[BW2] Cool Stuff to use in UU

Discussion in 'Past Gens Discussion' started by Halsey, Apr 30, 2012.

  1. Dr. Doom

    Dr. Doom Long time hater of stall

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    Fair enough, you make a good point. And that Porygon-z set is great! Here's a set I'm trying on new team:

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    Metagross @ Life Orb
    Trait: Clear Body
    EVs: 252 HP, 252 Atk, 4 Def
    Adamant Nature (+Atk -SAtk)
    Gravity
    Meteor Mash
    Earthquake
    Ice Punch

    Gravity patches up Meteor Mash's accuracy and nullifies immunities to Earthquake. This allows Metagross to beat Pokemon like Zapdos and Bronzong, who normally give it trouble. Ice Punch is mostly for Gligar, although it also takes out Flygon. You could run Thunderpunch or Zen Headbutt in that last slot too if you want. EVs maximise bulk and attack power, Metagross's best features. Life Orb powers up its attacks, although Leftovers is an option too for increased survivability.
     
  2. Nicehat

    Nicehat PO client damage calc: preview.tinyurl.com/o8e7hss

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    [​IMG]
    Heracross (M) @ Toxic Orb
    Trait: Guts
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Megahorn
    - Close Combat
    - Feint

    SD Heracross is a terrific wrecking ball but tends to be easily revenged by the large number of faster Pokemon in UU. However, running Feint lets Heracross KO weakened opponents, dealing ~40-50% to most faster offensive Pokemon (e.g. Azelf, Raikou, Flygon, other Heracross) after a Swords Dance, when otherwise it would be easily revenged. Feint also gives you a way to revenge opponents that are badly weakened but not yet KO'd if you're in a pinch, and can hit through Protect if that ever matters. This set practically requires hazards (SR + Spikes) to wear down opposing Pokemon to put them in Feint range, and can't really deal with Heracross's counters at all (e.g. Crobat, Cofagrigus, etc.) so it requires support to deal with those Pokemon as well.
     
  3. Halsey

    Halsey Wildstar

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    Merged Dr. Doom's thread with the Cool Stuff to use in UU thread. The only differences between both threads wasthe names.

    Anyway to make my post slightly more useful...

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    Nidoqueen (F) @ Life Orb
    Trait: Sheer Force
    EVs: 96 HP / 252 SAtk / 160 Spd
    Modest Nature (+SAtk, -Atk)
    - Earth Power
    - Fire Blast
    - Ice Beam
    - Stealth Rock

    This things need to be used a lot more.

    "Why not Nidoking if it is faster and hits harder"

    Nidoking is not what it used to be, it can hardly switch in because even resisted hits, like Choice Scarf Heracross' Megahorn, can 2HKO it and dealing with it is not absurdly hard. The only real thing it has over Nidoqueen is its speed, and it needs to run Timid to actually "abuse" that decent 85 base Spd.

    With a Modest nature Nidoqueen hits harder than Timid Nidoking, that alone is not a great thing because Nidoking can run Modest too. However Nidoqueen has a significantly better overall bulk, which gives it a lot more chances to switch in, more chances to use SR and allows it to check really common threatening Pokemon such as Heracross and Mienshao, something Nidoking fails to do because of how frail it is.

    The moves are really standard. Earth Power is its main STAB. Fire Blast hits Bronzong and Grass-type Pokemon hard. Ice Beam kills Flygon, Gligar, Xatu, Zapdos, etc. Stealth Rock is Stealth Rock. Focus Blast and/or Sludge Bomb can be used if they fit your team needs better than any of the other moves.

    160 Spd EVs are to speed creep with Xatu, max SAtk to hit like a truck and the rest goes to Nidoqueen's HP.

    I know using Nidoqueen over Nidoking might seem odd but just give it a try, it won't disappoint you.
     
  4. emac

    emac Emad

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    [​IMG]

    The man!

    Xatu (M) @ Choice Specs
    Trait: Magic Bounce
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Psychic
    - U-turn
    - Heat Wave

    People be all like "Xatu can't touch dis," and then he touch dat. But no seriously, OHKO's lots of stuff and is a great pivot on offensive teams. Surprisingly high special attack, good movepool, and access to u-turn. One of my fave's.
     
  5. Finchinator

    Finchinator IT’S FINK DUMBASS

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    [​IMG]
    Flygon (M) @ Yache Berry
    Trait: Levitate
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Outrage
    - Earthquake
    - Fire Punch / Superpower
    - U-turn

    Although this might seem gimmicky or, a bit to situational, in a tier where Ice moves are common, Flygon uses Yache Berry well.
    A few common ice moves it can tank due to this are: Raikou's HP Ice, Zapdos'es HP Ice, Rotom (any form besides Freez) HP Ice, Frosslass'es Ice Beam, Blastroise's Ice Beam, Virizion's HP Ice, Suicune's Ice Beam, Swampert's
    Ice Punch (or beam), Rhypherior's Ice
    Punch, Toxicroak's Ice Punch, and Empoleon's Ice Beam.
    This set has enabled me to bluff the common Choice Scarf (or band,
    to a lesser extent) and get a free kill or two. Also, it helps me deal with Raikous (and Zapdoses) as it can tank a HP Ice. Otherwise, my team is deatheningly weak to them.
    However, some people ask why I don't utilize Expert Belt or even Muscle Band. This is because I need the extra survivability while the extra power isn't required (for me.)
    But, Expert Belt can be used, too.
    Although that isn't as "creative" or, "fun."
     
