[BW2] Speed Tiers and Threat list

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  1. Halsey

    Halsey Wildstar

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    So yeah the title is self-explanatory. The threat list will be added in the near future. Feel free to suggest changes and add stuff to the threat list (After I post the format of it, of course).

    Speed Tiers

    The format is: Speed / Pokemon / Base Speed / Nature / EV Investment / Boost / IV. All Pokemon have 31 Speed IV, unless stated otherwise

    678 | Sceptile | 120 | Neutral | 252 | 2
    546 | Hitmonlee | 87 | Neutral | 252 | 2
    541 | Azelf, Raikou | 115 | +Spe | 252 | 1
    520 | Porygon Z | 90 | Neutral | 176 | 2
    518 | Stoutland | 80 | Neutral | 252 | 2
    508 | Zoroark, Mienshao | 105 | +Spe | 252 | 1
    494 | Sharpedo | 95 | Neutral | 84 | 2
    492 | Flygon, Victini | 100 | +Spe | 252 | 1
    476 | Empoleon | 60 | +Spe | 244 | 2
    475 | Darmanitan, Uxie | 95 | +Spe | 252 | 1
    463 | Zoroark | 105 | Neutral | 252 | 1
    459 | Venomoth, Lilligant, Porygon Z | 90 | +Spe | 252 | 1
    458 | Omastar | 55 | +Spe | 252 | 2
    446 | Gorebyss | 40 | +Spe | 252 | 2
    442 | Nidoking, Heracross | 85 | +Spe | 252 | 1
    436 | Empoleon | 60 | Neutral | 252 | 2
    433 | Yanmega | 95 | Neutral | 252 | 1
    426 | Togekiss, Medicham | 80 | +Spe | 252 | 1
    424 | Krookodile | 92 | Neutral | 252 | 1
    418 | Porygon-Z | 90 | Neutral | 252 | 1
    418 | Omastar | 55 | Neutral | 252 | 2
    406 | Rotom-H, Rotom-C | 86 | Neutral | 252 | 1
    406 | Gorebyss | 40 | Neutral | 252 | 2
    403 | Nidoking, Heracross | 85 | Neutral | 252 | 1
    394 | Crobat, Aerodactyl | 130 | +Spe | 252 | 0
    392 | Rhyperior | 40 | +Spe | 252 | 2
    383 | Weavile | 125 | +Spe | 252 | 0
    372 | Sceptile, Dugtrio | 120 | +Spe | 252 | 0
    370 | Sharpedo | 95 | +Spe | 84 | 1
    361 | Ambipom, Raikou, Azelf | 115 | +Spe | 252 | 0
    350 | Froslass | 110 | +Spe | 252 | 0
    349 | Weavile | 125 | Neutral | 252 | 0
    348 | Durant | 109 | +Spd | 252 | 0
    346 | Galvantula, Cobalion, Virizion | 108 | +Spe | 252 | 0
    339 | Mismagius, Mienshao, Zoroark, Scyther | 105 | +Spe | 252 | 0
    339 | Sceptile | 120 | Neutral | 252 | 0
    338 | Mismagius | 105 | +Spe | 252 | 0 | 30
    328 | Zapdos, Victini, Flygon, Shaymin, Mew | +Spe | 252 | 0
    327 | Shaymin | 100 | +Spe | 252 | 0 | 30
    322 | Sigilyph | 97 | +Spd | 252 | 0
    317 | Arcanine, Yanmega, Houndoom, Drapion | 95 | +Spe | 252 | 0
    306 | Venomoth, Lilligant, Moltres, Porygon-Z | 90 | +Spe | 252 | 0
    299 | Flygon, Victini, Zapdos, Mew | 100 | Neutral | 252 | 0
    298 | Rotom-H, Rotom-C | 86 | +Spe | 252 | 0
    295 | Nidoking, Suicune, Heracross, Cresselia, Toxicroak | 85 | +Spe | 252 | 0
    289 | Arcanine, Yanmega | 95 | Neutral | 252 | 0
    284 | Togekiss, Gallade, Medicham, Chandelure | 80 | +Spe | 252 | 0
    273 | Hitmonlee | 87 | Neutral | 252 | 0
    271 | Rotom-H, Rotom-C | 86 | Neutral | 252 | 0
    269 | Heracross, Nidoking, Suicune, Toxicroak | 85 | Neutral | 252 | 0
    268 | Whimsicott | 116 | Neutral | 0 | 0
    262 | Bisharp | 70 | +Spe | 252 | 0
    259 | Gallade, Togekiss, Medicham, Chandelure | 80 | Neutral | 252 | 0
    247 | Sharpedo | 95 | Neutral | 84 | | 0
    241 | Honchkrow | 71 | Neutral | 252 | 0
    239 | Bisharp, Hitmontop | 70 | Neutral | 252 | 0
    236 | Miltank, Zapdos, Mew | 100 | Neutral | 0 | 0
    229 | Omastar | 55 | +Spe | 252 | 0
    226 | Arcanine, Uxie, Xatu | 95 | Neutral | 0 | 0
    223 | Gorebyss | 40 | +Spe | 252 | 0 | 0
    219 | Empoleon | 60 | Neutral | 252 | 0
    209 | Omastar, Cacturne | 55 | Neutral | 252 | 0
    208 | Rotom-H, Rotom-C | 86 | Neutral | 0 | 0
    206 | Suicune, Cresselia, Gligar, Qwilfish | 85 | Neutral | 0 | 0
    203 | Gorebyss | 40 | Neutral | 252 | 0
    200 | Milotic | 81 | Neutral | 8 | 0
    196 | Rhyperior | 40 | +Spe | 252 | 0
    196 | Togekiss, Mandibuzz | 80 | Neutral | 0 | 0
    192 | Blastoise | 78 | Neutral | 0 | 0
    188 | Nidoqueen | 76 | Neutral | 0 | 0
    186 | Claydol | 75 | Neutral | 0 | 0
    170 | Lanturn | 70 | Neutral | 0 | 0
    166 | Umbreon | 65 | Neutral | 0 | 0
    157 | Druddigon | 48 | Neutral | 100 | 0
    156 | Empoleon, Clefable, Porygon2, Swampert | 60 | Neutral | 0 | 0
    146 | Golurk, Machamp, Cacturne | 55 | Neutral | 0 | 0
    140 | Swampert | 60 | -Spe | 0 | 0
    137 | Rhyperior, | 40 | Neutral | 84 | 0
    136 | Registeel, Azumarill, Tangrowth, Sableye | 50 | Neutral | 0 | 0
    130 | Hippowdon | 47 | Neutral | 0 | 0
    126 | Dusknoir | 45 | Neutral | 0 | 0
    106 | Spiritomb, Quagsire | 35 | Neutral | 0 | 0
    102 | Bronzong | 33 | Neutral | 0 | 0
    97 | Escavalier | 20 | Neutral | 84 | 0
    96 | Slowbro, Snorlax | 30 | Neutral | 0 | 0
    95 | Spiritomb | 35 | -Spe | 0 | 0
    90 | Druddigon | 48 | -Spe | 0 | 0 | 0
    86 | Dusclops | 25 | Neutral | 0 | 0
    76 | Escavalier | 20 | Neutral | 0 | 0
    65 | Bronzong | 33 | -Spe | 0 | 0 | 2
    63 | Bronzong | 33 | -Spe | 0 | 0 | 0
    60 | Cofagrigus | 30 | -Spe | 0 | 0 | 2
    58 | Steelix | 30 | -Spe | 0 | 0 | 0
    40 | Escavalier | 20 | -Spe | 0 | 0 | 0
     
    Last edited: Jun 13, 2012
  2. Halsey

    Halsey Wildstar

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    Threat List

    A to L

    [​IMG]Aerodactyl
    80 HP / 105 Atk / 65 Def / 60 SAtk / 75 Sdef / 130 Spe
    Type: Rock / Flying
    Abilities: Rock Head / Pressure / Unnerve

    With the advent of Team Preview, leads are now a thing of the past, and Aerodactyl lost its main niche. However, in UU, Aerodactyl can be given the title of the fastest Stealth Rock setter. With access to Taunt, the aforementioned Stealth Rock,and the item Focus Sash, Aerodactyl is almost guaranteed to set Stealth Rock up. In addition, its usefulness is helped by the fact that it sports a base 105 Attack. With access to moves such as Stone Edge, Earthquake, and the recoiless Double-Edge (thanks to its ability, Rock Head), it can attempt an offensive set with either Choice Band or Life Orb. However, Aerodactyl has its flaws. It is frail, meaning that physical walls such as Bronzong and Swampert can take its hits and strike back with a STAB attack. It is also weak to Stealth Rock, limiting the amount of times it can switch in. However, in the right hands, Aerodactyl can almost always guarantee Stealth Rock to be set up.

    [​IMG] Ambipom
    75 HP / 100 Atk / 66 Def / 60 SAtk / 66 SDef / 115 Spe
    Type: Normal
    Abilities: Technician / Pickup / Skill Link

    Ambipom is a frail Pokemon with a great base 115 Speed, but only an average base Attack. Luckily, the purple monkey was gifted with a great ability: Technician. It boosts the power of common moves used by Ambipom, such as Fake Out, Pursuit, Payback, and in some occasions, Low Kick. Ambipom can also be seen using other attacking moves such as Return, U-turn, and Ice Punch. However, Ambipom does have some utility options if a purely offensive set is less desired. The monkey has moves such as Taunt, Rain Dance, Sunny Day, Hone Claws, Nasty Plot, and Baton Pass in its movepool, making it a decent support Pokémon. Ambipom's frailty is ultimately what leads to its early demise. It simply cannot compete with some of the offensive Pokémon in the tier such as Zapdos, Mienshao, and Heracross.
    [​IMG]Arcanine
    90 HP / 110 Atk / 80 Def / 100 SAtk / 80 SDef / 95 Spe
    Type: Fire
    Abilities: Intimidate / Flash Fire / Justified (Dream World)

    Arcanine has been blessed with all-around good base stats, allowing it to act as a physical or a special sweeper. Arcanine can even serve as a defensive Pokémon, an impressive feat for a Fire-type Pokémon, since they usually aren't bulky enough to perform such a task. Arcanine has two very good abilities to pick from, which are Intimidate and Flash Fire. Intimidate is significantly more popular, as Arcanine already resists Fire type moves and it gives the dog even more opportunities to come in. Arcanine's movepool is exceptional, having everything it needs to perform the given role, with Flare Blitz, Fire Blast, ExtremeSpeed, Will-O-Wisp, and Morning Sun. As a bonus, Arcanine now has Close Combat and Wild Charge, which makes it an even more versatile sweeper, allowing it to beat Pokémon it couldn't before, like Milotic and Snorlax; however, the recoil and defense drops are just a couple of the important drawbacks of using those moves. Even though Arcanine has some great things going for it, the Fire-type dog is affected by all types of entry hazards, including a x2 weakness to Stealth Rock, and Fire is not the best defensive typing. Being weak to Water-, Ground-, and Rock-type moves gives Arcanine a hard time, especially since many of Arcanine's counters are those types. [/HIDE]

    [​IMG]Azelf
    75 HP / 125 Atk / 70 Def / 125 SAtk / 70 SDef / 115 Spe
    Type: Psychic
    Abilities: Levitate
    One of the premier leads of Generation 4, Azelf now resides in UU, where it is still able to wreak havoc. Many people still insist on using it as a dedicated lead due to its great base 115 Speed, and access to Stealth Rock and Explosion. However, Azelf's main assets lie in its huge offensive presence. With base 125 offensive stats, Azelf is able to attack from either side of the spectrum with great coverage. Its defining feature is Nasty Plot, which boosts its great Special Attack to terrifying heights, and can break through even the likes of Snorlax, thanks to Psyshock. Azelf can also run a great physical set with Choice Band, which hits its usual counters hard, and has the elemental punches for coverage and U-Turn for scouting; it can run Trick to met up anything that may try and wall it. Despite its amazing offensive capabilities, Azelf is somewhat frail, and its Psychic typing leaves it vulnerable to being Pursuit trapped by the likes of Weavile and Houndoom, and revenge killed by Choice Scarf users.


    [​IMG]Azumarill
    100 HP / 50 Atk / 80 Def / 50 SAtk / 80 SDef / 50 Spe
    Type: Water
    Abilities: Thick Fat / Huge Power / Sap Sipper

    Azumarill is a physically offensive Water-type, and that role itself makes it a pretty unique Pokémon. 100 base HP along with base 80 defensive stats is no joke for an offensive Pokémon, giving Azumarill lots of opportunities to come in and cause damage. Huge Power, Azumarill's ability, is what makes Azumarill such a force to be reckoned with, boosting Azumarill's Attack to the same level as Rayquaza or Groudon's, which is pretty impressive for an UU Pokémon. Azumarill is most commonly seen with a Choice Band, giving it the ability to revenge kill faster threats such as Darmanitan with Aqua Jet. Unlike most dedicated revenge killers, Azumarill has the capacity to hurt defensive Pokémon, doing between 41% - 48% with Double-Edge to Slowbro, one of the best answers to Azumarill. It can also use the infamous Substitute + Focus Punch combination for moderate success, thanks to its natural raw power and the ability to create Substitutes with 101 HP, which means they can't be broken by a single Seismic Toss or Night Shade.
    [/HIDE]

    [​IMG] Bisharp
    65 HP / 125 Atk / 100 Def / 60 SAtk / 70 SDef / 70 Spe
    Types: Dark / Steel
    Abilities: Defiant / Inner Focus / Pressure (unreleased)

    Bisharp has slid under the radar in UU, despite its great base 125 Attack and unique Dark / Steel typing. Bisharp's typing provides many useful resistances, and gives Bisharp more opportunities to switch in and set up. Bisharp's movepool give it exactly what it needs to perform, with moves like Sucker Punch, Swords Dance, Iron Head, and Substitute. Bisharp is most commonly seen with an Adamant nature and a 160 HP / 252 Atk / 96 Spd EV spread. However, Bisharp can run more speed, or forego Substitute for Brick Break. Bisharp is also a viable Choice Band user, being able to hit extremely hard right off the bat with 574 Attack. Surprisingly, Bisharp can even act as a support Pokémon, thanks to access to Stealth Rock and status inducing moves like Thunder Wave. Bisharp's counters are primarily bulky Water-types, as they don't fear any of Bisharp's moves. Additionally, faster Fighting-types, such as Heracross and Cobalion, can take a Sucker Punch and OHKO back with a STAB Fighting-type move. All in all, Bisharp is an excellent Pokémon that can provide momentum and sweep unprepared teams. [/HIDE]

    [​IMG]Blastoise
    79 HP / 83 Atk / 100 Def / 85 SAtk / 105 SDef / 78 Spe
    Type: Water
    Abilities: Torrent / Rain Dish

    Blastoise has solid defenses and respectable offenses, but Blastoise generally fills the role of a bulky water. Despite the fact that Blastoise doesn't have a reliable recovery move outside of Rest, it can still tank plenty of hits. Blastoise is by no means a bad Pokémon, but it has problem competing for a team position with other bulky waters, such as Suicune and Milotic, who have better defensive stats. However, Blastoise has an unique niche no other bulky water can brag about; it can use the almost unique combination of Rapid Spin + Foresight, which makes removing hazards less of a hassle. Its defensive movepool also consists of moves like Scald, Dragon Tail, Yawn, Haze and Rest. Although uncommon, Blastoise can run an offensive set, using Life Orb, Choice Specs, or Choice Scarf in combination with moves like Water Spout, Hydro Pump, Ice Beam, Hidden Power and Aqua Jet.
    [/HIDE]

    [​IMG]Bronzong
    67 HP / 89 Atk / 116 Def / 79 SAtk / 116 SDef / 33 Spe
    Types: Steel / Psychic
    Abilities: Levitate / Heatproof

    Bronzong is one of the premier defensive Pokémon in UU, and for great reason. It sports a solid Steel typing which provides numerous resistances. Along with that, it also has solid base 116 defenses and a great ability in Levitate, which leaves it with only one weakness. Bronzong is mainly a support Pokémon, and its movepool reflects just that, with moves like Toxic and Stealth Rock. Bronzong can also help set up Reflect, Light Screen, Trick Room, or Rain Dance to aid its teammates at sweeping. Bronzong also learns Trick, which can cripple opposing Pokémon, by tricking a Choice Band or Iron Ball. Bronzong has some offensive presence since its base 89 Attack is not too shabby; it can deal damage with Gyro Ball and Earthquake. Bronzong's low Speed actually helps boost Gyro Ball's damage output against faster opponents. Although not common, Calm Mind and Choice Band sets can be seen, and can greatly hurt unprepared teams. However, while Bronzong is a great defensive Pokémon, it generally fears strong Fire-type attackers such Victini and Darmanitan, so watch out for them, even though they must be cautious to not switch in on an Earthquake
    [/HIDE]

    [​IMG]Cacturne
    70 HP / 115 Atk / 60 Def / 115 SAtk / 60 SDef / 55 Spe
    Types: Dark / Grass
    Abilities: Sand Veil / Water Absorb

    Cacturne's advantage in the UU metagame is access to Sand Veil. When paired with Hippowdon, all moves with 100% accuracy are reduced to 80%, which means it can avoid attacks to set up. It can run a variety of moves, such as Substitute, Swords Dance, Seed Bomb, Sucker Punch, Focus Punch, Spikes, Destiny Bond, and GrassWhistle. An offensive set takes advantage of sand, and thanks to 115 / 115 attacking stats, it hits hard, especially with a boosting move such as Swords Dance. However, Cacturne is very weak defensively, and it is slow, which makes a supporting set with Spikes unreliable. Pokémon such as Hitmontop and Cobalion are faster than Cacturne, resist Sucker Punch, and can use their super effective STAB moves.

