Got permission from Django to restart this since the meta has changed quite a bit :3 What you should post: Creative sets that WORK Underrated sets that WORK Useful Niche sets What should not post: Any type of set that can be seen as common, unviable or outclassed. A small description with the set is nice also. Here is the old thread just to get an idea: http://pokemon-online.eu/forums/showthread.php?7904-Creative-Movesets-in-NU Some sets that I like Offensive Murkrow Murkrow (M) @ Eviolite Trait: Prankster EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Roost - Swagger - Foul Play - Thunder Wave If you don't know what foul play does, it's a dark type move that uses the enemies atk stat instead of your own. Combined with its other moves and prankster, Murkrow becomes a big threat if used correctly. I use this set in UU often, sometimes getting three or more kills if I can play it right. The simple version of using this is: Swagger-Roost/Foul Play-Roost/Foul Play. Thunder wave is there for because parafusion is useful in keeping you alive. It's really your choice whether you think its more important to swagger or t-wave first however. Make the choice based on the poke. Rapid spinning Staryu: Staryu @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 SDef / 4 Spd Calm Nature (+SDef, -Atk) - Rapid Spin - Recover - Toxic - Scald The reason why one might choose Staryu over say, Wartortle to spin is because of two things (if not more). Starmie has reliable recovery in the move recover (derp) and also has natural cure which makes it good to eat up status. Unlike its big brother Starmie, it's purely water. By no means can this poke go offensive but it does its job well. Annoying Floatzel Floatzel (F) @ Flame Orb Trait: Water Veil EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Waterfall - Aqua Jet - Crunch/Brick Break - Switcheroo Due to water veil, floatzel is unable to be burned. Your opponent has no way to predict what item you may have and its good for bluffing the choice item. This set is good as a physical attacker in general, or as a means of say, burning the poliwrath before it can get a sub up, or maybe putting a flame orb on those stally NFE tank pokes that are common in NU. It works well with choiced items also, but I like the flame orb solely for the fact that physical attackers and walls don't enjoy the burn. You can use crunch for those ghosts and psychics (misdreavus can watch its WoW fail then get hit by a super effective crunch) or use brick break for steels (as water already hits the rocks.) Specs Ampharos Ampharos (F) @ Choice Specs Trait: Static EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Focus Blast - Thunderbolt - Power Gem/Signal Beam/Volt Switch - Hidden Power [Ice] Ampharos sets itself apart from other electric types which are normally fast and frail attackers by being bulky and defensive. However it has a usable 115 spA stat. Boasting only one weakness, you can find many opportunities for Ampharos to come in and deal damage. Its movepool isn't amazing, but it has just enough IMO to get the job done. Focus blast's accuracy is shakey but none the less it helps for the rocks, steels and darks. Thunderbolt is obligatory STAB. HP Ice is for hitting a bunch of different mons, getting rid of possible grounds, grass and dragon types. The other move slot however can be filled by plenty of moves. Power gem really doesn't get any extra coverage that the others don't but its there so I thought I'd list it. Signal beam can deal that SE damage to psychics, darks and grass but volt switch keeps momentum. Overall its your choice. The EV's are to ensure maximum bulk, but they're still up for change. Offensive/Cleric vileplume Vileplume (M) @ Black Sludge Trait: Effect Spore EVs: 252 HP / 108 Def / 144 SAtk / 4 Spd Modest Nature (+SAtk, -Atk) - Sludge Bomb - Giga Drain - Moonlight - Aromatherapy While vileplume has always been seen as lesser due to venusaur, that mon is OU now so we can make due with vileplume. It really isn't bad at all tbh. It can take choice scarf close combats from sawk with some wiggle room to moonlight up or attack. It absorbs t spikes as well. Its moves are pretty self explanatory, the two attacks are STAB boosted and do work, the other two are for general utility to ensure the team is kept healthy and vileplume as well. Dual dancing Kingler/Agility Kingler Kingler (M) @ Life Orb Trait: Sheer Force EVs: 32 HP / 252 Atk / 224 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance/ X-Scissor/Frustration - Agility - Crabhammer - Rock Slide With the given EV's, Kingler is able to outspeed a Rotom-S (that flying/electric type rotom) with a scarf after one agility. Tbh, that's really the only thing it needs to out speed the most. The dual dancing set functions well, you can decide on which boost to go for depending on which threats are eliminated. If you want a simple agility Kingler I've put in moves for that too. Just keep in mind that Crab hammer will result in recoil damage (the high crit ratio does not negate it with sheer force.) With X-Scissor, Kingler has a way to deal with all the grass pokes, namely hitting Cacturne for x4 damage. I hope you guys can post up some sets and find some usage in what I've posted.