  6. Mononokel

    Mononokel Member

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    Victini (M) @ Lefties
    Trait: Victory Star
    EVs: 252 Atk / 4 HP / 252 Spd
    Adamant / Jolly Nature
    - Substitute
    - V-Generate
    - Fusion Bolt
    - SUNNY DAY

    Lol this was my counter to sand teams when Sand was not banned from UU yet.
    It has a nostalgic touch, and now the moveslot sunny day is wasted,
    BUT: sunny day allows you to take on water types, and again, nostalgia :P also, If you ever set up the sun and have a specs/scarf chandelure on your team, too, then something is gonna die.

    Counters Honchcrow that thinks ur a scarfed stupid victini (sub on sucker punch, no prediction needed), same goes for Bisharp
    can setup sub on shaymins
    sets up a sub on bronzongs as they switch into chandelure to absorb the Fire move, then does around 40% to chandelure while finding out what kind of chandelure you are dealing with (sub, scarf, specs), and then eases switching (for example on shadow ball, go into normal type)

    On paper, this seems stupid. you can also Run this with a scarf and trick instead of sunny day, but then w/o recover, it sucks. I also have thought about either twave or whill o whisp for sunny day, since victory star gives that extra accurancy. 2hkoes umbreon, which is also good. does around 55% to thick fat snorlax in the sun.

    Try it out and comment it, if you have any Ideas! It really is fun. I think it might also work as a special sub/para set, annoying stuff til death :D
     
  7. bambi

    bambi Member

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    maybe hp grass over sunny day? even without any invest, it's a 2hko on rhyperior and swampert.
     
  8. The Dude

    The Dude The Mannis

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    Doesn't need HP Grass, it has Grass Knot!
     
  9. Halsey

    Halsey Wildstar

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    [​IMG]


    Meloetta @ Choice Specs
    Trait: Serene Grace
    EVs: 32 HP / 252 SAtk / 224 Spd
    Modest Nature
    - Psyshock
    - Hyper Voice
    - Shadow Ball
    - U-turn


    I started using this set then Hydreigon dropped and it has never failed to deliver. Some people seem to forget Meloetta has an amazing 128 base SAtk and get surprised when their walls get wrecked by Meloetta, specially because it has two decent STAB capable of doing both physical and special.

    252SpAtk Choice Specs Meloetta (+SAtk) Hyper Voice vs 252HP/252SpDef Eviolite Porygon2 (+SpDef): 32% - 37% (120 - 142 HP). Guaranteed 4HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Psyshock vs 252HP/252Def Eviolite Porygon2 (+Def): 29% - 34% (109 - 130 HP). Guaranteed 4HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Hyper Voice vs 252HP/0SpDef Eviolite Porygon2 (Neutral): 44% - 52% (168 - 198 HP). Guaranteed 3HKO. 9% chance to 2HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Psyshock vs 252HP/0Def Eviolite Porygon2 (Neutral): 41% - 49% (156 - 184 HP). Guaranteed 3HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Psyshock vs 252HP/0Def Eviolite Thick Fat Snorlax (Neutral): 57% - 68% (303 - 357 HP). Guaranteed 2HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Psyshock vs 252HP/252Def Leftovers Marvel Scale Milotic (+Def): 45% - 53% (178 - 211 HP). Guaranteed 3HKO. 1% chance to 2HKO with Leftovers.
    252SpAtk Choice Specs Meloetta (+SAtk) Psyshock vs 4HP/0Def Leftovers Water Absorb Suicune (Neutral): 55% - 65% (189 - 223 HP). Guaranteed 2HKO.
    252SpAtk Choice Specs Meloetta (+SAtk) Hyper Voice vs 4HP/0SpDef Leftovers Water Absorb Suicune (Neutral): 62% - 73% (213 - 252 HP). Guaranteed 2HKO.

    Hyper Voice and Psyshock are its STABs, both give decent neutral coverage and both hit pretty hard. Shadow Ball hits Ghost-types for Super Effective damage, allowing Meloetta to counter Cofagrigus, and hits for neutral damage every Pokemon with resistance to both Psychic- and Normal-type moves. U-turn is just to gain momentum, I love choiced Pokemon with U-turn.


    Meloetta has a really nice movepool so you could try other moves like Psychic, Focus Blast, Thunderbolt or Trick. Just use w/e fits your team's needs.
     
  10. Fille

    Fille True GenderBender

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    Nobody brought up my missy D:
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    Mismagius @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Ice]
    - Shadow Ball
    - Trick


    Basic trickscarfer, making an infamous fighting/ghost core with this thing is pretty clever. Hp ice for them gligars, which screws over most fighting types, and Tbolt for them bulky waeters (Suicune, Slowbro, Milotic), and then Shadow ball for STAB. Never ever failed me <3
     
  11. Michael

    Michael Lance Dragon Master

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    Darmanitan @ Salac Berry
    Trait: Sheer Force
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Belly Drum
    - Fire Punch
    - Earthquake/Superpower

    Belly Drum Darmanitan. Credit goes to Meowmix for using it recently and reminding me. Substitute on something it scares off, and Sub. Belly drum the next turn to activate Salac and pull off a sweep with its two moves. I used Bellyzard in HGSS OU a few years ago and this set is basically the same thing except it has a bit more power and it doesn't take 50 percent from rocks. Try it out! Once set up it is nearly impossible to stop.
     
    Last edited: Jan 2, 2013
  12. Dr. Doom

    Dr. Doom Long time hater of stall

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    That seems like a good set, although you'd have to watch out for priority users.
     
