[BW2] Speed Tiers and Threat list

Discussion in 'Past Gens Discussion' started by Halsey, May 27, 2012.

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  1. Harlot

    Harlot i look like the pope

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    Sharpedo:

    In previous generations, Sharpedo was shoved aside in favor of other offensive Water-types; however, in generation 5, Game Freak blessed Sharpedo with the ability Speed Boost. Sharpedo's excellent offensive stats, its wide movepool, and access Speed Boost allow it to sweep teams which have been weakened with ease. However, Sharpedo has one major flaw: its frailty. With 70/40/40 defensive stats, Sharpedo takes massive damage from even resisted attacks, and can also be revenge killed by almost any priority move in the game. Sharpedo is also dealt with by bulky Water-types, such as Milotic and Suicune, as they take little from its attacks.[/HIDE]
     
  2. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Rotom-C
    Rotom-C fits and performs various roles. Its typing grants it a weakness to Ice, Poison, Fire, and Bug attacks, but gives it resistances Grass and Water attacks, and it is immune to Ground moves. That alone makes it an excellent candidate to switch in on bulky Waters such as Suicune and Milotic. It can run Choice sets all the way to defensive sets. Choice Specs hits many hard, thanks to powerful moves such as Thunderbolt, Leaf Storm, and Volt Switch, and the Choice Scarf set makes it an excellent scout thanks to Volt Switch, or cripple a wall with Trick. Bulky sets have Will-o-Wisp, which cripples physical attackers such as Escavalier and Rhyperior, and Pain Split, giving it a form of recovery. However, Rotom-C is plagued by Grass types such as Shaymin and Lilligant, who resist most of the moves Rotom-C carries, and Shaymin can even shrug off Will-o-Wisp thanks to Natural Cure. Special walls such as Bronzong and Snorlax can force it out, even though risking an unwanted Trick or Will-o-Wisp. Choice Scarf users like Victini and Darmanitan are faster than Rotom-C, and can 0HKO with V-create and Flare Blitz, respectively.[/HIDE]
     
    Last edited: May 31, 2012
  3. Machineae

    Machineae ex NU leader

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    Fixed the Kabutops entry-

    Nearly unrivaled as a Swift Swim sweeper, Kabutops is a prime physical threat. With 252 speed EVs and a neutral nature, Kabutops reaches 518 Speed under rain which is enough to outspeed the majority of the metagame unless they have multiple boosts themselves. Boasting great STAB typing, a strong move pool and great base stats, Kabutops is still an (underrated) dominant force in the lower tiers. Base 115 Atk is nothing to turn a blind eye to, as with a Swords Dance boost, Waterfall and Stone Edge are going to be leaving many enemies severely damaged if not outright knocked out. Kabutops boasts plenty of boosting and coverage moves such as: Rock Polish, Hone Claws, Swords Dance, Superpower and X-Scissor. If offensive isn't your game then Kabutops makes a good support poke with the ability to set up Stealth Rocks and spin them away! Its base 105 Def stat isn't the greatest, but with Kabutops speed in comparison to other support pokes its plenty good enough.
     
  4. Key

    Key Avid Ideologist

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    Here are a couple more I approved, sent from Hobbes2.

    And some others I approved sent by Beast and the Harlot.


     
    Last edited: Jun 1, 2012
  5. Halsey

    Halsey Wildstar

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    I'll upload this tomorrow, sorry for the inconvenience. My day was just ughhh...
     
  6. Halsey

    Halsey Wildstar

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    I meant update!

    OHKO > 0HKO. Adding this.

    Also fixed those mistakes

    Added.

    Added both.

    Added. By the way I added your Suicune entry.

    Added

    Added.

    Implemented those changes.
     
  7. Nicehat

    Nicehat PO client damage calc: preview.tinyurl.com/o8e7hss

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    reserving Froslass, which I should be able to post tomorrow or on Monday Tuesday, at the very latest
    ~
    imo Flygon's SAtk should be bolded as well, considering the mixed set is mentioned along with moves such as Draco Meteor and Fire Blast.

    like 90% of the EVs have "spe" with the s uncapitalized, instead of "Spe".