While playing, I have been trying to use highly underrated or underused sets and pokemon. A few that I've come across that work well are: Tank Luxray Luxray (M) @ Leftovers Trait: Intimidate EVs: 252 attack. 252 speed if jolly, otherwise, distribute into HP and Speed as desired. Adamant/Jolly Nature (+Atk, -SAtk)/(+Spd, -SAtk) - Wild Charge - Ice Fang - Superpower - Volt Switch With Intimidate and decent defence, luxray can switch in and sponge most physical non-SE attacks, and then proceed to either Volt Switch to gain momentum, or use one of its other attacking moves to KO the opponent. Wild Charge and Ice Fang get Electric/Ice coverage, which is always good, with ice fang hitting common switch ins like Torterra and Golurk, and Superpower hitting Klinklang, Regirock, and other Steel or Rock types. Swords Pass Leafeon Leafeon (F) @ Leftovers Trait: Leaf Guard EVs: 252 HP / 252 Def / 4 Spd Impish Nature (+Def, -SAtk) -Wish -Baton Pass -Swords Dance - Leaf Blade Leafeon is able to take most physical hits with ease, and can almost always set up a Swords Dance. Once a Swords Dance is set up, it can attempt to sweep with Leaf Blade or it can BP to a team mate. In addition to being (IMO) one of the best physical BPers, it can also use Wish heal itself and allies 167 HP with the given spread.
Victreebel (M) @ Lum Berry Trait: Chlorophyll EVs: 40 HP / 252 Atk / 216 Spd Adamant Nature (+Atk, -SAtk) - Leaf Blade - Swords Dance - Sucker Punch - Sleep Powder At the moment one of my total favourite sweepers. Let something sleep, then dance and sweep. Remove Poison/Grass Pokemon and you will sweep so much offensive teams, with rocks up. Its ridicoulus how Powerfull it is and how hard it is to beat it. With the right Prediciton you wont be set up fodder. Raticate (M) @ Wide Lens Trait: Hustle EVs: 16 HP / 252 Atk / 240 Spd Jolly Nature (+Spd, -SAtk) - Sucker Punch - Return - Flame Wheel - Swords Dance This is serioulsy just ridicoulus. People dont expect it to be that strong and OHKO some of the best walls after one SD. It has even a chance of OHKO'ing max/max Amoongus after rocks. I'm running Wide lens because missing Attacks are bullshit. Sword Dance for boosting and Return as a stronf STAB. Flame Wheel against KlingKlang. Sucker Punch for prio. Spamming Return is enough after one Sword Dance. I love it. I use Wynaut to give Raticate and Victreebel set up chances because they arent really bulkeh.
Vigoroth (M) @ Eviolite Trait: Vital Spirit EVs: 252 HP / 252 SDef / 4 Def Careful Nature (+SDef, -SAtk) - Slack Off - Bulk Up - Frustration - Shadow Claw I've used this set pretty effectively in NU. Pull a off a few bulk ups, and it becomes VERY hard to kill. Works well with T-Spikes support and has a fairly usable ability, getting the jump on Amoonguss and co. and acting as an amazing switch-in to Butterfree. Obligatory STAB + Shadow Claw is a decent combination if you run something in conjunction that can deal with pesky steel/rock types. S-Claw is an artifact of sorts, though (I originally put it on to deal with Sub Rotom), so feel free to substitute EQ or Drain Punch for it. Also functions as a good standalone special wall.
I'm just going to point out the obvious fact that you had nothing that could hit Staryu super-effectively nor anything to stop any form of decent boosting on that team.
True, but there again, I haven't been playing NU (or PO) long, so I haven't got a good team down yet.
Mid-Game SweepBlim Test - 102 (Drifblim) (F) @ Flame Orb / Leftovers Trait: Flare Boost EVs: 4 HP / 252 SAtk / 252 Spd Nature: Modest/Timid (+SAtk, -Atk)/(+Spd, -Atk) - Shadow Ball - Psychic - Hidden Power [Fighting]/Hidden Power [Ground] - Calm Mind Mid-Game or Late-Game sweeper but needs that Calm Mind boost to do OHKO's to bulky pokes. Flare boost gives Drifblim a nice 457 SpA (Modest), or 417 SpA (Timid).
Maractus (M) @ Life Orb Trait: Chlorophyll EVs: 4 HP / 252 SAtk / 252 Spd Mild Nature (+SAtk, -Def) - Spikes - SolarBeam - Sucker Punch - Hidden Power [Fire] FIRST USE SUNNY DAY BEFORE USING THIS SET. Honestly, this thing is a beast, Why don't people use it more??? spikes for incoming damage, solar beam for stab without charging due to sun, hp fire for steel types while being boosted by sun. sucker punch picks up weaker pokemons.