  13. Mononokel

    Mononokel Member

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    just that every scarfed mon at base 100 and +spd revengekills it. AND a fire punch does NOT kill Gligar
     
  14. Dr. Doom

    Dr. Doom Long time hater of stall

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    252Atk Life Orb +6 Sheer Force Darmanitan (Neutral) Fire Punch vs 252HP/252Def Eviolite Gligar (+Def): 121% - 143% (406 - 478 HP). Guaranteed OHKO.

    It does after Belly Drum.
     
  15. Michael

    Michael Lance Dragon Master

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    It's not perfect, that's for sure. But it is fun to use in UU.

    Also, it doesn't have life orb but still:

    252Atk +6 Sheer Force Darmanitan (Neutral) Fire Punch vs 252HP/252Def Eviolite Gligar (+Def): 93% - 110% (313 - 369 HP). Guaranteed 2HKO. 62% chance to OHKO.

    On a side note the specs Meloetta set works pretty well
     
  16. DelanHaar6

    DelanHaar6 Member

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    This pokemon is highly underrated imo:

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    Steelix @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Atk / 252 SDef
    Brave/Sassy (+Atk/+SDef, -Spd)
    - Gyro Ball
    - Earthquake
    - Stealth Rock
    - Roar

    Inspired by the Specially Defensive Rhyperior set, this Steelix is a wonderful counter to any Raikou not packing Aura Sphere (and even if it does have that rare move, you now know it has a Rash nature). It also takes on Paraflinch Togekiss, Snorlax, Weavile, CB Crobat, Bulk Up Tornadus and more, and is one of the few checks to Kyurem-B. I forget exactly why I chose Brave originally (I made this set when Jolteon was UU), but a Brave Gyro Ball does 2HKO Banded Kyu-B. Sassy is still good to take hits better.
     
  17. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Finchinator / Finch
    Might want to try Dragon Tail, over Roar. Toxic is also viable; nice set, though.
    However, is it really suitable to keep Steelix in on things like Rotom (all forms), Blastroise, Togekiss (super effective coverage move), and other special attackers?! It kind of lacks purpose / usefulness.
    Physically Defensive seems like its best set.
     
  18. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    This set is hardly new in UU but i've been noticing how underappreciated and great it is.

    [​IMG]

    Arcanine (F) @ Leftovers
    Trait: Intimidate
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - ExtremeSpeed
    - Flare Blitz
    - Morning Sun
    - Roar / Wild Charge / Will-O-Wisp / Close Combat

    Arcanine is a really super useful wall that has 256 attack uninvested and a great ability. It's a useful teammate for Slowbro too, imo. Idk what else to say, BR made me post this and it's 4am. lol
     
  19. Kyrk

    Kyrk KACAW

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    Here's a couple of pokemon:

    King's Rock Cinccino

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    Cinccino @ King's Rock
    Trait: Skill Link
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Tail Slap
    - Rock Blast
    - Bullet Seed
    - U-turn

    This is pretty much a standard Cincinno set, only it's abusing King's Rock with Skill Link, where all of its multi-hit moves will provide about a 47% chance of flinching; pretty much Cloyster in another body. Jolly nature is used so it outspeeds almost every non-scarfed pokemon except for Weavile and Ambipom. The 4 sp.def EVs are so PZ and P2's Download abilities only increase Attack when they switch in.

    Absorb Bulb Shaymin

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    Shaymin @ Absorb Bulb
    Trait: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Seed Flare
    - Earth Power
    - Psychic
    - Synthesis/Tailwind/Healing Wish

    Saw someone use this on the ladder once, so I tried something like that out myself. Although Absorb Bulb is a one-time thing, it's pretty good for sweeping when you make easy predictions into some water attacks. Again, I put the last 4 EVs into sp.def to prevent the sp.atk Download boosts from PZ and P2. Psychic is a filler move - you can replace it with Air Slash, HP Fire, or HP Ice. I use Synthesis over Rest for recovery since Absorb Bulb is a one-use item; however sometimes I try out Tailwind for a speed boost with the Absorb Bulb boost or Healing Wish for team support. Use 0 Atk IVs (2 Atk for HP Fire or 3 Atk for HP Ice) to reduce confusion and Foul Play damage.

    SubCurse Dusclops

    [​IMG]

    Dusclops @ Eviolite
    Trait: Pressure
    EVs: 252 HP / 176 Def / 80 SDef
    Bold Nature (+Def, -Atk)
    - Substitute
    - Curse
    - Will-O-Wisp/Protect
    - Pain Split/Rest

    Curse is good for forcing out switches and generally annoying people. It's pretty easy to use - use Sub on a switch, then use its trademark Curse, which for ghosts sacrifices half of your health to deal 25% damage to your opponent every turn until they switch. Curse will go through Substitute and will be Baton Passed along with stat boosts. Will-O-Wisp is used for burn support, although Protect can also be used to stall out the Curse damage. Pain Split gives you recovery while weakening pokemon that try switching in right after you Curse; however if you have Heal Bell support, you can use Rest for full recovery, although that would slightly get rid of the point for Substitute. You can also use Dusknoir with the same moveset, although you would probably have to change the EVs for it. Again, use 0 Atk IVs for less confusion and Foul Play damage.

    Resttalk Shelgon

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    Shelgon (M) @ Eviolite
    Trait: Overcoat
    EVs: 252 HP / 20 Atk / 236 Def
    Impish Nature (+Def, -SAtk)
    - Outrage
    - Dragon Dance
    - Rest
    - Sleep Talk

    Yeah it's NU, but I've been having a lot of success with it in UU. The process is simple - Dragon Dance while walling almost every physical sweeper, Rest when your health is low, Sleep Talk for 2 turns, repeat. Outrage is used over Dragon Claw because when you Sleep Talk Outrage, it neither becomes locked nor causes the confusion effect. Don't expect it to outspeed everything though, even at +4, because the thing is slow. You're able to use the same thing with Kingdra since it hits harder, has more special def., and is faster; but it's way less physically bulky (and I don't know what EV spread to use on it.)