    Shaymin has its base stats as
    100 HP / 100 Atk / 100 Def / 100 SpA / 100 spe / 100 Spe
     
    Last edited: Jun 3, 2012
  8. Halsey

    Halsey Wildstar

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    I can fix that in 2 sec with notepad, brb!

    Done!
     
    Last edited: Jun 2, 2012
  9. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    I don't think Flygon's SpA is noteworthy enough for bolding honestly. The only reason the SpA set is decent is because of how powerful its STABs are.
     
    Last edited: Jun 2, 2012
  10. Halsey

    Halsey Wildstar

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    I actually agree, fixing that
     
  11. Schroeder

    Schroeder Member

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    You mentioned Claydol having an important resistance to bug type moves lol... might wanna fix that :)
     
  12. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    I know this will bother you, but it's Lightningrod with an "N" (on Zapdos and Rhyperior).

    Escavalier also only has its stats listed (it says 70 / 135 / 105 / 60 / 105 / 20 , which would be 70 HP / 135 Atk / 105 Def / 60 SAtk / 105 SDef / 20 Spe)

    Here's Yanmega:

    Despite a terrible typing, Yanmega is one of the best Bug / Flying types available in the game. It has a good base 95 Speed, alongside an impressive base 116 Special Attack stat. However, Yanmega makes the best use out of these stats thanks to 2 of its abilities. With Tinted Lens, it turns 2x resists into neutral hits, and 4x resists to 2x resists, which lets it hit many Pokémon neutrally by only using Bug Buzz. With Speed Boost, it can be a powerful threat that cannot be revenge killed easily. Yanmega can use an array of moves, such as the aformentioned Bug Buzz, Air Slash, Giga Drain, and a Hidden Power, such as Ground. It also has access to U-turn for scouting, and Hypnosis for cripping walls. Unfortunately, Yanmega does not have the best typing, granting it a quadruple weakness to Stealth Rock, giving it few times to switch in. Special walls such as Snorlax can counter Yanmega, but is prone to a 3HKO by a Choice Specs Bug Buzz after Stealth Rock. Priority users such as Azumarill, Arcanine, and Weavile, despite not switching in, can hit it hard with priority. Common Choice Scarf users such as Victini and Flygon can outspeed Speed Boost variants with 1 boost, and OHKO with V-create and Stone Edge, respectively.[/HIDE]
     
  13. Halsey

    Halsey Wildstar

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    Someone fucked up, fixed.

    Fixed those mistakes. Also adding Yanmega's entry.
     
  14. Halsey

    Halsey Wildstar

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    Changed a bunch of stuff thanks to the GP Team.
     
  15. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Sigilyph:

    Despite being LU, Sigilyph can be a threat in UU. Where it would normally have a weakness to Stealth Rock, it is immune to it thanks to its ability Magic Guard, which also protects it from Life Orb, Flame Orb, and Sandstorm damage. Sigilyph's most common sets include the Cosmic Power set and the Calm Mind set. The sets utilize support moves such as Roost, and Psycho Shift when bearing a Flame Orb, as well as attacking moves such as Stored Power and Air Slash. However, Sigilyph is rather weak defensively if it has not set up. It is weak to common attacking types, and attackers such as Raikou, Zapdos, Chandelure, Houndoom and Weavile can make short work of it with their STAB attacks.[/HIDE]

    Umbreon:

    Umbreon's main niche in the past was the ability to Baton Pass Mean Look. However, with the advent of Gen 5, it lost the ability to do so. However, it sports 95 / 110 / 130 Defenses, making it an excellent candidate for a wall. Able to take hits from the likes of Zapdos and Nidoking, it has a boatload of moves that help it support itself and its team. These include Roar, Haze, Wish, Taunt, Moonlight, Heal Bell and much more. However, Umbreon has almost no offensive presence, which means it has to resort to moves such as Toxic to do damage. This makes it Taunt weak, which gives Umbreon an almost complete stop and prevents it from providing support to its teammates.[/HIDE]

    Cacturne:

