Pair this baby up with trick room support and it's christmas. Life Orb is also an option is you hate being locked into a single move, but the power drop is noticeable and significant.
Only problem with using it in Trick Room is that it loses its Analytic boost by going first, which is a good portion of its power. Just simple Wish support and forcing switches would work better imo.
Well it has 2 great sets it can run, Trick room life orb 3 attacks to take advantage of it's big Sp Atk stat, good coverage and low speed, to become a formidable sweeper in today's fast paced meta. The Specs set Raikage posted is a wall breaking set which wants to be going second to dish out immense damage with it's Analytic boost (although Analytic also boosts on the switch).
Agreed. This thing under Trick Room is devastating. Purely because it can set-up Trick Room whenever, and all Dark-type Pokemon are nervous of switching in because of the Hidden Power Ground. This is a big deal because it allows you to go for the Psychic fairly easily, since your opponent might be a bit Timid (lolpun) to switch their Dark-type in.
The problem with Beheeyem is that it's stuck in the shadow of a plethora of dominant psychic types. Just to state a few: Musharna, Mesprit, and Gardevoir. Then, lesser seen threats like Duosion, Kadabra, and Exeggutor also steal some of its thunder.
I find that it has a niche over the other psychics in that it can ohko an incoming skuntank with specs hp ground, something none of the others can boast, mush is bulky enough to only take about 50% from a crunch/pursuit on the switch but the others take much more, some even dying.
@ Eviolite Trait: Hustle (Fuck this ability) EV's: 248 HP / 16 Def / 176 SpD / 68 Spd Nature: Careful (+SpD, -SpA) - Rest - Sleep Talk - Dragon Tail - Roar This set is great. Being able to take powerful moves from the likes of Ludicolo, Samurott, and any special attacker. Also HOUNDOOM'S #1 Counter. Full Counter. Special Defensive Zweilous is a legit staple on all my teams (Ask anybody who knows me) and everybody has witnessed the power. RestTalk with the two phazing moves gives a 66.7% chance if the opponent being phazed, after D-Tail Hustle calcs I'm sure it's like 59% idk I don't math. I'm not Kland. But yeah, incredible special wall, great with Rocks + Spikes. Dragon Tail sux js tbh
That Zweilous is such a pain in the rear to take down holy mother of god. Anyway, here's one of my favorite NU mons who's incredibly underrated, but really strong. Give li'l Swan some more love! Swanna (F) @ Life Orb Trait: Hydration EVs: 4 Def / 252 SpAtk / 252 Spd Nature: Timid (+Spd, -Atk) - Hurricane - Surf - Substitute - Roost A classic SubRoost set that many birds in NU run (think Articuno and Charizard), but it's oh-so effective on Swanna. 87 base SpAtk isn't as high as other Special powerhouses in NU, but Swanna's Life Orb boosted high power STABs will still do huge amounts of damage to just about everything. The nicest thing about Swanna is probably her typing, which makes her one of the few Offensive checks to Samurott and Ludicolo.
Oh god that Zweilous set is godly, especially when paired with a reliable fighting counter. And yeah Hustle sucks "/ Swanna's a powerhouse no doubt, especially under rain. It's two STAB attacks in Surf and Hurricane are also boosted in rain (Surf gaining a higher base power while Hurricane's accuracy becomes 100%). Hydration also ensures its longevity and Swanna laughs at any Alomomola, Tangela, Vileplume, or any other stallish pokemon that decides to stay in.
Speaking of Hydration, would Rest be worth a mention somewhere on that Swanna? Free, full recovery in the rain? *shrugs*
Roost also has the short term effect of removing Swanna's flying typing, which may prove handy at some times. Rest requires rain support, which can only last for a maximum of 8 turns due to Damp Rock. I'm going to go with Afro Smash's opinion here.
Frostree (Abomasnow) (M) @ Leftovers Trait: Soundproof EVs: 212 HP / 252 Atk / 44 Spd Adamant Nature (+Atk, -SAtk) - Substitute - Swords Dance - Ice Shard - Earthquake Abomasnow is a pretty great pokemon, and is severely underused since it can deal with nearly all Water pokemon in NU barring SD Samurott. This set takes of advantage of it's ability to set up on the prominent water types. 44 Speed EV's and Substitute allows Abomasnow to avoid the Toxic from Alomomola, 252 Atk for maximum damage output and 212 HP to help keeps your Subs intact. Having Swords Dance + Priority is always good, especially on a slow pokemon like this, being able to KO pokemon much faster than it with Ice Shard. In the final slot you may be wondering why i have EQ over Seed Bomb, and it's because you can just set up on water types and kill them with a boosted EQ, so Seed Bomb isn't Neccessary, and Ice/Ground coverage is extremely good, and allows it to hurt Fire Types and Klinklang, which would otherwise wall this set. Also Soundproof means you can't even be Phazed or Perish Songed so it's very hard for the opponent to force you out. Abomasnow can also run a great Sub Seed set since it's Ice typing means it can threaten any Grass type that wants to absorb the Leech Seed, and should definitely be used more as well.