    Specs Zapdos

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    Zapdos @ Choice Specs
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Flying]
    - Heat Wave
    - Volt Switch

    I saw this on a RMT a while back and I still love using it. Specs TBolt with a base 125 Sp.Atk is very powerful. HP Flying is used for a STAB Flying attack, as well as netting surprise kills on Fighting pokemon that think they can force a switch on me after thinking I just used HP Ice or Grass. Heat Wave is for coverage and Volt Switch is used for scouting and Voltturn abuse. I used Modest over Timid to hit as hard as possible, although if you want to outspeed more stuff at the cost of less damage, Timid is fine as well. Don't put the last 4 EVs in health because that will give Zapdos an even amount of HP, meaning it will only survive 4 switchins from Stealth Rocks. Put 2 Atk IVs in to reduce its attack, which will reduce confusion and Foul Play damage, while still allowing base 70 powered HP Flyings.
     
    Last edited: Jan 3, 2013
  20. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    Baton Pass Mienshao

    Mienshao @ Leftovers / Life Orb / something more useful
    Trait: Regenerator
    4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Substitute
    - Hi Jump Kick
    - Swords Dance / Work Up
    - Baton Pass

    Gligar getting you down? Cofagrigus cockblocking all your physical attackers? Slowbro making a sweep impossible? Enter Baton Pass Mienshao. Subbing up on the switch allows you to scout for what potential counter your opponent brings out, and allows you to safely pass to something that can wreck the counter's shit. Now you might be saying to yourself "Hey MeowMix you're dumb, U-Turn does the same thing but without wasting a turn subbing." The difference here is that with the correct pass, the sub may not be broken, allowing you a free turn to set up or attack with your own Pokemon. In addition, if Mienshao gets a free chance for whatever reason it can pass a Swords Dance to an alternate physical sweeper (+2 Banded Azumarill? +2 Scarf Darm?) or even a Work Up if your team is more geared toward special attackers. And of course, a boosted HJK is nothing to sneer at either. All in all, this makes a great lure for some of Mien's more common switch-ins and can pave the way for another physical sweeper with ease.
     
  21. DelanHaar6

    DelanHaar6 Member

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    Many of the sets here are by no means a pokemon's best. They're just cool in some fashion.

    Anyway, Roar goes through Substitute, which is why it gets my preference. And by pairing this thing with a standard CroCune set, you get an easy switch-in to many of the Water and Fire type attacks that threaten Steelix. Rotom-H synergizes nicely too, except for the shared Water weakness.
     
  22. Kyrk

    Kyrk KACAW

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    I'm just posting a bunch of these, now aren't I?

    LO Gorebyss

    [​IMG]

    Gorebyss @ Life Orb/White Herb
    Trait: Swift Swim
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Shell Smash
    - Surf
    - Hidden Power [Grass]
    - Ice Beam

    A full-out sweeper rather than just a smashpasser. It's pretty classic when bulky water phazers such as Suicune and Swampert stay in to try Roaring my apparent Baton Pass recipient out, only to eat an +2 HP Grass instead. Surf is for STAB, HP Grass and Ice Beam are for coverage, which is pretty simple. 252 SAtk and Spd are typical sweeper EV's, and the last 4 can be in whatever, although I don't suggest putting it in HP since an even HP number usually isn't good when it comes to hazards. If you don't like the LO recoil and defense drops, you can still run White Herb instead.
     
  23. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Finchinator / Finch

    Is a bulkier set possible, with drain punch? (I haven't used Baton Pass Mienshao, ever. So, I wouldn't know. Just going off instinct and what I saw some guy on the ladder using.)
    This can make it so it's subs have more HP, it can tank a hit and pass well, and Mienshao can Swords Dance sweep itself, if possible.

    EDIT: For whatever reason, derped and overestimated Mienshao's bulk.
    My bad, ignore this, I guess.


    Yes, you are going to, Kyrk. ^_^
     
    Last edited: Jan 9, 2013
  24. Halsey

    Halsey Wildstar

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    Mienshao's 65/60/60 bulk is pathetic, so it would need massive EV investment to actually tank hits. If you invest too much on its defenses it will lose some of its speed and Atk, and that is what makes Mienshao a threat in UU.


    Also Mew is a better bulky BPer.
     
  25. Clarion

    Clarion Snow on the Sahara

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    I have that in one of my World Cup teams (spoiler!) with Hydro Pump over Surf instead.
     
  26. Dr. Doom

    Dr. Doom Long time hater of stall

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    [​IMG]

    Victini@Life Orb
    Trait: Victory Star
    Timid Nature (+Spd -Atk)
    EVs: 252 SAtk, 4 SDef, 252 Spd
    Sunny Day
    Blue Flare
    Solarbeam
    Psychic/Psyshock

    With the sun up, Blue Flare absolutely wrecks! It also allows it to OHKO most of its usual switch ins (Swampert, Rhyperior etc) with a no charge Solarbeam. Psychic and Psyshock are mostly filler. Which one you go with depends on whether you'd rather have more power or the ability to beat special walls like Snorlax. The advantage this set has over a physical set with V-Create is that Victini doesn't need to switch out after using Blue Flare, and can enjoy the full 5 turns of Sunny Day. Since Victini's Stealth Rock weak, this set doesn't need a Rapid Spinner as much as standard physical Choiced Victini. Give it a try: it may surprise you.
     