    [​IMG]Chandelure:
    60 HP / Atk Def / 90 Def / 140 SAtk / 90 SDef / 80 Spe
    Types: Ghost / Fire
    Abilities: Flame Body / Flash Fire / Shadow Tag (unreleased)

    Chandelure's fantastic Special Attack and typing make it a great asset to balanced or bulky offense teams. Three immunities , if running Flash Fire, and a number of important resistances allow Chandelure to switch into battle easily and blast holes with Choice Specs or set up a Substitute. Chandelure's average base 80 Speed might not seem like much, but it outspeeds a lot of Pokemon that are commonly seen on defensive and balanced teams. Generally, Chandelure will either be using a set with a Choice item or Substitute. The Choice Scarf set will revenge kill and sweep late game with Chandelure's powerful attacks, while the Choice Specs set will blast holes in defensive Pokémon.

    Chandelure's best counters are Snorlax and Porygon2. The latter can gain immunity to Chandelure's powerful Fire-type attacks, thanks to Trace. A surprise Hidden Power Fighting can hurt the two, but it doesn't 2HKO either of them. Chandelure also has a hard time against bulky waters like Suicune, Milotic, and Blastoise, as they can all take its Fire-type attacks, but they must be wary of either Energy Ball or a Choice Specs boosted Shadow Ball. Stealth Rock and Spikes both cut into Chandelure's health greatly. Not many Pokémon can switch into Chandelure directly, but with some prediction and specially bulky pivots, you can force Chandelure out to take more hazard damage when it comes back in.

    [​IMG]Claydol
    60 HP / 70 Atk / 105 Def / 70 SAtk / 120 SDef / 75 Spe
    Types: Psychic / Ground
    Ability: Levitate

    Claydol is one of the most unique Pokémon in the whole UU metagame, thanks to the combination of its typing, ability, stats, and movepool. Claydol is the only fully evolved Pokémon with a Psychic / Ground typing, giving it important resistance to Fighting-, Rock- and Psychic-type moves, and immunity to Electric- and Ground-type moves, thanks to Levitate. However, its typing is not perfect by any means, it comes with weaknesses to Grass-, Water-, Bug-, Dark-, Ghost-, and Ice-type moves, all of them being commonly used in the UU metagame. Just taking a look at Claydol stats, it is easy to recognize its main function is as a wall, although it has better Special Defense than Defense, Claydol functions better as a physical wall thanks to its resistances and immunities. It has a great supportive movepool consisting of important moves like Light Screen, Reflect, Rain Dance, Trick, Stealth Rock and Rapid Spin; Claydol is the only Pokémon in UU capable of using both Stealth Rock and Rapid Spin, and also is the only spinner with a resistance to Stealth Rock and an immunity to both Spikes and Toxic Spikes. Claydol has many things going for it, however, even though it has a great offensive movepool including moves like Earthquake, Earth Power, Psychic and Shadow Ball, its offensive presence is almost nonexistent, which means it gives lots of free switch-in opportunities, including free switches to common spin blockers such as Mismagius, making Claydol's job of spinning away entry hazards a hard task. [/HIDE]

    [​IMG] Clefable
    95 HP / 70 Atk / 73 Def / 85 SAtk / 90 SDef / 60 Spe
    Type: Normal
    Abilities: Cute Charm / Magic Guard / Unaware (unreleased)

    A quick glance at Clefable's stats might lead one to believe it is just an average Pokémon. However, its true strength lies in its massive movepool and an ability that many other Pokémon would kill for, Magic Guard. Clefable's movepool makes it quite unpredictable. It has access to many support moves such as Heal Bell, Encore, Wish, Thunder Wave, Toxic, and Stealth Rock. Countering Clefable by stalling it out with Toxic simply isn't an option, thanks to Magic Guard. Instant healing with Softboiled further complicates matters. Although Clefable's defensive stats are good, they aren't enough to stand up to repeated super effective attacks from powerful Fighting-types such as Heracross and Mienshao if it hasn't stacked.
    [/HIDE]

    [​IMG] Cobalion
    91 HP / 90 Atk / 129 Def / 90 SAtk / 72 SDef / 108 Spe
    Types: Steel / Fighting
    Ability: Justified

    Cobalion is a solid sweeper in the UU environment. Although Cobalion's offensive stats look inferior to other Fighting-types such as Heracross or Mienshao, Cobalion can function as a fast and bulky sweeper with its above-average Speed, exceptional Defense stat and passable HP and Special Defense stats. Cobalion is also part Steel-type which is arguably the best defensive typing in the game. The most common set run by Cobalion is the physical sweeper with Swords Dance, Close Combat, Iron Head and Substitute / Stone Edge / X-Scissor, and Life Orb or Leftovers as the item of choice. This set functions best late game when Cobalion's counters, like Slowbro and Qwilfish, are weakened or have fainted. The Calm Mind set is dangerous as it can bluff the opponent into sending in their physical wall, expecting the significantly more common Swords Dance set. The main concern with the Calm Mind set is that Cobalion must rely on Focus Blast's shaky accuracy as the main attack. Flash Cannon, Substitute and Hidden Power Dark or Ice are also common moves used on the Calm Mind set. Cobalion also has support options such as Roar, Thunder Wave and Reflect; however, it has no reliable recovery outside of Rest. Cobalion has a decent movepool to play around with and can also use moves such as Volt Switch, on a Choiced set, and Work Up on a mixed set with moderate success.
    [/HIDE]

    [​IMG] Cofagrigus
    58 HP / 50 Atk / 145 Def / 95 SpA / 105 Spe / 30 Spe
    Type: Ghost
    Ability: Mummy

    While Cofagrigus may seem outclassed defensively by Dusclops, and offensively by Mismagius, Cofagrigus fills a certain bulky attacker niche that no other Ghost-type can fill. Mummy, its unique ability, can strip attackers of their ability, which can prove annoying to Heracross, Mienshao, and other Pokémon who rely heavily on their traits to keep them in the game. Despite its horrendous speed, Cofagrigus is able to become a bulky sweeper by utilizing Nasty Plot and Trick Room; while it may seem like Mismagius does this better, Cofagrigus' great bulk allows it to set up with ease and sweep with its passable base 95 Special Attack and excellent speed in Trick Room. This makes it one of Cofagrigus' strongest sets and certainly sets it apart from its ghostly brethren. Cofagrigus is often used as a defensive pivot and is an excellent switch in to almost any Fighting-type or rapid spinner. Cofagrigus is able to use Will-O-Wisp and Toxic to cripple other Pokémon, Rest to stay healthy, and Haze to shut down setup sweepers. Cofagrigus also has access to Calm Mind, allowing it to tank through special attacks while boosting its own, although it still has to watch out for the likes of Chandelure and Houndoom.
    [/HIDE]

    [​IMG]Cradily
    86 HP / 81 Atk / 97 Def / 81 SAtk / 107 SDef / 43 Spe
    Type: Rock / Grass
    Ability: Suction Cups / Storm Drain

    Despite being NU, Cradily is able to function in UU. With 86 / 97 / 107 defenses, Cradily can work as an effective wall. It has access to two great abilities: Storm Drain and Suction Cups. Storm Drain not only gives Cradily an immunity to Water type moves, but also boosts its Special Attack by one stage when hit by Water-type moves. Suction Cups, on the other hand, grants it an immunity to being phazed by Whirlwind, Roar and Dragon Tail. With access to moves such as Stockpile and Stealth Rock, and reliable recovery in Recover, Cradily can shine as the wall it was meant to be. Its offensive stats aren't too shabby either, having a base 81 Attack and Special Attack, allowing the possibility of offensive sets. Cradily even has access to Swords Dance and Curse. The inability to being phazed also helps out in this area. Finally, if sand is in play, it gives Cradily a 1.5 boost to its Special Defense, making Cradily more durable. However, Cradily's Grass / Rock typing has its blessing and curses, giving Cradily weaknesses to Ice-, Bug-, and Fighting-type attacks. Cradily is also susceptible to common attacks from Pokémon such as Mienshao, Heracross, and Cobalion.

    [​IMG] Cresselia
    120 HP / 70 Atk / 120 Def / 75 SAtk / 130 SDef / 85 Spe
    Type: Psychic
    Ability: Levitate

    The one thing that stands out about Cresselia is its immense bulk and its above average Speed stat. Cresselia is one of the bulkiest Pokémon in UU, and one of the bulkiest mixed walls in the whole game. For a defensive Pokémon, Psychic is not the best typing, only resisting Psychic- and Fighting-type attacks, and having a weakness to Bug-, Dark- and Ghost-type attacks. Levitate grants an important immunity to Ground-type attacks. Nonetheless, Cresselia's sheer bulk allows it to take laughable damage from even strong neutral attacks, meaning despite bad typing, Cresselia is one of the most reliable walls in the UU metagame. Its movepool consists of support moves like Moonlight, Thunder Wave, Reflect and Light Screen, however it can also run a more offensive set with Calm Mind coupled with Psychic, Psyshock, or Ice Beam, using its great Speed and massive bulk to set up. Cresselia's main counters are Dark-type Pokémon, such as Bisharp, being immune to Cresselia's STAB and hitting it back with a super effective move.[/HIDE]

    [​IMG] Crobat
    85 HP / 90 Atk / 80 Def / 70 SAtk / 80 SDef / 130 Spe
    Type: Flying / Poison
    Abilities: Inner Focus / Infiltrator

    Crobat's near-unmatched metagame utility makes it a clear asset to bulky offense teams. Its unique Poison / Flying typing gives it a nice set of resistances which allow it to act as a very effective check to many of the metagame's top threats, including but not limited to: Heracross, Shaymin, Mienshao, Virizion, and Yanmega. While its inability to hurt Rock- and Steel-types might seen like a huge downer, it more than makes up for this through its near-unmatched ability to simply shut down most stall teams through a combination of Taunt, Roost, and its very decent bulk. Because the roles it plays are primarily defensive, Crobat is usually seen sporting an EV spread which optimizes both its bulk and Speed - 252 HP / 120 Atk / 136 Spe is very common, for example. [/HIDE]

    [​IMG]Darmanitan
    105 HP / 140 Atk / 55 Def / 30 SAtk / 55 SDef / 95 Spe
    Type: Fire
    Abilities: Sheer Force / Zen Mode

    Darmanitan's massive 140 base attack means it ties with Rhyperior as the strongest physical attacker in the tier. However, unlike Rhyperior, Darmanitan is a straight forward physically offensive Pokemon, as it can't do anything defensively well. Sheer Force gives Darmanitan a boost in its attacks with secondary effects, as well as cancelling recoil damage when it scores a kill. With U-turn, Darmanitan can be used as a scouter, which is usually paired with a Choice Band or Choice Scarf. STAB Flare Blitz with Life Orb or Choice Band is devastating, capable 2HKOing bulky Pokemon who resist it. It's has high powered coverage moves such as Superpower, Earthquake and Stone Edge, which is all it needs to revenge or sweep. Darmanitan isn't likely to stay around for long, with the Flare Blitz recoil and the Stealth Rock weakness, so it may end up killing itself.[/HIDE]

    [​IMG] Durant
    58 HP / 109 Atk / 112 Def / 48 SAtk / 48 SDef / 109 Spe
    Types: Bug / Steel
    Abilities: Swarm / Hustle / Traunt (unreleased)

    Durant's high physical power alongside its excellent Speed tier and useful Bug/Steel typing make it a strong threat to any UU team. It generally only runs one of two sets: Hone Claws with Life Orb or a Choice Band set. Thanks to its ability Hustle, it hits 713 attack and that accompanied by its base 109 Speed gives it potent sweeping power. Its sets generally always consist of the moves X-Scissor and Iron Head for STAB alongside Stone Edge or Rock Slide for coverage, depending on whether power or accuracy is wanted. Its STABs have excellent coverage with the many Grass-and Psychic-types in the tier and it can threaten out Fire or Flying types with a +1 85% accurate Stone Edge, however it has difficulty breaking through the multiple Steel-types. Durant is also capable of Baton Passing its boosted Attack and accuracy if it is threatened out. [/HIDE]

    [​IMG] Dusclops
    40 HP / 70 Atk / 130 Def / 60 SAtk / 130 SDef / 25 Spe
    Type: Ghost
    Ability: Pressure

    Unfortunately for Dusknoir, its little NFE Pokemon now has a huge advantage over it, which is Eviolite. Dusclops is capable of reaching an incredible 591 Defense or Special Defense with max investment. Don't be fooled by its huge defenses, Dusclops still has to deal with a measly 40 Base HP stat. It is an exceptional spin blocker, capable of walling many top threats and wearing them down with Pain Split and Will-O-Wisp. Pain Split and low HP is a good combination, so Dusclops has a decent yet not always reliable recovery. Dusclops can afford to rely on either Night Shade or Seismic Toss as the attacking move because of its low Attack stat. Other moves may include Toxic, Rest, Taunt, Trick and Trick Room. All are viable, but majority of Dusclops will have Will-O-Wisp.[/HIDE]

    [​IMG] Empoleon
    84 HP / 86 Atk / 88 Def / 111 SAtk / 101 SDef / 60 Spe
    Types: Water / Steel
    Abilities: Torrent / Defiant.

    Empoleon sports a fantastic Water/Steel typing, which provides it with a plethora of eleven resistances and one immunity. Generally, Empoleon runs two sets: a specially defensive set and an Agility set. Empoleon is a great specially defensive Pokémon with its base 101 Special Defense and can set up Stealth Rock and phaze through Roar and Yawn. It can also deal some damage through Scald and try to burn some Pokémon with the nifty 30% burn rate. However, a lack of reliable recovery makes it easily worn down and is threatened by strong fighting type moves. Don't underestimate its offensive presence though, for it can also pull of a potent Agility set. Empoleon's base 111 Special Attack with the addition of a Life Orb make it one powerful penguin. After an Agility, Empoleon is surprisingly fast and makes for a great late game sweeper, even outspeeding base 80 Choice Scarf users like Chandelure. In addition, Empoleon has good coverage: a strong STAB Hydro Pump, Ice Beam for Grass and Dragon types, and Grass Knot for bulky waters like Suicune and Milotic. Unfortunately, Empoleon still has to watch out for faster scarf Pokémon like Flygon, which can KO Empoleon with a strong Earthquake. [/HIDE]

    [​IMG]Escavalier
    70 HP / 135 Atk / 105 Def / 60 SAtk / 105 SDef / 20 Spe
    Types: Steel / Bug
    Abilities: Swarm / Shell Armor / Overcoat (unreleased)

    Escavalier's sheer power is what gets it use in the UU metagame - an insane 135 base attack with its STAB Megahorn allows it to decimate Pokémon easily - even physical walls. Its ridiculously slow Speed is somewhat offset by its excellent typing and high 70/105/105 bulk. Its Choice Band set is the most common you will see, hitting 607 attack which allows it to 2HKO premier physical walls like Suicune, Bronzong, Swampert and Rhyperior with neutral hits. Other sets it can run include Swords Dance or a Trick Room supported set. You will often see Escavalier running some Speed - often around 96 EVs - to outspeed Slowbro. Its main attacks are Megahorn and Iron Head for STAB, usually with Pursuit to catch some Pokémon off guard. It does not have much else movepool-wise so will often be used alongside something to break Steel-types. Its ability Swarm can help it a lot as it will usually take some hits to set up or get in play, making Megahorn even more powerful.

