too much and Lando can just EQ in return (and if your in sand thats doing quite a decent chunk). If Tyranitar has its sash intact it revenges Vena w/ Flamethrower. Also, I would use Thunder Wave over WoW on Rotom-W. Vena seems annoying at best - it is no reason to resort to Reu. Reu fails to take any sun-boosted fire attacks (Victini, Darmanitan, Heatran, ect.) and with Reu you can't take any of those hits. Rotom-W will be OHKO'ed by Darmanitan's Flare Blitz while Victini will V-Create and HEatran's FB is a 2HKO (god forbid it runs Solar Beam). Don't see how Reu is helping you much there. Terrakion after a Rock Polish boosts OHKO's all of those, or under a substitute can take them down after its sub is demolished. Certainly hope I helped, I do see how spore is helpful but I just find that Celebi is much better '-' It has more reliable recover and stuff, if you try Celebi, Rotom-W won't need T-Wave. Best of luck! EDIT: Focus Blast and Drain Punch are not too many fighting attacks as you imply above because for starters FB is a unreliable hit while Breloom can't use its fighting hits in hail / sun while Terrakion can (and it will be needed). Just my thoughts on that. Also, as for Rotom-W's speed, volt-turn advantages are nice when you hit your volt-switch lasts, which is why PKMNPower recommended a slower spread, however, that choice is optional and if you find that volt-switching on those 244 speed is THAT important than go right on ahead (can't remember on the top of my head which Pokes your outpacing when you run more than 244 speed so I don't REALLY know if its that imporatant, maybe you can tell me '-').
@dragonrider the thing is, venusaur can just switch in t-tar, and growth in its face, and terrakion can't do much to a venusaur, unless it has weakened. Landorus handles Scarf Victini/darmanitan/etc. Ok which pokemon does Rotom-W like getting hit by? -_- If it WoW first, chances are it can survive from a physical attacker, if it is a special attacker, Rotom-W can switch out to a teamate who can absorb the special attack. So wat's your reason for making it slower and adding 2 hit points to Rotom? (plz do not take offense) T-tar is bulky to catch the plethora of psyshic/ghost types, as Scizor is more needed for dragon types. -For SPORING Skar, it can always switch to a appropiate counter to Rotom-W like Blissey for example, so sporing Breloom threatens the combo. -Oh, and 3 more reasons for using Reu-for winning CM wars, a 2nd special attacker, and to kill Bulk Up Conk. Though, i will try your suggestions. Thanx :)
*Rages* no jk My reasoning is that when Rotom-W is in against another Rotom-W the only thing it can do is volt switch - so what would you rather do? Volt switch first and take an incoming attack/volt switch so you die/lose the momentum respectively or you could go second and predict a switch to a ground type and hydro pump or you could volt switch on the incoming receiver of the opponent's volt switch - The latter keeps the momentum going Besides, dropping 2 points from speed won't make you slower than the good majority of physical attackers in today's metagame (besides some offensive TTar variants which really shouldn't be staying in)
Nice to hear. Thing is, likely 2HP points ain't gonna help, and other Rotom-W are Scarfed anyways. So, Breloom can take an attack, and it serves as a pretty good answer to most pokemon that is with Rotom-W is on a team bar Taunt Gliscor. Also, with 2 Extra Spd points, Rotom-W can outpace and WoW physical attackers, instead of them Dragon Clawing/watever first. Bulky Rotom are rare, as Rotom itself (sad XD), so no. One more thing. Wat if that Rotom-W takes damage by volt switch (say i take 2points away) then switch to a ground type? then i can't volt switch and i lose HP altogether :.( (XD)
The first team is so very different from the second I'm having trouble rating personally I like the first team more all it really needed was stealth rock>mach punch on infernape and I was going to suggest a different rotom set the second team ttar is fail max attack + fire blast >_< not to mention you're using bulky sweepers on a team that is meant to wear the opponent down by volt-turning I would use late game sweepers. Switching your reun to the Trick room set is a good start which can easily sweep a weakened team not to mention it allows your scizor to be much faster should reun be forced out.
Whoops. Changed EVs of t-tar 252 HP / 76Atk / 4SDef / 176 lol. And +1 Reuniclus can kill ninetales, something Trick Room can't do, and it also is a defensive pillot. Well, can u tell me about the other Rotom-W set? :D i'd be happy to know.
trick room reun might not be 1hkoing ninetails alone but remember stealth rocks and the fact your team is forcing it to switch in and out it is meant to be a late game sweeper after all. I was going to recommend a specs set for your first team however I'm not sure if it fits into your second team. this was the set Rotom-W @ Choice Specs Trait: Levitate EVs: 112 HP / 252 SAtk / 144 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Hidden Power [Grass] - Trick - Hydro Pump hp grass made celebi unnecessary so I was going to suggest removing it but you could always go with hp fire and keep it.