  27. AmourShipper

    AmourShipper meh i'm bored

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    AmourShipper
    [​IMG]

    Bisharp (M) @Leftovers
    Trait: Defiant
    Adamant Nature (+Atk, -SpA)
    52 HP / 252 Atk / 204 Spe
    - Swords Dance
    - Substitute
    - Sucker Punch
    - Low Kick / Iron Head

    I'm a real big fan of Bisharp in UU, and this set is my personal favorite. His famed Swords Dance+Sucker Punch set is pretty boss, and with a boost and priority, this thing is just a beast. Substitute is there to utilize both Sucker Punch and Swords Dance easily, eases prediction with Sucker Punch, blocks him from status, and should it be behind it, it can 2HKO Heracross and Mienshao with a boosted Sucker Punch. I also like Bisharp's Defiant ability, allows it to defend itself from Intimidate users like Hitmontop and Arcanine to get itself a power boost, which is really neat. Low Kick or Iron Head for either coverage or second STAB; I find Low Kick to be better to hit Registeel and Snorlax harder, but Brick Break is always acceptable. It also has a nice SR resistance to stand out from Krow, it can come in and stay sweeping longer. The EV spread gives a Sub number to use, and the Speed EV's allow it to outspeed Xatu and Defensive Arcanine. I find this set to be pretty damn good, even in a Fighting infested meta.

    [​IMG]

    Rhyperior (M) @Leftovers
    Trait: Solid Rock
    Adamant Nature (+Atk, -SpA)
    248 HP / 16 Atk / 244 SpD
    - Stealth Rock
    - Earthquake
    - Rock Blast / Stone Edge
    - Dragon Tail

    Investing in Special Defense for Rhyperior seems like an outrageous idea thanks to a horrid base 55 Special Defense, but with this EV spread, Rhyperior can do surprisingly well. This set's main job is to check Electric-types, like Raikou, Zapdos, and Rotom-H. That is, unless they carry HP Grass, which they will rarely do. Thanks to Solid Rock and good typing, it can take on these three really damn well, taking little from them, while retaliating with his STAB moves. Of course, then there's Stealth Rock, which Rhyperior is here to set up. Another perk to this set is that even without investment, it can take on some physical threats like Darmanitan and Honchkrow with ease, thanks to a high 130 Defense and 115 HP. It can also check things like Togekiss, Chandelure, and Victini too. Even with only small amount of Investment, Earthquake and Rock Blast hit pretty damn hard coming off of that 140 Attack. And the two also have pretty awesome coverage together. Dragon Tail is there for phazing, it can shuffle the team and rack up SR damage, and also catch incoming Flygons on the switch in. It also deters setup. 16 Atk along with an Adamant Nature gives it enough firepower to hit decently hard, while special bulk is invested to take on some special threats. Overall, I really like this set, and I recommend you to try it.
     
  28. Fille

    Fille True GenderBender

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    [​IMG]
    Lunatic (Cresselia) (F) @ Leftovers
    Trait: Levitate
    EVs: 192 HP / 220 Def / 80 SAtk / 16 Spd
    Bold Nature (+Def, -Atk)
    - Psyshock
    - Substitute
    - Moonlight
    - Calm Mind

    Been using this shit alot lately, and fallen in love with it. Sets up on about everything. Psyshock is there for possible CM wars (Thought about Psychic since psyshock fails to KO suicune, but Niki convinced me otherwise, so now I outspeed :3), while sub blocks them toxics which is fairly annoying. There are also alot of moves that does around 24% to Cress, making the sub block 23% damage for ya :) Moonlight for getting healthy behind da sub :3 Luv this thing. Works well together with Scrafty o: (Again, thanks Nikitas <3)

    Works perfectly together with the Scrafty set below!
     
    Last edited: Feb 25, 2013
  29. Nikitas

    Nikitas Member

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    [​IMG]

    Scrafty (M) @ Leftovers
    Trait: Shed Skin
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Crunch
    - Dragon Dance
    - Drain Punch
    - Taunt

    By far the best Stallbreaker Scrafty set which by a huge surprise isnt being used. I do not know how people choose to not run Taunt on Scrafty as it prevents it from getting phazed by the whole UU apart from Dragon Tail Milotic. Crunch and Drain Punch are obligatory STABS, having nearly perfect coverage while DDance is there to raise Speed and Attack at the same time in order to render the opposition's Scarfer useless. Bulk Up can be used as well.
     
  30. Mononokel

    Mononokel Member

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    I didn't see you get a Life orb after the salac berry. Maybe somebody tricked it to you?
    252Atk +6 Sheer Force Darmanitan (Neutral) Fire Punch vs 252HP/252Def Eviolite Gligar (+Def): 93% - 110% (313 - 369 HP). Guaranteed 2HKO. 62% chance to OHKO.
    Okay Maybe I was just lucky that my gligar was at full health. GLIGAR IS BOSS!
     
  31. Mononokel

    Mononokel Member

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    Yo Fille,
    I used to use this thing too, just with HP Fire over Moonlight since your foe should fail to break your subs after a cm or 2. Toxic Spikes in Combo with that thing really ARE beast.
     
  32. Fille

    Fille True GenderBender

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    I like to play it safe :) Moonlight has helped me alot, even beats umbreon in a PP war ;) (Foul play fails to break ur sub)
     
  33. Dr. Doom

    Dr. Doom Long time hater of stall

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    A set I've been using lately with good results.