    [​IMG] Flygon
    80 HP / 100 Atk / 80 Def /80 SAtk / 80 SDef / 100 Spe
    Types: Dragon / Ground
    Ability: Levitate

    Flygon is known to be one of the weaker fully evolved dragons, however Flygon finds itself a comfortable place in the Gen 5 UU tier. Its offensive stats aren't overwhelmingly threatening and it has respectable defenses. Dragon/Ground typing along with Levitate gives it a large set of resistances and immunities (including entry hazards) In Gen 4, Flygon's standard set was a Choice Scarf revenge killer. This shouldn't be expected every time you see a Flygon nowadays as Flygon's Speed is already very good for UU standards. Although Flygon can still run a Choice set successfully, Flygon's mixed Life Orb Roost set can hit physical walls hard. This set consists of Draco Meteor/Outrage, Earthquake, Fire Blast and Roost. Flygon needs a Life Orb to back up its 80 base SAtk. Flygon can still scout and gain momentum well with U-turn and can also use defensive moves such as STAB Dragon Tail and Toxic. Flygon now has a new stat boosting move; Hone Claw, which will be coupled with its dual STAB physical moves and Roost/Fire Blase/Stone Edge. The key to find out Flygon's set is to identify the item held by Flygon. [/HIDE]

    [​IMG] Froslass
    70 HP / 80 Atk / 70 Def / 80 SAtk / 70 SDef / 110 Spe
    Types: Ice / Ghost
    Abilities: Snow Cloak / Cursed Body

    Although Froslass's offensive and defensive stats are mediocre, its Speed and unique typing make it one of the most effective spikers in UU. As the only Ghost-type Pokemon that learns Spikes, it has the unique niche of being able to set up hazards and spinblock at the same time. Although its Ice typing gives it unfortunate weaknesses to Rock-, Steel- and Fire-type attacks, it also gives Froslass an excellent STAB attack in Ice Beam. This frees its other three moveslots for its large support movepool, which includes Spikes, Taunt, Pain Split, Thunder Wave and Destiny Bond. Froslass's role can range from being a bulky supporter who is designed to both put up hazards and spinblock effectively, to being a suicide lead that aims to set up at least one layer of Spikes and then bring an opponent down with Destiny Bond.
    [/HIDE]

    [​IMG] Gallade
    68 HP / 125 Atk / 65 Def / 65 SAtk / 115 SDef / 80 Spe
    Types: Psychic / Fighting
    Abilities: Steadfast / Justified (unreleased)

    Due to stiff competition from other strong Fighting-types, such as Heracross and Scrafty, Gallade may not be your primary choice for your team. Gallade does, however, have access to a few things that differentiate it from his Fighting-type counterparts; it was blessed with access to Ice Punch, which allows it to muscle past Gligar, a feat which most Fighting-types aren't capable of. It can also run a very destructive Bulk Up set because of the buff in power Drain Punch received in 5th gen and Gallade's excellent Special Defense stat. It can run a very successful Swords Dance set, thanks to its excellent movepool and access to powerful moves like Close Combat, as well as priority in Shadow Sneak. Gallade does have a few major drawbacks, though. Its low base Speed and Defense mean it can be revenge killed by virtually any physically-oriented Pokemon holding a Choice Scarf. Despite these flaws, Gallade is a very underrated threat and is capable of doing major damage. [/HIDE]

    [​IMG] Galvantula
    70 HP / 77 Atk / 60 Def / [B]97 SAtk[/B] / 60 SDef / [B]108 Spe[/B]
    Types: Electric / Bug
    Abilites: [B]Compoundeyes[/B] / Unnerve / Swarm (unreleased)

    With its unique dual STAB, Galvantula has just high enough Special Attack and Speed stats in order to sweep. Just by looking at its stats, it looks like an inferior Raikou. However, Galvantula can boast two things that Raikou cannot boast about. Compoundeyes gives Galvantula a 91% accurate Thunder, which also has a handy 30% paralysis rate. Also, a secondary Bug STAB allows it to hit Grass types who like to take hits from Electric moves. Outside of using Life Orb and Choice Specs, Galvantula can't do anything else well. It has decent coverage moves such as Energy Ball and Hidden Power. Volt Switch on any set allows Galvantula to scout and hit hard. Galvantula's main problem is its weakness to Stealth Rock and its pathetic 70/60/60 Defense stats. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/3/3a/Ani207MS.png[/IMG]Gligar
    [SPOILER]
    65 HP / 75 Atk / [B]105 Def[/B] / 35 SAtk / 65 SDef / [B]85 Spe[/B]
    Typing: Ground / Flying
    Hyper Cutter / [B]Sand Veil[/B] / Immunity

    Despite its NFE status, Gligar has fantastic bulk with Eviolite. When invested, Gligar reaches over 500 Defense and 300 Attack, as well as a borderline respectable 271 non invested HP stat. It has a decent Speed stat, but it will rarely be invested. Gligar's abilities are all average in the UU tier. Gligar doesn't care too much about Hyper Cutter, and Sand Veil needs to be paired with Hippowdon. Immunity can't be paired with Roost which is a huge downfall for Gligar. Gligar is best at taking hits from physical attackers such as Heracross. Gligar is rather weak, so the only offensive move you will most likely see is Earthquake. Its support moves are somewhat good, these include Stealth Rock, Taunt, Toxic, Swords Dance, Baton Pass and Knock Off, as well as supporting itself with Roost [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/07/Ani623MS.png[/IMG] Golurk
    [hide]
    89 HP / [B]124 Atk[/B] / 80 Def / 55 SAtk / 80 SDef / 55 Spe
    Type: Ground / Ghost
    Abilities: [B]Iron Fist[/B] / Klutz / No Guard (unreleased)

    With a unique Ghost/Ground typing, decent defenses and an Attack stat that towers over every other Ghost-type in the game, it's a mystery why Golurk isn't used more. The iron giant makes an excellent spinblocker, as it beats almost every spinner in the tier, except Blastoise, with its huge Attack. Golurk is most often seen as a SubPuncher; due to its typing it can sneak in on a Fighting or Electric attack, set up a sub, and throw a Focus Punch or two, which hits incredibly hard due to Golurk's ability, Iron Fist. As a bonus, Shadow Punch also gets powered up. Its Dual STABs gives it great coverage, and running Earthquake or Stone Edge in the last slot gives even more coverage. Golurk is also able to be used as a hit and run attacker with a Choice Band. It can even attempt to sweep with Rock Polish to mitigate its terrible Speed, although it doesn't quite hit hard enough to always pull it off. While its typing makes it an excellent check to some threats, it opens it up to a plethora of weaknesses, and every bulky water in the tier will make Golurk's life miserable. [/hide]
    [IMG]http://pldh.net/media/pokecons_action/368.gif[/IMG]Gorebyss[hide]
    55 HP / 84 Atk / [B]105 Def[/B] / [B]114 SAtk[/B] / 75 SDef / 52 Spe
    Type: Water
    Abilities: Swift Swim / Hydration

    Gorebyss has an above average Defense stat and an above average Special Attack stat; however, it has poor HP and Speed. This let it be cast aside previous generations. However, Gorebyss got the gift of a lifetime: Shell Smash. With Shell Smash, it immediately gains +2 in both attacking stats and Speed. It can use this to its advantage, usually through sweeping by itself, or Baton Passing the boosts to much more dangerous threats, such as Chandelure, Nidoking, Heracross, and Raikou. However, Gorebyss has its flaws. Shell Smash also drops Defense and Special Defense by 1 stage, but it can use a White Herb to mitigate this. Due to its slow Speed stat, Gorebyss is usually forced to take a hit before it uses Shell Smash, meaning it might only be able to pull it off once. Choice Scarf users such as Rotom-H can outspeed after a boost, and OHKO with Volt Switch or Thunderbolt.[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/9/9e/Ani214MS.png[/IMG] Heracross
    [SPOILER]
    80 HP / [B]125 Atk[/B] / 75 Def / 40 SAtk / 95 SDef / [B]85 Spe[/B]
    Types: Bug/Fighting
    Abilities: Swarm / [B]Guts[/B] / Moxie (unreleased)

    Heracross struggled to compete with gen 4 OU and couldn't keep up with Gen 5 OU. Now, Heracross finds itself a nice spot in 5th Gen UU. A huge 125 Attack stat with dual 120 base Attack STABs makes Heracross a fearful threat. Heracross has a unique typing gives it a handful of decent resistances such as Fighting, Ground, Bug, Grass and Dark. Guts makes Heracross a much more powerful threat, as Heracross thrives on Toxic Spikes and other Status. Heracross has a number of sets to be wary of, those sets being Choice Scarf, Choice Band, Toxic Orb sweeper, Swords Dance, Bulk Up, ResTalk and to a lower extent, Life Orb. 85 Speed is passable for Heracross to be a revenge killer while Choice Band/Toxic Orb gives Heracross immense power. ResTalk lets Heracross absorb Sleep as well as giving a 50% boost to its moves. Heracross has the offensive moves it needs to give it good coverage. Moves that are viable include Megahorn, Close Combat, Stone Edge and Night Slash. [/HIDE]

    [IMG]http://pldh.net/media/pokecons_action/450.gif[/IMG]Hippowdon[hide]
    [B]108 HP[/B] / [B]112 Atk[/B] / [B]118 Def[/B] / 68 SAtk / 72 SDef / 47 Spe
    Type: Ground
    Abilities: [B]Sand Stream[/B] / Sand Force[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/0/0d/Ani106MS.png[/IMG] Hitmonlee
    [hide]
    50 HP / [B]120 Atk[/B] / 53 Def / 35 SAtk / [B]110 SDef[/B] / [B]87 Spe[/B]
    Type: Fighting
    Abilities: Limber / [B]Reckless[/B] / [B]Unburden[/B]

    Hitmonlee was blessed twofold this gen. Its signature move Hi Jump Kick was given 130 base power this gen; this alongside Reckless gives Hitmonlee an extremely powerful STAB attack that dwarfs even Focus Punch. This allows it to run powerful Choice and Life Orb sets with much success, as it gets an excellent coverage move in Stone Edge and priority in both Mach Punch and Sucker Punch. Hitmonlee can even slot Rapid Spin somewhere, as it actively threatens many hazard setters. The other major boon is Hitmonlee's Dream World ability, Unburden. With Unburden activated, the Kicking Pokemon is suddenly able to outspeed the entire unboosted tier and even some Choice Scarf Pokemon, and then unleash fury with its 120 attack. Although it is a strong offensive threat, Hitmonlee is a defensive sieve; while it can take a special hit somewhat, it will fall to even some resisted physical attacks, and it prone to revenge killing by any priority user in the tier. Regardless, Hitmonlee is a potent lategame threat that can clean teams with ease.[/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/3/38/Ani237MS.png[/IMG] Hitmontop
    [SPOILER]
    50 HP / [B]95 Atk[/B] / [B]95 Def[/B] / 35 SAtk / [B]110 SDef[/B] / 70 Spe
    Type: Fighting
    Abilities: [B]Technician[/B] / [B]Intimidate[/B] / Steadfast (unreleased)

    Hitmontop is one of those Pokemon that can excel offensively or defensively, however, it can only serve one of these roles at a time. Offensively, Hitmontop has access to all sorts of Technician boosted priority moves such as Fake Out, Mach Punch, and Bullet Punch. It also has access to Sucker Punch to take out any frail Psychic-types that switch in attempting to check it such as Azelf. Some other offensive options for Hitmontop include Revenge and Close Combat. Defensively, Hitmontop's main selling point is as a Rapid Spinner, although it faces some competition with Blastoise and Claydol. Unlike Claydol, however, Hitmontop has access to Foresight, meaning it can still do its job whenever a Spin Blocker such as Mismagius and Dusclops switches in. Some counters to Hitmontop include Gligar and Slowbro. [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/7/7d/Ani430MS.png[/IMG] Honchkrow
    [SPOILER]100 HP/ [B]125 Atk[/B] / 52 Def / [B]105 SAtk[/B] / 52 SDef / 71 Spe
    Types: Dark / Flying
    Abilities: Insomnia /Super Luck/ [B]Moxie[/B]

    Once in LU, this Pokémon now has a niche in UU. Honchkrow is set apart from other physical sweepers by its unique style. Full of pros and cons, Honchkrow relies on its type combination, stats, and movepool to threaten the tier. The most risky yet dangerous set is Sucker Punch/Brave Bird/Roost/Substitute along with a Life Orb, an Adamant nature and a 252 Atk / 4 SDef / 252 Spe EV spread. This set isn't rigid, though, and often other moves are used to provide an element of surprise, with Sucker Punch and Brave Bird forming the set's core. Nasty Plot sets (mixed or not) can also be effective stall-breakers, luring in physical walls and boosting on the switch, but its ability to sweep is reduced by its poor Speed. Life Orb is usually the most effective item, as other items often lack the punch to tear through common walls. No matter its set, Honchkrow's main drawback is its reliance on good prediction, with Sucker Punch acting as a mixed blessing. Honchkrow packs such a punch that Life Orb max Attack Brave Bird manages to 2HKO walls, such as max Defense Suicune, after Stealth Rock. Its main counters are walls that resist Brave Bird, such as Bronzong, and offensive Pokémon that can survive a boosted Sucker Punch, such as Heracross, though few Pokémon manage to. Ultimately, Honchkrow is one of the most skill-based Pokémon in the game, capable of easily disassembling teams under the right conditions.
    [/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/0/0a/Ani229MS.png[/IMG] Houndoom
    [SPOILER]
    75 HP / [B]90 Atk[/B] / 50 Def / [B]110 SAtk[/B] / 80 SDef /[B] 95 Spe[/B]
    Types: Dark / Fire
    Abilities: Early Bird / [B]Flash Fire[/B] / Unnerve (unreleased)

    Houndoom is one of the Pokemon that dropped to LU months ago, but has now returned to UU. Being a Fire-type, one's initial reaction is to compare it with other Fire-type Pokemon, such as Arcanine and Chandelure. Although Houndoom also has STAB Fire-type attacks and an immunity to Fire with its Flash Fire ability, it differentiates itself with its Dark typing, which gives Houndoom a second STAB and makes it one of the best checks to Chandelure. Houndoom's 90 base Attack and 110 base Special Attack allow it to run a mixed set, so it can trap ghosts with Pursuit and have access to priority with Sucker Punch while still being able to attack on the Special side with Fire Blast or Overheat. Houndoom also has access to Nasty Plot, which lets Houndoom function as a special sweeper. However, Houndoom is held back by its frailty and weaknesses to the common Ground-, Water- and Fighting-type attacks in UU. Its weakness to Stealth Rock makes spinners, such as Blastoise and Hitmontop, ideal partners.
    [/HIDE]

    [IMG]http://pldh.net/media/pokecons_action/141.gif[/IMG]Kabutops: [hide]
    60 HP / [B]115 Atk[/B] / [B]105 Def[/B] / 65 SAtk / 70 SDef / 80 Spe
    Types: Rock / Water
    Abilities: [B]Swift Swim [/B]/ Battle Armor / Weak Armor

    Nearly unrivaled as a Swift Swim sweeper, Kabutops is a prime physical threat. With 252 Speed EVs and a neutral nature, Kabutops reaches 518 Speed under rain which is enough to outspeed the majority of the metagame unless they have multiple boosts themselves. Boasting great STAB typing, a strong movepool and great base stats, Kabutops is still an underrated dominant force in the lower tiers. Base 115 Atk is nothing to turn a blind eye to, as with a Swords Dance boost, Waterfall and Stone Edge are going to be leaving many enemies severely damaged if not outright knocked out. Kabutops boasts plenty of boosting and coverage moves such as: Rock Polish, Hone Claws, Swords Dance, Superpower and X-Scissor. If offensive isn't your game then Kabutops makes a good support poke with the ability to set up Stealth Rocks and spin them away! Its base 105 Def stat isn't the greatest, but with Kabutop's Speed in comparison to other support pokes, its good enough. [/hide]

    [IMG]http://archives.bulbagarden.net/media/upload/e/e9/Ani553MS.png[/IMG] Krookodile
    [SPOILER]
    95 HP / [B]117 Atk[/B] / 70 Def / 65 SAtk / 70 SDef / [B]92 Spe[/B]
    Types: Ground / Dark
    Abilities: Intimidate / [B]Moxie[/B] / Anger Point (Dream World)[/HIDE]