    Cacturne's advantage in the UU metagame is access to Sand Veil. When paired with Hippowdon, all moves with 100% accuracy are reduced to 80%, which means it can avoid attacks to set up. It can run a variety of moves, such as Substitute, Swords Dance, Seed Bomb, Sucker Punch, Focus Punch, Spikes, Destiny Bond, and GrassWhistle. An offensive set takes advantage of Sand, and thanks to 115 / 115 attacking stats, it hits hard, especially with a boosting move such as Swords Dance. However, Cacturne is very weak defensively, and it is slow, which makes a supporting set with Spikes unreliable. Pokémon such as Hitmontop and Weavile can hit it with their STAB attacks, being faster than Cacturne and resisting Sucker Punch; they also have priority to take it down.[/HIDE]
     
    Last edited: Jun 3, 2012
  16. Halsey

    Halsey Wildstar

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    Added those.
     
  17. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    Bikutini:
    While it may look adorable, Victini is an offensive monster that has all the right tools to plow through teams. The Victory Pokemon is most often used as a Choice Scarfer, able to outspeed most of the metagame even with a neutral speed nature; however, a Choice Band set is not unheard of, and it is able to go mixed or special thanks to 100 base stats across the board. Almost every moveset will feature its signature move V-Create; a terrifying 180 base power Fire attack boosted further by STAB. Not too many Pokemon can switch into it safely when you consider that it can destroy its usual counters, bulky waters and rock types, with Fusion Bolt and Grass Knot respectively. One must be careful when using Victini however; V-Create causes a drop in Speed, Defense, and Special Defense when used, making it easy to revenge kill. Furthermore, despite its good bulk a Fire/Psychic typing makes it horrendous defensively and gives it a weakness to Stealth Rock, limiting its longevity. Despite these shortcomings, one should also be aware of Victini when teambuilding, as forgetting to account for it will cause certain victory for your opponent.[/HIDE]

    Azelf:
    One of the premier leads of DPP, Azelf now resides in UU, where it is able to wreak more havoc. Although some people still insist on using it as a dedicated lead to get some quick Stealth Rocks and an Explosion, Azelf's main assets now lie in its huge offensive presence. With 125 in both attacking stats and great 115 speed, Azelf is able to attack from either side of the spectrum with great coverage. Its defining feature is Nasty Plot, which boosts its great Special Attack to terrifying heights, and can plow through even the likes of Snorlax thanks to Psyshock hitting then on their weaker defensive side. Azelf can also run a great physical set with Choice Band, which hits its usual counters hard, with the elemental punches for coverage and U-Turn for scouting; it can also run Trick to met up anything that may try and wall it. Despite its amazing offensive capabilities, Azelf is somewhat frail, and a mono-Psychic typing leaves it vulnerable to both Pursuit trapping by the likes of Weavile and Houndoom, and revenge killing by essentially any Pokemon with a Choice Scarf.[/HIDE]

    also why was my gorebyss analysis not accepted
     
    Last edited: Jun 3, 2012
  18. Halsey

    Halsey Wildstar

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    Added those

    Some people can't handle the truth
     
    Last edited: Jun 5, 2012
  19. MrLumber

    MrLumber Member

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    Honchkrow

    100 HP / 125 Atk / 52 Def / 105 SAtk / 52 SDef / 71 Spe
    Types: Dark / Flying
    Abilities: Insomnia /Super Luck/ Moxie

    While relegated to LU for a time, this mafioso magpie has recently begun to garner a following in UU. What sets honch apart from most other physical sweepers is it's unique way of doing so. Bequeathed with a handful of blessings as well as curses, honch relies on its unique combination of typing, stats, and movepool to threaten the tier. The most risky set, and easily the most dangerous, is Sucker Punch/Brave Bird/Roost/Substitute equipped with a LO, with an Adamant 0/252/0/0/4/252 spread. This set certainly isn't rigid, and often other moves can be exchanged to provide an element of unpredictability, with Sucker Punch and Brave Bird being the sets mainstays. Nasty plots sets (mixed or otherwise) can also be effective stall-breakers, luring in physical walls while Nasty Plotting on the switch, but its ability to sweep is reduced by its poor speed. LO is usually the most effective item though, as other items often lack the punch to tear through common walls. No matter its set, Honchkrow's main drawback is its utter reliance on good prediction, with sucker punch acting forever acting as a mixed blessing. Honchkrow packs such a punch that LO max attack brave bird actually manages to 2HKO a wide variety of walls, albeit after rocks, such as max defense Suicune. Its main counters are walls that resist brave bird, such as bronzong, and offensive pokes that can survive a +1 sucker punch, such as heracross, although there are only a handful of pokes that manage that. Ultimately, honchkrow is one of the single most skill based pokemon in the game, and, if sent in during the right conditions, can easily disassemble teams.