    [​IMG]

    LureTini
    Victini @ Expert Belt
    Nature: Naive (+Spd -SDef)
    Trait: Victory Star
    EVs: 4 Atk, 252 SAtk, 252 Spd
    V-Create
    Grass Knot
    Focus Blast
    Psychic

    Since Victini pretty much always runs a physical set, this catches a lot of its usual counters off guard. When your opponent sees a Victini, they think "bulky Fire resist now!" This set turns that notion on its head. The opponent switches in their Rhyperior (example), and as they expect I use V-Create. But then, I follow it up with Grass Knot! Bye bye Ryhperior. Also works on Swampert and Slowbro. Focus Blast 2HKOs Snorlax. Psychic is the secondary STAB for Gligar mostly, although it also hurts the other Fighting types in the tier. Thunder is an option as well, to hit Milotic and Slowbro harder.
     
  34. Orcelot

    Orcelot AKA Angelus

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    [​IMG]

    Togekiss (F) @ Leftovers
    Trait: Serene Grace
    EVs: 208 HP / 252 SAtk / 48 Spd
    Modest Nature (+SAtk, -Atk)
    - Air Slash
    - Roost
    - Fire Blast
    - Grass Knot

    Here's the all out offensive Togekiss I used on one of my POCL teams and have had quite a bit of success with. Instead of running moves like Nasty Plot, Heal Bell or Thunder Wave, this set takes advantage of better coverage which allows Togekiss to score quite a few surprise kills. The best example is Rhyperior. It is one of the most common switch-ins to Togekiss since it often has Air Slash as its only attack. Grass Knot from this set OHKOs even the most specially defensive Rhyperior making it an excellent lure which means it pairs well with things that need it out of the way to sweep, like Raikou. The speed EVs are for beating 4 speed Suicune, you could speed creep it more if you wanted.
     
  35. Fille

    Fille True GenderBender

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    Ok, I'm bored and since Kyrk posted 5 different sets, I'm also gonna do that ;) (Eventhough I've already posted 2).

    [​IMG]
    Mr.Magius (Mismagius) (M) @ Salac Berry
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Nasty Plot
    - Shadow Ball
    - Hidden Power [Fighting]
    Absolute BEAST for late game sweeping, come in on something that can't touch you (Like Gligar), set up a sub, Nasty plot then sub down till Salac activates, and Voila! Great and Easy late game sweep!

    [​IMG]
    Def and mix? (Tangrowth) (M) @ Leftovers
    Trait: Regenerator
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature (+Def, -Spd)
    - Power Whip
    - Focus Blast
    - Sleep Powder
    - Leech Seed

    I got no idea what is standard for this thing, but I really like it. I'ts base 110 sp.atk is really good, but eventough it's got a good STAB in Giga drain, Power whip is horribly overlooked I think (Never seen it before, except on a SD set once)! Focus blast gives good coverage, eventhough it's a wall, it's supposed to be able to "sweep". Can plow through teams pretty easily, sleep, leech/attack, kill. Impossible to kill, coz when low on health, it switches out :D.

    4 Atk Tangrowth Power Whip vs 0 HP/0 Def Victini: 19,06% - 22,58% (5-6 hits to KO)
    0 SpAtk Tangrowth Giga Drain vs 0 HP/0 SpDef Victini: 12,9% - 15,25% (7-8 hits to KO)


    Just to show that Power whip is better, eventhough 110 over 100. Leech seed and Regen gives good recovery anyways ^^

    [​IMG]
    Late game (Kabutops) (M) @ Focus Sash
    Trait: Weak Armor
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Aqua Jet
    - Waterfall
    - Stone Edge

    Trouble dealing with Darmanitans? Turn them into a set up fodder with this thing! Keep the hazards away and make sure sash is intact, so you can set up a SD for free, and get the weak armor boost(Must take a physical attack)! Aqua jet is there for things like timid Rotom and such. Needs jolly to outspeed Crobats and such. Stone edge/Waterfall for good STAB coverage. Works well with a grass type like Shaymin, who can take care of them annoying bulky water types with ease!

    [​IMG]
    AmbiPWN (Ambipom) (F) @ Life Orb
    Trait: Technician
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Fake Out
    - Low Sweep/Beat up/Fire punch/Thunder punch/Any other random coverage move
    - U-turn
    - Double Hit

    This thing is cleary Overrated, so DON'T USE IT!!!!!

    [​IMG]
    #1 Phazer (Dragonair) (F) @ Eviolite
    Trait: Marvel Scale
    EVs: 248 HP / 4 Atk / 176 Def / 80 SDef
    Careful Nature (+SDef, -SAtk)
    - Rest
    - Sleep Talk
    - Dragon Tail
    - Toxic

    Seriously, this shit can take a punch anytime. Why use shed skin, when you can abuse the sleep?? Extremespeed is viable over Toxic, tho the nice Toxic damage will be more helpful in most situations. Can also run 252Def with Imipish, but mixed is good ^^ I use this thing for one of my POYT teams, been using it since round1, and I'm not dropping it!

    Not too in depth with these pokes, but hope some of them are interresting enough :)
     
  36. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Finchinator / Finch
    Why post standard ampi....

    Dragonair seems like a bit of a reach in UU. Plus, Drudiggon is better, in most ways.

    You label your Focus Sash Kanutops "Late Game." Late Game sashes are horrible, hazards are extremely common. And usually up late game.

    What is the point of posting Tangrowth calcs on Victini...not like you'd ever stay in on it...

    Anyway, I like the Mismagius set. Don't know if I haven't ever seen it or, you created it but, credit due for a good sweeping idea like that.
     