    [IMG]http://archives.bulbagarden.net/media/upload/4/46/Ani549MS.png[/IMG] Lilligant
    [SPOILER]
    70 HP / 60 Atk / 75 Def / [B]110 SAtk [/B]/ 75 SDef / [B]90 Spe [/B]
    Type: Grass
    Abilities: Chlorophyll /[B] Own Tempo[/B] / Leaf Guard (unreleased)

    One may think: 'Just another Grass-type.'; but this isn't the case with Lilligant. Although it being an LU Pokémon, it still has its place within UU. This is because of one of the best boosting moves in the game, Quiver Dance. This gives Lilligant +1 in its Special Attack, Special Defense and Speed, which are already Lilligant's most impressive stats thus making it almost unstoppable late game sweeper. Another tool Lilligant has at its disposal is its ability of Own Tempo, which cancels its confusion after spamming its 120BP move Petal Dance. Now although it seems powerful, Lilligant has a shallow movepool as a Grass-type and is usually seen running Petal Dance with one Hidden Power which means it can get blocked depending on whether it uses Ice, Fire or Rock. This is where Lilligant can use its Sleep Powder to counter its checks, but Pokémon such as Snorlax can use this to its advantage with Sleep Talk. Overall, Lilligant is still one of the best Grass-types available in UU and a team has to be prepared for it. [/HIDE]

    [IMG]http://pldh.net/media/pokecons_action/272.gif[/IMG]Ludicolo: [hide]
    80 HP / 70 Atk / 70 Def /[B] 90 SAtk[/B] /[B] 100 SDef[/B] /[B] 70 Spe[/B]
    Type: Grass / Water
    Abilities: [B]Swift Swim[/B] / Rain Dish / Own Tempo[/hide]
    [/hide][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER][/SPOILER]
     
    Last edited: Jun 22, 2012
  3. Halsey

    Halsey Wildstar

    Joined:
    Aug 27, 2010
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    PO Trainer Name:
    Kat
    M to Z

    [​IMG] Medicham:
    60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe
    Type: Fighting / Psychic
    Traits: Pure Power / Telepathy

    Medicham might look terrible at first glance, but thanks to Pure Power, Medicham has a gargantuan Attack stat. Medicham also has a great STAB move in Hi Jump Kick which, at a massive 130 base power, can 2HKO even the bulkiest of walls. Choice Band Medicham can 2HKO almost everything in the UU metagame. Medicham can also use Zen Headbutt to 2HKO some of the common Ghost-types in UU. Medicham can also tote a Choice Scarf and become a major threat to offensive teams, especially ones without Ghosts. Medicham can also use Trick to ruin many common walls that plague it. Medicham's biggest weakness is Hi Jump Kick's secondary effect; if it fails to hit, Medicham loses half its health. Ghosts-types, especially Sableye, Spiritomb, and Cofagrigus (who can neutralize Medicham's Pure Power if it is hit), give Medicham a hard time, as it cannot spam Hi Jump Kick. Medicham is also pretty frail, and not very fast, so it is very easy to hit while it switches in or on something that isn't OHKO'd.

    [​IMG] Mienshao
    65 HP / 125 Atk / 60 Def / 95 SAtk / 60 SDef / 105 Spe
    Type: Fighting
    Abilities: Inner Focus/ Regenerator/ Reckless (unreleased)

    Mienshao can use its ability to its advantage when paired with Life Orb. Mienshao's ability, Regenerator, allows Mienshao to restore a third of its HP every time it switches out. This means Mienshao can keep restoring HP while it uses U-Turn, as well as giving a large boost to its powerful STAB move, Hi Jump Kick. Mienshao has a shallow movepool compared most other Fighting-types, moves such as Hi Jump Kick, Drain Punch, Stone Edge, U-Turn and Fake Out are the only physical moves you will see on Mienshao. It can also use Swords Dance. Something to watch out for is Mienshao's base 95 Special Attack, meaning it can use Hidden Power Ice or Grass Knot to surprise you. It can also support its team passing Substitutes with Baton Pass, as it forces a lot of switches because of its high Speed and powerful attacks.
    [​IMG]Milotic
    95 HP / 60 Atk / 79 Def / 100 SAtk / 125 SDef / 81 Spe
    Type: Water
    Abilities: Marvel Scale / Cute Charm

    Milotic returns as one of the premier bulky waters in UU, boasting impressive 95/79/125 defensive stats. In addition, Milotic has a very useful ability in Marvel Scale, which boosts Milotic's defense by 50% when inflicted with a status condition. Milotic also has reliable recovery, it can use Recover or utilize a Rest + Sleep Talk set which happens to activate Marvel Scale. Milotic has many useful support moves and can even phaze with Dragon Tail. Furthermore, Milotic has a decent base 100 Special Attack, so it can do some damage with Scald and Ice Beam. [/HIDE]

    [​IMG] Mismagius
    60 HP / 60 Atk / 60 Def / 105 SAtk / 105 SDef / 105 Spe
    Type: Ghost
    Abilities: Levitate

    Mismagius is premier Ghost-type in the UU environment. It has a decent offensive movepool sporting moves such as Thunderbolt, Nasty Plot, and Calm Mind. The most common offensive set consists of Nasty Plot / Calm Mind, Shadow Ball, Thunderbolt / Hidden Power Fighting and Substitute. Substitute is included because the sweeping sets are physically fragile and Substitute allows Mismagius to escape Pursuit, dodge Sucker Punch and protects it from status moves. Despite Mismagius's stats indicating that it is a special sweeper, Mismagius can also serve as a decent stall breaker as it has access to moves such as Will-O-Wisp, Taunt, and Pain Split. This allows Mismagius to shut down Pokémon such as Snorlax and Gligar. The stall breaker set also serves as a more durable spin blocker than the more offensive sets.

    [​IMG] Nidoking
    81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spe
    Type: Poison / Ground
    Abilities: Poison Point / Rivalry / Sheer Force

    Nidoking is even better now with the release of his Dream World ability, Sheer Force. Sheer Force increases the power of moves that have secondary effects by 30% and also negates Life Orb recoil for those moves. Nidoking's movepool is very large and provides it with excellent coverage; all his notable moves are boosted by Sheer Force. Nidoking boasts a decent base 85 Special Attack, combine that with Sheer Force and Life Orb, and you have a threatening sweeper in your hands. However, Nidoking's biggest downfall is probably its average Speed, which fails to outspeed other offensive Pokémon. Although not as common as Life Orb, Choice Scarf is also used occasionally on Nidoking to turn it into a potent revenge killer. [/HIDE]

    [​IMG]Nidoqueen:
    90 HP / 82 Atk / 87 Def / 75 SAtk / 85 SDef / 76 Spe
    Type: Poison / Ground
    Abilities: Poison Point / /Rivalry / Sheer Force

    Nidoqueen's great typing and good bulk are a fantastic complement to her great supportive movepool. Nidoqueen can use her switch-in opportunities to lay down both Stealth Rock and Toxic Spikes, as well as absorb opposing Toxic Spikes. Nidoqueen is also a great answer to many physical sweepers like Heracross and Mienshao. Nidoqueen can also make use of her Dream World ability, Sheer Force, to run a bulky Wallbreaker set, but this is usually done better by her counterpart. Nidoqueen main fault lies in its typing; Poison and Ground both have common weaknesses, especially to Ice and Ground attacks. Nidoqueen also has low attacking stats, and often can't deal much damage to common things.

    [​IMG] Omastar
    70 HP / 60 Atk / 125 Def / 115 SAtk / 70 SDef / 55 Spe
    Type: Water / Rock
    Abilities: Shell Armor / Swift Swim / Weak Armor

    Omastar was gifted with the amazing move Shell Smash. It gains +2 in Attack, Special Attack, and Speed at the cost of -1 in both defenses. With access to moves such as Hydro Pump, Ice Beam, and Hidden Power, it can cover a wide variety of threats. However, Omastar is slow and has terrible Special Defense, meaning it can be outsped by fast Choice Scarf users such as Rotom-C and Heracross, which can OHKO Omastar with their appropriate STAB. Omastar can also run a Spikes set thanks to its base 125 Defense, allowing it to take hits from things like Victini and Darmanitan, while also being able to set up hazards such as Stealth Rock, Spikes, or Toxic Spikes; however Pokémon such as Zapdos, Shaymin and Raikou outspeed it, and can force it out to prevent it from laying more hazards. Hitmontop can spin the hazards away, and it has STAB Close Combat to weaken Omastar significantly, making it a good check.

    [​IMG] Porygon-Z
    85 HP / 80 Atk / 70 Def / 135 SAtk / 75 SDef / 90 Spe
    Type: Normal
    Abilities: Adaptability / Download / Analytic

    Porygon-Z is an entirely different beast from its pre-evolution, being a frail powerful Special attacker. It has a number of different sets it can run thanks to its quite wide movepool and useful abilities - Adaptability giving it double-STAB on its Tri Attack while Download can boost its Special Attack making all of its attacks stronger. Porygon-Z can be seen with Choice Specs, Choice Scarf, Agility and Nasty Plot sets, usually with either Modest or Timid nature. Its unpredictability and power make it a potent threat in UU. It is usually seen running Tri Attack as a STAB with Ice Beam and Thunderbolt for super effective coverage. Other moves it can be seen using are Dark Pulse, Hidden Power Fighting and Trick. It has a good support potential with moves like Trick Room, Thunder Wave and Recover, but it is generally better to run Porygon2 for that.

    [​IMG]Porygon2
    85 HP / 80 Atk / 90 Def / 105 SAtk / 95 SDef / 60 Spe
    Type: Normal
    Abilities: Trace / Download / Analytic

    Porygon2 benefited greatly from the transition from 4th gen to 5th gen thanks to the addition of the item Eviolite. With Eviolite, Porygon2 has some of the best defensive stats in the game. Accompany this with access to a myriad of support moves, such as Thunder Wave, Toxic and Recover, and you have quite the defensive behemoth. One shouldn't dismiss Porygon2 as a strictly defensive Pokémon, however, as its above-average 105 base Special Attack, excellent abilities in Analytic and Download, and Ice / Normal / Electric coverage allow it to be a potent offensive threat. Steel-types are the best switch-ins to Porygon2, as they fear very little from both the offensive and defensive sets, although they must be careful of the rare Hidden Power Fighting from offensive Porygon2. Because Porygon2 is such a powerful offensive threat, it's often seen sporting an EV spread that optimizes its bulk and attacking power--252 HP / 252 SAtk is very common for example.

    [​IMG] Quagsire
    95 HP / 85 Atk / 85 Def / 65 SAtk / 65 SDef / 35 Spe
    Type: Water / Ground
    Abilities: Water Absorb / Damp / Unaware

    Quagsire is a great defensive Pokémon because of a solid Water / Ground typing. In addition, Quagsire also has decent defensive stats and an excellent ability in Unaware. Quagsire is usually physically defensive and it usually runs Scald and Earthquake as reliable STAB moves. Scald's burn rate is always helpful. Quagsire can heal itself reliably with Recover and use Toxic to cripple other Pokémon and shorten their time on the field. Quagsire isn't to be underestimated offensively, though, for it can run a Curse set, attempting to boost itself and sweep, while ignoring the opponent's boosts with Unaware. Quagsire can even run Stockpile to boost its defenses. However, Quagsire can often leave much to be desired as a wall due to its 4x grass weakness, the inability to take strong STAB moves, and vulnerability to status.

    [​IMG]Qwilfish
    65 HP / 95 Atk / 75 Def / 55 SAtk / 55 SDef / 85 Spe
    Type: Water / Poison
    Abilities: Poison Point / Swift Swim / Intimidate

    While Qwilfish does not see the same usage as many of the other bulky waters in the tier, it arguably has just as much, if not more, utility for many balanced teams. It boasts very good typing, a great ability in Intimidate, as well as a strong support movepool that includes options such as Spikes, Toxic Spikes, Thunder Wave, Taunt, Haze, and Destiny Bond. With all these tools at its side, Qwilfish can function as a great check to many physical threats in the tier such as Heracross, Machamp, Mienshao, Cobalion, Scrafty, Weavile, and Azumarill. Utility Qwilfish pairs well with specially defensive phazers such as Snorlax, as well as late game sweepers like Honchkrow, Sharpedo, Yanmega and Unburden Hitmonlee, all of whom appreciate the hazard support Qwilfish provides.

    In addition to being a great defensive and support Pokémon, Qwilfish can utilize one of its other abilities: Swift Swim. Along with access to Swords Dance, it becomes a powerful sweeper in rain. With its dual STAB being resisted only by Empoleon, Toxicroak and opposing Qwilfish (as well as Water Absorb Quagsire) in UU, Qwilfish can easily sweep if it can grab a boost. Explosion, as well as Destiny Bond, are viable last ditch suicide moves on this set to be used after wreaking havoc for as long as possible. However, Rain Dance to support itself and its team is also an option.

    [​IMG] Raikou
    90 HP / 85 Atk / 75 Def / 115 SAtk / 110 SDef / 115 Spe
    Type: Electric
    Abilities: Pressure / Volt Absorb (unreleased)

    With its fantastic Special Attack, Special Defense and Speed, Raikou serves as one of the best bulky offensive Pokemon in the UU environment. Raikou's only weakness to Ground-type moves means Raikou can switch into neutral or resisted special attacks. Raikou is rather frail on the physical side, 90 HP and 75 Defense is nothing to get excited about. Its special movepool is somewhat broad, sporting moves such as Thunderbolt, Discharge, Volt Switch, Hidden Power, Extrasensory, and Shadow Ball. Aura Sphere can also be used, however it must be used with a Rash nature, meaning Raikou loses critical Speed points, but Aura Sphere allows Raikou to beat Snorlax and Registeel. There are two effective sets which are commonly seen on Raikou, those being the Substitute Calm Mind set and the Life Orb Calm Mind set. The Substitute Calm Mind set consists of Calm Mind, Thunderbolt, Hidden Power Ice or Grass and Substitute. This set can boost on Pokemon such as Milotic, Zapdos, Togekiss, Shaymin and others who cannot break Raikou's Substitutes. The Life Orb set lets Raikou hit significantly harder, allowing it to beat Snorlax. This set usually consists of Thunderbolt, Aura Sphere, Hidden Power Ice or Grass and Calm Mind. This set pairs amazingly well with Pokemon that enjoy Raikou's ability to lure in and beat Snorlax, such as offensive Zapdos, Yanmega, and Nidoking. It can also been seen using a Choice Specs or Choice Scarf set with moderate success. Although Raikou is best at dishing out damage and setting up, Raikou can also use support moves such as Roar, Rest, Sleep Talk, Toxic, Thunder Wave, and Light Screen. Even if Raikou is almost always seen with an offensive set, the rare possibility of a support set exists.

    [​IMG] Registeel
    80 HP / 75 Atk / 150 Def / 75 SAtk / 150 SDef / 50 Spe
    Type: Steel
    Abilities: Clear Body / Light Metal (unreleased)

    Registeel has a lot of things going for it, an amazing pure Steel-typing, Stealth Rock, a number of status options, great bulk, and a decent offensive movepool. Unfortunately for Registeel, the rest of UU has gotten better while Registeel received nothing. Registeel has a lot of trouble keeping up with Pokemon like Bronzong, who has many more options and an immunity to the most common move in the game. Registeel can still wall extremely well, especially certain dangerous threats such as Raikou and Shaymin. Registeel still makes a good anchor for Balanced or Stall teams in need of a Steel-type, but it glory days are behind it.[/HIDE]

    [​IMG] Rhyperior
    115 HP / 140 Atk / 130 Def / 55 SAtk / 55 SDef / 40 Spe
    Type: Rock /Ground
    Abilities: Lightningrod / Solid Rock / Reckless (unreleased)

    Rhyperior has always been a good Pokémon and has been getting even more usage in UU recently. The most noticeable thing about Rhyperior is its massive base Attack and bulk which make it a hard hitting defensive wall. Ground / Rock is an amazing offensive typing, hitting almost everything neutrally except for Bronzong, but defensively, it is extremely poor especially with Rhyperior's base 55 Special Defense. Sporting weaknesses to Fighting-, Steel-, Ground-, and Ice-type moves is never good. Rhyperior is also 4x weak to Water- and Grass-type moves, which is unfortunate, because they're so common. Luckily, Rhyperior's ability, Solid Rock, helps weaken super effective moves, and helps increase Rhyperior's longevity in battle. Rhyperior can also help set up Stealth Rocks. Rhyperior can even take a more offensive role with a Life Orb or Choice Band equipped. Overall, if you lack special super effective moves, Rhyperior will be quite difficult to take down.