Cacturne (M) @ Life Orb Trait: Water Absorb EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Sucker Punch - Seed Bomb - Drain Punch Okay it's not a creative moveset but it's still very underrated. I'll let the damage calcs speak for themselves ;=; +2 252+ Atk Life Orb Cacturne Sucker Punch vs. 0 HP / 0 Def Houndoom: 296-349 (101.71 - 119.93%) -- guaranteed OHKO +2 252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 4+ Def Regirock: 338-400 (92.85 - 109.89%) -- guaranteed OHKO after Stealth Rock +2 252+ Atk Life Orb Cacturne Drain Punch vs. 0 HP / 0 Def Skuntank: 296-350 (85.3 - 100.86%) -- 87.5% chance to OHKO after Stealth Rock +2 252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 252+ Def Alomomola: 569-671 (106.55 - 125.65%) -- guaranteed OHKO
Audino (F) @ Leftovers Trait: Regenerator EVs: 252 HP / 252 SDef Calm Nature (+SDef, -Atk) - Encore - Wish - Heal Bell - Magic Coat So you might find this set unorthodox and maybe insane but it works like a charm. This is the epitome of a support Pokemon that doesn't get set up on. A little explanation why this is such a great moveset for Audino: Encore prevents your oppenent from setting up on you and essentially means a free wish or heal bell for any of your team members if the oppenent decides to do so. Wish is obvious same goes for heal bell. Magic coat prevents you from getting taunted, getting hazzards on your field, status etc. The only problem this set has is that you can't switch into taunts and the of lack damage in all forms. Which means this moveset should only be used if you have hazzards (Most importantly in the form of toxic spikes.) So yeah decided to share this little gem with the forum so you guys can try her out. Got really surprised at the amount of work this set was doing.
This set is mine (I use it in NEU, but could be used in NU) Staryu @ Choice Scarf Trait: Natural Cure EVs: 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Rapid Spin - Surf - Ice Beam - Thunderbolt Whilst it lacks bulk, it can guaranteed come in and fire off a rapid spin. Other offensive options are there in situations where hitting the foe is useful. Works better on HO teams. This is a set my brother SomeBF came up with (my EVs are probably a little different, and I don't think it's fantastic, but hey ho) Tropius (F) @ Chesto Berry Trait: Harvest EVs: 252 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rest - Leech Seed - Substitute - Air Slash I sorta just threw this in on the teambuilder now and realised I forgot to put in the remaining 4 EVs.. and the nature should be negative to attack. It's subseed with chestorest and harvest, with air slash to hit foes. My PP-stalling articuno set Keep It Cool (Articuno) @ Leftovers Trait: Pressure EVs: 252 HP / 4 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Substitute - Roost - Protect - Ice Shard/Ice Beam Nature/moveset can be moved with ice beam over ice shard, which I'd rather recommend, but the principle idea is full on PP-stalling. As with all articuno sets it requires rapid spin support, but if you time its switch well, it can roost or substitute completely safely when you bring it in. Some more original sets: Carvanha (M) @ Expert Belt Trait: Speed Boost EVs: 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Waterfall - Ice Fang - Aqua Jet/Protect Ideally receives a baton passed sword dance from ninjask. Decent enough late-game cleaner otherwise. Life Orb could be used when not baton-pass receiving, as longevity is of even less concern. Dustox (F) @ Black Sludge Trait: Shield Dust EVs: 232 HP / 252 Def / 20 SAtk / 4 Spd Bold Nature (+Def, -Atk) - Quiver Dance - Roost - Bug Buzz - Psychic Not a fantastic set, and would rather receive some defense boosts (e.g. iron defense from mawile/barrier from Glaceon). Psychic is probably the wrong offensive move however. More of an NEU set really. Glaceon (F) @ Leftovers Trait: Ice Body EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Baton Pass - Barrier - Substitute - Ice Beam If you work around its terrible defensive typing, it does have solid bulk. This is useful in baton passing defense boosts. Pupitar (M) @ Eviolite Trait: Shed Skin EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Dragon Dance - Rest - Earthquake - Rock Slide Solid bulk, Good offensive and speed stats when boosted. Rest + Shed Skin is quite a pleasant combo. Edgequake/Slidequake offers solid offensive coverage. Also, Audino and Porygon as trick room setters are worth noting too.
Most of these aren't exactly unique, I've gotta be honest. Scarf Spinner Staryu and Barrier pass Glaceon I'll grant you, but Tropius is done better with a Lum Berry instead, SubRoost Articuno is pretty much standard, Carvanha and Pupitar ARE standard, and I've got a defensive QD Dustox on the analysis, lol. Sorry if this bursts your bubble, however. D:
This thread needs banette love D: Sadly most of my banette sets are pretty standard. XD I've been using trick room Beheeyem myself, and people are rarely prepared for it esp. as a late game sweep. I'm running psychic, signal beam, and recover on it now, though, considering skuntank and houndoom (if it has sucker punch) both stop it cold regardless. Also klinklang is nowhere to be seen right now, so the coverage that hp ground provides is less useful. Other than that, recover simply allows it to beat several things it otherwise could have trouble with, like Lickilicky. Anyways, the least appreciated psychic type in the tier: Mr. Mime (M) @ Leftovers Trait: Technician EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psychic - Icy Wind - Substitute - Charge Beam While I could probably EV creep more, the set works well enough as is. While it has common psychic type problems, the set works for a few very specific reasons. The first of which being Mime's speed tier, outspeeding a significant portion of the tier most notably the plethora of base 85s. The second being Mime's inherent special bulk, allowing it to switch in and (more importantly) get subs up. While you could easily substitute the moves for more selective coverage, charge beam/icy wind have excellent utility on top of having great combined coverage. Admittedly charge beams passable 75 base leaves something to be desired, but icy wind's ability to drop the speed of your opponent allows for a lot of kill netting. Obv other suggested moves would be Focus Blast, Magical leaf, Shadow ball and HP ground (for if you really want to deal with skuntank). Also, Ampharos! Ampharos (F) @ Leftovers Trait: Static EVs: 252 HP / 252 SDef Calm Nature (+SDef, -Atk) - Rest - Sleep Talk - Heal Bell - Thunderbolt Again, I could have EV creeped more, but idc enough to lol. This set takes advantages of the interesting synergy between rest/talk and heal bell, and slaps it on Ampharos, who is an otherwise usefully statted mon that simply lacks recovery. This set is mostly useful for balanced teams, as it lacks the momentum of offensive teams and saddles it with unnecessary baggage for stall teams. While the set essentially only faces two problems being that getting heal bell on the second turn of sleep, if Ampharos is the only thing statused, is not particularly helpful and electric has obvious problems as a mono-attacking set. Beyond that Ampharos can tank tons of shit, and has enough of a punch to discourage a ton of would-be switch ins.