  37. Fille

    Fille True GenderBender

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    Bcoz I'm bored and want it down in LU so people realise how shitty it is. Though really, I don't mind you using it, free points for me :3

    Marvel scale is underrated :( Been using this shit for quite awhile, works really well :)
    Spinner is needed, can pull of a nice early game sweep too, killing 2-3 pokes or a whole team. Also, it can take moves from certain pokemons anyways, like the nice darmanitan ^^

    coz base 100 def and sp.def 100, just shows that the difference in base stats doesn't make Power whip worse than Giga drain :) Doing the calcs on Manaphy seems kinda pointless...
    I don't take credit for any of these sets, seeing that there's probably someone that has used them before me anyways :S But still, I haven't seen anyone, and they sure works out for me (Except Ambipom).
     
  38. Mononokel

    Mononokel Member

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    Well, I really think Tangrowth is a good Poke, but I use it differently. Bulky Offense is nice against the current meta, thus this here shits on many, many teams.

    Tangrowth (M) @ Choice Specs
    Trait: Regenerator
    EVs: 252 HP / 252 SpAtk / 4 Def
    - Leaf Storm
    - Focus Blast
    - HP Rock
    - Sleep Powder

    Put something asleep, which against offense/hyper offense could potentially mean its 5-6 already. Make them think you are some nice defensive dude. And then, BOOM. Hit em with alla dat! HP Rock for fire types. Leaf storm for destruction. Possible to change sleep powder for giga drain.

    Also, I greatly promote substitute on Victinis. There are just too many options to throw a foe off guard: Twave, mixed sets (sub/vcreate/fusion bolt/grass knot), trick and sub (which I am running) and so on.
     
  39. Kyrk

    Kyrk KACAW

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    RTG
    I use specs Tangrowth myself, although I run 168 HP / 252 SAtk / 88 Spd to outspeed 4 Spd Porygon2, Empoleon, and Swampert. I also like using HP Fire over HP Rock for Bronzong and Shaymin, although Rock is generally more useful.

    It appears I'm being challenged as to how many random sets can be posted here. Challenge accepted:

    Mixed Blackglasses Houndoom
    [​IMG]

    Houndoom @ BlackGlasses
    Trait: Flash Fire
    EVs: 188 Atk / 68 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Pursuit
    - Sucker Punch
    - Crunch/HP Grass
    - Fire Blast

    A cool set that, like many type-boosting items, lets you bluff a choice item as well as increasing the power of your preferred attack(s). You may find 3 Dark moves strange, but they're all useful moves that let you play mindgames on your opponent; if you can't stand it though, you can run HP Grass over Crunch for stuff like Swampert or bulky waters, although the damage for that won't be as good as Life Orb. Fire Blast is there to take advantage of Flash Fire boosts.

    If you're wanting more power from your dark attacks, you can alternatively run 252 Atk/252 Spd with the same nature. Even uninvested, Flash Fire boosted Fire Blast combined with base 110 Sp.Atk will still do a considerable amount of damage to your opponents.

    Cleric Mismagius
    [​IMG]

    Mismagius @ Leftovers
    Trait: Levitate
    EVs: 240 HP / 30 SAtk / 136 SDef / 106 Spd
    Timid Nature (+Spd, -Atk)
    - Shadow Ball/Destiny Bond/Curse
    - Will-O-Wisp
    - Heal Bell
    - Pain Split

    A support cleric Mismagius set I've been experimenting with. A lot of people don't know Mismagius has access to Heal Bell, so it can surprise some people. The EV spread is pretty weird since I'm still experimenting with it. I wanted a fast Heal Bell user that can still support the team, so I put 240 HP for a lefties number, 106 Spd with Timid nature to outspeed non-scarfed max speed Rotom forms, then did a mix of 30 Sp.Atk and 136 Sp.Def EVs to give Mismagius some good special bulk while being able to do at least some damage.

    Heal Bell also lets Mismagius stay in on pesky spinners that think they can toxic stall me until I switch out. Will-O-Wisp cripples physical attackers and Pain Split is for recovery and general annoyance. Shadow Ball is for STAB damage, although you can try running 4 support moves and replace it with Destiny Bond to take yourself down with something like a spinner or something, or maybe even run Curse if you like playing risky.

    Calm Mind Bronzong
    [​IMG]

    Bronzong @ Leftovers/Chesto Berry
    Trait: Levitate
    EVs: 248 HP / 252 Def / 8 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Psyshock
    - Flash Cannon
    - Hidden Power [Ground] / Rest

    Another cool, but uncommon set. Since it's so darn bulky, Calm Mind Bronzong can setup on a good amount of pokemon and pull off surprise sweeps. 248 HP is for lefties number, 252 Def lets you still wall stuff on the physical spectrum, and the rest goes into special attack.

    Calm Mind is for obvious reasons, Psyshock and Flash Cannon are for STAB, and HP Ground is for Steels and Fires. You could alternatively run Rest over HP Ground and use a CM RestChesto set as well.

    Hazards Omastar
    [​IMG]

    Omastar @ Leftovers
    Trait: Shell Armor
    EVs: 224 HP / 252 Def / 32 SDef
    Bold Nature (+Def, -Atk)
    - Stealth Rock
    - Spikes/Toxic Spikes
    - Scald
    - Ice Beam/Haze/Toxic Spikes

    A surprisingly uncommon set, Omastar makes an incredibly good, bulky hazard setter. It's also surprisingly easy to get hazards up since your opponent usually approaches you as if you're a Shell Smash set until they realize too late that you already set up rocks and at least one layer of spikes. Omastar is also one of the only pokemon that can lay Stealth Rocks, Spikes, and Toxic Spikes. It's also very physically bulky - it's no Rhyperior, but it's going to be taking a lot of physical hits.