    [​IMG]Rotom-C
    50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spe
    Type: Electric / Grass
    Abilities: Levitate

    Rotom-C is quite versatile and can perform various roles. Its unique Electric / Grass typing grants it a weakness to Ice, Poison, Fire, and Bug-type attacks, but gives it resistances to Grass- and Water-type attacks. Due to this, Rotom-C makes excellent candidate to switch in on bulky Waters such as Suicune and Milotic. Thanks to its ability, Levitate, Rotom-C is also immune to Ground-type moves. Rotom-C can make good use of Choice Specs to hit very hard, and can use powerful moves such as Thunderbolt, Leaf Storm, and Volt Switch. Choice Scarf makes it an excellent scouter and revenge killer thanks to Volt Switch. Rotom-C can cripple walls by tricking its choice item. Bulky sets have Will-O-Wisp, which cripples physical attackers such as Escavalier and Rhyperior. Pain Split also gives it a form of recovery. However, Rotom-C is plagued by Grass-types such as Shaymin and Lilligant, who resist most of the moves Rotom-C carries. Shaymin can even shrug off Will-O-Wisp thanks to Natural Cure. Special walls such as Bronzong and Snorlax can force it out, even though they risk getting burned or tricked a choice item. Choice Scarf users like Victini and Darmanitan are faster than Rotom-C, and can OHKO with V-create and Flare Blitz, respectively.

    [​IMG] Rotom-H
    50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spe
    Type: Electric / Fire
    Abilities: Levitate

    Rotom-H fits comfortably into Fire / Water / Grass cores that are frequently seen in the UU metagame. It has eight useful resistances and only two weaknesses thanks to Levitate. These resistances allow Rotom-H to wall entire movesets of threatening Pokemon such as Nidoking and Zapdos. It also resists the BoltBeam combination. With impressive dual STABs, well-distributed stats, and access to Trick, Rotom-H truly shines as a Choice Specs / Scarf user with access to Overheat, Volt Switch, Trick, Thunderbolt or Hidden Power Grass / Ice. However, its 50 / 107 / 107 defenses should not be ignored. Rotom-H's defenses, resistances, as well as his access to Thunder Wave, Will-O-Wisp, Pain Split, Reflect, Light Screen and much more, make a defensive set more than viable. Unfortunately, Rotom-H is hampered both defensively and offensively by its weakness to Stealth Rock. The Choice set in particular will be switching in and out very frequently, especially if it has used Overheat. For this reason, pairing it with a Rapid Spinner such as Blastoise or Hitmontop is advised.

    [​IMG]Sableye
    50 HP / 75 Atk / 75 Def / 65 SAtk / 65 SDef / 50 Spe
    Type: Dark / Ghost
    Abilities: Keen Eye / Stall / Prankster

    Sableye, being previously a very weak Pokemon, has gotten in 5th gen a very big boost in the form of its Dream World ability, Prankster, giving all of its non-attacking moves +1 priority. Sableye has now become a good defensive threat and, more importantly, a premier spinblocker and stall breaker with priority on moves like Will-O-Wisp, Taunt, Recover and Substitute. Its low stats still let it down, as it must invest in its defenses or it won't survive most attacks. However, its priority Will-O-Wisp and Recover allows it to beat most physical attackers and rapid spinners. Its typing allows it a useful immunity to Fighting, Normal and Psychic attacks, giving it plenty of opportunities to switch in. Despite it not having any type weaknesses, it does not have many resistances, so it must be played carefully. Played in the right hands, Sableye can outright destroy stall teams and support its own team, making it a definite threat in UU.

    [​IMG] Sceptile
    70 HP / 85 Atk / 65 Def / 105 SAtk / 85 SDef / 120 Spe
    Type: Grass
    Abilities: Overgrow / Unburden
    Sceptile is a Grass-type one should look out for. One thing that makes it stand out is its base 120 Speed, which makes it one of the fastest Pokémon in the tier. A base 105 Special Attack, and access to moves such as Leaf Storm, Giga Drain, Focus Blast, and Hidden Power, makes Sceptile a great special attacker. For this set, it usually uses Life Orb, and the lesser seen Choice Specs. However, Sceptile can actually counter its counters to the special set, due to the possibility of an Unburden set. With a base 85 Attack stat, access to Swords Dance, Earthquake, Acrobatics, and Leaf Blade, Sceptile shines as the fastest attacker in UU. Unfortunately, this set is useable only one time, and must not be wasted. Sceptile can also run a SubSeed set, as it is the fastest SubSeeder. Even though Sceptile is very diverse and can run multiple sets, it still has checks and counters. Choice Scarf users such as Darmanitan and Heracross can outspeed all Sceptile sets, bar the extremely rare Choice Scarf, then OHKO with their STABs. Zapdos and Bronzong can also stop the Unburden set, as one can phaze and the other flat out walls it.

    [​IMG]Scrafty
    65 HP / 90 Atk / 115 Def / 45 SAtk / 115 SDef / 58 Spe
    Type: Dark / Fighting
    Abilities: Shed Skin / Moxie / Intimidate (unreleased)

    One of the newest additions to the tier, Scrafty is certainly a Pokémon to watch out for. Its Dark/Fighting typing gives it two STABs that are nearly unresisted, save for Heracross and Toxicroak, making it a potent offensive force that can plow through the Ghosts and Psychics that plague other Fighters. Scrafty's two boosting moves give it two different ways that it can be used. With Bulk Up and decent defenses, Scrafty becomes an excellent stallbreaker that grows in power over time, and without a high powered super effective move against it, Scrafty will live and simply Drain Punch away to recover the damage while Crunching any Ghost or Psychic that tries to come in. Shed Skin makes it so that status won't even bother it, making it very difficult to defeat. Its other boosting move, Dragon Dance, allows it to straight up sweep opposing teams; Hi Jump Kick gives it a great STAB attack, while Ice Punch and Crunch can be used for coverage. While Shed Skin would get rid of status that could otherwise ruin a sweep, Moxie is also an option if you want to accumulate more attack boosts faster.

    [​IMG] Sharpedo
    70 HP / 120 Atk / 40 Def / 95 SAtk / 40 SDef / 95 Spe
    Type: Water / Dark
    Abilities: Rough Skin / Speed Boost

    In previous generations, Sharpedo was shoved aside in favor of other offensive Water-types; however, in Generation 5, Game Freak blessed Sharpedo with the ability Speed Boost. Sharpedo's excellent offensive stats, its wide movepool, and access Speed Boost allow it to sweep weakened teams with ease. However, Sharpedo has one major flaw: its frailty. With 70 / 40 / 40 defensive stats, Sharpedo takes massive damage from even resisted attacks, and can also be revenge killed by almost any priority move in the game. In addition, Sharpedo is dealt with by bulky Water-types, such as Milotic and Suicune, as they take little damage from its attacks.

    [​IMG] Shaymin
    100 HP / 100 Atk / 100 Def / 100 SpA / 100 Spe / 100 Spe
    Type: Grass
    Ability: Natural Cure

    Shaymin is one of the most threatening Pokemon in UU. With its signature attack Seed Flare, which boasts a 40% chance to drop the opponent's Special Defense two stages, Shaymin can break through even the toughest Special walls. Thanks to its stellar 100 Base Stats across the board, Shaymin can do just about anything. Its Life Orb set is its most dangerous set, as a Life Orb-boosted Seed Flare will put a dent in just about anything, and its 100 base Speed lets Shaymin outspeed many other Pokemon in UU. Shaymin is no slouch with its movepool, either; it can use Earth Power, Hidden Power and Air Slash to complement Seed Flare with great success. Thanks to its ability, Natural Cure, it can shrug off any status that comes its way, including sleep. This allows it to Rest when low on HP and then switch out, avoiding the two turns of sleep that Shaymin would otherwise have to endure. Shaymin can also support the team well with Aromatherapy and Leech Seed. If you are not prepared for it, Shaymin can rip your team apart with ease.


    [​IMG] Sigilyph
    72 HP / 58 Atk / 80 Def / 103 SAtk / 80 SDef / 97 Spe
    Type: Flying / Psychic
    Abilities: Wonder Skin / Magic Guard / Tinted Lens (unreleased)

    Despite being LU, Sigilyph can be a threat in UU. Its ability Magic Guard protects it from indirect damage sources, which include Stealth Rock, status Orbs, and Sandstorm. Sigilyph's most common sets include the Cosmic Power set and the Calm Mind set. The sets utilize moves such as Roost, Psycho Shift when bearing a Flame Orb, and attacking moves such as Stored Power and Air Slash. However, Sigilyph is rather weak defensively if it has not set up. It is weak to common attacking types, and Pokémon such as Raikou, Zapdos, Chandelure, Houndoom and Weavile can make short work of it with their STAB attacks.

    [​IMG] Slowbro
    95 HP / 75 Atk / 110 Def / 100 SAtk / 80 SDef / 30 Spe
    Type: Water / Psychic
    Abilities: Oblivious / Own Tempo / Regenerator

    [​IMG] Snorlax
    160 HP / 110 Atk / 65 Def / 65 SAtk / 110 SDef / 30 Spe
    Type: Normal
    Abilities: Thick Fat / Immunity / Gluttony

    With its amazing Special bulk and above average Attack, Snorlax makes for a very proficient pivot. It can easily slot onto Balance or Stall with its defensive Whirlwind set, can go on offensive teams acting as more of a Specially Defensive pivot with a Choice Band, or act as both a wall and attacker sporting a Curse set. Its Normal typing at first glance leaves something to be desired, but through Thick Fat, it gains an immensely helpful resistance to Fire and Ice. Sporting a base 110 attack, moves like Crunch, Earthquake, and STAB Body Slam, it makes many potential switch-ins such as Taunt Chandelure reluctant to face it until its set has been uncovered. [/HIDE]

    [​IMG] Stoutland
    85 HP / 100 Atk / 90 Def / 45 SAtk / 90 SDef / 80 Spe
    Type: Normal
    Abilities: Intimidate / Sand Rush / Scrappy (unreleased)

    The main reason why Stoutland is UU is thanks to its ability, Sand Rush. When paired with Hippowdon, its middling base 80 Speed skyrockets, reaching 518 Speed with an Adamant nature. However, Stoutland is rather mediocre offensively, and has to rely on Choice Band or the lesser used Life Orb to do any major form of damage. With access to moves such as Frustration, Crunch, Wild Charge and Fire Fang, Stoutland is able to hit most of the tier neutrally, as well as threats such as Chandelure and Milotic. While Stoutland is not weak on the defensive side, sporting 85 / 90 / 90 defenses, its Normal typing does not grant him resistances for him to take advantage of. One of Stoutland's main downfalls is the fact that it cannot touch bulky Rock- and Steel-types, such as Rhyperior, Bronzong, and Registeel, which means Pokémon can force him out.

    [​IMG] Suicune
    100 HP / 75 Atk / 115 Def / 90 SAtk / 115 SDef / 85 Spe
    Type: Water
    Abilites: Pressure /Water Absorb (unreleased)

    Feared as one of the best sweepers in the game in previous generations, Suicune now resides in UU where it is still a force to be reckoned with. With great stats all around, Suicune can do almost anything, from sweeping to being one of the bulkiest walls in the game. Having access to a plethora of support moves, such as Roar and Reflect, is the icing on the cake for Suicune. Suicune is blessed by having access to the move Calm Mind, which allows it to boost its Special Attack and Defense. It's not all so easy for Suicune, however, as it's very one dimensional, and therefore predictable. Some of its best checks, Zapdos, Raikou, and Shaymin, are very high in usage. Don't let this put you off Suicune, however, as it's sure to shine in any battle it participates in.
    [/HIDE]

    [​IMG]Swampert
    100 HP / 110 Atk / 90 Def / 85 SAtk / 90 SDef / 60 Spe
    Type: Water / Ground
    Abilities: Torrent / Damp

    Swampert is one of those Pokémon that simply hasn't improved much from generation to generation, so its fall into UU should take nobody by surprise. Not to say that it's a bad Pokémon; with a good Attack stat, and great 100 / 90 / 90 defenses, Swampert can fill a variety of roles. It makes a very reliable Stealth Rock user, and a good phazer with Roar, making it the only Pokémon in the tier, besides Nidoking and Nidoqueen, who can do both. Its typing is good both offensively and defensively; it can hit hard with STAB Earthquake and Waterfall, and is able to check a wide variety of physical offensive threats, including Darmanitan, Arcanine, and Rhyperior. Lack of reliable recovery really hurts Swampert though, and status of any kind cripple Swampert's tanking efforts massively. It also goes without saying that Swampert needs to stay away from any and all Grass attacks, as even something like a random HP Grass can spell imminent doom.

    [​IMG]Tangrowth
    100 HP / 100 Atk / 125 Def / 110 SAtk / 50 SDef / 50 Spe
    Type: Grass
    Abilities: Chlorophyll / Leaf Guard / Regenerator

    Tangrowth is an excellent candidate for a physical wall, sporting a base 125 Defense and a base 100 HP stat. With access to an amazing ability in Regenerator, supporting moves in Sleep Powder and Knock Off, and access to pseudo-recovery in Leech Seed, Tangrowth can abuse its defensive stats successfully. However, it does not end there. Tangrowth also has fantastic mixed attacking stats, with a base 100 Attack and a base 110 Special Attack. Tangrowth has access to moves such as Power Whip, Earthquake, Giga Drain, Leaf Storm, Focus Blast, and Hidden Power; it can damage other Pokémon with ease. Unfortunately, it's not all perfect for Tangrowth; it is rather slow, due to its base 50 Speed. This means it will usually be attacked first, and special attackers such as Chandelure and Nidoking can prey on its weak base 50 Special Defense. Darmanitan and Victini can also deal a lot of damage to Tangrowth with their STAB moves.

    [​IMG] Togekiss
    85 HP / 50 Atk / 95 Def / 120 SAtk / 115 SDef / 80 Spe
    Type: Flying / Normal
    Abilities: Hustle / Serene Grace / Super Luck

    One of the most infuriatingly difficult Pokemon to straight up counter in the UU metagame, Togekiss has quite a lot going for it. It has wonderful Special bulk and great Special Attack, backed up by a huge movepool and one of the strongest abilities in the game, Serene Grace. While it is unpredictable, many Togekiss run the notorious paraflinch set, which utilizes Thunder Wave or Body Slam to paralyze an opponent and Air Slash's increased flinch rate with Serene Grace in order to effectively cause the opponent to be unable to act for a long stretch of time. Roost is also used to increase Togekiss' survivability and negate the damage dealt by Stealth Rocks, which is a major pain for any flying type. If a more offensive Togekiss is desired, a Choice Scarf set can be used to surprise and continually flinch with Air Slash, or a Nasty Plot set can be used along side coverage moves such as Aura Sphere, Fire Blast, and Grass Knot; Nasty Plot Togekiss also makes a superb stallbreaker and slots well onto offensive teams. In addition to its offensive potential, Togekiss has a support movepool typical of a Normal type, with Wish, Heal Bell and Dual Screens for team support, Encore to mess up walls and boosters, and Baton Pass, making it one of the few Pokemon who can pass Nasty Plot. Of course, Togekiss also has the perennial comedy option of going physical with a Choice Band and Hustle, which hits surprisingly hard.

    [​IMG]Toxicroak
    83 HP / 106 Atk / 65 Def / 86 SAtk / 65 SDef / 85 Spe
    Type: Fighting / Poison
    Abilities: Dry Skin / Anticipation / Poison Touch


    Toxicroak is normally seen in OU utilizing its ability Dry Skin to recover large amounts of HP while in rain. In UU however, Dry Skin serves a different purpose, giving it an important immunity to water, and therefore a shaky form of recovery, the ability it to beat many of the bulky waters in the tier, and most importantly giving it an immunity to Scald. Toxicroak has a unique type combination, and a movepool tailored to its needs, making it very versatile. Fighting/Poison gives it important resistances to both fighting and dark (a trait shared with only Heracross), as well as a 2x resistance to rock and a 4x resistance to bug. However, toxicroak even with its typing isn't a defensive Pokemon, instead its typing gives it multiple opportunities to switch in, with it's many resistances and immunity to water. From there it can wreck havoc with it's many viable sets. Physically offensive sets with Swords Dance or Bulk Up are the most common, with access to Sucker Punch and various fighting type STABs. Nasty Plot sets are also viable, as Toxicroak can utilize a decent special attack set, a surprisingly wide special movepool, and importantly surprise value. However, Toxicroak suffers from a weakness to common ground and flying moves, a pseudo-weakness to fire, and a crippling 4x weakness to psychic.