Kool. My 1st team is KaPOOSH! So i don't need it anymore. Well, my Reuniclus is also used for CM wars, so it is good for tat. Thanx though. :D
OU RMT...(am I trolling PO? XD) Well, can u help me? :D Hai! Sorry for posting so many posts! XD Well I guess it's ok lol. So I just wanna ask for some critiques, and to see if this RMT is better than the 2nd team I made. Well, dis is gonna be a quick one, and here we go! -No teambuilding, since it's all from another team. Well, i just changed Breloom to Conkeldurr to have less weaknesses, and Landorus to Mamoswine for more priority/no need for scarf/to deal with dragon types. Ok, off to it! At a glance: Hydrovolt (Rotom-W) @ Leftovers Trait: Levitate EVs: 104 HP / 252 SAtk / 152 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Well, it's the same, except that's its used more than my last team more :D Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Same lol. Psychoshift (Reuniclus) (F) @ Life Orb Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Psyshock - Focus Blast - Recover So boring. The same! XD Tyrancrush (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 76Atk / 4 SDef / 176Spd Lonely Nature (+Atk, -Def) - Stealth Rock - Pursuit - Fire Blast - Roar Same. >.> Frostcrush (Mamoswine) (M) @ Life Orb Trait: Snow Cloak EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Ice Shard - Earthquake - Icicle Crash - Stone Edge Spoiler New one yay! :cool: Well, I always had problems with dragons, until I met…MAMOSWINE! XD Well, with Ice Shard, Mamoswine can now take care of Dragons (annoying ones like D-Nite, yes) and I don’t need a Scarf pokemon like Landorus :P Well, Snow Cloak is for epicness in hail, and just not the other two abilities (yea). Earthquake for good STAB attacks against others, especially Scizor switching in and Heatrans. Icicle Crash is another good STAB that can be utilized, while Stone Edge forms a good combo with Earthquake. Lastly, Ice Shard (:p rainbows XD) is the crux of this set, as it kills Landorus, Gliscor, and dragons and more :D Nature and EVs: Adamant and 252Atk for max power, and 252Spd to be its fastest outside of Ice Shard. 4HP for fun XD Life Orb to hit like a truck.[/HIDE] Chuck Norris (Conkeldurr) (M) @ Leftovers Trait: Guts EVs: 120 HP / 252 Atk / 136 SDef Adamant Nature (+Atk, -SAtk) - Bulk Up - Mach Punch - Drain Punch - Stone Edge Spoiler WoW. Kool guy here. Well, Spore is amazing, but Conkeldurr is more as it has less weaknesses XD Well, since my one isn’t running payback (scizor and t-tar take cares of ghost types and psychic types) Conkeldurr uses an Adamant nature (no need to drop speed). 130HP EVs give bulk and 136SDef for special bulk (since conk is strong on the physical side, especially after a +1 Def), while Guts make Conk one of my status absorbers. Mach Punch for revenge-killing or killing weakened pokes, Drain Punch to heal any HP if lost, and Stone Edge for flying types/volcarona. Leftovers to negate sandstorm.[/HIDE] Spoiler Spoiler Threatlist: Spoiler Volcarona- Prediction and stuff. If it is offensive, gotta let a few of my pokes die for sandstorm and life orb damage, then revenge-kill. Under Stealth Rock is much easier. For defensive, Conkeldurr can kill it with Stone Edge. Jirachi- Paralyzed Conk does good amounts of damage; Rotom-W can WoW burn physical ones. For special ones, T-tar's Fire Blast/Mamoswine's EQ, though both have to be careful. Prediction is key again. Reuniclus can also proceed to CM war with Jirachi. Breloom- Hard to kill. Gotta sleep clause, then after Reuniclus kills it. Mamoswine can also kill it, though it must be careful. Skarmory- Yea. Skarmory >.> Rotom-W kills it though, T-tar 2HKOes it. Scizor- Rotom-W messes it up usually with Will-o-Wisp and Hydro Pump. T-tar also kills it (surprise! XD) with Fire Blast if it doesn't Bullet Punch/has full health. Jolteon- T-tar can Pursuit for heavy damage-Mamoswine can deal with choice-locked T-bolt/Volt Switch ones. Conkeldurr's Mach Punch and Mamoswine's Ice Shard also does major damage. [/HIDE] I think those are the hard ones really. Kool, cuz my team can handle hax a bit :D Well, one last glance, and plz tell me which team is better :) Importable: Spoiler Hydrovolt (Rotom-W) @ Leftovers Trait: Levitate EVs: 108 HP / 252 SAtk / 148 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Scorpasite (Scizor) (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Pursuit - Superpower Frostcrush (Mamoswine) (M) @ Life Orb Trait: Snow Cloak EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Ice Shard - Earthquake - Icicle Crash - Stone Edge Psychoshift (Reuniclus) (F) @ Life Orb Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Psyshock - Focus Blast - Recover Chuck Norris (Conkeldurr) (M) @ Leftovers Trait: Guts EVs: 120 HP / 252 Atk / 136 SDef Adamant Nature (+Atk, -SAtk) - Bulk Up - Mach Punch - Drain Punch - Stone Edge Tyrancrush (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 76 Atk / 4 SDef / 176 Spd Lonely Nature (+Atk, -Def) - Stealth Rock - Pursuit - Fire Blast - Roar [/HIDE]
Maybe Mamoswine Icicle Crash can be Replaced with Icicle Spears. Icicle Spears can Break Subs, and have 37,5 (if i were right) for 100 and 125 BP
I have to agree with this. Maybe put in the RMT forum description not to post OU RMTs or something? Because he's right. Retired and finished teams are best for now imo. Leave a memory of the metagame.
Maby you should use Crunch on your Ttar to trick your enemy to believe that your Ttar carry Pursuit, and they will think that your Scizor only carry U-Turn, so you can trap them with your Scizor instead off Ttar to surprise them ? :)
I don't think keldeo is going to have that big of an impact after a while... at least not against my team but I do have bulky mence/celebi/jellicent >_>
Come on. You don't think the shitload of DW abilities that are there (Shadow tag chandelure ?) won't make a change ?
Keldeo is getting released not at least as far as I know. P.S. from playing the DW meta before chandy was banned I can say it's the most OP thing ever and won't last too long before being banished to ubers.
Every non rain team will start to get raped when Keldeo's released It's time for me to get into ubers again
I plan to run choiced Keldeo Prepare for that shit Why did we turn this thread into a Keldeo discussion?
because keldeo is cool and yah I personally think specs keldeo is the best keldeo.. btw I love choiced sets as long as I can outpredict you.