Because sunny day teams are primarily hyper offense, once you use SD its primarily get a boost or two (in cases of those with growth) or just start the sweep. No time for spikes as it halts the forward motion that is a sunny day team.
Spikes are mainly for filler since of its super poor movepool, they are just used when sun isn't in effect and spikes might be useful.
Well, figure I might as well post here before the thread dies '-' A set that I've been using for quiet a long time now, worked way better four months ago, I figure I might as well post it. *Altaria (F) @ Leftovers/Life Orb Trait: Natural Cure EVs: 252 HP, 4 Def, 252 SpA/252 Spd, 252 SpA, 4 HP Nature: Modest/Timid (+SpA, -Att)/(+Spd, -Att) Draco Meteor Power Swap Roost Flamethrower/FIre Blast/Filler Pretty simple idea, use Draco Meteor, hurt something, power swap while they expect you to switch, hurt something else. Roost helps with S-Rock and LO damage, and the fire/filler move is to hit steel types. Some of the best uses (were) as an unnexpected counter to gurdurr (two draco meteors KO gurdurr, a +0 rock slide doesn't OHKO 252 HP altaria) and Musharna (draco meteor twice so you have -4 SpA, then power swap so you get musharna's +2 SpA and musharna will have -3 SpA.)
??????????????????????? Why not just run Sunny Day on that set, instead of trying to set up Spikes with your LO Sun Sweeper that needs another Pokemon to set up Sun for it. Or you could just use Victreebel, since it is faster, stronger, bulkier (which is sad), and it has a better movepool and typing.
Heres another POWER HOUSE The BOSS Dodrio @ Choiced Band/Brightpowder Trait: Tangled Feet EV's: 252 Atk / 252 Spd / 4 SDef Jolly Nature - Trash - Brave Bird - Quick Attack/Return - Roost/Pursuit I love this set. Trash which is very rare to see has now a pro. It boostes the evasion of Dodrio.( Its ability ). You can even remove CB for Brightpowder for more HAX.
Just a few things- Take those 4 HP EVs and put them into def. Pokes that are SR weak should end in a odd HP number for maximum switch ins. Brave Bird>Drill Peck. Its not like you're taking any hits either way haha. Some good fillers are: Quick attack, pursuit and frustration/return.
Bulky Quiver Dance Dustox Dustox @ Leftovers Trait: Shield Dust EVs: 252 HP / 252 SDef / 4 Spe Calm Nature - Quiver Dance - Toxic - Bug Buzz - Roost Let's face it, Dustox has to be the worst fully evolved Bug Pokemon and is a disgrace to Bug types, even Beautifly, and even the likes of Lumineon, Carnivine, Solrock, and Parasect gawk at it from a distance. But even though it's so unspeakably and disgustingly bad, people have found ways to make it work. I'm one of those people. Once this horrid thing gets a Quiver Dance up, (or 2, because lol 324 HP) it's nearly unstoppable unless it gets critted, and at +6, the ugly little demon reaches 1232 SDef (WARNING: DO NOT EXPECT LOTS OF DAMAGE TO BE DONE BY THIS THING; ITS MAX SATK IS ONLY 630 OR SOMETHING) Sadly, this miserable creature needs a LOT of support. Dugtrio is a perfect partner for this set (unless you're on Smogon because OU) because it picks off common physical attackers like Emboar. This set will NOT work unless all physical mons on your opponent's side of the field are dead, but afterwards, it's a true sight to behold. I am not making this up. I've gotten many a ragequit because of this thing.
umm, did you really just said that Dustox is worse than Beautifly?? get your facts right, cause it isn't. Dustox is pretty bulky with quiver dance and it is really not half as worse as much as you are saying.
Uhh, yes it is. They're both pretty bad but at least Beautifly has a decent base 90 special attack to work with, Dustox has an abysmal base 50 special attack.
Dustox would be pretty nice if it could diminish physical attacks easier. I think I remember running Iron Defense Dustox once. It was funny.
Golduck (F) @ Leftovers Trait: Cloud Nine EVs: 120 HP / 252 SAtk / 136 Spd Modest Nature (+SAtk, -Atk) - Scald - Ice Beam - Focus Blast - Encore This is a cool Golduck set I made to counter sun teams - generally Victreebell I have just enough speed to outspeed Victreebell post-Cloud Nine with max Sp.Atk to make it hit like a beast o(-_-)o Encore is a useful move, especially in NU where the support is really necessary Not bad coverage - STAB and Ice/Fighting so yeah
you should use Hydro Pump or surf over Scald since Golduck isn't really going to stay alive for long, you will rather use it to dent your oppponent as much as you can. Oh yeah and btw, you can also use a Calm Mind set, it's pretty good too.