    [​IMG] Umbreon
    95 HP / 65 Atk / 110 Def / 60 SAtk / 130 SDef / 65 Spe
    Type: Dark
    Abilities: Synchronize / Inner Focus

    Umbreon's main niche in the past was the ability to Baton Pass Mean Look. However, with the advent of Generation 5, it lost the ability to do so. However, it still sports 95 / 110 / 130 defensive stats, making it an excellent wall. Being able to take hits from the likes of Zapdos and Nidoking, and having a wide array of support moves really help it out. These support moves include Roar, Haze, Wish, Taunt, Moonlight, Heal Bell and much more. However, Umbreon has almost no offensive presence, which means it has to resort to moves such as Toxic to do damage. This makes it Taunt bait, and once Taunted, Umbreon is prevented from providing support to its teammates. [/HIDE]

    [​IMG] Uxie
    75 HP / 75 Atk / 130 Def / 75 SAtk / 130 SDef / 95 Spe
    Type: Psychic
    Abilities: Levitate

    Uxie is a great supporter in UU. Fantastic Speed, amazing bulk, a very broad movepool, and a great Ability make Uxie very easy to slot onto a team in need to supporting. Uxie can use Rain Dance, Sunny Day, Reflect, Light Screen, Memento, Trick, Thunder Wave, Trick Room, Knock Off, and U-turn to great effect. Uxie can also run a very bulky Calm Mind set, even with the low Special Attack. Uxie does happen to be cursed with the Psychic-typing which means it has very few resistances and a couple decently common weaknesses. Heracross is especially threatening as it gains an attack boost from Thunder Wave, and can 2HKO Uxie with Megahorn.

    [​IMG] Venomoth
    70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spe
    Type: Poison / Bug
    Abilities: Shield Dust / Tinted Lens / Miracle Skin (unreleased)

    Venomoth was gifted with one of the best boosting moves in the game, Quiver Dance. However, Venomoth's niche over other Quiver Dance users is the ability to Baton Pass these boosts to frightening sweepers such as Raikou, Chandelure, and Nidoking. However, Venomoth also has access to two other great utilities, one being Sleep Powder, which enables it to accumulate more boosts or pull off a successful Baton Pass, and the other being Tinted Lens, meaning 2x and 4x resists to its Bug STAB are turned into 0x and 2x, respectively. Venomoth has its flaws though. It has a weakness to Stealth Rock, limiting the amount of times it can switch in. Although sporting a 4x resistance to Fighting-type moves, it is frail on the physical side. This means physical Choice Scarf users such as Victini and Darmanitan can outspeed Venomoth even after a Quiver Dance, and OHKO it with their STAB attacks. Phazers, especially Sleep Talk users such as Snorlax and Suicune, can knock away the boosts Venomoth accumulates. Bear in mind that many of Venomoth's checks can be incapacitated by a Sleep Powder.

    [​IMG] Victini
    100 HP/ 100 Atk / 100 Def / 100 SAtk / 100 SDef / 100 Spe
    Type: Fire / Psychic
    Abilities: Victory Star

    While it may look adorable, Victini is an offensive monster that has all the right tools to plow through teams. The Victory Pokémon is most often used with a Choice Scarf equipped, being able to outspeed most of the metagame even with a neutral speed nature; however, a Choice Band set is also viable. Victini is even able to go mixed or specially oriented thanks to 100 base stats across the board. Almost every moveset will feature its signature move V-Create: a terrifying STAB 180 Base Power Fire-type attack. Not too many Pokémon can switch into Victini safely due to the fact that it can destroy its usual counters, bulky Water-, Ground-, and Rock-types, with Fusion Bolt and Grass Knot. However, one must be careful when using Victini, since V-Create causes a drop in Speed, Defense, and Special Defense when used, causing Victini to be vulnerable to revenge kills. Furthermore, despite its good bulk, its Fire / Psychic typing is horrible defensively, and gives it a weakness to Stealth Rock, limiting its longevity. Despite these shortcomings, one should also be aware of Victini when teambuilding, as forgetting to account for it will cause certain victory for your opponent.

    [​IMG] Virizion
    91 HP / 90 Atk / 72 Def / 90 SAtk / 129 SDef / 108 Spe
    Type: Grass / Fighting
    Ability: Justified

    Virizion, a member of the newly introduced musketeers of B/W, is a very versatile and dangerous threat in UU. Virizion boasts a great Grass / Fighting typing and good stats all around; it has a fantastic base 108 Speed and 129 Special Defense. However, one must not forget Virizion's offensive presence, for Virizion can be a truly threatening sweeper with very viable base 90 offensive stats and boosting moves like Swords Dance and Calm Mind. Virizion forces many Pokémon out, and can often utilize the switch to get a free turn to set up. Virizion can even go mixed with Work Up or support its teammates with Light Screen and Reflect. Virizion isn't perfect, though; it has a nasty quadruple weakness to Flying-type attacks. The key to countering Virizion is to usually first find out what kind of set it's using.
    [/HIDE]

    [​IMG] Xatu
    65 HP / 75 Atk / 70 Def / 95 SAtk / 70 SDef / 95 Spe
    Types: Psychic / Flying
    Abilities: Synchronize / Early Bird / Magic Bounce

    The only reason why Xatu is used in UU is because of its incredible ability, Magic Bounce. Xatu's ability allows it to reflect things like entry hazards, Taunt, status moves, Roar, and Whirlwind. This means the player playing against Xatu must be cautious when using those sort of moves. Reflecting hazards is arguably Xatu's best asset, as most good teams will have entry hazards, especially defensive teams which somewhat rely on them. Xatu has an acceptable support movepool, sporting moves such as Reflect, Light Screen, Wish, Protect, Roost, Thunder Wave, and Toxic. Xatu only has four decent attacking moves to choose from which are Psychic, Psyshock, U-Turn, and Night Shade. Unfortunately for Xatu, its base stats severely let it down. Xatu already has good Speed, however it will need to max out HP and Defense or Special Defense for Xatu to compensate for its average stats. [/HIDE]

    [​IMG] Yanmega
    86 HP / 76 Atk / 86 Def / 116 SAtk / 56 SDef / 95 Spe
    Type: Bug / Flying
    Abilities: Speed Boost / Tinted Lens / Frisk

    Despite a terrible typing, Yanmega is one of the best Bug / Flying types available in the game. It has a good base 95 Speed, alongside an impressive base 116 Special Attack. However, Yanmega makes the best use out of these stats thanks to two of its possible three abilities. With Tinted Lens, it turns 2x resists into neutral hits, and 4x resists to 2x resists, which lets it hit many Pokémon neutrally by only using Bug Buzz. With Speed Boost, it can be a powerful threat that cannot be revenge killed easily, gaining a +1 stage Speed with every turn's end. Yanmega can use an array of moves, such as the aforementioned Bug Buzz, along with Air Slash, Giga Drain, and Hidden Power. It also has access to U-turn for scouting, and Hypnosis for crippling walls. Unfortunately, Yanmega does not have the best defensive typing, with a quadruple weakness to Rock-type moves. This causes its health to be stripped by 50% each time it switches in and Stealth Rock is up, severely limiting its longevity. Special walls such as Snorlax can counter Yanmega, but is prone to a 3HKO by a Choice Specs Bug Buzz after Stealth Rock. Priority users such as Azumarill, Arcanine, and Weavile, despite not being able to switch in, can hit it hard with priority. Common Choice Scarf users such as Victini and Flygon can outspeed Speed Boost variants that have only gained 1 boost, and OHKO with V-Create and Stone Edge, respectively. [/HIDE]

    [​IMG] Zapdos
    90 HP / 90 Atk / 85 Def / 125 SAtk / 90 SDef / 100 Spe
    Type: Electric / Flying
    Abilities: Pressure / Lightningrod (unreleased)

    Zapdos has been OU for the last four Generations. That alone should tell you how good Zapdos is. Offensively, Zapdos has a good amount of Speed and a huge Special Attack, and that means that its STAB Thunderbolt will hurt. Heat Wave and Hidden Power Ice or Grass are all Zapdos need to cause havoc amongst a large number of Pokemon in the UU metagame, but don't think it stops there. Volt Switch and U-turn allow Zapdos to scout well with Choice Specs or Choice Scarf. Zapdos can also stick around for a while thanks to Roost, and it can utilize its bulk and Roost to play defensively. It has an immunity to Ground and handy resistances to Fighting, Grass and Bug, making it a decent check to Heracross. It can Pressure stall with Substitute and Toxic, it can provide paralysis support with Discharge or Thunder Wave, it can set up Light Screen, it can Roar stat boosters away, and it can set up Rain Dance for the team and abuse a 100% accurate Thunder. Its weakness to Rock moves also means a weakness to Stealth Rock, which limits Zapdos' ability to switch in repeatedly, although Roost can somewhat offset that.

    [​IMG] Zoroark
    60 HP / 105 Atk / 60 Def / 120 SAtk / 60 SDef / 105 Spe
    Type: Dark
    Abilities: Illusion

    One of the poster children of 5th gen, Zoroark's main use comes out of its unique ability Illusion, which allows it to disguise itself as the last Pokemon in the user's party until it is hit with an attack, allowing for a plethora of mindgames and surprises, especially when using Substitute. The disguise is not perfect however; it still takes normal damage from Stealth Rocks and will take damage from Spikes even if disguised as a levitating Pokemon, which makes choosing the disguises extremely important. In addition, it is extremely frail, and any strong attack will put it down easily. Its stat spread is well suited to sweeping, boasting an offensive spread of 105/120/105. Zoroark will most often be seen attacking from the Special side using STAB Dark Pulse or Night Daze, with Focus Blast, Flamethrower and Grass Knot for coverage, and Nasty Plot to boost its Special Attack even further. While its physical movepool is shallow, it does get access to U-Turn for Choice sets and Sucker Punch for priority, allowing for even more mindgames when used with Illusion.
    [/hide]
     
    Last edited: Jun 21, 2012
  4. Groudon Ramsay

    Groudon Ramsay Active Member

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    only doing this coz BR begged me to give you guys an example of good writing

    Crobat the fuck you pokemon

    Crobat's near-unmatched metagame utility makes it a clear asset to bulky offense teams. Its unique Poison / Flying typing gives it a nice set of resistances which allow it to act as a very effective check to many of the metagames top threats, including but not limited to: Heracross, Shaymin, Mienshao, Virizion, and Yanmega. While its inability to hurt Rock- and Steel-types might seen like a huge downer, it more than makes up for this through its near-unmatched ability to simply shut down most stall teams through a combination of Taunt, Roost, and its very decent bulk. Because the roles it plays are primarily defensive, Crobat is usually seen sporting an EV spread which optimizes both its bulk and Speed--252 HP / 120 Atk / 136 Spd is very common, for example.
     
  5. Halsey

    Halsey Wildstar

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    i didn't beg that much
    Anyway I added it, thanks kokoloko, leader of the PO league and PO Academy.
     
  6. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    Snorlax the most amazing pokemon to ever grace the UU tier(and I guess another example of good writing):

    With its amazing special bulk and above average attack, Snorlax makes for a very proficient pivot. It can easily slot onto Balance or Stall with its defensive Whirlwind set, can go on offensive teams acting as more of a special defensive pivot with a Choice Band, or act as both a wall and attacker sporting a Curse set. Its Normal typing at first glance leaves something to be desired, but through Thick Fat it gains an immensely helpful resistance to Fire and also Ice. Sporting base 110 attack, moves like Crunch and Earthquake and STAB on Body Slam, it makes many potential switch-ins such as Taunt Chandelure reluctant to face it until its set has been uncovered.
     
  7. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    Durant's high physical power alongside its excellent speed tier and useful Bug/Steel typing make it a strong threat to any UU team. It generally only runs one of two sets: Hone Claws with Life Orb or a Choice Band set. Thanks to its ability Hustle it hits 713 attack at +1 and that accompanied by its base 109 speed gives it potent sweeping power. Its sets generally always consist of the moves X-Scissor and Iron Head for STAB alongside Stone Edge or Rock Slide for coverage, depending on whether accuracy or power is wanted. Its STABs have excellent coverage with the many Grass and Psychic types in the tier and it can threaten out Fire or Flying types with a +1 85% accurate Stone Edge, however it has difficulty breaking through the multiple Steel-types. Durant is also capable of Baton Passing its boosted attack and accuracy if it is threatened out.

    hopefully should be ok! ~
     
    Last edited: May 29, 2012
  8. Halsey

    Halsey Wildstar

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    I didn't beg for this one!

    Anyway added.

    That one too!
     
  9. Machineae

    Machineae ex NU leader

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    Ambipom~

    Don't the damn thing
    A frail pokemon with a great speed stat but average attack stat. Luckily the purple monkey has a great ability, Technician, it boosts the power common moves used by Ambipom such as Fake-Out and U-Turn. It does have some utility options if purely offensive is less desired. The monkey has taunt, thunder wave, toxic, agility and baton pass. Ambipom's frailty is ultimately what leads to its (early) demise. It simply cannot compete with some of the offensive pokes in the tier such as Zapdos, Arcanine and Heracross. It does have an attack boosting move in the form of Hone-Claws, but it won't be staying around long enough to properly abuse it.
     
  10. Luck>Skill

    Luck>Skill Well-Known Member

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    Technician doesn't boost U-Turn, as it has 70 BP, Technician's boost is for moves with 60 or less BP ^
     
  11. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    Did Chandelure.

    Chandelure's fantastic Special attack and typing make it a great asset to balanced or bulky offensive teams. Three immunities and a number of important resists allow Chandelure to switch into battle often and blast holes with the Specs set or set-up a Sub. Chandelure's middling 80 speed might not seem like much, but it out speeds a lot of Pokemon on a stall or balanced team. Generally, Chandelure will either be using a set with a Choice item or Substitute. The Scarf set will revenge kill and clean up with Chandelure's powerful attacks, while the Specs set will blast holes in walls. The Sub sets allow for easier prediction and disruption with moves like Pain Split and Taunt.

    Chandelure's best counters are Thick Fat Snorlax and Trace Porygon2. Porygon2 can gain an immunity to Chandelure's powerful fire attack thanks to Trace. A surprise Hidden Power Fighting can hurt the two, but doesn't 2HKO. Chandelure also has a hard time against Bulky waters like Suicune, Milotic, and Blastiose can all take its Fire-type attacks, but they must be wary of either Energy Ball or a Spec'd Shadow Ball. Stealth Rock and Spikes both cut into Chandelure's health greatly. Not much can switch into Chandelure directly, but with some prediction specially bulky pivots can force Lure out to take more hazard damage.[/HIDE]
     
  12. Kyrk

    Kyrk KACAW

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    Can (viable) sets be suggested to add into the threat list info?

    ex. Adding a CB Azumarill set, but not something silly like Choice Scarf Snorlax
     
  13. Halsey

    Halsey Wildstar

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    Added. Changed some stuff but it was pretty good in overall. Remember to capitalize all the names of the moves.

    Added.

    Of course, this is still a WIP. If you want to add something or if you believe something should be added post it here.

    Everyone is free to contribute and major contributions will get rewarded.
     
  14. fidgety

    fidgety Active Member

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    I'll get suicune when i find the time.
     
  15. iris

    iris Member

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    ambipom also gets nasty plot.

    Some of the posters may want to check their grammar because some sentences sound awkward, and some sentences are "grammatically" incorrect. I don't care about the grammar part, but the awkward part may want to be fixed.
     
  16. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    gotten a few more bits written here - Escavalier, Porygon-Z and Sableye. hope these are adequate!

    Escavalier's sheer power is what gets it use in the UU metagame - an insane 135 base attack with its STAB Megahorn allows it to decimate pokemon easily - even physical walls. Its ridiculously slow speed is somewhat offset by its excellent typing and high 70/105/105 bulk. Its Choice Band set is the most common you will see, hitting 607 attack which allows it to 2hko premier physical walls like Suicune, Bronzong, Swampert and Rhyperior with neutral hits. Other sets it can run include Swords Dance or a Trick Room supported set. You will often see Escavalier running some speed - often around 96 EVs - to outspeed Slowbro. Its main attacks are Megahorn and Iron Head for STAB, usually with Pursuit to catch some pokemon off guard. It does not have much else movepool-wise so will often be used alongside something to break Steel types. Its ability Swarm can help it a lot as it will usually take some hits to set up or get in play, making Megahorn even more powerful.

