Oh, that sounds really cool. I am familiar with Minimax, I thought of the possibility of using it for Pokemon and what it would be like, actually....
Yeah, you could simply get rid of that entire if statement to remove the name check, which means that every alt you use will be AI. I'll still...
I just updated the AI to make it use an offensive boosting move when the current Pokemon knows one and the foe's type effectiveness on it is lower...
I thought it was clear enough that it was a battle script. Oh well. :P You're supposed to paste the script into the Battle Scripts tab, not Client...
I've written a simple battle AI script, using the existing random move AI as a base. It improves on the AI by having knowledge of type advantages...
The Fun Community Server Scripts After years and years of keeping my code private, it's finally here; the Fun Community server scripts! Currently...
Looks nice! It's a good idea to have standards. However, I am not used to all of those standards myself; I have always had my own standards for my...
Probably not, since I've had that issue for at least a year, but oh well. It's not as important. It just means that I can't use a certain command...
Update: the issue has since been resolved. Apparently, there was a system error, so the issue wasn't on my scripts' end nor PO's. System Restore...
Oh okay, I will give you them. I'd rather keep them private, yeah.
I haven't updated my server since I downloaded version 2.6.1. The first time this occurred is today; my server had no issues yesterday and all...
Nope, still get the Visual C++ error. I get a single one without the server window showing up. I called this.init(); from serverStartUp and the...
What is happening on the server is posted to my auth / watch channel. This includes when an IP is connecting and when someone logs on and joins...
My server isn't 24/7. I have no choice but to create the perm channels on every startup; there is no way to keep them there when the server is...
Out of nowhere, sys.createChannel() is causing Visual C++ error messages on my server when I open it, even though the scripts don't contain any...
For several months, I have had issues with the sys.dbAll() method. When I use a SQL database, this method crashes the server whenever it is...
Okay, thanks!
So it is impossible to stop a server message from being sent? Wow, that sucks... I badly want my server messages in one channel. :(...
I have tried to make a script to make a message by ~~Server~~ appear in only the main channel instead of all channels, using the following script...
I was battling with custom additions to the database (Touhou characters if anyone wonders) and the opponent's one had a substitute and 2% health...
Separate names with a comma.