    I'd also love to do an analysis on vileplume, but I doubt many people actually consider it a threat.
     
    Last edited: Jun 4, 2012
  20. Halsey

    Halsey Wildstar

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    There are a bunch of little mistakes and I'm too tired to fix them myself right now. I'll add this one after someone from the grammar team checks it for me.

    Also unless you can prove Vileplume is a threat in the current metagame, it won't be added.
     
  21. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    reserving swampert and golurk
     
  22. Nicehat

    Nicehat PO client damage calc: preview.tinyurl.com/o8e7hss

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    Froslass:

    Although Froslass's offensive and defensive stats are mediocre, its speed and unique typing make it one of the most effective spikers in UU. As the only Ghost-type Pokemon that learns Spikes, it has the unique niche of being able to set up hazards and spinblock at the same time. Although its Ice typing gives it unfortunate weaknesses to Rock-, Steel- and Fire-type attacks, it also gives Froslass an excellent STAB attack in Ice Beam. This frees its other three moveslots for its large support movepool, which includes Spikes, Taunt, Pain Split, Thunder Wave and Destiny Bond. Froslass's role can range from being a bulky supporter who is designed to both put up hazards and spinblock effectively to being a suicide lead that aims to set up at least one layer of spikes and then bring an opponent down with it with Destiny Bond.[/HIDE]
     
    Last edited: Jun 5, 2012
  23. Halsey

    Halsey Wildstar

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    Added.
     
  24. Key

    Key Avid Ideologist

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    Courtesy of Nicehat.

     
  25. Halsey

    Halsey Wildstar

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    Implemented those
     
  26. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Seems rather dead...

    Aerodactyl:
    With the advent of Team Preview, leads are now a thing of the past, and Aerodactyl lost its main niche. However, in UU, Aerodactyl can be given the title of the fastest Stealth Rock setter. With access to Taunt, the aformentioned Stealth Rock, and the item Focus Sash, Aerodactyl is almost guaranteed to set it up. However, its usefulness is helped by the fact that it sports a 105 Attack stat. With access to moves such as Stone Edge, Earthquake, and recoiless Double Edge due to Rock Head, it can attempt an offensive set with either Choice Band or Life Orb. However, Aerodactyl has its flaws. It is frail, meaning that physical walls such as Bronzong and Swampert can take its hits, and strike with a STAB attack. It is also weak to Stealth Rock, limiting the amount of times it can switch in. However, in the right hands, Aerodactyl can almost always guarantee a Stealth Rock layer.[/HIDE]

    Cradily:
    Despite being NU, Cradily is able to function in UU. With 86 / 97 / 107 defenses, Cradily can work as an effective wall. It has access to two great abilities. Storm Drain, which grants it an immunity to Water type moves, and gives it a 1.5 boost in its Special Attack. Suction Cups, on the other hand, grants it an immunity of being phazed by Whirlwind and Roar. With access to moves such as Stockpile and Stealth Rock, and reliable recovery in Recover, Cradily can shine as the wall it was meant to be. Its offensive stats aren't too shabby either, having a Base 81 Attack and Special Attack, allowing the possibilty of offensive sets with access to Swords Dance and Curse. The inability to be phazed also helps out in this area. Finally, if Sand is in play, it gives Cradily a 1.5 boost to its Special Defense, making it more durable. However, Cradily's Grass/Rock typing has its blessing and curses. Weaknesses to Ice, Bug, and Fighting type attacks make Cradily susceptible to common attacks from Pokémon such as Weavile, Heracross, and Cobalion.[/HIDE]