Use Surf, not hydro pump. If Golduck isn't going to stay around for long don't you want a guaranteed strong attack? Hydro pump can easily miss, thus wasting your golduck.
I was just poking fun at the thing. Jeez. True, it is very bulky after a few Dances, but Beautifly is way easier to set up. Beautifly has a Ground immunity, something that Dustox is mysteriously lacking, making it able to come in on the ever present Sawk (with hazards up) locked into EQ and set up a QD, reaching 376 Speed and 418 SAtk, allowing it to sweep much easier and faster than Dustox. All Beautifly needs to do afterwards is set up another Quiver Dance, which honestly isn't that hard with some support. Dustox is an excellent bulky sweeper after some trapping support. (again, Dugtrio is your best friend) They both have their merits, but Beautifly is able to utilize his better. Just my noobish $0.02.
Seriously, just use Butterfree if you want a special attacking Bug type. Unlike the other crappy, Bug/Flying types, it has access to Quiver Dance, Tinted Lens and Sleep Powder meaning meaning most of the time it won't be complete dead weight (if nothing else it can at least put something to sleep).
True, Butterfree is the best Bug/Flying Special attacker in NU you will get. Mothim is close second. All the other suck.
You people need more of these pokes in your life~ Combusken (M) @ Life Orb Trait: Speed Boost EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Protect - Fire Blast - Hidden Power [Grass] - Focus Blast Self explanatory. Fuck the physical sets with SD and sky uppercut+flare blitz (or whatever fire move it got) Serperior (M) @ Leftovers Trait: Overgrow EVs: 60 HP / 252 SAtk / 196 Spd Timid Nature (+Spd, -Atk) - Substitute - Calm Mind - Giga Drain - Hidden Power [Rock] USE THESE GODDAMN POKES. Serp is great but is always forgotten about for dumb reasons. Yeah theres Emboar and some poison types but get rid of those and Serp is good to go. Base 113 speed is great, has 75/95/95 defenses which are good enough. Its movepool sucks but you only need two moves anyways. HP rocks is what I use but feel free to use whichever you want.
I like using Serp but everytime I use him Klinklang just kills. ;-; And if he uses hp fire then he misses out on other things. UNTIL CONTRARY
Idk if this really counts as "creative", but seeing as the majority of Rhydon I see are running Eviolite, I'm just gonna go ahead. Rhydon @ Choice Band Trait: Reckless EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature (+Atk, -SpA) - Earthquake - Rock Blast - Megahorn - Double Edge People seem to often overlook Rhydon's offensive prowess when choosing it, and decide to go with Eviolite Rhydon. However, Rhydon has an excellent base 130 Attack stat and still retains great defensive bulk without eviolite. Full Speed so it can outspeed shit, max attack so it tears holes and whatnot. Moves are pretty self explanatory and Reckless Double Edge provides nice neutral coverage. Anyway, just really strong with CB, so yeah, try it out.
I used CB rhydon quite a bit some time ago, I encourage you guys to try it, it's amazing, it can switch easily into things like Tauros and other Normal / Rock types, scare them away and hit hard And Contrary Serperior will never be NU lol
Exactly, It'll be a deadly sweeper, in fact too deadly for NU, and it'll easily skyrocket to OU, with no chance of staying in NU.
Well, 83 speed isn't that bad, and after only one leaf storm it's hitting harder than choice band sawk.
ded! Anyway, a set I've had a lot of fun with is offensive Roselia. I mean, it has a pretty good base 100 Special Attack, so why not~ It is kinda outclassed by Exeggutor though. The main thing that sets it apart is its typing and 10 higher base speed which allows it to speed tie with Adamant CB Emboar. Timid can be used if you want to outspeed it/ speed tie with Jolly CB Emboar. Outspeeds Eggy and can OHKO since people don't expect it to outspeed, which is cool. I've pretty much been using it for the surprise value and the fact that it's one of my favorite pokemon, so yeahhhh. :v Roselia @ Life Orb EVs: 4 HP/ 252 SpAtk / 252 Spe Trait: Natural Cure Modest Nature (+Spe, -Atk) - Leaf Storm - Sludge Bomb - Sleep Powder - Rest Rest is basically a recovery move since LO does take away your health, and with Natural Cure, it's pretty reliable. Sleep Powder to cripple walls and whatnot. I guess you could use HP Ice for like Altaria. Other moves it learns are like Shadow Ball and Extrasensory.