    If you already have something to set up rocks or spikes on your team, you can replace either of those for Toxic Spikes. If you want all 3 hazards, you can sacrifice the coverage from Ice Beam for Toxic Spikes. Haze is also an option, but it's only really useful on Curselax, Crocune, or CM Cresselia.

    252 Def is obvious, 224 HP EVs gives Omastar a leftovers number, and the rest goes into Sp.Def for extra bulk.

    Banded Machamp
    [​IMG]

    Machamp @ Choice Band
    Trait: No Guard
    EVs: 208 HP / 252 Atk / 48 Spd
    Adamant Nature (+Atk, -SAtk)
    - DynamicPunch
    - Payback
    - Stone Edge
    - Ice Punch/ThunderPunch/Dual Chop

    Not sure as to why no one is running this. Banded Base 130 Attack No Guard DynamicPunches is fantastic. It also has a good movepool that takes out most other threats that resist or are immune to DynamicPunch. I've been playing around with Dual Chop to deal with Substitute users as well as ThunderPunch for the bulky waters, but Ice Punch is probably the preferred choice just to deal with Gligar and Amoongus; it really depends on your team structure for that move.

    Like my Tangrowth spread I previously mentioned, 48 Spd EVs let Machamp outspeed 4Spd P2, Empoleon, and Swampert, whom all do not like the taste of Choice Band Dynamic Punch, especially the first two.

    Specs Amoonguss
    [​IMG]

    Amoonguss @ Choice Specs
    Trait: Regenerator
    EVs: 252 HP / 252 SpAtk / 4 Spd
    Modest Nature (+SpAtk, -Atk)
    - Giga Drain
    - Sludge Bomb
    - HP Fire/HP Ground
    - Spore

    I've been seeing a few people use this on the ladder and decided to try it myself, and it's pretty fun to use. It's pretty comparable to specs Tangrowth since they're both grass pokemon with Regenerator, only Tangrowth has more sp.atk, speed, and defense, as well as access to Leaf Storm and Focus Blast. However, Amoongus makes up for that with it's second poison typing, more HP, Sp.Def, a 100% accuracy sleeping move instead of Sleep Powder, and STAB Sludge Bomb. Max HP and Sp.Atk since you don't care about any other stat, although you can put the last 4 EVs to speed creep on other Amoongus I guess.

    I have yet to try this out since I just thought of it, but might as well get your input on it:

    Power Swap Tangrowth
    [​IMG]

    Tangrowth @ Life Orb
    Trait: Regenerator
    EVs: 168 HP / 252 SAtk / 88 Spd
    Modest Nature (+SAtk, -Atk)
    - Leaf Storm
    - Focus Blast/HP Rock
    - Power Swap
    - Synthesis/Sleep Powder

    Pretty much the purpose is to hit stuff hard with LO Leaf Storm, then use Power Swap to give your -2 Sp.Atk drop to your opponent so you can shoot more Leaf Storms without the damage drops. Power Swap is also good for stealing your opponent's stat boosts (like Calm Minds perhaps?), so it's like Haze with benefits. Focus Blast is for coverage, although considering it has a chance to drop your opponent's sp.atk by 1 stage and you're Power Swapping stuff, it might be a better idea to use HP Rock or Sludge Bomb to be safer. Synthesis is for recovery outside of Regenerator, although you can provide team support with Sleep Powder instead.
     
    Last edited: Feb 26, 2013
  40. AmourShipper

    AmourShipper meh i'm bored

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    AmourShipper
    [​IMG]

    Cinccino (M) @Life Orb
    Trait: Skill Link
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature (-SpA, +Spe)
    - Tail Slap
    - Bullet Seed
    - Rock Blast
    - U-turn

    Cinccino is quite surprisingly underrated in UU. This thing, aside from being the cutest thing to ever roam the competitive scene, is quite a boss. LO Skill Link Tail Slap hits shit like damn hard that it's not even funny; good luck endurin' one of these. Bullet Seed and Rock Blast are there to hurt Rhyperior and Chandelure, respectively. Oh, and also this thing takes down Blastoise and Claydol damn easily. This thing is walled by Steel-types, yeah, but with 'Lure or Magneton, that shouldn't be a problem. Cinccino is one hell of an awesome sweeper, and if you don't got a steel, this thing just wrecks! It hits really hard, and is just awesome. Very underrated, I recommend you to try this over that pathetic Ambishit.

    [​IMG]

    Heracross (M) @Choice Band
    Trait: Guts
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature (+Atk, -Spe)
    - Megahorn
    - Close Combat
    - Stone Edge
    - Sleep Talk / Earthquake

    Everyone expects that Scarf MoxieCross (which is an amazing set, ngl), but this one is still pretty damn good! Heracross doesn't go for the sweeping capabilities in this one, but rather just use sheer power to just wreck the living hell out of everything. With a Choice Band, a STAB Megahorn or Close Combat is gonna hurt. This thing is just a strong wallbreaker that pummels almost everything, bar Gligar (lol this piece of shit Pokemon). Stone Edge is good coverage, which is attempting to try and catch that odd Crobat who will try and come in on you, but nope. Finally, Sleep Talk is there for HeraBOSS to shit on Amoonguss, and use a CB+Guts boosted attack to just bring out the pain. Oh, and also Guts is good to allow Heracross to beat Sableye, a common Heracross check, by taking a Will-O-Wisp and instead getting more powerful, and beat it with Megahorn. Not the best due to that Speed tier, but really good!