    Tangrowth:
    Tangrowth is an excellent candidate for a physical wall, sporting a Base 125 Defense and a Base 100 HP stat. With access to an amazing ability in Regenerator, supporting moves in Sleep Powder and Knock Off, and access to pseudo-recovery in Leech Seed, Tangrowth abuses its defensive stats successfully. However, it does not end there. It has fantastic mixed attacking stats, having a Base 100 Attack stat and a Base 110 Special Attack stat. With access to moves such as Power Whip, Earthquake, Giga Drain, Leaf Storm, Focus Blast and Hidden Power, it can damage other Pokémon with ease. However, it's not all perfect for Tangrowth. It is rather slow, with a Base 50 Speed. This means it will likely be attacked first, and special attackers such as Chandelure and Nidoking can prey on its weak Base 50 Special Defense. Darmanitan and Victini can also damage Tangrowth hard with their STAB moves. [/HIDE]
     
    Last edited: Jun 7, 2012
  27. CagedWisdom42

    CagedWisdom42 There's always MONEY. IN. THE BANANA STAND!!!

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    Qwilfish:

    While Qwilfish does not see the same usage as many of the other bulky waters in the tier, it arguably has just as much, if not more utility for many balanced teams. It boasts very good typing, a great ability in Intimidate, as well as a strong support movepool that includes options such as Spikes, Toxic Spikes, Thunder Wave, Taunt, Haze, and Destiny Bond. With all these tools at it's side, Qwilfish can function as a great check to many physical threats in the tier such as Heracross, Machamp, Mienshao, Cobalion, Scrafty, Weavile, and Azumarill. Utility Qwilfish pairs well with specially defensive phazers such as Snorlax, as well as late game sweepers like Honchkrow, Sharpedo, Yanmega, Unburden Hitmonlee, etc who appreciate the hazard support Qwilfish provides.

    In addition to being a great defensive and support Pokemon, Qwilfish can utilize one of its other abilities in Swift Swim along with access to Swords Dance to become a powerful sweeper in rain. With it's dual STAB being resisted only by Empoleon, Toxicroak and opposing Qwilfish (as well as Quagsire if it's running Water Absorb lol) in UU, Qwilfish can quite easily sweep if it can grab a boost. Explosion, as well as Destiny Bond are viable last ditch suicide moves on this set to be used after wreaking havoc for as long as possible. However, Rain Dance to support itself as well as its team is also an option.[/HIDE]

    Feel free to change anything you feel necessary. I might do a couple more later if I feel up to it. Qwilfish was a must though.
     
  28. Halsey

    Halsey Wildstar

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    Added those. Also not having Qwilfish in the threat list was a mistake...
     
  29. CagedWisdom42

    CagedWisdom42 There's always MONEY. IN. THE BANANA STAND!!!

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    I'd like to reserve Lanturn and Poliwrath as well. Though I admit it would mostly be theorymon on Poliwrath as every time I try to build a team using it I get frustrated with myself and give up. Anyway, I'll be writing and editing it into this post tomorrow if that is cool.
     
  30. Halsey

    Halsey Wildstar

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    Poliwrath is not a threat in the current metagame so it won't be added to the threat list, it is just not worth using in the current metagame.
     
  31. Halsey

    Halsey Wildstar

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    Pokemon without an entry:

    Bisharp
    Golurk
    Gorebyss
    Hippowdon
    Hitmonlee
    Krookodile
    Ludicolo
    Nidoqueen
    Omastar
    Registeel
    Sceptile
    Scrafty
    Slowbro
    Swampert
    Toxicroak
    Uxie

    Only 16 left, this is almost done!
     
  32. Halsey

    Halsey Wildstar

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    Changed a bunch of grammar stuff, thanks to these guys.
     
  33. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Reserving Omastar, Gorebyss, and Sceptile.
     
  34. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    I'll reserve Nidoqueen and Uxie.