Darumaka (F) @ Choice Scarf Trait: Hustle EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Flare Blitz - Superpower - Fire Punch With the hustle attack boost Darumaka can hurt, unless you miss of course. Throh (M) @ Leftovers Trait: Guts EVs: 248 HP / 80 Def / 180 SDef Careful Nature (+SDef, -SAtk) - Rest - Sleep Talk - Circle Throw - Bulk Up I always preferred Throh to Sawk, it's a shame he doesn't -really- have the capability to do as much damage as the standard BandedSawk does, but this set can really dent teams lacking a solid answer to it. Stunfisk (M) @ Choice Specs Trait: Static EVs: 240 HP / 252 SAtk / 16 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Earth Power - Surf - Hidden Power [Ice] My baby <3 I would seriously recommend trying this set out, the Speed EV's are to creep on other stunfisks, sounds weird but you really want to hit them first as earth power does a pretty decent amount from a standard set. Arbok (F) @ Black Sludge Trait: Shed Skin EVs: 248 HP / 240 SDef / 20 Spd Careful Nature (+SDef, -SAtk) - Coil - Gunk Shot - Rest - Earthquake This is a pretty common set actually, but basically every team I make in NU seems to be weak to it :( Unfezant (M) @ Power Herb Trait: Super Luck EVs: 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Sky Attack - Taunt - Return - U-turn I've never used this, but it's been used against me a couple of times and it's annoying as hell, lol. Sky Attack has a High Crit chance + a flinch chance, which is frustrating with Super Luck. The other 3 moves are mostly filler if I'm honest. Meditite (M) @ Choice Scarf Trait: Pure Power EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Hi Jump Kick - Psycho Cut - Ice Punch - ThunderPunch The babies are running rampant in NU, so try this out :]
I highly recommend running 136 speed evs on arbok, it allows it to creep a TON of the tier, namely all those base 55s and neutral 65s which are both extremely common. However I'm not sure what it loses out on not getting Ohkoed or 2hkoed by, so if that ends up mattering it'd be worth examining and basing a decision off of what your team needs.
I tend to pick random EV's to go with the idea of the pokemon in teambuilder and then edit them later after testing to make it outspeed X Pokemon or not get X-hitKO'd by some attack. So I would trust your EV's more.
Yanma (M) @ Leftovers Trait: Speed Boost EVs: 4 HP / 252 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Roost - Protect - Substitute - Bug Buzz I came up with this thinking of a weird way to deal with a standard psychic/fight/dark core (e.g. mespit/sawk/houndoom). Protect/Substitute to stall banded sawk's PP, roost to recover your HP when it's out (it only has 8 PP for CC an suck edge) - with suck edge the chance of a miss is of even more benefit. It has a good special attack stat to make use of STAB bug buzz. No speed investment as with protect it can be taken straight to +1. Max Sp. Atk to make bug buzz hurt. Then I put the rest into defense. Leftovers is for passive recovery and is necessity for choiced PP-stalling. I haven't tried this, and don't realy play NU much. Opinions?
Might want Eviolite. Mono-Bug Coverage isn't that great, air slash / HP Ground would be nice. Weakness to rocks - plain lack of power / bulk and a few other things plague yan The idea has some potential, but...I don't think it'll work out.
Yanma is not half-bad, I've tried it out before. Doesn't have the raw power that Yanmega has to offer so sweeping is not really possible. Compoundeyes Hypnosis combined with his solid speed stat is nice though, and can put Stealth Rock users to sleep first turn. Needs to run Life Orb to do any significant damage. Not really a bad poke, but not really that great either.
Linoone (M) @ Choice Band Trait: Pickup EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - ExtremeSpeed - Seed Bomb - Shadow Claw - Frustration / Switcheroo I've been playing around with this lately and it's a pretty cool set. While it is lacking in raw power due to a low base 70 Attack, it is a great pokemon against offensive teams or on spike-stack offense. Thanks to Extremespeed's +2 Priority Linoone can revenge Houndoom, -1 Choice Scarf Sawk and go on. Altough most pokemons will not be OHKOd by Linoone, late game it's a big threat just by doing around 50-60% on most offensive pokemon. Seed Bomb and Shadow Claw are for the Rock and Ghost types who resist Linoone's STAB attack, but it will still do a low amount of damage to Misdreavus and Regirock for example. For the last moveslot, you can use Frustration for when you need a stronger attack or Switcheroo to cripple a wall severely. Personally I use Frustration, since Switcheroo cripples yourself more than the opponent and mispredicting with it can lead you to yourself a pokemon, but Switcheroo is still a great move to have when playing against full stall. When playing with Linoone you have to be aware that it has no way to break common walls (Piloswine, Metang, Alomomola, Misdreavus, Regirock, etc) so pairing it up with a Wallbreaker is a good idea. Another great partner for Linoone is Garbodor, setting up the appreciated hazards on the Choiced Fighting moves aimed at Linoone. Also note that Linoone is really frail, with 78/61/61 Defenses, so don't use it too much before late-game! While Linoone isn't the greatest poke, if you play with it well it can really surprise you so I advice you to try it out!
Serperior (F) @ Leftovers Trait: Contrary EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Leaf Storm - Synthesis - Hidden Power [Ice] - Substitute I just made this set up and wonder if it's been looked at before? Base 75 Sp. Atk isn't bad considering Leaf Storm will boost its Sp. Atk 2 stages each time.
I feel like a complex ban on Contrary Serperior (like Sand Veil Chomp) would be more beneficial for the tier then just a straight ban.
Firstly, PO wants to avoid complex bans like this. Secondly, Sand Veil is banned from all tiers on all Pokemon, not just on Chomp. Thirdly, making a complex ban simply for one Pokemon is extremely silly and is completely unjustifiable. Lastly, Serperior would leave by usage even if it were banned so any silly bans like that would serve no purpose.
