When server starts there is always a ghost player without a name. I blame cojo. [img]
It goes into tray even if you switch virtual desktops and notification is in wrong place (top left, while my tray is in bottom right). Also,...
There are unneeded horizontal scrollbars in new TeamBuilder in pokemon list box: [img]
When "all channel" messages come tabs should not become highlighted as your current tab will show that message anyway.
Directories in logs/ are created even if server logging to file is disabled.
i.e. when registered player connects and enters correct password server should auto-remove player with that name which is already there (a ghost)....
Battle Animations - Some have effects already. No need to keep suggesting it. Friend List – Already done with scripts Clan support Co-op battles –...
'make strip' does not work and causes segmentation fault instead.
[spoiler] My name is something that will remain a <del>misty</del> mistery :3 I don't usually use nickname Mystra either. It is usually Tenno...
PO does it every time it is started which slows down testing considerably :\ Make it so it does not do that more that 1 per day, please (^ ^)
(15:47:32) ABC won against XYZ. becomes (15:47:32) ABC won against . if other player is unknown. To make it happen join some secondary channel...
In shoddy theme PO should not change system text color for these numbers as it's impossible to read. [img]
In battle window active tooltips (stats, stat boosts) on sprites disappear too quickly. However if the window is inactive it stays normally.
I'm using the following script changes. but they shouldn't affect this: Bug -> Psychic = x1, Dragon -> Bug = 1/2, Psychic -> Dark = 1/2, Flying...
For Magic Mirror pokemon Healing Wave is bouncing to foe's side, while Calm Mind still works on itself. Is it that's how it is supposed to be?...
Synchro Noise has wrong description. That's all (^ ^)
Currently it is possible to copy/paste message with line breaks it paste it to chat message line. All lines become separate messages. Usually,...
What's so good about it? Well, it is not functionality. At least not yet. I'm only one doing it after all (~.~) What's (supposed to be) good is...
All code is ASCII only. UTF-8 if you can't help it (but nothing else). Avoid C casts, prefer C++ casts (static_cast, const_cast,...
Is there really any need to save names with team data? If you want to change it later it can be quite a pain. There need to be just 1 globally...
Separate names with a comma.