    Also, may I suggest adding Medicham.
    EDIT:
    Nidoqueen
    Nidoqueen's great typing and good bulk are a fantastic complement to her great supportive movepool. Nidoqueen can use her switch-in opportunities to lay down both Stealth Rock and Toxic Spikes, as well as absorbing opposing Toxic Spikes. Nidoqueen is also a great answer to many Physical Sweepers like Heracross and Meinshao. Nidoqueen can also make use of her Dream World ability, Sheer Force, to run a bulky Wallbreaker set, but this is usually done better by her counterpart. Nidoqueen main fault lies in its typing; Poison and Ground both have common weaknesses, especially Ice and Ground. Nidoqueen also has low attack stats, and often can't deal much damage to common things.
    [/HIDE]

    Uxie:
    Uxie is a great supporter in UU. Fantastic Speed, amazing bulk, a very broad movepool, and a great Ability make Uxie very easy to slow onto a team in need to supporting. Uxie can use Rain Dance, Sunny Day, Reflect ans Light Screen, Memento, Trick, Thunder Wave, Trick Room, Knock Off, and U-turn to great effect. Uxie can also run a very bulky Calm Mind set, even with the low Special Attack. Uxie does happen to be cursed with the Psychic-typing which means it has very few resistances and a couple decently common weaknesses. Heracross is especially threatening as it gains attack from Thunder Wave and can 2HKO Uxie with Megahorn.
    [/HIDE]

    [​IMG] Medicham:
    60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe
    Type: Fighting / Psychic
    Traits: Pure Power / Telepathy

    Medicham might look terrible at first glance, but thanks to Pure Power Medicham has a gargantuan Attack stat. Medicham also has a great STAB move in Hi Jump Kick which, at a massive 130 base power, can 2HKO even the bulkiest of walls. Choice Band Medicham can 2HKO almost everything in the UU metagame. Medicham can also use Zen Headbutt to 2HKO some of the common Ghost-types in UU. Medicham can also tote a Choice Scarf and become a major threat to Offensive teams, especially ones without Ghosts. Medicham can also use Trick to ruin many common walls that plague it. Medicham's biggest weakness is Hi Jump Kick's secondary effect, if it fails to hit, Medicham loses half its health. Ghosts-types, especially Sableye, Spiritomb, and Cofagrigus (who can neutralize Medicham's Pure Power if it is hit). Medicham is also pretty frail and not very fast so it is very easy to hit while it switches in or on something that isn't OHKO'd.
    [/HIDE]
     
    Last edited: Jun 10, 2012
  35. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Medicham sounds good imo.

    Anyways, here are the others:


    Sceptile:

    Sceptile is a Grass type one should look out for. One thing that makes it stand out is its Base 120 Speed, which makes it one of the fastest Pokémon in the tier. Coupled with a Base 105 Special Attack, and access to moves such as Leaf Storm, Giga Drain, Focus Blast, and Hidden Power Ice or Rock, makes it a great special attacker. For this set, it usually uses Life Orb, and the lesser seen Choice Specs. However, Sceptile can actually counter its counters to the special set, due to the possibility of an Unburden set. With a Base 85 Attack stat, access to Swords Dance, Earthquake, Acrobatics, and Leaf Blade, Sceptile shines as the fastest attacker in UU. Unfortunately, this set is useable only one time, and must not be wasted. Sceptile can also run a SubSeed set, as it is the fastest SubSeeder, in terms of speed. Even though Sceptile is very diverse and can run multiple sets, it still has checks and counters. Choice Scarf users such as Darmanitan and Heracross can outspeed the Special and SubSeed variants, then OHKO with their STABs. Zapdos and Bronzong can also stop the Unburden set, as one can phaze and the other flat out walls it.[/HIDE]

    Gorebyss:

    Gorebyss has an above average Defense stat and an above average Special Attack stat; however, this is mitigated by poor HP and Speed, respectively. This let it bite the dust in previous generations. However, Gorebyss got the gift of a lifetime: Shell Smash. With Shell Smash, it immediately gains +2 in both attacking stats and Speed. It can use this to its advantage, usually through sweeping by itself, or Baton Passing the boosts to much more dangerous threats, such as Chandelure, Nidoking, Heracross and Raikou. However, Gorebyss has its flaws. Shell Smash also drops Defense and Special Defense by 1, meaning it usually must run White Herb in order for the recipient to not get badly hurt. Due to its slow Speed stat, it usually has to take a hit to perform the Shell Smash, meaning it might only be able to pull it off only once. Choice Scarf users such as Rotom-H can outspeed after a boost, and OHKO with Volt Switch or Thunderbolt.[/HIDE]