It would hardly be a silly ban, it is somewhat obvious that contrary Serperior would be broken in NU, note the words "Contrary Serperior", to fix that you can either ban Serperior or ban Contrary, if you were to ban Serperior then a lot of non-broken sets would go as well, similar to Blaziken, I'm sure a Blaze Blaziken would be fine in OU but I don't know. So the other option would be to ban Contrary, and I'm sticking to what I said in the original post, it would be better for the tier if Contrary was banned compared to Serperior banned, I believe this was a valid post and did not deserve your reply which I found quite rude. I used Garchomp as an example, I might be wrong but was it retested with Rough Skin before Sand Veil as a whole was banned? The point of the example was a Pokemon that was deemed broken with one ability but was deemed not broken with a different ability, which was quite literally the entire point of what I was saying about Serperior and I don't understand what was hard to get about that. Was SmashPass not banned in lower tiers? As far as I'm aware the only current Pokemon that can even use SmashPass are Gorebyss and Huntail, with Huntail not being super relevant to that but still a part of it. Fine, PO doesn't want to do that. It was still a possibility and a valid one at that. Sure, it might leave by usage anyway but that isn't the point. I'm sorry if this was blunt, but quite frankly you were too. Now to make this post relevant to the rest of the thread beyond these last few posts. Stunfisk (M) @ Choice Specs Trait: Static EVs: 240 HP / 252 SAtk / 16 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Earth Power - Surf - Hidden Power [Ice] Stunfisk, king of men. SpecsFisk is a threat, with Stunfisk being such an anti-meta mon a specs sets just decimates teams thinking it'll be a support set. Stunfisk completely walls 2 threats in NU, in Klinklang and Rotom-S, threatening to OHKO (klink) and seriously damage Rotom. The EV's are mostly to creep on other Stunfisk, TBolt and EPower are STAB's, whilst Surf and HP Ice give nice coverage. Sludge Wave is a possibility to hit grass types, but I feel Ice hits more of them, such as Vileplume.
Po tries to keep away from complex bans, as seen by Blaziken being Uber and the blanket Sand Veil ban. I'm sure Blaze Blaziken with be fine in Ou but a blanket ban on Speed Boost is unjustifiable because it only makes one Pokemon broken rather than every Speed Boost user, therefore we banned the broken Pokemon for this reason an to avoid a complex ban. Im sure the same would happen with Serp. Xdevo's post wasn't meant to be rude, he was simply explaining how the banning process works. Please don't create unnecessary drama. Anyway, I quite like Specs Stunfisk. Hits like a truck and has a cool typing. Only thing is I wish it were either a little bulkier or a little faster. Regardless, super fun to use.
Definitely agreeing with the previous posts concerning Specs Stunfisk's viability in the current NU metagame. It's a severely underrated powerhouse, that's for sure, and the set itself is immensely fun to use. I've recently tested Lopunny as a support & crippling type of pokemon, and it's definitely proven itself to have a niche in this game. Lopunny (F) @ Choice Scarf Trait: Klutz EVs: 252 HP / 4 Def / 252 Spe Jolly Nature (+Spe, -SAtt) - Switcheroo - Encore - Thunder Wave - Return/Healing Wish/Heal Bell/Magic Coat/Toxic/Protect First three moves are pretty standard, and the fourth moveslot can vary depending on the needs of the team
Carracosta (F) @ Leftovers Trait: Solid Rock EVs: 252 HP / 252 Def / 4 SDef Impish Nature (+Def, -SAtk) - Stealth Rock - Waterfall - Stone Edge - Aqua Jet With solid rock, this bad boy is all kinds of bulky, living 2 CC's from a toxic boosted zangoose's CC even. Power even without investment, priority in AJ and rocks. Good duel stab, great physical bulk albeit having a pretty poor SpD stat. With solid rock, it can shrug off even super effective hits. CC from scarf primeape? Not even a 2hko. Even without solid rock, it can take a CC from sawk because of his immense physical defense and ko with a waterfall-AJ combo. Pretty cool poke, I suggest you guys try it out :]
So, out of a random desire to try it out, I've learned that Butterfree is actually just flat out a super boss that can put a ton of pressure on teams, considering virtually no one prepares for it. While this set is relatively 'standard', that's more just because Butterfree is inexorably tied to sleep powder for all of eternity. Butterfree (F) @ Focus Sash Trait: Compoundeyes EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Bug Buzz - Sleep Powder - Quiver Dance - Psychic While a lot of people tend to use tinted lens on butterfree, I personally don't see why you'd ever want it over compoundeyes. With the 30% accuracy boost sleep powder gets 97 accuracy, virtually making it the equivalent of spore. While it seems like missing out on tinted lens would be huge, it really doesn't hurt your coverage options that much. Bug/Psychic actually hits nearly all of the metagame, only missing out on a few KOs that additional 45 base power would provide. Other things it normally wouldn't be able to get past regardless, like Muk and Gurdurr, are easily dealt with using psychic. Focus sash is on used over LO (leftovers are completely pointless) as this allows Butterfree to be a phenomenal anti lead. Base 70+ outspeeds the majority of common leads in the tier, and if the sash is kept in tact it can come back in to spread more sleep or set up for a sweep. Things to watch out for are priority users for obvious reasons, and the common multi hit moves of the tier. All in all I can highly recommend its use as a unique momentum generating option for lots of teams, who is even capable of sweeping if the right checks are taken out.