    Porygon-Z is an entirely different beast from its pre-evolution, being a frail powerful special attacker. It has a number of different sets it can run thanks to its quite wide movepool and useful abilities - Adaptability giving it double-STAB on its Tri Attack while Download can boost its Special Attack making all of its attacks stronger. Porygon-Z can be seen with Choice Specs, Choice Scarf, Agility and Nasty Plot sets, usually with either Modest or Timid nature. Its unpredictability and power make it a potent threat in UU. It is usually seen running Tri Attack as a STAB with Ice Beam and Thunderbolt for super effective coverage. Other moves it can be seen using are Dark Pulse, Hidden Power Fighting and Trick. It has a good support potential with moves like Trick Room, Thunder Wave and Recover, but it is generally better to run Porygon2 for that.

    Sableye, being previously a very weak pokemon, has in 5th gen gotten a very big boost in the form of its Dream World ability Prankster, giving all of its non-attacking moves +1 priority. Sableye has now become a good defensive threat and, more importantly, a premier spinblocker and stall breaker with priority on moves like Will-o-Wisp, Taunt, Recover and Substitute. Its low stats still let it down - it must invest in defenses or it won't survive most attacks, but its priority Will-o-Wisp and Recover allows it to beat most physical attackers and rapid spinners. Its typing allows it useful immunity to Fighting, Normal and Psychic attacks, giving it plenty of opportunities to switch in, however despite it not having any type weaknesses it does not have many resistances so it must be played carefully. Played in the right hands Sableye can outright destroy stall teams and support its own team, making it a definite threat in UU.
    [/HIDE]
     
  17. Halsey

    Halsey Wildstar

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    A grammar patrol team is going to be set up in the near future and they will fix that kind of stuff, so right now that isn't a huge issue.

    Those are really nice, adding them.

    Key is a sexy man and fixed those entries, grammar-wise.
     
  18. Hobbes2

    Hobbes2 Aren't I dead or something

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    Claydol is one of the most unique Pokemon in the whole UU metagame, thanks to its combination of typing, ability, stats and movepool. Claydol is the only fully evolved Pokemon with a Psychic and Ground type, giving it important resistance to Fighting, Rock, Psychic and Bug type moves,

    I'm pretty sure it's weak to bug

    Nitpicky Grammar

    Ambipom
    Luckily, the purple monkey was gifted with a great ability; Technician,
    Correct me if i'im wrong, but i'm pretty sure that's a comma[/HIDE]
    Arcanine
    the first sentence there is an awkward run-on sentence. Fixed Version-
    Arcanine was blessed with all-round good stats, which allows it to act as a physical or special sweeper. It's decent defenses and a good ability in Intimidate also allow it to act as a defensive pokemon; a rare feat for a fire type.[/HIDE]
    Blastoise
    Although uncommon Blastoise can run an offensive set, using Life Orb or Choice Specs / Scarf in combination with moves like Water Spout, Hydro Pump, Ice Beam, Hidden Power and Aqua Jet.
    This sounds weird so i fixed it up a bit
    Although uncommon, Blastoise can run an offensie set using Life Orb or Choice Specs / Scarf in combination with moves such as Water Spout, Hydro Pump, Ice Beam, Hiddon Power, and Aqua Jet.
    So basically fixed the grammar and some wording
    Claydol
    Reworded last sentence
    Claydol has many things going for it, however even tough it has a great offensive movepool including moves like Earthquake, Earth Power, Psychic and Shadow Ball, its offensive presence is almost nonexistent, which means it gives lots of free switch in opportunities, including free switches to common spin blockers in the UU metagame like Mismagius and Froslass, making Claydol's job of spinning away entry hazards a hard task.

    To

    Claydol has many things going for it, however, even though it has a great offensive movepool, including moves like Earthquake, Earth Power, Psychic, and Shadow ball, its offensive presence is almost nonexistant. It gives lots of free switch in opportunities, including those to common spinblockers such as Mismagius and Froslass; this makes Claydol's job as a spinner a difficult task.

    [/HIDE]
    [/HIDE][/HIDE]

    More coming when i have the time.
     
  19. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Hope they're okay.

    Bronzong:

    Bronzong is one of the premier defensive Pokémon in UU, and for great reason. It sports a solid steel typing which provides numerous resistances. Along with that, it also has solid base 116 defenses and a great ability in Levitate, which leaves it with only one weakness. Bronzong is mainly a support Pokémon, and its movepool reflects just that, with moves like Toxic and Stealth Rock. Bronzong can also help set up Reflect, Light Screen, Trick Room, or Rain Dance to aid its teammates sweep. Bronzong also learns Trick which can cripple opposing Pokémon, like by tricking a Lagging Tail. Bronzong has some offensive presence since its base 89 Attack is not too shabby; it can deal damage with Gyro Ball and Earthquake. Bronzong's low speed actually helps boost Gyro Ball's damage output against faster opponents. Although not common, Calm Mind and Choice Band sets can be seen, and can greatly hurt unprepared teams. However, while Bronzong is a great defensive Pokémon, it generally fears strong fire type attackers such Victini and Darmanitan, so watch out for them, even though they must be cautious to not switch in on an Earthquake.[/HIDE]

    Empoleon:

    Empoleon sports a fantastic Water/Steel typing, which provides it with a plethora of eleven resistances and one immunity. Generally, Empoleon runs two sets: a Specially Defensive set and an Agility set. Empoleon is a great specially defensive Pokémon with its base 101 Special Defense and can set up Stealth Rock and phaze through Roar and Yawn. It can also deal some damage through Scald and try to burn some Pokémon with the nifty 30% burn rate. However, a lack of reliable recovery makes it easily worn down and is threatened by strong fighting type moves. Don't underestimate its offensive presence though, for it can also pull of a potent Agility set. Empoleon's base 111 Special Attack with the addition of a Life Orb make it one powerful penguin. After an Agility, Empoleon is surprisingly fast and makes for a great late game sweeper, even outspeeding base 80 Choice Scarf users like Chandelure. In addition, Empoleon has good coverage: a strong STAB Hydro Pump, Ice Beam for Grass and Dragon types, and Grass Knot for bulky waters like Quagsire and Milotic. Unfortunately, Empoleon still has to watch out for faster scarf Pokémon like Flygon, who can KO Empoleon with a strong Earthquake. [/HIDE]
    Also, just a nitpick, but you want to change all the "his" to "its" for Shaymin, seeing as it's a legendary with no gender.
     
    Last edited: May 30, 2012
  20. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    did a couple of my faves :3

    Cofagrigus:
    While seemingly outclassed defensively by Dusclops and offensively by every other ghost in the tier, Cofagrigus fills a certain niche that no other ghost can fill. Mummy, its unique ability, can strip attackers of their ability, which can prove annoying to Heracross, Mienshao, and others who rely heavily on their traits to keep them in the game. Cofagrigus is often used as a defensive pivot and is an excellent switch in to almost any fighter or rapid spinner, using Will O Wisp and Toxic as standard status fare, Rest to stay healthy, and Haze to shut down boosting attackers. Cofagrigus also has access to Calm Mind, allowing it to tank through special attacks while boosting its own, although it still has to watch out for the likes of Chandelure and Houndoom. Despite its horrendous speed, Cofagrigus can act as a bulky sweeper using a combination of Nasty Plot and Trick Room; while it may seem like Mismagius does this better, Cofagrigus' great bulk allows it to set up with ease and sweep with its passable special attack and excellent speed in Trick Room.[/HIDE]

    Zoroark:
    One of the poster children of 5th gen, Zoroark's main use comes out of its unique ability Illusion, which allows it to disguise itself as the last Pokemon in the user's party until it is hit with an attack, allowing for a plethora of mindgames and surprises, especially when using Substitute. The disguise is not perfect however; it still takes normal damage from Stealth Rocks and will take damage from Spikes even if disguised as a levitating Pokemon, which makes choosing the disguises extremely important. In addition, it is extremely frail, and any strong attack will put it down easily. Its stat spread is well suited to sweeping, boasting an offensive spread of 105/120/105. Zoroark will most often be seen attacking from the special side using STAB Dark Pulse or Night Daze, with Focus Blast, Flamethrower and Grass Knot for coverage, and Nasty Plot to boost its special attack even further. While its physical movepool is shallow, it does get access to U-Turn for Choice sets and Sucker Punch for priority, allowing for even more mindgames when used with Illusion. [/HIDE]

    Gorebyss:
    fuck smash pass[/HIDE]
     
  21. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    Mienshao- I kinda ran out of steam toward the end but fuck it.

    Mienshao has a fantastic niche in UU thanks to its high attack, great speed, amazing ability, and U-turn. Mienshao's combination of Fake Out and U-turn combined with Regenerator allows for a great deal of free damage. Mienshao can also pass Substitute for a great deal of momentum. the weasel also has the advantage of having a large Attack stat allowing Mienshao to put large dents in common bulky waters like Suicune and Swampert should they should attempt to take a hit. Mienshao holding a Choice Band also has great wallbreaking potential with boosted U-turns weakening walls and Hi Jump Kick having massive power against anything that doesn't resist it.

    Unfortunately, Mienshao isn't very bulky and one miss from Hi Jump Kick can really ruin Mienshao. Bulky-Ghosts such as Dusclops, Sabeleye, and Cofagrigus, Bulky-Psychics such as Slowbro, Cresselia, and Uxie can usually take a few U-turns and retaliate with Psychic attacks. Pokemon that resist Fighting and can take a Stone Edge can usually take on Mienshao pretty well. Spikes help prevent Mienshao from repeatedly spamming U-turn and Fake Out for free. [/HIDE]
     
    Last edited: May 30, 2012
  22. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Nidoking:

    Nidoking is even better now with the release of his Dream World ability, Sheer Force. Sheer Force increases the power of moves that have secondary effects by 30% and also negates Life Orb recoil for those moves. Nidoking's movepool is very large and provides him with excellent coverage; all his notable moves are boosted by Sheer Force. Nidoking boasts a pretty decent base 85 Special Attack; combine that with Sheer Force and Life Orb, and you have a threatening sweeper in your hands. However, Nidoking's biggest downfall is probably his middling speed, which fails to outspeed other offensive threats. Although not as common as Life Orb, Choice Scarf is also used sometimes on Nidoking to turn him into a potent revenge killer. [/HIDE]

    Milotic:
    Milotic returns as one of the premier bulky waters in UU, boasting impressive 95/79/125 defensive stats. In addition, Milotic has a very useful ability in Marvel Scale, which boosts Milotic's defense by 50% when inflicted with a status condition. Milotic has reliable recovery; it can use Recover or utilize a Rest + Sleep Talk set which happens to activate Marvel Scale. Milotic has many useful support moves and can even phaze with Dragon Tail. Furthermore, Milotic has a decent base 100 Special Attack, and can do some damage through Scald and Ice Beam. [/HIDE]




    [/HIDE]
     
    Last edited: May 30, 2012
  23. Machineae

    Machineae ex NU leader

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    Goddamn my Ambipom one had terrible grammar and sentence structure. Not gonna write early in the morning anymore. Made this last night. I even checked the grammar on this one.

    Kabutops
    Gaining popularity in B/W OU due to its perfect partner Politoed, Kabutops was nearly unmatched as a Swift Swim sweeper. Boasting great STAB typing, a strong move pool and great base stats, Kabutops is still an (underrated) dominant force in the lower tiers. Base 115 Atk is nothing to turn a blind eye to, as with a Swords Dance boost, Waterfall and Stone Edge are going to be leaving many enemies severely damaged if not outright knocked out. Kabutops boasts plenty of boosting and coverage moves such as: Rock Polish, Hone Claws, Swords Dance, Superpower, X-Scissor and Night Slash. If offensive isn't your game then Kabutops makes a good support poke with the ability to set up Stealth Rocks and spin them away! Its base 105 Def stat isn't the greatest, but with Kabutops speed in comparison to other support pokes its plenty good enough.
     
  24. WizzleKidd

    WizzleKidd Wizzlin' PO since Feb '11

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    Here are 3, I may do more if the other pokemon I'm thinking of doing aren't taken when I get back.

    Lilligant
    One may think 'oh just another grass type' but this isn't the case with Lilligant. Although it being an LU pokemon it still has its place within UU. This is because of one of the best boosting moves in the game, Quiver Dance. This gives Lilligant +1 in its sp.attack, sp.defense and speed which are already Lilligants most impressive stats thus making it almost unstoppable late game. Another tool Lilligant has at its disposal is its ability of Own Tempo which cancels its confusion after spamming its 120BP move Petal Dance. Now although it seems powerful, Lilligant has a shallow movepool as a grass type and is usually seen running Petal Dance with one Hidden Power which means it can get blocked depending on wether it uses Ice, Fire or Rock. This is where Lilligant can use its Sleep Powder to counter its checks but pokemon such as Snorlax can use this to its advantage with Sleep Talk. Overall Lilligant is still one of the best grass types available in UU and a team has to be prepared for it.[/HIDE]

    Rhyperior
    Rhyperior has always been a good pokemon and has recently been getting even more usage in UU. The most noticeable thing about Rhyperior is its massive attack and bulk which indeed makes it primarily a hard hitting defensive wall. Ground/Rock is an amazing offensive typing hitting almost everything neutrally except for Bronzong but defensively it is extremely poor especially with 55 sp.defense. (But it does resist Fire and immune to Electric.) Sporting weaknesses to Fighting, Steel, Ground, Ice and x4 to Water and Grass is never good when these are the most commonly used attacks. This is where Rhyperior can utilize its ability Solid Rock which weakens super effective moves that increases its longevity in battle. Even though it has many weaknesses it can still do its job effectively by setting up Stealth Rocks, spreading Toxic, setting up substitutes or even punching holes with a Choice Band. Overall if you lack special super effective moves, Rhyperior will be quite difficult for one to take down.[/HIDE]

    Houndoom
    Houndoom is a pokemon that dropped to LU months but now has returned to UU. As being a fire type (and also a form of dog) it will forever be compared to Arcanine. So what can it do what Arcanine cannot do? Well Houndoom not only has STAB fire and an immunity to it with Flash Fire it also has STAB with dark. This makes it one of the best checks to Chandelure along with Porygon2 and Snorlax. Houndoom has a good enough 90 base attack along with 110 sp.attack meaning it can go mixed in order to trap ghosts with Pursuit and get priority with Sucker Punch. Or hit on the special side to pokemon with lower sp.defenses with Fire Blast. It is still frail, weak to Ground and weak to Stealth Rocks so partners such as Claydol are ideal for it.[/HIDE]
     
  25. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    also I notice on the speed tier that shaymin is a point lower than the other 100s. is that because of hp ice? because if you leave speed alone and change your atk and def ivs to 30 you get hp without the drop in speed
     
  26. Crystal Moogle

    Crystal Moogle Ayaya~ Administrator Administrator

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    I think it's for HP Fire, since that requires 30 speed always
     
  27. Orcelot

    Orcelot AKA Angelus

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  28. Halsey

    Halsey Wildstar

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    Fire is common enough to get mentioned, also is its only move capable of touching Escavalier

    (I'll add stuff to the threat list soon)
     
  29. Harlot

    Harlot i look like the pope

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    Porygon2:
    Porygon2 benefited greatly from the transition from 4th gen to 5th gen thanks to the addition of the item Eviolite. With Eviolite, Porygon2 has some of the best defensive stats in the game. Accompany this with access to a myriad of support moves, such as Thunder Wave, Toxic and Recover, and you have quite the defensive behemoth. One shouldn't dismiss Porygon2 as a strictly defensive Pokemon, however, as its above-average 105 base special attack, excellent abilities in Analytic and Download, and Ice / Normal / Electric coverage allow it to be a potent offensive threat. Steel- types are the best switch-ins to Porygon2, as they fear very little from both the offensive and defensive sets, although they must be careful of the rare Hidden Power Fighting from offensive Porygon2. Because Porygon2 is such a powerful offensive threat, it's often seen sporting an EV spread that optimizes its bulk and attack power--252 HP / 252 SpA is very common for example.[/HIDE]

    Suicune:
    Feared as one of the best sweepers in the game in previous generations, Suicune now resides in UU where it is still a force to be reckoned with. With great stats all round, Suicune can do almost anything, from sweeping to being one of the bulkiest walls in the game. Having access to a plethora of support moves, such as Roar and Reflect, is the icing on the cake for Suicune. Suicune is blessed by having access to the move Calm Mind, which allows it to boost its special attack and defense. It's not all so easy for Suicune, however, as it's very one dimensional, and therefore predictable, and the fact that some of its best checks, Zapdos, Raikou, and Shaymin, are very high in usage. Don't let this put you off Suicune, however, as it's sure to shine in any battle it participates in.[/HIDE]

    Gallade:
    Due to stiff competition from other strong Fighting-types, such as Heracross and Scrafty, Gallade may not be your primary choice for your team. Gallade does, however, have access to a few things that differentiate it from his Fighting-type counterparts; it was blessed with access to Ice Punch, which allows it to muscle past Gligar, a feat which most Fighting-types aren't capable of. It can also run a very destructive Bulk Up set because of the buff in power Drain Punch received in 5th gen and Gallade's excellent special defense stat. It can run a very successful Swords Dance set, thanks to its excellent movepool and access to powerful moves like Close Combat, as well as priority in Shadow Sneak. Gallade does have a few major drawbacks, though. Its low base speed and defense mean it can be revenge killed by virtually any physically-oriented Pokemon holding a Choice Scarf. Despite these flaws, Gallade is a very underrated threat and is capable of doing major damage.[/HIDE]


    I did Suicune, Gallade and Porygon2. Hopefully these are alright.