    Omastar:

    Omastar was gifted with the amazing move Shell Smash. It gains a +2 Attack, Special Attack, and Speed stat, at the cost of -1 in both defenses. With access to moves such as Hydro Pump, Ice Beam, and Hidden Power Grass, it can cover a wide variety of threats. However, Omastar is slow and has terrible Special Defense, meaning it can be outsped by fast Choice Scarf users such as Rotom-C and Heracross. These can OHKO Omastar with a STAB attack. Omastar can also run a Spikes set thanks to its Base 125 Defense, allowing it to take hits from things like Victini and Darmanitan, while being able to set up hazards such as Stealth Rock, Spikes, or Toxic Spikes. However, Pokémon such as Zapdos, Shaymin and Raikou outspeed it, and can force it out to prevent it from laying more hazards. Hitmontop can spin the hazards away, and it has STAB Close Combat to weaken Omastar significantly.[/HIDE]
     
  36. Halsey

    Halsey Wildstar

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    Added all of those. As I said to Xdevo on the server Medicham deserves to be in the threat list.
     
  37. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    Swampert:
    Swampert is one of those Pokemon that simply hasn't improved much from generation to generation, so its fall into UU should take nobody by surprise. Not to say that it's a bad Pokemon; with a good attack stat and great 100 /90 /90 defenses, Swampert can fill a variety of roles. It makes a very reliable Stealth Rock user, and a good phaser with Roar, making it the only Pokemon in the tier besides the Nidos who can do both. Its typing is good both offensively and defensively; it can hit hard with STAB Earthquake and Waterfall, and is able to check a wide variety of physical offensive threats, including Darmanitan, Arcanine, and Rhyperior. Lack of reliable recovery really hurts Swampert though, and status of any kind cripple Swampert's tanking efforts massively. It also goes without saying that Swampert needs to stay away from any and all Grass attacks, as even something like a random HP Grass can spell imminent doom. [/HIDE]

    Golurk:
    With a unique Ghost/Ground typing, decent defenses and an attack stat that towers over every other ghost in the game, it's a mystery why Golurk isn't used more. The iron giant makes an excellent spinblocker, as it beats every spinner in the tier (bar Blastoise) with its huge attack. Golurk is most often seen as a subpuncher; due to its typing it can sneak in on a Fighting or Electric attack, set up a sub, and throw a Focus Punch or two, which hits incredibly hard due to Golurk's Iron Fist. As a bonus, Shadow Punch also gets powered up and gives Golurk perfect coverage, allowing it to run Earthquake or Stone Edge in the last slot for even better coverage. Golurk is also able to be used as a hit and run attacker with a Choice Band, and can even attempt to sweep with Rock Polish to mitigate its terrible speed, although it doesn't quite hit hard enough to always pull it off. While its typing makes it an excellent check to some threats, it opens it up to a plethora of weaknesses, and every bulky water in the tier will make Golurk's life miserable.[/HIDE]

    Scrafty:
    One of the newest additions to the tier, Scrafty is certainly a Pokemon to watch out for. Its Dark/Fighting typing gives it two STABs that are unresisted, save for Heracross and Toxicroak, making it a potent offensive force that can plow through the Ghosts and Psychics that plague other fighters. Scrafty's two boosting moves give it two different ways that it can be used. With Bulk Up and decent defenses, Scrafty becomes an excellent stallbreaker that grows in power over time, and without a high powered super effective move against it Scrafty will live and simply Drain Punch away to recover the damage while Crunching any Ghost or Psychic that tries to come in. Shed Skin makes it so that status won't even bother it, making it very difficult to defeat. Its other boosting move, Dragon Dance, allows it to straight up sweep opposing teams; Hi Jump Kick gives it a great STAB attack, while Ice Punch and Crunch can be used for coverage. While Shed Skin would get rid of status that could otherwise ruin a sweep, Moxie is also an option if you want more attack faster. [/HIDE]
     