I'd recommend tinted lens and hp ground to hit those rock/steel types over psychic. Most gurdurr run payback for ghost/psychic types so you can sleep powder and get up a QD or 2 since even if it wakes up it probably can't ohko you then spam +1/2 tinted lens bug buzzes. Also you're missing 4 evs, throw em on somewhere
I'd agree with everything Da Raikage just said. Tinted Lens is definitely the superior ability here in the long run, as Sleep Powder's accuracy isn't all that horrible (think of how Hypnosis has 60% accuracy D:). The moveset is all fine, but I would suggest adding Substitute, Giga Drain, or HP Ground like Da Raikage said.
flinstone (Mandibuzz) (F) @ Leftovers Trait: Big Pecks EVs: 168 HP / 192 SDef / 140 Spd Careful Nature (+SDef, -SAtk) - Taunt - U-turn - Roost - Brave Bird This thing is an absolute monster against stall teams, being able to outspeed most defensive pokemon, even stallbreaker drapion... unless they speed creep. Mandibuzz then can procede to click taunt and stop all non attacking moves the opponent throws its way. Along with taunt mandibuzz can be a fantastic momentum builder with u-turn, it can be a specially defensive pivot as it roosts off all the damage, and it can pull of some decent damage with brave bird. The only thing this poke has to fear from stall is a scald burn. In the battle below u can see how much a pain mandibuzz is to stall. (note: I had less speed in this battle which is why drapion outspeed me. The speed in the set was edited after and is the correct speed.) Spoiler Battle between Daybreak and its just kody started! Tier: Wifi NU Mode: Singles Rule: Rated Rule: Sleep Clause Rule: Species Clause Rule: Wifi Battle Rule: Self-KO Clause Variation: +8, -24 Your team: Claydol / Dusknoir / Mandibuzz / Zebstrika / Ludicolo / Miltank Opponent's team: Dusknoir / Claydol / Ferroseed / Drapion / Musharna / Alomomola Daybreak sent out flinstone! (Mandibuzz) its just kody sent out Drapion! Start of turn 1 The foe's Drapion used Toxic Spikes! Poison spikes were scattered all around the feet of Daybreak's team! Flinstone used Taunt! The foe's Drapion fell for the taunt! Start of turn 2 its just kody called Drapion back! its just kody sent out Ferroseed! Flinstone used Brave Bird! The foe's Ferroseed lost 21% of its health! Flinstone is damaged by recoil! The foe's Ferroseed's Iron Barbs hurts flinstone Flinstone restored a little HP using its Leftovers! Start of turn 3 its just kody called Ferroseed back! its just kody sent out Drapion! Flinstone used Taunt! The foe's Drapion fell for the taunt! Flinstone restored a little HP using its Leftovers! Start of turn 4 The foe's Drapion used Crunch! It's not very effective... Flinstone lost 42 HP! (12% of its health) Flinstone used U-turn! The foe's Drapion lost 11% of its health! Daybreak called flinstone back! Daybreak sent out 4 face! (Claydol) The foe's Drapion restored a little HP using its Black Sludge! Start of turn 5 Daybreak called 4 face back! Daybreak sent out flinstone! (Mandibuzz) The foe's Drapion used Crunch! It's not very effective... Flinstone lost 44 HP! (13% of its health) The foe's Drapion restored a little HP using its Black Sludge! Flinstone restored a little HP using its Leftovers! Start of turn 6 its just kody called Drapion back! its just kody sent out Ferroseed! Flinstone used Brave Bird! The foe's Ferroseed lost 19% of its health! Flinstone is damaged by recoil! The foe's Ferroseed's Iron Barbs hurts flinstone Flinstone restored a little HP using its Leftovers! Start of turn 7 Flinstone used Taunt! The foe's Ferroseed fell for the taunt! The foe's Ferroseed can't use Thunder Wave after the taunt! Flinstone restored a little HP using its Leftovers! Start of turn 8 Flinstone used Brave Bird! The foe's Ferroseed lost 21% of its health! Flinstone is damaged by recoil! The foe's Ferroseed's Iron Barbs hurts flinstone The foe's Ferroseed used Gyro Ball! Flinstone lost 96 HP! (29% of its health) Flinstone restored a little HP using its Leftovers! Start of turn 9 its just kody called Ferroseed back! its just kody sent out Drapion! Flinstone used Roost! Flinstone landed on the ground! Flinstone regained health! Flinstone restored a little HP using its Leftovers! Start of turn 10 The foe's Drapion used Taunt! Flinstone fell for the taunt! Flinstone can't use Taunt after the taunt! Flinstone restored a little HP using its Leftovers! Start of turn 11 The foe's Drapion used Toxic Spikes! Poison spikes were scattered all around the feet of Daybreak's team! Flinstone used U-turn! The foe's Drapion lost 11% of its health! Daybreak called flinstone back! Daybreak sent out Duster! (Dusknoir) Duster was badly poisoned! Duster is exerting its Pressure! The foe's Drapion restored a little HP using its Black Sludge! Duster was hurt by poison! Start of turn 12 The foe's Drapion used Taunt! Duster fell for the taunt! Duster can't use Will-O-Wisp after the taunt! The foe's Drapion restored a little HP using its Black Sludge! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Start of turn 13 Daybreak called Duster back! Daybreak sent out Type 10! (Miltank) Type 10 was badly poisoned! The foe's Drapion used Whirlwind! Not horse was badly poisoned! Not horse was dragged out! Not horse was hurt by poison! Start of turn 14 its just kody called Drapion back! its just kody sent out Claydol! Not horse used Volt Switch! It had no effect on the foe's Claydol! Not horse was hurt by poison! Start of turn 15 Daybreak called not horse back! Daybreak sent out 4 face! (Claydol) The foe's Claydol used Toxic! The attack of the foe's Claydol missed! Start of turn 16 4 face used Stealth Rock! Pointed stones float in the air around its just kody's team! The foe's Claydol used Toxic! 4 face was badly poisoned! 