Okay. I'm trying to phrase mine to account for when he's in or not. Or should I just delete that line and leave default line (which doesn't show up I believe if he's not around?) until it's fixed?
It will show regardless of being customized or not. Just leave it for now, it's not like it will throw any error or misinformation.
Mafia will never have a leaderboard-like concept as long as I am sMA. I'd rather find my own way to kill Mafia.... such as /updateafter. Wait, that kills the entire Server. Back to the drawing board.
Also, would be nie if team-revealif also showed what roles team are. Or another one which shows what roles team are.
would be cool if we had like kill, kill2 and kill3 as commands (same with poisons and converts for now, in a similar fashion to dummy messages). would be useful mainly for flavor purposes (having a Noivern with /Boomburst, /Meteor and /Flamethrower would be cool if you combined them with type effectiveness). Also: specific evadeChances if possible. Syntax could work out a little something like: Code (text): "actions": { "kill2": { "mode": { "evadeChance": { "ganon": 0.5, "zidane": 0.2, "elephant": 0.85 } } } }
user @heartbreaker suggested having hax only have a chance to activate on the first time a user inputs a haxable command EDIT (June 2018): This has actually existed for 3 years...