  38. MrLumber

    MrLumber Member

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    Bisharp:
    By all means an unconventional poke, Bisharp has slid under the radar as one of the least used pokemon in the tier, despite its advantages. Bisharp's near universal role is that of a physical attacker, thanks to it's whopping 125 base attack. Bisharp's movepool, while not particularly impressive, give it exactly what it needs to perform. Blessed with a unique typing in dark/steel, Bisharp can easily come in on a wide range of attacks and begin to set up. Bisharp's most common set is Substitute/Swords Dance/Sucker Punch/Iron Head, equipped with lefties, with an adamant 160/252/0/0/96 spread. This set can be easily tampered with in order to deal with alternate threats, such as opting out substitute for brick break in favor of better coverage, or putting more investment into speed. Band sets are also viable, replacing substitute and SD with pursuit and brick break, as well as offbeat support sets, thanks to its access to stealth rocks and status moves such as thunder wave. Bisharp's counter's are primarily bulky water types, as they don't fear iron head, brick break, or sucker punch. Additionally, faster fighting types such as Heracross and Cobalion can take a sucker punch and OHKO easily if bisharp doesn't have a sub up. Wrapping up, Bisharp work's excellently as a great tool for momentum, as well as a situational sweeper, thanks to it's solid stats, movepool, and typing.

    While I don't necessarily think this will make it in. I've been having a good amount of success with it on standard teams and the hipster challenge, I feel the need to do this.

    Golem:
    One of the most unloved pokes in the game, Golem has rock-slid into NU, despite holding several unique traits that allow it to perform like no other. Oddly, Golem is the only (worthwhile) pokemon with both a ground/rock typing and access to sturdy. While one look at Golem's stats leads to the suspicions of a very defensive pokemon, people often forget its respectable 110 base attack. These things combined can easily make Golem formidable, yet it has one more tool to make it truly unique, access to sucker punch. Put that all together and you have one of the most uniquely threatening choice band sets in the game. While not quite capable of breaking through UU's toughest bulky water types, Golem can easily provide ultimatums by utilizing sturdy. Golem relies on its sturdy to be used to its full effectiveness as it is otherwise outdone by Rhyperior, although it has many of the same strengths. Interestingly, due to golem's notoriety as a suicide lead aimed at setting up rocks, Golem can work as an excellent anti-lead. It scores O-2HKOs on most common leads, while only being taunted in return. While golem doesn't really worry too much about being countered directly, it truly hates hazards. This means Golem often finds a home on more offensively oriented teams, but can be worked in with the utilization of Xatu or spinners.
     
    Last edited: Jun 13, 2012
  39. Halsey

    Halsey Wildstar

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    Added everything but Golem, because it is.... Golem.
     
  40. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    seems a shame to let this die when we're basically almost finished

    Hitmonlee:
    Hitmonlee was blessed twofold this gen. Its signature move Hi Jump Kick was given 130 base power this gen; this alongside Reckless gives Hitmonlee an extremely powerful STAB attack that dwarfs even Focus Punch. This allows it to run powerful Choice and Life Orb sets with much success, as it gets an excellent coverage move in Stone Edge and priority in both Mach Punch and Sucker Punch. Hitmonlee can even slot Rapid Spin somewhere, as it actively threatens many hazard setters. The other major boon is Hitmonlee's Dream World ability, Unburden. With Unburden activated, the Kicking Pokemon is suddenly able to outspeed the entire unboosted tier and even some Choice Scarf Pokemon, and then unleash fury with its 120 attack. Although it is a strong offensive threat, Hitmonlee is a defensive sieve; while it can take a special hit somewhat, it will fall to even some resisted physical attacks, and it prone to revenge killing by any priority user in the tier. Regardless, Hitmonlee is a potent lategame threat that can clean teams with ease.[/HIDE]

    I haven't used anything left on the list in uu so someone else should probably write them
     
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