Random Teams

Discussion in 'Simulator Suggestions' started by Humpy Thrashabout, Apr 30, 2010.

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  1. Humpy Thrashabout

    Humpy Thrashabout New Member

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    First off, thank you so much for making this program. It's really great how much work you've put into it and I hope more people are giving you their thanks.

    Now, I was wondering if maybe there could be some type of option that will make it so when you go into a match through the "find battle" button you could make it randomly pick through one of the teams you've made previously in your teams folder.

    I have 3 teams I like to play with, but I get kind of bored playing one of them for more than a few matches at a time. If I had the option to just make it pick one of those three at random I'd be enthused.

    If this is something that you don't think you'll be implementing, I'm pretty experienced with C, but not C++. But since I don't think this would have to much with objects, I could probably do this myself. I can't figure out where to find the source code though.
     
  2. Lutra

    Lutra All Gen Battler/Scripter

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    Well I think if it ever was to be implemented, you'd have to choose the teams it could select randomly from. People may have weak teams and only want to select from their good teams. I personally wouldn't really gain from this feature though, and I am sure most other people wouldn't.

    Edit: But there would be no harm in adding at a some point I guess.
     
    Last edited: Apr 30, 2010
  3. Steve

    Steve Active Member Administrator Server Owner Administrator Server Owner

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  4. Kioku

    Kioku Member

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    Challenge Cup pretty much generates a new team for each battle, but you wouldn't be able to save it without a pretty good memory. I don't know the point in saving a team that's random, but whatever.
     
  5. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    What he meant was having a team of yours randomly selected for the battle.
     
  6. Humpy Thrashabout

    Humpy Thrashabout New Member

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    Yes coyotte, that is exactly what I meant. For anyone who was confused I apologize for not being as specific as I could be.

    I still haven't looked at the source code yet. Does it look like something you might not eventually implement? I might just go ahead and do it for my own build.
     
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