    I did a few grammar checks too if that's alright.

    Chandelure's fantastic Special Attack and typing make it a great asset to balanced or bulky offense teams. Three immunities and a number of important resistances allow Chandelure to switch into battle easily and blast holes with Choice Specs or set up a Substitute. Chandelure's average base 80 Speed might not seem like much, but it outspeeds a lot of Pokemon on that are commonly seen on defensive and balanced teams. Generally, Chandelure will either be using a set with a Choice item or Substitute. The Choice Scarf set will revenge kill and sweep late game with Chandelure's powerful attacks, while the Choice Specs set will blast holes in defensive Pokemon.

    Chandelure's best counters are Thick Fat Snorlax and Trace Porygon2. Porygon2 can gain an immunity to Chandelure's powerful Fire-type attacks thanks to Trace. A surprise Hidden Power Fighting can hurt the two, but it doesn't 2HKO either of them. Chandelure also has a hard time against bulky waters like Suicune, Milotic, and Blastoise, as they can all take its Fire-type attacks, but they must be wary of either Energy Ball or a Choice Specs boosted Shadow Ball. Stealth Rock and Spikes both cut into Chandelure's health greatly. Not many Pokemon can switch into Chandelure directly, but with some prediction and specially bulky pivots, you can force Chandelure out to take more hazard damage when it comes back in.

    Claydol is one of the most unique Pokemon in the whole UU metagame, thanks to the combination of its typing, ability, stats, and movepool. Claydol is the only fully evolved Pokemon with a Psychic / Ground typing, giving it important resistance to Fighting-, Rock-, Psychic-, and Bug-type moves, and an immunity to Electric- and Ground-type moves, thanks to Levitate. However its typing is not perfect by any means, it comes with weaknesses to Grass-, Water-, Bug-, Dark-, Ghost-, and Ice-type moves, all of them being commonly used in the UU metagame. Just taking a look at Claydol stats is easy to recognize its main function is as a wall, although it has better Special Defense than Defense, Claydol functions better as a physical wall thanks to its resistances and immunities. It has a great supportive movepool consisting of important moves like Light Screen, Reflect, Rain Dance, Trick, Stealth Rock and Rapid Spin; Claydol is one of the two Pokemon in UU capable of using both Stealth Rock and Rapid Spin, also it is the only spinner with a resistance to Stealth Rock and an immunity to both Spikes and Toxic Spikes. Claydol has many things going for it, however, even though it has a great offensive movepool including moves like Earthquake, Earth Power, Psychic and Shadow Ball, its offensive presence is almost nonexistent, which means it gives lots of free switch-in opportunities, including free switches to common spin blockers such as Mismagius and Froslass, making Claydol's job of spinning away entry hazards a hard task.


    Clefable one is ok as it is.


    Cobalion is a solid sweeper in the UU environment. Although Cobalion's offensive stats look inferior to other Fighting-types such as Heracross or Gallade, Cobalion can function as a fast and bulky sweeper with its above-average Speed, exceptional Defense stat and passable HP and Special Defense stats. Cobalion is also part Steel-type which is arguably the best defensive typing in the game. The most common set run by Cobalion is the physical sweeper with Swords Dance, Close Combat, Iron Head and Substitute / Stone Edge / X-Scissor, and Life Orb or Leftovers as the item of choice. This set functions best late game when Cobalion's counters, like Slowbro and Milotic, are weakened or have fainted. The Calm Mind set is dangerous as it can bluff the opponent into sending in their physical wall, expecting the significantly more common Swords Dance set. The main concern with the Calm Mind set is that Cobalion must rely Focus Blast's shaky accuracy as the main attack. Flash Cannon, Substitute and Hidden Power Dark or Ice are also common moves used on the Calm Mind set. Cobalion also has support options such as Roar, Thunder Wave and Reflect, however has no reliable recovery outside of Rest. Cobalion has a decent movepool to play around with and can also use moves such as Volt Switch, on a Choiced set, and Work Up on a mixed set with moderate success.

    The only thing that stands out about Cresselia is its immense bulk and its above-average Speed stat. Cresselia is one of the bulkiest Pokemon in UU, and one of the bulkiest walls in the whole game. For a defensive Pokemon, Psychic is not the best typing, with its only resistances being Psychic- and Fighting-type attacks, and weakness to Bug-, Dark- and Ghost-type attacks. Levitate grants an important immunity to Ground-type attacks. Nonetheless, Cresselia's sheer bulk allow it to take laughable damage from even strong neutral attacks, meaning that although it has a bad typing, Cresselia is one of the most reliable walls in the UU metagame. Its movepool consists of support moves like Moonlight, Thunder Wave, Reflect and Light Screen; however, it can also run a more offensive set with Calm Mind coupled with Psychic, Psyshock or Ice Beam, using its great Speed and massive bulk to set up. Cresselia's main counters are Dark-type Pokemon, such as Bisharp, as they are immune to Cresselia's STAB and can hit it with a super effective move.
    [/HIDE]
     
    Last edited: May 31, 2012
  30. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Virizion, the best musketeer ever:

    Virizion, a member of the newly introduced musketeers of B/W, is a very versatile and dangerous threat in UU. Virizion boasts a great Grass/Fighting typing and good stats all around; it has a fantastic base 108 Speed and 129 Special Defense. However, one must not forget Virizion's offensive presence, for Virizion can be a truly threatening sweeper with very viable base 90 offensive stats and boosting moves like Swords Dance and Calm Mind. Virizion forces many Pokémon out, and can often utilize the switch to get a free turn to set up. Virizion can even go mixed with Work Up or support its teammates with dual screens. Virizion isn't perfect though; it has a nasty quadruple weakness to flying type attacks. The key to countering Virizion is to usually first find out what kind of set it's using, i.e. physically or specially oriented. [/HIDE]
     
  31. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Stoutland:
    The main reason why Stoutland is UU is thanks to his ability Sand Rush. When paired with Hippowdon, his middling base 80 speed skyrockets, reaching 518 Speed with an Adamant nature. However, Stoutland is rather mediocre offensively, and has to rely on Choice Band or the lesser used Life Orb to do any major form of damage. With access to moves such as Return, Crunch, Wild Charge and Fire Fang, Stoutland is able to hit most of the tier neutrally, as well as threats such as Chandelure and Milotic. While Stoutland is not weak on the defensive side, sporting 85 / 90 / 90 defenses, his Normal typing does not grant him resistances for him to take advantage of. One of Stoutland's main downfalls is the fact that it cannot touch bulky Rock and Steel types, such as Rhyperior, Bronzong, and Registeel, which means these Pokemon can force him out.[/HIDE]
     
  32. Key

    Key Avid Ideologist

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    Last edited by a moderator: May 31, 2012
  33. Halsey

    Halsey Wildstar

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    Sorry can't accept your grammar check, yet. For now I am only accepting checks from the GP team. Key and Steeledges are leading it, they are accepting applications right now.

    Also Technician is capitalized because it is the name of an ability.

    Good entries, change some small things (in bold). Also fixing Shaymin, probably no one noticed that in the old threat list.

    This one is good but I would you to put more emphasis in the NP + TR set before I put it in the OP. That set is by far its best and it is what makes Cofagrigus unique.

    This one looks good


    Mienshao is already on the threat list x___x. If you want to "merge" both entries feel free to do it and then I'll put it on the list.

    This ones seem good enough.
    Don't worry about the Ambipom entry. Having an entry with poor grammar is better than not having anything

    Delete the Night Slash mention, because it does nothing for Kabutops. Also the entry is pretty good but you need to talk about Kabutops with rain support in UU, instead of Kabutops with rain support in OU.

    Do that and I'll put this on the list

    Good analyses, some mistakes but not a big deal. However you need to mention Nasty Plot Houndoom somewhere, when you do that I'll put that one on the list.

    Really good analyses. However I won't add Suicune yet, because Fidgety reserve it (and it would be a dick move ignoring his post). You can ask him if he is ok with you posting Suicune or just wait until 24~ hours, if he hasn't post his entry after the 24 hours limit I'll add yours.

    I did Suicune, Gallade and Porygon2. Hopefully these are alright.
    Read my reply to Hobbes. Not saying those are bad, but I just want this to be more official.

    Another good entry.


    [quote="Blitzamirin, post: 165543"]Stoutland:
    [SPOILER]
    The main reason why Stoutland is UU is thanks to [B]its[/B] ability Sand Rush. When paired with Hippowdon, [B]its[/B] middling base 80 speed skyrockets, reaching 518 Speed with an Adamant nature. However, Stoutland is rather mediocre offensively, and has to rely on Choice Band or the lesser used Life Orb to do any major form of damage. With access to moves such as[B] Frustration[/B], Crunch, Wild Charge and Fire Fang, Stoutland is able to hit most of the tier neutrally, as well as threats such as Chandelure and Milotic. While Stoutland is not weak on the defensive side, sporting 85 / 90 / 90 defenses, [B]its[/B] Normal typing does not grant him resistances for him to take advantage of. One of Stoutland's main downfalls is the fact that it cannot touch bulky Rock and Steel types, such as Rhyperior, Bronzong, and Registeel, which means these Pokemon can force him out.[/HIDE][/SPOILER][/QUOTE][SPOILER]

    Use it not he and use its not his, easily fixable so it is fine. Anyway good entry.

    Although I wouldn't have done Stoutland if I was you, since Sand might get banned :/

    ================

    I didn't expect this many entries in this short amount of time, I'm impressed.

    Keep contributing![/spoiler]
     
  34. Key

    Key Avid Ideologist

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    A few edits I approved, submitted by Blitz.

    [/HIDE]
     
    Last edited: May 31, 2012
  35. Groudon Ramsay

    Groudon Ramsay Active Member

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  36. Blitzamirin

    Blitzamirin Waluigi! Number one!

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    Pnerd actually uploaded this to the wiki. I might go over these and submit the correction (ResTalk instead of Restalk on Hera's analysis) after I familiarize myself with these terms.

    Edit: On both the Zapdos analysis and the Rhyperior analysis, it should be Lightningrod instead of Lighting Rod. Xatu's analysis should be Synchronize instead of Syncronize. Galvantula's ability is Compoundeyes, not CompoundEyes.

    Edit2: 2 am and can't really sleep. Did Venomoth:
    *
    Venomoth was gifted with one of the best boosting moves in the game, Quiver Dance. However, Venomoth's niche over other Quiver Dance users is the ability to Baton Pass these boosts to frightening sweepers such as Raikou, Chandelure, and Nidoking. However, Venomoth also has access to two other great utilities, one being Sleep Powder, which enables it to accumulate more boosts or pull off a successful Baton Pass, and the other being Tinted Lens, meaning 2x and 4x resists to its Bug STAB are turned into 0x and 2x, respectively. Venomoth has its flaws though. It has a weakness to Stealth Rock, limiting the amount of times it can switch in. Although sporting a 4x resistance to Fighting moves, it is frail on the physical side, meaning physical Choice Scarf users such as Victini and Darmanitan can outspeed after a Quiver Dance and 0HKO it with their STAB attacks. Phazers, especially Sleep Talk users such as Snorlax and Suicune, can knock away the boosts Venomoth accumulates. Bear in mind that all of these Pokemon can be incapacitated by a Sleep Powder.[/HIDE]
     
    Last edited: May 31, 2012
  37. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Quagsire:

    Quagsire is a great defensive Pokémon because of a solid Water/Ground typing. In addition, Quagsire also has decent defensive stats and an excellent ability in Unaware. Quagsire is usually physically defensive and runs Scald and Earthquake as reliable STAB moves. Scald's burn rate is always helpful. Quagsire can heal itself reliably with Recover and use Toxic to help cripple other Pokémon and shorten their time on the field. Quagsire isn't to be underestimated offensively though, for it can run a Curse set, attempting to boost itself and sweep, while ignoring the opponent's boosts with Unaware. Quagsire can even run Stockpile to help improve its defenses. However, Quagsire can often leave much to be desired as a wall due to its quadruple grass weakness, the inability to take strong STAB moves, and vulnerability to status. [/HIDE]
     
  38. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    fixed cofag as per br's suggestion:
    While seemingly outclassed defensively by Dusclops and offensively by every other ghost in the tier, Cofagrigus fills a certain bulky attacker niche that no other ghost can fill. Mummy, its unique ability, can strip attackers of their ability, which can prove annoying to Heracross, Mienshao, and others who rely heavily on their traits to keep them in the game. Despite its horrendous speed, Cofagrigus is able to become a bulky sweeper by utilizing Nasty Plot and Trick Room; while it may seem like Mismagius does this better, Cofagrigus' great bulk allows it to set up with ease and sweep with its passable special attack and excellent speed in Trick Room, making it one of Cofagrigus' strongest sets and certainly sets it apart from its ghostly brethren. Cofagrigus is often used as a defensive pivot and is an excellent switch in to almost any fighter or rapid spinner, using Will O Wisp and Toxic as standard status fare, Rest to stay healthy, and Haze to shut down boosting attackers. Cofagrigus also has access to Calm Mind, allowing it to tank through special attacks while boosting its own, although it still has to watch out for the likes of Chandelure and Houndoom. [/HIDE]

    Also, Togekiss! :3
    One of the most infuriatingly difficult Pokemon to straight up counter in the UU metagame, Togekiss has quite a lot going for it. It has wonderful special bulk and great special attack, backed up by a huge movepool and one of the strongest abilities in the game, Serene Grace. While it is unpredictable, many Togekiss run the notorious paraflinch set, which utilizes Thunder Wave or Body Slam to paralyze an opponent and Air Slash's increased flinch rate with Serene Grace in order to effectively cause the opponent to be unable to act for a long stretch of time. Roost is also used to increase Togekiss' survivability and negate the damage dealt by Stealth Rocks, which is a major pain for any flying type. If a more offensive Togekiss is desired, a Choice Scarf set can be used to surprise and continually flinch with Air Slash, or a Nasty Plot set can be used along side coverage moves such as Aura Sphere, Fire Blast, and Grass Knot; Nasty Plot Togekiss also makes a superb stallbreaker and slots well onto offensive teams. In addition to its offensive potential, Togekiss has a support movepool typical of a Normal type, with Wish, Heal Bell and Dual Screens for team support, Encore to mess up walls and boosters, and Baton Pass, making it one of the few Pokemon who can pass Nasty Plot. Of course, Togekiss also has the perennial comedy option of going physical with a Choice Band and Hustle, which hits surprisingly hard. [/HIDE]
     
    Last edited: Jun 1, 2012
  39. WizzleKidd

    WizzleKidd Wizzlin' PO since Feb '11

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    Houndoom Edit:
    Houndoom is a Pokemon that dropped to LU months ago but has now returned to UU. As being a fire type it will forever be compared to Arcanine. So what can it do that Arcanine cannot do? Well Houndoom not only has STAB Fire and an immunity to it with Flash Fire it also has STAB with Dark. This makes it one of the best checks to Chandelure along with Porygon2 and Snorlax. Houndoom has a good enough 90 base attack along with 110 special attack meaning it can go mixed in order to trap ghosts with Pursuit and get priority with Sucker Punch. It can also hit on the special side to Pokemon with lower special defenses with Fire Blast. This is where Houndoom can function as a special sweeper as it has access to Nasty Plot. It is still frail, weak to Ground and weak to Stealth Rocks so partners such as Hitmontop and Blastoise are ideal for it.[/HIDE]
     
  40. Kumiho

    Kumiho Silhouettes

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    Meh. I'll hold this spot for Krookodile and do it when I get the chance later today.
     
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