4 face was hurt by poison! Start of turn 17 Daybreak called 4 face back! Daybreak sent out flinstone! (Mandibuzz) The foe's Claydol used Rapid Spin! Flinstone lost 11 HP! (3% of its health) The foe's Claydol blew away Stealth Rock! Flinstone restored a little HP using its Leftovers! Start of turn 18 its just kody called Claydol back! its just kody sent out Drapion! Flinstone used Taunt! The foe's Drapion fell for the taunt! Start of turn 19 its just kody called Drapion back! its just kody sent out Ferroseed! Flinstone used Brave Bird! The foe's Ferroseed lost 20% of its health! Flinstone is damaged by recoil! The foe's Ferroseed's Iron Barbs hurts flinstone Flinstone restored a little HP using its Leftovers! Start of turn 20 its just kody called Ferroseed back! its just kody sent out Alomomola! Flinstone used Taunt! The foe's Alomomola fell for the taunt! Flinstone restored a little HP using its Leftovers! Start of turn 21 Daybreak called flinstone back! Daybreak sent out green guy! (Ludicolo) Green guy was badly poisoned! The foe's Alomomola used Waterfall! It's not very effective... Green guy lost 25 HP! (6% of its health) Green guy restored a little HP using its Leftovers! Green guy was hurt by poison! Start of turn 22 its just kody called Alomomola back! its just kody sent out Ferroseed! Green guy used Scald! It's not very effective... The foe's Ferroseed lost 8% of its health! Green guy restored a little HP using its Leftovers! Green guy was hurt by poison! Start of turn 23 Green guy used Scald! It's not very effective... The foe's Ferroseed lost 8% of its health! The foe's Ferroseed fainted! Green guy restored a little HP using its Leftovers! Green guy was hurt by poison! its just kody sent out Dusknoir! The foe's Dusknoir is exerting its Pressure! Start of turn 24 Green guy used Leech Seed! The foe's Dusknoir was seeded! The foe's Dusknoir used Substitute! The foe's Dusknoir made a substitute! Green guy restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! The foe's Dusknoir's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! Start of turn 25 The foe's Dusknoir is tightening its focus! Daybreak called green guy back! Daybreak sent out 4 face! (Claydol) The foe's Dusknoir used Focus Punch! It's not very effective... 4 face lost 53 HP! (12% of its health) 4 face restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! The foe's Dusknoir's health is sapped by leech seed. 4 face regained health! 4 face was hurt by poison! Start of turn 26 The foe's Dusknoir used Shadow Sneak! It's super effective! 4 face lost 86 HP! (20% of its health) 4 face used Stealth Rock! Pointed stones float in the air around its just kody's team! 4 face restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! The foe's Dusknoir's health is sapped by leech seed. 4 face regained health! 4 face was hurt by poison! Start of turn 27 Daybreak called 4 face back! Daybreak sent out Type 10! (Miltank) The foe's Dusknoir used Shadow Sneak! It had no effect on Type 10! The foe's Dusknoir restored a little HP using its Leftovers! The foe's Dusknoir's health is sapped by leech seed. Type 10 regained health! Type 10 was hurt by poison! Start of turn 28 The foe's Dusknoir is tightening its focus! Type 10 used Heal Bell! A bell chimed! The foe's Dusknoir used Focus Punch! It's super effective! Type 10 lost 310 HP! (93% of its health) The foe's Dusknoir restored a little HP using its Leftovers! The foe's Dusknoir's health is sapped by leech seed. Type 10 regained health! Start of turn 29 The foe's Dusknoir is tightening its focus! Type 10 used Punishment! It's super effective! The foe's Dusknoir's substitute faded! Type 10 is hurt by its Life Orb! The foe's Dusknoir used Focus Punch! It's super effective! Type 10 lost 3 HP! (0% of its health) Type 10 fainted! The foe's Dusknoir restored a little HP using its Leftovers! Daybreak sent out 4 face! (Claydol) Start of turn 30 its just kody called Dusknoir back! its just kody sent out Claydol! Pointed stones dug into the foe's Claydol! 4 face used Earthquake! It had no effect on the foe's Claydol! 4 face restored a little HP using its Leftovers! The foe's Claydol restored a little HP using its Leftovers! Start of turn 31 its just kody called Claydol back! its just kody sent out Dusknoir! Pointed stones dug into the foe's Dusknoir! The foe's Dusknoir is exerting its Pressure! 4 face used Rapid Spin! It had no effect on the foe's Dusknoir! 4 face restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! Start of turn 32 4 face used Psychic! The foe's Dusknoir lost 20% of its health! The foe's Dusknoir used Will-O-Wisp! 4 face was burned! 4 face restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! 4 face was hurt by its burn! Start of turn 33 The foe's Dusknoir used Shadow Sneak! It's super effective! 4 face lost 92 HP! (21% of its health) 4 face used Psychic! The foe's Dusknoir lost 23% of its health! 4 face restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! 4 face was hurt by its burn! Start of turn 34 Daybreak called 4 face back! Daybreak sent out flinstone! (Mandibuzz) The foe's Dusknoir used Shadow Sneak! It's not very effective... Flinstone lost 34 HP! (10% of its health) Flinstone restored a little HP using its Leftovers! The foe's Dusknoir restored a little HP using its Leftovers! Start of turn 35 its just kody called Dusknoir back! its just kody sent out Drapion! Pointed stones dug into the foe's Drapion! Flinstone used Brave Bird! The foe's Drapion lost 29% of its health! Flinstone is damaged by recoil! The foe's Drapion restored a little HP using its Black Sludge! Flinstone restored a little HP using its Leftovers! Start of turn 36 Flinstone used U-turn! The foe's Drapion lost 10% of its health! Daybreak called flinstone back! Daybreak sent out green guy! (Ludicolo) Green guy was badly poisoned! The foe's Drapion used Whirlwind! Duster was badly poisoned! Duster was dragged out! Duster is exerting its Pressure! The foe's Drapion restored a little HP using its Black Sludge! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Start of turn 37 Duster is tightening its focus! The foe's Drapion used Taunt! Duster fell for the taunt! Duster used Focus Punch! The foe's Drapion lost 40% of its health! The foe's Drapion restored a little HP using its Black Sludge! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Start of turn 38 Daybreak called Duster back! Daybreak sent out flinstone! (Mandibuzz) The foe's Drapion used Crunch! It's not very effective... Flinstone lost 45 HP! (13% of its health) The foe's Drapion restored a little HP using its Black Sludge! Flinstone restored a little HP using its Leftovers! Start of turn 39 its just kody called Drapion back! its just kody sent out Dusknoir! Pointed stones dug into the foe's Dusknoir! The foe's Dusknoir is exerting its Pressure! Flinstone used Brave Bird! The foe's Dusknoir lost 3% of its health! The foe's Dusknoir fainted! Flinstone is damaged by recoil! Flinstone restored a little HP using its Leftovers! its just kody sent out Drapion! Pointed stones dug into the foe's Drapion! Start of turn 40 The foe's Drapion used Taunt! Flinstone fell for the taunt! Flinstone used Brave Bird! The foe's Drapion lost 19% of its health! The foe's Drapion fainted! Flinstone is damaged by recoil! Flinstone restored a little HP using its Leftovers! its just kody sent out Alomomola! Pointed stones dug into the foe's Alomomola! Start of turn 41 Daybreak called flinstone back! Daybreak sent out green guy! (Ludicolo) The foe's Alomomola used Waterfall! It's not very effective... Green guy lost 23 HP! (6% of its health) Green guy restored a little HP using its Leftovers! The foe's Alomomola restored a little HP using its Leftovers! Green guy was hurt by poison! Start of turn 42 The foe's Alomomola used Protect! The foe's Alomomola protected itself! Green guy used Leech Seed! The attack of green guy missed! Green guy restored a little HP using its Leftovers! The foe's Alomomola restored a little HP using its Leftovers! Green guy was hurt by poison! Start of turn 43 its just kody called Alomomola back! its just kody sent out Musharna! Pointed stones dug into the foe's Musharna! Green guy used Leech Seed! The foe's Musharna was seeded! Green guy restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! Start of turn 44 Daybreak called green guy back! Daybreak sent out flinstone! (Mandibuzz) its just kody called Musharna back! its just kody sent out Alomomola! Pointed stones dug into the foe's Alomomola! Flinstone restored a little HP using its Leftovers! The foe's Alomomola restored a little HP using its Leftovers! Start of turn 45 Flinstone used Taunt! The foe's Alomomola fell for the taunt! The foe's Alomomola can't use Toxic after the taunt! Flinstone restored a little HP using its Leftovers! The foe's Alomomola restored a little HP using its Leftovers! Start of turn 46 Flinstone used U-turn! The foe's Alomomola lost 5% of its health! Daybreak called flinstone back! Daybreak sent out green guy! (Ludicolo) The foe's Alomomola used Waterfall! It's not very effective... Green guy lost 26 HP! (7% of its health) Green guy restored a little HP using its Leftovers! The foe's Alomomola restored a little HP using its Leftovers! Green guy was hurt by poison! Start of turn 47 Green guy used Leech Seed! The foe's Alomomola was seeded! The foe's Alomomola used Waterfall! It's not very effective... Green guy lost 26 HP! (7% of its health) Green guy restored a little HP using its Leftovers! The foe's Alomomola's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! The foe's Alomomola's taunt ended! lil ed is watching the battle. Start of turn 48 its just kody called Alomomola back! its just kody sent out Musharna! Pointed stones dug into the foe's Musharna! Green guy used Leech Seed! The foe's Musharna was seeded! Green guy restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! Start of turn 49 Daybreak called green guy back! Daybreak sent out 4 face! (Claydol) its just kody called Musharna back! its just kody sent out Claydol! Pointed stones dug into the foe's Claydol! 4 face restored a little HP using its Leftovers! The foe's Claydol restored a little HP using its Leftovers! 4 face was hurt by its burn! Daybreak: my miltank Daybreak: got destroyed Daybreak: :[ its just kody: cLOL its just kody: sub punch dusk its just kody: :} Daybreak: :] Failing Hard is watching the battle. Daybreak: the only viable dusknoir Start of turn 50 its just kody called Claydol back! its just kody sent out Musharna! Pointed stones dug into the foe's Musharna! 4 face used Rapid Spin! The foe's Musharna lost 1% of its health! 4 face blew away Toxic Spikes! 4 face restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! 4 face was hurt by its burn! Start of turn 51 Daybreak called 4 face back! Daybreak sent out flinstone! (Mandibuzz) The foe's Musharna used Moonlight! The foe's Musharna regained health! Start of turn 52 Flinstone used Taunt! The foe's Musharna fell for the taunt! The foe's Musharna used Psychic! It had no effect on flinstone! Start of turn 53 Flinstone used Brave Bird! The foe's Musharna lost 19% of its health! Flinstone is damaged by recoil! The foe's Musharna used Psychic! It had no effect on flinstone! Flinstone restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! Start of turn 54 Flinstone used Brave Bird! The foe's Musharna lost 19% of its health! Flinstone is damaged by recoil! The foe's Musharna used Psychic! It had no effect on flinstone! Flinstone restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's taunt ended! Start of turn 55 its just kody called Musharna back! its just kody sent out Claydol! Pointed stones dug into the foe's Claydol! Flinstone used Taunt! The foe's Claydol fell for the taunt! Flinstone restored a little HP using its Leftovers! The foe's Claydol restored a little HP using its Leftovers! Start of turn 56 Flinstone used U-turn! It's super effective! The foe's Claydol lost 21% of its health! Daybreak called flinstone back! Daybreak sent out Duster! (Dusknoir) Duster is exerting its Pressure! The foe's Claydol used Rapid Spin! It had no effect on Duster! The foe's Claydol restored a little HP using its Leftovers! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Start of turn 57 The foe's Claydol used Earthquake! Duster lost 75 HP! (28% of its health) Duster used Will-O-Wisp! The foe's Claydol was burned! The foe's Claydol restored a little HP using its Leftovers! Duster restored a little HP using its Leftovers! The foe's Claydol was hurt by its burn! Duster was hurt by poison! Start of turn 58 The foe's Claydol used Hidden Power! Duster lost 33 HP! (12% of its health) Duster used Will-O-Wisp! The foe's Claydol is already burnt. The foe's Claydol restored a little HP using its Leftovers! Duster restored a little HP using its Leftovers! The foe's Claydol was hurt by its burn! Duster was hurt by poison! The foe's Claydol's taunt ended! Start of turn 59 The foe's Claydol used Toxic! Duster is already poisoned. Duster used Shadow Punch! It's super effective! A critical hit! The foe's Claydol lost 72% of its health! The foe's Claydol fainted! Duster restored a little HP using its Leftovers! Duster was hurt by poison! its just kody sent out Alomomola! Pointed stones dug into the foe's Alomomola! Start of turn 60 Daybreak called Duster back! Daybreak sent out not horse! (Zebstrika) The foe's Alomomola used Protect! But it failed! The foe's Alomomola restored a little HP using its Leftovers! Start of turn 61 Not horse used Volt Switch! It's super effective! The foe's Alomomola lost 68% of its health! Daybreak called not horse back! Daybreak sent out Duster! (Dusknoir) Duster is exerting its Pressure! The foe's Alomomola used Wish! The foe's Alomomola restored a little HP using its Leftovers! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Start of turn 62 its just kody called Alomomola back! its just kody sent out Musharna! Pointed stones dug into the foe's Musharna! Duster used Will-O-Wisp! The foe's Musharna was burned! Alomomola's wish came true! Duster restored a little HP using its Leftovers! Duster was hurt by poison! Duster fainted! The foe's Musharna was hurt by its burn! Daybreak sent out flinstone! (Mandibuzz) Start of turn 63 its just kody called Musharna back! its just kody sent out Alomomola! Pointed stones dug into the foe's Alomomola! Flinstone used Taunt! The foe's Alomomola fell for the taunt! The foe's Alomomola restored a little HP using its Leftovers! Start of turn 64 its just kody called Alomomola back! its just kody sent out Musharna! Pointed stones dug into the foe's Musharna! Flinstone used U-turn! It's super effective! The foe's Musharna lost 13% of its health! its just kody: slowly but surely its just kody: LOL Daybreak called flinstone back! Daybreak sent out green guy! (Ludicolo) Green guy restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! Green guy was hurt by poison! The foe's Musharna was hurt by its burn! Start of turn 65 Green guy used Leech Seed! The foe's Musharna was seeded! The foe's Musharna used Heal Bell! A bell chimed! Green guy restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! Start of turn 66 Green guy used Giga Drain! The foe's Musharna lost 19% of its health! The foe's Musharna had its energy drained! The foe's Musharna used Moonlight! The foe's Musharna regained health! Green guy restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Green guy regained health! Green guy was hurt by poison! Daybreak: heal bell that Daybreak: :[ Start of turn 67 Daybreak called green guy back! Daybreak sent out not horse! (Zebstrika) The foe's Musharna used Calm Mind! The foe's Musharna's Sp. Att. rose! The foe's Musharna's Sp. Def. rose! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Not horse regained health! Start of turn 68 Not horse used Volt Switch! The foe's Musharna lost 16% of its health! Daybreak called not horse back! Daybreak sent out flinstone! (Mandibuzz) The foe's Musharna used Psychic! It had no effect on flinstone! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Flinstone regained health! Start of turn 69 Flinstone used Taunt! The foe's Musharna fell for the taunt! The foe's Musharna used Psychic! It had no effect on flinstone! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Flinstone regained health! Start of turn 70 Flinstone used U-turn! It's super effective! The foe's Musharna lost 15% of its health! Daybreak called flinstone back! Daybreak sent out 4 face! (Claydol) The foe's Musharna used Psychic! It's not very effective... 4 face lost 76 HP! (17% of its health) 4 face restored a little HP using its Leftovers! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. 4 face regained health! 4 face was hurt by its burn! Start of turn 71 4 face used Earthquake! The foe's Musharna lost 9% of its health! The foe's Musharna used Psychic! It's not very effective... A critical hit! 4 face lost 41 HP! (9% of its health) 4 face fainted! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's taunt ended! Daybreak sent out flinstone! (Mandibuzz) Start of turn 72 Flinstone used Taunt! The foe's Musharna fell for the taunt! The foe's Musharna can't use Moonlight after the taunt! The foe's Musharna restored a little HP using its Leftovers! The foe's Musharna's health is sapped by leech seed. Flinstone regained health! Start of turn 73 its just kody called Musharna back! its just kody sent out Alomomola! Pointed stones dug into the foe's Alomomola! Flinstone used U-turn! The foe's Alomomola lost 6% of its health! Daybreak called flinstone back! Daybreak sent out not horse! (Zebstrika) The foe's Alomomola restored a little HP using its Leftovers! Daybreak: gg its just kody: gg Start of turn 74 Not horse used Thunderbolt! It's super effective! The foe's Alomomola lost 79% of its health! The foe's Alomomola fainted! its just kody forfeited against Daybreak! This is the end of the replay [/HIDE]
Carracosta @ Life Orb Trait: Solid Rock EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk)/Naive Nature (+Spd, -SpDef) - Shell Smash - Hydro Pump - Ice Beam - Hidden Power [Grass]/Aqua Jet Gorebyss does this same set 10x better. Still, specially offensive Carracosta is never seen, so people will often switch in Tangela or Seismitoad. Aqua Jet can catch Sucker Punch Houndoom off guard, but isn't recommended. To show that this set packs enough power here's a calc: +2 252 SpA Life Orb Carracosta Hydro Pump vs. 240 HP / 16 SpD Musharna: 386-456 (89.14 - 105.31%) -- guaranteed OHKO after Stealth Rock Use it people. It's original and unexpected.